Quick note, for those who want to change how much damage the item does, he made a mistake on MCStacker while changing things. You don't want to set the damage, as that will specify how much durability the item has lost. Instead, you have to go to where it says modifiers, then click on add attribute modifier and change the attribute to attack damage, and under amount, that is where you set how much damage it does.
@@PursuedFireX i do seem to have one problem however, when making the advancements and recipes it dousn't look the same as yours, even if i ignore it the part when you make a new function dousn't work either Edit: nevermind i managed to get it to work again thank you for this awesome video
can you make multiple custom items? cause for me i keep getting an error when i try to craft a second custom item and the error was that when i crafted it, it would turn into a knowledge book instead of the item and i can only get the item thru commands
if you mean the shortened links, you just have to press skip at the top right corner to start the download. If it doesnt pop up imideatly, try turning off your AdBlocker
Hey! everytime i try and craft the battle axe it gives me a knowledge book, i did the method of revoking and taking but still doesnt work.. any fix? note: I noticed that in the .mcfunction the code isnt lighting up with different colors like yours did, its just blank white.
@@VICKYRAJGAMINGu can make a command block system Like one command block repeat always on arrow facing could be anywhere command input: clear @a knowledge_book add next command block chain always on facing in the same direction as the repeat one and put /give @a battleaxe
Is there a way to change what item you use to repair an item with? For example if you retexture a diamond sword into an emerald sword, the repair item in an anvil would still be a diamond or combine it with a diamond sword. The only work around I have found is to make the repair cost too high to prevent players from doing this, however that makes it impossible to repair the new item without mending.
Hi! your video was really easy to follow, however i have some slight issues. The recipe works and gives me the knowledge book, but the knowledge book doesn't turn into my custom item. I've tried to revoke the advancement and take the recipe but it says i don't have them. so that part works. If i give myself the advancement the function works perfectly. the advancment just won't get triggered when i get the knowledge book or recipe. Really could use some help.
Amazing video! I am having trouble with something though. I'm making a custom sword and when I type in the command "/give @s minecraft:netherite_sword{CostumModelData:999}", it just give me my base item (netherite sword). Any idea on how to fix this?
You do the exact same Inside the code of the 3D model “textures”: { “0”: “minecraft:item/your item name” “Particle”: “Minecraft:item/ your item name ” },
i tried following the tutorial using a blockbench model, i got stuck when trying to load the texture in game. not sure if thats because of a mistake i did or if it because i went through blockbench
Pro tip, if you want it to not say Iron sword, you can always go to the lang folder open that first .json in notepad > ctrl + f and search "iron_sword" > you can chamge the name of the Iron Sword but only change the part thats in quotes
Here me out! Because of the end of your video about the knowledge book in the crafting table I paused at 9:53 to look at your code. Can't you just change "minecraft: knowledge_book" to your own custome item too or make a number variant for it? This is spectacular I've been dying to figure out how to do this on my own because I have some creative minds going to be funny!
thanks alot, am i able to create multiple different custom items with custom crafting, and if so could i also make 2 different custom items using the base of 1 item, like 2 different wands using 1 stick
Sure is! either create a new gimp file thats 16x16 pixels or you can open up any of the files in the resource pack and edit them. Just make sure you save/export it as a PNG file.
@@PursuedFireX Thank you for respond I just found that 5 minutes ago and I was excited that it worked. (Btw TSM for that tutorial) And I have a question is that possible to send your own data pack into aternos?
@@wcaleniegaba3733 Yes, as long as you can get into the world save file on their system. Just look in the save file for the data pack folder and then you should be able to drop yours in there.
Thanks a ton for this, I did a bunch of command block custom item stuff for my friends’ Hypixel SMP but you can’t use datapacks on there. Gonna try to transcribe it all into a pack so we can host our own server instead (and not have to build a giant bedrock box to contain all the command blocks). A question, hopefully you know. Let’s say I have this custom sword named Andúril, based on an Iron Sword, its custom nbt tag is Anduril:1b. When you hold this sword you get Speed and Resistance. The Speed is easy as I can make it an attribute, and I guess I could also give it Armor attributes but instead I want it to give the actual Resistance effect. With the command blocks I have to do it like this in an always-repeating block: execute as @a[nbt={SelectedItem:{tag:{Anduril:1b}}}] run effect give @s minecraft:resistance 1 0 In order to include this into the datapack, would it be a seperate file in minecraft>tags>functions or pack_name>functions? And can I/should I instead make the command: effect give @s[nbt={SelectedItem:{tag:{Anduril:1b}}}] minecraft:resistance 1 0 It’s cool if you don’t know, you’ve already helped a ton. I’d just have to trial & error it I guess 🙏
little problem. whenever i craft my item, it only comes up with a knowledge book. the .mcfunction files arent coming up colourful like yours.. any way to fix?
