TapCat Yes but the dev did add primes, which are much like a ruler. I don't remember if the chrysallids have a prime unit, but either way that's the closest I've seen to what he's talking about.
Yeah, I faced that Cryssalid Queen in the Better Advent 2 mod, hardest thing I ever had to fight. I wiped 10 different ways before I found something that worked.
Imho the meanest chryssalids are still the ones from the original X-Com: 1 - A whole load of Time Units, meaning they could walk long distances 2 - Very hard to kill 3 - Their melee attacks would instantly kill. No matter how much HP or armor their victim had. 4 - Killed victims turned into zombies, which were also tanky as heck 5 - Zombies would turn into full-fledged chryssalids unless you could kill them with incendiary ammo 6 - Original X-Com didn't have pods so these guys would be roaming the map and attacking civilians from turn 1 7 - It was considered viable to shoot a civilian so they wouldn't be attacked by a nearby chryssalid
That's pretty interesting. I've never played the original (Enemy Unknown was my entry point), but pretty much everything I've heard about it convinces me that it was seriously hard core.
It's been literally decades since I've played it; from memory I think it was indeed hardcore similar to Long War. Everything took forever and there was a lot of micromanaging involved. Funny story: X-Com at the time was considered to be fairly easy. Possibly in a response to this the difficulty was ramped up for the Playstation port and the sequel, Terror from the Deep. Turned out later original X-Com had a bug where the game would be set to easy no matter what difficulty you picked when you started the game. Whoops.
You forgot to mention how easy it was to hit zombies with reaction fire. Even a rookie can easily hit a zombie with reaction fire, but zombies are weak as fuck. Normally 1 shot with basic or laser weapons will kill them. Now when you kill a zombie with anything other than incendiary weapons (laser weapons dont count as incendiary), a full blown chyssalid bursts from its corpse... with full time units.... and is able to act during that very same turn....... So what normally happens is that a zombie will rush from the darkness, get about half way to its target, and someone will hit it with a reaction shot and kill it. A chyssalid then spawns in its place and then moves in to finish the job that the zombie started. And since chyssalids are the fastest unit in the game only your highest ranking soldiers will even attempt to do reaction fire against them. And their attacks ignore all armor. Also, fun fact, chyssalids have enough time units that if you lined up 14 xcom soldiers back to back directly in front of it, the chyssalid is able to eat through all of them during its turn before it runs out of TU. Literally Xcom's worst nightmare in that game. I (and many other people) won't even bother fighting them at night when your vision radius is nearly halved. The only saving grace was that they only showed up on terror missions and base assaults. And that they cant attack upwards. If you have a jet pack and hover 1 tile in the air then chyssalids cant attack you. Its pretty hilarious.
DemonGrenade274 Oh but there is that one single mission at fish town that can't be ignored. I can still remember the horror playing that with normal guns
Azure Pai Thanks for the memories!! I loved the original x-com very much. And had nightmares from the chryssalids! Holy shit, these beasts were hard to kill. And ya, the micromanagement was very time consuming, but very fun, too. And there was no such thing as 2 turns per souldier. There were these nice amounts of points, you could do what you want with. Nonetheless I really like these remakes.
Honestly, these Chryssalids are so much easier to deal with than the Enemy Unknown ones ever were, mostly because of how late they're introduced in comparison to Enemy Unknown and the fact that the corpse doesn't turn into a zombie that could potentially kill your troops before it turned into a Chryssalid. Sure, they spawn more now to compensate, but I find it just as hard to kill the spawner before a single Chryssalid spawns as it is to kill the zombies in Enemy Unknown, and the zombies could actually do stuff. Granted they're probably easier to me because I grew to hate them so much that I just learned most tactics that were good at killing them and adapted those tactics to XCOM 2
dinosaurfan123 I still suffer PTSD with the word Chryssalid after THAT Xcom: EW mission with the infested container ship. Before you know it you're dashing to evac with a horde behind you and all your soldiers usually can't take a hit at that point and survive. Good times... Good memories...
RuzzyShuya That's a great mission, which sadly came too late in the campaign the first time I played it. With Plasma-Tech, the sting is taken out of the Cthullu-vibe the mission is going for
I was foolish and didn't know what I was getting into on that mission so I took a sharpshooter who was like. Just barely a squaddie or around that rank. No matter what I did at the end of the mission I couldn't evac everyone safely so I decided to leave her behind to take pot shots at the chrysallids while everyone made a mistake. Somehow from her location she killed 4-5 before she got overwhelmed and saved her entire squads life. I'll never forget that one tbh
my chryssalid story was from x-com enemy unknown, the mid story mission and my team was rushed by chryssalids right from the front door. only two men survived out of a six man group. i dont know how but those two completed the mission without getting hit at all and killing every thing on their own. the best sniper and heavy i have ever seen.
Still not as bad as the 1994 xcom chryssalids. They could run from outside spotting range to you and kill you. Not to mention that they never seemed to die but go unconscious, but that could be me.
These can actually run in from outside of your view and hit you on the same turn as well. Thankfully, they show up late enough in the game that your armor should save you from death as long as you weren't already wounded..
Your videos are super helpful! I just started playing XCOM2 and with no previous XCOM exp these videos are great. I have played other games similar like Shadowrunner but there's so much more to this game I love it!
