Wizards Good, Warlocks Bad || D&D w/ Dael Kingsmill

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  • Опубликовано: 31 мар 2021
  • This time on MonarchsFactory we're talking about how the things we take for granted as mechanical design labels (like PC classes) can be used as inspiration for world building and running believable NPCs in Dungeons and Dragons.
    Baking video: • I Baked Cookies Blindf...
    Coding with my uncle: • Beginner Computer Prog...
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Комментарии • 418

  • @nLinggod
    @nLinggod 3 года назад +131

    In one of my settings, warlocks have schools rather than wizards. Wizards do the master/apprentice thing and are considered masters of the craft. Warlocks are more common among nobles and the rich because they dont want to spend so much time learning when they can quickly be of use to their families. They don't need in depth knowledge, they need just enough to get an edge over their political rivals. Some families have specific patrons that they petition, generation to generation.

  • @edwardnigma9756
    @edwardnigma9756 3 года назад +107

    I like the idea that warlocks are apprentices to supernatural creatures. And that eventually they will become one of those creatures by then end of it. That's what makes them scary, the loss of humanity and they seek it out.

    • @MonarchsFactory
      @MonarchsFactory  3 года назад +28

      Oooooh, interesting

    • @PhoenixAgent003
      @PhoenixAgent003 3 года назад +13

      ...that is DOPE and STOLEN.

    • @Quincyishidaawesome
      @Quincyishidaawesome 3 года назад +1

      Yo this is awesome and I'm absolutely stealing this

    • @Shalakor
      @Shalakor 3 года назад +8

      On the flip side, people often overlook the opposite situation, where the otherworldly creature is the one that approached the Warlock, potentially even without input from the character in it happening. Like, I'm currently playing a John Constantine style exorcist character who was marked by a Celestial at a young age, prompting the local Clerical order to adopt him and raise him in the priesthood, basically having no input in his life path before being swept up into the adventuring party by circumstance. Even then, he knows his Patron probably expects "something" of him, and it probably even relates to the situation the party is in now, but what that is never telegraphed to him except if he's somehow straying away from it.
      Then again, in said party over the course of the campaign has been the Paladin that's a Werewolf, a noble Hobgoblin Eldritch Knight/Lore Wizard with a Champion Fighter Snow Goblin as their knight, a Firbolg Forest Druid that is willing to burn anything man-made, a Warforged Gunslinger (played by the player with the worst dice rolling luck, of course), a Sorcerer in a plague doctor mask who's potentially a Vampire, a Kalashtar that was somehow a practicing Cleric in Faerun, and an Awakened flying squirrel Bladesinger, all of us trapped in a demiplane that has been in eternal winter for 200 years (except for the Snow Goblin I guess, being a native, but their entire tribe was infected with bone-drinking parasites and had to be put down), so destiny makes for strange bedfellows. Also, the squirrel's NPC creator was a Barbarian/Druid that got so angry trying to solve the unnatural winter that they spontaneously combusted into a pillar of continuously burning flames for several months (until we roleplayed with the squirrel to let us take that guy's set of seriously good magical ironwood armor that had taken on its wearer's properties in death).
      ...Wait, what was this comment about again? What video is this? Oh, right, the interplay between player classes' mechanical and roleplay implication in a story or setting. Think I got off topic. Just going to stop typing and post this before I can fully consider just deleting the whole thing.

    • @JasmineRGBLights
      @JasmineRGBLights 2 года назад +1

      YES! When I was messing around with how I would re-design 5e classes, this is VERY MUCH the flavour I wanted for Warlock. Instead of wonky spell progression, they would start to take on traits of their patron creature, to be able to summon the minions or even part of the realm of this entity.
      And absolutely the end goal of this, the capstone ability, was that you transcend physically into being one of these creatures, maybe in some kind of hybrid form, but definitely a permanent change.

  • @doubleg281
    @doubleg281 3 года назад +39

    I like the idea that Wizards are rare because most die before they reach higher levels. You only can cast high level spells by learning with real world experience of adventuring. You have lv.1 hedge wizards that never leave their town after learning magic and then you have the lv.20 master wizards that was lucky enough to survived adventuring. All their other classmates died on low level adventuring

  • @lancecufr5956
    @lancecufr5956 3 года назад +106

    Rather than a giant fire that the wizard can see in their tower, maybe they light a magic candle in the town and it's twin at the wizard's tower also lights to make the wizard aware that he needs to scry on that particular village. The wizard has a wall of candles with labels for the town they are in.

    • @digitaljanus
      @digitaljanus 3 года назад +8

      I love this. It's like the labelled servant bells in an Edwardian manor a la Downton Abbey, but fantastical.

    • @natanoj16
      @natanoj16 3 года назад +9

      That still fits the bill.
      Maybe the tower is needed as a focus for the candles magic

  • @josephcohen734
    @josephcohen734 3 года назад +220

    Young wizard: Accidentally kills mentor through incompetence and stupidity
    Mentor: Oh thank god I finally got away from this idiot
    Young dude: Hello I have brought back your spirit and put it into this cat

    • @Nytwulf
      @Nytwulf 3 года назад +15

      There was a comic within Dragon magazine that played this out. I believe it was "All too familiar"

    • @thejarric9660
      @thejarric9660 3 года назад +1

      theres anime on this too

  • @johnnewhouse5326
    @johnnewhouse5326 3 года назад +143

    My wizard mentor sent me out into the world to get him a pumpkin spiced latte. It sucks being a wizards intern.

    • @michaelsommers2356
      @michaelsommers2356 3 года назад +11

      It's a test. If you were any good as a wizard, you'd just summon the latte.

    • @EvelynNdenial
      @EvelynNdenial 3 года назад +7

      @@michaelsommers2356 i cast prestidigitation on a cup of water. "here one hot pumpkin spice latte, good for 1 hour"

    • @michaelsommers2356
      @michaelsommers2356 3 года назад +2

      @@EvelynNdenial Congratulations on passing the admissions test for Unseen U.

