The One Thing The RPG Creeds Did Right

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  • Опубликовано: 2 окт 2024
  • All Clips Taken From Altair Stealth: / @altairstealth
    Let's discuss an aspect of the RPG assassin's creed games that I feel is over looked in a lot of the discussions of what these games did right. Let me know your thoughts below.
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Комментарии • 869

  • @TheSpaniardAssassin
    @TheSpaniardAssassin  8 месяцев назад +160

    Whats your favourite thing about the RPG ACs?

    • @joaoolivio8378
      @joaoolivio8378 8 месяцев назад +16

      I loved this hunter-prey mechanic, but it quickly lost its magic to me due to the lack of weight involved. And I think that’s what ruins many mechanics in modern days. What actually happens when you die? In most games, nothing

    • @Roberrrrt103
      @Roberrrrt103 8 месяцев назад +9

      What I really liked about ac origins which I think could be done even better was the hints it would give you under the main quest log. It had the marker as well but it feels great when you ignore the marker and follow the quest based on hints about locations or people. Just like ac 1

    • @ShyChilcken
      @ShyChilcken 8 месяцев назад +16

      AC Origins' bows, they were perfect

    • @YerbaDelDiablo
      @YerbaDelDiablo 8 месяцев назад +5

      @@ShyChilcken I totally loved using hunter bow in Origins. For some reason bows in next two games don't feel as good as the origins one.

    • @kyle2kyletroii
      @kyle2kyletroii 8 месяцев назад +3

      they’re beautiful

  • @glowhoo9226
    @glowhoo9226 8 месяцев назад +3299

    Nothing scared me more than when I heard that war horn while I was fighting an army of soldiers, and looked over to see a red skull mercenary charging at me with a lion by his side.

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +247

      It was terrifying

    • @Ish7923
      @Ish7923 8 месяцев назад +167

      The mercenaries in origins were more scarier in my opinion cause of how skilled they were and their individual weapons

    • @davepascual39
      @davepascual39 8 месяцев назад +141

      I hide when I heard the war horn in AC: Origins. But in AC:Odyssey, I chase them to chase me in higher places and give them a "This is Sparta!" kick .

    • @ChrisUchiha7
      @ChrisUchiha7 8 месяцев назад +82

      Haha, Bounty hunter system is one of my favorite things about odyssey, i actually hunt down bounty hunters to climb the tiers. Also fighting 3+ mercenaries at once is a nice adrenaline rush😈 No one can stop the “Eagle bearer”

    • @adamfighter358
      @adamfighter358 8 месяцев назад +34

      @@davepascual39 yeah but that kalydonian boar fight was hell tho, so i just lured mercenaries to fight with it while im hiding in his cave from the babies 💀

  • @isaksjolin5831
    @isaksjolin5831 4 месяца назад +964

    Once again I will hate on Warner Bros for patenting the nemesis system

    • @pamelaguerra3768
      @pamelaguerra3768 4 месяца назад +181

      And they didn't even fucking use it

    • @melchiordelaunay2539
      @melchiordelaunay2539 4 месяца назад +69

      The nemesis system is fundamentally unpatentable. You can create a similar system with a different code and Warner wouldn't be capable of doing shit.

    • @gnat6216
      @gnat6216 4 месяца назад +113

      ​@@melchiordelaunay2539 no, it is patented. Thats the whole problem.
      You can't recreate it or will be taken down if do.

    • @enriquecabrera2137
      @enriquecabrera2137 4 месяца назад +30

      @@gnat6216 You can always code an alternate version. You just cant use the Nemesis system. There are plenty of ways to use it as an alternative similar. Just nobody wants to code around it.

    • @imo098765
      @imo098765 4 месяца назад +62

      @@enriquecabrera2137 The idea of the bosses that grow with you the way the Nemesis system does, thats what you cant implement. Everytime you come across a mercenary in combat and dont kill them. They evolve nope, patented

  • @blacklight8658
    @blacklight8658 8 месяцев назад +1257

    This make me remember an idea someone had to have "Assassin Hunters". Once your notoriety is high enough, these guys would show up, whether you're free roaming or in a mission. The difficulty wouldn't be in the combat, but with their stealth like Stalkers in AC Rogue but better. They would also vary from a sniper that is far away to a random person in a crowd. The idea is that they're as skilled as an Assassin, but they're target is you.

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +157

      That would be sick

    • @kailey2524
      @kailey2524 8 месяцев назад +48

      @@TheSpaniardAssassin we had those in rouge and it was a hide and seek objective that would force you to stealthily deal with the enemy before you could move freely

    • @natchu96
      @natchu96 8 месяцев назад +83

      Honestly the enemy assassins in Rogue were not very dangerous. Shay immediately detects when one is in range and you just do a cursory sweep, take them out, then you're back to being your old relaxed self one you get it over with.
      But we're talking assassin hunters, not assassins. If anything they should be built like _Shay_. Give them the full assassin tool package with roaming notoriety boss stats once the fight breaks out. Don't even _show_ their location on the map until it's already too late (or if you catch onto them first), that way you'll have no choice but to keep your guard up once you're notorious, never knowing when the hit will come. If that sounds inconvenient, well punishment mechanics are meant to be inconvenient. A lot of ideas can be thrown into this sort of thing if they bothered to.

    • @Sam-vw4ks
      @Sam-vw4ks 8 месяцев назад +27

      @@TheSpaniardAssassinThat idea would be very cool and unique for a modern day ac game considering the templars are using Assassin memory’s to improve their own troops

    • @drafer100
      @drafer100 8 месяцев назад +27

      AC Brotherhood multiplayer had that. It was thrilling, you were constantly the predator and the prey....

  • @Serafime_x
    @Serafime_x 8 месяцев назад +222

    In Odyssey you can engrave your weapons with hp cap at 25% and -100% res. Which makes enemies super dangerous. You one-shot most things, but you can also be killed very easy. One wrong dodge or parry and you're gone. Makes the game a lot more fun and challenges you to be more on your guard and play more stealthy. Also adds more immersion imo.

    • @CaptainGrogg6109
      @CaptainGrogg6109 8 месяцев назад +9

      all though i feel like the AI in oydissy is a bit dumb because my strat is just bum rush them with stealth and then bye time they notice well over half of them are dead

    • @StarPlatinum3000
      @StarPlatinum3000 8 месяцев назад +12

      I know what engraving you're talking about. I find stealth gameplay almost impossible without the spear that has that engraving.
      Without it, most assassination kills fail, and you almost always end up entering open combat, or you end up using all your "Adrenaline" in doing the advanced critical assassinations for even basic enemies.
      With the engraving, the experience is so much better, because the stakes just get much higher to avoid open combat, but also make assassination kills simple and "one-shot", like the previous games.

