Funnily enough, the intro is almost similar to what I tell my friends who don't know about MH when they ask what's it about: "so you start with picking mushrooms, then kill birb, and now Satan himself." Also yay, 10:11 one of my favorite monsters
The contrast between Velkhana and Nergigante is smth I noticed myself, although misunderstood a bit and something I really love about World and Iceborne. As I saw it it was an overwhelming brute force vs mastery and precision
2:46 it's funny to me how much the devs wanted to emphasize elemental damage but then the meta has shifted completely into raw and elemental defense and damage feel more like an afterthought.
"Banbaro was designed as a monster that could appear and fit in anywhere" Yea cause the giant bipedal moose covered in cold resistant fur definitely fits in next to lava in the Elder's Recess and live moose blend in perfectly in the deserts of Mexico
Awesome work as always much love FAM! BTW learned how to play Pokke Village on guitar god the nostalgia I felt playing it on my guitar last night! Iceborne was a great expansion!
The parallels are many if you think about it. They both get a haunting choir backed theme, they both have super attacks that eradicate everything, they both have super modes where their chest glows but makes them more vulnerable, they both have lore about persisting after death, and they both have titles hinting at their primordial nature. *THE* Blake Dragon and *THE* Red Dragon.
I still will never not think that Banbaro being an invader was a bad idea. He’s a big fluffy moose. He makes no sense anywhere other than a snow biome.
I would love to hear more on the production and ideas behind the monsters in these games! Also, yes, to an English adaptation of the dive into Iceborne Book, PLEASE CAPCOM!!!
Dude the fact that you can feel the difference fighting both Glavs is so cool. My first time fighting em in Iceborne they definitely felt like a greatsword user with strong heavy hitting tail attacks, but slow enough that you can see the wind ups Whereas with Acidic, they fought more gracefully with it, and felt like they were showing off sometimes, so it felt like they used longsword Seeing that that was literally their intention in the design is so damn cool and just goes to show they succeeded with it Now we gotta get more monsters that fight like other hunter weapons
It's strangely heartening to know they're happy with how Fulgur Anja was implemented because hell yeah! I really, really love it. It's easily a big favourite of mine, my Monster Hunter blorbo, if you will.
I love the idea that the MonHun designers almost never completely discarded a monster idea, instead putting it away and then reexamining it every time they start a new game. The one that comes to mind is the two-headed undead dragon that eventually became Nakarkos, Generations' High Rank final boss.
I’ve been waiting patiently to see if the dive into Iceborne book would get localized so I could read the lore, but it doesn’t seem like it’ll happen so I may pick it up solely for the art
Ok here’s something I really hope for for Wilds, a lot of these monsters he speaks on as saying “you must prepare, you need to equip the right gear, etc.” but every time you accept a quest for one of these monsters, you don’t actually know what you’re hunting. Then they just throw you in the thick of it and say “fight this, have fun!” And part of that is fun learning the moves and coming back but to me, if you’re gonna make a game about being an explorer, a monster tracker, let us actually track the monster and study it BEFORE we have to fight it. What’s the point in “teaching the player to equip the sleep resist” if they already were forced to beat the Paolumu without it because you can’t craft the gear you need in the middle of the quest?
Well the point of MH Games back then was that, if you can't brute force them the first time, you just lose and have to prepare the second time you try it and reiterate on that until it's beaten.
I mean, both aspects exist in the game: the preparation and the fighting, but one is prioritized over the other the first time you fight the monster. In old school monster hunter (mostly first and second gen as far as I know) preparation was OVERWHELMINGLY favored over fighting prowess. For example, if you were to fight old school Cephadrome and you didn't bring sonic bombs, you would be in for a bad time, because the monster simply wouldn't interact with you. The Cephadrome would dig itself into the sand and circle around the map for five straight minutes, sometimes even more. Rathalos was the same way: If you didn't bring flashbombs and/or wind resistant gear, the monster would quite literally fight a battle of attrition until the timer ran out. As the generations and years went by, the MonHun devs have shifted the preparation focus to the farming aspect of the game rather than have it dominate in every single fight. What I mean by this is, the devs have made it deliberately less cumbersome to prepare for the first time you fight a monster, but the importance of preparation will still show itself if you decide to farm for its equipment. New gen Rathalos doesn't stall the fight until your timer runs out, which makes the fight not utterly impossible or impossibly frustrating the first time you encounter it, but if you're aiming for that sweet early game weakness exploit you better have Dragon element weapons and a lengthy stock of flashbombs. I am really fond of the balance they have found for this system, because as the ranks go up preparation becomes more and more important. You may be able to kill a Low Rank Diablos without throwing a single sonic bomb, but Master Rank Diablos is so much more prone to attacking you from the underground that not bringing sonic bombs is a guaranteed bad time. It avoids the frustration of forcing the player to engage with the clunky item management the first time they encounter a monster and emphasizes preparation as the Hunter meets said monster again and again. That said, the main problem I have with this balancing has nothing to do with the priority order itself, rather it has everything to do with how these games are balanced. In order for the system to truly shine, every monster has to be worth farming and therefore preparing for. If you are presented with a Nightshade Paolumu for the first time and you kill it without learning its weaknesses or how to counter its aliment, and then you decide its gear is not worth the trouble, then it was a monster that you fought but never really hunted. For this system to truly shine all the way, every armor and weapon upgrade has to be somewhat worth it. Not only is this a herculean task, the team has been notoriously bad at it in the past, seeing as, in Iceborne, Raging Brachydios and Fatalis equipment overtook everything before the introduction of these monsters (if I'm not mistaken, the same thing happened with Neset weapons in Generations Ultimate). In my journey to hunt Safijiva, Alatreon, Raging Brachydios and Fatalis, I truly prepared for and hunted each and every monster, which cannot be said for 90% of Iceborne's roster. Hopefully in Wilds with the introduction of weapon specific skills and monster type armor bonuses, the viable variety of equipment will be bigger and therefore allow for the continuous hunting of a greater part of its roster. And before anyone comments, yes, I am aware that Sunbreak has much better build variety than Iceborne and I am also aware that the anomaly investigations system somewhat makes hunting multiple tiers of monsters viable, but there are still some balancing problems that lead to people rocking mostly Primordial Malzeno gear in the endgame.
