Why Cybernetic Crescent is Disappointing - Video Essay
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- Опубликовано: 1 янв 2021
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PLEASE read the pinned comment, it's really important, especially if you watched all of this video. Thank you!
Cybernetic Crescent is the official Viprin-hosted sequel to Artificial Ascent and Digital Descent, two of the most magnanimous levels in the game's history. It was unveiled that it was in the works a little over a year ago in October of 2019, and it has finally been fully showcased with Technical doing cut runs of its verification. It won't be long until we see the level out, and in this video essay, I talk about my thoughts on it as a whole. I assert why I think the level is disappointing, with my two main reasons being its lack of a consistent and connecting theme and its sub-par decoration in numerous parts. Please watch the entire video to hear my full argument, as I worked really hard to make sure I was clear, concise, understandable, and logical, so I would really appreciate it! If you do watch the whole video and have thoughts to share about my points, feel free to put your opinions in the comments section. I hope you enjoy it!
Thumbnail by TomsoN! (he is doing commissions if you want one :o) - / tomsontm9
Music Used (In Order of Appearance):
Pokemon DPP Soundtrack - Twinleaf Town Theme:
• Twinleaf Town (Day)[Po...
Pokemon Mystery Dungeon // Explorers of Time & Darkness Soundtrack - Through the Sea of Time Theme:
• Through the Sea of Tim...
Pokemon Mystery Dungeon // Rescue Team Soundtrack - Great Canyon Theme:
• Great Canyon - Pokémon...
Pokemon Mystery Dungeon // Explorers of Sky Soundtrack - Dark Wasteland Theme:
• Dark Wasteland Poké...
Pokemon SM Soundtrack - Aether House Theme:
• Aether House - Pokemon...
Channels for Footage Used:
Bryan - / bryangg
Viprin - / vipringd
Technical - / @technicaljl Игры
- PLEASE read this!!!! -
hey guys! i have gotten a lot of comments addressing some fallacies in my arguments used in this video, and instead of replying to all the comments, i am just going to address everything at once in the form of a pinned comment here. please take the time to read it, its very important in regards to a lot of things i said in this video and what people have refuted :p
in this video, i made a pretty large assumption that artificial ascent and digital descent were thematically made levels. i will be the first to admit that i made this assumption, and i have recieved plenty of comments now pointing out that artificial ascent and digital descent have no clear-cut theme and were built nothing in mind- the creators did what they wanted and produced parts that never intended to be similar or tied to each other. viprin, the host of the level, has expressed this and his concern with me asserting that artificial ascent and digital descent are thematically tied levels when that is not true. i apologize for not doing my research and i will do my best to improve in the future when it comes to these sort of things- however, i would still like to respond here to the dilemma that is formed when you take into consideration that a large portion of my reasoning is falsehood.
despite artificial ascent, digital descent, and cybernetic crescent not being thematically tied levels, i still believe that cybernetic crescent is a disappointing work to the communities standards. i am willing to go as far as to say that it doesnt matter that the levels arent thematically tied. now, my claim in this video was that cybernetic crescent was a disappointing level in numerous regards, and in the first half of my essay, i asserted that the lack of thematic cohesiveness of the level compared to artificial ascent and digital descent and the standard they set leads me to the conclusion that it is a disappointment. now that the truth of artificial ascent and digital descent not being thematically made levels has surfaced into question, many people are beginning to disregard my argument and assert that cybernetic crescent is not disappointing because the series was never meant to be thematically made, and cohesiveness is not mandatory for the series. i, however, believe that cybernetic crescent still is disappointing in comparison to artificial ascent and digital descent because of its sole lack of cohesiveness, without it necessarily being thematic. this is a much simpler argument, and if i went back and made this video now, i would have made the same exact points without the thematic label being stuck on every reason. if you go back and watch artificial ascent and digital descent, both levels are smooth rides all the way through. in contrast, cybernetic crescent is a very all-over-the-place level. i will not go into detail about proof for that, as i already did that in the video, but when you look at it from this perspective, you can see how the thematic element does not even matter. whether its thematic cohesiveness or not, artificial ascent and digital descent are much more cohesive levels compared to cybernetic crescent, and that is why i find it a disappointment. its simply a changing of how you approach it, and despite me making a mistake by labeling the series as thematically made, i really dont think it affects my argument as a whole. i understand the concern regarding my assumption that the levels were thematically made, but i still think people are latching onto this fallacy and are disregarding the rest of my argument. my points still stand, thematic or not.
i do want to say a few more things. firstly, i want to make sure everyone understands i do not in any way, shape, or form dislike the people behind this level. i have seen some people assume that i despise viprin, geostorm, and all the other creators behind this work- i really do not. i just wanted to make this video to express MY opinion about a relevant community topic, and i really dont appreciate people taking it so far as to assume i hate the people behind it. viprin is a very cool person, and so are all the other people behind the level! we can disagree and thats okay. please understand that i have no ill will toward anyone involved or mentioned in this video. with this notion considered, i condemn any sort of harsh or hateful exchanges between both sides of this argument. i have seen many people, particularly ones who dislike cybernetic crescent, trashing on others who like it- i really dont like this at all, and i think we need to be more respectful in our exchanges. that being said, its totally fine to voice your opinion if you dislike or like the level- please just be respectful about it. it makes me sad that i have seen people coming from my video and being harsh to others who like the level, and while i have seen some come from my video and be respectful about their beliefs (which i appreciate!), i want to make sure that no one is spreading toxicity stemming from my channel.