I didn't play any previous xcoms other than 2 I thought Why not go veteran Mission 5 Achievement Unlocked Heroes of the resistance In case u don't know that means everyone on the squad dies
How to kill chryssalids? Put two rangers/templars with bladestorm adjacent to eachother in front of them. Any bug coming to attack will trigger BOTH bladestorms, dying before doing any damage. The other bugs will charge and die the same way. Assasin Katana will also go a long way helping you to kill them with one action.
Fire is your best friend against Chryssalids, they cannot use their melee attack while burning, effectively rendering them useless. Fire also does increased damage to them i think like 6 to 8 bonus.
Wished I'd thought of recording it, but I had a laugh one time. Managed to activate 2 pods of these guys, so I ran my Ranger up front and used the others to dent their health as much as they could. Come next turn, 6 still alive Chryssalids all charge the one Ranger standing close to them......all of them die consecutively to Bladestorm, most enemies I've ever killed during an enemy turn in one game.
Chrysallids in XCOM 2 I feel like got nerfed into the ground (no pun intended) but they appear so late in the game that they aren't a threat also since the game usually shows you via camera where there borrowing you just set up overwatch in that general area. They should of buffed them and made killed soldiers and civis turn into zombies outright on their turn plus their burrowing ability.
While their health/armor are higher than they were in Enemy Unknown, I agree that they come late enough in the game that they are nowhere near as scary. If they wanted to save them for the late game, the devs needed to push their power level higher.
interesting. my strategy for dealing with cryssalids heavily involves flamethrowers on my e.x.o suit equipped grenadiers for area denial and incendiary grenades for softening them up. Alternatively, i sometimes use acid bombs/grenades against them to good effect. I also equip my rangers with magnetic shotguns and my grenadiers with magnetic autocannons with the shredder ability and talon rounds (or dragon rounds) for an even deadlier effect.
If you know you're going to face them, I can definitely see incendiary/acid grenades being good equipment to bring. The magnetic weapons upgrades are my highest priority for soldiers at the start of the game so I wholeheartedly endorse that part of your plan, regardless of whether you'll fight chryssalids or not!
My first encounter with Chryssalids in EU was during the first terror mission. ...It actually went pretty smoothly because only a pair of them spawned, and they also appeared near the spawn point. A rocket from my Heavy hit them both, and the rest of the squad finished them off before they were able to kill any civillians.
I have to agree with what you said about blade storm that it can beat them up pretty bad Andy i never would have thought to use the hellweave vest against them
for clustesr i used a granadiers launcher + the combo of the gunslinger sniper that shoots every target on sight, that way i manage to clean then up with just two soldiers
In the very last mission of my first campaign, Chrysalid poison ended up killing Sarah "Pitbull" Woods, my Ranger who carried the campaign. She survived for 3 more rounds after originally being hit, and I was out of healing, so with her very last turn she ended up slashing one of the Avatar's to death. Truly a heroic and dramatic end to one of my finest characters who I grew attached to.
Man, even without ever having seen Pitbull in action that story got to me. That's what really makes XCOM great. It's such a trial by fire that puts characters through a crucible mission after mission. Sometimes they emerge triumphant against all odds and we exhilarate in the victory. And sometimes they die, and not always heroically. It's heartbreaking and makes for such a bittersweet experience even when you win a campaign. I'm glad that Pitbull went out a hero and brought her squad through the worst of it one last time.
@@TapCat With that mission, 2 of my 6 died. Santiago "Knockout" Diaz, my Grenadier and Pitbull. Knockout was killed after being Blazing Pinioned off of a rooftop and falling to his death unfortunately. The real winner of that mission though was David "High Noon" Fisher, my sniper. I did end up using your long range sniper build on him btw ;). But either way, I got him up into a tower with Death from Above and Serial, and the aliens never stood a chance. One round he ended up killing 2 Mutons and 3 Chrysalids in one turn, lol. We never wouldve survived that mission if it weren't for Pitbulls heroic sacrifice and some lucky mind controls/haywires. Thank you so much btw! Your channel has truly been a blessing for getting me through XCOM 2.
I need a mod for that. Maybe the Chryssalid Queen would be relatively immobile but carries around an egg sack that births Chryssalid each turn. That would be fun (by which I mean, horrifying).
Yea Chryyssalids were a pain in the FIRST game, now, EVEN more so, again, as you said, grenades and flash-bangs are the way to go, in standard XCOM 2 flame throwers work quite good as well, as burning stops melee attacks. This is what makes hellweave and a bladestorm, fusion blade armed ranger so effective, as the ranger will get the hit in first, and if he burns with that attack, then the Chryyssalid can't strike back
Cathartic, I would say! My ranger did exactly that while wearing the Viper Suit for an easy mission win, it's even more fun when you chain it off reaper mode, either before or after triggering the burrowed ones.
I remember the first time I played enemy unknown/within I screwed up and had Base weapons on the first terror mission. It did not end well because of the crisalids. That was something like 15 all advancing on me. And I couldn't really kill them because bullets didn't do shit and took ages to kill one. I restarted the campaign and ever since then in every x-com game have made the next weapon tier a priority and it has worked for me.
