Hey, seems I made one derp... At the part where I talk about the parent models, the default Minecraft item is "item/generated", not "item/generic". There are also a lot of other possible parent models, so definitely check out the vanilla Minecraft model you are wanting to base your custom model on to get an idea of which one to use!
@Qmatix75-w8w Feel free to ask on the discord. To add a second 2d item you just repeat all the steps. So a new item model definition and item model, and new texture
This was so helpful! I was so upset when my resource pack stopped working but now I can fix it and have my hats and cardboard roll back. Thank you so much!
You helped me make my first custom datapack with custom swords. unfortunately i dont have it anymore, well only partly but this video gives me the motivation to recreate it
Really loved this video :D Especially liked the bit at the end with the datapack stuff Even the parts you didn't go into as much detail on felt like there was enough information to know where to look for it/how to mess around with things to figure it out myself
@@WASDBuildTeam its somewhat challenging because the datapack has to handle creating the new discs items, and then the resource pack has to somehow apply the new textures and also sounds, because for some reason datapacks can't do sound.
@@timmbobb I don't think the textures should be tricky, those are just controlled by the item_model component so it doesn't matter what the base item is. I do agree that the music disc part is confusing. Iirc, I helped someone with it on my Discord a while back.
@@WASDBuildTeam Yeah, I was trying to base mine off of someone else's pack, but it was from an older version and it used a lot of .mcfunction files which i didn't understand a lot of. I thought I could just put a item model component at the same place the jukebox playable one was, but for some reason that breaks it.
Can you help me please? If I put the parent generic instead of handheld it doesn't work. Because I dont want other items than swords to be held so strangly. Thanks!
Very cool! The new changes seem to make things a lot simpler! I am following along but I'm struggling with getting the blockbench model/texture to load. Is there a way to see what errors occured if a model/texture failed to load? Like if I've got the path structure incorrect or something?
Hi, im trying to add a new item, that doenst have a texture at all, its just a consumable orange dye renamed to like something like candy, so i skipeed to the recipes part and idk how to i give myself the recipe for that as it not appear in the recipes list, Its probaly because you had to define a lot of things on the other parts of the video, but that was because you wanted a custom model & texture, I cant have that on my server because of my geyser players, the would not see the texture and when i found the solution its behind a pay wall ( itemsadder ) , Im really trying to give all my player the best experience, even in the last details, Like just crafting a candy and eat it, Soo, if you could give some help pls
Um just a quick question, how do you make it so that a item eg, a sword changes texture or model wih diminishing durability. cause i was thinking of making a cookie sword that heals you and the Texture changes depending on how much durability is left.
Thanks for this tutorial, it helped to save a lot of time. But unfortunately i couldn't figure out how to deal with complex animated items like bows, fishing rods, etc. Previous scheme with predicate and custom_model_data just don't work
@demanynamed yeah, for those you 100% should check how the vanilla game handles though. Just open the .jar file and find the item model definitions the game has for those items, it ends up being extremely straightforward
how would you go about displaying different models for in the inventory and for holding? also ty for making this 1.21.4 changed so much and i was smashing my keyboard lol
I haven't looked into how to do that, but I know some vanilla items use it, like a Spyglass or Tridents, so look at one of those item model definitions
thanks for doing this! would you be able to add custom mobs and blocks using datapacks? I know its possible just wanted to see it in new versions. Keep up the great work!
Blocks I did an old tutorial on, gonna make a new one at some point. Mobs aren't actually doable unless you wanna fully make your own using a tool like Animated Java... I won't be making a tutorial on custom mobs
What about full blocks?? The closest thing I did was model a block using BlockBench, then put it on an item frame. No hit box or functionality, though... :(
hey, great video by the way just wondering if you know a way/if its possible to make a crafting recipe off crafted items (ex: i have a custom shard under mc:echo_shard and custom stick under mc:stick, but i dont know how to use those to make a separate recipe that requires these custom items)
@thePotat._. your only option would be to create your own method of a recipe... such as create a custom crafting table or use drop crafting (throwing items on the ground).
Is there a problem with using a naming a resource pack with a underscore like this_that? That is the only thing i did different from your tutorial and the sword shows as a block instead of a plane.
