How to add Custom Items in Minecraft 1.21.4 (Datapack Tutorial)

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  • Опубликовано: 26 дек 2024

Комментарии • 40

  • @nictrix23
    @nictrix23 4 дня назад +9

    You helped me make my first custom datapack with custom swords. unfortunately i dont have it anymore, well only partly but this video gives me the motivation to recreate it

  • @AngelMartinez-gk2in
    @AngelMartinez-gk2in 4 дня назад +3

    He is back

  • @craftal9935
    @craftal9935 3 дня назад +1

    Great video! i had some road block but i was able to fix it! you should show how to implement animation and custom data like attack damage and such

    • @WASDBuildTeam
      @WASDBuildTeam  3 дня назад

      @craftal9935 those are both exactly the same as older versions so I didn't feel the need. And the tutorial is already super long

  • @drgabi18
    @drgabi18 3 дня назад

    It took me untill 3:58 to see you modified the scale of the mobs in the background for no reason

  • @XFYADXYT1
    @XFYADXYT1 День назад

    u can make vidio pls how to make custom armor.chaestpalent,boots.tnt.and more and what do with u skyblox

  • @nictrix23
    @nictrix23 3 дня назад

    Um just a quick question, how do you make it so that a item eg, a sword changes texture or model wih diminishing durability. cause i was thinking of making a cookie sword that heals you and the Texture changes depending on how much durability is left.

    • @WASDBuildTeam
      @WASDBuildTeam  3 дня назад

      @nictrix23 I'm certain you could do that in the Item Model Definition... how, I don't actually know as I haven't dove into that myself.

  • @JohnnySix
    @JohnnySix 2 дня назад

    Very cool! The new changes seem to make things a lot simpler! I am following along but I'm struggling with getting the blockbench model/texture to load. Is there a way to see what errors occured if a model/texture failed to load? Like if I've got the path structure incorrect or something?

    • @WASDBuildTeam
      @WASDBuildTeam  2 дня назад +1

      @JohnnySix I don't believe so.
      You could join my discord and I'll give it a look though.

    • @JohnnySix
      @JohnnySix День назад

      @@WASDBuildTeam will do! Merry Christmas btw! :D

  • @SylverViper
    @SylverViper 4 дня назад

    either im going crazy or the mobs in the background are significally bigger than they used to be

  • @slendervexstain4670
    @slendervexstain4670 День назад

    Is the /trigger command with the number doesn't work anymore ? Since we can't use /give command in survival

    • @WASDBuildTeam
      @WASDBuildTeam  День назад

      @@slendervexstain4670 it still works exactly the same as it used to

    • @slendervexstain4670
      @slendervexstain4670 День назад

      Is there any data pack I need to download for it to work ? I been using "custom roleplay data" but the /trigger requires a value. It's the new way of doing this, there isn't a value to input. How can I get those custom item in survival ?

    • @WASDBuildTeam
      @WASDBuildTeam  23 часа назад

      @@slendervexstain4670 that would be a question to ask whoever made it.
      The value that /trigger is wanting is a number

  • @kingianscott
    @kingianscott 3 дня назад

    at 12:19 I got it to give me the 3d textureless box but I cant get it to give me the plane which means my texture isnt going on. how did you manage to get this?

    • @WASDBuildTeam
      @WASDBuildTeam  3 дня назад

      That is what the tutorial was about. Feel free to join my discord though and I can give what you have a look.

  • @Kalphalus
    @Kalphalus 4 дня назад

    I tried the Block tutorial, and can’t figure it out. I tried it both on older versions (1.20) and new versions (1.20.6, 1.21, 1.21.4), what’s different?
    Side note: Is it possible to make a 3D Model with Transparency on non-transparent blocks? Im hoping it’s possible, but doubt it.

    • @WASDBuildTeam
      @WASDBuildTeam  4 дня назад

      That tutorial broke in 1.20.5 due to the change from NBT to Components. It would work in 1.20 though

    • @Kalphalus
      @Kalphalus 3 дня назад

      @@WASDBuildTeam Okay, I’ll figure something out. If you don’t mind answering, how do you setup interactions with the Machines data pack Sifter and similar machines from the data pack? Im bad at making Datapacks and am figuring it out as I go

  • @HollowMythology-eu7hz
    @HollowMythology-eu7hz День назад

    is the pack format the same for texture and data packs?

    • @WASDBuildTeam
      @WASDBuildTeam  23 часа назад

      @HollowMythology-eu7hz no, they are different numbers. Check the wiki for what they should both be.

  • @Fizzeapparentlyexists
    @Fizzeapparentlyexists День назад

    Now reality can be whatever i want (in minecraft)
    Just to be sure, you need both a datapack and resource pack for it to work?

    • @WASDBuildTeam
      @WASDBuildTeam  День назад

      @Fizzeapparentlyexists yes, datapack and resource pack

  • @Literally_Steve0
    @Literally_Steve0 День назад

    Don't know if this is possible but, I am a new mod developer. I was wondering if I could join the team?

    • @WASDBuildTeam
      @WASDBuildTeam  День назад

      I'm not looking for members, but thanks for being interested in joining!
      Currently a 1 man team is exactly what I'm wanting, as I lead an actual large team for my full-time job.

  • @D4RK-d2b
    @D4RK-d2b День назад

    that was great now all now i know how to make a custom item but how do i for example make it naturally generate in a chest lets say, can you make a tutorial for that if you know how to do that

    • @WASDBuildTeam
      @WASDBuildTeam  День назад

      What you are looking for are Chest Loot Tables. It is pretty straightforward. Might be worth looking at my Moar Rings datapack, as it does basically what you are looking for.

  • @protn-ct1ms
    @protn-ct1ms 4 дня назад

    hopefully mojang will add custom textures in datapacks :(

    • @WASDBuildTeam
      @WASDBuildTeam  4 дня назад

      It would be nice if they combined them, yeah. But needing two files really isn't that bad.

    • @protn-ct1ms
      @protn-ct1ms 3 дня назад

      @@WASDBuildTeam I think if both files could be merged, datapacks would be taken more seriously as mods, really vanilla mods, it's a bit tedious to have to install resorcepacks, especially on multiplayer servers.

    • @WASDBuildTeam
      @WASDBuildTeam  3 дня назад

      @@protn-ct1ms totally agree

  • @GiladThePro
    @GiladThePro 3 дня назад

    that is CIT in vanilla

  • @XFYADXYT1
    @XFYADXYT1 День назад

    Stop lie