Thank you for listening to the long-time user request of adding more useful tutorial videos of core functionality, such as animation and posing. Another important improvement would be faster Iray rendering. Great job, Daz 3D!
I think he is saying Hello. Thank you for updating Daz Studio. I'm currently in the process of learning how to create my own custom content for my comic book company. One of the biggest issues that I was having was that it was difficult to get the Daz character to look at the camera. You should consider making a lock eyes on camera man controller. When people take picture our eyes are focused on the camera or the person holding the camera. even when a picture is taken of a person that is not looking at a camera they do not have a blanked unfocused gaze...
that is easily done. you can create a null and have the eyes point to the Null, when you drag the null the eyes always look at it. if you want character to look at camera, then set the point at to camera :)
@@sunbab If you can lock the eye to point at a null. Why cant you lock the eyes to point at a the active camera. If you had multiple camera in the scene the Daz character could always look at the active camera.
While you are showing off the best posing option in DS, you should really take some time to add better precision control to that. Instead of the wobbly and unprecise 2 axis at a time control with the button drag, please make it so that when you hold left mouse and drag, the joint will only bend, when you right mouse button drag it will always twist, and when you hold middle mouse and drag it will always wiggle sideways (or front back in case of collar joint). This would be the perfect addition to the tool. The current version is very infuriating when you are always moving joints in ways you did not intent because noone is able to draw a perfectly straight line to only affect one axis with it.
Yes, you can. When you create a game that uses the physical character mesh, you need an extended license, but just for creating a book or comic, there is no extra license you need to pay or royalties or anything like that.
This tutorial is rushed. It skips over important features and jumps into the sub-features of the tools far too quickly, without explanation. Frustration is the result for beginners. This isn't teaching, it's showing. Tell people where to look on the screen more often when demonstrating the features. Slow down, explain the features in more detail. There's no hurry. Allot more time for the videos overall.
He's saying "Meow". There are no other common words that we say thousands of times a day.
He's saying "Help!" because you twisted his face in all kinds of painful ways - LoL. Kewl feature! Thanx!!!
Thank you for listening to the long-time user request of adding more useful tutorial videos of core functionality, such as animation and posing. Another important improvement would be faster Iray rendering. Great job, Daz 3D!
Lips purse together at the beginning looks like, "meow." "Don't think boy, meow do you know how fast you were going?"
Any idea why mine wouldn't work? it only twists.
If i select the powerpose and click on the Face Icon , why i dont have that many controls like in the vid... ? explain please
As a total begginer in all things 3d, your tutorials are Soo good! I wish you did tutorials like this for Zbrush and substance....
Soon as i select the PowerPose Face Icon i only can play with head Head and the eyes ... what im doing wrong please help..
btw... i can only choose the template state 2 default Lol
facing same problem.
I think he is saying Hello. Thank you for updating Daz Studio. I'm currently in the process of learning how to create my own custom content for my comic book company. One of the biggest issues that I was having was that it was difficult to get the Daz character to look at the camera. You should consider making a lock eyes on camera man controller.
When people take picture our eyes are focused on the camera or the person holding the camera. even when a picture is taken of a person that is not looking at a camera they do not have a blanked unfocused gaze...
that is easily done. you can create a null and have the eyes point to the Null, when you drag the null the eyes always look at it. if you want character to look at camera, then set the point at to camera :)
@@sunbab If you can lock the eye to point at a null. Why cant you lock the eyes to point at a the active camera.
If you had multiple camera in the scene the Daz character could always look at the active camera.
This only works with Genesis 8? The tutorial doesn't mention but you have to make sure that you have installed Genesis 8 Male PowerPose Templates.
A video on how to take the power pose animation to the timeline so they can be saved as ani blocks would be nice
Good video
With great explanation
how render this?
While you are showing off the best posing option in DS, you should really take some time to add better precision control to that. Instead of the wobbly and unprecise 2 axis at a time control with the button drag, please make it so that when you hold left mouse and drag, the joint will only bend, when you right mouse button drag it will always twist, and when you hold middle mouse and drag it will always wiggle sideways (or front back in case of collar joint).
This would be the perfect addition to the tool. The current version is very infuriating when you are always moving joints in ways you did not intent because noone is able to draw a perfectly straight line to only affect one axis with it.
How do you get in the room where u make animations????
Hello, does anyone know if you can use the pictures you create with the content from the shop commercially for books? Greetings buddy
Yes, you can. When you create a game that uses the physical character mesh, you need an extended license, but just for creating a book or comic, there is no extra license you need to pay or royalties or anything like that.
thanks again
I didn't found this option in Genesis 8.1
My installation PowerPose face controls include ONLY the eyes and the head movement, Nothing else. Figures.
OMG, I HATE this program!
Can these animations be used in the movies or the sims pc games
Most likely. I'm personally not a sims 4 mod creator but I think you need more software than Daz to export it to the sims if that makes sense.
Is there is daz3d to c4d plug in?
Just make daz a real-time rendering software
Very good, I just downloaded the software, I'll try it to see what it is.
He said, 'Help".
and now with plugin octane render things got even much better for daz it’s really fast ..and above of all it’s free
How do we get that?? Is it on Daz's site?
My guess is, "Let me out!'
Okay weird, wonder why i get a notification 2 days after its being poster?
Glad there is no Step 3 or it would be labelled as '04' 😅
wow !
He is saying Thank you
He is saying: EXCELSIOR!
But... I could be off on that...
That would be the answer. At least, that's one word I usually say thousands of times a day.
"Hello"
he is saying hello
Hello
My head nodes only show ones for the eyes...
he says hello
Meow, or ow.
'Miauw' he said
bro was crying for help
"Shave me!"
meow
you dont need to scream, we hear you
Meow
This tutorial is rushed. It skips over important features and jumps into the sub-features of the tools far too quickly, without explanation. Frustration is the result for beginners. This isn't teaching, it's showing. Tell people where to look on the screen more often when demonstrating the features. Slow down, explain the features in more detail. There's no hurry. Allot more time for the videos overall.
Hello