  • @AuntieHauntieGames
    @AuntieHauntieGames 3 года назад +27

    Once, a long time ago, the game mechanics incentivized older wizards because a character received a +1 adjustment to Intelligence when they aged into Middle Age and then again into Venerable age tiers (there is an 'Old Age' tier between them but that one only gives a +1 to Wisdom). That came along with reductions to physical ability scores, but wizards did not depend on those like other classes did. So someone who rolled a Human Wizard with a 16 Intelligence could boost that up to an 18 if they chose to make their character 90 years old.

    • @PyroMancer2k
      @PyroMancer2k 3 года назад +2

      I always thought that mechanic was kind of dumb because people don't actually get smarter as they get older, since it's the opposite. Studies have shown the mind become more rigid with age and less able to quickly adapt and learn. As people get older they have in general gotten more knowledge which is why they might seem smarter than someone who is younger. In game though this would be reflected with level and skill increases already though. So getting a stat boost makes no sense.
      The stat decrease as age though is possible but again it's not super curtain as there are plenty of examples of older people who stay active and in shape what could out perform younger less fit people. A lot of the decrease is use it or lose it type as people become less active physically and mentally as they get older. The only stat decrease I think that would possible make sense is constitution as there is not much you can do to prevent your metabolism from slowing down as you age which makes it so you don't heal as fast and more prone to injury.
      But overall it's a fantasy game and throwing in old age debuffs doesn't seem very fun game wise.

    • @AuntieHauntieGames
      @AuntieHauntieGames 3 года назад +6

      @@PyroMancer2k Well it was not meant to simulate reality so much as it was meant to simulate how the fantasy milieu typically represents life stages.
      As for debuffs or penalties, that will always be a matter for personal taste. I think D&D needs more mechanical flaws built into character design, personally, and find it less fun without them.

  • @ChristophZak
    @ChristophZak 3 года назад +80

    Now we need a video about wizard towers

  • @KBTibbs
    @KBTibbs 3 года назад +83

    Oh, I *love* the idea of a dead wizard coming back as a familiar. Waking up, rubbing their eyes and freaking out about suddenly being an owl. "Rookie, what did you do??? WHAT DID YOU DO TO ME?"

    • @ChristophZak
      @ChristophZak 3 года назад +20

      I think you mean "WHAT DID YOU DOOHOO HOO" ... don't worry I let myself out..

    • @Shalakor
      @Shalakor 3 года назад +2

      @@ChristophZak Which would be weird if they came back as a weasel instead.
      Seriously, though, Kaepora Gaebora is just a wizard stuck in a familiar body, that's why he never shuts up.

    • @SwedishSalmonbox
      @SwedishSalmonbox 3 года назад +3

      This concept works perfectly with the "wizard of scribes" from tashas

    • @Ultimus31
      @Ultimus31 2 года назад

      Similar to this, a warlock who ends up making a Pact of the Chain, thinking they're pledging allegiance to a powerful fiend, but it turns out they've been punked by a single imp, who is now both their patron and their familiar.

  • @williamcanavan3318
    @williamcanavan3318 3 года назад +27

    I love your idea of reverse-lighthouse wizard's towers. I'm stealing it! Yoink!

  • @HeyRowanEllis
    @HeyRowanEllis 3 года назад +113

    omg dael i legit have been designing a homebrew setting society in which the socio-political hierarchy is somewhat class-based so this video has come to me right on time!!

    • @MonarchsFactory
      @MonarchsFactory  3 года назад +19

      Yesssssss!!

    • @tilmo777
      @tilmo777 3 года назад +8

      Class-based you say? That doesn't sound very comradical...

    • @elskaalfhollr4743
      @elskaalfhollr4743 3 года назад +3

      @@tilmo777 you do realize that in Russian slang that means gay, don’t you?
      *edit, Twas China, not Russia

    • @tylercrow8837
      @tylercrow8837 3 года назад +2

      @@elskaalfhollr4743 have you been huffing paint? Comrade means friend.

    • @codymarshall587
      @codymarshall587 3 года назад +2

      @@elskaalfhollr4743 can you provide literally any proof, even anecdotal?

  • @MPonygirl
    @MPonygirl 3 года назад +28

    Hahaha I see that 4 seasons landscaping shirt. :D
    On topic: I did a similar thing with my setting, mostly because once you play Dragon Age and you have that whole "wait, how _would_ civilization actually react to magic that allows people to mind control others and blow s-- up randomly" it's a little hard to dislodge that from your brain when you're building your world. I didn't go hardcore "okay let's persecute the wizards" but I set up a very similar "how much do we trust these people" scenario where wizards, by dint of having a regulated system of learning are easier to license and control, Sorcerers are seen as a sort of trick of biology and are rare enough that they can be at least eyeballed by the authorities in case they start getting up to shenanigans, but Warlocks? Well, woof. A warlock is basically an ambulatory nuke with a devil or an ancient evil (or just a weird archfey)'s finger on the button. No one's going to be comfortable with that running around.

  • @victhecyborg5623
    @victhecyborg5623 3 года назад +52

    So wizards in your setting are basically Jedi, I love it

    • @thegreatandterrible4508
      @thegreatandterrible4508 3 года назад

      Jedi have academies though

    • @OldSchoolGM94
      @OldSchoolGM94 3 года назад +4

      I thought of it as more like doctors/professors.
      Being a doctor of something holds weight like you are supposed to trust them.
      You can also still have the young doctor freshly graduated who doesn't know how to apply all the things they learned and they need real world experience to utilize it all.

    • @CreepyCave
      @CreepyCave 3 года назад +15

      You have a tower but we do not grant you the rank of wizard

    • @Dyrnwyn
      @Dyrnwyn 3 года назад +4

      Maybe pre-prequel jedi, when our minds were yet untainted by the image of Yoda with a light saber.