Hey ! If i want to make 2 custom Item on the same basic Item (like making one battleaxe and one bigbattleaxe on ironsword), what do i wrote on the ironaxe.json code ?
Hi! I did everything correctly in the tutorial but my .mcfunction file won't give me my custom item. I troubleshooted and revoked the recipe and advancement but it still won't work. I also redid the code 3 times. Could you possibly help me? I reached out to you on discord. Also, great tutorial super easy to understand. :)
Heyo✨Did he get in touch with you afterwards? I've been having issues with the .mcfunction segment myself. I dont get prompted when typing out "recipe" like he does so I cant write out the function at all.
hi this tutorial really helped me start my resource pack but there's a problem where my custom model data item appears as a black and pink cube. Do you have a solution for this? Thanks
Can I make it so that it a book where u can select a player on the server and once u select that player that player will be on hardcore for 6 hours and if he does in that 6 hours that player is ban and can I also make another book to revive the players who get ban from the ban book?
I would like to ask, in visual editor when I type out the function, it shows up in game if I run it as a command but not if a craft it, I reloaded and loaded it in again, but still did not work, pls help
i did every step (11x) but it is not working why?? i do it for 5 days but it is not working i even tried diferent tutorials but still can someone help me???
great tutorial! but i do have 1 issue, when creating the "give function" in the function section in vsc, the things i type into it e.g. recipe or take and that stuff, arent colored like in the video and i thought thats just a visual thing, but my pack works until that exact part of the entire thing needs to be executed, i have typed everything correctly (i checked multiple times) but i really dont know why its not working PLS HELP :(
Hi my mcfunction file doesn't work and they aren't colourful and don't give me prompts like yours do you know how to fix that. Beside from that great tutorial.
when i try to copy paste into the same folder (item folder) it doesnt show up i added it like i never pasted in there it just disappear how do i fix that?
it works other than the commands for giving me the item. when i use it it just gives me a knowledge book. i have a linux computer if thats any help to solving the problem
I followed every part of this tutorial, rewatched and redid everything just to be certain. But for some reason i get my knowledgebook and then it just stops. I guess the mcfunction file doesnt work correctly but i dont see why?
When creating custom armor pieces, the json files already have overrides and predicates in there for the armor trims. Do I need to add it again, add it as if it's another model, or add it within the "untrimmed" model?
this is a great tutorial, but ive been backtracking for like an hour and everytime I load the texture pack for some reason the texture doesn't load. I've followed every single step, and ill show you all my code, I don't know why, I also made like 3 different swords to test every single one of them I just don't understand. Here is my code: { "parent": "minecraft:item/handheld", "textures": { "layer0": "minecraft:item/diamond_sword" }, "overrides": [ {"predicate": {"custom_model_data": 40000}, "model": "minecraft:item/kingsword"} ] } and then { "parent": "minecraft:item/handheld", "textures": { "layer0": "minecraft:item/kingsword" } } I also double checked and I 100% got everything with the same name, don't know what to really do but if someone has a different texture for the sword or something for me so I can test it out send a link or something but please help me if you can. thank you
I've got an issue, I want to add custom helmet but I can't change texture(on head) only on one model, it applies to every item. Do you know how to fix that?
You'll just need to add a comma at the end of the predicate. So it'll look like this: "overrides": [ { "predicate": {"custom_model_data": 97}, "model": "item/wand"}, { "predicate": {"custom_model_data": 98}, "model": "item/wand2"}, { "predicate": {"custom_model_data": 98}, "model": "item/wand2"} ]
This is an amazing video! But is it possible to create a custom item WITH a custom item? Like how I made a new nether star variant and only that variant can be used to make the other custom item, because when I craft the item, both the normal and custom nether star can be used when I only want the custom one to work. I do hope you can help me out with this!