@ Very well said all around. I guess I’m just a bit salty they’re making tracks seemingly matter much less instead of changing them and improving them to be more useful, I really liked the monster guides in World that let you see what they’re weak against, which parts of their bodies are weakest, and my favorite aspect is finding out how best to bully tf out of em. Finding out that breaking Barrioth’s wings nerfs their jump attack, or that poison is stored in the rath’s tail and you can cut it off, that’s the best part of Monster Hunter. I think instead of the cutscenes they always do in games, it would be better to have you follow a monster stealthily and track how they fight, their weaknesses, and as you do so you fill your guide that shows what they’re weak to. Then, when you’re ready, you jump in. Makes it feel much more like a hunt than a boxing match. And to your point about the monster parts not feeling particularly useful, I completely agree. I struggle to understand why in so many games they have locked Vanity Armor behind endgame, because I think this absolutely is a great incentive to make players fight monsters they might not as much simply because they like how the armor looks. Hopefully this will be the case with Wilds, and I especially hope they remove some of the rare endemic stuff you need to get in favor of more monster parts. I’m playing Monster Hunter, not Minecraft, so why do I have to go mining so often 😭.
@@joeking3181 Yeah, I'm with you here, I would very much like to track the monster in Wilds. It is a desire of mine, though I kinda understand why they didn't go with the same system they used in World/Iceborne. Wilds' maps are kinda way too big for the tracking system as it was to work, seeing as even in World's more constricted maps it was sometimes a pain to find enough tracks to level up the scoutflies and have them take me to the monster. The reliance on the tracking in World also meant that monsters were almost exclusively trackable through the scoutflies only, which meant that players were looking at this giant green thing in the middle of the screen rather than at the stuff around them. I've seen quite a significant number of people struggle to navigate and even remember World's maps since the scoutflies were so visually overpowering. It was sort of like driving through the minimap only in games like Cyberpunk and GTA. Now, even though the system had its fair share of problems, I still loved the idea of actually interacting with the traces monsters leave behind in order to find them. It made each monster feel more alive and it also added to the mystery of those creatures you couldn't identify. You would find the strange track some fucked up abomination left behind and then try to guess what it was from the name of the traces it left behind. Personally, I would do it differently. Instead of acquiring information only through the monster's tracks, I would instead incentivize the player to gather initial information through either your handler or the locals. Imagine you're given the quest to hunt a Rey Dau, but you don't know where the hell to find one, you only know its name. Instead of stumbling blindly while looking for a random track to start off, you would ask Alma to gather information on its behavior from the locals, or you could do it yourself. If you ask Alma, she'll give you each area you're most likely to find the monster in and a speculation on its weaknesses. If you ask the colorful cast of locals, you'll get all the necessary information, but ALSO legends or stories about that person's interaction with the monster. This would be a good way to build mystery and a sense of anticipation to every first encounter with the monster, while also giving the player the option to simply ask Alma for the hunt relevant stuff and go on your way. Once you went to the area where the monster is rumored to be at, you'd find the first tracks and go from there. This would make the Handler feel way more useful to the hunt and also would connect the Hunter to the culture they are being introduced to.
I think the intended design was that you fight it as is on your first encounter, get your shit rocked, examine why, return to base, get better gear, and then head back out again.
Not even watched the video yet but I'm certain that dodogama is the result of the devs combining cute kitten videos. Lizards and crystals in a nuclear power plant.
Wow...all of this is amazing, and I'm not just saying that lightly (Like, never take Alatreon lightly). Also, I'd really love to see the Rise/Sunbreak commentary as well. It'll be interesting to hear what kind of yokai/legends those monsters are based on.
Ngl I think they did great job with Banbaro. I think it's very impressive that they can make simpler monsters as lovable as most powerful elder dragons Banbaro as well as Rathian are some of my favourite fights in the game alongside Zinogre, Fatty, Alatreon and Safi
I remember I heard people saying that some monsters got canned for iceborne's TUs because of covid and seeing how Mr. Fujioka says they had major difficulties just because they had to delay 1 monster didn't seem that major so I guess it was true, a few monsters got scrapped because of covid on top of the delays we had at least we ended up with really insane quality for the updates and im glad they picked quality over quantity
Monster Hunter's creature designs are why I love the series to begin with. It appeals nith the Fantasy fan in me and nature lover in me. And Iceborne is just a feast of designs. At least a little more wild than what base World did, like Velkhana and Shara Ishvalda.