    • @robertgernon169
      @robertgernon169 3 года назад +2

      Which would make Warlocks Sith.. i like that

  • @kylewilkes9761
    @kylewilkes9761 3 года назад +54

    In my world, I have wizard academia at odds with the bardic colleges, which are more like confederacies than proper schools. The bards are tapping into arcana via experience, emotion, & memory instead of math & measurements and the wizards don’t like that “they’re doing it wrong” and still get the right answers, to put it simply.

    • @mme.veronica735
      @mme.veronica735 3 года назад +10

      STEM majors versus Art majors.

    • @ingridplata2411
      @ingridplata2411 3 года назад +4

      I have something similar too, but the two schools share the building! There used to be only the wizard's school and then bards became so popular they opened the bard college wing and now they have to bear with sharing the corridors with each other

    • @kylewilkes9761
      @kylewilkes9761 3 года назад +3

      @@ingridplata2411 Haha! I love it but now I want to run a Hogwarts setting where each house is comprised of each of the four arcane casters.

    • @ingridplata2411
      @ingridplata2411 3 года назад +1

      @@kylewilkes9761 Oh, that sounds real cool!

    • @Evelyn-rb1zj
      @Evelyn-rb1zj 3 месяца назад

      Pfft one of my bard characters actually had something like this as a backstory, she came from a wizarding family and by all means she could've been an amazing wizard if she actually wanted to but the nature of bardic magic called to her more strongly so she ran away and joined a bard college (she also later multiclassed into wizard because she'd already been studying the fundamentals as a kid but never actually got to first level wizard so when we found a book some of the spells on her bard list and a few rituals from that and some scrolls as well she immediately got to work transcribing the spells in her own style and figuring out how that wizard magic worked hence gaining a wizard level (which also meant I could start replacing some of the bard spells I knew that were also on the wizard list, like disguise self, comprehend languages and detect magic)

  • @NathanielNow
    @NathanielNow 3 года назад +43

    Sorcerers wandering around with spellbooks containing nothing but gibberish, or walking around with a little animal and declaring it to be their familiar.
    Wizards demanding a "wizard tax" to the town, otherwise he won't help them.
    Wizards putting people in debt for the services he's provided them
    Not having campaigns that go from level 1-18 in a matter of months

    • @michaelbryant3640
      @michaelbryant3640 3 года назад +5

      Bards acting as propagandists and secret police for the kingdom.

    • @tuomasronnberg5244
      @tuomasronnberg5244 3 года назад +7

      Wizards are highly trained professionals, so why wouldn't they put a price to their services like doctors and lawyers.

  • @toddpickens
    @toddpickens 3 года назад +12

    Really dig this. It got me thinking about an idea for wizards where an apprentice is branded on one of their hands by their mentor with a ward that prevents them from using magic. The mentor controls that Ward like a water faucet, opening it up more and more as the apprentice becomes adept.
    The ward cannot be removed. On graduation, to be free of their master, their hand is removed and cannot be restored.
    I like this for a couple of reasons, mostly because I feel like magic should be rare, scary, somewhat unpredictable, and powerful.
    A player who wishes to wield that power has to make a commensurate sacrifice.
    Within the construct of the world wizards are known and recognized for their missing hand amongst other things.
    ... They won't be climbing any ropes, that's for sure.

  • @flaviacaribe4993
    @flaviacaribe4993 3 года назад +7

    On my setting, there is the Arcane Council, this DA Circle-like organization that has a lot of respect in all countries, and designated leaders in each region. Every wizard and sorcerer is forced to be a member of this organization, and there they have to obey rules to what is and isn't allowed to do with magic, so if your were to, like, mind control someone with your magic, the Council would severily punish you. At the same time, I really like the idea of Wizard institutions (not necessarily mass-learning academies, but the idea that being a wizard has a lot to do with beaurocracy and learning from the right sources, so places of experiments and resources) and of Sorcerer families (who have learned to keep their inate power generational and by that secure social status), both of which I can explore in the Council. Warlocks are welcome to join the Council, and benefit from both the wizards' resources and the sorcerers' influence, but for that they have to expose their status as a warlock, a thing that many don't wish to do. The Council isn't a "good" entity, necessarily, but it also isn't "bad". There are many people who use it to explore others, and just as many who use it as a way of democratize magic. We haven't gotten far enough on the campaign that would let me explore that (one of my players is a Draconic Sorcerer whose grandmother is one of the leaders of the Council. They also have the spirit of a black dragon tied to their bloodline, and it has awoken in this PC), so this is all I have for now. But I'm pretty proud.

  • @CzePiaroh
    @CzePiaroh 3 года назад +8

    I have a homebrew setting where wizards are philosophers studying to understand and manipulate the world, sorcerors are hunted for organ harvesting (like you would do to a manticore for magic components), and warlocks know the truth of the world.

  • @patrickmitchell3497
    @patrickmitchell3497 3 года назад +18

    People are saying this was an april fools joke but i LOVE the ideas presented here and theyve inspired me to go do a bunch of work on my setting

  • @ethanbest9110
    @ethanbest9110 3 года назад +6

    There's a huge difference between "There are no" statements and "You can't be" statements. "There are no young wizards" is an invitation in my mind, there aren't any in the world so you get to be the first. "You can't be a young wizard" is a command and it can be a fair or unfair one.