That would be the correct way to name things, so there must be another issue. Definitely join my discord and ask for help there and I'll give it a look.
so im updating my texture pack that i have already made. The custom items work when i change the [pack name]/assets/minecraft to something other than minecraft but when i do that all of my other textures like my inventory and normal retectured items are now not working. when i change it back to minecraft all those work but the custom item textures dont. I was wondering if you knew why this is happening and maybe how to fix it?
To retexture vanilla Minecraft things you put the files in the minecraft folder. (The idea is you are overwriting the texture so it uses yours instead)... But for custom items you wanna be in your own folder. So just do both.
@@WASDBuildTeam OHHHHHH THAT MAKES SENSE TYSM your def getting a sub from me! I can't wait for an updated custom blocks tut. I never could find any until I saw you made one (I thought custom blocks were impossible) . I can't wait to add them when you make the tut! :3 tysm again!!!
@ lmao. I’ve been thinking of ways for custom blocks but I just can’t figure out in my head how to track a block and tell if it’s supposed to be the custom one or not and all that complicated stuff so I haven’t even tried yet- I like to think about things like that in my day to day life and if I can figure a working way out I test it lol
for some reason I can't get it to load my textures onto the model. Do you have tips for block type items that are placed on the ground vs the handheld item you used in your tutorial?
@heycaturdaysun this tutorial will only load the model for items. Blocks currently can't have custom models and so workarounds are needed. Which is why I have a different tutorial for custom blocks (which is currently outdated)
hello, thnkyou for the tutorial. How about the "overrides": what is the right format for that? like this, {"predicate": {"custom_model_data":1}, "model": "item/tools/fire/hoe"}, {"predicate": {"custom_model_data":2}, "model": "item/tools/pumpkin/hoe"} because may texturepack is not working because of overides
@callmejmox8982 you don't really need to use custom model data unless you have a really good reason to. Just make multiple item model definitions instead... If you really want to though, join my discord and I can share an example
I'm having troubles getting the texture onto my model. The model spawns just fine, but with the missing textures purple and black. I have the texture in the folder as a png right from blockbench but even when I reload the resource pack it doesn't change the texture. They're all named appropriatedly i.e: iron_permit.json (BlockBench model exported as a .json) that has the iron_permit.png (texture, tried it both with and without the .png in the name besides the file type), then there's gold and diamond ones respectively, they have an identical model but are appropriately named based on the tier. I made sure to use generated and not generic in the item .json, but I'm unsure why the texture isn't working, as I did follow your steps exactly. Otherwise this was really informative and the 9th tutorial I've tried that /actually/ gave me results because all the others ended up being outdated or didn't include info for BlockBench models, so at least I've finally got the model spawning in! Just missing the textures TwT
@ I figured it out by downloading someone elses tutorial example. I just added an atlases folder inside my namespace folder, then a block.json file inside that and it cleared everything up. Images show now. blocks.json { "sources": [ { "type": "directory", "source": "custom", "prefix": "custom/" } ] } custom is the folder name inside my textures folder. Hope this helps someone else as well
can i add a custom NBT in the custom sword? i´m sorry if you explain it in the video but i am a spnish speaker so i don´t know a lot of english )= (i didn´t use the translator for the comment, sorry :c)
and I want to know, how can I make custom item code. previously I try this code "/give @p minecraft:nether_star{CustomModelData:12345,display:{Name:'{"text":"Thunder Star","color":"gold","italic":false}'}} 1" But It wasn't working. What is the problem?
I know comments get overlooked pretty easily but I was hoping someone could help me out on this problem because I haven't been able to find a solution so far. I'm trying to make a custom craft with a custom item being used in the craft. (It's a smelters pickaxe and uses a custom model I've made for a steel ingot). The issue is, using the generator provided, it doesn't give area for a custom item as such to be used. I was just wondering how I could check for a custom item in the crafting bench. Thanks if anyone can help!
Hey im trying to solve problem with my spigot plugin. I wanted to do custom item model for my custom item but the problem is that spigot 1.21.4 doesnt support strings or int when setting the custommodeldata. Maybe u have any idea how to make it work with custom made items on spigot? When i give myself for example: fermented_spider_eye with my model data "life_crystal" it works, but how to make my plugin respect the "life_crystal" model item value?
hi, I have a quite important question: I created the texture, imported everything, refreshed it many times, checked whether the datapack was enabled, checked whether I had made any typos in the code and everything was correct, but the texture is still not loading. why is this happening? ps. If you help, I will subscribe
@ Join my discord and ask for help there, I should be able to help you figure it out. From the sound of it your 3d model's texture paths are incorrect.
