Touhou 13.5: Hopeless Masquerade - Hata no Kokoro (No Commentary)
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- Опубликовано: 6 сен 2024
- The Expressive Poker Face
Kokoro's a suprisingly well balanced character considering she's a final boss. She's got nice melee attacks however they have somewhat short range and decent projectiles all around. She's got good projectiles in each mode and with her ability it makes her extremely flexible with how you want to play her.
Spell Cards
2:20 - Stage 1 - Palanquin Kagura Dance
The Overwhelming Youkai Ascetic: Ichirin Kumoi & Unzan
2:53 - Cool Down
3:22 - Fist Sign "Great Cumulus of Rage"
4:44 - Stage 2 - Underwater Kagura Dance
Handyman of the River: Nitori Kawashiro
5:15 - Cool Down
5:43 - Youkai Battleship "Sanpei Fighter"
6:49 - Stage 3 - Maidenly Kagura Dance
Imaginary Personality Holder: Koishi Komeiji
7:29 - Cool Down
7:55 - Instinct "Freudian"
8:45 - Thorn Sign "Confined Innocent"
10:03 - Stage 4 - Fantastic Kagura Dance
Feng Shui Master who Controls Dragon Veins: Mononobe no Futo
10:52 - Cool Down
11:13 - Throwing Dishes "Kawarake Rotary Throw"
11:42 - Cool Down
12:18 - Bow Sign "Star Dragon Bow"
13:47 - Stage 5 - Stardust Kagura Dance
The Human-Representative Magician: Marisa Kirisame
14:30 - Cool Down
14:50 - Star Sign "Millisecond Pulsar"
15:19 - Cool Down
16:03 - Magic Sign "Blaze Away"
17:40 - Stage 6 - Nascent Kagura of Darkness
The Bake-Danuki who Always Provides Surprises: Mamizou Futatsuiwa
18:33 - Cool Down
18:48 - Transformation "Garden of Flowers and Birds on a Full Moon"
19:11 - Cool Down
19:39 - Transformation "Scrolls of Frolicking Animals"
20:11 - Transformation "Youkai World Gate of One Hundred Demons"
22:13 - Stage 7 - Tragedy of Fata Morgana
The Advocate of the Myriad Gods: Reimu Hakurei
Acharya who Surpassed the Primates: Byakuren Hijiri
Almighty Taoist who Controls the Cosmos: Toyosatomimi no Miko
25:31 - Cool Down
26:06 - "Faith-Augmentation Prayer Ceremony"
26:51 - Cool Down
27:12 - "Main Two Religions' Nine-Syllable Self-Defense"
27:59 - Cool Down
28:24 - "Great Menreiki Expulsion"
29:34 - "Trinity Religion Finale"
Translation's courtesy of the Touhou wiki
Ah, Marisa can fly with a broom, hit with a broom, turn into a top with the broom, charge with her broom
But can she clean with it?
If her house is any indication. No
Man asking real questions here
Koishi refusing to give Kokoro's mask back and resulting in a 3-way religious war is the equivalent of someone letting animals go wild
Once Kokoro get's a handle on her emotions. She should probably practice impulse control before she starts picking fights with the background characters.
So based on the interaction between Kokoro and Koishi in this scenario I don't think Kokoro views Koishi as her meme its visible that she kinda takes pleasure in fighting Koishi again, and both of them like each other quite a bit.
Kokoro is really cool and has a lot of interesting combo potential. That final boss is really cool and I have honestly never seen it before now. Fighting three characters at once is not what I expected.
There are a lot of problems with Hopeless Masquerade, but not as many as I have witnessed with IaMP. I like the flight fighting style a lot, and I think Urban Legend in Limbo is easily the superior game of the two flight games, as well as my favorite of the Touhou fighting games. Not as much customization as Hisou, but the combat is very fluid and has a "weather" system that isn't insane to manage. I'm not sure that game will fix the issues with the story mode that you had Omega, but the combat is a lot better all the way around, so I'm curious to see your take on it.
