Before you watch this Video!!! He is not arguing that the bowguns are not extremely strong in Monster Hunter World. The video is about the weapons armor designs and skills being streamlines essentially.
Imagine being a new player in "return to world" and you would watch this video.... Would you consider ranged anymore? Less likely because he talks ranged in world down for bias arguments he fabricates on no actual facts and has clearly not mained any ranged weapons in multiple generations. He's right about the armour looks but everything else is gaslighting
@@beee3638 exactly. People seeing this will definitely be discouraged to try ranged weapons because of his just straight up lies and biased opinion. Especially when he treats his opinions as 'facts'
idk why anyone would ever pick up a ranged weapon in a game like this besides maybe bow, sitting back and just shooting the monster sounds so boring compared to all the other weapons. also haven't played with a heavy/light bowgun user that didn't insta triple cart and fail my quest but could just be unlucky
@@Dog-bc1lz 1. Yes you are unlucky. 2. There are a few reasons for people to play ranged. My 2 personal reasons are the fun of the bow and to not add another person to the moshpit under the monster playing melee. I got traumatized playing mh4u as a lance main by getting flinched a trillion times by other melee players so I swapped to ranged and love the bow and haven't looked back
This isn't even that much of an issue. I've used plenty of ranged weapons in world and had an absolute blast without feeling any feelings of what he's said. Saying world did an absolutely terrible job at this is just not true in the slightest
@@b.b6656 at least there is some visual differences between alpha and beta designs that are some what kind mildly reminiscent and have bits of the old gunner designs. But then again having fashion from layered armor trumps like 90% of issues I have with gear visuals since I'll be using my own snowflake sets.
I didn't think the bowgun weapons were particularly fun in World. But they were very efficient and for almost every monster out there, both LBG and HBG were among the top in terms of dps and speedruns. Main reason I learned LBG and HBG is to make Kulve Taroth runs consistent and easy since it was just a huge grind. I think the way they did armor was way better for ranged weapons compared to earlier games though. And this change was bound to happen in the first place. Ranged weapons were not all that popular and made up only 3 of the 14 available weapon types. It's a huge investment so basically make a significantly different 2nd version of all armors for gunners specifically... which only a small amount of people actually play. Mixing the 2 together was the obvious thing to do for a huge AAA project where designing a handful of sets takes more work than double the amount of sets in older games. Just look at Generations Ultimate, they basically just copy pasta'd almost everything from older games with a few minor adjustments and there's plenty of new stuff as well. And even with that the game still only cost a fraction of what World cost to make. The reason why there's so much content in the game is because it was cheap, fast and easy to produce content for it. It's simply not doable to do that for major AAA games. Not even for a game like Rise that is still far above and beyond any Monster Hunter game that isn't World graphically.
I prefer to call it compartmentalization. I’m a third fleet player (first game was MH3U) - and while I adored playing with my Seregios weapons on generation 4, there was far too much bloat in weapon skills for bowguns. Tell me: is it really necessary to have a separate skill for *every coating* and *every ammo type?* Are you really putting in _Reload Speed +3_ in your builds? If you’re using LBG, then you just need the respective skill boost for your preferred ammo type - which most of the time was either an elemental or normal shots. HBG used siege mode back then, meaning you only needed pierce boost for maximum DPS. There’s a reason the other ammo types get buffed as the generations moved on, they sucked. You got substantially less damage from spread (or pellet back in the day), not to mention you’d be dead in the monsters face which for a gunner is a death sentence. Ever try pellet blasting a Gogmazios with Gen 4 hit zones? Not fun. For bow users, if you wanted a different coating type - you’d just make a bow that could use it. Decorating it in was only worth it if you had the slots, which you wouldn’t even need because most of the time you’d want it on a talisman or as an armor skill for that sweet +10 or +15 bonus. My Seregios Bow set can knock out a G-Rank Silver Rathalos like he was butter (fastest time was 7 minutes), and it doesn’t even have any boost skills. Moreover, who the heck is using a spread bow in anything but generation 3? If you wanted damage, you went rapid or pierce - and the latter only worked in monsters going long way - making rapid the go-to. In World, the skills are set up to benefit the new armor skill systems, which used a 1-9 scale as opposed to 1-15. You didn’t need as many skill points to get the damage you needed, not to mention you didn’t need to make two separate armor sets for both gunner and blade master. In a time before loadouts were a thing in 4th gen, it was a massive timesaver. It doesn’t help that blast damage was so busted in generation 3, that the skills didn’t even matter. Just grab a Brachydios weapon and go for gold. I don’t see the gunner armor compartmentalization as anywhere near as bad as the weapon design debacle. Gunnning weapons are better than ever, with Bow currently holding several speed running records in MHW:IB with its crazy DPS. You only need one skill maxed depending on what you’re specializing in, same for bowguns. This plus all do the additional mods and stat buffs really helped them out. Why do you need a reduce recoil or deviation +2 when you can just add a bowgun mod and get down to normal deviation without sacrificing your precious slots? We’re not pierce locking Cedeus anymore, but it’s still really good.
I will say as a 4th fleet player I enjoyed spread bow. Spread bow is how I got past my first gore magala who initially was a big wall to me as my melee main lance. As I got better and got to g rank I agree that rapid and pierce were better but I will always have a soft spot for spread bow
You know what really grinds my gears? Shooting Diablos in the head with bow after horn break and talking shit about ranged. Chief noob problem right there.
Arent bowguns and bows the kings of speed runs in mhw iceborne last Time i checked, spread, pierce ammo, elemental ammo was really good. Not to mention the sticky builds were super good to break parts and knock monsters.
He wasn't really bringing up their viability. The video was more about their diversity in skills and visuals. I doubt speedrunners make up more than 1% of the playerbase so they don't reflect the majority of the community.