I think the way they meant it was that prior to Namielle, there was no Water Elder Dragon that was fought on regular maps, as both Ceadeus and Amatsu are special siege-type fights
So no mention of the Blue flammable ore in Rathian's Wildspire nest? I've found it suspicious that those spots have been there since Base games release and they match the kind of Ore on Glavenus's Tail and there is similar ore where he sharpens his tail in Generations
Imo the team succeeded in nearly everything they set out to do with Raging Brachydios, Alatreon, Fatalis and Safi'Jiiva (as well as Prizeno) and they're all in their own way peak of the series
And in the end Brute Tigrex can only show up in the Rotten Vale region of the Guiding Lands. Guess that even though they planned it to be a lava region monster, Rotten Vale was lacking variety and they decided to shift him there. Monster Hunter still has a "long way to go" to make multi monster fights enjoyable. So far even Wilds dosn't seem to grasp that completely with the new monster pack mechanic that just prompts you to disperse the pack, and not really fight multiple monsters at the same time. Have never seem the metal Raths combined attacks, I hope someday they make it interesting to fight them at the same time, but right now it's just more annoying than anything.
27:15 Huh...either they actually forgot about Amatsu, or they don't consider Amatsu an "Elder dragon". Perhaps "Elder Dragon" in this context is just the basic Elder Dragon skeleton.
I think the way they meant it was that prior to Namielle, there was no Water Elder Dragon that was fought on regular maps, as both Ceadeus and Amatsu are special siege-type fights
Oceaniz, would you be willing to drop a link to your blue sky so we can see the translated notes? (Did you translate the *whole book too?* that’s dedication!)
Man, the comments on banbaro really show how important it is having so much experience for working on a massive game like MHW/IB. Just from the start, designing a monster that is more simple to interact with other monsters or the environment, probably saved weeks if not months of bug fixing and reworking stuff, and the end result is that not only is it not a downside of the monster, it ends up being one of the fan favorites. Really smart design
we wanted the players to consider elemental weapons thats why the update gave them the single best weapon in the game in the form of a aliment weapon genius
They definitely managed to make Savage Dj a menace. To this day it is the only monster I am always wary of if I'm not wearing full Fatty gear, and even a little with it 😅
Funnily enough, I fear it MORE in full fatty gear. Fatty armour has a pretty major weakness to the spicy pickle's dragon element. Normally I think of Savage Devilbro as my 15th weapon type just due to how much it rampages towards the other monster rather than the player.
Man I’m hyped for MH Wilds it seems the ecology will be tuned up a lot from what the beta has shown us and for me I’m more interested in the oilwell basin ecology I wonder how the black flame goes about its life 🤩😅
Just Velk in the Thumbnail make my finger itch for her AT fight again. But I know if I start that again I‘ll be miserable for 2 days for a single moment of catharsis Edit: I find it funny that the devs think people equip stuff for specific ailments with weak monsters like Paolomu
The fact that "Master Rank" content was responsible for teaching players about Sleep, Para and water blight really shows how ridiculously flawed World's base roster was. It was rough being a World player before Iceborne. Like 1 water monster, 1 Ice monster and 50 Fire monsters
I mean, water blight, paralysis, fire blight, poison, thunder blight, effluvium, ice blight, and blast blight are all mechanics that have atleast one monster in the progression that has you encountering it before master rank.
@sarbe6625 No one equipped Para Res to fight Great Girros, he barely paralyzes you. I can't think of another monster with Para except like Kirin which barely. No one was making eater red armor to fight Jyra or caring about water blight. Only other monster I think that could do it is barroth if you didn't beat the mud out of him. Legiana was the only monster with Iceblight iirc Iirc Radobaan and Uragaan were the only monsters capable of causing sleep with their super slow farts Blast was just Teostra or Lunastra? Who wasn't even base game iirc The issue is having one monster that does an ailment as a rare effect isn't enough to make you spec into countering that effect which was a big part of previous titles. In World there's no point in having different armor with different ele res because 9/10 you're fighting a fire monster. I don't spec vs para for GREAT GIRROS, I don't spec vs water to fight 1 water monster in the game, I don't spec vs sleep to counter one attack of 2 monsters that barely use it (one of them being another fire monster). Having one monster isn't enough for these Which is why they over compensated with nightshade being overly reliant on sleep, and Viper Tobi needing to have Toxic (stronger poison which I don't think existed in world btw) and Para. Effluvia sure, fighting Val hazak without the single deco needed to completely ignore the mechanic was tough
@grantgarbour Great Girros regularly paralyzes you if you actually get hit lmao what the fuck are you talking about. Anyone somewhat experienced might not have needed the resistance especially because of how weak the monster is for that point in the progression, but for newer players bring paralysis resistances was very helpful. Especially since he has a pack of small monsters also constantly trying to hit you with paralysis. What the hell is eater red armor btw? But yeah Jyuratodus wasn't that tough on the waterblight. But also not so light that inexperienced players could get away with not bringing it. Legiana was the only basegame monster using Ice, but again, very much required ice resistance for anyone but the most skillful players because iceblight is a dangerous debuff to have and it's an aggressive enough monster that you'll be eating through your stash of nullberries really quickly if you aren't careful. Blast also occurs quite regularly when fighting Dodogama, and while Bazelguese doesn't apply the blight, it does use blast attacks, which makes bringing the resistance worthwhile for players struggling with the monster. Your problem here is that you are looking at the game from the perspective of a skilled and experienced hunter, not someone new to the series. And in monster typically Low and High Rank are more geared towards newer players, with Master Rank being where the true challenge starts for experienced hunters. Just because you don't spec for specialized elemental resistances doesn't mean nobody else was. And I'd like to point out here that you've covered a decently sized portion of the whole roster in World already. And there's some that haven't been mentioned yet which also have their own status effect they apply. I think it's a save bet to say over half of the monsters have some means of applying a debuff (other than stun which everything can do) to the player. Which is a substantial portion of the roster, enough to encourage players to consider how they can adjust their armor sets to be easily adapt to various resistances. You might not have needed to do so and that's great for you. But many people have, especially once you stop focusing purely on the speedrun meta slaves.
