Devlog #1 Making my dream RTS game

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  • Опубликовано: 7 ноя 2024

Комментарии • 69

  • @SteleDev
    @SteleDev Месяц назад +14

    This looks awesome. I like the 2.5d perspective and the pixel art style. Keep doing it 💜💜💜

  • @tldmbruno
    @tldmbruno Месяц назад +14

    Unwanted advice: Try scoping under 3 months of development. I've seen far too many games unfinished because of scope creep, and a RTS tends to be complex and take a lot of time. You can release the demo, and after the game is launched keep updating it if it was a success.

    • @samamies88
      @samamies88 Месяц назад +1

      Another thing im considering for my 2nd game onwards (1st one is passion project and im very stubborn so it might take year or 2 since im learning everything from start and am about to do most of the game myself by hand so i'll find out my strengths and weaksses along with what i enjoy doing more: art or code) is moving scope creep stuff for sequels. If the small game is successful i already have ideas what sequel could offer. And if the 3 month game isn't doing well i can move onto another small project. (After polishing 1st with bug fixes and maybe some small content patch depending on game, feedback and how its performing). Dlc is another thing to consider but i feel like indie devs undervalue sequels

    • @Hosein_sunflower
      @Hosein_sunflower  Месяц назад +3

      Hey man , thanks for watching,
      Yea , scope creep is a thing i highly want to avoid, im actively redesigning and re imaging the game to make a demo as soon as possible . Thanks for the advice 💛💛

  • @kindapato
    @kindapato 9 дней назад

    It looks great man, I see the vision

  • @Beets_Creations
    @Beets_Creations 21 день назад

    Cool concept and great looking art. Nice work!

  • @SuperEssenceOfficial
    @SuperEssenceOfficial Месяц назад +2

    love the ironclad design and animations!!!

  • @benjamin_auditore
    @benjamin_auditore Месяц назад +2

    I to Inspired to make rts game by stronghold and Warcraft and in addition:" game cossack back to war "(really recomend this one) Keep doing it! we need new Rts games!

  • @TiltLoop
    @TiltLoop Месяц назад

    The idea seems pretty solid! Welcome to gamedev youtube, I've been trying to use it as motivation to finish the game!
    Good luck on the endeavor.

  • @SugeryGold
    @SugeryGold Месяц назад

    Loving the designs for the units! Your artstyle shows a lot of promise

  • @d.a.1973
    @d.a.1973 Месяц назад

    Nice! I'm loving the art style and what you've implemented.

  • @ai._.i
    @ai._.i Месяц назад +1

    Very good, instant subscription. Keep it up!

  • @RancorousGames
    @RancorousGames Месяц назад +1

    I must admit i was doubting after your first 3 attempts but you surprised me positively! That pathfinding through another group of units was very smooth!
    I've gone through a similar process with my own pseudo-rts tribal game in UE5 and also started vlogging the progress :) good luck!

  • @SamGarcia
    @SamGarcia Месяц назад

    As a fellow RTS dev, immediate sub

  • @sleepingcolossus
    @sleepingcolossus Месяц назад

    This looks very intriguing. I’m looking forward to seeing your progress

  • @ibrabdo
    @ibrabdo Месяц назад

    i liked the end result, wish u the best of luck in ur gamedev journey, it could be intimidating but it s a thrilling experience to go throw :)

  • @healky
    @healky Месяц назад

    The game look nice keep going

  • @reptiliannoizezz.413
    @reptiliannoizezz.413 Месяц назад +2

    As a guy also making an RTS, best of luck in your journey ✨👌

  • @Rav0nn4
    @Rav0nn4 Месяц назад

    very solid art work respect on that

  • @oz669
    @oz669 Месяц назад

    This looks great 👍😸

  • @romainbelet5105
    @romainbelet5105 Месяц назад

    Good luck on making your game ! Your small demo reminded me of Bad North, you should definitely try it if you didn't, to get a grip of what worked and what didn't work on their game, since from what I get the concepts are pretty close (small RTS with special powers/Balatro-like modifiers)

    • @Hosein_sunflower
      @Hosein_sunflower  Месяц назад

      I played it man
      One of my favorite games on rts , and it's another inspiration of mine .
      Thanks for watching tho ❤️💛

  • @Pavlo404
    @Pavlo404 Месяц назад +4

    Great result so far! Like units look and 2.5 perspective!
    How you manage crowd pathfinding, have you used some assets from the unity store or made formations by yourself?

    • @Hosein_sunflower
      @Hosein_sunflower  Месяц назад

      Thanks man❤️
      , well for the pathfinding navmeshagent component did the job i just changed some values and made a script that makes units stand in an order.