Sorry but this video is a big L-take and factually wrong on so many levels, that in my opinion you should take it offline and rework it, or just straight up delete that thing. I'm not trying to offend you, or disrespect your work, it's just that you obviously don't understand the ranged weapons and their evolution in MHW. You kind of admit it, starting at 10:24 , where you brought factually wrong arguments in quick succession, almost until the outro section starts. Yes the old gunner designs where great and it would be nice to have them back. No arguing about that. But let's go to the meat of your wrong, incomplete and dishonest arguments: 9:11 -"9 skills exclusive for ranged weapons" Wrong. Bow Charge Plus, Spare Shot and True Spareshot are missing, making it 12 Exclusives. 9:30 - Paraphrasing: "4U had 28 and therefore 2.5 times more Gunner exclusive skills than World. Not only more, but also more mechanically varied" Wrong! If you look closely, there's A LOT of overlap between the skills of 4U and World. Aside from stuff like "Use Lvl 1 Crag S" basically all skills are in MHW but refined, more customizable, enhanceable and on top you get viable special ammo, which is like a weapon class exclusive skill on top, that can deeply influence the playstyle/mechanics and builds. 10:00 The whole line of arguments here is flawed. -"Less dedicated skills to work with" is wrong considering you have much more skills able to be actually used. -"The skills themselves are not evenly spread out through the different monsters" What is the difference to weapons like GS,LS,CB,GL,IG for example? -"The big, big percentage of the roster does(n't) provide absolutely nothing for gunners whatsoever" Right. Just like with any other meta weapon sets. Wrong, if you actually build different sets. -"Making ranged builds extremely restrictive and uniform" Wrong. Dragonpiercer Builds, Wyvernsnipe builds,Clutc-Snipe builds, Slicing, Pierce, Spread, Elemental,comfy variety, etc... Aside from specific meta builds, there's a lot of options and based on the set itself, you are even more efficient than most meele weapons. 10:50 "let's be honest here; most of us don't use ranged weapons in the first place" THIS is ridiculous, wrong, ignorant and arrogant. There's whole channels that started with gunner only MH content like Phemeto who may be not big, but still 5 times bigger than yours just as an example. Gaijin is outspoken about playing all ranged weapons if you need a bigger example. And personally, my first ever hunt was a Congalala and i killed it with a Bow in Freedom 2. Ranged weapons are very beloved by the community ever since and a lot of people are diehard gunners. I'm semi ranged since nowadays i main the Bugstick, but for almost two decades, i played every iteration of Bow,LBG and HBG for quite a few hundred hours parallel to meele weapons and i always had a lot of people to talk about gunner stuff. To finally finish this with title itself: "The Unfair Treatment of Bowgun Users in Monster Hunter World" -Good clickbait. Clickbaity titles are necessary nowadays. Nothing wrong intrinsically, but after watching the whole video i have to say it shows again, that you don't understand ranged weapons in MH(W)
Thank you for the lengthy comment and I appreciate the feedback. Regarding the first point, Bow Charge Plus, Spare Shot and True Spareshot are set bonuses from Legiana, Xeno and Nargacuga respectively which i didnt add intentionally, tho i should have in hindsight so my apologies on that front. I am by no means denying that the bowgun customization is bad, that feature is great and adds modular customization which not only fits bowguns pretty well, it gives users the ability to alter some features that they couldnt in previous generations, and while i didnt hide the existence of the mechanic i did put a bigger emphasis on the skills themselves because of how poorly spread out they are. Im not talking about meta sets or speedrun builds, im talking about the variety of monsters which armor possess skills that have gun specific skills, my point is that (in comparison to melee users) gunners have significantly less options for the simple fact that theres more melee exclusive skills than ranged ones, and since both sets (alpha and beta) can be used by both, gunner options are unfairly lesser when before it was 50/50. And when it comes to bowgun popularity, it is not ridiculous nor wrong. A simple google search can tell you that only 26% of the community in world use ranged weapons, a number probably higher than older gens due to how clunky bowguns and bows were before, which made them less appealing. Obviously there are people that play as them, but it is statistically and factually true when i say that the majority of players do not in fact play with the those weapons, hence why so many in the comment section dont take this issue seriously, because it doesnt affect them.
I'm pretty sure he's only recently got into mh as he's mainly focused on the dino games which his vids are very hit or miss. So he definitely doesn't actually understand what he's talking about and I honestly wouldn't be surprised if he did this just for views since mh content does get a ton of views usually
@@XZaguer The emphasis on skills in this video is a big part of why i think it's an L-Take, since it compares two completely different systems. World introduced a massive skill bloat compared to previous entries and designed armor around max customization, mainly through decorations. Bows got a lot of new moves that can't really be called skills, but compare 4U and World bowplay to see how much of an improvement happened. LBG/HBG got way more options for customization and choosing fast reload, shield or recoil suppressor mods could and can make a drastic difference in the playstyle and actually affect the set more than any armor skill. A fast reload skill from 4U and a fast reload mod in World are basically the same, but in world you have the weapon itself as a slot for that, making sets more versatile in general. The comparison to meele users is lackluster in general, regarding the variety of monsters which armor possess skills that have gun specific skills since GS for example almost always wants Focus, IG especially likes Power Prolonger, Gunlance (and Bowguns) like Artillery, shielded weapons ib general like Guard, Offensive Guard, Guard up, DB likes Marathon Runner, Hammer might want Slugger and Airborne. Non of them are evenly spread if you only look at that specific Weapon class benefitor, but all of them like some crit, wex, evade, attack, divine, or whatever, and thats well spread. Certain Alpha armors are clearly made for Gunners, Some are clearly made for meele. It evens out. Talking about Weapon popularity math: 3 ranged weapons (Bow/LBG/HBG) share 26% and 11 meele weapons share the remaining 74% Which fraction has a bigger share per weapon? Right...
@@b.b6656 i believe theres a disconnect here, I'm focusing on ranged users regarding their armour sets, not their weapons. Obviously world brought huge improvements including to how the weapons perform and can be customised, specially ranged ones, that is not part of my critique, my main point is the removal of a category of designs and their skill availability. Also 26% is still 26%
@@XZaguer Alright connected. But then i have to say with all due respect, that this video is just bad(ly communicated) since it makes the impression you dislike ranged weapons in world in general and skills in 4U are better than in world, which is simply not the case by any stretch. Yes 26% is 26%... But the only Weapon more popular than the Bow is the LS which is Anime incarnated. But Bows percentage alone is bigger than 4 other meele weapons, like Gunlance,Lance,SnS,HH or whatever currently is not that popular. Yeah it was clunky back in the day, but in fact ranged weapons (Aside from very deep roots in the Japanese community) are on the top half of most popular weapons. That means 3 weapons are historically more popular than like 6 or nowadays 7 other weapons, making ranged weapons in general, weapon per weapon, statistically and mathematically correctly, the most popular weapon class simply by share of playerbase, per 1 of 14 weapons. You excluding 26% of the community by saying "let's be honest here; most of us don't use ranged weapons in the first place" is the same as saying: "let's be honest here; most of us don't use Insect Glaive, Hammer, Switch Axe, Sword and Shield, Gunlance, Hunting Horn and Lance in the first place" (27% combined) or even: "let's be honest here; most of us don't use Long Sword, Dual Blades, Charge Blade, Great Sword in the first place" (47% combined) see why this is ridiculous and arrogant? Anyways i acknowlede that you tried to make a whole different point with your video. My feedback stays and i want to make clear: Comparing 4 Ultimates Ranged skill and armor system as a G-Rank expansion, to World/IB's as a G-Rank expansion is much more than what could be put in a 12 min video, even if you would have the facts straight. Heck in 12 minutes it's almost impossible to even compare 4U's IG skill system to Worlds IG in a correct way, let alone 3 highly complex and different weapons.
Bro the points you are making about the armor skills are very over exaggerated. It's not even remotely as bad as you say. In fact this narrow down on gunner skills is good. And even with that something like bow is still skill and slot hungry for optimal setup
The problem with Bowguns is there is little difference between light and heavy, they need to work on that, what heavy can do light can do it too, albeit slightly better. Special Ammo for both light and heavy too are a miss, if you don't use it, its not a big deal, IMO. Customization for bowguns needs some innovations.
One thing they could do if they don't want to make the split between armors anymore is to make skills work both ways, like for example if youre using a melee weapon the armor gives you handicraft but if you equip a ranged weapon youll have ammo save instead
I agree with the changes in armor types with gunner and melee weapons unfortunate but i feel like it would make the gunners op asf if the armor sets had gun skills on the sets and the jewels from world. Like my sets in world literally has max attack 7, crit eye 7 and agitator and still have slots for other skills on it. I feel like they made the right choice in world all because of the jewels and the amount of skills you can have in one set. In the old games it made more sense to have a gunner set cause jewels slots were limited and the skills worked differently due to them adding up to a certain amount to actually get the skill. Great points tho would love to see the gunner sets back tho if they do i think they should change how it works different from world with all the jewels and slots.
This is a bizarre video. Ranged weapons in World are arguably even stronger than melee weapons. I believe that HBG holds the crown for the single weapon with the highest DPS, and the extreme mobility of the LBG and Bow made certain hunters were outputting crazy damage while rarely being hit. The functionality half of your argument rests on the ranged-specific skills not being present on armor sets, which is completely unnecessary. The difference between alpha and beta armor sets is that beta armor sets remove a skill or two from the armor set, with the exchange of bigger and more numerous deco slots. Say an alpha variant has Speed Sharpening, gunners instead take the beta variant to get more deco slots at no effective cost. These additional slots give gunners more than enough room in their build to add their ranged-specific skills. Just look at any popular ranged build in the game.