It seems like this channel has completely abandoned anime as a topic, but did you per chance ever make/talk about an editted down version of Naruto? I found a Reddit post about such a project and it linked to a now privated video and someone mentioned your name in the comments. I have problems with Naruto kai and Naruto rebuild so was looking for alternatives, recently a new project called narucannon came out that seemed to fix most of my issues but I wanted to see if your project was one not listed and if so how it compared and where to watch it. Anyways it would be nice if you did make some anime content again, I watched your Jojo vids years ago but have less than 0 interest in monster Hunter lol Edit: was able to find both your video and the entirety of the ocean cut, no idea why you would take down that video unless maybe you aren't happy with how the ocean cut turned out
Pleasure to meet you, Oceaniz. I’d like to do a Monster Hunter Collab with you. Let me know if you’re interested I make Survival Challenges and think your knowledge of MH would really add to the video.
Okay hold on. Why are half of these monster notes about teaching the players something that was already presented earlier in World? Like Viper Tobi Kadachi teaches us about aliments? Really? Isnt that something we learned or should have learned in Low and High rank? Why does it sound like they were using kid gloves for a G rank expansion? Players "may have forgotten about them" is absurd coming from the top MH director.
Bro monster hunter should sponsor you for real
YES PLEASE PLEASE DO
Oceaniz and Unnatural History Channel are the best monster hunter content creators.
53:01 Definitely, I'd like a similar video on Sunbreak as well
Yes please! 🙏🏻
"We wanted a monster that can appear anywhere"
Cool, I'd love to see it!
Is it behind that white fluffy moose?
Yeah I like Banbaro but making it the invader monster over Bazel was just a weird and bad choice. Everyone liked Bazel.
@@solomon9655Over Bazelgeuse? It was still an invasive species along with Banbaro.
@@crazy13alex Bazelguese does not exist in Master Rank, and from what I've read, Seething doesn't seem to function as a proper invader anymore
Seething is only in Elder's Recess. Savage Deviljho exists, but has to walk in on you to start causing trouble
Funnily enough, the intro is almost similar to what I tell my friends who don't know about MH when they ask what's it about: "so you start with picking mushrooms, then kill birb, and now Satan himself."
Also yay, 10:11 one of my favorite monsters
And then after all that you fight a monkey, and it's one of the hardest ones.
The contrast between Velkhana and Nergigante is smth I noticed myself, although misunderstood a bit and something I really love about World and Iceborne. As I saw it it was an overwhelming brute force vs mastery and precision
2:46 it's funny to me how much the devs wanted to emphasize elemental damage but then the meta has shifted completely into raw and elemental defense and damage feel more like an afterthought.
10:00 yeah, I finally get it why I struggled so much with barioth in Iceborne
Thabks for putting all this effort into this so we can know what haopens behind the scenes of the games , likly took a while to translate all of that
"Banbaro was designed as a monster that could appear and fit in anywhere"
Yea cause the giant bipedal moose covered in cold resistant fur definitely fits in next to lava in the Elder's Recess and live moose blend in perfectly in the deserts of Mexico
Awesome work as always much love FAM! BTW learned how to play Pokke Village on guitar god the nostalgia I felt playing it on my guitar last night! Iceborne was a great expansion!
So safi jiva really is the true rival to fatalis then.... my gentle simple sailor
The parallels are many if you think about it. They both get a haunting choir backed theme, they both have super attacks that eradicate everything, they both have super modes where their chest glows but makes them more vulnerable, they both have lore about persisting after death, and they both have titles hinting at their primordial nature. *THE* Blake Dragon and *THE* Red Dragon.
@bluhmer1990 and in the end, both are awesome 👌
@@Fins-Up-74still sucks when i dont get the right upgrade 😫
Strange enough, they decided not to give safi a actual turf war. Imagine safi and alatreon doing the star vs judgement attack.
@TJSeries-Animated they probably didn't give him one because he didn't leave his area. Though I hope both safi, alatreon, and even fatalis can get one
I still will never not think that Banbaro being an invader was a bad idea. He’s a big fluffy moose. He makes no sense anywhere other than a snow biome.
