Felt the need to point this out, because so many people are questioning it. Teferi's Protection doesn't make players themselves phase out: they're still there, as are their cards in every other zone that isn't the battlefield. As long as an effect doesn't target the player, it will hit them as normal, minus any damage and/or life total changes. Plaguecrafter's ability WILL hit players through the Protection, and because they have no permanents to sacrifice, they're forced to discard.
Really confused about the single target Vandalblast at 3:38. Especially since the Top ended up enabling the winning combo, though I agree it's hard to get rid of if they aren't tapped out.
It's very hard to get rid of Top period, as the player can always respond to any removal by activating it and putting it back on top. It requires a second removal spell in response to the activation, disabling its activated abilities, or milling the player once the Top is on top of their library.
Good game. Cant really blame the yurlock guy for focusing the aggressive equipment deck, but universal mana doublers never seem to work in the owners favor
The combo is not "six cards," it's two: Top and Citadel. That's like saying, top, Citadel, and 97 Vizzerdrix is a 99 card combo. You're going to win the game if you can pick up your deck, its contents are immaterial. Also that whole Aminatou gameplan is classic high power, lots of two-card combos out of the command zone.
If a combo actually takes a number of cards to pull off, I'm more ok with it. It's more boring when people do the Thassa's Oracle + Demonic Consultation style combos.
I also love him, just ... Be careful, he's one of these "monolithic" commander where if you go down the mana burn route, if he gets removed a couple of times, your deck isn't doing anything. I'd recommend having at least a secondary theme going on.
@@enricomassignani The way I understand your message, you're still trying to find solutions to reduce the drawbacks of the mana burn srtategy. Because if you manage to make them discard a lot but that Yurlok isn't online for some reason, you're still not winning. But if you can make it work, please do ! Here's my though process on it : your plan is to win through incremental damage and basically the high synergy cards are either cards that will increase the mana produced or punish / constrain people on what they play or how they do it. The two obvious paths to me are are less constraint and more burn and X spells to try to get more advantage of the mana generation, or go the other way, reduce a little bit on the mana generation theme and go on the punishing effects, and for instance goad synergies to make opponents add even more to the damage they will take with the incremental dmg. There has to be more, just went for the easy ones !
Aetherflux reservoir is the usual wincon. If you're in an Artifact-heavy deck, Mystic Forge can act as a Citadel with any mana-reducer, like Etherium Sculptor. Finally, although it's expensive, Urza's Saga can grab Sol Ring, Top, or Altar of the Brood - very versatile tutor.
I have an Aminatou planeswalkers control deck and run an Altar of the Brood combo in it. Although my playgroup doesn't like combo that much in general, I think it's still ok to run it because it takes multiple pieces, is easily disrupted and gets pressured by the fast and hard hitting creature decks in our group. I have some creature control auras in it, that I can blink to gain control of the best creature on the field, but I feel that without the combo, the game would just drag on for too long.
Idk about everyone else, but I get tired of seeing cards like Peregrine Drake. It's not busted just almost 100% of players I've seen play it always do the Infinite mana with those cards.
i only have the one combo in my aminatou deck, but it's one of the few win-cons in it. If I win with that deck, it's simply cuz i have just had too much control in the game (removal, blinks, etc.).
Why did the Plaguecaller affect the player under Teferi's Protection? The card says you have protection from everything. Do the "each player" effects bypass it somehow?
"Protection from everything" on a player only means they can't be targeted or enchanted, and all damage dealt to that player is prevented. As long as they don't say "target", effects that don't damage and don't change life totals will work despite Teferi's Protection: they can be forced to discard/mill, have cards in their libraries/hand/graveyard exiled, and so on.
But all permanents on board for the Teferi’s Protection player phase out so he wouldn’t have to sacrifice anything because they don’t exist, right? EDIT: lol forgot it was a discard and not a sacrifice, ignore me
@@jaymzwatkins true, but because he can't sacrifice anything he has to discard because of plaguecrafters ability. If there was only sacrificing creature in play, he would be ok.
I would probably have taken the opportunity to take out Aminatou after the mass plaguecrafter went off, seemed like a poor choice to go for a few points of largely irrelevant damage over taking out an important planeswalker that ended up being a key part of the winning combo.
I see Araumi, I click. That Keiga play was MEAN lol. Almost as mean as encoring an Agent of Treachery, stealing 3 permanents, then drawing 9 cards at end of turn.
Shouldn't olivier have sacrificed his planeswalker to one of the plaguecrafter x3 ? He looks like he just chose to discard 3 instead. This would have had a serious effect on his ability to combo in the following turn.