Is there any data pack I need to download for it to work ? I been using "custom roleplay data" but the /trigger requires a value. It's the new way of doing this, there isn't a value to input. How can I get those custom item in survival ?
I tried the Block tutorial, and can’t figure it out. I tried it both on older versions (1.20) and new versions (1.20.6, 1.21, 1.21.4), what’s different? Side note: Is it possible to make a 3D Model with Transparency on non-transparent blocks? Im hoping it’s possible, but doubt it.
@@WASDBuildTeam Okay, I’ll figure something out. If you don’t mind answering, how do you setup interactions with the Machines data pack Sifter and similar machines from the data pack? Im bad at making Datapacks and am figuring it out as I go
I'm not looking for members, but thanks for being interested in joining! Currently a 1 man team is exactly what I'm wanting, as I lead an actual large team for my full-time job.
@@WASDBuildTeam I think if both files could be merged, datapacks would be taken more seriously as mods, really vanilla mods, it's a bit tedious to have to install resorcepacks, especially on multiplayer servers.
@@protn-ct1ms i use aternos server but im pretty sure it works with others. You can force a resource pack. also if its single player and uploading a world you can zip it and put it in the world folder so they have the texture pack when they open the world
Bad English but i like to say something , i done it like that and it diddent work so i changed it and got it working .If ssomebody can explaine it to me maybe ? thx ^^ :{ "type": "minecraft:crafting_shaped", "category": "misc", "pattern": [ " C ", "C C", " C " ], "key": { "C": "minecraft:copper_ingot" }, "result": { "id": "minecraft:copper_ingot", "count": 10, "components": { "minecraft:item_model": "minecraft:copper_coin", "minecraft:item_name": "{\"color\":\"dark_purple\",\"text\":\"Copper Coin\"}" } } }
at 12:19 I got it to give me the 3d textureless box but I cant get it to give me the plane which means my texture isnt going on. how did you manage to get this?
that was great now all now i know how to make a custom item but how do i for example make it naturally generate in a chest lets say, can you make a tutorial for that if you know how to do that
What you are looking for are Chest Loot Tables. It is pretty straightforward. Might be worth looking at my Moar Rings datapack, as it does basically what you are looking for.
Hey, seems I made one derp...
At the part where I talk about the parent models, the default Minecraft item is "item/generated", not "item/generic".
There are also a lot of other possible parent models, so definitely check out the vanilla Minecraft model you are wanting to base your custom model on to get an idea of which one to use!
I'm trying to add another 2d item, but the texture won't load. could I have some help? pls reply
@Qmatix75-w8w Feel free to ask on the discord.
To add a second 2d item you just repeat all the steps. So a new item model definition and item model, and new texture
@@WASDBuildTeam I did, but the textures still don't load. It only works for the first item.
This was so helpful! I was so upset when my resource pack stopped working but now I can fix it and have my hats and cardboard roll back. Thank you so much!
You helped me make my first custom datapack with custom swords. unfortunately i dont have it anymore, well only partly but this video gives me the motivation to recreate it
Good luck!
@@WASDBuildTeam Thanks!
Thank you SOOOOO MUCH! I was making a mod and going INSANE from this new stuff
Thank you for making this video. It helped me out a lot!
Thank you for making these videos!
if anyone want to make a custom fishing rod its item/handheld_rod
for real, you deserved more followers for what you doing. +1 sub
oh btw by using the consumable nbt thingy you can track usage of any item
@@Kobi-tx9yq indeed
@@WASDBuildTeam omg i just tried following made 1 spelling mistake and got stuck for 30 mins
Great video! i had some road block but i was able to fix it! you should show how to implement animation and custom data like attack damage and such
@craftal9935 those are both exactly the same as older versions so I didn't feel the need. And the tutorial is already super long
Really loved this video :D
Especially liked the bit at the end with the datapack stuff
Even the parts you didn't go into as much detail on felt like there was enough information to know where to look for it/how to mess around with things to figure it out myself
my 3d model is just purple and black the texture is not loading:(
Hey this is something I've struggled with, could you make a tutorial on how to add custom music discs, (with custom images for the texture).