Thanks for the video man! Glad someone's out here to translate this.
I'm seriously enjoying a this lore vids thanks for making them
I would love to hear more on the production and ideas behind the monsters in these games!
Also, yes, to an English adaptation of the dive into Iceborne Book, PLEASE CAPCOM!!!
I live for this stuff man, I would absolutely love more in the future
Dude the fact that you can feel the difference fighting both Glavs is so cool. My first time fighting em in Iceborne they definitely felt like a greatsword user with strong heavy hitting tail attacks, but slow enough that you can see the wind ups
Whereas with Acidic, they fought more gracefully with it, and felt like they were showing off sometimes, so it felt like they used longsword
Seeing that that was literally their intention in the design is so damn cool and just goes to show they succeeded with it
Now we gotta get more monsters that fight like other hunter weapons
You have been a real source of information for this series
Thank you for translating! This is really cool!
I live knowing that you and UHC uploaded in the same day. This... this is a good omen of great things to come. It is certain.
You've turned me into such a mh nerd please don't ever stop these videos 😭
Keep on keeping on brother, much love from Finland!
I only found your channel a month or two ago. And after binging all your MH stuff now I’m excited every time I see you posted something new
Oh damn, I only just saw the whole Twitter thread of this. More than happy to see a video of it too
It's strangely heartening to know they're happy with how Fulgur Anja was implemented because hell yeah! I really, really love it. It's easily a big favourite of mine, my Monster Hunter blorbo, if you will.
I love the idea that the MonHun designers almost never completely discarded a monster idea, instead putting it away and then reexamining it every time they start a new game. The one that comes to mind is the two-headed undead dragon that eventually became Nakarkos, Generations' High Rank final boss.
and also probably helped the black flame design
I could easily argue that Rompopolo is based on Great Wroggi concepts, and Quematrice on Kulu-Ya-Ku/Anjanath concepts.
I’ve been waiting patiently to see if the dive into Iceborne book would get localized so I could read the lore, but it doesn’t seem like it’ll happen so I may pick it up solely for the art
always excited about your new videos, keep hyping me up for mhwild ahah
Great video I enjoyed learning about the design of the monsters in iceborne would like to see a video on sunbreak
From chicken to chungus 😭
Gonna watch this before my shift starts!
this was fantastic, thank you for doing this! I'd *love *to see the rise and sunbreak notes!
38:13 yeah I would say you guys did. I’m looking at you, pink rathian and azure Rathalos
I love the videos where someone reads and summarizes a book I wouldn't read. Imma send you my text books bro
I can't for the incredible videos he is gonna make when wilds comes out!
Ok here’s something I really hope for for Wilds, a lot of these monsters he speaks on as saying “you must prepare, you need to equip the right gear, etc.” but every time you accept a quest for one of these monsters, you don’t actually know what you’re hunting. Then they just throw you in the thick of it and say “fight this, have fun!” And part of that is fun learning the moves and coming back but to me, if you’re gonna make a game about being an explorer, a monster tracker, let us actually track the monster and study it BEFORE we have to fight it. What’s the point in “teaching the player to equip the sleep resist” if they already were forced to beat the Paolumu without it because you can’t craft the gear you need in the middle of the quest?
Well the point of MH Games back then was that, if you can't brute force them the first time, you just lose and have to prepare the second time you try it and reiterate on that until it's beaten.
I mean, both aspects exist in the game: the preparation and the fighting, but one is prioritized over the other the first time you fight the monster.
In old school monster hunter (mostly first and second gen as far as I know) preparation was OVERWHELMINGLY favored over fighting prowess. For example, if you were to fight old school Cephadrome and you didn't bring sonic bombs, you would be in for a bad time, because the monster simply wouldn't interact with you. The Cephadrome would dig itself into the sand and circle around the map for five straight minutes, sometimes even more. Rathalos was the same way: If you didn't bring flashbombs and/or wind resistant gear, the monster would quite literally fight a battle of attrition until the timer ran out.
As the generations and years went by, the MonHun devs have shifted the preparation focus to the farming aspect of the game rather than have it dominate in every single fight. What I mean by this is, the devs have made it deliberately less cumbersome to prepare for the first time you fight a monster, but the importance of preparation will still show itself if you decide to farm for its equipment. New gen Rathalos doesn't stall the fight until your timer runs out, which makes the fight not utterly impossible or impossibly frustrating the first time you encounter it, but if you're aiming for that sweet early game weakness exploit you better have Dragon element weapons and a lengthy stock of flashbombs.
I am really fond of the balance they have found for this system, because as the ranks go up preparation becomes more and more important. You may be able to kill a Low Rank Diablos without throwing a single sonic bomb, but Master Rank Diablos is so much more prone to attacking you from the underground that not bringing sonic bombs is a guaranteed bad time. It avoids the frustration of forcing the player to engage with the clunky item management the first time they encounter a monster and emphasizes preparation as the Hunter meets said monster again and again.
That said, the main problem I have with this balancing has nothing to do with the priority order itself, rather it has everything to do with how these games are balanced. In order for the system to truly shine, every monster has to be worth farming and therefore preparing for. If you are presented with a Nightshade Paolumu for the first time and you kill it without learning its weaknesses or how to counter its aliment, and then you decide its gear is not worth the trouble, then it was a monster that you fought but never really hunted.