I think your valid point here is that the visual design of the gunner armors used to look very unique and now they seem like more of the same. Which is a bit less interesting. Having less skills=less power is a take that lacks depth and doesn't reflect reality. Just because you take away from the complexity of something doesn't mean its worse. The idea that ranged exclusive skills are not present on many armor sets is roughly true if you compare it to melee sets but there are also much more melee weapon types than ranged so i think they struck a good in-between, if you make it 50/50 im sure there will be critique creators like you who would make a big deal out of that. Roughly 95% of the skills that people take in their build should be usable by both weapon range types. Othewise you'll get horrible balancing with melee users having to use the superior or inferior version of any given skill. My point with this is that having less skills invested in ranged or melee exclusive skills lets you use the rest of the skills to customize without feeling like its stricly worse or too op
a nice solution to the skill issue whod be to just merge skills and the weapon determ the sill, for example, speed sharp/reload if blade is sharp, if gun is reload, idk if thats the equivelent but you get the idea
While I do agree with you on the point that it's sad that the old gunner armor designs went away and I wish they would return purely to add more variety to the fashion building scene. I disagree with the argument that gunners have lost something with not having as much skills available to them in older games. As someone who started in MH4U when I was in middle school and chose to go through it as a gunner, I found the old system of gunner skills hard and confusing. I got through low and high rank without much issue but when G Rank hit and my shots were bouncing since I needed to swith to pierce ammo to get through tough monster hide or get mind's eye along with all the other skills like recoil down and reload speed, it was just difficult to do that in early G Rank. I gave up on gunner for G Rank since blademaster was so much streamlined. Imagine now if blademasters had to get a skill to not bounce or completely switch to a different play style in order to get around the new tough hide mechanic rather than the system that was already in place where you just get a stonger weapon. All blademasters had to do was get a G Rank weapon with white or purple sharpness and they were good, streamlined and efficient. I think that you are still given a lot of fun set building for gunners in MHW and the process of getting beneficial skills is easier and more streamlined. Things that used to be skills in older games just became other things like the mod system or just part of the base weapon. I think the changes made to make it more streamline were great, it saves me from switching to blademaster or needing to use peirce ammo for the entirety of Master Rank or find Mind's Eye which has changed it's effect for gunners since shots no longer bounce off. One other note since I barely remember, you brought up how the defensive values for gunners in older games used to have half the defensive values of blademasters. Well that's still the case for the most part, gunners have way less defense than blademasters when it comes to physical attacks but more defense to ranged and elemental attacks. When I say that MHW Iceborne Furious Rajang gives no ***** about the amount of defense I have, I mean it. He get close up and does a flurry of punches, I am dead in 1 or 2 punchs. Now if he does the lightning beam, I'm good to just keep firing after I get off the floor. That's why most gunners try to stay at a medium range, more often then not a monster will try to do a ranged attack back which does less damage to us. It is the same case in MHR Sunbreak, especially with something like Primordial Malzeno with a flurry of physical attacks that evaporate any gunner's health bar 💀. I hope this made sense and I didn't sound dumb but thanks for the video and happy hunting!
@@choinkboinks8429 Yeah, I agree that it's a little ridiculous that the amount of skills you can have active on a set. Though I think the Monster Hunter team has started balancing the monster's HP around the fact that hunters will have more skills, especially ones that boost attack. There's evidence to back this up if you look at the HP of something like Rathalos in solo G Rank MH4U, Master Rank in MHW Iceborne, and then in MHR Sunbreak. It would be interesting though if the team wants to cut down on the amount of skills you can have active by bringing back something like negative skills from the older titles or by some other method. We will just have to wait and see how things will be in MH Wilds.
@@joelfranco189 yeah I completely agree with you there if they didn't balance the monsters with the amount of skills we have it would be way too easy and I yes bringing back negative skills would be cool to see too i want to see how they would implement that in the new game.
Another thing mhw simplified is the sfx.. like for weapons, all longsword sounds like a katana even if your weapon is a scythe like fatalis/alatreon.. the same case also applies to armor when your hunter wearing a metallic armor like the giaprey set traversing the environment you will notice the sfx the armor making with the iron hitting each other.. i wish more people noticed that detail
It does suck, especially from the fashion standpoint, but it's a price I'm willing to pay. I still can't accept the weapon design change though. They NEED to be unique.
I've never personally liked the bowguns (love bow tho), but I can say for certain that the most one-sided speed hunts are done with bowguns and sometimes bow. And in the late game, the effects of the ammo are so oppressive that if you know how to optimize your attacks, the monster can't even fight back.
Just as you might be sad that the lean looking gunner sets are gone, some may be glad that as melee users they aren't forced to wear bulkier looking armor and are free to express themselves. The layered armor system you unlock in master rank sort of negates all complaints you could make about the visual designs of sets
The problem with bowguns as always been inventory and how you craft them. You can't make guns be good at one specific ammo type and have enough of it to freely go through a hunt at a moderate pace. You're stuck using one of a few hard meta munitions with identical builds as the next guy. There's very little variety, as good as they can be (even if a bit easy). I'd like to see Wilds drastically change how bowguns function (right down to how you craft them) I believe it was tri that had individual gun parts. Solve the inventory mess you're stuck playing with and give each ammo type several ways to use it. I'd rather see a new weapon all together, though, when Wilds is out.
World gave gunner pouch. No more same space for ammo and potions. Big improvement not mentioned in this. Also Bow and LBG in Sam category just cuz range is bias
I really want Tri's bowguns back. I always thought that bowguns should be just one bowgun, not separated into heavy or light, that's just redundant. Bowguns are already tied to prepping and crafting, so bringing back the gimmick of crafting your own bowgun with different parts would be awesome, and would make each bowgun feel unique. Of course, I want the system to be improved, but I would love crafting my own customized bowgun.
@@beee3638nah gunner pouch has existed for a while in various games. It started in 3u I believe. I’m pretty sure GU skipped out on it, and I haven’t played 4u recently enough to say definitely whether it existed or not.
I have to agree that Rise felt much better when it comes to using LBG then World did (better combinations, more usable bowguns, etc.). I don't know about older games - tried playing MHGU, but couldn't get used to atrocious bowgun aiming controls.
I haven't played the older games, so I don't know how it exactly worked, but by the way you explained it, would that not make it a 1 gun fits all situation if you can put whatever you want on the gun.
I think the real reason why the community is not vocal about it is because bowguns are just powerfull , Added iceborne new mechanics to it, it doubles the power of both lbg and hbg ..
Reverting it to its original skills will be unbalanced and all you do is find the greatest attack of the bowguns and have all the bullets in it because of the few skills , adding more skill to it makes it so that they are more balanced on the melee weapons and more diverse at that ..
As for the set style i think they should change whether you are in a Melee or Range style simultaneously. Since the differences are mostly on the arm anyways
I’m a gunner and outside of losing designs the skills you listed aren’t a problem. They lost the ability to use any shot type they wanted which cuts a vast majority of what’s listed. The recoil/reload/steadiness/ got added to weapon mods. Like the difference between use any shot and use level 1 shot? Why???? I’m glad they took a different route with world with our skills, I just hate we lost the visual design in the process.