    • @MonarchsFactory
      @MonarchsFactory  3 года назад +1

      I guess Im not really thinking of these as either "there are no" OR "you can't be" statements. I'm thinking more along the lines of "this is what wizards are understood to be, this is their reputation in the world, so because your character defies that expectation, that's a character point we'll want to zoom in on to work out why you're different"

    • @ethanbest9110
      @ethanbest9110 3 года назад +1

      @@MonarchsFactory That's kind of what I meant by a "there are no" statement, but I have a terrible habit of being overly reductive in my phrasing and then having to go back and explain myself. I was definitely imagining a slightly more confrontational implementation, the classic Dragonlance-style "nobody has done magic like this in centuries" trope. Regardless, I absolutely agree it isn't about "knee-capping" your players, it's about creating a setting/atmosphere and engaging in a dialogue with your group.

  • @johnnyferaud8538
    @johnnyferaud8538 3 года назад +14

    I'm totally down for Risky Whisking to be a more regular thing.

  • @Apollo9898LP
    @Apollo9898LP 3 года назад +4

    I'd really love to hear about your thoughts on the Fighter/Rogue/Bard trio, because I can't for the life of me think of how those classes are connected, but I'm sure there's something interesting you've struck upon!

  • @da12ofSpades
    @da12ofSpades 3 года назад +2

    Great video as always! Your world's Wizard/ Sorcerer paradigm is reverse of mine; where Sorcerers are seen as having been granted the divine right to cast spells and wield magic, whereas Wizards our outlawed unless given express permission by the Empire, as they're seen as meddling with forces that they can't possibly understand.

    • @shangc2781
      @shangc2781 3 года назад +1

      Oooo. That's a nifty twist

  • @ElTaitronAnim
    @ElTaitronAnim 3 года назад +7

    I'd be interested to hear more of your thoughts about the other classes you didn't go into detail about, especially the way bards fit in with fighters and rogues.

    • @ingridplata2411
      @ingridplata2411 3 года назад +1

      Yeah, I didn't get the theme of that trio either

  • @ajmeyers5661
    @ajmeyers5661 3 года назад +3

    "Light the -bat signal- the wizard signal!"
    I love this

  • @Calebgoblin
    @Calebgoblin 3 года назад +40

    Warlocks bad, exCUSE me!?
    All right, I see how it is, it's because I'm a magic simp, isn't it

  • @ninthlevelcantrip799
    @ninthlevelcantrip799 3 года назад +11

    FINE! I'll watch you baking...
    EDIT: Well, that was delightful.

  • @Wimikk
    @Wimikk 3 года назад +8

    Every video of yours, without fail, is about something I literally dealt with this past week.
    Bless.

    • @KBTibbs
      @KBTibbs 3 года назад +1

      I hope her next video is about winning the lottery.

  • @FablesD20
    @FablesD20 3 года назад

    Having a one page or something simple to help guide the world's reaction to the PCs is such a great idea and makes a lot of sense!
    Grouping them helps organize it a lot too, You can see that in Five Torches Deep, they do Mages, Zealots, Warriors, & Thieves as classes, and what we normally think of classes as Archetypes (subclasses). It's a;; super clever, super valid, and super helpful as a compass for RP, worldbuilding, and game prepping. Great work!

  • @LordOz3
    @LordOz3 3 года назад +5

    I'm using the three PHB warlock patrons as sources of a power struggle in my Colonial America Spellpunk campaign - Old One cultist, Fiendish diabolists, and Fey witches.

  • @jacobmiller8346
    @jacobmiller8346 3 года назад +1

    I can confirm the risky whisking video is really good and you should give it a go.

  • @yoddel
    @yoddel 3 года назад +6

    I do want to see the video going even deeper into the Wizard's tower! Or I guess, higher into...

  • @leviphipps2462
    @leviphipps2462 3 года назад +3

    Hm, something that this made me consider. I ALSO don't want a bucketload of wizards running around my setting, yet I also want an academic institute of arcana or two somewhere. (It's an evocative location and a potential resource.)
    My solution? MAYBE most wizards need to study at these places,but most of the students and all but the most high-up of the faculty are only sages! Yes, they know a lot about dragons and the many arcane arts and the other realms of existence, but that's all they have: knowledge. I get my big ol' libraries AND being able to channel magic still makes a person significant.

  • @thegreatandterrible4508
    @thegreatandterrible4508 3 года назад +117

    My whole body is tense during youtube videos today.

    • @xaosbob
      @xaosbob 3 года назад +4

      Right?!

  • @jarydf
    @jarydf 3 года назад +14

    Wizards are academics, warlocks are corporate lackeys and sorcerers are rich kids, entrepreneurs and social media influencers.

    • @MonkeyJedi99
      @MonkeyJedi99 3 года назад +2

      And clerics have an OnlyFans subscription to their deity?

    • @raixuh
      @raixuh 3 года назад +2

      Them the artificer is that guy from trade school 😅

    • @jakegoodrich6520
      @jakegoodrich6520 Год назад

      I like to think of sorcerers as jocks

  • @Keyce0013
    @Keyce0013 2 года назад +1

    I like the idea of a master wizard sending their apprentice out to collect experience - and then at the end of the dungeons they complete, they can find spells carved into the walls. The dungeons therefore act both as monster lairs and as a test of strength and skill for an apprentice wizard to continue their craft.

  • @pez5767
    @pez5767 3 года назад +2

    +1,000,000 Nerd Cred for the Omadon and Flight of Dragons reference! (Not that you in any way need additional nerd cred, but seriously, that made my day. You're awesome!)

