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Deconstructing Sculptures - Pointclouds and 3d-models TOUCHDESIGNER TUTORIAL

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  • Опубликовано: 1 янв 2024
  • These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there to make more of these possible and to download the project files and more. I usually add some extra spice to the Patreon files.
    / supermarketsallad
    ----------------
    3d model used for this video:
    free3d.com/3d-model/statue-v1...
    ----------------
    @simondavidryden on instagram
    if you like my generative blips and bloops in the background, you can find me on bandcamp.
    simondavidryden.bandcamp.com/
    Remember to subscribe
    ----------------
    HUGE THANK YOU TO THE PEOPLE SUPPORTING ME ON PATREON:
    ----------------
    0.00 intro
    1:25 getting started
    6:15 material and lights
    8:27 making the floor
    10:12 point manipulation
    12:30 return force
    13:27 thresholds
    16:10 downward force
    17:45 lfo and chops
    22:46 camera moves and lights
    24:31 finishing touches / ending
    ----------------
    Specs:
    Processor: 12th Gen Intel(R) Core(TM) i5-12400F 2.50 GHz
    Installed RAM: 16,0 GB
    GPU: NVIDIA GeForce RTX 4060 Ti

Комментарии • 64

  • @samuelesciuto1681
    @samuelesciuto1681 7 месяцев назад +4

    Your tutorials are amazing , please continue 💚

  • @JBroadway
    @JBroadway 7 месяцев назад +1

    Beautiful work. I hope you keep making these tutorials cause they're super helpful ❤️

  • @outsandatv
    @outsandatv 7 месяцев назад +2

    really beautiful, thank you for another great tutorial

  • @jazminkathrin
    @jazminkathrin 7 месяцев назад +3

    this is amazing I'm gonna practice making it first thing in the morning

  • @sebcrumpet2118
    @sebcrumpet2118 5 месяцев назад

    Amazing thank you for sharing these tutorials are great

  • @_geom
    @_geom 5 месяцев назад

    Lovely. Thanks for sharing

  • @gnomalab
    @gnomalab 7 месяцев назад +1

    Excellent! great tutorial.

  • @jjnicell
    @jjnicell 7 месяцев назад +12

    Really really love your stuff!! A quick tip, when using 'topto', instead of using a shuffle, you can select 'output as single channel set' to do the same thing, and save yourself using another top!

  • @theboytheycalljonny1
    @theboytheycalljonny1 7 месяцев назад

    Lovely - thank you!

  • @ccon_vj
    @ccon_vj 6 месяцев назад

    Wow nice, thank you!

  • @jakewelch.design
    @jakewelch.design 4 месяца назад

    Brilliant!

  • @untitleduntitled4309
    @untitleduntitled4309 6 месяцев назад

    thanks for comment: "no need copy me there...", so good

  • @user-jn4kg4dd6t
    @user-jn4kg4dd6t 7 месяцев назад

    Thank u sooo much

  • @arony21
    @arony21 7 месяцев назад +1

    sooooo dope

  • @user-np6th6ws1k
    @user-np6th6ws1k 3 месяца назад

    thank you

  • @pablotorres7129
    @pablotorres7129 6 месяцев назад

    this is beautiful ...is there a way btw to make the lines not straight but wavy?
    thank you!!

  • @bardoof
    @bardoof 7 месяцев назад +1

    It is great, many thanks! I am wondering if it is possible to make it interactive. For example, falling lines following the mouse... Also, the bg music is so calming and goes well with the video :D

    • @supermarketsallad
      @supermarketsallad  7 месяцев назад +1

      Yeah, that’s definitely possible!
      Just connect your mouse, make sure the tx-values are between 0 and 1 (with a math chop) and then bring that value to your threshold :)

  • @user-si7qg9dx6h
    @user-si7qg9dx6h 4 месяца назад

    Great tutorial! I'd like to know how to import FBX animated models.

  • @Monja191
    @Monja191 6 месяцев назад +1

    🤩

  • @metatron_283
    @metatron_283 7 месяцев назад +3

    love it!!!! Do u know if its possible to convert fbx animation to sop with this system? I tried but couldnt really make it work the convertions are tricky! thank u again

    • @user-si7qg9dx6h
      @user-si7qg9dx6h 4 месяца назад

      I also want to know!!!have you figured out how to import FBX animations?

  • @tsuuy.
    @tsuuy. 2 месяца назад +2

    Hey, does anyone know how to make this audio reactive? So that 3d object collapses when there is a noise

  • @likwwwwwwwww
    @likwwwwwwwww 4 месяца назад +1

    at 12:48,when I choose 'math' and connect it to over ,the scale of 3D model became very small, adjust ‘threshold’, and the lines did not have that kind of diffusion effect , the end of lines gather to coordinate origin.

  • @user-uk9wi1op3c
    @user-uk9wi1op3c 4 месяца назад +2

    at 11:53, wheni link the feedback,my model is missing.i did not get the animation like you. any fix?thanks

  • @user-ox2vs2ee8s
    @user-ox2vs2ee8s 6 месяцев назад

    Love your beautiful work! Excuse me why doesn't my graph turn back when I drag my "Threshold" back to 1?

    • @haohe9379
      @haohe9379 3 месяца назад

      I got the same problem. Don't know why.