This video hits home so hard for me. I love my Rathalos/Lagiacrus mix set for my gunner, the arm guard for the left arm is such a great touch. Honestly kinda outrageous seeing people in the comments being happy with losing an entire set of armor designs, or not even watching the video
As a bow main, I'm gonna have to disagree. I think 5th gen gave gunners so much more than it took away. The most obvious thing (to me at least) is that aiming ranged weapons is incredibly unintuitive pre-World, to the point where (with bow at least) it is genuinely easier to hit the monster by rotating your character than it is by using the aiming mechanic. Another point is the existence of gunner armor, while it does look nice, essentially locks you into either melee or ranged. Since you can't wear melee armor with ranged and vice versa, if you ever want to try a different weapon, you have to grind out an entirely different armor set instead of just testing the waters with what armor you have already. Finally, while old gen did technically have more gunner skills, the old armor skill system made it difficult to get more than 3-4ish skills, so you'd end up just prioritizing a couple of the strongest ones anyway. That said, I enjoyed hearing your discussion.
I don't know if this is strange to say but I miss how bad it used to be 3U/4U My friend would use Swax and LS Other bro would use GS and Hammer other bro SnS and hunting horn And then there was me both bowguns Low gunner armor Spent all money from hunts immediately on ammo and bombs for the next quest Have to farm for ammo and bombs Aiming was much harder too It's not as hard being a gunner now but the freak in me misses that hardmode from before
Gonna be honest chief, some of my easiest and fastest hunts are from range weapons. I still remember my facetank everything HBG build that can outperform my best melee set(this facetank build includes DB, guard up, guard and super recovery). It's pretty busted. I think lbg and hbg will be more interesting for me if they allow us to customize the ammo itself. I played god eater before and they have a system that allows you to basically combine ammo. The stronger the ammo the less you can carry.
God Eater 3? All I ever heard about God Eater 3 is that they kinda butchered the bullet system. When I played God Eater Burst, I am amazed on what kind of a weird bullet I can use. It felt like my character is using some kind of sorcery.
what im thinking is what if there's a pool of skills on each armor and players get to choose 1-3 (depending on rarity) as for the appearance, idk how this could be streamlined but fully customizable armor parts, want that gunner arm? Slap some cosmetic metal on it. Want to see your hunter's butt? Remove the sash
Bowguns were absolutely busted in world. The mobility and range alone made LBG one of the best weapons imo. Stack that up with sticky spam for constant K.O. absolutely busted
Always had a lot of respect for the amount of work you put into your videos and how you always try to be honest when getting your point across but I gotta be honest, this feels like an either insanely biased take or something that was put together with the intent of riling people up to get more engagement.
idk what the hell this guy is smoking but heavy bowgun is one of the cheesiest weapon in the game it has auto guard high damage has sticky ammo to abuse and just knock down a monster over and over did you even play the game? if you played behemoth launch day hbg was the only weapon that can tank and dps behemoth at the same time without so much risk it's insane how broken it is
im sorry bro this is a forbidden topic. it drags out all the pros that always have to say their weapon is harder. maybe make your next video about bashing longsword or wirebugs that will give you good boy points 😁
It’s a joke bruh, most players online appreciate the unbelievable damage that is possible with bow guns. Plus they’re out of the way unlike SWaxe or Longsword users.
It's really sad to see that a lot of comments completely missing the point and replied with " world bowgun strong". The video was making a point about variety in visuals and skills
The skill variety argument he makes is complete bias. Only if you take "Use Crag 1 S" and such skills into the mix, 4u has more skill variety BY NUMBERS of skills. But he ignores all the other changes and customization. Every ranged main can talk about it, just read the comments here. Actually all of his arguments are wrong bs shit if you talk to actual range mains. Well to be fair one good argument: Old gunner armour looks better. But that's it
@@beee3638 yeah you could absolutely argue that the new sistem of armors and skills made the weapons easires to build and try for a lot of player. But he didn't say anything about being less powerful and actually said something about the bowguns mods. Those who argued why the new sistem is good/better aren't the ones i was talking about
"I'm thoroughly convinced that the community is not more vocal about it because, lets be honest here, most of us don't use ranged weapons in the first place, but the ones that do were heavily affected by these changes...". Lol maybe even Lmao. The core issue here is that the video maker is pointing at the big pile of old gen ranged gear and then stating "look at all these options that were lost and players look the same because of it". You were very limited when it came to your gear in gen 2 to 4 games because you were not building around gun and its limitations but around a SPECIFIC AMMO and from that angle your options to do status/normal/spread became very very limited because you needed those gunner skills and crit damage related damage skills. World did good condensing massive amounts of annoying limiting skills into gun customization and decos let you access the extra niche easily enough. Video maker assumes wrongly that the issue with homogeneity of builds and gear is the lack of gunner options or bad skills spread. Nay The real fucking issue and the culprit here is that Attack Boost and Crit related skills and bonuses were simply too good and way too easy to access from the start of the game until the end of it (friendly reminder that in older gen games attack up was not that good of a skill). Weakness exploit was nerfed from 30%(50%) to 20%(25%) in IB because half of required crit from one easy skill was comically overpowered. We really don't need the old clunky gunner skills back. What we need is game balance and ways to increase our damage which does not make every joe and jane seek Attack boost 4, weakness exploit, critical eye 7, critical boost 3 in every god damn set they could. God bless for sticky LBG because you didnt need any of that and IB end game sticky LBG was comically overpowered build to a boot.
Missinformation the video Come on man is the RUclips algorithm not getting enough money? Or is this about spreading hate on World because of the "Return to World " trend and you can handle that fact that people actually loves the game. Bowguns are amazing in World.
-jump on my youtube main -click in and search any monster hunter video on the channel while listening to this bs -found another complain video clearly this dude did't play much monster hunter franchise in the 1st place and keep making complain video. GSH
You said 9(actually 12) exclusive skills for guns? So how many exclusive are for Melee combat again? Overall, it was pretty weird idea on a first place to make the whole separate sets and armor mechanics for 3 out of 14 weapons in game. So capcom did it right. People not using ranged is a whole other level of L. Usage-wise, Bow, HBG and LBG take 2, 7 and 9 place in ranking. Atleast research a little before making such wild takes bro.
Before you watch this Video!!! He is not arguing that the bowguns are not extremely strong in Monster Hunter World. The video is about the weapons armor designs and skills being streamlines essentially.
Imagine being a new player in "return to world" and you would watch this video.... Would you consider ranged anymore?
Less likely because he talks ranged in world down for bias arguments he fabricates on no actual facts and has clearly not mained any ranged weapons in multiple generations.
He's right about the armour looks but everything else is gaslighting
Yeah bro could've worded the title better
@@beee3638 exactly. People seeing this will definitely be discouraged to try ranged weapons because of his just straight up lies and biased opinion. Especially when he treats his opinions as 'facts'
idk why anyone would ever pick up a ranged weapon in a game like this besides maybe bow, sitting back and just shooting the monster sounds so boring compared to all the other weapons. also haven't played with a heavy/light bowgun user that didn't insta triple cart and fail my quest but could just be unlucky
@@Dog-bc1lz 1. Yes you are unlucky.
2. There are a few reasons for people to play ranged. My 2 personal reasons are the fun of the bow and to not add another person to the moshpit under the monster playing melee. I got traumatized playing mh4u as a lance main by getting flinched a trillion times by other melee players so I swapped to ranged and love the bow and haven't looked back
its really not that big of a deal
This isn't even that much of an issue. I've used plenty of ranged weapons in world and had an absolute blast without feeling any feelings of what he's said. Saying world did an absolutely terrible job at this is just not true in the slightest
Exactly! Aside from the old Gunner armor designs, the whole video is just wrong.
agree im a bow main and my skill are just fine, most my bow skill come from decos anyway the armor skill being universal skill is not a problem at all
@@b.b6656 at least there is some visual differences between alpha and beta designs that are some what kind mildly reminiscent and have bits of the old gunner designs.