Teferi's Protection doesn't make players themselves phase out: they're still there, as are their cards in every other zone that isn't the battlefield. As long as an effect doesn't target, it will hit them as normal, minus any damage and/or life total changes.
@@chas3btha1 no, I don't. I get really enthousiastic when I see one because I own a Trynn / Silvar deck that has become my pet deck. It isn't that strong but I like the playstyle that relies on the combat fase. Have you tried copying other Gwyn decks?
@@bkchillingz yup. tinkering here and there. syr gwyn actually holds my sunforger more than trying to go wide with knights.. cause thats not really a thing lol.
@@chas3btha1 sounds fair! Do you have Adriana captain of the guard in your deck? It gives such a huge buff to your creatures if you would chose to go at all your opponents. God I love that card.
@@joshcameron8223 Because of the added “because why not”, I actually think he has given up. All his stuff just got stolen, no clear line to a new board state, maybe just go into Grou Hug mode and game 2 🤷
It's useless to use a single removal against Top, as the player can respond to it by putting it on top of the library. Unless said removal is Krosan Grip.
This is basically my favorite type of combo win. Convoluted, multiple cards (very few of which were tutored for, or were tutored for over multiple turns), and utilizing your opponents' nonsense permanents to enable. Great game.
Teferi's protection gives the player protection from everything and prevents their life total from changing - neither of which prevents discarding of cards to a non-targeted effect. Additionally, he couldn't sacrifice any creatures or planeswalkers because the only one had been phased out.
Any effect that doesn't target, damage or change life totals will work through Teferi's Protection just fine. The players are still there, as are their cards in the other zones. They can be forced to draw/discard/mill, and their cards in the other zones can even be targeted.
Teferi's Protection doesn't make players themselves phase out: they're still there, as are their cards in every other zone that isn't the battlefield. As long as an effect doesn't target, it will hit them as normal, minus any damage and/or life total changes.
Felt the need to point this out, because so many people are questioning it.
Teferi's Protection doesn't make players themselves phase out: they're still there, as are their cards in every other zone that isn't the battlefield. As long as an effect doesn't target the player, it will hit them as normal, minus any damage and/or life total changes.
Plaguecrafter's ability WILL hit players through the Protection, and because they have no permanents to sacrifice, they're forced to discard.
Thanks for that. I was wondering about that because I thought HE phased out too so why is he discarding? But your explanation makes sense!
Yurlok is a great commander, but my god he can backfire so hard when you only have the mana doubling out but no punisher effects
Really confused about the single target Vandalblast at 3:38.
Especially since the Top ended up enabling the winning combo, though I agree it's hard to get rid of if they aren't tapped out.
It's very hard to get rid of Top period, as the player can always respond to any removal by activating it and putting it back on top. It requires a second removal spell in response to the activation, disabling its activated abilities, or milling the player once the Top is on top of their library.
@@DarkEinherjar Definitely true! But I still feel like holding onto it to overload later would have been a better choice
@@Bheckler24 the best line would have been to wait until Olivier tapped it to start drawing cards with Citadel
Yeah, if I ever see top, I switch to only targeting that player since it combos so easily and most people playing it take a long time when using it.
same, that equip didn't threat him on anyway, could have easily wait turn later to get overloaded vandalblast.
Good game. Cant really blame the yurlock guy for focusing the aggressive equipment deck, but universal mana doublers never seem to work in the owners favor
The combo is not "six cards," it's two: Top and Citadel. That's like saying, top, Citadel, and 97 Vizzerdrix is a 99 card combo. You're going to win the game if you can pick up your deck, its contents are immaterial. Also that whole Aminatou gameplan is classic high power, lots of two-card combos out of the command zone.
If a combo actually takes a number of cards to pull off, I'm more ok with it. It's more boring when people do the Thassa's Oracle + Demonic Consultation style combos.
I love it when someone goes for that, but then gets hit with an instant-speed targeted card draw effect after exiling their library.
@@NotAnEvilMastermind I once saw someone try to pull that off and completely forget about the Kenrith on the field, it was hilarious.
Citadel+Top is already a combo usually, since it reads "pay 1 life, draw a card" and will find your other pieces.
It only took 2 cards and a planeswalker to combo, everything else was just to draw pieces
Yurlok is such a cool commander. I really wanna build a deck around him sometime
Group slug is the route I went instead of mana burn and it's still something everyone enjoys as much as the Mana burn yurlok deck another player has.
I also love him, just ... Be careful, he's one of these "monolithic" commander where if you go down the mana burn route, if he gets removed a couple of times, your deck isn't doing anything. I'd recommend having at least a secondary theme going on.
