As much as I like making the "Corey Loses every hero" joke, there's only so much that can be done when 1 mind is waging war on multiple fronts and against multiple factions. Sometimes you just forget stuff, it happens to me in EU4, CK2, Medieval 2: Total War, and Empire At War 🤷♂️ At least it was only Raddus and not someone like Ackbar or Nantz, sucks about the command slot but the battle was still a giant success. Plus in-universe, imagine the propaganda victory it would be for the Viscount, not even at full strength, to take on 2 Praetor-II's at the same time and win, without even losing it's shields
Corey, if you want your unit stand completely still consistently, hover on top of them with the cursor and hold right click. Wait until the green arrow shows up, pick a direction and voila.
I would say I agree that having a build limit on battle cruisers makes sense. I wouldn't want a lifetime limit, but just a limit on how many can exist at the same time. It gets old fighting the same battle cruiser over and over.
I believe that there's a command staff limit that we've just reached, so there won't be a replacement.- my mistake didn't get to the end before answering!
Hello there! I was trying a lot of different factions in Thrawn's Revenge lately and I have some questions/suggestions. I don't know where to post those so I here I am xd 1. Do Hutts have a spy hero? Because when playing Hutts sometimes I get "reconnaissance mission" - to send hero with "spy" perk and I don't have any xd When I send hired pirate or bounty hunter missions won't be completed, like they don't count. I leave them even for a day or longer and nothing happens, planet doesn't get scouted and I just fail those missions. 2. Empire factions don't have missions right? I mean minor ones like the one above? I didn't have any while playing Empire or Warlords. Personally I like those, they give a bit of flavor and you have something to do besides your own plans. If they don't have would you consider adding those or it would make things unbalanced? And how about making more different objectives? I don't actually know how much modding allows so xd 3. When I was on one of your streams Corey you said about reworking Empire of the Hand. Does this include new unique heroes to obtain (not those generic from Academy) and government mechanic (they don't have any right know yes?) aswell? 4. Question about Hapan space battles, I struggle a bit and I am looking for advice. Main thing is, I don't think they have a ship to tank damage xd When I play let's say Empire, ISDs are pretty good in taking damage and I manage to beat a lot of fleets with minimal loses (mostly losing smaller vessels like corvettes and etc, I actually use them a lot xd I have like 10-15 for 300 fleet, combined with 2-3 repair ships, for example for Empire I use around 13 IPVs - one scout, 4 lancers and some repair ships). Other factions like Republic and even Hutts (Vontor and Carrier) have some tankier ships and with good micromanagement battles can be won with smaller loses. But I am actually scared to engage larger fleets as Hapans :D when I see an ISD "my blood pressure goes up" :D I don't even want to talk about Allegiance heavy ISD xdd I try to avoid loses especially since my economy at the start is a lot weaker than other factions. Even with repair ships when let's say an ISD focuses your Hapan Dragon it usually ends badly xd
That's an uh oh title. Makes me worry for heros safety
As much as I like making the "Corey Loses every hero" joke, there's only so much that can be done when 1 mind is waging war on multiple fronts and against multiple factions. Sometimes you just forget stuff, it happens to me in EU4, CK2, Medieval 2: Total War, and Empire At War 🤷♂️
At least it was only Raddus and not someone like Ackbar or Nantz, sucks about the command slot but the battle was still a giant success. Plus in-universe, imagine the propaganda victory it would be for the Viscount, not even at full strength, to take on 2 Praetor-II's at the same time and win, without even losing it's shields
Corey, if you want your unit stand completely still consistently, hover on top of them with the cursor and hold right click. Wait until the green arrow shows up, pick a direction and voila.
Some evil villain has his finger hovering over a special "Nope" switch. Every time Corey orders a fighter/bomber swarm attack, he presses it.
Gaaaah I love the sound of the mandalorian blasters.
I would say I agree that having a build limit on battle cruisers makes sense. I wouldn't want a lifetime limit, but just a limit on how many can exist at the same time. It gets old fighting the same battle cruiser over and over.
no praetor limit i like fightnig 10 of them with quasars :3
What other hero will you get?
I believe that there's a command staff limit that we've just reached, so there won't be a replacement.- my mistake didn't get to the end before answering!
Corey my man what's the track playing between 9 and 11 minutes, i'm going mad trying to remember
Hello there! I was trying a lot of different factions in Thrawn's Revenge lately and I have some questions/suggestions. I don't know where to post those so I here I am xd
1. Do Hutts have a spy hero? Because when playing Hutts sometimes I get "reconnaissance mission" - to send hero with "spy" perk and I don't have any xd When I send hired pirate or bounty hunter missions won't be completed, like they don't count. I leave them even for a day or longer and nothing happens, planet doesn't get scouted and I just fail those missions.
2. Empire factions don't have missions right? I mean minor ones like the one above? I didn't have any while playing Empire or Warlords. Personally I like those, they give a bit of flavor and you have something to do besides your own plans. If they don't have would you consider adding those or it would make things unbalanced? And how about making more different objectives? I don't actually know how much modding allows so xd
3. When I was on one of your streams Corey you said about reworking Empire of the Hand. Does this include new unique heroes to obtain (not those generic from Academy) and government mechanic (they don't have any right know yes?) aswell?
4. Question about Hapan space battles, I struggle a bit and I am looking for advice. Main thing is, I don't think they have a ship to tank damage xd When I play let's say Empire, ISDs are pretty good in taking damage and I manage to beat a lot of fleets with minimal loses (mostly losing smaller vessels like corvettes and etc, I actually use them a lot xd I have like 10-15 for 300 fleet, combined with 2-3 repair ships, for example for Empire I use around 13 IPVs - one scout, 4 lancers and some repair ships). Other factions like Republic and even Hutts (Vontor and Carrier) have some tankier ships and with good micromanagement battles can be won with smaller loses. But I am actually scared to engage larger fleets as Hapans :D when I see an ISD "my blood pressure goes up" :D I don't even want to talk about Allegiance heavy ISD xdd I try to avoid loses especially since my economy at the start is a lot weaker than other factions. Even with repair ships when let's say an ISD focuses your Hapan Dragon it usually ends badly xd
what is with revans revenge ?