But then again having fashion from layered armor trumps like 90% of issues I have with gear visuals since I'll be using my own snowflake sets.
Bro that's what I'm saying all the time about ranged weapons! Idk why still people says otherwise
I didn't think the bowgun weapons were particularly fun in World. But they were very efficient and for almost every monster out there, both LBG and HBG were among the top in terms of dps and speedruns. Main reason I learned LBG and HBG is to make Kulve Taroth runs consistent and easy since it was just a huge grind. I think the way they did armor was way better for ranged weapons compared to earlier games though.
And this change was bound to happen in the first place. Ranged weapons were not all that popular and made up only 3 of the 14 available weapon types. It's a huge investment so basically make a significantly different 2nd version of all armors for gunners specifically... which only a small amount of people actually play. Mixing the 2 together was the obvious thing to do for a huge AAA project where designing a handful of sets takes more work than double the amount of sets in older games.
Just look at Generations Ultimate, they basically just copy pasta'd almost everything from older games with a few minor adjustments and there's plenty of new stuff as well. And even with that the game still only cost a fraction of what World cost to make. The reason why there's so much content in the game is because it was cheap, fast and easy to produce content for it. It's simply not doable to do that for major AAA games. Not even for a game like Rise that is still far above and beyond any Monster Hunter game that isn't World graphically.
This vid is like an early april fools nonsense 😂
I prefer to call it compartmentalization.
I’m a third fleet player (first game was MH3U) - and while I adored playing with my Seregios weapons on generation 4, there was far too much bloat in weapon skills for bowguns.
Tell me: is it really necessary to have a separate skill for *every coating* and *every ammo type?* Are you really putting in _Reload Speed +3_ in your builds?
If you’re using LBG, then you just need the respective skill boost for your preferred ammo type - which most of the time was either an elemental or normal shots. HBG used siege mode back then, meaning you only needed pierce boost for maximum DPS.
There’s a reason the other ammo types get buffed as the generations moved on, they sucked. You got substantially less damage from spread (or pellet back in the day), not to mention you’d be dead in the monsters face which for a gunner is a death sentence. Ever try pellet blasting a Gogmazios with Gen 4 hit zones? Not fun.
For bow users, if you wanted a different coating type - you’d just make a bow that could use it. Decorating it in was only worth it if you had the slots, which you wouldn’t even need because most of the time you’d want it on a talisman or as an armor skill for that sweet +10 or +15 bonus. My Seregios Bow set can knock out a G-Rank Silver Rathalos like he was butter (fastest time was 7 minutes), and it doesn’t even have any boost skills. Moreover, who the heck is using a spread bow in anything but generation 3? If you wanted damage, you went rapid or pierce - and the latter only worked in monsters going long way - making rapid the go-to.
In World, the skills are set up to benefit the new armor skill systems, which used a 1-9 scale as opposed to 1-15. You didn’t need as many skill points to get the damage you needed, not to mention you didn’t need to make two separate armor sets for both gunner and blade master. In a time before loadouts were a thing in 4th gen, it was a massive timesaver. It doesn’t help that blast damage was so busted in generation 3, that the skills didn’t even matter. Just grab a Brachydios weapon and go for gold.
I don’t see the gunner armor compartmentalization as anywhere near as bad as the weapon design debacle. Gunnning weapons are better than ever, with Bow currently holding several speed running records in MHW:IB with its crazy DPS. You only need one skill maxed depending on what you’re specializing in, same for bowguns. This plus all do the additional mods and stat buffs really helped them out. Why do you need a reduce recoil or deviation +2 when you can just add a bowgun mod and get down to normal deviation without sacrificing your precious slots?
We’re not pierce locking Cedeus anymore, but it’s still really good.
You are wyvernian?
I will say as a 4th fleet player I enjoyed spread bow. Spread bow is how I got past my first gore magala who initially was a big wall to me as my melee main lance. As I got better and got to g rank I agree that rapid and pierce were better but I will always have a soft spot for spread bow
I don't know about this one chief. Not really a problem
You know what really grinds my gears?
Shooting Diablos in the head with bow after horn break and talking shit about ranged. Chief noob problem right there.
@@beee3638 True
@@beee3638I don't understand this one. What's so bad about shooting a diablos is the head while his horns are broken?
@@yourdad5799 Because diablos wings are weakest to ranged and if the head is already broken then there is no point at all to shooting him in the face.
@@Dynamus21 My melee rotted brain forgot guns have different hitzones 💀
Arent bowguns and bows the kings of speed runs in mhw iceborne last Time i checked, spread, pierce ammo, elemental ammo was really good. Not to mention the sticky builds were super good to break parts and knock monsters.
Afaik bows only got faster, becoming the best speedrunning weapon in rise and sunbreak
He wasn't really bringing up their viability. The video was more about their diversity in skills and visuals. I doubt speedrunners make up more than 1% of the playerbase so they don't reflect the majority of the community.
@@visceral_flex4213 very fair, the removal of medium bowguns to this day is a travesty
Sorry but this video is a big L-take and factually wrong on so many levels,
that in my opinion you should take it offline and rework it,
or just straight up delete that thing.
I'm not trying to offend you, or disrespect your work,
it's just that you obviously don't understand the ranged weapons and their evolution in MHW.
You kind of admit it, starting at 10:24 , where you brought factually wrong arguments in quick succession,
almost until the outro section starts.
Yes the old gunner designs where great and it would be nice to have them back. No arguing about that.
But let's go to the meat of your wrong, incomplete and dishonest arguments:
9:11
-"9 skills exclusive for ranged weapons"
Wrong. Bow Charge Plus, Spare Shot and True Spareshot are missing, making it 12 Exclusives.
9:30
- Paraphrasing: "4U had 28 and therefore 2.5 times more Gunner exclusive skills than World. Not only more, but also more mechanically varied"
Wrong! If you look closely, there's A LOT of overlap between the skills of 4U and World. Aside from stuff like "Use Lvl 1 Crag S" basically all skills are in MHW but refined, more customizable, enhanceable and on top you get viable special ammo, which is like a weapon class exclusive skill on top, that can deeply influence the playstyle/mechanics and builds.
10:00
The whole line of arguments here is flawed.
-"Less dedicated skills to work with" is wrong considering you have much more skills able to be actually used.
-"The skills themselves are not evenly spread out through the different monsters"
What is the difference to weapons like GS,LS,CB,GL,IG for example?
-"The big, big percentage of the roster does(n't) provide absolutely nothing for gunners whatsoever"
Right. Just like with any other meta weapon sets. Wrong, if you actually build different sets.
-"Making ranged builds extremely restrictive and uniform"
Wrong. Dragonpiercer Builds, Wyvernsnipe builds,Clutc-Snipe builds, Slicing, Pierce, Spread, Elemental,comfy variety, etc... Aside from specific meta builds, there's a lot of options and based on the set itself, you are even more efficient than most meele weapons.
10:50
"let's be honest here; most of us don't use ranged weapons in the first place"
THIS is ridiculous, wrong, ignorant and arrogant.
There's whole channels that started with gunner only MH content like Phemeto who may be not big, but still 5 times bigger than yours just as an example. Gaijin is outspoken about playing all ranged weapons if you need a bigger example. And personally, my first ever hunt was a Congalala and i killed it with a Bow in Freedom 2. Ranged weapons are very beloved by the community ever since and a lot of people are diehard gunners. I'm semi ranged since nowadays i main the Bugstick, but for almost two decades, i played every iteration of Bow,LBG and HBG for quite a few hundred hours parallel to meele weapons and i always had a lot of people to talk about gunner stuff.