@@PursuedFireX Ah, well that is quite unfortunate, but that's fine. Is there a way to compile a resource pack to a datapack? For some odd reason, the resource pack you've given doesn't appear in my res pack list in game..
Help when i enter the give command it is not working the text is red i did everything correct text mispellings version all are correct why not working PLEASE help
i am having trouble getting the textures to work i have done everything he has done but with netherite boots and i reload the texturepack and give myself the item but it is just the default texture can someone help me with this?
Having trouble getting the texture to work it just appears as heart of the sea (my base item is heart of the sea) when i /give myself the item you have a solution ?
hey, my file for the new function doesn't seem to take on the recipe take ... and it only comes up as a white text and not a colored or autofill like his, mine also doesn't work and so when I craft my item it would not have the things written under it (give_battleaxe.mcfunction) how to fix?
hey me again new issue, followed your steps but now I can't make more of the same item it just gives me the knowledge book if i try crafting the item a second or third time.
@@PursuedFireX so when you do the revoke advancement are you suppose to use tutorial:battleaxe_recipe or tutorial:battleaxe_advancement, because your video says recipe
I am having a problem when I craft the item it gives me a knowledge book if I execute the commands in the mcfunction file manually in mc it works does anyone know a fix?
I used it to shorten the link address, you just have to wait 5 seconds and then click the skip button on the top right of the screen and the download will start automatically.
Quick note, for those who want to change how much damage the item does, he made a mistake on MCStacker while changing things. You don't want to set the damage, as that will specify how much durability the item has lost. Instead, you have to go to where it says modifiers, then click on add attribute modifier and change the attribute to attack damage, and under amount, that is where you set how much damage it does.
YES! Thank you, I completely forgot to add the note in the video. :)
Hello,I would like to know if it is possible without visual studio code
@@MrGregor-r9f it might be possible in the notepad app, but I haven’t tried it
yea just open it with txt editor and make sure to not save them as .txt files becuase that wouldnt work@@MrGregor-r9f
@@MrGregor-r9f yeah ofc you can do it with text editor
For those who need to copy:
Original item .json
,
"overrides":[
{"predicate": {"custom_model_data":99}, "model": "minecraft:item/battleaxe" }
]
this was honestly the most usefull tutorial i have ever watched. thank you for the help my man!! I truly apretiate it.
Thank you! I’m glad it helped!
@@PursuedFireX i do seem to have one problem however, when making the advancements and recipes it dousn't look the same as yours, even if i ignore it the part when you make a new function dousn't work either
Edit: nevermind i managed to get it to work
again thank you for this awesome video
@@ThatSwedishUpdate great work getting it working, feel free to comment if you need anything else!
@@PursuedFireX is it possible to update the links in the description cus one link doesn't work
can u actually teach us how to get those beginning files
can you make multiple custom items? cause for me i keep getting an error when i try to craft a second custom item and the error was that when i crafted it, it would turn into a knowledge book instead of the item and i can only get the item thru commands
Any way you could update those links in the description?
if you mean the shortened links, you just have to press skip at the top right corner to start the download. If it doesnt pop up imideatly, try turning off your AdBlocker
Hi, I was wondering what to do if you wanted to make more than 1 items based off of the same item.
Amazing tutorial super clear and easy to understand
Thank you! I'm glad it helped!
Hey! everytime i try and craft the battle axe it gives me a knowledge book, i did the method of revoking and taking but still doesnt work.. any fix? note: I noticed that in the .mcfunction the code isnt lighting up with different colors like yours did, its just blank white.
yh i tried for my self i cant figure it out how to solve ,mcfunction plss help me! @PursuedFireX
@@VICKYRAJGAMINGu can make a command block system
Like one command block repeat always on arrow facing could be anywhere
command input: clear @a knowledge_book add next command block chain always on facing in the same direction as the repeat one and put /give @a battleaxe
Is there a way to change what item you use to repair an item with? For example if you retexture a diamond sword into an emerald sword, the repair item in an anvil would still be a diamond or combine it with a diamond sword. The only work around I have found is to make the repair cost too high to prevent players from doing this, however that makes it impossible to repair the new item without mending.
