A question about final part. Since Point Wrangle Prozesses Points simultaniously and we move Points in Order to make DOT Product equal 0 but neighbour Points are moving Independently also so that primitive centroids are moving. How you keep whole thing balanced?
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
Have you done any anamorphosis art? like slicing a pig head and only visable at a specific angle. it's easy by using some techniques, but there is always a need for more logical implementations like algorithm.🤔
Very insightful as always. Thank you.
Im one of those guys, who is missing our clever video. Hope you are good and happy new year to you!
A question about final part. Since Point Wrangle Prozesses Points simultaniously and we move Points in Order to make DOT Product equal 0 but neighbour Points are moving Independently also so that primitive centroids are moving. How you keep whole thing balanced?
Hi Horikawa, your work is excellent, I really appreciate it.
Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
thanks for detailed explanations.
how to group by normals ? or split planar peices . any ideas or psudo steps will help. huge thanks again.
Have you done any anamorphosis art? like slicing a pig head and only visable at a specific angle. it's easy by using some techniques, but there is always a need for more logical implementations like algorithm.🤔