To finally finish this with title itself:
"The Unfair Treatment of Bowgun Users in Monster Hunter World"
-Good clickbait. Clickbaity titles are necessary nowadays.
Nothing wrong intrinsically, but after watching the whole video i have to say it shows again, that you don't understand ranged weapons in MH(W)
Thank you for the lengthy comment and I appreciate the feedback. Regarding the first point, Bow Charge Plus, Spare Shot and True Spareshot are set bonuses from Legiana, Xeno and Nargacuga respectively which i didnt add intentionally, tho i should have in hindsight so my apologies on that front.
I am by no means denying that the bowgun customization is bad, that feature is great and adds modular customization which not only fits bowguns pretty well, it gives users the ability to alter some features that they couldnt in previous generations, and while i didnt hide the existence of the mechanic i did put a bigger emphasis on the skills themselves because of how poorly spread out they are. Im not talking about meta sets or speedrun builds, im talking about the variety of monsters which armor possess skills that have gun specific skills, my point is that (in comparison to melee users) gunners have significantly less options for the simple fact that theres more melee exclusive skills than ranged ones, and since both sets (alpha and beta) can be used by both, gunner options are unfairly lesser when before it was 50/50.
And when it comes to bowgun popularity, it is not ridiculous nor wrong. A simple google search can tell you that only 26% of the community in world use ranged weapons, a number probably higher than older gens due to how clunky bowguns and bows were before, which made them less appealing. Obviously there are people that play as them, but it is statistically and factually true when i say that the majority of players do not in fact play with the those weapons, hence why so many in the comment section dont take this issue seriously, because it doesnt affect them.
I'm pretty sure he's only recently got into mh as he's mainly focused on the dino games which his vids are very hit or miss. So he definitely doesn't actually understand what he's talking about and I honestly wouldn't be surprised if he did this just for views since mh content does get a ton of views usually
@@XZaguer The emphasis on skills in this video is a big part of why i think it's an L-Take, since it compares two completely different systems.
World introduced a massive skill bloat compared to previous entries and designed armor around max customization, mainly through decorations. Bows got a lot of new moves that can't really be called skills, but compare 4U and World bowplay to see how much of an improvement happened. LBG/HBG got way more options for customization and choosing fast reload, shield or recoil suppressor mods could and can make a drastic difference in the playstyle and actually affect the set more than any armor skill. A fast reload skill from 4U and a fast reload mod in World are basically the same, but in world you have the weapon itself as a slot for that, making sets more versatile in general.
The comparison to meele users is lackluster in general, regarding the variety of monsters which armor possess skills that have gun specific skills since GS for example almost always wants Focus, IG especially likes Power Prolonger, Gunlance (and Bowguns) like Artillery, shielded weapons ib general like Guard, Offensive Guard, Guard up, DB likes Marathon Runner, Hammer might want Slugger and Airborne. Non of them are evenly spread if you only look at that specific Weapon class benefitor, but all of them like some crit, wex, evade, attack, divine, or whatever, and thats well spread. Certain Alpha armors are clearly made for Gunners, Some are clearly made for meele. It evens out.
Talking about Weapon popularity math:
3 ranged weapons (Bow/LBG/HBG) share 26%
and 11 meele weapons share the remaining 74%
Which fraction has a bigger share per weapon? Right...
@@b.b6656 i believe theres a disconnect here, I'm focusing on ranged users regarding their armour sets, not their weapons. Obviously world brought huge improvements including to how the weapons perform and can be customised, specially ranged ones, that is not part of my critique, my main point is the removal of a category of designs and their skill availability.
Also 26% is still 26%
@@XZaguer Alright connected. But then i have to say with all due respect, that this video is just bad(ly communicated)
since it makes the impression you dislike ranged weapons in world in general and skills in 4U are better than in world, which is simply not the case by any stretch.
Yes 26% is 26%...
But the only Weapon more popular than the Bow is the LS which is Anime incarnated. But Bows percentage alone is bigger than 4 other meele weapons, like Gunlance,Lance,SnS,HH or whatever currently is not that popular. Yeah it was clunky back in the day, but in fact ranged weapons (Aside from very deep roots in the Japanese community) are on the top half of most popular weapons. That means 3 weapons are historically more popular than like 6 or nowadays 7 other weapons, making ranged weapons in general, weapon per weapon, statistically and mathematically correctly, the most popular weapon class simply by share of playerbase, per 1 of 14 weapons.
You excluding 26% of the community by saying "let's be honest here; most of us don't use ranged weapons in the first place"
is the same as saying:
"let's be honest here; most of us don't use Insect Glaive, Hammer, Switch Axe, Sword and Shield, Gunlance, Hunting Horn and Lance in the first place" (27% combined)
or even:
"let's be honest here; most of us don't use Long Sword, Dual Blades, Charge Blade, Great Sword in the first place" (47% combined)
see why this is ridiculous and arrogant?
Anyways i acknowlede that you tried to make a whole different point with your video.
My feedback stays and i want to make clear: Comparing 4 Ultimates Ranged skill and armor system as a G-Rank expansion, to World/IB's as a G-Rank expansion is much more than what could be put in a 12 min video, even if you would have the facts straight. Heck in 12 minutes it's almost impossible to even compare 4U's IG skill system to Worlds IG in a correct way, let alone 3 highly complex and different weapons.
Bro the points you are making about the armor skills are very over exaggerated. It's not even remotely as bad as you say. In fact this narrow down on gunner skills is good. And even with that something like bow is still skill and slot hungry for optimal setup
The problem with Bowguns is there is little difference between light and heavy, they need to work on that, what heavy can do light can do it too, albeit slightly better. Special Ammo for both light and heavy too are a miss, if you don't use it, its not a big deal, IMO. Customization for bowguns needs some innovations.
One thing they could do if they don't want to make the split between armors anymore is to make skills work both ways, like for example if youre using a melee weapon the armor gives you handicraft but if you equip a ranged weapon youll have ammo save instead
I agree with the changes in armor types with gunner and melee weapons unfortunate but i feel like it would make the gunners op asf if the armor sets had gun skills on the sets and the jewels from world. Like my sets in world literally has max attack 7, crit eye 7 and agitator and still have slots for other skills on it. I feel like they made the right choice in world all because of the jewels and the amount of skills you can have in one set. In the old games it made more sense to have a gunner set cause jewels slots were limited and the skills worked differently due to them adding up to a certain amount to actually get the skill. Great points tho would love to see the gunner sets back tho if they do i think they should change how it works different from world with all the jewels and slots.
This is a bizarre video. Ranged weapons in World are arguably even stronger than melee weapons. I believe that HBG holds the crown for the single weapon with the highest DPS, and the extreme mobility of the LBG and Bow made certain hunters were outputting crazy damage while rarely being hit. The functionality half of your argument rests on the ranged-specific skills not being present on armor sets, which is completely unnecessary.
The difference between alpha and beta armor sets is that beta armor sets remove a skill or two from the armor set, with the exchange of bigger and more numerous deco slots. Say an alpha variant has Speed Sharpening, gunners instead take the beta variant to get more deco slots at no effective cost. These additional slots give gunners more than enough room in their build to add their ranged-specific skills. Just look at any popular ranged build in the game.
I think your valid point here is that the visual design of the gunner armors used to look very unique and now they seem like more of the same. Which is a bit less interesting.
Having less skills=less power is a take that lacks depth and doesn't reflect reality. Just because you take away from the complexity of something doesn't mean its worse.