  • @ephemeraldgames
    @ephemeraldgames 3 года назад

    One of the strengths of D&D is how neatly comparisons between classes can be drawn, and I think the more frameworks of groupings you come up with and take into account the more interesting insights you get. Like to me I can see a grouping of trained magic (Wizard, Bard, Druid) with maybe Artificer as a cheaty 4th, then gifted magic (Cleric, Sorcerer, Warlock), then martial magic gained from honing certain beliefs and skills (Paladin, Monk, and Ranger), and then the non-mages who fit neatly into a trio of lawful/neutral/chaotic or, in other words, how well they fit into society (fighter, rogue, barbarian, respectively). Actually all four of those subgroups could be organized as "most societally normal", "accepted part of society but only sometimes", and "not seen as acceptable by society" - play around with how you organize them to your taste. I really love that 5e has explicitly uncoupled Paladins from religion because it lets them slot into more frameworks easily. Intuitively I can see how your groupings work too, though I kinda question how Bard is being placed with fighter and rogue unless they're just three different "normal people" kinda things?
    You could also sort as mastering magic "outside" oneself (Wizard, Cleric, Druid, Warlock), mastering magic as an internal skill (Paladin, Monk, Ranger, Sorcerer, Artificer), and those fighty three. Or learning magic at an official school or college (Wizard, Bard, Monk), learning it through nature (Druid, Ranger, Sorcerer), learning it through beliefs (Cleric, Paladin, Warlock), and then the fighty three + artificer.

  • @JakeConrad666
    @JakeConrad666 3 года назад +1

    Yes! I’m always trying to explain to my characters that classes are a meta concept and that the NPCs don’t necessarily know what they are. A minstrel and a character bard are different things, a cleric and a player Cleric are different things. To an NPC most arcane spell casters would be called Mages because they don’t know the difference between the classes.

  • @jshricks
    @jshricks 3 года назад

    I loved Martin's idea of a Hedge Knight and have borrowed it for my homebrew as a subclass for fighter.

  • @HouseDM
    @HouseDM 3 года назад +7

    Definitely guilty of not watching the baking video. Sheesh gotta call me out 😅

  • @marcm5207
    @marcm5207 3 года назад

    I really like the concept of wizards being sort of scientists in that they strive for most of their lives to understand the ways their world works and, when they try to share that knowledge, almost no one understands or even believe it. I also like the idea of the wizard as the kind of adventurer that actually plans in advance by creating potions, scrolls and magic items in order to have always the right tool for the work at hand

  • @thecadaver
    @thecadaver 3 года назад +6

    My warlock's whole backstory is that he was a wizard who never got beyond basic magic even after a hundred years so he went and made a tome pact instead so this is uh... pretty relevant

    • @MonkeyJedi99
      @MonkeyJedi99 3 года назад +1

      A fellow player's warlock trained much of his life to be a paladin, but found out he was getting whispers from a different source.

    • @Vessekx
      @Vessekx 3 года назад +1

      @@MonkeyJedi99, my paladin/hexblade has dueling influence from his god and his hammer.

  • @TroyGermain
    @TroyGermain 3 года назад

    My first character was a tomepact warlock who described himself as a 'mage' not wanting to disclose where his powers come from. I really think these things you discussed help flush out the setting and make the world feel more real.

  • @jarydf
    @jarydf 3 года назад +1

    In our campaign all magic is available to all classes. Classes more so describe how you tap into magical energy and what you may need to do to get it. Anyone can learn to cast a 9th level spell but it can come at great cost potentially draining the caster and party resources for a time. You may also need other materials or it can have consequences for the wider world around you like damaging the "magical" environment. This way I can say yes to almost anything a player wants to dream up but they also sort of police themselves to not ruin their own world building story.

  • @docnevyn5814
    @docnevyn5814 3 года назад +2

    Order of the Scribes Wizard: "Apprentice! Did you trap my escaping soul in your spellbook?!" "Um not on purpose Master Wizard?"

  • @GavinPlesko
    @GavinPlesko 3 года назад +4

    Hearing about this like so many of your videos immediately made me think about how good Jonathan Strange & Mr. Norrell is.

  • @reddragon7762
    @reddragon7762 3 года назад

    I love all of your videos. You have an enormous amount of ideas and you fully think them through in your world as a whole and in small. We are 2 of a kind! Keep it up please!

  • @DevTheBigManUno
    @DevTheBigManUno 3 года назад

    This is a beautiful way of thinking about it. So many choices it creates

  • @bobjones4967
    @bobjones4967 3 года назад +2

    Dael throwing shade at people for not watching her baking video is great

  • @KtanKtanKtan
    @KtanKtanKtan 3 года назад

    YES! Another DK video I’ll watch at least 10 times to adsorb it in order to make myself a better DM.

  • @BeinIan
    @BeinIan 2 года назад +1

    I love this stuff. I wrote the first chapter of "The Book of Artifice" to provide in-world explanations for spell levels and other such game mechanics. It makes Arcana feel like an actual science in the world.
    In my head canon, wizards are basically programmers of reality. So spells are like programs that are known to be stable, and spell levels describe how many smaller arcane functions you have to combine for that effect. For example, Dimension Door and Demiplane might both start with "Mordenkainen's Metaphysical Mesh" as a base. But Demiplane requires more additional code and "processing power" (or mental effort) so it's a higher level spell.
    Cantrips are like: console.log('Hello, World!');
    9th level spells are like Google-level shit.

  • @niraofgallifrey315
    @niraofgallifrey315 3 года назад +1

    You’re really one of my favorite youtubers. Thank you for being excellent

  • @CptnHammer1
    @CptnHammer1 3 года назад

    These are great ideas, and I'm taking them all. My 'true wizards' are guardians of secrets and they belong to secret societies, and they often perch on a lone tower or treasure vault.
    But in my setting states/kingdoms/guilds have learned that if they throw money at mages colleges they can train up agents that can throw magic around. The battlewizard is more of a singlesided officer loyal to the state/king/guild that put them through school. The sorceror is like you described a loose canon.

  • @zigorously
    @zigorously 3 года назад +1

    D A E L
    I've been stuck on how my magic system works for my first campaign, and this was a BOLT of lightning to my brain! Thank you sooooo much, I'm stealing all of this wholesale for my world :D

    • @MonarchsFactory
      @MonarchsFactory  3 года назад +1

      Hahaha, you're welcome

    • @zigorously
      @zigorously 3 года назад

      As a folklorist and D&D fan, your channel is seriously one of my favorite things I've found lately! My whole campaign is very Ghibi/folklore inspired, so watching your stuff has been endlessly helpful and entertaining ;w;

  • @dragontoast6
    @dragontoast6 3 года назад

    Great wizard ideas for world building a low magic world! Thank you

  • @tubebobwil
    @tubebobwil 3 года назад

    Your reverse lighthouse idea is brilliant.

