Back to back board wipes still get me 😂. As players become more experienced, it is also important to try to recognize what type of deck your opponent has and to play accordingly rather than just playing "magic solitaire." For example, if going against a mono blue deck that likely has counterspells, you might want to wait until you have extra mana to play some cards or see if you can wait for an opening when they tap most of their mana. Or when playing against some black decks, save removal for Sheoldred or phyrexian obliterator
There's nothing you can do about that, the grand perspective is rock paper scissors, if you try to answer everything your strategy gets more vague, Your deck is countered by board wipes, and may only have a few answers or none at all
Exactly, I've started playing recently and I have a blue/ black deck build around shoeldred and card drawing.. unfortunately it works only if you get him Early, otherwise the Deck is quite useless tbh 😂
Different color, and color combinations, play very differently. Mono blue, or blue/white plays very differently than mono red or black/red. When making a new deck, or deck style, I like to play against spark a few times to get the feel of it -- then go ladder and make small (1 or 2 card) tweaks as needed. Good vid!
I just started a week ago and I would say the biggest thing I've been guilty of is mistake #8. While I was consciously trying to be mana efficient my plays would get outed because they'd know I've already played all my cards, and then they'd out my board and I'd have nothing left to recover with. Thankfully after playing a bit I don't make that mistake anymore. Also not using all of my lands so I can counter their plays with instants was a big thing I learned.
This is brilliant and exactly what I needed. Subscribed. I haven’t played mtg since I was a teen and got into arena a few days ago. I’ve got a dozen hours already and I’ve been getting stomped so hopefully this helps that change 😂
Thank you for these videos! Subscribed! I was introduced to the world of Magic through MTG Arena from last week. My friend thought the intro to Bloomburrow would be the right time - it worked. I’m a huge fan. I’m still making frequent mistakes and my win percentage is laughably low, but I’m loving the learning process. Thanks for all these videos for newcomers - it makes the whole process far less overwhelming. 😁
I would watch these videos about how the rules work a while ago on SCG. Perhaps an idea to redo those as they must be outdated by now. Judges corner it is called. Great stuff
I know what you mean, but it really isn't. If your first hand is almost unplayable, then playing a more reasonable hand with one card less is much better. And you never know what kind of hand your opponent kept either, so one piece of early interaction can often make them scoop.
Great idea. Have you seen any other guides on how to build decks? Do you feel there's any particular information that's missing? I can do a good general guide for beginners. I'll add it to my list.
I don't know if this helps, and obviously it doesn't apply to commander, or brawl. But I have always told beginning deck builders about the 20/20/20 rule. Just a guideline, but it does help. That means 20 lands, 20 creatures, 20 spells. And it's approximate but if you stick close to that you will find it a little easier to put decks together. Also, don't spread yourself too thin. Sometimes it's tempting to try to much, but typically a deck is better if it does one thing really well. Then play it against a variety of decks to find any glaring weaknesses and see if you can't tweak accordingly. And don't be discouraged by lopsided losses. Objectively consider if it wasn't just a bad draw against a good draw, because it happens and may make you change things that were fine. Last thing is to try to avoid dead card scenarios, like I really have to be blown away by auras (enchant creatures) in a competitive setting because if there are no creatures in play, that card has no possible use! Hope that helps
Just want to say that i recently played against several people cast spells bestowing vigilance to a creature, suffering from summoning sickness, until end of turn. Don't do this, please. And for some reason i find newer players struggling with "target player" and hurting themselves or their permanents maybe not realizing that you can direct that part of the spell toward me? Idk. I like a good game, do i appreciate these vids, i also would like to see more videos helping show ways to defend against a$$hole players that really think infinite combos on turn three are fun for anybody. 🤷
Thanks for your comments. The best way to defend against infinite combo decks is to recognise what the opponent is aiming for, anticipating how likely it is, and making sure you use removal or counterspells to stop the combo from happening when they try it. They tend to be decks that are terrible without the combo pieces.