So the main advice is "make sure to kill them when you see them, don't let them get in melee range and use grenades if multiple opponents are grouped together" Brilliant
I’ve watched a few of these in a row and I find it funny that in pretty much all of them a key ingredient is “top priority focus all fire at them”. So you’ve got a Muton, Viper, and a trio of Chryssalids: what do you prioritize there?
If your squad is clustered and you can't easily separate then I'd prioritize the enemies with AoE attacks (Viper/Muton). But if you're unlucky enough to have 5 enemies active at once and they're all of the type that are guaranteed to try and do damage immediately then I would target the ones where I have the highest % shots and if some have less health then go for them. Basically, you'd want to take out as many as you can to minimize the number of attacks that will be coming your way on the alien turn. If you have a mimic beacon or any other form of crowd control available, this would be the turn to use it and minimize the damage that the surviving enemies will do. FYI, not all of the guides are "shoot this first." In the Sectoid guide I talk about how he can seem more dangerous than other enemies in the early game but he isn't actually likely to hurt you on his first turn. There are a lot of enemies like archons and shieldbearers that you can pretty safely leave alone on the first turn. An unhurt Archon will probably use Blazing Pinions and the sheildbearer putting up a shield is trivial if the rest of his squad is already dead. Unfortunately, I found the "how to kill..." guides were less popular than most of the others I did so I never got around to making videos for most of the "this guy looks dangerous, but it's okay to wait a turn" enemies.
Hi TapCat, thank you so much for the reply. The very next video I watched was the Sectoid one, and immediately proved me wrong there. But im not exactly used to the video author ever replying to my comments, so I figured I'd be able to edit my comment when I had a spare moment. Lo behold that moment came and here I find a detailed and honest resonse from the man himself. Beleive me when I say in how much I appreciate that. After having watched all the How to Kill episodes, I took that knowledge and jumped right back into XCOM 2 and it's completely changed my perspective of how to approach this game and the battle mode. I used to freak out when I'd see a Sectoid, mostly because for mission after mission in the beginning, having one of those bastards alive would wreck my day by taking control of 25% of my team and ruining me. And since then, I'd never let one live long enough to see how actually non-threatening they can be. Same thing with the Archon, it took a bit for me to notice that I shouldn't be hitting him right away and instead focusing on whoever is accompanying him; but it was the Archon video that really helped put all that into perspective. I also never knew the true value of Flashbangs and the Burning status effect before your videos. Thanks for that, completely changed how I play now and I feel much more confident for the next time I face an Avatar. I only picked up the game a few weeks ago as my first XCOM game, and it's got it's hooks into me hard, but that also means im still learning the intricacies of all the mechanics. My base is literally the worst possible design and I wish I could attain enough resources to just demolish and re-build everything :p but im pushing through to the end of the campaign, before I start again so I can get all the "bumps" in my approaches out of the way first. Cheers TapCat, I've started watching the lets plays too and love them as well. A+ work here :) And thank you for the excellent response, cutting rightfully so straight through my snarkiness
Believe me, I went through the exact same learning process as you and had all the same frustrations. That's what inspired me to make the guides once I managed to figure the game out and I'm always happy to help in the comments when people have questions that go beyond the scope of the videos. Sounds like you're on a good track in your current campaign, so good luck Commander!
Spike formation with bladestormer in front. Regen armor is great to cancel poison too. Put at least two soldiers in overwatch BEFORE walk for spotting : burried Chrysalid can run and hit when they appears. If you are surprised by a bunch od Chrysalid, don't fear to run back : I don't remember if their attack costs them 1 action (like the old ones in XCOM), but sometimes it can save your life :P Sometime, it's better to trigger overwatch than fire (gain at least some % to hit). A bit lame to mind control : if you poison and kill something, there will be more enemy Chrysalids (didn't test).
Hey Tap Cat, I have a question for you. If you were on a mission and you encountered a berserker, two vipers and two chrysalids, which would you prioritize your attacks against?
That's a great question. There are times when my normal prioritization gets overwhelmed because multiple pods of aliens are activated and a number of them are immediate threats. When that happens, I'm looking to get as many kills in that first turn as I can. So whomever I can get the best shots against and take down fast is pretty much going to be my targets of choice. Essentially, I'd just try and reduce the number of attacks against my soldiers from a crazy high level to something that we might live through. Needless to say, that's also a turn when I'll throw a mimic beacon, use a flashbang, and use any other item/ability I might have that would hinder enemy attacks. If you can keep everyone alive through that first turn and cut their numbers down significantly, you'll probably get through the fight without one of your soldiers dying, but it's definitely a scary scenario.
@@TapCat thanks for replying, I've been struggling with XCOM 2 for a while so your videos often help. Getting an answer to this is going to help even more
My Grenadier has the ability to take another action after launching a grenade(if it's his first action of the turn) so he just takes out the pack of three in two consecutive grenade launches. It's called "Salvo"
That moment when you have two high aim rangers in the back with Deadeye and Serial well the rest of the squad walks up and goes overwatch and picks off any that survive. Edit: Sharpshooters. Derp.
how to fight chryssalids. : overwatch creep. . although, carrying a medkit on you gives you a passive poison immunity. still doesn't protect you from their slashes
3 года назад
The bastards are the worst, as the reveal Reapers. So any mission with Chrysalids and also normal aliens instantly gets 2x harder, as you cannot really scout with the Reaper without risking her being attacked by Chrysalids.