Hi! your video was really easy to follow, however i have some slight issues. The recipe works and gives me the knowledge book, but the knowledge book doesn't turn into my custom item. I've tried to revoke the advancement and take the recipe but it says i don't have them. so that part works. If i give myself the advancement the function works perfectly. the advancment just won't get triggered when i get the knowledge book or recipe. Really could use some help.
try to check the texture of the item in resource pack cuz it works all the time
Amazing video! I am having trouble with something though. I'm making a custom sword and when I type in the command "/give @s minecraft:netherite_sword{CostumModelData:999}", it just give me my base item (netherite sword). Any idea on how to fix this?
it says costummodeldata
/give @s minecraft:netherite_sword{CustomModelData:999} you swicthed u and o
Thanks! I also figured out that the number 999 was too small as another resource pack had it.@@DavDev999
you put costum not custom, so it defaults to the un-modified item.
Please make a custom 3d weapon for 1.20+ with Blockbench. I am having trouble making one.
You do the exact same
Inside the code of the 3D model
“textures”: {
“0”: “minecraft:item/your item name”
“Particle”: “Minecraft:item/ your item name ”
},
I am sorry how exactly I can't seem to follow@@mikudayo1144
@@mikudayo1144how I can't seem to understand you sorry kinda overwhelmed with it
@@mikudayo1144 Im a bit late but do you know why the textures arent showing. The model is but the texture is just purple and black.
small issue, how do u change the texture of a json file
Holy crap I forgot about this. It's been an entire year. If you don't remember me, I was the one that was having trouble with the textures.
Yes!!! So sorry for the delay but hopefully this video should solve all the issues!
am i able to use custom models and texture from Blockbench?
i tried following the tutorial using a blockbench model, i got stuck when trying to load the texture in game. not sure if thats because of a mistake i did or if it because i went through blockbench
Pro tip, if you want it to not say Iron sword, you can always go to the lang folder open that first .json in notepad > ctrl + f and search "iron_sword" > you can chamge the name of the Iron Sword but only change the part thats in quotes
thank you for the tutorial but i dont get the item i am just getting the knowledge book(After crafting) how do i fix it?
same
it says at the end of the vid
Here me out! Because of the end of your video about the knowledge book in the crafting table I paused at 9:53 to look at your code. Can't you just change "minecraft: knowledge_book" to your own custome item too or make a number variant for it?
This is spectacular I've been dying to figure out how to do this on my own because I have some creative minds going to be funny!
No
thanks alot, am i able to create multiple different custom items with custom crafting, and if so could i also make 2 different custom items using the base of 1 item, like 2 different wands using 1 stick
Yes you definitely can! just add a comma at the end of each command.
Hello! How i can change the texture of custom item in GIMP is that possible?
Sure is! either create a new gimp file thats 16x16 pixels or you can open up any of the files in the resource pack and edit them. Just make sure you save/export it as a PNG file.
@@PursuedFireX Thank you for respond I just found that 5 minutes ago and I was excited that it worked. (Btw TSM for that tutorial) And I have a question is that possible to send your own data pack into aternos?
And Have A Good Evening/Good day!!!
@@wcaleniegaba3733 Yes, as long as you can get into the world save file on their system. Just look in the save file for the data pack folder and then you should be able to drop yours in there.
@@wcaleniegaba3733 Thank you! You as well!
Doesnt work. cant copy and paste in the file for the item. and there is no extract option only extract all.
Thanks a ton for this, I did a bunch of command block custom item stuff for my friends’ Hypixel SMP but you can’t use datapacks on there. Gonna try to transcribe it all into a pack so we can host our own server instead (and not have to build a giant bedrock box to contain all the command blocks).
A question, hopefully you know. Let’s say I have this custom sword named Andúril, based on an Iron Sword, its custom nbt tag is Anduril:1b. When you hold this sword you get Speed and Resistance. The Speed is easy as I can make it an attribute, and I guess I could also give it Armor attributes but instead I want it to give the actual Resistance effect. With the command blocks I have to do it like this in an always-repeating block:
execute as @a[nbt={SelectedItem:{tag:{Anduril:1b}}}] run effect give @s minecraft:resistance 1 0
In order to include this into the datapack, would it be a seperate file in minecraft>tags>functions or pack_name>functions? And can I/should I instead make the command:
effect give @s[nbt={SelectedItem:{tag:{Anduril:1b}}}] minecraft:resistance 1 0
It’s cool if you don’t know, you’ve already helped a ton. I’d just have to trial & error it I guess 🙏
Your welcome! I'm glad i could help. So you could just execute those commands inside the tick.mcfunction file and it should work the same.