@@gameschooldadMTG yes, I guess I'm asking for a video that shows the most common cards used in Infinite combos that seem innocent by themselves. Like a video on what to look for and maybe how many turns you might have after one piece hits the board
Though reading the cards only gets you so far. I just started arena (last played MTG in 2007 or so and back then we made our own interpretations of rules) and made a cheap mono blue jinn deck (after all bouncing and countering everything still works the same and this way I don't have to read every new ability. Also I am just pure evil I guess) and ran into some weird enchantment deck. They started and put down a 1 drop that gains +1/+1 counters everytime they played an enchantment. I let the next drop as well as I thought as long as I was countering any enchantment I would be good. Low and behold my surprise when they played an enchantment next turn and I countered as planned - just that those pesky one drops still got their ability triggers. However when I want to play a "return target blablabla to hand" card, I can't on the drop, whereas white has a "return spell to hand, draw a card" card. So I assumed that as long as the card is in the limbo of being dropped it just counted as a xyz-spell. So what do they count as when they are about to be dropped? Just spells or spell and e.g. creature at the same time? However why can't I use a "return target creature to hand card" like "fading hope" before it hits the board in the latter case while it still triggers abilities of other cards as if it were already deployed on the field?
Everything point you bring up here is covered in the video. Reading the cards and understanding the rules would help answer all of your questions. The 1-drop in the enchantment deck is Generous Visitor, which triggers the +1 counter on 'casting' an enchantment spell. This triggers before the enchantment resolves and hits the battlefield, so even if you counter the spell, it was still 'cast' and the trigger still resolves. You can't bounce a creature spell as it's being cast with Fading Hope because it isn't a creature until it resolves. That would be countering the spell. When a card is in your hand, it is referred to as a 'card', when it is in the process of being cast, it is called a 'spell' and when it is on the battlefield it is referred to as its type, e.g. 'creature'. I hope that helps to clarify the rules. It's fine to make up your own interpretation when you're playing between friends, but on Arena it's going to carry out the rules as intended and if you understand the nuances between different terms you'll find it much less frustrating.
@@gameschooldadMTG Thank you for the explanation. Perhaps I should change my language setting to English as the confusion seems to be coming from the German translation in which an enchantment is a "Verzauberung" and casting is "zaubern" (spell = Zauber) so the card text reads "wirkst" instead to probably avoid confusion, however this means something along the lines of "bring into effect", which read to me like it would have to hit the board and be, well, in effect. Thanks again for the clarification and explanation =) really enjoying your content as a pretty much total noob
If there is a thing i dont understand too much is blocking because the game chose with who i am going to block first like i have two or three 1/1 but for example one had double strike and i chose to block first with the 1/1 who do nothing and then with the other and the game rearrange the thing the one who is strong block first and die and then the one useless survive why ?
My most error was to invoke crearures before combat, and then I had all my mana tapped.. I've have learned that with the time.. Now my most common error is to not know exactly all about the card with a lot of text, and then I forgot some abilities (or can't be able to anticipate all about abilities that the opponent could resolve). That can make a lot of difference in endgame I think when the board is "closed".
Hi game school dad , I'm new to the game (very new) and just started playing and I found your content very useful i want to say thanks for it. Il But I have my concern that I want to play full free to play mode for some time now maybe 1 or 2 years I want to know that is it possible to do so in mtga and if yes then what deck or cards is the way to go
It's definitely possible to be entirely free to play. I didn't spend anything on the game in the first year or two and I didn't have any problems at all building a variety of decks. You have to be more selective with your use of wildcards, but it's not a big deal. The best deck types to use are the ones that tend to use fewer rare and mythic cards. There are some really good deck types in red and blue in particular that work pretty well without lots of rares.
I bought one thing (beginner's intro bundle?) but now get by fine just playing every 2-3 days for free. I do try to check the daily deals every day and refresh quests to 750 gold. I play a few limited games (sealed premium) to get enough gems for the mastery pass, then mostly buy packs, with regards to building your collection, the golden pack rewards means that buying packs is roughly equal to going 3-3 in limited.
There have been times when I've lost 7 times in a row due to bad luck or just horrible matchups. Is there any particular part that you feel is too complicated?