    • @GeeGe.
      @GeeGe. 7 месяцев назад +3

      Man, this comment is pretty much single handledly convincing me to try Odyssey. As a lifetime RPG fan, if there's one trope I despise in this genre it's HP sponges. Games that let you one shot *and be* one shot yourself are frequently the most fun to me. I really appreciate the game Middle Earth: Shadow of War for including this exact option as one of its difficulty levels too.
      So, is it easy to get that engraving? Does it take too long?

    • @Serafime_x
      @Serafime_x 7 месяцев назад +3

      @@GeeGe. If I remember correctly you can get it from the Falx of Olympos which can be looted from from a chest inside the underwater Palace of Amphitrite in the Volcanic Islands. So you should be able to get it fairly early on if you want. The other -100% res but 100% dmg is a little harder. You need to have the Korfu island dcl and you can find it there. But that's more late game-ish. I also really loved Middle Earth: Shadow of War. It's one of my favorite games along with Ac Odyssey.

    • @Zephyr_Weiss
      @Zephyr_Weiss 5 месяцев назад +1

      It's called Glass Cannon.

  • @lukecorreia3160
    @lukecorreia3160 8 месяцев назад +450

    I've also considered implementing "unscoutable characters," NPC's that could hide from your eagle vision. This was done in black flag, you had the "native" in habitants that could hide extremely well and were only visible when you got close. Imagione you were scouting out a fort to attack, which is what every stealth focused person does, but in the back of your head you knew you had to watch out for NPC's that could jump out from around the corner if you weren't careful. it would bring a whole new dimension to the fort clear outs...

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +30

      That would be so cool

    • @Orneyrocks1609
      @Orneyrocks1609 4 месяца назад +4

      Yup. Combined with the sniper from mirage, it stops players from being omniscient.

    • @evancase3087
      @evancase3087 Месяц назад

      Yeah I like the eagle but I wish there was an option for a “hardcore” mode. No eagle, no overpowered special moves, no fast travel. It would make the game a lot more interesting.

    • @Swatotastic
      @Swatotastic Месяц назад +2

      That's what stalkers do in AC Rogue. You have a pinkish hue to the screen borders when near them and they can be on a roof, in a haystack or sitting on a bench etc. and are never visible in eagle vision. Once you get close, they attack you, but they are really easy to deal with. They really should explore that idea way more

  • @armourvgyt
    @armourvgyt 8 месяцев назад +381

    1:03 As soon as I saw this, I was reminded of Shadow of War's Nemesis System. Imagine a similar system for Assassin's Creed, where there are different military/gang individuals who you can partially interact and build a relationship with if you become enough of a troublemaker and get hunted. There could be custom interactions with special references to prior encounters, Templar/Assassin related schemes/interactions, special missions for whichever loyal Templar foe you end up with during the game, that would be amazing!

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +32

      I would love it ngl

    • @YoloTub3
      @YoloTub3 8 месяцев назад +50

      If only wb didn't patent the nemesis system

    • @Tar-Numendil
      @Tar-Numendil 8 месяцев назад +22

      The mercenary system in Odyssey is based on the Nemesis system in Shadow of Mordor/War. It isn't nearly as complex and complete though.

    • @valkiriy
      @valkiriy 8 месяцев назад +22

      One of the pillars of nemesis system is the fact the main character actually gets killed by opponents. If you remove 'dying by hands of enemy' from scheme nemesis system becomes one sided.

    • @1ManRandom
      @1ManRandom 8 месяцев назад +6

      @@YoloTub3 Eh, that’s a problem for smaller companies, but a company as big as Ubisoft would probably have enough resources to get a license if they so wanted, especially considering WB doesn’t seem to be doing anything with the system.

  • @ILM6868
    @ILM6868 8 месяцев назад +206

    Doing stealth missions while being hunted in mirage is fun asf. Predator stalking Predator stalking Prey. This cycle of violence is addictive honestly, puts more tension. Would have even more if there was permadeath. Homing those skills to stay alive from two threats.

  • @h_nt_r
    @h_nt_r 8 месяцев назад +104

    I'd like thr RPG Creeds a lot more if Ubisoft didn't try so hard to make the personalities and writing feel so cartoonish. The best thing about the early games was that they made the characters both rounded and grounded with reasonable motivations, and the violence of assassinations were serious.

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +11

      it is soo cartoonish

    • @vaina2
      @vaina2 8 месяцев назад +11

      it is MarvelCore

    • @Sharpteeth32
      @Sharpteeth32 8 месяцев назад +26

      Origins is definitely the exception here. I don't care what anyone says, Origins is one of the best AC games to date.

    • @Existential_Robot
      @Existential_Robot 8 месяцев назад +28

      @@Sharpteeth32 I think that's really what's missing from the most recent AC games; depth and maturity. I still think one of my favorite moments to date, in the entire series, is Bayek and Aya realizing that they grew apart and their personal missions had diverged at some point. It's really genuine and heartfelt and tragic.

    • @schmecklin377
      @schmecklin377 8 месяцев назад +5

      yes i like assassins creed and i like rpgs but i dont like the rpg assassins creed games. they feel like the worst of both worlds imo

  • @user-Playbird30303
    @user-Playbird30303 8 месяцев назад +276

    I loved the wanted system in AC mirage.The Shakiriyya was a nightmare at max difficulty

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +22

      Its an amazing addition

    • @huyvouc9785
      @huyvouc9785 8 месяцев назад +9

      He was pretty challenging before I realize that Shakiriyya is weak to fire.

    • @DerangedJoker97
      @DerangedJoker97 8 месяцев назад +4

      I love messing with the hunter in mirage it’s fun 🤣

    • @ZePacifista
      @ZePacifista 8 месяцев назад +2

      @@huyvouc9785 use the noisemaker with the incendiary upgrade and he dies pretty quick

    • @thinhsuynhuoc
      @thinhsuynhuoc 8 месяцев назад +3

      Is it just me or is it that combat in mirage is so bad. And the chain assassination with assassin focus is SOOOO cringe.