thats really all i have to say in this comment. im really sorry about the long essay i wrote for this, but i wanted to just re-assert my points and sincerely apologize for the assumption i made and the misinformation i spread. we are all okay to have our own opinions, and i really dont dislike anyone who disagrees with me- its okay to think differently! thank you guys for understanding and reading all of this, it means a lot to me. i wanted to respond in this bigger comment instead of individually responding to all of the comments i received about this topic and rewording the same argument over and over. i really appreciate all the respectful comments i have received, whether they agree with me or not- all our opinions together make our understanding of this community bigger, and we are only helping ourselves and expanding our perspective by hearing others out and listening to what they have to say. thank you for your time, and have a great day!! c:
Woah first reply
Thank you for the response. I completely agree with what you're saying here. Cybernetic Crescent is certainly less cohesive than its prequels, but I do hope you understood my viewpoint from my thread further down in the comments. For CC, I went with the same approach as AA and DD, but because of how the game's styles have evolved, G4lvatron and Serponge's parts fit even less with the other more traditional design parts than they did 3-4 years ago when the prequels were released. Naturally, I also wanted to invite the same creators as the prequels. I should probably have given the creators more directions, but it's honestly not something I considered when starting CC. Once the parts are done, it's hard to get the creators to remake from scratch.
Regardless of that, though, the level being lackluster in quality from part to part in your opinion is completely fair. I'll try to make my next megacollabs even better. I do feel like the community is looking at AA and DD with rose-tinted glasses to some degree due to nostalgia, but that's another discussion. Personally, I think all of CC's parts are very good, but I'm the host, so I'm, naturally, a bit biased. I can relate to your point on cohesion more. Ouroboros, Kyrie Eleison, Chronos, and such had very strict guidelines for all the creators to make everything work together, but the Ascent and Sonic series have never had such guidelines.
One last thing, though. Where exactly did you hear me saying CC was meant to be more experimental? I can't remember ever saying something like that. I provided my tweets discussing CC in the comment below. A lot of people in the comment section have pointed out that out as being a bad excuse for little cohesion. I completely agree with them on that, but the issue is that I think it's false directed to me, which stems from a claim in your video.
@@viprin now that i look at it those tweets were exactly where the experimental mindset stemmed from, i think i saw those tweets a while ago and misunderstood what you meant about the whole series having free theming to just cc having free experimental theming. thats again my bad, i feel really bad for my lack of research on this whole topic and im going to do my best to improve in the future. im sorry if i painted you in a bad light, i just misunderstood your intention and came to that conclusion with the mindset that you made cc as experimental. its a misrepresentation when you go back and look at it with the new outlook that its just the general prospect of the series, and again, i really apologize. i didnt mean to cause any attacks toward you or anything of that sort, it was simply the conclusion i reached with my own misinformation. i hope you can understand :d
i hope there are no hard feelings between me and you! i respect your standpoint, i really do, and i sincerely apologize for misinfo and any confusion or upset emotions that might have caused toward me. we can both grow from this ideally, with me doing my best to make sure i fact check and make stronger and less factually flawed arguments, and feedback on your mc for you. i hope we can just respect each others opinions, try to understand them, and incorporate them into our beliefs to expand our view on this topic of discussion!
@@norkbork How do you find all the information for your videos? While this video didn't really have it packed down, your other videos seem to cover things really accurately.
yeah usually i do a lot more in-depth research for my other videos, i need to start doing more for my argument ones though. but i usually just talk to people who are relevant to whatever topic i am discussing and try to gather details for events from them, as well as scouring old forums and youtube video dates. most of my videos are not possible without the help of others who help me get an idea of what happened in the time period of said video scenario.
As for being someone that built in the levels, I had no idea aa and dd had themes, I feel like that was sort of picking at straws trying to force a theme on to the levels
It's called a "Sequel" because its following a theme
. _.
@@PikaSempai69 no lmao, it was called a sequel because it had similar people making it
@@PikaSempai69 Galatic Fragility and Galactic Shift are very different
Manix 👍
Maniks
IMO, for a level, Cybernetic Crescent isn’t too bad, but for Cybernetic Crescent, it’s pretty disappointing.
Yes
it’s better as a standalone level than sequel to dd
I think it still isn't that good, but yes, it is more of a let down than just a bad level.
I'm ngl i just think its bad as a level too
@@willacheson5682 True- not that good of a level overall. I am really disappointed in a lot of the creators in the collaboration
From memory, during the entire development of the series the only guidelines we were ever given was "build tech theme".
I think that the previous levels in the series are viewed through rose tinted glasses from a time when levels weren't scrutinized so harshly 😊
Agreed
Night Rider is in every way a better "hyped" mc and it shows how much anubis' influence can be missed in the series since AA
Yes agree 100%. Night rider actually has a theme and it is for the most part consistent along with each part having very good quality.
Night Rider is an amazing level and I feel awful for Anubis for getting kicked out of HIS OWN megacollab and not getting invited to either of its sequels!
@@localjazz wait what? I’m confused. How can a host of a megacollab get kicked out? Unless he gave the collab to someone else
@@localjazz bullshit, watch the video about AA made by Anubis HIMSELF.