There honestly not that hard in 2 but in unkown/within they were terrible to fight i remember one of the first base assult mission i lost a whole squad of high ranking soldiers just because i spread out and they all got tooken out 1 by 1. it was the mission you first find the sectoid commander and only my MEC lived long enough to see it
TapCat ya running into a group of them in the first immediately took all of your attention and a certain mission where the town is silent or whatever i avoid like the plague because its too difficult
I've never tried beta strike, but I'm pretty sure I'd have to alter my tactics from top to bottom because there's no more lightning strikes to keep the most dangerous enemies from ever getting a shot off.
I was fighting some Chryssalids today and I swear my ranger used blade storm after they were attacked. I was under the impression they would blade storm before being attacked. Was I wrong?
GemSignor the cryssalid hit. and then my ranger blafestormed. maybe it didn't kill the cryssalid, so it didn't matter which action was shown first. I don't remember now
well that's strange. It may be latest update or a mod (A better advent 2?). I see it elsewhere, not in my game, but in last Mr. Odd and Marbozir campaign, this exactly happen, but the chryssalids missed.
My experience is un EU and a single Crysalids take out 5 off my men by killing one and he come back in zombie and kill his friend next to him they all died horribly
These guys are the worst...they are hidden, can cross great distances and attack on YOUR TURN. The only tactic I found that works is to have the team on overwatch while someone scouts ahead to bait any lurking Chryssalids. Pairing this with a concealed ranger in front also helps to avoid unexpectedly triggering other enemy pods. BTW great videos TapCat!
I totally agree with the tactic you just laid out as a means to stay safe, the only downside to it is that you'll be moving forward at a snail's pace while civilians are murdered. (Also, thank you for the kind words!)
These Crysallids have nothing on the one from xcom enemy unknown... They had soooo much health and could move sooo far with a 5 - 10% chance to miss(depending on soldier stats) but the origional xcom crysallids were the worst... They never missed... ever! And were so op....
A good way to deal with these b*sterds(besides using a ranger or two)is to use a sniper actually... You can use the multitude of abilities to ensure that at least 2 die... one ability (lightning hands or somthing like that...) allows a sniper to shoot with a pistol for free, no action needed, and there is an ability that allows the sniper to have actions refunded to them for every kill. So shooting your pistol twice normally and once with the action, you can take one out, then snipe another regularly. (Some assistance may be required from another soldier depending on your sniper build)
I'm just glad that there's no Cryssalid King/Queen. *That* would be absurdly terrifying.
Agreed!
gamester512 Better Advent 2 adds both of those as well as other types... These things also pop up on every guerilla mission too.
Technically that's true, but they aren't the equivalent of the alien rulers and that's what he's talking about.
TapCat Yes but the dev did add primes, which are much like a ruler. I don't remember if the chrysallids have a prime unit, but either way that's the closest I've seen to what he's talking about.
Yeah, I faced that Cryssalid Queen in the Better Advent 2 mod, hardest thing I ever had to fight. I wiped 10 different ways before I found something that worked.
Imho the meanest chryssalids are still the ones from the original X-Com:
1 - A whole load of Time Units, meaning they could walk long distances
2 - Very hard to kill
3 - Their melee attacks would instantly kill. No matter how much HP or armor their victim had.
4 - Killed victims turned into zombies, which were also tanky as heck
5 - Zombies would turn into full-fledged chryssalids unless you could kill them with incendiary ammo
6 - Original X-Com didn't have pods so these guys would be roaming the map and attacking civilians from turn 1
7 - It was considered viable to shoot a civilian so they wouldn't be attacked by a nearby chryssalid
That's pretty interesting. I've never played the original (Enemy Unknown was my entry point), but pretty much everything I've heard about it convinces me that it was seriously hard core.
It's been literally decades since I've played it; from memory I think it was indeed hardcore similar to Long War. Everything took forever and there was a lot of micromanaging involved.
Funny story: X-Com at the time was considered to be fairly easy. Possibly in a response to this the difficulty was ramped up for the Playstation port and the sequel, Terror from the Deep. Turned out later original X-Com had a bug where the game would be set to easy no matter what difficulty you picked when you started the game. Whoops.
You forgot to mention how easy it was to hit zombies with reaction fire.
Even a rookie can easily hit a zombie with reaction fire, but zombies are weak as fuck. Normally 1 shot with basic or laser weapons will kill them.
Now when you kill a zombie with anything other than incendiary weapons (laser weapons dont count as incendiary), a full blown chyssalid bursts from its corpse...
with full time units....
and is able to act during that very same turn.......
So what normally happens is that a zombie will rush from the darkness, get about half way to its target, and someone will hit it with a reaction shot and kill it. A chyssalid then spawns in its place and then moves in to finish the job that the zombie started.
And since chyssalids are the fastest unit in the game only your highest ranking soldiers will even attempt to do reaction fire against them. And their attacks ignore all armor.
Also, fun fact, chyssalids have enough time units that if you lined up 14 xcom soldiers back to back directly in front of it, the chyssalid is able to eat through all of them during its turn before it runs out of TU.
Literally Xcom's worst nightmare in that game. I (and many other people) won't even bother fighting them at night when your vision radius is nearly halved. The only saving grace was that they only showed up on terror missions and base assaults. And that they cant attack upwards. If you have a jet pack and hover 1 tile in the air then chyssalids cant attack you. Its pretty hilarious.