Also Double Dealing Character will be loads of fun! Definitely gotta pick up that game again.
Honestly Reimu was probably holding back on Kokoro since she didn't use Hax sign: You just plain fucking lose. Other than that anyone else felt like having Reimu, Byakuren, and Miko tag-team feel like something from UMVC3?
I have a feeling that in this game, the role of Yukari was kinda played by the Bake-Danuki or Futatsuiwa no Sado or whatever her name was.
You mean Mamizou utatsuiwa?
So Kokoro has a fighting style for each religion and no religion and can switch between them on the fly?
I find it odd that you didn't encounter one of Nitori's spellcards. It's a card that has her launch a bunch of rockets that have a lot of graze-push (they're hard to get past when grazing).
With the early stage battles with two spell cards, if you beat their first cool down without getting hit they skip the first one and go to their second
Now who would you consider the overpowered character of this game?
Honestly I think this game's better balanced than before, no one strikes me as terribly overpowered. However I do feel characters with better melee attacks fare better than those with better ranged attacks. For the most part projectiles don't feel near as useful this time around.
Know what? Let's appreciate the background characters! My favorite is the right woman in the group of three
I really like how it look liked Cirno was practicing her surprised reaction.
I loved rin kaenbyou's dancing routine
I like kokoro
10:52
RUMIA!!!!!!!
Hata no Kokoro...truly a fitting boss to end an arc. In terms of situation rather than gameplay, Kokoro may have had the most badass fight of any fight in Touhou, taking on MC-level danmaku paired with two Final Bosses. That's just one of my favorite things to think about from this game.
Speaking on Kokoro, I love her personality and her (one-sided) rivalry with Koishi. I personally just find it cute that they have that relationship dynamic.
Speaking on HM itself...well, it was a mediocre game, not gonna lie. I'll forgive it because it's the first time running on this combat style, but eh...I still prefer the older fighting games. I do like the roster (the members) and the customization you can do. These are already characters I really like, so no problems with the roster content, but I do wish there were more characters, considering the smorgasbord that Hisoutensoku had. ULiL doesn't quite fix this, but with the new additions to the game with Reisen's addition, it's at least partway there.
Next brings the first standalone game in a while and the beginning in what I'm guessing to be a new arc, at least with the combination of ULiL and LoLK + Wild and Horned Hermit, Visionary Fairies in Shrine, and Forbidden Scrollery. We'll see how things play out from here.
I've been looking forward to your playthrough of DDC, not only because I want to see you and your editor's commentary on the plot and the characters, specifically the penultimate, final, and extra boss of the game. That, and I need desperate assistance on how to beat the stage portion of stage 3 and the extra stage. (The bosses are no problem).
Until then, I suppose.
how do i unlock hata no kokoro? downloading her file won't work since it opens with internet explorer..
Now what game are you gonna play next?
(Secretly hopes that Omega plays Book of Star Mythology)
isnt RobinLSL playing that rn? Check it out if you have 2 free hours
Odd Wright oh yessssssss!
thats not true Koishi the mask was never yours
Not True!
Will you play touhou DDC
I just said at the end of this video that DDC is going to start next week
The video literally says the next series is DDC .-.
Are you going Marisa A or Marisa B in DDC?
Technically both~
MegamanOmega184 Looking forward to it)
WHY DOES FUTO HAVE BROWN HAIR REEEEEEEEEEEEEE
So Kokoro has a fighting style for each religion and no religion and can switch between them on the fly?
Not a fighting style rather her projectile style. Every character has different projectiles depending on what religion you choose at the beginning, however Kokoro can swap between those different bullet styles by using her special abilities.
I chose Taoism, so Taoist bullets are my default but I have one Shinto ability so I can swap to that if I choose. If you choose neutral you have that as a default and at least one special ability of each religion that you can swap to at will
Can she switch between any of those religions or just one?
You can swap between any religion you have set up as a special ability.
I see. Cool.