@@localjazz anubis didn't get kicked out, it was a misunderstanding between him and viprin over who would post the level as viprin was cohost on the later half of aa's developpement
Thank you so much :D
my boy, that jump is big and i'll support you in your journey in bloodlust
Do you swear in your videos if you do i will still sub but i cant wach
In my opinion, CC is a cool level, it just doesnt feel like a successor to DD.
I think the problem with inconsistent theming is a problem the whole series had. Like Etzers part in AA for example. It just shows a bit more in CC.
AA is literally the best extreme in the game
@@NeirGD I never said that its bad dude.
I mean AA doesn’t feel like it had a consistent theme and it still was good, that’s why I believe CC can be a great level
A lot more
I think that CC is inconsistent because the parts don't fit well
G4lvatrons part is the coolest I've seen in a long time.
G4lvatron is such a phenomenal creator
THIS. The transition into it is quite possibly the smoothest and most beautiful transition I’ve ever seen in this game.
@@purrspctiv what about the transition around 50 on point zero
@@tomcut2976 I’m pretty sure that I know the one you’re talking about (it’s at 40 btw), and that one is the only one that I can think of that can compare. Honestly, that transition is probably even more fluid in terms of visuals. The thing is, the intro to G4lva’s part in CC doesn’t just feel fluid with the visuals- it syncs up with the song, not just with the beat or pacing but *thematically* as well. It makes it feel about as fluid and perfect as transitions can possibly get. The song’s mood changes, and way the level’s mood changes along with it, with the part flickering in and the gameplay slowing down... it’s a transition that feels almost beautiful. It almost feels like it was made along with the song’s transition, with the song’s transition being specifically designed for the level’s transition.
Yes i know right
ascending and descending has nothing to do with crescents.
I just realized that crescent sounds like croissant, which makes perfect sense, because croissants are crescent-shaped. Imagine if this level was called Cybernetic Croissant. LEL XD (::)
when you ascend and descend counter-exponentially, it makes a crescent shape. i guess
crescent
/ˈkrɛz(ə)nt,ˈkrɛs(ə)nt/
noun
1.
the curved sickle shape of the waxing or waning moon.
"the moon was a slender crescent"
2.
a thing which has the shape of a single curve that is broad in the centre and tapers to a point at each end.
"a three-mile crescent of golden sand"
Similar:
half-moon
sickle-shape
semicircle
arc
curve
bow
arch
bend
crook
demilune
lunula
adjective
1.
having the shape of a crescent.
"a crescent moon"
2.
LITERARY
growing, increasing, or developing.
"Growing, increasing or developing" fits imo
noone cares
@@akselyoutube alrighty, it wasn't for you to critique and miss a space in no one
Absolutely agree, this level just doesn't feel mega like the other ones from the series, just doesn't do it for me. It just doesn't stand out
@TypicalGMD Weed
This level fits perfectly with AA and DD, because there is absolutely no cohesion
*Note: This comment is not meant to bash AA, DD or CC, its just a statement
I agree with digital descent, but imo AA is super well themed and the deco blends really well
Agreed. When I was a host of the level, we didn’t go for any special theme, color scheme, or style.
@a2cc One-sided? How so? I'm simply saying that two things norkbork said in this video are false. AA and DD did not have an intended theme, nor did I ever say CC was supposed to be more experimental. I don't think he should spread misinformation like that.
As for CC lacking in cohesion and quality at times, I can completely see that and I agree to some extent. Those are fair criticisms.
@a2cc bruv u just went from "bruv this dude noob" to "bruv this dude famous and replied"
@a2cc i mean atleast you are honest and don't deny it kinda.
Is nobody gonna talk about how samifying's part is literally a carbon copy of sedulous
Thats what popped in my mind lol
That is his only style he can build in
@@GoesByJ I mean his part in Zodiac at least looks somewhat different. This part looks identical to Sedulous
@@detrezo that’s cus that part was made years ago.
It's actually reversed. Samifying made Sedulous to copy his part in CC
In my opinion, each part looks good on their own, but they don't work very well together.
Shocksidian and Hinds part don't look good on their own imo.
shocksidian and nasgubs parts werent too great. I actually like ferdes part, i think its pretty cool and i have a soft spot for hinds part (and hinds as a creator) so i cant really comment on that.
@@ackee39 Yeah i also like Ferde's and Hinds' parts even though, they Could really be improved.
Except Shocksidian lmao
I agree dude
I personally disagree due to the fact that aa and dd don’t really have a theme as far as I can tell, as well as Ferd and Nasgubs’ parts are my personal favorite. I can agree with you on the fact that codex is the best.
You have to admit that the end screen is amazing.
wish they put as much effort into the rest of the level as the endscreen tbh
True but that doesn‘t compensate for the rest of the level.
I personally love cybernetic cresecent
@iamcookiegd yes
@@sripriyakumar5679 you mean the ending sequence?
*Y E S*
mans beating bloodlust for 11 demons while my 10th demon was demon mixed or something
Mine was Hell Valley by Glouti, I don't understand how it's possible for people to do top 15s when having so few demons
@@Remy202 Maybe practice too much?
My second Demon was Clubstep
I beat nine circles as my 24 or 25 demon
On mobile
Agree. It's honestly hilarious when people use "experimental" as an excuse for bad hosting or complete wack. Good video.
i think the main reason people think its bad is because they expected it to have a consistent theme and then were disappointed when some of the parts "didnt fit"
@@nicko_mode3356 Some parts are just bad on themselves
I got my shit together, but it's still shit
@@nicko_mode3356 you say "didn't fit" as if it's not a big deal. it is a big deal. levels with no coherent theme are just a bunch of random ideas thrown together making a level that makes no sense at all, not to mention some parts being lackluster by themselves.