DemonGrenade274 Oh but there is that one single mission at fish town that can't be ignored. I can still remember the horror playing that with normal guns
Azure Pai
Thanks for the memories!! I loved the original x-com very much. And had nightmares from the chryssalids! Holy shit, these beasts were hard to kill.
And ya, the micromanagement was very time consuming, but very fun, too. And there was no such thing as 2 turns per souldier. There were these nice amounts of points, you could do what you want with.
Nonetheless I really like these remakes.
3:33 okay that overwatch shot and kill was really freaking cool.
Agreed, it was like he was diving (except upwards) when we shot.
Chryssalid in the skyyyyyy
I can go twice as hiiiiiiigh
Take a shot
with Overwatch
Dead Chryssalid
Truly exquisite
Honestly, these Chryssalids are so much easier to deal with than the Enemy Unknown ones ever were, mostly because of how late they're introduced in comparison to Enemy Unknown and the fact that the corpse doesn't turn into a zombie that could potentially kill your troops before it turned into a Chryssalid. Sure, they spawn more now to compensate, but I find it just as hard to kill the spawner before a single Chryssalid spawns as it is to kill the zombies in Enemy Unknown, and the zombies could actually do stuff. Granted they're probably easier to me because I grew to hate them so much that I just learned most tactics that were good at killing them and adapted those tactics to XCOM 2
I think most players see them the same way. They come a little too late in the campaign to be genuinely frightening.
dinosaurfan123 I still suffer PTSD with the word Chryssalid after THAT Xcom: EW mission with the infested container ship. Before you know it you're dashing to evac with a horde behind you and all your soldiers usually can't take a hit at that point and survive.
Good times...
Good memories...
RuzzyShuya That's a great mission, which sadly came too late in the campaign the first time I played it. With Plasma-Tech, the sting is taken out of the Cthullu-vibe the mission is going for
I was foolish and didn't know what I was getting into on that mission so I took a sharpshooter who was like. Just barely a squaddie or around that rank. No matter what I did at the end of the mission I couldn't evac everyone safely so I decided to leave her behind to take pot shots at the chrysallids while everyone made a mistake. Somehow from her location she killed 4-5 before she got overwhelmed and saved her entire squads life. I'll never forget that one tbh
You think Site Recon is bad? Try Site Recon _with Damage Roulette._ I'm just thankful I had ammo conservation researched.
my chryssalid story was from x-com enemy unknown, the mid story mission and my team was rushed by chryssalids right from the front door. only two men survived out of a six man group. i dont know how but those two completed the mission without getting hit at all and killing every thing on their own. the best sniper and heavy i have ever seen.
Still not as bad as the 1994 xcom chryssalids. They could run from outside spotting range to you and kill you. Not to mention that they never seemed to die but go unconscious, but that could be me.
These can actually run in from outside of your view and hit you on the same turn as well. Thankfully, they show up late enough in the game that your armor should save you from death as long as you weren't already wounded..
That triple takedown at the end was so damn satisfying
Your videos are super helpful! I just started playing XCOM2 and with no previous XCOM exp these videos are great. I have played other games similar like Shadowrunner but there's so much more to this game I love it!
I didn't play any previous xcoms other than 2 I thought
Why not go veteran
Mission 5
Achievement Unlocked
Heroes of the resistance
In case u don't know that means everyone on the squad dies
Sorry to hear that, squad wipes are one of XCOM's more painful ways to learn.
George Willden that's xcom baby.
Always save, and never go vet on first run ever of a game
i know this comment is old, but that trophy means you saved 3+ people on a retaliation mission
@@skullthunder3181 I know this comment is old but it actually means you loose 3 or less resistance members
How to kill chryssalids? Put two rangers/templars with bladestorm adjacent to eachother in front of them. Any bug coming to attack will trigger BOTH bladestorms, dying before doing any damage. The other bugs will charge and die the same way.
Assasin Katana will also go a long way helping you to kill them with one action.
This is the one great use in the game I've found for bladestorm with a buff melee ranger
Fire is your best friend against Chryssalids, they cannot use their melee attack while burning, effectively rendering them useless. Fire also does increased damage to them i think like 6 to 8 bonus.
Last night I had a nightmare about chrysallids today I'm recommended this video...
Hey, just want to make sure you know that you're the reason I was able to get good enough to beat my first legendary ironman. Big pp to you.
Wished I'd thought of recording it, but I had a laugh one time. Managed to activate 2 pods of these guys, so I ran my Ranger up front and used the others to dent their health as much as they could. Come next turn, 6 still alive Chryssalids all charge the one Ranger standing close to them......all of them die consecutively to Bladestorm, most enemies I've ever killed during an enemy turn in one game.
Chrysallids in XCOM 2 I feel like got nerfed into the ground (no pun intended) but they appear so late in the game that they aren't a threat also since the game usually shows you via camera where there borrowing you just set up overwatch in that general area. They should of buffed them and made killed soldiers and civis turn into zombies outright on their turn plus their burrowing ability.
While their health/armor are higher than they were in Enemy Unknown, I agree that they come late enough in the game that they are nowhere near as scary. If they wanted to save them for the late game, the devs needed to push their power level higher.