  • @Killicon93
    @Killicon93 8 месяцев назад +65

    Being a big-time AC nerd my engagement with the old AC games has.
    First I realized that stealth would become more challenging without the mini-map and world navigation would become more engaging as well.
    Then I came up with my home-brew rule that I should avoid unnecessary killing as much as possible, which did two major things:
    - If I was caught my first response wouldn't be anymore to just kill my assailants and dispose of the bodies, but instead to devise an escape. Which fed into the parkour system feeling its best when it's used in high-speed escapes, which fed into the world navigation as I would have to reorient myself without the mini-map and to climb towers to properly get my bearings.
    - The second thing it did was that any killing I did engage with I had to perform as quickly as possible. I could no longer cheese fights by just counter spamming and chain killing, as any extra seconds spent in the fight were seconds where more guards could show up. Which fed into how the old stylish animation-based combat system looked more stylish the faster and efficient you were. (It was how I learned for example that in AC4 the throwing dagger can be used to instantly start a combo).
    Perhaps the AC games could learn a page from MGSV where careless and/or highly-lethal stealth would not just bring the attention of more powerful enemies that seek you out, but also cause fortifications to place traps in obvious infiltration spots.

  • @Top5Troy
    @Top5Troy 3 месяца назад +2

    AC3 and AC Revelations also have some form of this "being hunted". I agree it was a cool touch to add in-game.

  • @indyj29
    @indyj29 8 месяцев назад +44

    I enjoy the positive videos recognizing good things about the RPGs to keep or nuance for future titles 👍

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +6

      Gotta look at the positives

    • @sonicx1298
      @sonicx1298 8 месяцев назад +3

      Yes, this was a pleasant surprise. I liked the RPG AC games

    • @haritsdarwienm5886
      @haritsdarwienm5886 7 месяцев назад +3

      I'm probably in the minority, but i much prefer the combat system in these RPG games

    • @e.t.v.1255
      @e.t.v.1255 5 месяцев назад

      Nah bro your not the only one the combat in the old game was fucking to easy you can kill thousand of guard without a scratch 😂​@@haritsdarwienm5886

    • @themanofconnor
      @themanofconnor 4 месяца назад

      @@haritsdarwienm5886 Boss fights are far superior in the newer games. I honestly think it's a better fit for the series. While the combat in games like Brotherhood or AC3 were a lot of fun, an assassin should really be able to fight 10-15 guys at once with no difficulty.

  • @noahevans1857
    @noahevans1857 8 месяцев назад +12

    Man this guys videos are just so damn good they're just so chill and not over the top keep it up

  • @MythicMindScape21
    @MythicMindScape21 8 месяцев назад +17

    I am in the minority I have liked most AC games for different reasons. I loved Mirage, and I loved Valhalla as the two most recent games. I started with AC 2 so I'm not new to the Franchise. I was getting a bit tired of things by Syndicate so I was glad they changed it up with Black Flag, and Origins , Odyssey and Valhalla have all been fun, and Mirage was a great return to the games of old. I hope they keep making them in both styles.

  • @keinnamevorhanden5886
    @keinnamevorhanden5886 4 месяца назад +4

    in AC odyssey i used to kick the bosses of cliffs with the spartan kick, this was one of the funniest game mechanics in AC to this day

  • @kshitijrastogi1
    @kshitijrastogi1 8 месяцев назад +46

    In the beginning of Odyssey we are afraid of being hunted by powerful mercenaries & after the end game, making powerful builds we love hunting other mercenaries!

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +6

      Facts

    • @sk-vfx
      @sk-vfx 8 месяцев назад +3

      Totally 🔥, at the end I was looking for them to rank up in the mercenary list.

  • @ChrisUchiha7
    @ChrisUchiha7 8 месяцев назад +31

    “Don’t take this personal Eagle Bearer, i’m just trying to get Paid”

  • @alphahale7668
    @alphahale7668 8 месяцев назад +16

    They already did this in Black Flag. When your wanted level went up, a hunter ship would spawn nearby and hunt you down. It was super fun, I always loved that in the game. I love this game mechanic.

  • @ShyChilcken
    @ShyChilcken 8 месяцев назад +8

    man, Imma thank you. I love your videos, they're amazing quality, and you also answer comments, which is also amazing. I wish the best for you, your channel, your family, and I hope you can grow on youtube, just don't change who you are, cuz you're amazing

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +1

      Thats so kind mate, lets hope we can grow the community

  • @ericspratling9252
    @ericspratling9252 8 месяцев назад +23

    I never finished Origins but AC Odyssey fleshed it out into a fairly robust Mercenary system, where different levels of mercs would go after you depending on how strong you were, and you could sort of enter that system yourself by taking those mercs down and working your way up the ranks (doing so was semi-important to fully finishing the game, IIRC). Oftentimes the mercenaries weren't even actively hostile-- you could go hunt them down yourself or even just find them wandering around in the world, which made the game feel more alive.
    One time I was clearing out a fort and failed at stealth, leading to the alarm being set off. Instead of running away I fought it out from a small tower, playing king of the mountain against waves of reinforcements. I was there for so long that TWO different mercenaries showed up looking for me.

    • @albertluke545
      @albertluke545 7 месяцев назад +2

      Best to take out a whole fort especially when the targerts are strong as hell

  • @nosouponhead
    @nosouponhead 4 месяца назад +7

    An Origins re-release with Mirage's graphics and movement would be unreal.

  • @shadow_crne1030
    @shadow_crne1030 8 месяцев назад +73

    I agree 100%. That's one thing I liked about Odyssey, the mercenaries. In Origins there were some but not enough to force me to improvise............. I like when I'm not the strongest character, it's boring.

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +6

      I agree

    • @natchu96
      @natchu96 8 месяцев назад +6

      There were a fixed number of them with fixed loot in Origins so I honestly felt like I was hunting them most of the time rather than getting hunted...chasing them down to get the jump on them before they did me was a real pain sometimes.
      Escaping from the authorities after nailing your kill is a thing that gradually declined in presence in the series from the Ezio games onward, to the point that assassination segments in the Kenway era games often just warped you out by cutscene after the deed was done. Mirage had more of that again, which I appreciated, but it did also have the high wanted level roaming boss thing going on and it really did work pretty well with the overall gamefeel now that I've had it pointed out to me. Their drops were trash too, so they weren't loot pinatas like they sometimes have been, they exist purely as a looming punishment mechanic.

    • @shadow_crne1030
      @shadow_crne1030 8 месяцев назад +2

      @@natchu96 In Origins they never caught me. The only way we met is when I wanted their special weapons/ black outfit ...... But on their own they were pretty weak/ predictable.

    • @jioden9665
      @jioden9665 8 месяцев назад +3

      They could so easily be elites in any ac game have have the same function as the mercenaries but it would be awesome if the wanted level was raised for them for things like bodies left out in the open or kills being witnessed by civilians, like the news got back to the templars that there’s assassin shit going on so they’re out to investigate. (I really liked that civilians witnesses raised your wanted level in mirage it completely changed how I played a mission).