@@rootbeerfloathaspop3301 I actually kind of disagree: They dont all fit the exact theme of the level, but its not like they're completely different styles either. It's not like they're mixing modernistic and core styles next to each other, each part is unique to the creator's own style while still fitting the broader theme of the level. (except galva lol idk what his part is)
In Anubis's vid, he made it clear that even though there AA started off with a theme, it was finished, verified, and uploaded without heavy ties to it. DD as a sequel was never heavily themed either, but rather the parts look good together because several of the creators have similar theming in their normal styles. The reason there is no enforcement of a "technological" theme in CyCr is likely because there isn't supposed to be one. A level's atmosphere and theme are not the same thing, just like a piece of literature's mood and tone aren't. CyCr has a cool atmosphere, even if it doesn't have a consistent theme. It's better to focus on what this level is, rather than what it isn't and never was intended to be.
what if i told you anubis is reading your comment on his stream RIGHT NOW
Oh damn
The level just feels like 10 second bits from random levels by popular creators smashed into one with no rhyme or reason
This also applies to AA and DD so it doesn't make any sense to only criticize CC.
@@jlrjlr8053 exactly
@@jlrjlr8053 i would argue less so, but yes this applies to all of them
Yeah, I really wish people would focus a whole more lot on the theme and I honestly don't know how cybernetic crescent managed to fail in that aspect as viprin has successfully hosted consistent theme megacollabs as of the like of ouroborous but idk
Huge agree
But i mean ouro wasn't even that consistent tho because it was still a megacollab and had different creators with unique styles which proves my point here, people are getting so upset about cc not having a clear theme but the creators have their own styles and the theme could only be so coherent in the end anyways
@@scrmblguy thats not the point lol, a consistent theme can be kept with each part looking a bit different but it should try to present the style in its own unique way at least, and ouroborous did this through art in the background and the unique colour combos
@@EREnder I do agree with u as the level ouroboros had a story to play as the level progressed with its theme that played a nice touch to the song it used
But having tech as the verifier makes it a bit more tech themed
Just because his name is technical? That doesn’t make any sense
@@CrazyDash9 It makes perfect sense, wdym
I hate you
also because i've seen many comments like this this is a joke I'm not being serious
damn, codex having the first part in all three levels
I agree with most of the points you made on the quality (except for Ferdefunky) but I was a little confused when you brought in the theming/cohesion aspect. I never saw AA or DD Artificial or Digital. Artificial Ascent transitions from a blue design part (AbstractDark) to a modern multicolored part (Etzer) in a moment, and Digital Descent transitions from TheDevon to Etzer, which is a movement based design memory part while Etzer, while also being a design part, is multicolored and completely breaks from cohesion along with the transition from Etzer to Loogiah. They may have some cohesion in terms of designs or colors, for example something like LazerBlitz and Hinds from DD had the same color scheme and design format but from part to part it either had only the same colors or only the same types of build or design. Imo, Artificial Ascent and Digital Descent were just as much of jumbles and Cybernetic. They may have had more cohesion due to design or color aspects being tied to parts way ahead or way before it, but as far as the main idea goes I honestly see them as very similar in terms of how they are built
This. None of the levels in this series were meant to have a theme (unless you count AA originally having a Factory theme, but this was scrapped kinda early on.) I feel like the point of AA and DD having a Technological theme is just false.
"I fail to see any part in the level besides Codex that actually stands out as very good decoration" (Samifying's part with super clean movement, rotation, colours, pulses, gameplay, and design plays one second later)
Yeah, but Samifying's part is just Sedulous
Bruh its of course epic but doesn't fit
@@bmrabbit thats not what he said though, he said that codex's is the only part with good decoration
@@draga_ first of all, that's his style, second, if you're saying that like it's a bad thing, just remember the 2020 awards
@@nicko_mode3356 Yes, but whats your point.
You need more attention. I love this type of video because it’s educational, while also being about video games so I can actually sit through and take something with me after watching. All of your videos are great and we all appreciate the effort you put into them. :)
He didn't put effort into research if he didn't even know that AA and DD never had a set theme on release.
Also he uses this false fact for 8 minutes of the video.
@@jlrjlr8053 I didn’t say this video specifically just this type of video
Also not to mention Samifying's part is practically copy pasted from Sedulous. Not bad on it's own (heck, Sedulous is one of my favorite levels), but doesn't fit the theme at all and just feels lazy.
He made his part in cc before sedulous btw
@@hyperiif5702 before Sedulous came out yes, but he'd been working on Sedulous for 3 years and definitely had a lot of it done at the time
Could you ever give a good review for an upcoming level?
Sup
@@ForeverSuppressedTruth yoooo
Lol AA and DD were also inconsistent and the CC was never meant to be consistent. The argument about the parts not being up to par is very opinion based as I find most of them being amazing.
Even Anubis himself stated that AA wasn't what he had in mind. Theming can also be based from colors. Ouroboros for example, or Night Rider, even Bloodbath.
I love your vids norkbork! They are super informative and interesting :)
I feel that the songs isn't that good, and also, AA and DD are levels that are brightly themed, whereas CC is just so dark. So many parts look so odd in the level, especially samifying, and so many of them aren't even high quality.
