Another hot one. I'm usually in your camp of doing bigger buckets at 256 but Rob told me to drop down to 128 on most of my stuff and really ends up saving me (on a single 3090) almost 30-40% in speeds on my work. Definitely takes pulling and pushing on values to find what works best, great overview.
bigger buckets can definitely be taxing on the memory! interesting balance between the bucket size vs potential Out of core memory use, but thank you for enjoying the overview. i hope this one serves well as a quick one to point users to within the community!
thank you! to answer, the specific RS version used is shown in every clip during the intro title card. C4D R21 as shown at the top bar of the program, and I use 497.29 Game Driver
Interesting. Personally, I use a threshold of 0.1 during development and 0.05 to 0.01 for final renders (good enough for RUclips). So far I have not encountered a scene where a smaller bucket size was faster than a larger one but I have had situations when I would need to reduce the bucket size for RS to render at all. Unless I missed it, you did not talk about RTX on or off. In my experience, RTX on is usually but not always faster.
those sample settings are pretty close, i'd still say! and obviously whatever works best for an individual is what i'd recommend. i just propose these as a starting point that should be decent compared to completely default settings. the bucket size topic is going to be very individual, will depend on users' scenes & their hardware i touch on the RTX setting in an upcoming tip about render interactivity. i turn ot on and off while working, but definitely always have it enabled for my final renders
Would you recommend using denoiser inside the redshift or maybe like after effects or smth, because im using Altus Dual and it not only removes some details but also takes ages!
i only like using Neat Video Denoiser in AE. none of the options in Redshift (for c4d) are temporally aware, that is, they don't analyze the data from frames before or after and so the result isn't as good for animation which is mainly how i work. so with that being said, i do not use any of the Redshift denoisers, and Altus Dual takes a long time because the 'Dual' mode means it renders the entire frame twice in the background, which is just far too inefficient for my needs personally. hope that info helps!!
Clearly compiled in one place and well explained. Love it.
Another hot one. I'm usually in your camp of doing bigger buckets at 256 but Rob told me to drop down to 128 on most of my stuff and really ends up saving me (on a single 3090) almost 30-40% in speeds on my work. Definitely takes pulling and pushing on values to find what works best, great overview.
bigger buckets can definitely be taxing on the memory! interesting balance between the bucket size vs potential Out of core memory use, but thank you for enjoying the overview. i hope this one serves well as a quick one to point users to within the community!
excellent analysis. briefly and succinctly!
This is so helpful! Thank you man. Keep it coming. Straight to the point, no BS. Love it.
Love it. Thanks Billy!
Thank you!
This saved me hours.
thank you Bro!
Nice one! Can you also list your version of redshift, c4d version and even your drivers?
thank you! to answer, the specific RS version used is shown in every clip during the intro title card. C4D R21 as shown at the top bar of the program, and I use 497.29 Game Driver
Interesting. Personally, I use a threshold of 0.1 during development and 0.05 to 0.01 for final renders (good enough for RUclips). So far I have not encountered a scene where a smaller bucket size was faster than a larger one but I have had situations when I would need to reduce the bucket size for RS to render at all.
Unless I missed it, you did not talk about RTX on or off. In my experience, RTX on is usually but not always faster.
those sample settings are pretty close, i'd still say! and obviously whatever works best for an individual is what i'd recommend. i just propose these as a starting point that should be decent compared to completely default settings. the bucket size topic is going to be very individual, will depend on users' scenes & their hardware
i touch on the RTX setting in an upcoming tip about render interactivity. i turn ot on and off while working, but definitely always have it enabled for my final renders
in my case RS render view is black. also the materials are black. what is the problem?
hey billy you got any secret weapon token paths?
Would you recommend using denoiser inside the redshift or maybe like after effects or smth, because im using Altus Dual and it not only removes some details but also takes ages!
i only like using Neat Video Denoiser in AE. none of the options in Redshift (for c4d) are temporally aware, that is, they don't analyze the data from frames before or after and so the result isn't as good for animation which is mainly how i work. so with that being said, i do not use any of the Redshift denoisers, and Altus Dual takes a long time because the 'Dual' mode means it renders the entire frame twice in the background, which is just far too inefficient for my needs personally. hope that info helps!!
@@gernge Thank you for the info!