    • @imo098765
      @imo098765 4 месяца назад

      @@shadow_crne1030 In origins it felt like they roamed an area more than searching for you

  • @Syrus7sk
    @Syrus7sk 8 месяцев назад +12

    I absolutely agree. It was fun messing with the mercenary in Odyssey. Often I'd play hide and seek with them and would even leave some of them alive after almost killing them so they can come back stronger (I now know how Goku feels). I'd be practically giggling with glee whenever I heard that war horn.

  • @huskyamethyst6541
    @huskyamethyst6541 6 месяцев назад +5

    Unpopular opinion but I actually enjoyed all of the rpg ac games the most

  • @ThousandairesClub
    @ThousandairesClub 8 месяцев назад +2

    *I spent 100 Hours hunting down Phylakes in Odyssey and loved every minute of it 😍 Valhalla had the Order members that made for some interesting tense fights...but nothing beats Odyssey* 👌

  • @movenorwhat
    @movenorwhat 7 месяцев назад +1

    This gave me an idea for a potentially great mechanic - what if we mix into these roaming bosses a Nemesis-like system from Shadow of War and freeroam invasions from Watch Dogs 2?
    So, essentially, these mercenaries act as a sort of a roaming roadblock to your targets. As your notoriety increases, they will start hiring up these mercenaries, each with their own specific set of abilities and weaknesses.
    As you go about your missions, the survivors will note the way you complete them and gear/train up to counter your next attacks. Now the WD2 part kicks in - what about playing as one such merc? Essentially, you get to make a Templar alter-ego that acts as such a roaming boss. You may take on bounty contracts to take down an assassin that's causing too much trouble, become a bodyguard of a trarget, trying to counter an assassination attempt while blending into the crowds, or help with a Templar operation while an assassin is trying to bust it. Templars are less agile than assassins, but hit harder and have limited control over the surroundings through giving orders to minions. Makes it a game of cat and mouse, where Assassins try their best to avoid spoiling their intentions and route to the Templars while trying to uncover their identity among the NPC's, and Templars try to predict and intercept the A's moves to bust their plans.

  • @felipesv8866
    @felipesv8866 8 месяцев назад +2

    While it's not the main point of the video I tottally agree on the tri-part conflict topic (3:31). It made me remember Shinobido: Way of the ninja (PS2) where you could complete missions for three diferent lords but if you were spotted during the mission the other lords would lose trust in you and start sending other ninjas to kill you.

  • @jbman514
    @jbman514 8 месяцев назад +2

    they should also add struggle assassinations instead of the oh hidden blade doesnt work. basically when you assassinate someone who lets say is the mini boss of a section if you ever alerted the guards soft or full when you go to assassinate them there is a longer animation to the kill with a good bit more noise. so now if someone is near by they can come attack you/shove you off because you were sloppy. think of like john wick struggle kills also should add. Patrol bosses to certain areas. that if you kill lets say 6 or more guards they will raise an alarm forcing everyone to be more on guard and look more active like a boss looking for their employees and making sure everyone is on task. so now there are less blinds spots. youll just need to cut the alarm bell or kill the patrol boss before they notice everyone is missing. say you kill 15 of their guards they raise a real alarm and puts everyone on high alert so now you get punished for rampaging. its always been weird to me how i can kill everyone in a base and unless they see me hid the body or see him die they dont notice how it went from 20 to 5 men

  • @matejbabic1081
    @matejbabic1081 5 месяцев назад +1

    The very first ac game actually had something like this. There were these Templar knights, that weren't roaming, but they were put into some places on map, that you could randomly stumble uppon. They felt like mini bosses, hardest fights in the first game. They didnt have moveset of normal enemies, they had your moveset, so they could counter you, grapple you etc. They were really challenging, and if they made them roaming enemies that could attack you on the street, they would be really scary.

  • @4589dude
    @4589dude 3 месяца назад +1

    They first started experimenting with this concept in AC Rogue with the random Assassins that jump you from time to time, but its implementation in that game was very half-baked and easy to counter. Regardless, it immediately made me want something like that in a traditional AC game, especially when it makes sense in the context of the story (in Rogue you're a templar, so naturally there are Assassins after you). I wouldn't want the hunter to just be a brute, but perhaps also hunts you down using stealth tactics similar to yours almost like an Assassin vs Assassin encounter.

  • @ellentheeducator
    @ellentheeducator 4 месяца назад +7

    One thing I think is a problem with implementing these mercs in non-RPG ACs is that their main threat to you is that you can't one-shot them for the most part, and they fight well. And this works great for a system where you are leveling up your damage and abilities, but not one where it's more about planning and stealth.
    I think that you need more nasty and unfair level design - where no matter how skilled you as a player are at stealth or parkour, you need to plan ahead or you will fail. You get bits and pieces of it in the RPG ACs, but it needs to be leaned in on. Then you have the roaming bosses - who aren't just good at fighting but have way farther hearing ranges, who can see through blending more easily, and whose patrol routes are more complex.
    And you make them hard to distinguish from the others. Now it's a puzzle game as much as a sneaky-stabby game. Now you push the player to truly think like an Assassin - "how do I get to the target untouched and unseen, take them out, and get out safely?"

  • @iforgot87872
    @iforgot87872 Месяц назад +3

    I agree it's cool and the idea of a powerful enemy on the map looking for you is so slept on in open world games. Why does everything have to be a power fantasy. Risks unexpected events are things that make games better.

  • @TheBusbyBabes
    @TheBusbyBabes 6 месяцев назад +2

    I also like the rpg style gearing. Its always a lot of fun. Especially with odyssey style transmog system

  • @robwood1987
    @robwood1987 7 месяцев назад +20

    RPG creeds did a ton of stuff right, things other games often received praise for, but they never got their proper credit because the gaming community is toxic and can’t set aside their biases and expectations.

    • @deadhomies1118
      @deadhomies1118 4 месяца назад

      Thankyou sir, its really hard to tell this when AC origins release because so many criticism and toxic opinions about the game, AC origins and Odyssey are so fun to play and thats all matters to me

  • @loganfrey_
    @loganfrey_ 8 месяцев назад +30

    Something I forgot about until I played the Ezio Collection recently is in AC:Revelations at random times while in free-roam ,I don't think they spawn during missions, Ezio would randomly be attacked by someone with a knife and if you weren't quick enough with a button press you would get stabbed. It was cool that it made you genuinely feel like you were always in danger even if the encounter was made obvious by a clear music change and I think it only happened while on the street level so it could easily be missed if you spent most of your time on rooftops.
    Favorite thing from Origins, since I've never played Odyssey or Valhalla, was definitely the side content and how much of it there was. As someone who likes to do as much of if not all there is to do in AC games it made the game feel packed with stuff to do. Definitely proven by the fact I 100% completed Origins twice through a normal as well as a NG+ playthrough.