For this system to truly shine all the way, every armor and weapon upgrade has to be somewhat worth it. Not only is this a herculean task, the team has been notoriously bad at it in the past, seeing as, in Iceborne, Raging Brachydios and Fatalis equipment overtook everything before the introduction of these monsters (if I'm not mistaken, the same thing happened with Neset weapons in Generations Ultimate). In my journey to hunt Safijiva, Alatreon, Raging Brachydios and Fatalis, I truly prepared for and hunted each and every monster, which cannot be said for 90% of Iceborne's roster.
Hopefully in Wilds with the introduction of weapon specific skills and monster type armor bonuses, the viable variety of equipment will be bigger and therefore allow for the continuous hunting of a greater part of its roster.
And before anyone comments, yes, I am aware that Sunbreak has much better build variety than Iceborne and I am also aware that the anomaly investigations system somewhat makes hunting multiple tiers of monsters viable, but there are still some balancing problems that lead to people rocking mostly Primordial Malzeno gear in the endgame.
@ Very well said all around. I guess I’m just a bit salty they’re making tracks seemingly matter much less instead of changing them and improving them to be more useful, I really liked the monster guides in World that let you see what they’re weak against, which parts of their bodies are weakest, and my favorite aspect is finding out how best to bully tf out of em. Finding out that breaking Barrioth’s wings nerfs their jump attack, or that poison is stored in the rath’s tail and you can cut it off, that’s the best part of Monster Hunter. I think instead of the cutscenes they always do in games, it would be better to have you follow a monster stealthily and track how they fight, their weaknesses, and as you do so you fill your guide that shows what they’re weak to. Then, when you’re ready, you jump in. Makes it feel much more like a hunt than a boxing match.
And to your point about the monster parts not feeling particularly useful, I completely agree. I struggle to understand why in so many games they have locked Vanity Armor behind endgame, because I think this absolutely is a great incentive to make players fight monsters they might not as much simply because they like how the armor looks. Hopefully this will be the case with Wilds, and I especially hope they remove some of the rare endemic stuff you need to get in favor of more monster parts. I’m playing Monster Hunter, not Minecraft, so why do I have to go mining so often 😭.
@@joeking3181 Yeah, I'm with you here, I would very much like to track the monster in Wilds. It is a desire of mine, though I kinda understand why they didn't go with the same system they used in World/Iceborne. Wilds' maps are kinda way too big for the tracking system as it was to work, seeing as even in World's more constricted maps it was sometimes a pain to find enough tracks to level up the scoutflies and have them take me to the monster.
The reliance on the tracking in World also meant that monsters were almost exclusively trackable through the scoutflies only, which meant that players were looking at this giant green thing in the middle of the screen rather than at the stuff around them. I've seen quite a significant number of people struggle to navigate and even remember World's maps since the scoutflies were so visually overpowering. It was sort of like driving through the minimap only in games like Cyberpunk and GTA.
Now, even though the system had its fair share of problems, I still loved the idea of actually interacting with the traces monsters leave behind in order to find them. It made each monster feel more alive and it also added to the mystery of those creatures you couldn't identify. You would find the strange track some fucked up abomination left behind and then try to guess what it was from the name of the traces it left behind.
Personally, I would do it differently. Instead of acquiring information only through the monster's tracks, I would instead incentivize the player to gather initial information through either your handler or the locals.
Imagine you're given the quest to hunt a Rey Dau, but you don't know where the hell to find one, you only know its name. Instead of stumbling blindly while looking for a random track to start off, you would ask Alma to gather information on its behavior from the locals, or you could do it yourself. If you ask Alma, she'll give you each area you're most likely to find the monster in and a speculation on its weaknesses.
If you ask the colorful cast of locals, you'll get all the necessary information, but ALSO legends or stories about that person's interaction with the monster. This would be a good way to build mystery and a sense of anticipation to every first encounter with the monster, while also giving the player the option to simply ask Alma for the hunt relevant stuff and go on your way.
Once you went to the area where the monster is rumored to be at, you'd find the first tracks and go from there. This would make the Handler feel way more useful to the hunt and also would connect the Hunter to the culture they are being introduced to.
I think the intended design was that you fight it as is on your first encounter, get your shit rocked, examine why, return to base, get better gear, and then head back out again.
Thank you for making this video also congratulations 🎉
Dude, I love your videos, your the one that got me in monster hunter😄
Would love to see videos on rise and sun break! Thank you for doing these!
Oh I would kill for the Rise and Sunbreak videos, this was all fantastic insight from the devs.
Imagine how phenomenal other games would be if their developers put the thought into them that the Monster hunter devs did.
Thanks bro👍👍
Not even watched the video yet but I'm certain that dodogama is the result of the devs combining cute kitten videos. Lizards and crystals in a nuclear power plant.
Babe wake up, new Oceaniz video just dropped
I enjoyed this way more than I thought when I clicked
This video is great
Wow...all of this is amazing, and I'm not just saying that lightly (Like, never take Alatreon lightly).
Also, I'd really love to see the Rise/Sunbreak commentary as well. It'll be interesting to hear what kind of yokai/legends those monsters are based on.