@@PursuedFireX Ahh that makes sense actually, cuz it executes the contents of the file every game tick or somethin like that. Thanks!
@@vapcr Yup you got it, everything in the tick function runs every tick of the game. :)
little problem. whenever i craft my item, it only comes up with a knowledge book. the .mcfunction files arent coming up colourful like yours.. any way to fix?
having the same issue
question, how can i get the original resource pack???
This is the best tutorial I've seen thank you 🎉😂❤ "knockback 70 "loool 🤣👊
Hey ! If i want to make 2 custom Item on the same basic Item (like making one battleaxe and one bigbattleaxe on ironsword),
what do i wrote on the ironaxe.json code ?
just change the id
Hi! I did everything correctly in the tutorial but my .mcfunction file won't give me my custom item. I troubleshooted and revoked the recipe and advancement but it still won't work. I also redid the code 3 times. Could you possibly help me? I reached out to you on discord. Also, great tutorial super easy to understand. :)
Heyo✨Did he get in touch with you afterwards? I've been having issues with the .mcfunction segment myself. I dont get prompted when typing out "recipe" like he does so I cant write out the function at all.
I have also been having issues
what if I wanted to make multiple items and have one in the recipe. Like if I wanted to make 2 items but have the first one in the second ones recipe?
hi this tutorial really helped me start my resource pack but there's a problem where my custom model data item appears as a black and pink cube. Do you have a solution for this? Thanks
Thank you! First thing is to go through your code and make sure all the spelling is the same.
Can I make it so that it a book where u can select a player on the server and once u select that player that player will be on hardcore for 6 hours and if he does in that 6 hours that player is ban and can I also make another book to revive the players who get ban from the ban book?
in 13:13 when you start typing yours is colored and mine is not and i think because of that it dont work how do i fix it
have you ever figured it out?
@@Hawkeye_173 no the text is not colored
The sounds are missing in your default resource pack. Do you know where to find an up-to-date complete resource pack including sounds please ?
what about for mods? what if i wanted to take the egg from the vanilla game and make it turn into another item from a mod?
it says the resource pack is incompatible even though I am on the right version. Please give advice.
it only works 1.20 well thats the version im using and it works
for me, it still works even when it says that
I would like to ask, in visual editor when I type out the function, it shows up in game if I run it as a command but not if a craft it, I reloaded and loaded it in again, but still did not work, pls help
Is there anyway to make it do special things like it detecting when you right click with the item to activate a custom action?
Is there a way to show the item in the crafting table instead of the book ?
i did every step (11x) but it is not working why?? i do it for 5 days but it is not working i even tried diferent tutorials but still can someone help me???
problem is there was a typo, editing the jason its not „modle“ ist „model“
great tutorial! but i do have 1 issue, when creating the "give function" in the function section in vsc, the things i type into it e.g. recipe or take and that stuff, arent colored like in the video and i thought thats just a visual thing, but my pack works until that exact part of the entire thing needs to be executed, i have typed everything correctly (i checked multiple times) but i really dont know why its not working
PLS HELP :(
Hi my mcfunction file doesn't work and they aren't colourful and don't give me prompts like yours do you know how to fix that. Beside from that great tutorial.
have you figured it out yet?
when i try to copy paste into the same folder (item folder) it doesnt show up i added it like i never pasted in there it just disappear how do i fix that?
great video very helpful
Thank you!
it works other than the commands for giving me the item. when i use it it just gives me a knowledge book. i have a linux computer if thats any help to solving the problem
I followed every part of this tutorial, rewatched and redid everything just to be certain. But for some reason i get my knowledgebook and then it just stops. I guess the mcfunction file doesnt work correctly but i dont see why?
When creating custom armor pieces, the json files already have overrides and predicates in there for the armor trims. Do I need to add it again, add it as if it's another model, or add it within the "untrimmed" model?
H need to help me fr
Is it a 3d model?