This tutorial covers how to do the item’s textures.
@WASDBuildTeam Yeah, I got that far, but the datapack side of the music disc's is really confusing.
@@WASDBuildTeam its somewhat challenging because the datapack has to handle creating the new discs items, and then the resource pack has to somehow apply the new textures and also sounds, because for some reason datapacks can't do sound.
@@timmbobb I don't think the textures should be tricky, those are just controlled by the item_model component so it doesn't matter what the base item is.
I do agree that the music disc part is confusing. Iirc, I helped someone with it on my Discord a while back.
@@WASDBuildTeam Yeah, I was trying to base mine off of someone else's pack, but it was from an older version and it used a lot of .mcfunction files which i didn't understand a lot of. I thought I could just put a item model component at the same place the jukebox playable one was, but for some reason that breaks it.
It took me untill 3:58 to see you modified the scale of the mobs in the background for no reason
Can you help me please? If I put the parent generic instead of handheld it doesn't work. Because I dont want other items than swords to be held so strangly. Thanks!
try "generated"... seems I made a derp
He is back
Back again
Guess whos back
Do cool video :-) Van you do more tutorials for Minecraft 1.21.4
Very cool! The new changes seem to make things a lot simpler! I am following along but I'm struggling with getting the blockbench model/texture to load. Is there a way to see what errors occured if a model/texture failed to load? Like if I've got the path structure incorrect or something?
@JohnnySix I don't believe so.
You could join my discord and I'll give it a look though.
@@WASDBuildTeam will do! Merry Christmas btw! :D
bro your the goat fr
Would a totem be considered handheld? as well as food items, etc.?
Those are all "generated"
@@WASDBuildTeam thanks! love the Zelda music btw!
Hi, im trying to add a new item, that doenst have a texture at all, its just a consumable orange dye renamed to like something like candy, so i skipeed to the recipes part and idk how to i give myself the recipe for that as it not appear in the recipes list, Its probaly because you had to define a lot of things on the other parts of the video, but that was because you wanted a custom model & texture, I cant have that on my server because of my geyser players, the would not see the texture and when i found the solution its behind a pay wall ( itemsadder ) , Im really trying to give all my player the best experience, even in the last details, Like just crafting a candy and eat it, Soo, if you could give some help pls
@@Kayo77477 I did cover that in the tutorial.
Just need to do /recipe give (and then the recipe)
Um just a quick question, how do you make it so that a item eg, a sword changes texture or model wih diminishing durability. cause i was thinking of making a cookie sword that heals you and the Texture changes depending on how much durability is left.
@nictrix23 I'm certain you could do that in the Item Model Definition... how, I don't actually know as I haven't dove into that myself.
it dosnt work and i dont know why.. pls help.
@@akuma_13_wolfsblood if you join my discord I can help you spot the issue
Thanks for this tutorial, it helped to save a lot of time. But unfortunately i couldn't figure out how to deal with complex animated items like bows, fishing rods, etc. Previous scheme with predicate and custom_model_data just don't work
@demanynamed yeah, for those you 100% should check how the vanilla game handles though.
Just open the .jar file and find the item model definitions the game has for those items, it ends up being extremely straightforward
@WASDBuildTeam thanks, just thought about it, looks like, it's datamining time )
how would you go about displaying different models for in the inventory and for holding? also ty for making this 1.21.4 changed so much and i was smashing my keyboard lol
I haven't looked into how to do that, but I know some vanilla items use it, like a Spyglass or Tridents, so look at one of those item model definitions
@@WASDBuildTeam ahhh yeah i forgot about those it ended up being pretty simple ty for the idea!
thanks for doing this! would you be able to add custom mobs and blocks using datapacks? I know its possible just wanted to see it in new versions. Keep up the great work!
Blocks I did an old tutorial on, gonna make a new one at some point. Mobs aren't actually doable unless you wanna fully make your own using a tool like Animated Java...
I won't be making a tutorial on custom mobs
What about full blocks?? The closest thing I did was model a block using BlockBench, then put it on an item frame. No hit box or functionality, though... :(
@AntiGameBoy that is basically the current method for blocks. I have a tutorial on it you should give a watch
18:48 I have a problem in this step. The custom name I want to give to my potion doesn't show up.
hey, great video by the way
just wondering if you know a way/if its possible to make a crafting recipe off crafted items
(ex: i have a custom shard under mc:echo_shard and custom stick under mc:stick, but i dont know how to use those to make a separate recipe that requires these custom items)
You cannot, unfortunately.