The idea that ranged exclusive skills are not present on many armor sets is roughly true if you compare it to melee sets but there are also much more melee weapon types than ranged so i think they struck a good in-between, if you make it 50/50 im sure there will be critique creators like you who would make a big deal out of that.
Roughly 95% of the skills that people take in their build should be usable by both weapon range types. Othewise you'll get horrible balancing with melee users having to use the superior or inferior version of any given skill. My point with this is that having less skills invested in ranged or melee exclusive skills lets you use the rest of the skills to customize without feeling like its stricly worse or too op
yeah I agree. Missed the gunner armor designs back then.
Playing HBG in sunbreak made me appreciate the bowguns, though I mainly played normal ammo siege mode and never bothered with elemental gunning.
a nice solution to the skill issue whod be to just merge skills and the weapon determ the sill, for example, speed sharp/reload if blade is sharp, if gun is reload, idk if thats the equivelent but you get the idea
While I do agree with you on the point that it's sad that the old gunner armor designs went away and I wish they would return purely to add more variety to the fashion building scene. I disagree with the argument that gunners have lost something with not having as much skills available to them in older games. As someone who started in MH4U when I was in middle school and chose to go through it as a gunner, I found the old system of gunner skills hard and confusing. I got through low and high rank without much issue but when G Rank hit and my shots were bouncing since I needed to swith to pierce ammo to get through tough monster hide or get mind's eye along with all the other skills like recoil down and reload speed, it was just difficult to do that in early G Rank. I gave up on gunner for G Rank since blademaster was so much streamlined. Imagine now if blademasters had to get a skill to not bounce or completely switch to a different play style in order to get around the new tough hide mechanic rather than the system that was already in place where you just get a stonger weapon. All blademasters had to do was get a G Rank weapon with white or purple sharpness and they were good, streamlined and efficient. I think that you are still given a lot of fun set building for gunners in MHW and the process of getting beneficial skills is easier and more streamlined. Things that used to be skills in older games just became other things like the mod system or just part of the base weapon. I think the changes made to make it more streamline were great, it saves me from switching to blademaster or needing to use peirce ammo for the entirety of Master Rank or find Mind's Eye which has changed it's effect for gunners since shots no longer bounce off.
One other note since I barely remember, you brought up how the defensive values for gunners in older games used to have half the defensive values of blademasters. Well that's still the case for the most part, gunners have way less defense than blademasters when it comes to physical attacks but more defense to ranged and elemental attacks. When I say that MHW Iceborne Furious Rajang gives no ***** about the amount of defense I have, I mean it. He get close up and does a flurry of punches, I am dead in 1 or 2 punchs. Now if he does the lightning beam, I'm good to just keep firing after I get off the floor. That's why most gunners try to stay at a medium range, more often then not a monster will try to do a ranged attack back which does less damage to us. It is the same case in MHR Sunbreak, especially with something like Primordial Malzeno with a flurry of physical attacks that evaporate any gunner's health bar 💀.
I hope this made sense and I didn't sound dumb but thanks for the video and happy hunting!
I agree sad to see the old gunner set go but with the amount of skills you can have in world is insane
@@choinkboinks8429 Yeah, I agree that it's a little ridiculous that the amount of skills you can have active on a set. Though I think the Monster Hunter team has started balancing the monster's HP around the fact that hunters will have more skills, especially ones that boost attack. There's evidence to back this up if you look at the HP of something like Rathalos in solo G Rank MH4U, Master Rank in MHW Iceborne, and then in MHR Sunbreak. It would be interesting though if the team wants to cut down on the amount of skills you can have active by bringing back something like negative skills from the older titles or by some other method. We will just have to wait and see how things will be in MH Wilds.
@@joelfranco189 yeah I completely agree with you there if they didn't balance the monsters with the amount of skills we have it would be way too easy and I yes bringing back negative skills would be cool to see too i want to see how they would implement that in the new game.
Another thing mhw simplified is the sfx.. like for weapons, all longsword sounds like a katana even if your weapon is a scythe like fatalis/alatreon.. the same case also applies to armor when your hunter wearing a metallic armor like the giaprey set traversing the environment you will notice the sfx the armor making with the iron hitting each other.. i wish more people noticed that detail
I thought I was the only one 😲
It does suck, especially from the fashion standpoint, but it's a price I'm willing to pay. I still can't accept the weapon design change though. They NEED to be unique.
I've never personally liked the bowguns (love bow tho), but I can say for certain that the most one-sided speed hunts are done with bowguns and sometimes bow. And in the late game, the effects of the ammo are so oppressive that if you know how to optimize your attacks, the monster can't even fight back.
Just as you might be sad that the lean looking gunner sets are gone, some may be glad that as melee users they aren't forced to wear bulkier looking armor and are free to express themselves. The layered armor system you unlock in master rank sort of negates all complaints you could make about the visual designs of sets
The problem with bowguns as always been inventory and how you craft them. You can't make guns be good at one specific ammo type and have enough of it to freely go through a hunt at a moderate pace. You're stuck using one of a few hard meta munitions with identical builds as the next guy. There's very little variety, as good as they can be (even if a bit easy). I'd like to see Wilds drastically change how bowguns function (right down to how you craft them) I believe it was tri that had individual gun parts. Solve the inventory mess you're stuck playing with and give each ammo type several ways to use it.
I'd rather see a new weapon all together, though, when Wilds is out.
World gave gunner pouch. No more same space for ammo and potions. Big improvement not mentioned in this. Also Bow and LBG in Sam category just cuz range is bias
I really want Tri's bowguns back. I always thought that bowguns should be just one bowgun, not separated into heavy or light, that's just redundant. Bowguns are already tied to prepping and crafting, so bringing back the gimmick of crafting your own bowgun with different parts would be awesome, and would make each bowgun feel unique. Of course, I want the system to be improved, but I would love crafting my own customized bowgun.
@@beee3638nah gunner pouch has existed for a while in various games. It started in 3u I believe. I’m pretty sure GU skipped out on it, and I haven’t played 4u recently enough to say definitely whether it existed or not.
@@beee3638wtf are you talking about, Tri gave us gunner pouch and the only game it's been missing from since then was P3rd
Mizutsune’s Gunner Armor is THE *best* design in the whole franchise.
looks mid
No it isnt.
I have to agree that Rise felt much better when it comes to using LBG then World did (better combinations, more usable bowguns, etc.). I don't know about older games - tried playing MHGU, but couldn't get used to atrocious bowgun aiming controls.
I haven't played the older games, so I don't know how it exactly worked, but by the way you explained it, would that not make it a 1 gun fits all situation if you can put whatever you want on the gun.
With the way the old skill system worked that would not have been possible.
I think the real reason why the community is not vocal about it is because bowguns are just powerfull , Added iceborne new mechanics to it, it doubles the power of both lbg and hbg ..
Reverting it to its original skills will be unbalanced and all you do is find the greatest attack of the bowguns and have all the bullets in it because of the few skills , adding more skill to it makes it so that they are more balanced on the melee weapons and more diverse at that ..
As for the set style i think they should change whether you are in a Melee or Range style simultaneously. Since the differences are mostly on the arm anyways
I’m a gunner and outside of losing designs the skills you listed aren’t a problem. They lost the ability to use any shot type they wanted which cuts a vast majority of what’s listed. The recoil/reload/steadiness/ got added to weapon mods. Like the difference between use any shot and use level 1 shot? Why???? I’m glad they took a different route with world with our skills, I just hate we lost the visual design in the process.
