This is a year old but very timely now that Pyro is almost here. I'm glad I finally learned the difference between a quantum drive and a jump drive (which isn't much), and why there's a need for a jump drive when jump points are already naturally occurring phenomena.
I think finding a new jump point (or possibly reopening an old one) is the goal a lot of players, including me, have set for themselves. Something about pushing the boundaries is extremely intoxicating. I'm planning on going hunting for an "El Dorado" backdoor to a Vanduul system.
A ship moving 1/100th the speed of light from Earth to Mars would vary depending on the time of year. For good measure lets say it departed while posting this comment, it would take just under 21 hours. Not accounting for sides of the planets, air traffic control, weather, or a variety of other factors.
I looking forward to jumping between systems just to find new places, I normally don't explore much however mostly mining for me but to travel to new systems and find new ores or more places to find ore seems awesome.
Earth-Mars distance is cyclically between ~100 Gm (giga-meters) and ~400 Gm. Your math is pretty spot on that at 0.01c that's 9-37 hours. Assuming you only travel in the closest approach at 200 Gm or less, that's an 18 hour trip. Conjecture: Assuming higher speed burns more fuel, given the scarcity of and cost of quantum core fuel in those early years, they probably limited themselves to the closest approaches just to save on fuel. It seems like a reasonable starting point would be a constant acceleration to the midway point hitting peak speed of 0.01c, followed by a constant deceleration back to sun-synchronous velocity. The speed is low enough you can ignore relativistic effects but high enough you can ignore the small delta-V differences. *That would put the beginning-of-season Earth-Mars travel window at 36 hours shortening to as little as 18 hours at peak travel time 3 months later. Or more likely, maintaining something closer to 24-36 hours the entire season and electing to save on fuel or ship bulk goods at peak travel times.* You slipped in to saying 0.1c vs 0.01c in that video, by the way.
Ah didn't catch that, there was a point in the video were I intentionally said .1c, engine design advanced overtime so when I was talking about the Poseidon engines they were capable of .1c
one thing worth mentioning is although QT move at high "speed"(not the speed we use normally) but it works by bending space so things won't be affected by relativity
As I understand the wormhole-time travel thing, it's that a wormhole connects two points in spacetime. If the ends of the wormhole are light-years apart, that's an academic matter- it doesn't matter if the destination is in a different time, because the wormhole is the only way to get there, and the time jump reverses perfectly when you go the other way. The problem is when you surround one end of a wormhole with a warp drive, and fly it over to the other end. (That is, warp space until the mouths are in similar spacial coordinates) if the distance between the exits in realspace is less than the time differential of the bridge, you get feedback squeel.
Never heard about interspace before. Side note: I do believe there was some research that eliminated negative mass as a requirement from a warp drive (Alcubierre drive) but they still require a ridiculous amount of matter. Like a Jupiter sized.
Interspace is something which has come up more and more in discussions around Jump Points and has a lot to do with Regen. We'll likely hear more about it as we get closer to 4.0 and/or Jump Points proper
In the Expanse, it's the domain of Lovecraft's Ogdru Jahad. In Star Citizen, it could as easily be the deep void between stars (the domain of Lovecraft's Ogdru Hem). Interspace is a problematic phase of space-time which crops up as a result of misunderstanding the relationship between the three space dimensions we know and the fourth space dimension proposed to solve some of the inconsistencies arising from special and/or general relativity because it's unfamiliar and breaks or tears what we visualise in 3D. A Einstein-Rosen Bridge isn't necessarily a tunnel. Its simplest form is a spherical event horizon viewed from our perspective of three dimensions. Cross the event horizon and you're instantly wherever it opens up (maybe half-way across the Orion Spur) with the corresponding, spherical event horizon behind you. I suppose you could have more complex geometry where you have more of an event zone, than a horizon, and which could be shaped like a tunnel with the destination at the other end and any number of locations out the sides. The problem with falling out of these doesn't need any interspace in the sense of the Expanse or Lovecraft's Ogdru Jahad. Being dumped out where there's no star systems or wormhole access points, within range, would be certain death without getting lost in intraspace or inadvertently gobbled up by an Ogdru Jahad.