I personally think the song is good. It just doesn’t work in the series.
God, Samifying is weirdly dissapointing as a creator, because his style is beautiful, but he only knows how to do one or two styles, so everything he makes basically looks the same, and in a megacollab it just sticks out
@@Topunito yeah exactly.
Correct me if im wrong here. But when rating the parts it seemed to me that you had a bias against more effect-ish decoration. while yes, it is a design megacollab i think the team wanted to try out a more effect-ish take on the tech style. now keep in mind i am an effect creator so i'm probably going to be biased in some degree
About the clarity of the theme, i honestly think its about as clearly tech themed as AA or DD. Its just that i think its a bit more "Abstract tech". examples of this can be:
Rustams part has hexagons which are often seen as futuristic and techy
Ferdefunky's part is likely just inspired by LED lights and that color combo is very techy
i dont know who made the part after Ferdefunky's glowy part but everything from the structuring to the colors to the effects just screams tech to me
Nasgubb's part to me does not need flashy colors or something like that, its really creative and to me its very visually appealing everything from the BG to the blocks and the contrasting colors. and again. from the hieroglyphics to the "cableish" air deco to the contrasting glowing cables from the saws are incredibly techy to me
Another thing to keep in mind is that AA and DD came out a long time ago and therefor we will be used to the parts being like they are.
To summarize: Cybernetic Crescent is a good level, not a good Cybernetic Crescent.
i think hes also saying its not a great level in general. Whilst i agree with this, i do think my opinions on the parts are different. I love naagubb, fersefunky and the first part (probably my favourite parts) but i do have a problem with samifying and the 1.9 style parts etc. Very underwelming imo
15:08 _”And I definitely haven’t set my standards too high that it’s unreasonable.”_
Not only are they unreasonable, but you’re comparing it to stuff _worse_ than it and saying _it’s_ bad at the things that the _stuff_ is _worst_ at, and calling the stuff _good_ at it.
I honestly think Galvatron's part is one of the best in the entire Megacollab. I understand your reasoning, but I respectfully disagree, and in my opinion, I think that Cybernetic Crescent is a good level that fits in the AA/DD/CC series very well. Watch my comment is gonna get ratio'ed like crazy lmao
I see why you see that. As a part alone, it’s amazing cool and I can agree based on a visual scale, but when you put all of it together, I just find it very unfitting to the level as a whole. In fact, many don’t fall as a whole.
Imo I only really hate Shocksidian‘s part otherwise all parts are pretty good
when one of the best parts is the endscreen
That’s super ironic lol
I feel like the hype itself holds a way higher standard than any level can outperform. Overall, the quality of the parts and cohesiveness is better than DD so I feel that it’s enough of a sequel for me
True.
dd is way better in quality, the block design was bad in cc, aswell as the song, should have asked creo to use one of his new songs, this whole level needs a rework
@@vjuOG that is the DUMBEST thing I've ever heard. I know it's been a year, but making an artist hold off their own work for a collab multiple times is rude.
Just because the level is "experimental" dosent excuse it from being bad.
Never said CC is experimental. norkbork is lying. Read my other comment for sources on what I actually said.
@@viprin viprin, this is good level, I found a copy of level of layout on servers, and it's really fun, keep at it
Imo the series never had a fixed theme, its more of a collage where everyone built what they wanted.
That's the intention.
As for your point on saying how it doesnt flow as well as its sister levels can be quickly rebutted if you look at the transition to Zobros' part in AA. It goes from a colorful design to a bland black and white one in an instant.
My favourite part is Sami, I just love his deco style
i know that cybernetic doesnt have a set theme, but artificial and digital didnt have set themes either, and they still look impressive
Him:shocks part in CC is to dark
Zobros' part in AA:👁👁 👀
I don’t understand why people are so strict about themes like I feel like sticking to the same theme for the whole level makes it boring but that’s just me.
Never could really put into words just why it felt disappointing, it just felt like something was off with it. Thanks for making this
Glad I’m not the only one who felt this
Can I just say I LOVE the coloring in Codex’s part, it’s so nice, definitely THE, best part in the level
Off topic but when i heard through the sea of time i was so suprised
You guys smoking something, this level awsome
nice video keep up the good work
Nasgubb part is the one that stood out the most to me lol . The concept , the color and the weird deco were very appealing to me
I have a small suggestion for future videos, wherever possible of course.
I would recommend not only discussing the decoration in a level, but possibly how a level plays too? Just an idea of course haha.
While i think that cybernetic crescent does lack flow between parts, i think its bad to compare it to like digital descent when you have contrasts like lazerblitz, g4lvatron and serponge in that level.
A bit off topic from the video, I've seen so many people like Bryan emerge recently, like SpaceUK, one who's 5th demon was The Golden, and they jumped from Leyak to Wasu, and Just1234, who jumped from M A N I X, a medium demon, to celestial force, a main list extreme, it's amazing watching even more amazing players like Bryan come up and get more recognition for their skill.
This is basically What Is It by Booglee but it doesn’t try to having varying parts.
“I, however, find myself a member of the party of individuals of the community that have a strong distaste towards what the extreme demon gives us.”
Only Norkbork would phrase “I don’t like that level” like that.