Just go mono blue, they can't bamboozle you if you don't let them play. Also just started out arena after having played some homebrew MTG as a child/teen 15+ years ago, have gotten to so far to silver in a couple of days with just one loss due to me not understanding some card interaction. (Probably should have lost more but most just quit if after the third counterspell turn in a row you still leave 2 mana open while holding a sneaky land ^^). It's also very cheap, got the required materials just from the fresh account booster and some reward booster packs from the lotr event after 2 days playing (probably could have gotten them even faster if I had spend my gold on packs instead of restarting the event over and over again to get cool new cards, only to discover afterwards that I can't use them in normal play)
Why would someone who thinks playing is a mistake, not worth bothering with, watch this video, let alone leave a comment. Certainly not someone that I would take advice from. Like, why bother indeed?
Back to back board wipes still get me 😂. As players become more experienced, it is also important to try to recognize what type of deck your opponent has and to play accordingly rather than just playing "magic solitaire." For example, if going against a mono blue deck that likely has counterspells, you might want to wait until you have extra mana to play some cards or see if you can wait for an opening when they tap most of their mana. Or when playing against some black decks, save removal for Sheoldred or phyrexian obliterator
There's nothing you can do about that, the grand perspective is rock paper scissors, if you try to answer everything your strategy gets more vague,
Your deck is countered by board wipes, and may only have a few answers or none at all
Exactly, I've started playing recently and I have a blue/ black deck build around shoeldred and card drawing.. unfortunately it works only if you get him Early, otherwise the Deck is quite useless tbh 😂
I understood everything and simultaneously nothing 😅
Great points! I've learned the "don't overextend" lesson the hard way a few times and have since adjusted my gameplay.
Different color, and color combinations, play very differently. Mono blue, or blue/white plays very differently than mono red or black/red. When making a new deck, or deck style, I like to play against spark a few times to get the feel of it -- then go ladder and make small (1 or 2 card) tweaks as needed. Good vid!
Best guide out there thx
Glad you think so!
I would even say, wait post combat to put your lands into play. Theres need to be a reason to cast spell or play land cards pre-combat.
That's a good point, unless you need the mana for something pre-combat or potentially mid-combat, lands can definitely wait until after combat too.
Landfall cards definitely taught me that one.
I just started a week ago and I would say the biggest thing I've been guilty of is mistake #8. While I was consciously trying to be mana efficient my plays would get outed because they'd know I've already played all my cards, and then they'd out my board and I'd have nothing left to recover with. Thankfully after playing a bit I don't make that mistake anymore. Also not using all of my lands so I can counter their plays with instants was a big thing I learned.
@@Kougaku if you're playing a deck with instants, you might often need to hold up mana to cast them at the latest possible moment.
This is brilliant and exactly what I needed. Subscribed.
I haven’t played mtg since I was a teen and got into arena a few days ago. I’ve got a dozen hours already and I’ve been getting stomped so hopefully this helps that change 😂
Getting stomped occasionally is definitely part of the whole experience! Hope you enjoy 👍
Thank you for these videos! Subscribed!
I was introduced to the world of Magic through MTG Arena from last week. My friend thought the intro to Bloomburrow would be the right time - it worked. I’m a huge fan. I’m still making frequent mistakes and my win percentage is laughably low, but I’m loving the learning process.
Thanks for all these videos for newcomers - it makes the whole process far less overwhelming. 😁
Glad I could help! There will be a learning curve to start with that includes many mistakes, but it's all part of the process!
I would watch these videos about how the rules work a while ago on SCG.
Perhaps an idea to redo those as they must be outdated by now.
Judges corner it is called. Great stuff
Personally i struggle most with mulligans, cause having to mulligans still feels like a guaranteed loss.
I know what you mean, but it really isn't. If your first hand is almost unplayable, then playing a more reasonable hand with one card less is much better. And you never know what kind of hand your opponent kept either, so one piece of early interaction can often make them scoop.
Video how to build decks. New player here and have bo clue how to build good decks. So many cards to choose from, it's overwhelming.
Great idea. Have you seen any other guides on how to build decks? Do you feel there's any particular information that's missing? I can do a good general guide for beginners. I'll add it to my list.