3:32 No majestic jumping here bud.
interesting. my strategy for dealing with cryssalids heavily involves flamethrowers on my e.x.o suit equipped grenadiers for area denial and incendiary grenades for softening them up. Alternatively, i sometimes use acid bombs/grenades against them to good effect. I also equip my rangers with magnetic shotguns and my grenadiers with magnetic autocannons with the shredder ability and talon rounds (or dragon rounds) for an even deadlier effect.
If you know you're going to face them, I can definitely see incendiary/acid grenades being good equipment to bring. The magnetic weapons upgrades are my highest priority for soldiers at the start of the game so I wholeheartedly endorse that part of your plan, regardless of whether you'll fight chryssalids or not!
TapCat intel is key, as is knowing the strengths and weaknesses of your enemy.
The piccture on the thumbnail isn't an actual Chryssalid, but looks cool as heck. What is the thumbnail creature from?
that is definitely an actual chryssalid
@@monochrome_soft9472 Nah it ain't. Very crystalline and different albeit similair colors.
My first encounter with Chryssalids in EU was during the first terror mission. ...It actually went pretty smoothly because only a pair of them spawned, and they also appeared near the spawn point. A rocket from my Heavy hit them both, and the rest of the squad finished them off before they were able to kill any civillians.
I have to agree with what you said about blade storm that it can beat them up pretty bad Andy i never would have thought to use the hellweave vest against them
I’ve played a 160 hours in this game and never thought of evacuating an injured soldier and continuing the fight. 🙄🤔
i once had 3 chryssalids surround my ranger because i wanted to focus on the gatekeeper but all 3 chryssalids missed
Thats xcom baby!
for clustesr i used a granadiers launcher + the combo of the gunslinger sniper that shoots every target on sight, that way i manage to clean then up with just two soldiers
Your gunslinger has to have made it all the way to colonel to have Faceoff and make that work, but it is a good plan.
Then again, snipers are the least likely to get hit on a mission, and are good at getting kills, so they might be the first one to be colonels.
In the very last mission of my first campaign, Chrysalid poison ended up killing Sarah "Pitbull" Woods, my Ranger who carried the campaign. She survived for 3 more rounds after originally being hit, and I was out of healing, so with her very last turn she ended up slashing one of the Avatar's to death. Truly a heroic and dramatic end to one of my finest characters who I grew attached to.
Man, even without ever having seen Pitbull in action that story got to me. That's what really makes XCOM great. It's such a trial by fire that puts characters through a crucible mission after mission. Sometimes they emerge triumphant against all odds and we exhilarate in the victory. And sometimes they die, and not always heroically. It's heartbreaking and makes for such a bittersweet experience even when you win a campaign. I'm glad that Pitbull went out a hero and brought her squad through the worst of it one last time.
@@TapCat With that mission, 2 of my 6 died. Santiago "Knockout" Diaz, my Grenadier and Pitbull. Knockout was killed after being Blazing Pinioned off of a rooftop and falling to his death unfortunately. The real winner of that mission though was David "High Noon" Fisher, my sniper. I did end up using your long range sniper build on him btw ;). But either way, I got him up into a tower with Death from Above and Serial, and the aliens never stood a chance. One round he ended up killing 2 Mutons and 3 Chrysalids in one turn, lol. We never wouldve survived that mission if it weren't for Pitbulls heroic sacrifice and some lucky mind controls/haywires.
Thank you so much btw! Your channel has truly been a blessing for getting me through XCOM 2.
Thank god there wasn't some chrysalid queen or something in alien hunters.....
I never thought of that! It would probably have been cool to see, but perhaps a little too directly inspired by "Aliens" for them to chance.
ZenodudeMC the Better Advent does just that along with a few other mean variations
I need a mod for that. Maybe the Chryssalid Queen would be relatively immobile but carries around an egg sack that births Chryssalid each turn. That would be fun (by which I mean, horrifying).
ZenodudeMC
Vahlen isn't THAT mad.
Sparks are the best against them.
Yea Chryyssalids were a pain in the FIRST game, now, EVEN more so, again, as you said, grenades and flash-bangs are the way to go, in standard XCOM 2 flame throwers work quite good as well, as burning stops melee attacks. This is what makes hellweave and a bladestorm, fusion blade armed ranger so effective, as the ranger will get the hit in first, and if he burns with that attack, then the Chryyssalid can't strike back
Is it just me, or is a bladestorm ranger with the Assassin's sword running around triggering burrowed chrysalids and one shotting them satisfying?
Cathartic, I would say! My ranger did exactly that while wearing the Viper Suit for an easy mission win, it's even more fun when you chain it off reaper mode, either before or after triggering the burrowed ones.
I remember the first time I played enemy unknown/within I screwed up and had Base weapons on the first terror mission. It did not end well because of the crisalids. That was something like 15 all advancing on me. And I couldn't really kill them because bullets didn't do shit and took ages to kill one. I restarted the campaign and ever since then in every x-com game have made the next weapon tier a priority and it has worked for me.
The chryssalids in enemy unknown were truly terrifying!
Commander: Loads squad with Hellweave, Dragon Rounds, Incendiary Bombs, and Hellfire Projectors.
Chrysallids: No no no no. WAIT WAIT WAIT!