  • @blacknerdtalks7921
    @blacknerdtalks7921 8 месяцев назад +11

    This reminds me of the Jeagers in AC3 and the Stalkers in Revelations, both were welcomed additions. Stalkers more so, because you'd be walking in a crowd, and suddenly the music changes to something tense, but you can't see them and there's too many people for Eagle Vision to help you discern who is who. So you have to continue walking and be on guard until they appear, loved it.

    • @Swatotastic
      @Swatotastic Месяц назад +1

      They should have been far harder to deal with, but more sparse. You'd face every 45 seconds or so in Rogue when running around and didn't really have to care about them because you could easily block their attacks, even when they jumped off the roof onto you. If you actually had to stop and think the engagement through, it would have been amazing. They already added the firecracker shot to Rogue to draw them out of cover with noise, but it was just so unnecessary, compared to the threat posed by them

  • @viniciusvieira6650
    @viniciusvieira6650 7 месяцев назад +4

    In AC1 they actually had some templars scattered around the cities, and though they were harder to kill than most enemies, the idea wasn't very explored

  • @SouperWy
    @SouperWy 5 месяцев назад +2

    I would personally adore an invasion system a la Dark Souls. Hear me out:
    Occasionally, with a high enough wanted level (or some other factor idk), an enemy player can invade your game. This is different from the typical game invasion system elsewhere because it's another Assassin invading your game. So now you need to be way more vigilant than ever before, because someone just as stealthy, someone just as dangerous, and someone just as intelligent as you is now tracking you down.
    When you hear that invasion sound effect (or whatever other indicator), it completely shifts your flow. Now every crowd, every haystack, every dark corner is a threat because now you are the hunted instead of the hunter.

  • @sunnyblack3359
    @sunnyblack3359 7 месяцев назад +1

    One day while playing AC origins i decided to attack an enemy camp with finesse so i caused a diversion by unleashing a wild animal to attack it.
    I was about to engage when i saw one of the hunters seemingly appearing out of nowhere and started to help them slaying the animal after what he then asked the soldiers for informations
    I witnessed *all* of this while being hidden so the gameplay involvement was minimal but it was one of the coolest moment ever !

  • @akacalebo
    @akacalebo 8 месяцев назад +9

    if only ubisoft would watch these vids. what i find most favorable about the rpg creeds realistically r the graphics for the most part excluding valhalla but since that answers boring it'd prob be specifically origins leveling system. i agree levels don't belong in ac games but for the ac game that did the best at implementing rpg elements imo i kinda liked how depending on if i've played enough i earn the ability to assassinate my opponents or easily run through them. something i think actually looks cool in valhalla is when ur assassinating and u time the event, that addition just gives me personally a feeling of even more gratification

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад

      i was so addicted to origins side quests that i leveled up so fasst lol

  • @jawbone78
    @jawbone78 4 месяца назад +8

    The controversy over whether an AC game is "AC enough" is so mind-numbingly stupid. Like, I can't imagine a dumber take than "this game isn't similar enough to previous entries in the series". The only thing that should matter is "is this game good". The truth is that AC Origina and AC Odyssey are the best games in the series, hands down, as individual games. If you prefer the old style of AC, fine. Maybe the RPG series isn't for you, fine. But those two games are two of the best individual games of all time on their own merits.

  • @vonblunder
    @vonblunder 6 месяцев назад +5

    The mercenary system in Odyssey starts of fun, then just ends up being a major time waster when you are on 3 stars wanted permanently for story reasons... they also cheat. They know where you are even if undetected and head your way no matter what. It's like a cheater with Xray view in a multi player game who is trying to pretend he doesn't see you through the wall

    • @withainsley
      @withainsley 4 месяца назад

      That's the problem with all of Odyssey. It's full of these amazing design concepts that are stretched too wide and bottom out just before they really culminate. Mercenaries, cultists investigation, sea combat, supernatural history, the war, all the same core problem.

    • @Cap_Briggsy
      @Cap_Briggsy 2 месяца назад

      I found that annoying too. At least with the Phylakes in Origins, you could hide from them, with the Odyssey mercenaries, they just charge full speed straight to your location.

  • @kingeivorac
    @kingeivorac 8 месяцев назад +4

    I don't care whatever people said about Valhalla and Odyssey, I enjoyed every second playing both. Never encounter any bug/glitch in 20 hours into the game.
    I enjoy the beautiful graphic both game give, and combat, the story.
    I enjoy making Assassin content for RUclips. both game give me a lot idea for new content.
    Plus i got the Complete Edition on Steam sales with 70% discount 😍
    I rate both game 4/5 star

  • @turbojax07
    @turbojax07 4 месяца назад +1

    I skipped from AC Revelations to AC Mirage, so I hadn't seen so many of the mechanics before. I honestly liked things like the skill tree and how large the map was. The new hiding in tall grass mechanic still seems OP to me, but when I first saw one of those mercenaries, I freaked out! I tried to kill him multiple times, but ended up just avoiding him later after finding out that you can't kill them with the hidden blade.

  • @NuevoExistence
    @NuevoExistence Месяц назад +2

    Nobody would have complained about the RPG AC games if they were NOT called AC. Stupid decision by Ubisoft per usual.

  • @FANNIX-
    @FANNIX- Месяц назад +1

    Amazing video. I whish I could somehow make sure that people at ubisoft see this. Great work 🙏

  • @terratrodder
    @terratrodder 8 месяцев назад +2

    The AC Mirage system was fun, you had to deal with the threat level or it would get in the way quick. I was really into GR Breakpoint and was hoping being hunted by the Wolves would be fixed to actually be challenging. It was super easy to lose them, lead them into mines, etc. Unfortunately that fix never came to be.

  • @gazzeerbeheerst3278
    @gazzeerbeheerst3278 Месяц назад +2

    Not gonna lie I love AC odyssey… even tho Alexios wasn’t a true assassin it was on of the most fun games to play. Loved the bounties, the skills. All the missions and contracts. The dlc, the story, the freedom, currently on a replay and having lots of fun with it

  • @jetharunseangroj5576
    @jetharunseangroj5576 8 месяцев назад +2

    It's like when we run into dragons in the beginning in Skyrim. Never ate 19 wheels of cheese so fast.

  • @conradshtock3039
    @conradshtock3039 8 месяцев назад +2

    Imagine if we could’ve combined this system with the Nemesis system from Shadow of Mordor/War.

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад

      Would be crazy

    • @conradshtock3039
      @conradshtock3039 8 месяцев назад

      @@TheSpaniardAssassin I just remembered the Nemesis system had something like this with certain Orcs. I feel stupid, now.