Me when I have to extend my essay and sound smart at the same time
yeah idk why he phrased it like that
What do you mean amateur in ferdefunkys part? It's pretty good, it kinda reassembles the concept of "Technological Stuff" and its structuring it's unique, i don't understand your criticism at all
It’s like a mix of amazing deco with some parts that are honestly really low effort looking and don’t look great but the gameplay looks fine for most of the level and the song is great so in my opinion this level is pretty good
Perosnaly I love the level but everyone has there opinions and I respect your opinion and I respect you for addresing what you think in a good manner. Good video (:
listening to each and every script for 16 minutes is like watching a tedtalk your teacher puts on because they don't have any actual plan and you're sitting there mindless because instead of being informative it feels like proof reading your own essay and zoning out between sentences
not sure what to do with this comment
Personally, I think CC is one of the best looking levels in the game
I always enjoyed your videos norkbork lol, I use your videos when I tend to read or do work lol
I'm some days late, but here's my 2c:
The main reason because this level didn't meet the standards I had for it is that I think that Viprin is one of the best megacollab hosts we have at the moment. If we look at the infinite list of megacollabs that came out in the past 3 years, the ones that I like that aren't hosted by Viprin can be counted on one hand, maybe two. This level is definitely not the worst I've ever seen, but I think I will remember it more because of the names that are in it, rather than because of the level itself.
Note that I said that I STILL think Viprin is one of the best at this job, because one so-so level isn't enough to change my opinion on someone. As he said in CC's video description, they're alredy making another, and if that one's good, I will pass over this one "failure".
That said, I want to add a couple of things to the ones you said in the video.
-When you say the word "theme", people immediately think of real-life concepts, like "technology", "hell" or "ghosts", but it doesn't have to be like this. A lot of great levels don't have a "theme" in the literary sense, but they still carry some kind of personality that identifies the level as a whole, from start to end. Like, the whole point of "Anything" by Jayuff is to NOT have a theme, and still you could look at a frame from the beginning and one from the end and kind of see the similarity, and one could even guess that the two images are actually the same level. And it's not even about the style, because then you have levels like "Mosaic" or "Next Yesterday", and you realize that style only matters to a certain degree.
I think there are a lot of ways to accomplish this sense of unity and coherence, but one thing that could be tried is to repropose the same decorations in multiple parts. I'm sure that, knowing how the community thinks and speaks, a lot of people would say that this is lazy, and I agree with them; but being lazy is only a problem when it makes things worse, not if it makes them better. If a creator began by copypasting some of the air deco/designs/colors in to his part from the previous ones, and then build from there, instead of starting with a blank slate, it would for sure tie the level together.
I don't know if this is the right thing to do, but we can never know until we try.
I hope what I'm saying makes sense.
-The second thing I think most MC are missing today, is a clear and definite structure. By that I mean having a beginning, a middle, and an end. I don't know if this is true in the case of CC, but a lot of times it just looks the creators pick a length for the level based on the number of creators they want to feature in it. And if the level ends on the drop, or starts mid-buildup, whatever. At least I've managed to stuff all of my discord friends in it, right?
Now, imagine this level started on 31%. That part of the song clearly sounds like the beginning of something. It also is more intense, and fits the looks of the level really well, unlike the part before that. Start with Codex, as always, and then build from there.
As for the end, I think they chose a good point in the song to do so. Also, if you really have to have Hinds make a part, then the very end is the right place. Hinds style is "quiet", doesn't grab your attention too much, and serves as a nice conclusion to an intense level. The end isn't a place for Terron or Rustam.
And once you have start and end set in place, filling in the middle is easy. You let Samy and TheDevon build the drop (making sure their parts fit the theme), and you have Viprin and Terron immediately after.
Again, I don't know if this would actually be better, but it certainly makes more sense.
Sorry for this wall of text, I hope I haven't wasted anyone's time :/
The problem with CC (and a lot of viprin megacollabs) is that these "elite creators" stopped being good like 3 years ago. Maybe at one point they were dominating their fields and were on top of the game, but a lot (such as terron and rustam) just simply fell off. I think its time people stop obsessing over these creators just because of their status as legends. If you want to appreciate their skill in whatever time frame they peaked in, that's fine - but the truth is the average design creator nowadays could do 10× better than what Rustam's or another creator of similar status part was.
(This only applies to some of the older creators in this level like terron, rustam, hinds, etc)
Terron and Rustam were never great creators, people were just weird
i was gangsta till u said my 4 fav parts were ur least fav parts 😭
Wow thats sad so much that I don't care
@@bmrabbit strange how little we care about each other. almost as if we have never met.
@@gmdnoice Well you are actually right. World is a cruel place.
@@bmrabbit amen brother. wishing u smooth sailing through tumultuous waters. ⛵
YES THANK YOU I WANTED THIS VIDEO
Also, I noticed how you said thet there's a lot of untapped potential in Hinds's part and he could have done so much more with movement and stuff, but its not like he usually does a lot of movement, in fact, he hardly uses move triggers at all. also, theres quite a few pulses that fit with the song pretty well. also (#2), you said you were going to hold the parts to a high standard "based on the eliteness of the creators" but then you say hinds's part has bad decoration even though it looks no worse than any of his other parts
I feel like you didn’t praise TheDevon enough. I feel like he replicated the theme very well with better deco that dd.