  • @michaelcabral1386
    @michaelcabral1386 3 года назад

    In my setting a wizards tower is a conceptual idea, like a mind palace, where they store their spells. It is a physical thing in the ethereal plane and can be anchored to the material plane giving the wizard a domain that is the seat of their power. The tower in the ethereal is guarded by the living spells that you have memorized for that day.

  • @KarmaSpaz12
    @KarmaSpaz12 3 года назад

    Grouping the magic together is across different class groups that in game would be their own societies is a cool idea. Making me think of the Diablo world where the Druids and Barbarians split off from one another but there's still that little bit of savagery shared between them.

  • @CaptBighead
    @CaptBighead 3 года назад +2

    Danger baking was delightful! And this was nice and thought provoking :)

  • @glorfification
    @glorfification 3 года назад +1

    Your camera focus is perfect, 10/10!

  • @thetomfooler3192
    @thetomfooler3192 3 года назад +1

    This is so exciting! I’m making a warlock who used to be a military captain before becoming a warlock and this is exactly what I needed! (Because both of her parents are alive and I needed some Angst. No one just becomes a warlock when they have a happy home life, a successful job, and good friends)

    • @MonarchsFactory
      @MonarchsFactory  3 года назад +1

      Hahaha, you're not wrong

    • @thetomfooler3192
      @thetomfooler3192 3 года назад

      @@MonarchsFactory rouges need a special mandatory thing where you cannot become a rouge or subclass into rouge if you have parents. I don’t make the rules I just spread them

  • @mattevans3382
    @mattevans3382 3 года назад +2

    I heart the casual Omadon reference

  • @Dyrnwyn
    @Dyrnwyn 3 года назад +2

    Oh how 5e's short and long rest mechanics mess up that elderly wizard idea. Now all casters go from apprentice to demi-god in 6 months.

  • @legomacinnisinc
    @legomacinnisinc 3 года назад +15

    Dael talking about her trios of character classes...
    "A wiled Artificer appears!"

    • @MajorHickE
      @MajorHickE 3 года назад +2

      My money's on the far end of the Barbarian/Ranger/Druid spectrum, where they violently impose civilization on nature by forging nature's bounty into tools and weapons

  • @ClockworkRhxbynn
    @ClockworkRhxbynn 3 года назад

    I agree 100% Dael.
    Within the Bramble campaign setting: Abrauzx, the classes (especially the spellcasters) have a well defined cultural identity that those within the world are very cognizant of.
    To give a taste, the 5 Magical Arts (Arcane, Divine, Innate, Primal, and Profane) were previously at war. Allegiances made between different practitioners gave rise to different societies and communities that reflect their unique union.
    One such society are "Wyches". These are societies of Arcane & Profane practitioners that reside deep within the wilderness, away from the prying eyes of the Divine practitioners who would deem their works as heretical. Wyches often deal with fey, fiends, and other extraplanar entities. The denizens (called witches by outsiders) gain power and protection through these entities.
    Throughout Abrauzx there are various societies born from the intersection of certain classes, their identities formed around the ideals and capabilities of the combination.

  • @nhahtrebor91
    @nhahtrebor91 3 года назад

    I love this idea of grouping the classes up aswell. Paladins believe in taking action for their deity by facing their enemies and are more likely to be in armies expecting their deities will join them. Clerics on the other hand stay in towns helping the followers giving them guidance, they also treat their gods the same by asking for help rather than expecting it. Monks are more scholars than fighters learning from the gods of old. Taking the morals and lessons from different deities to shape their teachings. Most believe that the gods are dead or atleast can't/shouldn't influence the world any longer.

  • @Torvik40
    @Torvik40 3 года назад

    Earthdawn is a good example of an RPG that marries the class mechanics to the setting. If you're a Thief, you're not just someone who steals stuff -- you're someone who's learned a specific set of magical talents that makes them supernaturally *good* at stealing stuff.

  • @gamelover2222
    @gamelover2222 3 года назад

    Lipstick and shirt rim really pop! Nice styling!

  • @angelalewis3645
    @angelalewis3645 5 месяцев назад

    So good, Dael! Thank you!

  • @SolStains
    @SolStains 3 года назад

    Great stuff, as always
    Keep it up! ❤️

  • @QuirkyEclipse
    @QuirkyEclipse 3 года назад

    I can't wait to watch! Your stuff is always great. :)

  • @Wizardously
    @Wizardously 3 года назад

    I've loved all your videos, but I think this is the one that's had the MOST effect on my own campaign setting.

  • @thefollowingisatest4579
    @thefollowingisatest4579 3 года назад +1

    Always love another Flight of Dragons reference.

  • @Dule810
    @Dule810 3 года назад +1

    Mad props for Flight of Dragons reference!

  • @austinsebben1402
    @austinsebben1402 3 года назад +2

    I’m kinda getting a similar vibe as the Witches of Discworld. I like it.

  • @mathiasstrupstad3828
    @mathiasstrupstad3828 3 года назад +1

    On a semi-related note, I think(?): Something that has been sort of bothering me about D&D is the asymmetry between martial and arcane classes. It might just be me, but it feels like there is just something inherently cool about casters being connected to the illusive Weave (woooooh) that lends itself really well to storytelling. This, however, leaves the fighter, rogue, barbarian etc. feeling incredibly basic, like glorified guards or thieves. I like the way this was done in Brent Weeks' Night Angel series, where (if I recall correctly, it's been a long time since I read the books) people who practice their art enough, gain access to something called the "Talent" (capital T), which allows them to supernaturally enhance their basic abilities. E.g., the rogue is particularly good at sneaking because they use the Talent to LITERALLY meld with the shadows, the fighter is particularly good at hitting stuff because their Talent allows them to hit stuff supernaturally hard and/or fast, etc.

