I gave it a test before the event. I found that there wasn’t enough mill power to get power cards like Backjack and Rollback into GY and I really liked the Tears as interruption. I also found that it’s a lot harder to stabilise with Pure Paleo and blowout cards like Lightning storm hurt a lot more Pat from Team FYB
I know that Nessie searching Mothman is good, but is it worth just running Mothman and not bothering with Nessie so you don't run into the problem of milling out of order and having a dead Nessie?
Great question. Nessie is a Dark Aqua so if we mill it first we can fuse it with Tears to make either Kaleidoheart or Garura. Having the extra Aqua just helps us always have enough material to fuse whenever we mill a Tear Pat from Team FYB
Maybe Im just inexperienced but this deck is so difficult to play. Are there any recommendations you have to help with the deck? I played it at locals and didnt win a single game 😂
It can be quite difficult since you are mostly free styling off mills and it’s highly dependant on what traps you see in your opener. The most common play you can do is Paleo Marella sending Sulliek to search a Tearlament Kashtira and then fire it on your opponents turn. Your hoping to hit paleo traps, rise to full height to stall a turn/ protect your monsters from battle or rollbacks with powerful normal traps like Needlebug Nest to mill more and Karma Cannon to interact with your opponent. Combine that with traps you already have set or monsters like I:P and you just have to pick the right times to mill and flip them. You will occasionally also hit Tear cards to fuse into whatever you have available, whether it’s Kaleido for interaction or just random fusions to use as link or XYZ fodder later. The most important thing to do tho is make sure you chain your Paleos in GY to your traps, so u can build up XYZ and link material for the follow up turn. Hope this helps. Pat from Tean FYB
Any thoughts on Soldier Dragon Paleo, similar to joshua schmidts version?
I gave it a test before the event. I found that there wasn’t enough mill power to get power cards like Backjack and Rollback into GY and I really liked the Tears as interruption. I also found that it’s a lot harder to stabilise with Pure Paleo and blowout cards like Lightning storm hurt a lot more Pat from Team FYB
I know that Nessie searching Mothman is good, but is it worth just running Mothman and not bothering with Nessie so you don't run into the problem of milling out of order and having a dead Nessie?
Great question. Nessie is a Dark Aqua so if we mill it first we can fuse it with Tears to make either Kaleidoheart or Garura. Having the extra Aqua just helps us always have enough material to fuse whenever we mill a Tear Pat from Team FYB
Maybe Im just inexperienced but this deck is so difficult to play. Are there any recommendations you have to help with the deck? I played it at locals and didnt win a single game 😂
It can be quite difficult since you are mostly free styling off mills and it’s highly dependant on what traps you see in your opener. The most common play you can do is Paleo Marella sending Sulliek to search a Tearlament Kashtira and then fire it on your opponents turn. Your hoping to hit paleo traps, rise to full height to stall a turn/ protect your monsters from battle or rollbacks with powerful normal traps like Needlebug Nest to mill more and Karma Cannon to interact with your opponent. Combine that with traps you already have set or monsters like I:P and you just have to pick the right times to mill and flip them. You will occasionally also hit Tear cards to fuse into whatever you have available, whether it’s Kaleido for interaction or just random fusions to use as link or XYZ fodder later. The most important thing to do tho is make sure you chain your Paleos in GY to your traps, so u can build up XYZ and link material for the follow up turn. Hope this helps.
Pat from Tean FYB