Let’s go! I’m not bored anymore
I somewhat agree with a lot of your points, but can't understand the disliking towards the individual parts you picked out as the "worst offenders"
Yeah, I especially don’t agree with him picking out Ferd’s part and saying the designs were sub-par, when I don’t think they were at all, it was a little empty sure, but I can’t see it as a ‘worst offender’.
wake up babe
new norkbork vid
hope you had a good New Years celebration :3
😴
go to sleep honey
I thought I was the only one who thought this level was disappointing. It feels like a failed attempt at a mega collab and if this wasn’t a sequel to AA and DD, no one would care or like it. Some parts of this level like viprin’s just awful while others are just meh. Honestly this was just a hard let down...
People would care for it and like it, it stands out among all the bullshit extremes in the list nowadays, it is a good level but just not a good third level to a series where the levels were some of the best looking for their time.
@@gramgram2716 I mean yeah but the standards aren’t high to stand out among extreme demons. If this level wasn’t part of the series it wouldn’t stand out tbh.
Norkbork - AA and DD had a technology theme throughout the whole level.
Etzer's part in AA: Am I a joke to you?
And to say many parts like manix, michigun, and zobros does not even feel like it has any technology related themes.
I heavily agree with all of this video especially the quality getting lower for every entry in the series. Happy to see this style of video again, I enjoyed it :D
My favorite part is actually terrons! Nice to see such an original member do so good.
Honestly I think that Cybernetic follows the theme the best out of all three levels
I feel like theres 1 more talking point that hasn't been stated. The Song.
Unlike Dimrain's Surface or Creo's Carnivores.
This song doesn't have the "Power" nor "Speed" to it.
Artificial Ascent, you hit Manix's part you see Bright, Vibrant parts with the Tech thing and generally the colours are much more bright and switch more often that go very well with Surface's Drop.
Digital Descent, You hit "Dark"'s (Idk whose part it is) part and u can see its a much more darker colour that flows with the Song's Slower and more techy sounds.
Cybernetic Cresent, You hit Samifying's part... song is so slow and very emotionless. Unlike Surface's "Fast and upbeat" or Carnivores "Slower yet powerful" song, you have... what am I listening to again?
You can listen to Surface and Carnivores and u can imagine the techy theme in a snap. With CC's stupid what are u suppose to feel?
HELL lets look at the first part for all 3.
Artificial Ascent has a slow yet a really good build up to the drop
Digital Descent has a great melody that transitions to the next part very well too
Cybernetic Cresent... Do you get what I mean? It doesn't feel the same despite being from the same creator.
One final example
CC Serponge
DD Ezter
DD Krazy
You see how Serponge's part feels so DEAD despite being better decorated than both parts?
This song choice is so bad because unlike Surface or Carnivores it lacks actual feelings behind it. Hell, if the Song was Nautilus by Creo, I think it would be much better, due to the songs rhythem and sound design and debatably "Emotion" and "Vibes" to it, the creators can more better fit the theme with this song.
good video, i do agree with a lot of it. I think a lot of the parts are a little lazy and just, not as good as the other levels. However I do have a little to add:
-While CC does have some inconsistencies with themes and styles, that was the same with AA (and DD?) - Anubis himself said that he kinda gave up keeping AA to its tech theme after he lost the original level and when he turned it into a megacollab he just let the creators do whatever they wanted to. But yes, CC does appear to be worse.
-I think while Samifying’s part does look pretty good, it may have been worth mentioning how it looks almost exactly the same as his style in Sedulous
-G4lvatron making his entire background the name of the level is kinda lazy and while it is decently executed it makes it stand out as lazy
Galvatron’s part fits perfectly, as it gives off the feel of gaming hardware advertising.
But in all seriousness, it gives off a digital feeling, like in a game.
oh wait
yeah, that’s right.
it is in a game. it was even made in a game
I don´t know, but for me its the best level out of the three. I really like the change of styles over the level, it reallly maaakes it feel unique, parts like samy or serponge are really unique and differ with the rest of the level, but they keep up the style of tech that you said at the beiginning.
You said AA was the best of the three when it was the most poorly themed of the 3, compare zobros and Etzer, or Serponge and Viprin, they are completely different parts, but its understandable, since it started being a remake of cata and ended being a whole different level. It even had two different hosts. There are a lot of disappointing parts such us Michigun or Viprin which were very simple parts, but I see no one complaining on AA.
Also you only judged the decoration and the theme of the level for the evaluation, but the gameplay really is much more important than those two, we can´t test the level right now but I think you should´ve waited to test it and play it a bit to really give a complete opinion
I think a lot of people overrate older levels due to nostalgia.
@@viprin true
i honestly cant wrap the fact around my head that you have less subscribers than me and i barely get 10,000 views per video
you are honestly the next generation of sea1997 and i really hope you dont stop. i love your channel and i hope you grow from here.