@@WASDBuildTeam alright. do you know if there's any alternatives
@thePotat._. your only option would be to create your own method of a recipe... such as create a custom crafting table or use drop crafting (throwing items on the ground).
For some reason my texture photo doesn't work, its still a black and pink plane when i use the command
@serenitywalsh3582 join my discord and ask for help there
either im going crazy or the mobs in the background are significally bigger than they used to be
You are going crazy :P
Now reality can be whatever i want (in minecraft)
Just to be sure, you need both a datapack and resource pack for it to work?
@Fizzeapparentlyexists yes, datapack and resource pack
Is there a problem with using a naming a resource pack with a underscore like this_that? That is the only thing i did different from your tutorial and the sword shows as a block instead of a plane.
That would be the correct way to name things, so there must be another issue. Definitely join my discord and ask for help there and I'll give it a look.
so im updating my texture pack that i have already made. The custom items work when i change the [pack name]/assets/minecraft to something other than minecraft but when i do that all of my other textures like my inventory and normal retectured items are now not working. when i change it back to minecraft all those work but the custom item textures dont. I was wondering if you knew why this is happening and maybe how to fix it?
To retexture vanilla Minecraft things you put the files in the minecraft folder. (The idea is you are overwriting the texture so it uses yours instead)...
But for custom items you wanna be in your own folder.
So just do both.
@@WASDBuildTeam OHHHHHH THAT MAKES SENSE TYSM your def getting a sub from me! I can't wait for an updated custom blocks tut. I never could find any until I saw you made one (I thought custom blocks were impossible) . I can't wait to add them when you make the tut! :3 tysm again!!!
@@ItsPlanet_Aurora Well, custom blocks are impossible, but we can pretend they aren't xD
That is pretty much the tutorial in a nutshell
@ lmao. I’ve been thinking of ways for custom blocks but I just can’t figure out in my head how to track a block and tell if it’s supposed to be the custom one or not and all that complicated stuff so I haven’t even tried yet- I like to think about things like that in my day to day life and if I can figure a working way out I test it lol
@@ItsPlanet_Aurora I just realized you are a different person than the one who commented on my Custom Blocks tutorial.
Where can I find a way to make a custom recipe based off of custom items?
(e.g. a saffire sword made from saffires, added in with a datapack)
Could there for example be a way to give such an item a custom ID?
@@makiskijken4092 you can't use custom ingredients currently.
@@WASDBuildTeam nahhhhhhh saad
thanks anyways
for some reason I can't get it to load my textures onto the model. Do you have tips for block type items that are placed on the ground vs the handheld item you used in your tutorial?
@heycaturdaysun this tutorial will only load the model for items. Blocks currently can't have custom models and so workarounds are needed.
Which is why I have a different tutorial for custom blocks (which is currently outdated)
hello, thnkyou for the tutorial.
How about the "overrides": what is the right format for that? like this,
{"predicate": {"custom_model_data":1}, "model": "item/tools/fire/hoe"},
{"predicate": {"custom_model_data":2}, "model": "item/tools/pumpkin/hoe"}
because may texturepack is not working because of overides
hopefully you can create a tutorial for overides texturepack
@callmejmox8982 you don't really need to use custom model data unless you have a really good reason to. Just make multiple item model definitions instead...
If you really want to though, join my discord and I can share an example
@@WASDBuildTeam oh okay thnkyou so much
I'm having troubles getting the texture onto my model. The model spawns just fine, but with the missing textures purple and black. I have the texture in the folder as a png right from blockbench but even when I reload the resource pack it doesn't change the texture.
They're all named appropriatedly i.e: iron_permit.json (BlockBench model exported as a .json) that has the iron_permit.png (texture, tried it both with and without the .png in the name besides the file type), then there's gold and diamond ones respectively, they have an identical model but are appropriately named based on the tier. I made sure to use generated and not generic in the item .json, but I'm unsure why the texture isn't working, as I did follow your steps exactly.
Otherwise this was really informative and the 9th tutorial I've tried that /actually/ gave me results because all the others ended up being outdated or didn't include info for BlockBench models, so at least I've finally got the model spawning in! Just missing the textures TwT
Hmm, join my discord and ask for help there. I'm unsure what the issue is based on your comment.
