In VF the game has a tight system which movement, attack and defence all work around. If you guesss correctly with movement whilst fighting you are rewarded with faster movemnent and quicker recovery to punish your opponent. If you use moves that go under/over others, they will almost 100% of the time, the buffer time is insane so you delay attacks as well as plan ahead of time what you intend to do, specific counters for specific styles of attacks...it is a very balanced title where you need to know as much about the system as well as your character.
35:00 ホサカ対しんご これが一番面白かったです くそわろた
1:00:00AM2研も泣いて喜ぶ(?w)カッコ良過ぎなスライドシャッフルの理想的な使い方!
なかなかこうは行かないよねえ。
実況「(それ以上は)ヤメテー!相手は51才です!」
バーチャっていつから拾いコンボゲーになったんでしょうね・・・・
This game just seems so much more dynamic and fluid than Tekken...
Because this game relies on the system more than Tekken actually does.
Zakuta Asura What do you mean by that?
In VF the game has a tight system which movement, attack and defence all work around. If you guesss correctly with movement whilst fighting you are rewarded with faster movemnent and quicker recovery to punish your opponent. If you use moves that go under/over others, they will almost 100% of the time, the buffer time is insane so you delay attacks as well as plan ahead of time what you intend to do, specific counters for specific styles of attacks...it is a very balanced title where you need to know as much about the system as well as your character.
バーチャパラダイス・ひかる、どこまでやるの!!
やっぱVFは面白い♪
この時代の実況ってプレイヤーに対して結構なディスり言うんやな
100人組み手は去年の話かw
44:30
凄いハイレゾ ほかのVF5FS動画もこのくらい綺麗な映像にしてくれると いいのですが(´・ω・`)
実況の「色々あったけど」って使えるな・・・