Glazer moment
I agree, the phrase "a megacollab is only as strong as it's weakest link" is applying excellently, despite it not being mentioned. Though I think cc is better than you say it is, the problems you brought up make the level pale in comparison to refined masterpieces such as void wave or omicron. 👍
having contributed to the level i wanna respond to your points about why you dont like the level as much as the others. the main issue i have with this is the fact that youve said some parts are generally amateur or subpar in terms of decoration, and with your arguments about a lack of pulsing or general emptiness etc., i feel like youre seeing design as some sort of formula where every part needs a background and detailed block design and ground deco. i see where youre coming from in some way cause of course there are a few parts that arent perfect, but i feel like the general quality of parts is much higher than in aa and dd despite a lack of cohesion mainly because of the lack of limitations that 2.0 and early 2.1 had. for example i dont see why ferdes part needs more added to it when that would make it seem busier and too much at a calm part of the song, and in general for parts that were actually made in 2019 where some of these issues werent really expected, id personally say the level looks really good.
stuff like manix or etzer in dd look like garbage and the only reason the previous levels are vaguely cohesive is cause there wasnt a possibility for extreme variation like we see in cc. i mean in terms of cohesiveness i tried my best for decent transitions with cc but obviously there isnt much that can be done without restricting creative freedom for participating creators, and i guess there were some issues with forming a cohesive product from the beginning but id say wed all expect some cohesive megacollab nowadays cause all we see is the same boring repetitive glow level. with this, im going to repeat my point that design doesnt have to be entirely formulaic (this was an experimental level of course, and creators were allowed to experiment) so i think expecting a level where every part feels the same is reaching, and despite the fact that having a cohesive level is easily much much better at this standard and for megacollabs in general, i dont think its fair to dislike the level because it isnt. obviously viprin is going for more cohesive projects now but i cant really blame cc for attempting to do something new and cool, and id say the ideas showcased in some parts gives the level some necessary charm to prevent it from being forgettable like most other mcs we see now, and i like the level for that.
When I clicked on this video, I thought I was going to dislike it, but I decided to watch the whole video before making a decision. You turned me over to CC as a good but not great level. Amazing on how you argued this out, WELL DONE!!!!!!!
why would you want to dislike it in the first place
- Timestamps -
00:00 Bryan Shoutout
01:25 Introduction
03:31 The First Argument: The Theme
09:09 The Second Argument: The Four Big Offenders
13:48 Conclusion/Outro
Codex’s part is my favorite parts of the level. It fits with the theme of the level 100%. And then it started to go downhill after his part. I 100% agree with what your saying Norbork.
I thought I was good beating napalm as my 24th demon but he’s on a next level
this is why I've liked solo levels more than megacollabs
Yep, personally I like solo levels too and that's why i make levels solo, it's easier and you know what to expect from the levels
Not only that but it's much more consistent in general
Your points are definetly very reasonable though I'll be honest it doesn't feel all that thematically disconnected to me even though I don't see consistency in style and theme as that important, and there's something about it that makes me REALLY like the level and I don't think that's gonna change lol
Yo my man finally uploading again
Woah Bryan is literally gonna be Ozzy v2
personally the only complaints i reall had were that galvatrons and serponges parts stuck out because of the difference in style
I think you really explained a lot of things correctly, and hit a lot of key points when explaining why CC isn't a good level. I just think a few things (My opinions, not in contradiction to yours or anyone's). As you said in the comments, AA and DD are not themed levels, but I still think that is is very important that the parts of a collaboration fit with each other. Even though Cybernetic Crescent didn't have an overall theme (and it wasn't supposed too), I still think that a lot of the parts were out of place. You also mentioned that only Codex's part had good decoration, and I know that this was under the assumption that the level had to have a technological theme, but I still think Samifying's part was good, just out of place. I also appreciate that you acknowledged that assuming a theme in the levels was incorrect, but I also appreciate the fact that you spent time and effort into making reasonable points and taking a proper look at the level :)
I’m actually gonna have to disagree. To me, Ferde’s part actually flows nicely with the overall theme of the trilogy. The colors blend extremely well and the movement to me was fine. Nasgubb’s part in my opinion actually accomplished what it was trying to, and that is build the intensity of the level. And I personally believe that the great diversity of each part is what makes the level so great in my opinion, and I think it’s the best in the trilogy as a result.
Can't believe G4lvatron designed a part in a GD level like a pair of off-white Jordan's even if it doesn't go with the themeing I love it
Are we really pretending DD was a cohesive level? There’s not a single transition that makes sense in that level, and AA only has semi-consistent deco because there was only one popular style that didn’t look like shit at the time.
I agree with basically everything you said in this video. I first saw this level through Technical’s progress vids, and after watching 20 seconds, I clicked out because it seemed so generic and not special. I had no idea until today that this level was part of the AA and DD series, it’s just a shame that it’s so painfully average. It’s possible to have good 2020 deco in one of these levels and stick to the same theme as AA and DD, and I believe Altered Ascent is a great example of that. Good video, and good points, I love how well thought out all of your opinions are.
I feel like all of the criticisms made about CC in this video, could also be made about AA and DD. The theme of those levels was no theme, in Anubis's video he explained how he had a theme idea planned but it fell apart. I think this is a simple case of CC not fulfilling your expectations due to your nostalgia for both AA and DD. The level will probably end up growing on you overtime. I didn't like DD at first but looking back on it now it's an amazing level. The community simply has their expectations set too high for these levels, and no matter what the quality of level delivered, most AA and DD nostalgists would probably still be disappointed. The production quality of this video was great, so props, but I feel like you are trying to grasp at evidence that is simply too subjective to form a solid argument.
Yeah.
oh hey @@viprin
This is a really good take, even if I don't entirely agree with it. My main issue with this level is how much charm it loses after your 1st seeing of each part, I was incredibly hyped up for this level and I'm surprised how fast I stopped caring about the level after the 1st stream. I do think, however, AA get's a little too much praise.
Yes, it's a good level decoration wise, but it is incredibly clear that the 2nd half hard carries the level. Digital also feels a lot like cybernetic to how much it fails to really stick in your head after the 1st time seeing it.