I believe it was a NASA personnel, Harold White..i think that was his name. He was proposing that the warp bubble would oscillate than be static which will lower the energy requirement. No idea how you came to that conclusion.
so quantanium particles do some weird shit and it rips a hole in space , honestly id believe it . its pinhole sized and only open to the size of a small neighborhood or even less when confronted with a machine that bends space , not too far fetched if you ask me considering black holes exist and those are terrifying and barley understandable , cig did a good job at making somthing so wild sound plausable , also good job on this paul lovin it
no the first step to a quantum jump is to fight the map for 5 minutes :P In all seriousness, good video topic. I wager we'll get a lot more lore as the game progresses.
Was literally just wondering if CiG was going to stick with jump drives or fold them into something else. Well played algorithm & nice job as always Paul o7!
It will be a interesting dynamic for smuggling when smugglers had to study the security patrol patterns of Jump gates or bribe border guards at jump gates to get their illicit cargo through.
I have to admit, I would love to see a progression in science at one point where they figure a way of portalable ftl travel for players and ships, perhaps finding a way to create a small temporary breach into a jump tunnel. That or make quantum travel faster, as I the current fastest average speed QD is the VK - 00 which is about 200,000,000m/s, and about 50,000,000 off of around the speed of light. That specific one admittedly does have a slower ramp up speed than say thr XL-1 which is a little bit slower at stable speed, but it would be fascinating if we can find a way as players to breach the light speed barrier with them, perhaps at thr cost of intense fuel consumption and risk to the ship.
I don't think we'll ever properly breach Light Speed, just circumvent it like with Jump Tunnels/ InterSpace, since CIG would rather ground the game in physics. and going true FTL is a giant physics nono
Jump Gates, think of them like paving over a dirt road. We don't know exactly what they do yet but we know they are built for jump points which are highly trafficked.
Artemis, you said it was first. I wonder if they launched more of them, and now there might be unconnected human colonies. Imagine new jump point connecting to one of them, so much that could be done with that. Anothe good video, thank you.
I hope CIG makes many Star Systems that are not discovered yet that are incredibly difficult to find the Jump Point to but will allow the new system discovered to be named after the discoverer. I understand most of these systems will not have many planets due to what's involved in making them and no cities or space stations. Hopefully new alien species and plants can be found though.
Nothing in wormhole theory says there has to be time travel involved. It may appear that you're traveling faster than light, because your time taken is much less than those who traveled 'the long way', but there's no reason it would affect time outright. Presuming the bridge within the wormhole is 'normal' space which just connects disparate locations, there wouldn't be any real time dilation for the traveler. Even an Alcubierre drive doesn't present the actual traveler with significant time dilation because the traveler is not in the warped spacetime, they are between one expanding and one contracting section of spacetime in a 'normal' area of spacetime.
> jump points aren't wormholes because they can't do time travel" I mean, if you want to get into the petty details, any sort of FTL permits for temporal shenanigans under our current understanding of physics. Apparently. Well, according to other people's understanding of physics at least, I sure as heck _don't_ understand it, mind refuses to parse the explanations about it. In any case, unrelated but I do wonder if theoretically speaking interspace could be directly used for a hyperdrive? Just form a breach into it, then maintain a bubble of realspace as you skim across instead of being locked to jump points. Unlikely to be relevant for player use anyways, but a fun thing to think about.
@@TheAstroHistorian it doesn't, but traversing a jump point does permit for going from A to B faster than light can through realspace. Albeit, the relatively stationary nature of jump points means the causality-violations possible with a more freestyle FTL method would be a lot harder and unlikely to happen.
This explanation requires no "math" but instead to point out that something traveling at near light speed (still the fastest speed known) through some other medium (warp or wormhole) only has the appearance of traveling through time. There is, for any two points in space, only a relative "now". That "now" may have a consequence that can alter how someone perceives something that happened in the "past" but the reality is that it's only an affect in that light stream. Let me explain. Say an observer on earth is looking at a far distant nebula. Light from that nebula has taken, let's say 100 years to reach terrestrial observers. If a ship goes through a jump point and causes a star in that nebula to form or go supernova and then returns.. they did NOT go into the past and cause that to happen. 100 years later the light will reach earth and the effect will be seen.. but there is still only a relativistic "now" between the two points. So this is where data transfer comes into play. If you have 100million credits to validate in a system hundreds of millions of light years away.. you aren't going to be sending that information via any sublight method. Hence the datarunners. That data, cargo, what have you.. needs to be physically transferred to the other system for validation. So this makes any kind of calculations on how long it "should" take someone to travel via a wormhole (that is purely Sci-Fi) irrelevant from it's onset. In short, we are not really dealing with any kind of time travel in SC.. only ways to link the relative "nows".