  • @yogi.pratama
    @yogi.pratama 3 месяца назад

    Hi, why is my render show both wireframe and solid material? Thanks!

  • @sandy25836
    @sandy25836 7 месяцев назад +1

    Thanks for the tutorial ! I want to ask that in 3:47, how to change lines to point view?

    • @supermarketsallad
      @supermarketsallad  7 месяцев назад +5

      make the viewer active and either right click and sel cr view as points, or press v on your keyboard

    • @sandy25836
      @sandy25836 7 месяцев назад

      Thank u for answering😍@@supermarketsallad

  • @clivies5008
    @clivies5008 Месяц назад

    does this package support 3d animated models?

  • @jintongzhang4008
    @jintongzhang4008 5 месяцев назад +1

    Thanks for the tutorial ! I want to ask that in 4:32 chop to sop I can't see any detail in sop ..It's just a mess of threads....Can you tell me if it's a model problem?

    • @jefferyduan1671
      @jefferyduan1671 5 месяцев назад

      me too :( have no idea

    • @cristtme
      @cristtme 3 месяца назад +1

      make the viewer active and either right click and sel cr view as points, or press v on your keyboard

  • @valentinaruospo9039
    @valentinaruospo9039 5 месяцев назад

    Perché quando trascino "Null" nella sequenza "Feedback" del suo tutorial 11.42 la trasformazione non avviene? e di conseguenza quando collego "Thresh" al "primo ingresso di rumore" non funziona nulla mi riferisco alla sequenza 12 del suo tutorial. Grazie se mi aiutate, ho già provato almeno 5 volte ma niente... grazie, potete aiutarmi?

  • @ekohunter9281
    @ekohunter9281 Месяц назад

    i was adding point transform and accidentally pressed rmb and the whole statue/animation got ruined and it just looks like a random corner of a wall now, this is 2nd time happening and idk how to fix it... someone please help

  • @eliyahumedia
    @eliyahumedia 7 месяцев назад +1

    is it possible to make 3D spectrograms using Touch Designer? Asking because I want to use it in a project.

    • @supermarketsallad
      @supermarketsallad  7 месяцев назад +1

      Yeah, definitely.
      You just gotta figure out how :)

    • @eliyahumedia
      @eliyahumedia 7 месяцев назад

      @@supermarketsallad hmph. alright, I accept your challenge!

  • @TommasoSubscriptions
    @TommasoSubscriptions 2 дня назад

    Hello!
    When I add a null called "points" and I try to rotate the camera, it's like it is 2D and I do not see the point clouded model appear. Do you know why?

  • @TheDigitonal
    @TheDigitonal 5 месяцев назад

    Tbh mate I come here for the music as much as the tutorials.

  • @valentinaruospo9039
    @valentinaruospo9039 5 месяцев назад

    "null" che è quindi "punti" lo inserisco in feedback ed è "on" sull'impulso... vibra... trema ma non trasforma... sequenza 11.44 del tutorial, puoi aiutarmi a capire?

  • @gabriel.centeio
    @gabriel.centeio 6 месяцев назад +2

    at 4:03, i didnt get the points, i just got lines. any fix?

    • @supermarketsallad
      @supermarketsallad  6 месяцев назад +1

      right click on the node when viewer is active - view as points. or just press v on your keyboard

  • @rayphan1260
    @rayphan1260 6 месяцев назад +1

    Does the model need to have a particular kind of mesh? I'm trying to import models from Polycam, or my own models I've created... but when I reach 4:32 the bezier lines really lack in detail

    • @jintongzhang4008
      @jintongzhang4008 5 месяцев назад +1

      I have same question about it.... @supermarket sallad

    • @jefferyduan1671
      @jefferyduan1671 5 месяцев назад

      @supermarketsalled

    • @mecha.mio.00
      @mecha.mio.00 4 дня назад

      right click on the node when viewer is active - view as points. or just press v on your keyboard

    • @mecha.mio.00
      @mecha.mio.00 4 дня назад

      @@jintongzhang4008 right click on the node when viewer is active - view as points. or just press v on your keyboard

  • @MatthewRumble
    @MatthewRumble 3 месяца назад

    name of song?

    • @supermarketsallad
      @supermarketsallad  3 месяца назад

      I called it cloud gazer, it’s on my bandcamp, link in the description

  • @zverced
    @zverced 3 месяца назад

    on 11:17 noise is too small? i mean it does not displace anything

    • @supermarketsallad
      @supermarketsallad  3 месяца назад

      what do you mean by too small? you can always increase the the value in the math or the amp of the noise if you want more (faster). or increase the period of the noise if you want it larger in space. also remember to drag the end null to the feedback 11:38

    • @zverced
      @zverced 3 месяца назад

      @@supermarketsallad my noise looks completely different, its not lines like yours, its small cubes by it self, so theres no complete displacing

    • @zverced
      @zverced 3 месяца назад

      @@supermarketsallad theres no matter how powerfull noise is , its like big grid of cubes

    • @supermarketsallad
      @supermarketsallad  3 месяца назад

      @dahelock did you have the lines before you added the noise?

    • @zverced
      @zverced 3 месяца назад

      @@supermarketsallad dont mind it , i fixed it by fully remaking the whole tutorial, i still dont know how this works but now it displaces like it should