Seconded
@@gael_le_cruel what about a discard theme? Its hard to spend mana if you have no cards in hand
@@enricomassignani The way I understand your message, you're still trying to find solutions to reduce the drawbacks of the mana burn srtategy.
Because if you manage to make them discard a lot but that Yurlok isn't online for some reason, you're still not winning.
But if you can make it work, please do !
Here's my though process on it : your plan is to win through incremental damage and basically the high synergy cards are either cards that will increase the mana produced or punish / constrain people on what they play or how they do it. The two obvious paths to me are are less constraint and more burn and X spells to try to get more advantage of the mana generation, or go the other way, reduce a little bit on the mana generation theme and go on the punishing effects, and for instance goad synergies to make opponents add even more to the damage they will take with the incremental dmg.
There has to be more, just went for the easy ones !
Eh you could tell the planeswalker deck was going for a combo win with that oath of Teferi + Teferi right from the start.
Yep aminatou + oath is infinite by itself
Yeah, it was just a straight combo deck.
yeah,boring af decks
Damn fine game. Araumi always seems so fun.
Aminatou! Let’s go!
Great game..nice combo win..I never seen that blue planeswalkers before..keep up good work...I want to see more yurlock
More Gwyn please!!!
Four of my favorite commanders? This is a rare occurrence I love this.
Oh yeah! Thanks for the upload Andrew
When I see an Aminatou deck... I just click like! ❤️
I love the combo with Bolas Citadel, I'm going to update my Aminatou with it...
Aetherflux reservoir is the usual wincon. If you're in an Artifact-heavy deck, Mystic Forge can act as a Citadel with any mana-reducer, like Etherium Sculptor. Finally, although it's expensive, Urza's Saga can grab Sol Ring, Top, or Altar of the Brood - very versatile tutor.
Very fun game. I love these short games and your editorial comments.
I have an Aminatou planeswalkers control deck and run an Altar of the Brood combo in it. Although my playgroup doesn't like combo that much in general, I think it's still ok to run it because it takes multiple pieces, is easily disrupted and gets pressured by the fast and hard hitting creature decks in our group.
I have some creature control auras in it, that I can blink to gain control of the best creature on the field, but I feel that without the combo, the game would just drag on for too long.
Idk about everyone else, but I get tired of seeing cards like Peregrine Drake. It's not busted just almost 100% of players I've seen play it always do the Infinite mana with those cards.
Its kinda shit if you dont plan on comboing with it so that makes sense
My playgroup personally doesn’t allow infinite combos, but one guy still runs it to effectively get a ‘free’ creature in a flying beat down deck
I just play it in volo to net mana but don’t go infinite
@@ImExtortionGaming you are a good person, we need more players like you
Well, to be fair, outside of combo shenanigans, its just a free flyer. Not very good. So yeah, anyone whose running it is planning to combo with it...
This game had a lot of Spice. Super fun to watch! GG!!
I'm surprised at how few times top was used
Would plague crafter not have made Aminatou get sacrificed?
@@GuyIncognito575 good call
Plaguecrafter also doesn't ask for planeswalkers. Only creatures and discard :)
@@GuyIncognito575 Oh yeah, I guess I got them mixed up haha
Great game, I think you guys missed that plague crafter is creatures AND planeswalkers!
i only have the one combo in my aminatou deck, but it's one of the few win-cons in it.
If I win with that deck, it's simply cuz i have just had too much control in the game (removal, blinks, etc.).
Please share the list for the aminatou deck, i want to build this deck!
Why did the Plaguecaller affect the player under Teferi's Protection? The card says you have protection from everything. Do the "each player" effects bypass it somehow?
Plaguecrafter doesn't target so it bypasses protection.
"Protection from everything" on a player only means they can't be targeted or enchanted, and all damage dealt to that player is prevented. As long as they don't say "target", effects that don't damage and don't change life totals will work despite Teferi's Protection: they can be forced to discard/mill, have cards in their libraries/hand/graveyard exiled, and so on.
But all permanents on board for the Teferi’s Protection player phase out so he wouldn’t have to sacrifice anything because they don’t exist, right?
EDIT: lol forgot it was a discard and not a sacrifice, ignore me
@@jaymzwatkins true, but because he can't sacrifice anything he has to discard because of plaguecrafters ability. If there was only sacrificing creature in play, he would be ok.
Man sad to see the yurlock deck was taken apart
I was so confused by his opening hand. No green source at all. Rough
I would probably have taken the opportunity to take out Aminatou after the mass plaguecrafter went off, seemed like a poor choice to go for a few points of largely irrelevant damage over taking out an important planeswalker that ended up being a key part of the winning combo.