According to the theory of relativity, which is a cornerstone of modern physics, the speed of light is an absolute limit that cannot be exceeded. This means that it is impossible for any object or information to travel faster than the speed of light in a vacuum, which is approximately 299,792,458 meters per second. One reason for this is that as an object approaches the speed of light, its mass increases and the amount of energy required to accelerate it further becomes infinite. This is known as the relativistic mass increase and is described by the famous equation E=mc^2, where E is energy, m is mass, and c is the speed of light. This means that it would require an infinite amount of energy to accelerate an object to the speed of light, let alone exceed it. Another reason why faster-than-light travel is impossible is that it would violate causality, which is the principle that an effect must always follow its cause. If something were able to travel faster than the speed of light, it could theoretically travel back in time and cause events that have already happened, leading to paradoxes and inconsistencies. Furthermore, the cosmic speed limit imposed by the speed of light is supported by a vast amount of experimental evidence, including observations of the behavior of particles in particle accelerators, the behavior of light in interferometers, and the properties of astronomical phenomena such as supernovae and gravitational waves. Overall, while it is tempting to imagine the possibility of faster-than-light travel in science fiction, the fundamental principles of physics suggest that it is impossible in reality.
@@TheAstroHistorian While they are a popular concept in science fiction, the current understanding of physics suggests that wormholes are not a viable means of transportation for several reasons: Stability: Wormholes are inherently unstable and prone to collapse. They require the existence of exotic matter with negative energy density to stabilize them, but there is currently no experimental evidence to support the existence of such matter. Energy requirements: Even if exotic matter did exist, it would require an enormous amount of energy to create and maintain a wormhole. The energy requirements are so high that they are currently beyond our technological capabilities. Information paradox: If wormholes could allow for time travel, they would also create a paradox known as the information paradox. This paradox arises because time travel would allow for information to be sent back in time, potentially violating the laws of causality and creating inconsistencies in our understanding of the universe. The speed of light limit: Wormholes would also need to overcome the speed of light limit, which is a fundamental principle of physics. It is currently believed that nothing can travel faster than the speed of light, and even if wormholes could allow for faster-than-light travel, it would violate this principle. In summary, while the concept of wormholes is intriguing and popular in science fiction, they are not a viable means of transportation based on our current understanding of physics. The challenges of stability, energy requirements, the information paradox, and the speed of light limit make it unlikely that we will ever be able to use wormholes for travel or time travel.
@@TheAstroHistorian Inb4 there's like 12 MISC Endeavor's and 14 Starfarers parked at the former Ferron-Oretani jump point location spewing QF all over the damn place the day after CIG put the system in.
Wormholes are cool concepts, but can't really exist. Blackholes are not reeeeal holes, just solid steel ball bearings (star cores) that are denser than any surrounding space. Blackholes are essentially just natural gauss cannons that speed up matter to faster than the 'visual' light spectrum (in the the x-ray / gamma spectrum). For example, open a real star map & fins a 'fixed black hole & If you go far enough from their magnetic poles, you'll almost always find a nebula. :)
This is a year old but very timely now that Pyro is almost here. I'm glad I finally learned the difference between a quantum drive and a jump drive (which isn't much), and why there's a need for a jump drive when jump points are already naturally occurring phenomena.
I think finding a new jump point (or possibly reopening an old one) is the goal a lot of players, including me, have set for themselves. Something about pushing the boundaries is extremely intoxicating. I'm planning on going hunting for an "El Dorado" backdoor to a Vanduul system.
You might get torpedoed😂😂
Wait do...do those.. *exist*? CAN you do that???
A ship moving 1/100th the speed of light from Earth to Mars would vary depending on the time of year. For good measure lets say it departed while posting this comment, it would take just under 21 hours. Not accounting for sides of the planets, air traffic control, weather, or a variety of other factors.
I looking forward to jumping between systems just to find new places, I normally don't explore much however mostly mining for me but
to travel to new systems and find new ores or more places to find ore seems awesome.
Well investigated, well thought out, very well organized and presented. Top notch. Thank you!