I don't know if this helps, and obviously it doesn't apply to commander, or brawl. But I have always told beginning deck builders about the 20/20/20 rule. Just a guideline, but it does help. That means 20 lands, 20 creatures, 20 spells. And it's approximate but if you stick close to that you will find it a little easier to put decks together. Also, don't spread yourself too thin. Sometimes it's tempting to try to much, but typically a deck is better if it does one thing really well. Then play it against a variety of decks to find any glaring weaknesses and see if you can't tweak accordingly. And don't be discouraged by lopsided losses. Objectively consider if it wasn't just a bad draw against a good draw, because it happens and may make you change things that were fine. Last thing is to try to avoid dead card scenarios, like I really have to be blown away by auras (enchant creatures) in a competitive setting because if there are no creatures in play, that card has no possible use! Hope that helps
i still come across a lot of players who make the mistake of dealing damage to my phyrexian vindicator
XD
Same with Phyrexian Obliterator! :)
7:50 Yup,life is a resource as we like to say at Friday Night Magic when i go play with the lads
This helped me get my first W👍
@@sloppybush3471 cool well done 👍
Just want to say that i recently played against several people cast spells bestowing vigilance to a creature, suffering from summoning sickness, until end of turn. Don't do this, please. And for some reason i find newer players struggling with "target player" and hurting themselves or their permanents maybe not realizing that you can direct that part of the spell toward me? Idk. I like a good game, do i appreciate these vids, i also would like to see more videos helping show ways to defend against a$$hole players that really think infinite combos on turn three are fun for anybody. 🤷
Thanks for your comments. The best way to defend against infinite combo decks is to recognise what the opponent is aiming for, anticipating how likely it is, and making sure you use removal or counterspells to stop the combo from happening when they try it. They tend to be decks that are terrible without the combo pieces.
@@gameschooldadMTG yes, I guess I'm asking for a video that shows the most common cards used in Infinite combos that seem innocent by themselves. Like a video on what to look for and maybe how many turns you might have after one piece hits the board
Though reading the cards only gets you so far. I just started arena (last played MTG in 2007 or so and back then we made our own interpretations of rules) and made a cheap mono blue jinn deck (after all bouncing and countering everything still works the same and this way I don't have to read every new ability. Also I am just pure evil I guess) and ran into some weird enchantment deck.
They started and put down a 1 drop that gains +1/+1 counters everytime they played an enchantment. I let the next drop as well as I thought as long as I was countering any enchantment I would be good. Low and behold my surprise when they played an enchantment next turn and I countered as planned - just that those pesky one drops still got their ability triggers. However when I want to play a "return target blablabla to hand" card, I can't on the drop, whereas white has a "return spell to hand, draw a card" card. So I assumed that as long as the card is in the limbo of being dropped it just counted as a xyz-spell.
So what do they count as when they are about to be dropped? Just spells or spell and e.g. creature at the same time? However why can't I use a "return target creature to hand card" like "fading hope" before it hits the board in the latter case while it still triggers abilities of other cards as if it were already deployed on the field?
Everything point you bring up here is covered in the video. Reading the cards and understanding the rules would help answer all of your questions.
The 1-drop in the enchantment deck is Generous Visitor, which triggers the +1 counter on 'casting' an enchantment spell. This triggers before the enchantment resolves and hits the battlefield, so even if you counter the spell, it was still 'cast' and the trigger still resolves.
You can't bounce a creature spell as it's being cast with Fading Hope because it isn't a creature until it resolves. That would be countering the spell. When a card is in your hand, it is referred to as a 'card', when it is in the process of being cast, it is called a 'spell' and when it is on the battlefield it is referred to as its type, e.g. 'creature'.
I hope that helps to clarify the rules. It's fine to make up your own interpretation when you're playing between friends, but on Arena it's going to carry out the rules as intended and if you understand the nuances between different terms you'll find it much less frustrating.