I’m pretty sure plaguecrafter should have hit the planeswalker tbh. Still a fun game
Didn't Aminatou phase out?
@@DarkEinherjar might well have done yeah, in which case never mind
At 4:34 Miguel missed a Warlock class trigger caused by the death of Alex's creature
I see Araumi, I click. That Keiga play was MEAN lol. Almost as mean as encoring an Agent of Treachery, stealing 3 permanents, then drawing 9 cards at end of turn.
Fateshifter is so much fun! I have to admit I was rooting for her from the start.
That Araumi deck was spicy as heck
Plaguecrafter surpasses teferi's protection? =O
i hope there some memnarch with myr combo inside uhuhuhu
Shouldn't olivier have sacrificed his planeswalker to one of the plaguecrafter x3 ? He looks like he just chose to discard 3 instead.
This would have had a serious effect on his ability to combo in the following turn.
It was phased out. He couldn't have even if he wanted to.
I'm not sure the plaguecrafter should have hit olivier, cuz he was phased out when it hit the battlefield.
Teferi's Protection doesn't make players themselves phase out: they're still there, as are their cards in every other zone that isn't the battlefield. As long as an effect doesn't target, it will hit them as normal, minus any damage and/or life total changes.
"Yurlok : deck has been taken apart"
F
I just thought that a perfect card for Araumi is Shrouded Lore since you are exiling cards from your graveyard
Peregrine drake is a GG card
Syr Gwyn for the win! God, I love mardu decks.
do you have one of your own? knight tribal doesn't seem to win it for me, even in very casual tables
@@chas3btha1 no, I don't. I get really enthousiastic when I see one because I own a Trynn / Silvar deck that has become my pet deck. It isn't that strong but I like the playstyle that relies on the combat fase. Have you tried copying other Gwyn decks?
@@bkchillingz yup. tinkering here and there. syr gwyn actually holds my sunforger more than trying to go wide with knights.. cause thats not really a thing lol.
@@chas3btha1 sounds fair! Do you have Adriana captain of the guard in your deck? It gives such a huge buff to your creatures if you would chose to go at all your opponents. God I love that card.
I can't believe Thalia's Lancers is only $0.43. It's such a good card!
Aminatou my guuurl
That main phase Dictate without Yurok in play, pass. Wooof.
It even has flash, he could have just waited until just before their next turn🤯
@@eirvandelden agreed! Who knows maybe they wanted the game to be done 😅
@@joshcameron8223 Because of the added “because why not”, I actually think he has given up. All his stuff just got stolen, no clear line to a new board state, maybe just go into Grou Hug mode and game 2 🤷
As soon as he cast vandalblast without overload I knew he was wrong. And Senseis Top was a better target anyway. But gg
It's useless to use a single removal against Top, as the player can respond to it by putting it on top of the library. Unless said removal is Krosan Grip.
Miguel really handed that game to his opponents. Poor guy.
why not just tutor for aetherflux? anyway ggs miguel gave then opps the game
Aetherflux is a worse card outside of the combo and the plan of the deck is not to hard dig for the combo anyways.
This is basically my favorite type of combo win. Convoluted, multiple cards (very few of which were tutored for, or were tutored for over multiple turns), and utilizing your opponents' nonsense permanents to enable. Great game.
1st time early
So unbalanced. Max’s deck is incredibly synergistic and dominating.
I’m just glad the dirty creature stealing blue black deck lost
Why was Oliver discarding cards during the teferi protection??!??!??!!?
Teferi's protection gives the player protection from everything and prevents their life total from changing - neither of which prevents discarding of cards to a non-targeted effect. Additionally, he couldn't sacrifice any creatures or planeswalkers because the only one had been phased out.
Any effect that doesn't target, damage or change life totals will work through Teferi's Protection just fine. The players are still there, as are their cards in the other zones. They can be forced to draw/discard/mill, and their cards in the other zones can even be targeted.
@@DarkEinherjar aha wild! So a wheel effect still occurs? I run a Gwendlyn Di Corci Edh
@@hi.3_spacetaker Yes, wheel effects will go through just fine.
Ayyy early
i feel like nobody knows how to run yurlok lol
you really need to put some variety in your narrations. It's literally the same vocal inflections every sentence.
Plaguecrafter should have saced aminatu
Aminatou was phased out.
8:42 Olivier can’t discard a card since he’s not in the game
Teferi's Protection doesn't make players themselves phase out: they're still there, as are their cards in every other zone that isn't the battlefield. As long as an effect doesn't target, it will hit them as normal, minus any damage and/or life total changes.