Earth-Mars distance is cyclically between ~100 Gm (giga-meters) and ~400 Gm. Your math is pretty spot on that at 0.01c that's 9-37 hours. Assuming you only travel in the closest approach at 200 Gm or less, that's an 18 hour trip.
Conjecture: Assuming higher speed burns more fuel, given the scarcity of and cost of quantum core fuel in those early years, they probably limited themselves to the closest approaches just to save on fuel. It seems like a reasonable starting point would be a constant acceleration to the midway point hitting peak speed of 0.01c, followed by a constant deceleration back to sun-synchronous velocity. The speed is low enough you can ignore relativistic effects but high enough you can ignore the small delta-V differences.
*That would put the beginning-of-season Earth-Mars travel window at 36 hours shortening to as little as 18 hours at peak travel time 3 months later. Or more likely, maintaining something closer to 24-36 hours the entire season and electing to save on fuel or ship bulk goods at peak travel times.*
You slipped in to saying 0.1c vs 0.01c in that video, by the way.
Ah didn't catch that, there was a point in the video were I intentionally said .1c, engine design advanced overtime so when I was talking about the Poseidon engines they were capable of .1c
one thing worth mentioning is although QT move at high "speed"(not the speed we use normally) but it works by bending space so things won't be affected by relativity
This was so interesting i didn’t expect that star citizens lord was so large and detailed. Keep up the great work🎉
As I understand the wormhole-time travel thing, it's that a wormhole connects two points in spacetime. If the ends of the wormhole are light-years apart, that's an academic matter- it doesn't matter if the destination is in a different time, because the wormhole is the only way to get there, and the time jump reverses perfectly when you go the other way.
The problem is when you surround one end of a wormhole with a warp drive, and fly it over to the other end. (That is, warp space until the mouths are in similar spacial coordinates) if the distance between the exits in realspace is less than the time differential of the bridge, you get feedback squeel.
Never heard about interspace before.
Side note: I do believe there was some research that eliminated negative mass as a requirement from a warp drive (Alcubierre drive) but they still require a ridiculous amount of matter. Like a Jupiter sized.
Interspace is something which has come up more and more in discussions around Jump Points and has a lot to do with Regen. We'll likely hear more about it as we get closer to 4.0 and/or Jump Points proper
Definitely going to do some more reading on this, seems like a cool, if very out-there idea.
In the Expanse, it's the domain of Lovecraft's Ogdru Jahad. In Star Citizen, it could as easily be the deep void between stars (the domain of Lovecraft's Ogdru Hem). Interspace is a problematic phase of space-time which crops up as a result of misunderstanding the relationship between the three space dimensions we know and the fourth space dimension proposed to solve some of the inconsistencies arising from special and/or general relativity because it's unfamiliar and breaks or tears what we visualise in 3D.
A Einstein-Rosen Bridge isn't necessarily a tunnel. Its simplest form is a spherical event horizon viewed from our perspective of three dimensions. Cross the event horizon and you're instantly wherever it opens up (maybe half-way across the Orion Spur) with the corresponding, spherical event horizon behind you. I suppose you could have more complex geometry where you have more of an event zone, than a horizon, and which could be shaped like a tunnel with the destination at the other end and any number of locations out the sides. The problem with falling out of these doesn't need any interspace in the sense of the Expanse or Lovecraft's Ogdru Jahad.
Being dumped out where there's no star systems or wormhole access points, within range, would be certain death without getting lost in intraspace or inadvertently gobbled up by an Ogdru Jahad.
I think it had to do with the geometry of the ring or something.
I believe it was a NASA personnel, Harold White..i think that was his name. He was proposing that the warp bubble would oscillate than be static which will lower the energy requirement. No idea how you came to that conclusion.
This video was a lot more than I was expecting - very in depth and well researched! I'll have to give it another listen to take it all in :D
so quantanium particles do some weird shit and it rips a hole in space , honestly id believe it . its pinhole sized and only open to the size of a small neighborhood or even less when confronted with a machine that bends space , not too far fetched if you ask me considering black holes exist and those are terrifying and barley understandable , cig did a good job at making somthing so wild sound plausable , also good job on this paul lovin it
Fantastic video, Paul, really appreciated this one!
Another great one Paul! Thanks!