@@gameschooldadMTG Thank you for the explanation. Perhaps I should change my language setting to English as the confusion seems to be coming from the German translation in which an enchantment is a "Verzauberung" and casting is "zaubern" (spell = Zauber) so the card text reads "wirkst" instead to probably avoid confusion, however this means something along the lines of "bring into effect", which read to me like it would have to hit the board and be, well, in effect.
Thanks again for the clarification and explanation =) really enjoying your content as a pretty much total noob
very helpful tips!
Glad it was helpful!
If there is a thing i dont understand too much is blocking because the game chose with who i am going to block first like i have two or three 1/1 but for example one had double strike and i chose to block first with the 1/1 who do nothing and then with the other and the game rearrange the thing the one who is strong block first and die and then the one useless survive why ?
That's because when it comes to attacking and blocking, it's the attacking player that gets to decide the order of the blocking creatures.
@@gameschooldadMTGwhoaaa I didn't know about that now it make sense tnks bro appreciated
My most error was to invoke crearures before combat, and then I had all my mana tapped.. I've have learned that with the time..
Now my most common error is to not know exactly all about the card with a lot of text, and then I forgot some abilities (or can't be able to anticipate all about abilities that the opponent could resolve).
That can make a lot of difference in endgame I think when the board is "closed".
This game is amazing. They did a good job with mechanics and graphics. So much fun . Good job wizards!
Hi game school dad , I'm new to the game (very new) and just started playing and I found your content very useful i want to say thanks for it. Il
But I have my concern that I want to play full free to play mode for some time now maybe 1 or 2 years I want to know that is it possible to do so in mtga and if yes then what deck or cards is the way to go
It's definitely possible to be entirely free to play. I didn't spend anything on the game in the first year or two and I didn't have any problems at all building a variety of decks. You have to be more selective with your use of wildcards, but it's not a big deal. The best deck types to use are the ones that tend to use fewer rare and mythic cards. There are some really good deck types in red and blue in particular that work pretty well without lots of rares.
@@gameschooldadMTG thanks for the tips :p , can you make a video if possible on those decks and how to build it,
@@suspendedlgx7129 I will have some more videos on budget decks coming up shortly.
@@gameschooldadMTG yess sir 😃
I bought one thing (beginner's intro bundle?) but now get by fine just playing every 2-3 days for free. I do try to check the daily deals every day and refresh quests to 750 gold. I play a few limited games (sealed premium) to get enough gems for the mastery pass, then mostly buy packs, with regards to building your collection, the golden pack rewards means that buying packs is roughly equal to going 3-3 in limited.
If I have to mulligan I just conceade. Lol 😆
You'd be surprised how often a good hand of 6 is much better than an average hand of 7.
I used to do that, but I atleast see what the mulligan hand looks like first, now.
Pfft I make no mistake. Why do you think I'm here?
Been trying to get back into magic and I’ve lost 7 times in a row I’m about to uninstall. The game is too complicated now lol
There have been times when I've lost 7 times in a row due to bad luck or just horrible matchups. Is there any particular part that you feel is too complicated?
Just go mono blue, they can't bamboozle you if you don't let them play.
Also just started out arena after having played some homebrew MTG as a child/teen 15+ years ago, have gotten to so far to silver in a couple of days with just one loss due to me not understanding some card interaction. (Probably should have lost more but most just quit if after the third counterspell turn in a row you still leave 2 mana open while holding a sneaky land ^^). It's also very cheap, got the required materials just from the fresh account booster and some reward booster packs from the lotr event after 2 days playing (probably could have gotten them even faster if I had spend my gold on packs instead of restarting the event over and over again to get cool new cards, only to discover afterwards that I can't use them in normal play)
this game is absolute garbage
@@gake-p5k don't play it then, go for a walk and touch grass 😂
First mistake is playing in the first place. Don't bother.
Thanks 👍 Have a nice day
Why would someone who thinks playing is a mistake, not worth bothering with, watch this video, let alone leave a comment. Certainly not someone that I would take advice from. Like, why bother indeed?
@@HamSandwich-xk3om bold of you to assume they actually watched any of the video haha
Do you have any videos with general advice or rules about deck building?
I don't have one on general deckbuilding yet, but I've got a couple of recent ones on building Aggro decks and Reanimator decks specifically.