I definitely would like to see the risebreak stuff! This was great 👍
The design is SO COOL! THANKS FOR THIS 😊😊😊😊
Ngl I think they did great job with Banbaro. I think it's very impressive that they can make simpler monsters as lovable as most powerful elder dragons Banbaro as well as Rathian are some of my favourite fights in the game alongside Zinogre, Fatty, Alatreon and Safi
Thanks and also thanks !
I remember I heard people saying that some monsters got canned for iceborne's TUs because of covid and seeing how Mr. Fujioka says they had major difficulties just because they had to delay 1 monster didn't seem that major so I guess it was true, a few monsters got scrapped because of covid on top of the delays we had
at least we ended up with really insane quality for the updates and im glad they picked quality over quantity
bfft bruh, that chungus came out of nowhere XD
MUCH CONGRATS🎉🎉🎉🎉🎉🎉
Wake up, lads n ladies, Oceaniz just dropped a new banger!!
Monster Hunter's creature designs are why I love the series to begin with. It appeals nith the Fantasy fan in me and nature lover in me.
And Iceborne is just a feast of designs. At least a little more wild than what base World did, like Velkhana and Shara Ishvalda.
Did you hear about the ghoul's new daytime talk show?
It's called Phantom of the Oprah
27:06 So Ceadeus is not considered to be the first water elder dragon?? Legit question.
I think the way they meant it was that prior to Namielle, there was no Water Elder Dragon that was fought on regular maps, as both Ceadeus and Amatsu are special siege-type fights
Thank you
Wake uo babe! The GOAT is back! Love your content ❤❤❤❤
Congrats!!!
So no mention of the Blue flammable ore in Rathian's Wildspire nest? I've found it suspicious that those spots have been there since Base games release and they match the kind of Ore on Glavenus's Tail and there is similar ore where he sharpens his tail in Generations
Bro is casually doing god's work, thank you and amen brother.
Imo the team succeeded in nearly everything they set out to do with Raging Brachydios, Alatreon, Fatalis and Safi'Jiiva (as well as Prizeno) and they're all in their own way peak of the series
And in the end Brute Tigrex can only show up in the Rotten Vale region of the Guiding Lands. Guess that even though they planned it to be a lava region monster, Rotten Vale was lacking variety and they decided to shift him there. Monster Hunter still has a "long way to go" to make multi monster fights enjoyable. So far even Wilds dosn't seem to grasp that completely with the new monster pack mechanic that just prompts you to disperse the pack, and not really fight multiple monsters at the same time. Have never seem the metal Raths combined attacks, I hope someday they make it interesting to fight them at the same time, but right now it's just more annoying than anything.
It’s really cool that safi jiva is as powerful as fatalis, and is the one true equal to fatalis.
27:15 Huh...either they actually forgot about Amatsu, or they don't consider Amatsu an "Elder dragon". Perhaps "Elder Dragon" in this context is just the basic Elder Dragon skeleton.
I think the way they meant it was that prior to Namielle, there was no Water Elder Dragon that was fought on regular maps, as both Ceadeus and Amatsu are special siege-type fights
Paused at the last moment to add the comment you know is coming:
Yz plz on Rise and Sunbreak books
Yes i would like to see notes on rise and sunbreak especially espinas
can i ask you something would you like if there was a monster hunter game where you play as the monsters and if you would make a video about it?
IM ASSUMING RAJANG IS IN HERE I LOOOVE RAJANG
All I'm seeing is that he's got a Gemma figurine in his hands already
Oceaniz, would you be willing to drop a link to your blue sky so we can see the translated notes?
(Did you translate the *whole book too?* that’s dedication!)
I’d like to see the notes for the Rise/Sunbreak books as well, would be nice to see what they have to say
Man, the comments on banbaro really show how important it is having so much experience for working on a massive game like MHW/IB. Just from the start, designing a monster that is more simple to interact with other monsters or the environment, probably saved weeks if not months of bug fixing and reworking stuff, and the end result is that not only is it not a downside of the monster, it ends up being one of the fan favorites. Really smart design
we wanted the players to consider elemental weapons thats why the update gave them the single best weapon in the game in the form of a aliment weapon
genius
Thumbnail dragon is cool.
Funny that they said they planned for Brute Tigrex to be available in the volcanic guiding region and then just NEVER did it
Now that you mention it, what is in MH wilds Alatraon counterpart since the game has a focus on the weather 😮🤔
They definitely managed to make Savage Dj a menace. To this day it is the only monster I am always wary of if I'm not wearing full Fatty gear, and even a little with it 😅
Funnily enough, I fear it MORE in full fatty gear. Fatty armour has a pretty major weakness to the spicy pickle's dragon element. Normally I think of Savage Devilbro as my 15th weapon type just due to how much it rampages towards the other monster rather than the player.
Is there going to be a rise version of this?
Man I’m hyped for MH Wilds it seems the ecology will be tuned up a lot from what the beta has shown us and for me I’m more interested in the oilwell basin ecology I wonder how the black flame goes about its life 🤩😅
Lagiacrus when
I m still waiting
Two videos ago
Bro can you make a video about the spooky monster roars in mhw it's been driving me crazy for years
well...
time to return to Iceborne.