  • @auto7385
    @auto7385 Месяц назад

    artstyle is lit. it looks good even if theres nothing else

  • @amirarslsnmihrfar5923
    @amirarslsnmihrfar5923 Месяц назад

    Nice man very hype for next devlog

  • @CrisisDispenser
    @CrisisDispenser Месяц назад

    Looks awesome! Keep it up!

  • @mmewtwosayshello
    @mmewtwosayshello Месяц назад

    Holy crap thats amazing

  • @youssefaouame9962
    @youssefaouame9962 Месяц назад

    Your game is awesome❤

  • @BMJYDK
    @BMJYDK Месяц назад

    Hosein, you reference WC3, thats a sub right there.

  • @whos__sam
    @whos__sam Месяц назад +1

    great style id defenitly play it

  • @pmlomb
    @pmlomb Месяц назад

    Looks like a good start!

  • @CritEnjoyer
    @CritEnjoyer Месяц назад

    beautiful

  • @ChickenPiez0
    @ChickenPiez0 Месяц назад

    finally, someone who used the 2.5d style correctly

  • @rezakhorrami8383
    @rezakhorrami8383 Месяц назад

    Awesome 🔥🔥❤️❤️
    NEXT 💥

  • @OneWho
    @OneWho Месяц назад

    you did a great job, keep it up!

  • @anty8187
    @anty8187 Месяц назад

    looks insane

  • @AhmadAli-kv2ho
    @AhmadAli-kv2ho Месяц назад

    i like the 2.5d perspective,itll make it a cool game

  • @Alejandro-y4l
    @Alejandro-y4l 2 месяца назад

    ❤❤❤❤

  • @orli3191
    @orli3191 Месяц назад +2

    love the game so far but the editing is kinda alr. Keap going im sure it will turn out great

    • @Hosein_sunflower
      @Hosein_sunflower  Месяц назад +1

      Thanks for watching man .
      It was my first time making video actually
      I learned a lot man , It will definitely be far better in the next devlog

    • @orli3191
      @orli3191 Месяц назад

      @@Hosein_sunflower man im waiting and looking forward to it

  • @Mohamad-q1q8n
    @Mohamad-q1q8n 2 месяца назад

    👌🔥

  • @Vpox_Studio
    @Vpox_Studio Месяц назад

    Very good keep working 👍

  • @alialassas3664
    @alialassas3664 Месяц назад

    My dream game 🔥

  • @WindmillsLightStudio
    @WindmillsLightStudio Месяц назад

    stronghold is gold

  • @NazaninKhorrami-jj7gw
    @NazaninKhorrami-jj7gw 2 месяца назад

    Cooooooooooool🔥🔥🔥

  • @JrmyR
    @JrmyR Месяц назад

    What angle are you using for your camera? I like the perspective with the 2.5d style.

    • @Hosein_sunflower
      @Hosein_sunflower  Месяц назад

      There are three objects camera controller > camera holder > main camera ...
      The camera controller has 45 rotation in the x axis and the camera holder has 45 rotation in the y axis. I can change the main camera z axis value to make the zoom feature.
      Also thanks for watching 💛❤️

  • @dziuaftermidnight
    @dziuaftermidnight Месяц назад

    great progress so far. how did you handle collisions and pathfinding?

    • @Hosein_sunflower
      @Hosein_sunflower  Месяц назад

      Thank for watching ❤️💛 . The Navmeshagent component did the job.

  • @MattS-og5zb
    @MattS-og5zb Месяц назад

    Ive been having a hard time setting up autoattacking for units, what approach did you use? Pawnsensing or onoverlap?

    • @Hosein_sunflower
      @Hosein_sunflower  Месяц назад +1

      @@MattS-og5zb Pawnsensing or wha... ?😅
      So i use state machines. If there's any enemy in agro aura Ironclad switches to combat state
      In that state he choses the nearest target and follows it until he reaches the attack range and then he just attacks on a timer based on attack speed
      That is my implementation
      Also thanks for watching man , it helps a lot 💛❤️🌻

    • @MattS-og5zb
      @MattS-og5zb Месяц назад

      @@Hosein_sunflower Ok thanks for the explaination, The OnOverlap I was talking about is using a sphere collision on the actor

  • @LonelyTurtle-xd5yb
    @LonelyTurtle-xd5yb Месяц назад

    Looks cool. Not sure what direction you want to take, but the units you showed seemed a bit too tanky.

    • @Hosein_sunflower
      @Hosein_sunflower  Месяц назад

      Yea man it's intentional, i want that battle's be more manageable and easier to control. you'll see when i add more units

  • @Alejandro-y4l
    @Alejandro-y4l 2 месяца назад

    che khafanh

  • @KalponicGames
    @KalponicGames Месяц назад

    Yeah right now i am recreating Warcraft 3

  • @HateredSpawn
    @HateredSpawn Месяц назад

    We want a mobile version(Android )

  • @vailstar345
    @vailstar345 Месяц назад +2

    are you Persian?