How to make Stylized Rocks For Games In Blender (Full Workflow Tutorial)

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  • Опубликовано: 7 ноя 2024

Комментарии • 38

  • @agustin_honnun
    @agustin_honnun  Месяц назад

    Thanks for watching, and sorry for my English! I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)!
    All the resources in the video description!

    • @raycontreras2956
      @raycontreras2956 Месяц назад +1

      Your English is perfect!

    • @momosietube
      @momosietube 15 дней назад

      Your English is just fine, don't worry about it. I could understand everything you were saying.

  • @Noe-fj9pi
    @Noe-fj9pi 7 дней назад +1

    Thanks!!!!!!!!! 🎉 Perfect tutorial 👍

  • @AlUser3460
    @AlUser3460 14 дней назад +2

    I really like the content you provide, I will make sure to subscribe and support for the effort 👍🏻

  • @scottrim7216
    @scottrim7216 8 дней назад +1

    Awesome video

  • @SAINT23
    @SAINT23 21 день назад +1

    I Love you brother cant express my gratitude 😭😭🙌

  • @momosietube
    @momosietube 15 дней назад +1

    great content here. thank you!

    • @agustin_honnun
      @agustin_honnun  15 дней назад

      Thank you :D

    • @momosietube
      @momosietube 14 дней назад +1

      @@agustin_honnun One thing to keep in mind, I am trying to follow along and the recording is so fast that I am using the slowest speed (0.2 in Pot Player) and I can't see some of the steps.

    • @agustin_honnun
      @agustin_honnun  10 дней назад +1

      ​@momosietube I apologize for that, I try to avoid videos to be too long since the original is 4+ hours but maybe in the future I'll release in other platforms videos in full speed

  • @Mo-fn9ge
    @Mo-fn9ge Месяц назад +2

    omg this is the exact tutorial I been looking for! thank youuu

  • @gonzalocarreteromartinez5046
    @gonzalocarreteromartinez5046 Месяц назад +1

    Insta sub! Good job, Agustín. Watched some of your other videos in the past, but your explanations on this one are awesome!

    • @agustin_honnun
      @agustin_honnun  Месяц назад

      Hey, I appreciate your comment! I'm happy the video did help you :D

  • @محمدالهلب-ص2ه
    @محمدالهلب-ص2ه Месяц назад +1

    high quality content

  • @evansharma7248
    @evansharma7248 Месяц назад +1

    Amazing tutorial brother ❤

  • @nicolasalarcon5538
    @nicolasalarcon5538 Месяц назад +2

    Hello Agustin ! Thank you very much for this tutorial. I’m new to Blender and I love your UI setup (colors and window arrangement) and the style of your solid mode with what seems to be like ambient occlusion and vignette, so stylish !
    Could you give me some clues to how I could recreate that for my setup ?
    Thank you again and keep up the good work, cheers !

    • @agustin_honnun
      @agustin_honnun  Месяц назад +2

      Hello, it is very easy, first you need to enable Cavity using world type, then tweak the options. Cavity is located into the viewport shading menu on top right, besides xray view and wire frame, using the arrow ⬇️
      For background, there is a gradient with 2 colors to mimic vignette, you can modify those colors in Edit, preferences, Themes, 3D viewport, at the end of the menu Theme Space, Gradient Colors, and there you can change it :)

    • @nicolasalarcon5538
      @nicolasalarcon5538 Месяц назад

      @@agustin_honnun you rock (pun intended), thank you mate and all the best !

  • @alparslanklc6495
    @alparslanklc6495 Месяц назад +1

    thx for tutorial buddy , do you like before sculpting and than retopo approaching the mesh or you prefer always before blockout and than sculpting ?

    • @agustin_honnun
      @agustin_honnun  Месяц назад

      Hello, first sculpt and then retopo or decimate, since you can freely modify the silhouette of your model with brushes

  • @kiisanalt
    @kiisanalt 11 дней назад +1

    Would you bake lighting for rock that can be placed in different rotations? I've made one and idk if I should keep lighting on, or maybe make different versions with the same model

    • @agustin_honnun
      @agustin_honnun  11 дней назад +1

      Hello. This method works fine for it since lighting isn't to make it look illuminated, it is more like an artistic way to do some parts pop out more. If you bake the light from top view center to the bottom you shouldn't have too much lighting on sides, and it won't affect that much for rotation variations.
      Btw this method works fine for pbr workflow, but to make the texture more like handpainted unlit, then lighting should be strategically placed since there are no light interactions

    • @kiisanalt
      @kiisanalt 11 дней назад +1

      @@agustin_honnun Well, after some testing, I figured with pbr workflow it looks good without baked lighting, but for things like seamless rock texture I just put light straight from top and it just added that umph.
      Also, great video I've learned so much, thanks!

    • @agustin_honnun
      @agustin_honnun  11 дней назад +1

      Glad to hear it!

  • @charwie4849
    @charwie4849 Месяц назад +1

    Hey, i was wondering, do you have a blender theme/settings video? my blender looks a little different from yours and I really like the way yours looks and feels. Thanks a lot!
    edit: (one thing I'm curious about is how you get the lightened edges, it looks really nice, lol sorry I'm a blender noob)

    • @agustin_honnun
      @agustin_honnun  Месяц назад +1

      Hello, i don't have a video for it. Maybe I'll do a quick short soon to show this

    • @agustin_honnun
      @agustin_honnun  Месяц назад

      There is another comment in this video where I did explain how to achieve the UI theme

    • @charwie4849
      @charwie4849 Месяц назад +1

      @@agustin_honnun OH, yessir i just noticed that, thanks man :)

  • @sumgue4964
    @sumgue4964 14 дней назад +1

    How did you get your UI to look so sexy?
    Default UI looks like it's from mid 90s.

    • @agustin_honnun
      @agustin_honnun  13 дней назад

      Hello. I think I did explain it in another comment in this same video, take a look