Such great videos to help me get through the days
Awesome work
no the first step to a quantum jump is to fight the map for 5 minutes :P
In all seriousness, good video topic. I wager we'll get a lot more lore as the game progresses.
Was literally just wondering if CiG was going to stick with jump drives or fold them into something else. Well played algorithm & nice job as always Paul o7!
Warping is like travelling through the nether in minecraft; a 1:8 ratio of distance between the Overworld and the Nether. lol
It will be a interesting dynamic for smuggling when smugglers had to study the security patrol patterns of Jump gates or bribe border guards at jump gates to get their illicit cargo through.
cannot wait for the next vid
I have to admit, I would love to see a progression in science at one point where they figure a way of portalable ftl travel for players and ships, perhaps finding a way to create a small temporary breach into a jump tunnel. That or make quantum travel faster, as I the current fastest average speed QD is the VK - 00 which is about 200,000,000m/s, and about 50,000,000 off of around the speed of light. That specific one admittedly does have a slower ramp up speed than say thr XL-1 which is a little bit slower at stable speed, but it would be fascinating if we can find a way as players to breach the light speed barrier with them, perhaps at thr cost of intense fuel consumption and risk to the ship.
I don't think we'll ever properly breach Light Speed, just circumvent it like with Jump Tunnels/ InterSpace, since CIG would rather ground the game in physics. and going true FTL is a giant physics nono
Nicely done. Keep going, please.
Awesome video. What are the large ring like gates in some of the concept art?
Jump Gates, think of them like paving over a dirt road. We don't know exactly what they do yet but we know they are built for jump points which are highly trafficked.
15:59 minecraft nether travel be like
Artemis, meet the Ogdru Hem!
LOL!
Thanks
Artemis, you said it was first. I wonder if they launched more of them, and now there might be unconnected human colonies. Imagine new jump point connecting to one of them, so much that could be done with that. Anothe good video, thank you.
I hope CIG makes many Star Systems that are not discovered yet that are incredibly difficult to find the Jump Point to but will allow the new system discovered to be named after the discoverer. I understand most of these systems will not have many planets due to what's involved in making them and no cities or space stations. Hopefully new alien species and plants can be found though.
I think Krell falls into the category, Its not even on the Ark Starmap! I do hope they do others that they don't even tell us about though.
Nothing in wormhole theory says there has to be time travel involved. It may appear that you're traveling faster than light, because your time taken is much less than those who traveled 'the long way', but there's no reason it would affect time outright. Presuming the bridge within the wormhole is 'normal' space which just connects disparate locations, there wouldn't be any real time dilation for the traveler.
Even an Alcubierre drive doesn't present the actual traveler with significant time dilation because the traveler is not in the warped spacetime, they are between one expanding and one contracting section of spacetime in a 'normal' area of spacetime.
Less of a chuck Yeager and more of a Doc brown😂😂😂😂😂😂😂
> jump points aren't wormholes because they can't do time travel"
I mean, if you want to get into the petty details, any sort of FTL permits for temporal shenanigans under our current understanding of physics. Apparently.
Well, according to other people's understanding of physics at least, I sure as heck _don't_ understand it, mind refuses to parse the explanations about it.
In any case, unrelated but I do wonder if theoretically speaking interspace could be directly used for a hyperdrive? Just form a breach into it, then maintain a bubble of realspace as you skim across instead of being locked to jump points.
Unlikely to be relevant for player use anyways, but a fun thing to think about.
Quantum doesn't go faster than light
@@TheAstroHistorian it doesn't, but traversing a jump point does permit for going from A to B faster than light can through realspace. Albeit, the relatively stationary nature of jump points means the causality-violations possible with a more freestyle FTL method would be a lot harder and unlikely to happen.
This explanation requires no "math" but instead to point out that something traveling at near light speed (still the fastest speed known) through some other medium (warp or wormhole) only has the appearance of traveling through time.
There is, for any two points in space, only a relative "now".
That "now" may have a consequence that can alter how someone perceives something that happened in the "past" but the reality is that it's only an affect in that light stream.
Let me explain.
Say an observer on earth is looking at a far distant nebula. Light from that nebula has taken, let's say 100 years to reach terrestrial observers.
If a ship goes through a jump point and causes a star in that nebula to form or go supernova and then returns.. they did NOT go into the past and cause that to happen. 100 years later the light will reach earth and the effect will be seen.. but there is still only a relativistic "now" between the two points.