So the main advice is "make sure to kill them when you see them, don't let them get in melee range and use grenades if multiple opponents are grouped together"
Brilliant
I’ve watched a few of these in a row and I find it funny that in pretty much all of them a key ingredient is “top priority focus all fire at them”. So you’ve got a Muton, Viper, and a trio of Chryssalids: what do you prioritize there?
If your squad is clustered and you can't easily separate then I'd prioritize the enemies with AoE attacks (Viper/Muton). But if you're unlucky enough to have 5 enemies active at once and they're all of the type that are guaranteed to try and do damage immediately then I would target the ones where I have the highest % shots and if some have less health then go for them. Basically, you'd want to take out as many as you can to minimize the number of attacks that will be coming your way on the alien turn. If you have a mimic beacon or any other form of crowd control available, this would be the turn to use it and minimize the damage that the surviving enemies will do.
FYI, not all of the guides are "shoot this first." In the Sectoid guide I talk about how he can seem more dangerous than other enemies in the early game but he isn't actually likely to hurt you on his first turn. There are a lot of enemies like archons and shieldbearers that you can pretty safely leave alone on the first turn. An unhurt Archon will probably use Blazing Pinions and the sheildbearer putting up a shield is trivial if the rest of his squad is already dead. Unfortunately, I found the "how to kill..." guides were less popular than most of the others I did so I never got around to making videos for most of the "this guy looks dangerous, but it's okay to wait a turn" enemies.
Hi TapCat, thank you so much for the reply. The very next video I watched was the Sectoid one, and immediately proved me wrong there. But im not exactly used to the video author ever replying to my comments, so I figured I'd be able to edit my comment when I had a spare moment. Lo behold that moment came and here I find a detailed and honest resonse from the man himself. Beleive me when I say in how much I appreciate that.
After having watched all the How to Kill episodes, I took that knowledge and jumped right back into XCOM 2 and it's completely changed my perspective of how to approach this game and the battle mode.
I used to freak out when I'd see a Sectoid, mostly because for mission after mission in the beginning, having one of those bastards alive would wreck my day by taking control of 25% of my team and ruining me. And since then, I'd never let one live long enough to see how actually non-threatening they can be. Same thing with the Archon, it took a bit for me to notice that I shouldn't be hitting him right away and instead focusing on whoever is accompanying him; but it was the Archon video that really helped put all that into perspective. I also never knew the true value of Flashbangs and the Burning status effect before your videos. Thanks for that, completely changed how I play now and I feel much more confident for the next time I face an Avatar.
I only picked up the game a few weeks ago as my first XCOM game, and it's got it's hooks into me hard, but that also means im still learning the intricacies of all the mechanics. My base is literally the worst possible design and I wish I could attain enough resources to just demolish and re-build everything :p but im pushing through to the end of the campaign, before I start again so I can get all the "bumps" in my approaches out of the way first.
Cheers TapCat, I've started watching the lets plays too and love them as well. A+ work here :) And thank you for the excellent response, cutting rightfully so straight through my snarkiness
Believe me, I went through the exact same learning process as you and had all the same frustrations. That's what inspired me to make the guides once I managed to figure the game out and I'm always happy to help in the comments when people have questions that go beyond the scope of the videos. Sounds like you're on a good track in your current campaign, so good luck Commander!
I'm pretty sure this is Tom Hanks under an alias
Spike formation with bladestormer in front. Regen armor is great to cancel poison too.
Put at least two soldiers in overwatch BEFORE walk for spotting : burried Chrysalid can run and hit when they appears.
If you are surprised by a bunch od Chrysalid, don't fear to run back : I don't remember if their attack costs them 1 action (like the old ones in XCOM), but sometimes it can save your life :P
Sometime, it's better to trigger overwatch than fire (gain at least some % to hit).
A bit lame to mind control : if you poison and kill something, there will be more enemy Chrysalids (didn't test).
Chryssalids can't attack at the end of their second move, the way a Stun Lancer can so you'd be safe there.
And I want a baby Chrysalid in my ship.
@@TapCat they CAN however attack at the end of a dash
The cryssalids thankfully aren't nearly as scary as they were in Xcom: Ufo defense
no mention of vattle scanners or scanning prodical?
Hey Tap Cat, I have a question for you. If you were on a mission and you encountered a berserker, two vipers and two chrysalids, which would you prioritize your attacks against?
That's a great question. There are times when my normal prioritization gets overwhelmed because multiple pods of aliens are activated and a number of them are immediate threats. When that happens, I'm looking to get as many kills in that first turn as I can. So whomever I can get the best shots against and take down fast is pretty much going to be my targets of choice. Essentially, I'd just try and reduce the number of attacks against my soldiers from a crazy high level to something that we might live through. Needless to say, that's also a turn when I'll throw a mimic beacon, use a flashbang, and use any other item/ability I might have that would hinder enemy attacks. If you can keep everyone alive through that first turn and cut their numbers down significantly, you'll probably get through the fight without one of your soldiers dying, but it's definitely a scary scenario.
@@TapCat thanks for replying, I've been struggling with XCOM 2 for a while so your videos often help. Getting an answer to this is going to help even more
what if they appear in a early chosen/alien ruler encounter or both
Three now dear god
My Grenadier has the ability to take another action after launching a grenade(if it's his first action of the turn) so he just takes out the pack of three in two consecutive grenade launches. It's called "Salvo"
That moment when you have two high aim rangers in the back with Deadeye and Serial well the rest of the squad walks up and goes overwatch and picks off any that survive.