Can get texture working either. Not sure how it would work as nothing is linking to the texture folder... I dont get it
@ Same for you, please join my discord and ask there. I can't really help in a RUclips comment
@ I figured it out by downloading someone elses tutorial example. I just added an atlases folder inside my namespace folder, then a block.json file inside that and it cleared everything up. Images show now.
blocks.json
{
"sources": [
{
"type": "directory",
"source": "custom",
"prefix": "custom/"
}
]
}
custom is the folder name inside my textures folder. Hope this helps someone else as well
What I havent figured out is getting it to work on a Paper server though. Seems as though paper isnt fixed up enough yet for the changes.
Hey the music at step 6 just gives me some severe deja vu, Does someone know the name to it?
@OK.Yes.Definitely every song I used is from the Legend of Zelda
@@WASDBuildTeam oh yeah i remember, thanks for answering btw.
its from link to the past
Is there a way to integrate the textures into the datapack? Or is it mandatory to use a texturepack?
@@makiskijken4092 they have to be separate unfortunately
with the changes with 1.21.4 has it become easier to add custom blocks?
Not really any change there.
can i add a custom NBT in the custom sword?
i´m sorry if you explain it in the video but i am a spnish speaker so i don´t know a lot of english )=
(i didn´t use the translator for the comment, sorry :c)
@@ImExelot I did explain it in the video
@WASDBuildTeam okok, thank you
my texture pack doesn't work can you help me please?
Can I add this datapack to my realms server? The server is already created and I want to add this datapack.
and I want to know, how can I make custom item code. previously I try this code "/give @p minecraft:nether_star{CustomModelData:12345,display:{Name:'{"text":"Thunder Star","color":"gold","italic":false}'}} 1" But It wasn't working. What is the problem?
@@BinBib-j7t you can add datapacks to Realms, yes.
As for your give command issue, that is covered at the start of the tutorial.
I know comments get overlooked pretty easily but I was hoping someone could help me out on this problem because I haven't been able to find a solution so far.
I'm trying to make a custom craft with a custom item being used in the craft. (It's a smelters pickaxe and uses a custom model I've made for a steel ingot). The issue is, using the generator provided, it doesn't give area for a custom item as such to be used. I was just wondering how I could check for a custom item in the crafting bench. Thanks if anyone can help!
@@tek1in775 I think I already answered this on the discord, but you used custom items as ingredients
Hey im trying to solve problem with my spigot plugin. I wanted to do custom item model for my custom item but the problem is that spigot 1.21.4 doesnt support strings or int when setting the custommodeldata. Maybe u have any idea how to make it work with custom made items on spigot?
When i give myself for example: fermented_spider_eye with my model data "life_crystal" it works, but how to make my plugin respect the "life_crystal" model item value?
@@soap8238 I can't say I know anything about Spigot Plugins... but maybe set the item_model instead of the CMD, so you can follow this tutorial?
hi, I have a quite important question: I created the texture, imported everything, refreshed it many times, checked whether the datapack was enabled, checked whether I had made any typos in the code and everything was correct, but the texture is still not loading. why is this happening?
ps. If you help, I will subscribe
update: the 2D sword and 3D model work, but the 3D texture won't load :(
@ Join my discord and ask for help there, I should be able to help you figure it out. From the sound of it your 3d model's texture paths are incorrect.
Why your item was 3d and magically turn to 2d?
Is the /trigger command with the number doesn't work anymore ? Since we can't use /give command in survival
@@slendervexstain4670 it still works exactly the same as it used to
Is there any data pack I need to download for it to work ? I been using "custom roleplay data" but the /trigger requires a value. It's the new way of doing this, there isn't a value to input. How can I get those custom item in survival ?
@@slendervexstain4670 that would be a question to ask whoever made it.
The value that /trigger is wanting is a number
does anyone know how I could make a totem that kills the player that attacked the player with the totem?
I believe
/execute on attacker
@@WASDBuildTeam I'm sorry if this is annyoing, but can walk me through a bit? I'm new to messing around with mc datapacks, mods, etc.
@@Shdwdrgn87 join my discord and ask for help there
ive tried but i cant get past part 3, it doent show as a panel
Feel free to join my discord and ask help there, I'll give it a look.