@@ZXRFYT yeah, it's a json with a png created in blockbench
@@freshlancerbro I made my 1 in blockbench tell me how u put it in come on
I only see the purple and black cube
Why would you use an adfocus link man
this is a great tutorial, but ive been backtracking for like an hour and everytime I load the texture pack for some reason the texture doesn't load. I've followed every single step, and ill show you all my code, I don't know why, I also made like 3 different swords to test every single one of them I just don't understand.
Here is my code:
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "minecraft:item/diamond_sword"
},
"overrides": [
{"predicate": {"custom_model_data": 40000}, "model": "minecraft:item/kingsword"}
]
}
and then
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "minecraft:item/kingsword"
}
}
I also double checked and I 100% got everything with the same name, don't know what to really do but if someone has a different texture for the sword or something for me so I can test it out send a link or something but please help me if you can. thank you
I've got an issue, I want to add custom helmet but I can't change texture(on head) only on one model, it applies to every item.
Do you know how to fix that?
It shouldnt do that, maybe try a diferent mc version
is there a way to make the custom item craft and existing thing?
when i make it i only get a knowledge book, can anyone help?
resource and data pack download links aren't working - the site asks you to make an account?
thank you so much for listening to us
Thank you for hanging around!
For some reason whenever I /give myself the item it loads the nbt data but not the texture
Thanks for the video, was really clear. Do you know how to do it but with a bow??
use a bow
I have a private way to get this on my survival world on my PS4 without needing to join another device ;)
Hey, I am making a wand datapack and want to use the carrot on a stick for all the wands. How would I do that?
You'll just need to add a comma at the end of the predicate. So it'll look like this:
"overrides": [
{ "predicate": {"custom_model_data": 97}, "model": "item/wand"},
{ "predicate": {"custom_model_data": 98}, "model": "item/wand2"},
{ "predicate": {"custom_model_data": 98}, "model": "item/wand2"}
]
@@PursuedFireX Thanks that did work but now it's giving me the water wand texture when I type in the command the the normal wand texture
@@wolfhunter1440 make sure you change the CustomModelData number for each one
@@PursuedFireX im going to send the code for carrot on a stick and both wands
carrot on a stick:
{
"parent": "minecraft:item/handheld_rod",
"textures": {
"layer0": "minecraft:item/carrot_on_a_stick"
},
"overrides": [
{"predicate": {"custom_model_data": 98}, "model": "minecraft:item/wand"},
{"predicate": {"custom_model_data": 97}, "model": "minecraft:item/water_wand"}
]
}
wand:
{
"parent": "minecraft:item/handheld_rod",
"textures": {
"layer0": "minecraft:item/wand"
}
}
water wand:
{
"parent": "minecraft:item/handheld_rod",
"textures": {
"layer0": "minecraft:item/water_wand"
}
}
@@PursuedFireX i was able to fix it
Somehow my netherite sword can't be in a different image. it is suppoesed to be working. Why?
how do i get the resource and data pack its just a shrinker how do i download
This is an amazing video! But is it possible to create a custom item WITH a custom item? Like how I made a new nether star variant and only that variant can be used to make the other custom item, because when I craft the item, both the normal and custom nether star can be used when I only want the custom one to work. I do hope you can help me out with this!
Thank you, and unfortunately to my knowledge there currently isn't a way to use custom items in a crafting recipe :(
@@PursuedFireX Ah, well that is quite unfortunate, but that's fine. Is there a way to compile a resource pack to a datapack? For some odd reason, the resource pack you've given doesn't appear in my res pack list in game..
Yes you put the item that your custom item is based off of in the crafting table
How do you do this with stackable items (i.e. getting the exact number right?)
In the recipe creator you can right click to change the quantity.
Help when i enter the give command it is not working the text is red i did everything correct text mispellings version all are correct why not working PLEASE help
can you make a video on loot tables
and how to add custom mods
hello, im wondering how i can make it work with geyser and if it is even possible
As long as you can get access to the servers world folder than you shouldn't have any issues
The links to the Data packs and Resource Packs no longer work
F3 + T to reload the pack bro come on x)
i am having trouble getting the textures to work i have done everything he has done but with netherite boots and i reload the texturepack and give myself the item but it is just the default texture can someone help me with this?
I had the same issue but then i tried block bench and then it worked
@@FabianClips-s5g what part did you implement blockbench?