  • @valkyriebait136
    @valkyriebait136 3 года назад +1

    I have done many of these things in my home brew campaign as well. Glad to know I'm not the only one thinking these!

  • @joshuapossin6910
    @joshuapossin6910 2 года назад +1

    I’ve always had the assumption that wizards would resent and look down on sorcerers as, unlike wizards, sorcerers don’t have to spend time and dedication to learning magic, they were just born with their abilities.
    However, while re-reading The Magician’s Nephew, I noticed that the Queen Jadis seems to think of it the other way around. She disdains uncle Andrew’s lack of natural talent and noble blood, saying that his is just imitation magic. She even mentions that wizard type magicians were wiped out in her world.

  • @garrettrobinson3826
    @garrettrobinson3826 3 года назад

    I've done something kinda similar to this in a setting I'm working on, wherein the mages' guild has a licensure process and unlicensed magicians are called witches (lots of sorcerers, most warlocks, and all druids fall into this category) and are often in legal trouble if they practice within one of the treaty kingdoms.

  • @rashkavar
    @rashkavar 3 года назад +1

    I have an article on my world anvil project where I talk about Magi (written back in January, noting because some of these ideas are very similar to Dael's) - magi, in that world, are representatives of any casting focused class: wizards, sorcerers, warlocks, bards, druids, clerics, etc. Basically: people who do magic. By and large they're quite respected - this is a society that is fundamentally built on magic the way our world is built on science, so they're like scientists and engineers in terms of status. But some have specific opinions about specific classes among them:
    Sorcerers are a little concerning - they're less a person who's actually trying to be magic and more a person just dealing with the fact that they are inherently magic, which implies less about their character than someone who's devoted themselves to study or nature or worshipping a god or whatever.
    Bards can be quite concerning because of associations with mind control magic, because magical mind control is a fucking terrifying concept, have you seen stuff like Manchurian Candidate, imagine if that kind of shit was real!?
    Warlocks are stigmatized enough against that I'd actually warn players that they might want to pretend to be a different kind of class, because they're literally signed up with some power that's giving out magical superpowers in exchange for services rendered. That's a shady as heck relationship, there's a reason people in the real world who were accused of making such deals were literally burned at the stake. (I mean, a large part of that is the lack of a rigorous justice system to prove that knowing medicinal herbs is not the same as signing up to be the devil's minion. But, y'know, it's a shady idea and warlocks are *actually* doing it.)
    As you can see, I like the idea of having classes play into role play, at least to some extent. The physical (mundane? non-caster?) classes are a little harder to firmly categorize. Rogues can be thieves, but this world has just been through a major war, there's probably plenty of people who've learned to go without being seen because they were scouts for the army or just because living in a war zone and not being able to sneak around is often not conducive to long term survival.

  • @LucaHMafra
    @LucaHMafra 3 года назад

    Damn, Dael, your videos are just awesome. I love how creative you are, really inspiring.

  • @jasonnewell7036
    @jasonnewell7036 3 года назад +1

    Great Flight of Dragons reference.

  • @PureGoldNeverCorrodes
    @PureGoldNeverCorrodes 3 года назад +1

    Order of Scribes Wizard + Undead/Undying Tomelock = new magical student struggles with the responsibility of being the only physical representation of a dead great wizard, who has to teach them spells to be their agent on the material plane.

  • @cacklebarnacle15
    @cacklebarnacle15 3 года назад

    This reminds me a lot of the first system I played. Wizards, or rather Mages, had to belong to one of three guilds. Not registering with a guild would make you an illegal magic user, a bit of a problem when one of the more popular gods had a hankering for rules and called a sect of mage-hunters amongst his followers. Wether you learned at a school (schools had a maximum of students accepted at one time, depending on how many teachers were available) or with a single master mage, you automatically joined up with the school's or master's aligned guild. The guilds, after a test of your abilities would brand you, mostly on a obvious place, like the palm of your hand. And only then were you deemed fit to learn further during travels. Common custom was, that a mage would show their palm at the initial greeting.
    The guilds had their own set of morals and accepted spells, i.e. one would focus on healing and prophecy etc, one would focus on battle magic, one would focus on the in between stuff. Politics were taught at most schools, because they invested too much time into their students for them to run into a stupid situation and getting themselves killed because of magic. Necromany and demonology were deemed forbidden magic and not suppoted by either guild.
    So imagine how stuffy the mages had to be, always tiptoeing the line of not attracting unwelcome attention. And then an unlicensed magic user shows up, a druid, a witch, or even someone with an inborn talent for two or three spells.

  • @karlheilmann9172
    @karlheilmann9172 3 года назад

    My friend and I were just talking about the meta-gaming element (and often tendency) and bringing players more towards the RP. Transforming class into the RP element is a great example of this (similarly race and gender could be used this way). Even as NPC townsmen, maybe getting a gig as a member of the town guard could mean certain status benefits and financial security other members of the town don't have, etc...

  • @GazpachoTabletop
    @GazpachoTabletop 3 года назад

    Going to squeeze every bit out of my character classes!