So this is where data transfer comes into play.
If you have 100million credits to validate in a system hundreds of millions of light years away.. you aren't going to be sending that information via any sublight method. Hence the datarunners.
That data, cargo, what have you.. needs to be physically transferred to the other system for validation.
So this makes any kind of calculations on how long it "should" take someone to travel via a wormhole (that is purely Sci-Fi) irrelevant from it's onset.
In short, we are not really dealing with any kind of time travel in SC.. only ways to link the relative "nows".
i dont think ill get long winded but didnt they prove wormholes to be possible recently?
According to the theory of relativity, which is a cornerstone of modern physics, the speed of light is an absolute limit that cannot be exceeded. This means that it is impossible for any object or information to travel faster than the speed of light in a vacuum, which is approximately 299,792,458 meters per second. One reason for this is that as an object approaches the speed of light, its mass increases and the amount of energy required to accelerate it further becomes infinite. This is known as the relativistic mass increase and is described by the famous equation E=mc^2, where E is energy, m is mass, and c is the speed of light. This means that it would require an infinite amount of energy to accelerate an object to the speed of light, let alone exceed it.
Another reason why faster-than-light travel is impossible is that it would violate causality, which is the principle that an effect must always follow its cause. If something were able to travel faster than the speed of light, it could theoretically travel back in time and cause events that have already happened, leading to paradoxes and inconsistencies. Furthermore, the cosmic speed limit imposed by the speed of light is supported by a vast amount of experimental evidence, including observations of the behavior of particles in particle accelerators, the behavior of light in interferometers, and the properties of astronomical phenomena such as supernovae and gravitational waves.
Overall, while it is tempting to imagine the possibility of faster-than-light travel in science fiction, the fundamental principles of physics suggest that it is impossible in reality.
You know this is a video game right? Also that wormholes are also theorized on the same theory you are presenting?
@@TheAstroHistorian While they are a popular concept in science fiction, the current understanding of physics suggests that wormholes are not a viable means of transportation for several reasons:
Stability: Wormholes are inherently unstable and prone to collapse. They require the existence of exotic matter with negative energy density to stabilize them, but there is currently no experimental evidence to support the existence of such matter.
Energy requirements: Even if exotic matter did exist, it would require an enormous amount of energy to create and maintain a wormhole. The energy requirements are so high that they are currently beyond our technological capabilities.
Information paradox: If wormholes could allow for time travel, they would also create a paradox known as the information paradox. This paradox arises because time travel would allow for information to be sent back in time, potentially violating the laws of causality and creating inconsistencies in our understanding of the universe.
The speed of light limit: Wormholes would also need to overcome the speed of light limit, which is a fundamental principle of physics. It is currently believed that nothing can travel faster than the speed of light, and even if wormholes could allow for faster-than-light travel, it would violate this principle.
In summary, while the concept of wormholes is intriguing and popular in science fiction, they are not a viable means of transportation based on our current understanding of physics. The challenges of stability, energy requirements, the information paradox, and the speed of light limit make it unlikely that we will ever be able to use wormholes for travel or time travel.
@@TheAstroHistorian Somebody's dad/mom is probably an elderly but distinguished scientist.
@@ravenragnar We know. That depressing reality is why we're playing video games.
And yet astrophysicists say that spcae is expanding faster than the speed of light. I suspect they know less than they think they do.
I came up with 5,916,666 miles per hour to travel to Mars in a day.
yeees lets spray quantanium to a jump point. what could happen
I mean I think that's what made them in the first place
@@TheAstroHistorian Inb4 there's like 12 MISC Endeavor's and 14 Starfarers parked at the former Ferron-Oretani jump point location spewing QF all over the damn place the day after CIG put the system in.
how cool travel, do you wanna promotion?, buddy!)
Wormholes are cool concepts, but can't really exist. Blackholes are not reeeeal holes, just solid steel ball bearings (star cores) that are denser than any surrounding space. Blackholes are essentially just natural gauss cannons that speed up matter to faster than the 'visual' light spectrum (in the the x-ray / gamma spectrum). For example, open a real star map & fins a 'fixed black hole & If you go far enough from their magnetic poles, you'll almost always find a nebula. :)
Croshaw? Sounds like a local version of Han Solo.
Citizen historian, thank you very much for all your marvelous efforts 🪐