This video hits home so hard for me. I love my Rathalos/Lagiacrus mix set for my gunner, the arm guard for the left arm is such a great touch. Honestly kinda outrageous seeing people in the comments being happy with losing an entire set of armor designs, or not even watching the video
Im still waiting for the so called "unfairness"
HBG isn't a beginner friendly weapon but always be End game highest DPS weapon
As a bow main, I'm gonna have to disagree. I think 5th gen gave gunners so much more than it took away. The most obvious thing (to me at least) is that aiming ranged weapons is incredibly unintuitive pre-World, to the point where (with bow at least) it is genuinely easier to hit the monster by rotating your character than it is by using the aiming mechanic. Another point is the existence of gunner armor, while it does look nice, essentially locks you into either melee or ranged. Since you can't wear melee armor with ranged and vice versa, if you ever want to try a different weapon, you have to grind out an entirely different armor set instead of just testing the waters with what armor you have already. Finally, while old gen did technically have more gunner skills, the old armor skill system made it difficult to get more than 3-4ish skills, so you'd end up just prioritizing a couple of the strongest ones anyway.
That said, I enjoyed hearing your discussion.
I don't know if this is strange to say but I miss how bad it used to be
3U/4U
My friend would use Swax and LS
Other bro would use GS and Hammer
other bro SnS and hunting horn
And then there was me both bowguns
Low gunner armor
Spent all money from hunts immediately on ammo and bombs for the next quest
Have to farm for ammo and bombs
Aiming was much harder too
It's not as hard being a gunner now but the freak in me misses that hardmode from before
I remembered the tiger tank light bowgun, i loved it
Gonna be honest chief, some of my easiest and fastest hunts are from range weapons. I still remember my facetank everything HBG build that can outperform my best melee set(this facetank build includes DB, guard up, guard and super recovery). It's pretty busted.
I think lbg and hbg will be more interesting for me if they allow us to customize the ammo itself. I played god eater before and they have a system that allows you to basically combine ammo. The stronger the ammo the less you can carry.
God Eater 3? All I ever heard about God Eater 3 is that they kinda butchered the bullet system. When I played God Eater Burst, I am amazed on what kind of a weird bullet I can use. It felt like my character is using some kind of sorcery.
@@soratheorangejuicemascot5809 I played burst on the PSP. Bullets are pretty busted and can one tap aragami sometimes if you have the right setup.
3/14 are range we only deserve 3/14 as much tbh. Totally a non issues just trying to take the return to world wave of the algorithm app bs take
what im thinking is what if there's a pool of skills on each armor and players get to choose 1-3 (depending on rarity) as for the appearance, idk how this could be streamlined but fully customizable armor parts, want that gunner arm? Slap some cosmetic metal on it. Want to see your hunter's butt? Remove the sash
Bowguns were absolutely busted in world. The mobility and range alone made LBG one of the best weapons imo. Stack that up with sticky spam for constant K.O. absolutely busted
Always had a lot of respect for the amount of work you put into your videos and how you always try to be honest when getting your point across but I gotta be honest, this feels like an either insanely biased take or something that was put together with the intent of riling people up to get more engagement.
hmm...k. I'll still use my bowgun.
Bowguns are like magic in Souls. Makes everything piss easy in exchange for annyoing management stuff (ammo,mana,menu shittery).
idk what the hell this guy is smoking but heavy bowgun is one of the cheesiest weapon in the game it has auto guard high damage has sticky ammo to abuse and just knock down a monster over and over did you even play the game? if you played behemoth launch day hbg was the only weapon that can tank and dps behemoth at the same time without so much risk it's insane how broken it is
gunners should have their armor halved like the old time
im sorry bro this is a forbidden topic. it drags out all the pros that always have to say their weapon is harder. maybe make your next video about bashing longsword or wirebugs that will give you good boy points 😁
It’s a joke bruh, most players online appreciate the unbelievable damage that is possible with bow guns. Plus they’re out of the way unlike SWaxe or Longsword users.
It's really sad to see that a lot of comments completely missing the point and replied with " world bowgun strong".
The video was making a point about variety in visuals and skills
No people see the point. They're just commenting about how stupid his complaints are
The skill variety argument he makes is complete bias. Only if you take "Use Crag 1 S" and such skills into the mix, 4u has more skill variety BY NUMBERS of skills. But he ignores all the other changes and customization. Every ranged main can talk about it, just read the comments here.
Actually all of his arguments are wrong bs shit if you talk to actual range mains.
Well to be fair one good argument: Old gunner armour looks better. But that's it
@@beee3638 yeah you could absolutely argue that the new sistem of armors and skills made the weapons easires to build and try for a lot of player.
But he didn't say anything about being less powerful and actually said something about the bowguns mods. Those who argued why the new sistem is good/better aren't the ones i was talking about
I think bowguns in world are mad OP if you know how to use the ammos properly. Zinogre hbg wrecks house
As an hbg main the problems I had with world where that they took siege mode from us and that I have to look through that bs scope for max damage.
Who let this guy cook?!?!
Yeeeeaaa you could have kept this one😬
laughs in lance.
Loool ranged weapons have aleays been OP braindead easy mode.
I hate how you have to either be one or the other. You can't have artillery combined with Spread and piercing. Cause it's just tickle dmg
"I'm thoroughly convinced that the community is not more vocal about it because, lets be honest here, most of us don't use ranged weapons in the first place, but the ones that do were heavily affected by these changes...".
Lol maybe even Lmao.
The core issue here is that the video maker is pointing at the big pile of old gen ranged gear and then stating "look at all these options that were lost and players look the same because of it".
You were very limited when it came to your gear in gen 2 to 4 games because you were not building around gun and its limitations but around a SPECIFIC AMMO and from that angle your options to do status/normal/spread became very very limited because you needed those gunner skills and crit damage related damage skills. World did good condensing massive amounts of annoying limiting skills into gun customization and decos let you access the extra niche easily enough.
Video maker assumes wrongly that the issue with homogeneity of builds and gear is the lack of gunner options or bad skills spread.
Nay
The real fucking issue and the culprit here is that Attack Boost and Crit related skills and bonuses were simply too good and way too easy to access from the start of the game until the end of it (friendly reminder that in older gen games attack up was not that good of a skill). Weakness exploit was nerfed from 30%(50%) to 20%(25%) in IB because half of required crit from one easy skill was comically overpowered.
We really don't need the old clunky gunner skills back. What we need is game balance and ways to increase our damage which does not make every joe and jane seek Attack boost 4, weakness exploit, critical eye 7, critical boost 3 in every god damn set they could. God bless for sticky LBG because you didnt need any of that and IB end game sticky LBG was comically overpowered build to a boot.
Brave choice to argue that the strongest weapons in World (by a fair margin) were treated unfairly...
Not unfairly in terms of viability he was arguing they had less skills and lost their unique designs.
@@visceral_flex4213 yeah but they didn't have less skills if you actually know what you're talking about.
Only valid point is about unique designs
I wish they were treated way worse tbh. They are super powerful in this game.
Missinformation the video
Come on man is the RUclips algorithm not getting enough money? Or is this about spreading hate on World because of the "Return to World " trend and you can handle that fact that people actually loves the game.
Bowguns are amazing in World.
nah
What a bs video.
-jump on my youtube main
-click in and search any monster hunter video on the channel while listening to this bs
-found another complain video
clearly this dude did't play much monster hunter franchise in the 1st place and keep making complain video.
GSH
What a cry fest i just listened to. 😢
You said 9(actually 12) exclusive skills for guns? So how many exclusive are for Melee combat again?
Overall, it was pretty weird idea on a first place to make the whole separate sets and armor mechanics for 3 out of 14 weapons in game. So capcom did it right.
People not using ranged is a whole other level of L. Usage-wise, Bow, HBG and LBG take 2, 7 and 9 place in ranking. Atleast research a little before making such wild takes bro.