:)
Just Velk in the Thumbnail make my finger itch for her AT fight again. But I know if I start that again I‘ll be miserable for 2 days for a single moment of catharsis
Edit: I find it funny that the devs think people equip stuff for specific ailments with weak monsters like Paolomu
Legiana need to be in Wilds! it being in flocks in the Hoarfrost reach makes too much sense
Rise/Sunbreak director notes next please
I’m BEGGING you please do the same for rise and sun break
The fact that "Master Rank" content was responsible for teaching players about Sleep, Para and water blight really shows how ridiculously flawed World's base roster was. It was rough being a World player before Iceborne. Like 1 water monster, 1 Ice monster and 50 Fire monsters
I mean, water blight, paralysis, fire blight, poison, thunder blight, effluvium, ice blight, and blast blight are all mechanics that have atleast one monster in the progression that has you encountering it before master rank.
@sarbe6625 No one equipped Para Res to fight Great Girros, he barely paralyzes you. I can't think of another monster with Para except like Kirin which barely.
No one was making eater red armor to fight Jyra or caring about water blight. Only other monster I think that could do it is barroth if you didn't beat the mud out of him.
Legiana was the only monster with Iceblight iirc
Iirc Radobaan and Uragaan were the only monsters capable of causing sleep with their super slow farts
Blast was just Teostra or Lunastra? Who wasn't even base game iirc
The issue is having one monster that does an ailment as a rare effect isn't enough to make you spec into countering that effect which was a big part of previous titles. In World there's no point in having different armor with different ele res because 9/10 you're fighting a fire monster. I don't spec vs para for GREAT GIRROS, I don't spec vs water to fight 1 water monster in the game, I don't spec vs sleep to counter one attack of 2 monsters that barely use it (one of them being another fire monster). Having one monster isn't enough for these
Which is why they over compensated with nightshade being overly reliant on sleep, and Viper Tobi needing to have Toxic (stronger poison which I don't think existed in world btw) and Para.
Effluvia sure, fighting Val hazak without the single deco needed to completely ignore the mechanic was tough
@grantgarbour Great Girros regularly paralyzes you if you actually get hit lmao what the fuck are you talking about. Anyone somewhat experienced might not have needed the resistance especially because of how weak the monster is for that point in the progression, but for newer players bring paralysis resistances was very helpful. Especially since he has a pack of small monsters also constantly trying to hit you with paralysis.
What the hell is eater red armor btw? But yeah Jyuratodus wasn't that tough on the waterblight. But also not so light that inexperienced players could get away with not bringing it.
Legiana was the only basegame monster using Ice, but again, very much required ice resistance for anyone but the most skillful players because iceblight is a dangerous debuff to have and it's an aggressive enough monster that you'll be eating through your stash of nullberries really quickly if you aren't careful.
Blast also occurs quite regularly when fighting Dodogama, and while Bazelguese doesn't apply the blight, it does use blast attacks, which makes bringing the resistance worthwhile for players struggling with the monster.
Your problem here is that you are looking at the game from the perspective of a skilled and experienced hunter, not someone new to the series. And in monster typically Low and High Rank are more geared towards newer players, with Master Rank being where the true challenge starts for experienced hunters. Just because you don't spec for specialized elemental resistances doesn't mean nobody else was.
And I'd like to point out here that you've covered a decently sized portion of the whole roster in World already. And there's some that haven't been mentioned yet which also have their own status effect they apply. I think it's a save bet to say over half of the monsters have some means of applying a debuff (other than stun which everything can do) to the player. Which is a substantial portion of the roster, enough to encourage players to consider how they can adjust their armor sets to be easily adapt to various resistances. You might not have needed to do so and that's great for you. But many people have, especially once you stop focusing purely on the speedrun meta slaves.
It seems like this channel has completely abandoned anime as a topic, but did you per chance ever make/talk about an editted down version of Naruto? I found a Reddit post about such a project and it linked to a now privated video and someone mentioned your name in the comments. I have problems with Naruto kai and Naruto rebuild so was looking for alternatives, recently a new project called narucannon came out that seemed to fix most of my issues but I wanted to see if your project was one not listed and if so how it compared and where to watch it. Anyways it would be nice if you did make some anime content again, I watched your Jojo vids years ago but have less than 0 interest in monster Hunter lol
Edit: was able to find both your video and the entirety of the ocean cut, no idea why you would take down that video unless maybe you aren't happy with how the ocean cut turned out
Pleasure to meet you, Oceaniz. I’d like to do a Monster Hunter Collab with you. Let me know if you’re interested I make Survival Challenges and think your knowledge of MH would really add to the video.
Gracias, ya que no uso esas plataformas.
Can happily share I'm in top 0.2% Oceniz fans according to my recap ❤
I want this iceborne art book in English!! And I want the rise and sunbreak ones!! Capcom please!!!
Okay hold on. Why are half of these monster notes about teaching the players something that was already presented earlier in World? Like Viper Tobi Kadachi teaches us about aliments? Really? Isnt that something we learned or should have learned in Low and High rank? Why does it sound like they were using kid gloves for a G rank expansion? Players "may have forgotten about them" is absurd coming from the top MH director.
Ngl I hate how all of these amazing books are in Japanese 😢
Definitely love the series though
barioth was certainly a wall for me.
👋🏽😶🌫️