Edit: Sharpshooters. Derp.
how to fight chryssalids. : overwatch creep.
.
although, carrying a medkit on you gives you a passive poison immunity. still doesn't protect you from their slashes
The bastards are the worst, as the reveal Reapers. So any mission with Chrysalids and also normal aliens instantly gets 2x harder, as you cannot really scout with the Reaper without risking her being attacked by Chrysalids.
The new Cryssalid can after enough turns get the full hp and armor of a normal one.
There honestly not that hard in 2 but in unkown/within they were terrible to fight i remember one of the first base assult mission i lost a whole squad of high ranking soldiers just because i spread out and they all got tooken out 1 by 1. it was the mission you first find the sectoid commander and only my MEC lived long enough to see it
In Enemy Unknown, chryssalids and their zombies definitely made terror missions live up to their names.
TapCat ya running into a group of them in the first immediately took all of your attention and a certain mission where the town is silent or whatever i avoid like the plague because its too difficult
Ughhh. We all have nightmares about the whale corpse misssion...
MDoorpsy yes that was the first time i ever reloaded a game i completed it but barely and lost like 3 majors and a colonel
Started a beta strike commander campaign on wotc recently. I’m terrified of encountering these on beta strike.
I've never tried beta strike, but I'm pretty sure I'd have to alter my tactics from top to bottom because there's no more lightning strikes to keep the most dangerous enemies from ever getting a shot off.
No video on how to kill Gatekeeper...?
No, the "how to kill..." videos were pretty consistently among my least popular guides and I started focusing more on other areas of the game.
I was fighting some Chryssalids today and I swear my ranger used blade storm after they were attacked. I was under the impression they would blade storm before being attacked. Was I wrong?
No, you weren't wrong. Bladestorm should do damage before they attack and if they're low enough on health they could even die without attacking.
Did the chrysalid miss? The game sometime get it wrong when it really doesn't matter which attack should be shown first.
GemSignor the cryssalid hit. and then my ranger blafestormed. maybe it didn't kill the cryssalid, so it didn't matter which action was shown first. I don't remember now
well that's strange. It may be latest update or a mod (A better advent 2?). I see it elsewhere, not in my game, but in last Mr. Odd and Marbozir campaign, this exactly happen, but the chryssalids missed.
I myself use sparks to deal with them myself as you can't poison a robot
chryssalids are litterally xcoms version of xenomorphs from alien
Not really... kinda alot of differences if u think about it
oh god... let's all take a moment to be thankful that they don't do an acid explosion every time they're hit and that they're not immune to acid...
Best way to deal with them I found is to use my blade master. Then again those guys always turned into death gods by the end of my campaigns
chrysalis is the worst nightmare of reaper
How to deal with andromedons pls
ik im late but mind control the first phase hack the second phase
aside from that use plasma grenades (andromedons are immune to acid bombs)
Thx!
I don't get why there are people complaining about chryssalids nerfed they are still scary and the game is still difficult anyway
I feel like i ran into these like three missions in
That was the case in XCOM: Enemy Unknown but they show up significantly later in XCOM 2.
My experience is un EU and a single Crysalids take out 5 off my men by killing one and he come back in zombie and kill his friend next to him they all died horribly
"Chrysalids, not even once."
thanks
You're welcome!
These guys are the worst...they are hidden, can cross great distances and attack on YOUR TURN. The only tactic I found that works is to have the team on overwatch while someone scouts ahead to bait any lurking Chryssalids. Pairing this with a concealed ranger in front also helps to avoid unexpectedly triggering other enemy pods.
BTW great videos TapCat!
I totally agree with the tactic you just laid out as a means to stay safe, the only downside to it is that you'll be moving forward at a snail's pace while civilians are murdered. (Also, thank you for the kind words!)
0:32, turkish soilder!
Cok iyi
These Crysallids have nothing on the one from xcom enemy unknown... They had soooo much health and could move sooo far with a 5 - 10% chance to miss(depending on soldier stats) but the origional xcom crysallids were the worst... They never missed... ever! And were so op....
Yeah, i genuinely was terrified every time i've had a terror mission with them
@@Olden2610 I still am 😂😂😂
A good way to deal with these b*sterds(besides using a ranger or two)is to use a sniper actually... You can use the multitude of abilities to ensure that at least 2 die... one ability (lightning hands or somthing like that...) allows a sniper to shoot with a pistol for free, no action needed, and there is an ability that allows the sniper to have actions refunded to them for every kill. So shooting your pistol twice normally and once with the action, you can take one out, then snipe another regularly. (Some assistance may be required from another soldier depending on your sniper build)
Scanning protocol.
Chryssalid = starship troopers
ranger with bladestorm Shuts down chryssalids no problem.
rancorpoodoo The Katana from WotC always hits. So get blade master, bladestorm and the katana, run into the pod, then point and laugh.
ran into these guys in my game and been so long forgot how awful they really were. Was WAY worse than expected lol.
Thanks for the obvious, 👌 I'm going to go hide in a hole 😸
or a really really high tower
Those things really annoy me! Lol.
You and a whole lot of other people!
These things crawl out of the ground,yuck