  • @Markhortough
    @Markhortough 8 месяцев назад +47

    Odyssey was fantastic idc what anyone says

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +3

      glad u liked it

    • @BlackKnight94Smalls94
      @BlackKnight94Smalls94 4 месяца назад +1

      It’s what got me into the series. I went in completely blind and just had a good time and went backwards to enjoy what I could

    • @user-wy1et9dk9w
      @user-wy1et9dk9w 4 месяца назад +1

      @@BlackKnight94Smalls94 it ironically did the exact opposite for me lol.

    • @BlackKnight94Smalls94
      @BlackKnight94Smalls94 4 месяца назад +2

      @@user-wy1et9dk9w sadly not every game can entertain everyone.
      I’m just glad I was entertained. Didn’t hurt that it was on sale for roughly 80% off and gold edition.
      I’ve always bought AC games on sale so far.

    • @nitinmeshram4896
      @nitinmeshram4896 4 месяца назад +7

      It is a very good game, it is just not a good AC game.

  • @Loquacious_Jackson
    @Loquacious_Jackson 8 месяцев назад +2

    The RPG games were all ALMOST great imo, could they implement nemesis system or is that under patent protection?

  • @amateur-madman3047
    @amateur-madman3047 4 месяца назад +1

    I came back to AC with origins. I quit after Unity. Origins was such a breath of fresh air for a franchise I never wanted to change. I thought it was perfect the way it was, and while a new game in the old style would excite me I’m okay with them continuing this way. I was a souls player before ever touching a souls game. So leveling up, traveling the world and getting jumped by a boss during a mission felt AWESOME. After a few times of being interrupted I thought I could beat all of them until I hunted down the wrong one and got wrecked😂

  • @morse2511
    @morse2511 4 месяца назад

    For the "feeling in danger" I think they need to upgrade the patrol guard behavior, because when you're not on a mission/specific area/agro them they would not attack you. I would like to if the more we do missions(main/side) the more the patrol guards are aware of our existence so we can barely walk free on the open world

  • @waltlock8805
    @waltlock8805 7 месяцев назад +5

    Odyssey was the culmination of the games starting with Black Flag. You could argue that it was the ones before them that weren't "real" Assassin's Creed games, yet. Personally, Odyssey is one of my top 5 open world games, and easily the best of the AC games.

  • @JulysOwn
    @JulysOwn 2 месяца назад +4

    Them giving us Dialogue options was the most stupidest thing ever because it didn’t even change any outcome

  • @all1nerd377
    @all1nerd377 Месяц назад +2

    These games should never have been AC games. They could have pitched them as historical RPGs and it would have sold. Maybe set in the AC universe but not an AC title itself. Like Watch Dogs.

  • @RedRaikou
    @RedRaikou 2 месяца назад +3

    The Roaming Mercenaries does sound like a good idea, but I really don't like how they made enemies inhumanly tough, I don't care how tough you are if someone comes up behind you and stabs you, you are going to fall to the floor and die, the previous games were more realistic in that sense.

  • @gamerstheater1187
    @gamerstheater1187 12 дней назад +2

    Honestly it did kind of tick me off in the original games that no one seemed to care that a hooded maniac was sliding politicians throats. My only problem is that there are more ways to do a bounty system than just having the play murder entire villages.

  • @m4rkurius773
    @m4rkurius773 6 месяцев назад +6

    regarding the mercenaries, in Origins, there was this one guy who was like twenty levels above me, on some desert ruins in the middle of nowhere. I went in with a "what's the worst that can happen?"-attitude, and fought him for ten minutes, before managing to just throw him off a high wall, killing him. It felt so good, and the experience is forever burned into my memory.

    • @Cap_Briggsy
      @Cap_Briggsy 2 месяца назад +1

      I would take the mercenary bodies to a room in a fort or some other area as a little resting place for them out of respect. I failed to do it with The Outsider though, since I got jumped by like lvl 30 bandits while taking him to Siwa.

  • @davidmahoney3804
    @davidmahoney3804 7 месяцев назад +3

    People can throw shade at Odyssey, but it's one of the best games I've ever played.

  • @trashypunkman7559
    @trashypunkman7559 7 месяцев назад +1

    I fucking loved the knights in Valhalla cause while they hunt you, if you are quick enough you can keep them from doing so. You can become the hunter, Which is always fun.

  • @TecHippy
    @TecHippy 17 часов назад

    Going back and adding a similar system to Black Flag would be the one major update I wouldn't resent them making

  • @risefordead820
    @risefordead820 4 месяца назад +2

    Everyone loves to comment how they aren’t like the old ones when THAT WAS THE FUCKING POINT. Stop belittling a creator for trying to do something new. Assassins creed is a massive franchise and honestly after 10 fucking games that played almost the same maybe they wanted to try something new. The opinion that these games are lesser because of the different ui and play style are fucking weak. They had way more content and depth than any other ac game in the franchise. I still love and play the old games to this day but quit hounding them for taking a new direction with it.

  • @AssassinatingFamousPeople
    @AssassinatingFamousPeople 6 месяцев назад +2

    In odyssey I loved how there were bounty hunters in the wars. What I loved even more was that if you killed that bounty hunter before the war, they would not appear in the war.

  • @TomLM98
    @TomLM98 8 месяцев назад +1

    The mechanic of being hunted for a wanted level was introduced as naval combat in Blackflag with the pirate hunters, and indirectly with the legendary ships; Not here.

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад

      yeah im not talking about ships

    • @TomLM98
      @TomLM98 8 месяцев назад +1

      @@TheSpaniardAssassin You are talking about game mechanics. Your lack of either research or creativity very much evidenced that you aren't talking or didn't even think about ships.

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад

      no dude lmao im talking about being hunted by a mercenary it hs nothing to do with a wanted system, in that case its had a place in ac since ac 2@@TomLM98

  • @jjdaking7841
    @jjdaking7841 8 месяцев назад +12

    bro is glazing these roaming bounty hunting mercenaries

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +4

      Every day

    • @jjdaking7841
      @jjdaking7841 8 месяцев назад +2

      @@TheSpaniardAssassin crazy thing is I 100% agree that they got that right

    • @jjdaking7841
      @jjdaking7841 8 месяцев назад

      But they also got right the leveling system especially in Mirage

  • @michael-dumbsley
    @michael-dumbsley 3 месяца назад +2

    Sinceraly, I never played origins or odissey (I may try origins since its on the ps plus but fuck odessy) but I think I have never been more scared of going around then while playing AC Mirage, the mercenaries there are fucking immortal and immune to tools, I'm about to start my first permadeath playtrought and if there is something I know for sure, I ain't fucking with those guys

  • @enzomax2553
    @enzomax2553 4 месяца назад +2

    I enjoyed the most Odyssey, especially because it was barely an Assassin's Creed :D
    The original plot between Assassins and Templars is dead and has grown tiresome. The original stealth and combat mechanics always made the game easy.
    I enjoyed just being a wandering mercenary in Odyssey, without any connection to some silly Assassins and with the least mentions to alien Deux Ex Isu.