I cant download the zip... Could u update the bio please :)
the links for the default resource pack and datapack arent working for me
if you follow the link, there is a skip button in the upper right corner, once you click that it should download the files
i want to make a gun out of a bow i typed all the code correctly but the texture of the bow wont show its just the default texture how do i fix this
Maybe not a correct version of minecraft?
@@MisterM18 it was the latest version I still don’t know lol
@@Riphile3k dang, I used 1.20 and it worked
hey i downloaded the resourse pack folder and it dosent show me items i go to models and its only arrmor nothing else
Make sure you're not in the textures/models folder
i can craft the recipe but my knowledge book isnt giving me the item it just stays there
how do you make textures
Having trouble getting the texture to work it just appears as heart of the sea (my base item is heart of the sea) when i /give myself the item you have a solution ?
can you type the command youre using here?
@@PursuedFireX /give @s minecraft:heart_of_the_sea{CustomModelData:420}
i have the same problem just my base is a netherite sword
@@Zenke420 sorry for the delay youtube didn't notify me of your reply. can you post your heart of sea model file and your custom model file?
@@PursuedFireX i am having the same problem
For me it’s just the block is it cause I made 3d?
hey, my file for the new function doesn't seem to take on the recipe take ... and it only comes up as a white text and not a colored or autofill like his, mine also doesn't work and so when I craft my item it would not have the things written under it (give_battleaxe.mcfunction) how to fix?
Cant past anything or rename anything does anyone know how to get that to work
When I give myself the item it just gives me a regular sword even after checking my code do you know how to fix it
Make sure you have the datapack and resourcepack enables. Make sure that the custom model data number matches what you entered in VS Code.
All I forgot to do was save my code
But does my texture have to be 16x16,32x32 or any size
@@leeboy3.0rock2 I don't believe the texture size will matter.
Ok
What website should I use to make these?
To Create the recipe or ability? Mcstacker.net is a great sire for putting together commands.
Thank you
Great vid keep it up =)
I do the exactly same thing but it the item texture (when it on the ground) doesn't work T-T
me too, idk what to do
hey me again new issue, followed your steps but now I can't make more of the same item it just gives me the knowledge book if i try crafting the item a second or third time.
in game enter the two commands for revoking and taking the advancement and recipe. See if that solves it first.
@@PursuedFireX so when you do the revoke advancement are you suppose to use tutorial:battleaxe_recipe or tutorial:battleaxe_advancement, because your video says recipe
around 13:51 in the video
@@ultrahi-speed5776 yeah that was a mixup on my part you want to use tutorial:battleaxe_advancement.
@@PursuedFireX issues resolved thank you very much with the help
Does it work on older versions? like 1.19.x
yes it should work for many older versions of the game.
Ok thanks, I will try do it
can i do in server
(my server)
I am having a problem when I craft the item it gives me a knowledge book if I execute the commands in the mcfunction file manually in mc it works does anyone know a fix?
in the game call the revoke and take commands to reset it and it should work.
@@PursuedFireX Im sorry i dont understand what that means
@@PursuedFireX how do I do that ?
@@Aasif102 in the game type
/advancement revoke only @s "your pack name here": your advancement name here.
/recipe take @s minecraft:your_recipe
@@Aasif102 I also show how to do it towards the end of the video :)
the data and rescore packs just show me the website used to shrink the links
After 5 seconds or so a button will pop up in the top right of the screen to skip and it should auto download from there
checkpoints for me
0:00
7:00
the links are wrong bcuz they led to an antivirus and operaGX
for some reason the data pack isn't working at all
Works without optifine?
Yes no need for any mods
How to do it if I have a server?
All you need to do is add it to the data pack folder in the world save folder
how do i get the resource pack?
If you click the link in the description it’ll take you to the download, just wait 5 seconds and then you can click the skip button in the top right
@@PursuedFireX Thank you!
doesn't work for me
This use optifine?
I can't get the recipe to work
I cant download the 1 file :(
i cant afford photo shop is their something to get around that
You can use any photo editing software to create your sprite :)
@@PursuedFireX ok tu
mine has no items on it...
Why does the link send me to ad focus
I used it to shorten the link address, you just have to wait 5 seconds and then click the skip button on the top right of the screen and the download will start automatically.
It doesn’t work it doesn’t show the texture I made I made a 3D sword in workbench name was godswordtexture
It just keeps the same old texture