  • @vigilantsycamore8750
    @vigilantsycamore8750 3 года назад +1

    This has got me thinking about how I'd go about doing something like this for my (Slavic-inspired) homebrew setting that I'm working on
    I don't have much figured out for wizards - although I might steal some of the ideas you mention here - but for sorcerers...
    So, in my setting, aasimar are people born near a site sacred to a particular god. For instance, a lightning-struck oak would be sacred to Perun, god of thunder and oaks, so a child born near such an oak might become an aasimar of Perun. Aasimar are usually regarded with cautious reverence, with the caution-to-reverence ratio varying depending on the god (after all, people are going to react differently to an avatar of the god of spring and life than to an avatar of the goddess of winter and death.) Tieflings, on the other hand, are those who were affected by Nav - the realm of the dead, and also this setting's equivalent of the Feywild - in some way, for instance being part-navka, or having been born on Forefathers' Night. Tieflings don't *usually* face open hostility, but they do have to deal with distrust, on account of being associated with potentially dangerous ghosts and nature spirits. *Sorcerers* fall somewhere in the middle of this aasimar-to-tieflings spectrum
    Warlocks would actually be the *least* trusted, mainly because of the kinds of entities they get their powers from. Baba Yaga is alright, though she's just as likely to eat you as she is to help you; Koschei the Deathless is basically the prototypical evil lich; dragons are basically natural disasters with scales, wings, and a hell of an appetite; and Simargl the Doomsday Hound will literally cause the end of the world if he's ever released. And I kind of unintentionally created a running theme of hunger when I was planning what possible patrons there'd be in this setting, so it's possible that warlocks would be seen as hungry for *power* to go with that. That said, this isn't a universal view - dragon-worshippers exist, with reasons varying between groups, and they'd just regard dragon warlocks as similar to clerics or paladins.
    Speaking of clerics and paladins, the gods in this setting ARE definitely real, but they're also basically forces of nature. Kind of like how gods are depicted in Michelle Paver's Gods and Warriors series, although not quite to the same extent. I'm thinking that the "elderly master and young apprentice" thing that you came up with for wizards would work with clerics too, at least in this setting - kind of like Saeunn and Renn in the Chronicles of Ancient Darkness series, also by Michelle Paver. Saeunn's old (and cranky) and knows a lot about the spirits, the legends of the past, and magecraft, Renn's got a talent for magecraft but she needs to learn how to hone it and read the signs.
    I'm also going to be taking inspiration from the Chronicles of Ancient Darkness series when it comes to how druids and rangers approach the wild. In the first book, there's a prophesy about "The Listener" and one of the characters basically explains that the reason it talks about The Listener, not The Speaker or The Seer, is because you have to *listen* to what the wild is telling you.
    Also, shepherds are regarded as magical in some Slavic folklore, and smiths are regarded as magical in lots of different cultures' folk tales and the like, and I definitely want to run with that vibe when it comes to druids and artificers respectively. On the one hand, they're necessary and people do see the importance on what they do, on the other hand they basically live on the outskirts of society - druids/shepherds spend all their time in the forest/fields; smiths and artificers spend all their time in the forge.
    Oh, and for barbarians, how people view them basically depends entirely on whether they're "our" barbarians, or barbarians from one of the places that keep attacking us.

  • @mirandak7242
    @mirandak7242 3 года назад

    loved the ideas in this video!

  • @markdobbins8393
    @markdobbins8393 3 года назад +1

    In my setting wizardry and sorcery just represent different magical traditions. The wizards are scholars who study magic at an arcane academy in feudal or post-feudal cultures. Sorcerers are elite magic users from imperial cultures. Memorization vs spells known is a foundational cultural difference, but the spells are actually the same. In my setting Sorcerers need to learn their spells from a master or from scrolls. Warlocks in my setting are basically the same as Clerics, both operate in cults in service to a greater power. It's more the nature of that power that defines how they are perceived, not their class.

  • @jdrobertson42
    @jdrobertson42 3 года назад

    I love this. You could also flip it on its head if you want, and the wizards are an entrenched oligarchy who monopolize power while a warlock is a rebel who fights back by stealing power they aren’t supposed to have.

  • @archeronline4133
    @archeronline4133 3 года назад +1

    All wizards are worthy of respect. Most can be trusted.
    Casually slides necromancer behind a curtain.

    • @MonarchsFactory
      @MonarchsFactory  3 года назад

      Gimme that tasty drama when the party sorc is a goodie two shoes while the wizard is an undead raising bastard

  • @jeice13
    @jeice13 3 года назад +1

    The main problem i have with the "build whatever character you want, there are no restictions here maaaaan" mentality is that it requires the world to, at least practically, be empty of any hard lore and consistency. Its also the problem with how 5e handled player centaurs (they are some weird miniature variant that still has the same name so it will have minimal impact on gameplay) and minotaurs

  • @dminard1
    @dminard1 3 года назад

    I reworked the classes to make them more different. Clerics for instance are limited by the local status of their god in the area. So a cleric has a reason to sanctity a shrine or use their magic to help the village or drive out an opposing cult.

  • @tengwean6182
    @tengwean6182 3 года назад

    If i ever play DnD, I’ll definitely come back to all of these videos! Meanwhile I just enjoy your enthusiasm ^^

  • @mikegould6590
    @mikegould6590 3 года назад +1

    When I started the homebrew world of Thöll, magic within the Cargynnian Empire was HIGHLY regulated. The relationship between Wizard, Warlock and Sorcerer was very important. Registration was essential. A Sorcerer or Warlock caught without papers, real or fake, claiming them to be Imperial Wizards would need to make harsh decisions when it came to fight or flight.

  • @MajorHickE
    @MajorHickE 3 года назад

    Been thinking about this a bit for an upcoming game. Might have to snag the tower idea; makes way more sense than having a central authority in the kingdom that dispatches mages when they hear about trouble.

  • @wraithreaper22
    @wraithreaper22 3 года назад

    Another day with the lovely, wonderful, sage that is Dael Kingsmill!!!! ❤️❤️❤️

  • @swashbucklerblue
    @swashbucklerblue 3 года назад +1

    You lost me for two minutes as I screamed, "I am Ommadon! And I. Am. Doom."

  • @jscorprew
    @jscorprew 3 года назад +1

    Risky Whisking’ is my new favorite thing!