  • @Majestic_King_Hunter
    @Majestic_King_Hunter 4 месяца назад

    I love this system as well even though I haven’t played the new ACs. LOTR Shadow of Mordor nemesis system provided so many natural moments of this that I want it in every game too

  • @Daemonarch10
    @Daemonarch10 7 месяцев назад +2

    i love the original AC games, Origins is one of my fav games, but i also love Odyssey, it scratched my witcher 3 itch in a goo way, it is an excellent game an the AC game i have more hours on. (valhalla is inferior in all...) i really hope they keep making some rpgs like odyssey

  • @LeMonkeyDaSucc
    @LeMonkeyDaSucc 8 месяцев назад +2

    - I actually like Ody on its own despite the bloat but its not a good AC game
    - Valhalla should of completely removed the loot instead of having what it has and its not interesting enough to keep playing imo.
    Havent played mirage yet since its not on Steam.

  • @SPkiller31
    @SPkiller31 7 месяцев назад +1

    I know that I'm kinda late to the party but I'd like to add my part: As much as I disliked overbloated Valhalla, I still think that Origins and Oddysey are one of better AC's with Origin being at the top with Black Flag and Ezio trilogy.
    I know it will be super controversial for many but I think that "rpg'izing" Assasin games works in a favour of the game's world and this hunted mechanics adds to it.
    I love pre-rpg games but all of them are childlike easy, even black-box missions can be done with every side objective after maybe a try or two. Sandboxy mechanic of being able to climb everywhere and break into a fortress or camp from any side elevated what AC should be: Sandbox for basically murderer simulator. Giving enemies levels is a downside as it took away a satisfaction of guaranteed one-shot kill but at the same time gave AT LEAST SOME difficulty.(compared to being able to parry-combo 40 man).
    This semi-nemezis mechanic created some interesting scenarios and stories when I was playing Origins and Oddysey, similar to Shadow of War, with red-skull enemy jumping into a fight when I was already low hp and FORCED to run away/hide. I wrote FORCED as it was first case in Origins when I had to run away. Meanwhile all other assasin's creed games just autopiloted me through the game without breaking a sweat once.
    I like feeling danger and difficulty in games and I like when games don't treat us like idiots. RPG AC's game me some feeling of danger and satisfaction.
    Plus I have to finish: Game worlds in RPG Assasins are simply stunning. I spent at least 5 hours riding through Egypt and screenshoting every cool looking place.
    I wish code-name Red puts bigger emphasis on stealth, stealth tools and skills but I'm one of few people that like RPG-act of Ubisoft AC games and I think think that Origins did same thing that Modern Warfare 2019 did: Resurrecting series with great ideas that later were milked into oblivion.

  • @lushbIood
    @lushbIood 3 месяца назад +1

    Meanwhile me: shield parry walk slowly towards them because im imagining im cool

  • @jjdaking7841
    @jjdaking7841 8 месяцев назад +9

    Mirage is the perfect rpg game, just needs more animations and it would be legendary

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +2

      Mirage is goated

    • @O.LEO.N
      @O.LEO.N 8 месяцев назад +3

      It's just that... the animations are cartoonish as fuck.

    • @nirjhar4803
      @nirjhar4803 8 месяцев назад

      ​@@O.LEO.N I literally wanted to get this game once I heard about it, but the animations turned me off too much. Its a shame cause I loved Origins.

    • @O.LEO.N
      @O.LEO.N 8 месяцев назад +3

      @@nirjhar4803 Exactly! And also, look at the animations of some of the older games! So much weight and grittyness!

    • @Killicon93
      @Killicon93 8 месяцев назад

      @@O.LEO.N Hell! One just needs to look at AC1. It's combat animations were just perfect *chef's kiss*.

  • @nschilk
    @nschilk 6 месяцев назад +2

    ill never play mirage bc i refuse to play as the bad guy, assassins creed is about the good guys taking down the bad guys, and mirage pushes acceptance of the bad guy, and i wont ever play it

  • @maycontainnuts3127
    @maycontainnuts3127 4 месяца назад +1

    any mechanics that embrace chaos and emergent gameplay are the best

  • @critickman
    @critickman 8 месяцев назад +3

    I love rpg games
    But personally i think that rpg doesn’t belong on ac
    Ac was its own style

  • @vxxen6020
    @vxxen6020 7 месяцев назад +4

    Odyssey and Valhalla are both great games, its bad because it has the name assassins creed, i bet if ubisoft named them just Odyssey and Valhalla it would’ve been better and i have high hopes for project red

    • @Nonbasics
      @Nonbasics 15 дней назад

      Valhalla isn't a good game it's a bad game. Odyssey is really good but Valhalla took everything odyssey did right and just didn't do it

    • @vxxen6020
      @vxxen6020 14 дней назад

      @@Nonbasics yeah but i enjoyed Valhalla though, i think they have better combat ( refined in terms of movements ) compared to the faster and harder combat of odyssey
      i love the two games, valhalla may be less fun and not as replayable as Odyssey but i think valhalla has better graphics and movements compared to Odyssey which is more fun and the combat is generally harder because of its fast paced combat and Bounty system
      Both games are beautiful for me in their own ways and i have high hopes for AC shadows
      I dont really have much choice in terms of games besides The Crew, AC and Tomb Raider, so i try to make the most of the games i already bought

  • @jinmakarov8187
    @jinmakarov8187 8 месяцев назад +2

    the wandering bos is actually started in the AC 3 , if i remember correctly

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад +1

      did it?

    • @jinmakarov8187
      @jinmakarov8187 8 месяцев назад

      @@TheSpaniardAssassin yeah im positive now , if you reach level 3 notoriety , there is this dude who dress fancy like a high ranking military officer with dark green coat with red accent & wearing gangster like face mask , but they are not too tough , & somehow they only roaming in the frontier , i think they are called jagers

  • @ianrice1778
    @ianrice1778 8 месяцев назад +4

    Same here I love when the bounty hunters came after me in oddysey n Origins. Love love love it!

  • @Valtremors
    @Valtremors 6 месяцев назад +1

    It was very much like the nemesis system.
    There was few times I had my game interrupted by a persistent and quite hard enemy which was pretty intense.