@@WASDBuildTeam i dont use discord, nor do i plan to.
@ Okay, well good luck then. I can't help over RUclips comments
I tried the Block tutorial, and can’t figure it out. I tried it both on older versions (1.20) and new versions (1.20.6, 1.21, 1.21.4), what’s different?
Side note: Is it possible to make a 3D Model with Transparency on non-transparent blocks? Im hoping it’s possible, but doubt it.
That tutorial broke in 1.20.5 due to the change from NBT to Components. It would work in 1.20 though
@@WASDBuildTeam Okay, I’ll figure something out. If you don’t mind answering, how do you setup interactions with the Machines data pack Sifter and similar machines from the data pack? Im bad at making Datapacks and am figuring it out as I go
is the pack format the same for texture and data packs?
@HollowMythology-eu7hz no, they are different numbers. Check the wiki for what they should both be.
i have the model but it dosent work need help pleeas
Feel free to join my discord and I can help you out. Probably just have a typo somewhere.
what about animated items?
Those work exactly the same, except for the texture. You can just look at how vanilla textures work for animations to easily get a grasp of it.
Don't know if this is possible but, I am a new mod developer. I was wondering if I could join the team?
I'm not looking for members, but thanks for being interested in joining!
Currently a 1 man team is exactly what I'm wanting, as I lead an actual large team for my full-time job.
is there a easy way to do it with crossbow?
@orzech-u9n not exactly easy, no.
Check out my resource pack for how I did my Moar Crossbows. It is kinda a pain
Thx
hopefully mojang will add custom textures in datapacks :(
It would be nice if they combined them, yeah. But needing two files really isn't that bad.
@@WASDBuildTeam I think if both files could be merged, datapacks would be taken more seriously as mods, really vanilla mods, it's a bit tedious to have to install resorcepacks, especially on multiplayer servers.
@@protn-ct1ms totally agree
@@protn-ct1ms i use aternos server but im pretty sure it works with others. You can force a resource pack. also if its single player and uploading a world you can zip it and put it in the world folder so they have the texture pack when they open the world
that is CIT in vanilla
how do I create a .json file?
@PeterspeederYT rename the extension of a .txt file to .json
Oh I got it now
does the file have to be zip? and if so, how can I do this?
It does not need to be a zip
Good video but my god the music is annoying and too loud
is this possible to do it with Elytras?
Yes, but this tutorial would only cover the Elytra item. You can using a different method do custom worn Elytra (and armor).
So it wouldn’t work for the custom elytra ?
@pippslays This tutorial doesn't cover how to do it. An Elytra is both an item, and an armor model. This only covers the item part.
@@WASDBuildTeam Would you ever be willing to do one?
@pippslays it is on my list. Idk when though
Bad English but i like to say something , i done it like that and it diddent work so i changed it and got it working .If ssomebody can explaine it to me maybe ? thx ^^ :{
"type": "minecraft:crafting_shaped",
"category": "misc",
"pattern": [
" C ",
"C C",
" C "
],
"key": {
"C": "minecraft:copper_ingot"
},
"result": {
"id": "minecraft:copper_ingot",
"count": 10,
"components": {
"minecraft:item_model": "minecraft:copper_coin",
"minecraft:item_name": "{\"color\":\"dark_purple\",\"text\":\"Copper Coin\"}"
}
}
}
at 12:19 I got it to give me the 3d textureless box but I cant get it to give me the plane which means my texture isnt going on. how did you manage to get this?
That is what the tutorial was about. Feel free to join my discord though and I can give what you have a look.
Had the same issue, i wrote "tutorial/custom_sword" instead of "tutorial:item/custom_sword"
Didn't work for me 😭
@PeterspeederYT you can join my discord and ask for help there
Oh i'm f#$ked in a whole other level not even the tutorial resource pack is working and i'm typing the command correctly.
You can join my discord and submit a help request
that was great now all now i know how to make a custom item but how do i for example make it naturally generate in a chest lets say, can you make a tutorial for that if you know how to do that
What you are looking for are Chest Loot Tables. It is pretty straightforward. Might be worth looking at my Moar Rings datapack, as it does basically what you are looking for.
u can make vidio pls how to make custom armor.chaestpalent,boots.tnt.and more and what do with u skyblox
Stop lie
??? wdym? their not lying????