  • @arvin6606
    @arvin6606 7 месяцев назад +2

    It's a good game, but not exactly good assassin's creed game. Also it is not as good as nemesis system implemented in Shadow of War

  • @LuckyXinRu
    @LuckyXinRu 8 месяцев назад

    These invasions of the mercs looking for you are cool indeed, they had a similar system with Ac Black Flag, getting too much heat would spawn pirate hunters close to you and they always come in bad moments like when you're trying to invade a fort or take an treasure convoy.. Though the pirate hunters are quite easy to fight, unlike the mercs in Origins and Odyssey.
    But I also think that is a good wasted opportunity because Ubi have a similar thing since Watchdogs 2, when you get too much heat from the cops the game just merge you into another player's game allowing them to hunt you with the cops... That was always scary AF in Watchdogs 2, considering the cops themselves are already too hard to shake it off, when a player enters the chase makes even more insane

  • @Blesss007
    @Blesss007 7 месяцев назад +2

    Playing AC Odyssey at the moment. I was busy upgrading at the blacksmith and one of these bad boys showed up. Never have I backed out so quickly to see a higher level mercenary on me. I played smart and ran away :)

  • @Pryme.
    @Pryme. 12 дней назад

    they should ve just made another series doing these, everyone would ve been happy, y all could ve played your rpgs and we could ve played our ACS

  • @BLK_MN
    @BLK_MN 6 месяцев назад +3

    They introduced a concept in Revelations, where some kind of zealot or minor local assassin would try to run up to you out of nowhere and stab you, but I only ever had it happen once.

  • @MassiveBunns
    @MassiveBunns 8 месяцев назад +1

    4:50 slick transition, great video

  • @vlachlemnmichail
    @vlachlemnmichail 8 месяцев назад +2

    Nah man I hated the mercenaries in Odyssey and they made me drop the game less than 20 hours in. Clearly too OP, repetitive, boring, they literally spawn infinitely and worst of all: the game punishes you for doing what it asks you to. You kill civilians? Ok, it's reasonable that you get a bounty.
    You kill some soldiers that will kill you if you don't? You still get your bounty raised. It doesn't make any sense, stupid hateful game.
    Meanwhile Origins had a balanced, interesting bounty-hunters system with the 12 phylakes who 1. don't appear out of nothing 2. you can quietly escape them and they won't follow you for too long 3. they are twelve.
    For Valhalla I still haven't played that one, but there's a reason I have 220+ hours on Origins and like 18 on Odyssey.
    The former is fun, the latter is a rage game.

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад

      thats true to be fair, but i still liked them. maybe cos i didnt do combat i just did stealth

  • @Germanbagguetes124
    @Germanbagguetes124 8 месяцев назад +6

    I actually really enjoy the outfits that you can get in the rpg games

  • @mosesemporium
    @mosesemporium 7 месяцев назад +2

    THIS is why its such a travesty the nemesis system in the shadow of mordor/war games were IP locked - when that system gets COOKIN its an absolutely incredible experience and with just a few tweaks here and there (besides the obvious) it would be an incredible addition to games like AC even to a lesser extent. I can imagine merc hunters forming grudges or pacts with you over time, developing a character or archetype from how you deal with them AND with the circumstances involved in each encounter.

    • @mosesemporium
      @mosesemporium 7 месяцев назад

      I still have nightmares from a shadow of war playthrough where I spent a lot of time dicking around with the nemesis system only to find I had a wildly overpowered orc just SLOWLY STALKING me throughout the entire fucking map. I'd catch him on the fringes in fights that had nothing to do with him and every so often I'd be running from something (erm... REPOSITIONING) and he would come barreling out of nowhere just scarred and disfigured all to hell with every resistance in the book.

  • @Gurnium
    @Gurnium 8 месяцев назад +2

    I dont mind the RPG trilogy however the fact silent takedowns aren't one shots were really annoying. other than that the RPGs were decent

  • @mgiebus1869
    @mgiebus1869 8 месяцев назад +1

    Man what an excellent point. I hated the RPGs! But I do remember that awesome hunter dynamic in odyssey leading to some fights that were better than any story mission. Trying to outwit an overpowered predator was a heart pounding experience

  • @JSGaming0327
    @JSGaming0327 8 месяцев назад +4

    Awesome video!!! I completely agree with you!! When I was younger, around the time Origins came out. I was so used to the old games, AC3-AC Syndicate, that it took me a while to really get into Origins. But now I’m in love with Origins, Odyssey and Valhalla. I’ve almost 100% finished these games and Origins is my favorite in the series now. 💯💯💯🔥🔥🔥❤️❤️❤️✨✨✨

  • @Fitchy-ke3wz
    @Fitchy-ke3wz 8 месяцев назад +2

    If I was to rank the rpg ac games
    1. Origins, best character, best open world, loved it all. DLCs great as well.
    2. Mirage, loved Basim and his story and how it tied in loki. The assassin element was fantastic and Baghdad was amazing. Felt a bit empty though after finishing story. But at 40 quid, I cannot complain.
    3. Valhalla, I love the brutal combat and the settlement (best "Assassin hub" in the series imo) and how the mythology was integrated. I have a soft spot for norse myth. But the stealth does suck.
    4. Odyssey, very enjoyable but the new elements such as superpowers and dialogue were way too much and it took until Valhalla to reign it in. World was excellent but toooo big and nowhere near enough assassin stuff. Should have been a spinoff imo

    • @TheSpaniardAssassin
      @TheSpaniardAssassin  8 месяцев назад

      This is my ranking too

    • @John-996
      @John-996 8 месяцев назад

      I agree take away the fantasy shit honestly would not mind a full blown Historical Fiction game that is grounded in reality.

  • @chalkenjoyer
    @chalkenjoyer 8 месяцев назад +2

    Origins experimented on the idea of an RPG style AC and was not as much a grindfest as the other two games that followed it
    Odyssey took it up a notch in a bad way
    Valhalla just went overboard with the RPG elements

  • @AidenR19
    @AidenR19 7 месяцев назад +2

    Have you played the middle earth games though? You'll love them.

  • @stealthdev
    @stealthdev 8 месяцев назад +4

    You have something similar in AC revelations where if you are notorious there will be a templar assassin who will try to assassinate you given a chance

  • @reapthewhirlwind6915
    @reapthewhirlwind6915 7 месяцев назад +1

    i just wish everyone would copy rdr2 like seriously give me a roman era game with literal copy pasted mechanics from rdr2 i will buy it and everyone else will to. i hope with palworld people realize we need to stop this "new new new new" trend we need to start copying what works and building off existing working mechanics and titles. there is no reason why every single game shouldnt play like rdr2 NO REASON AT ALL.