It's gonna be early access so hopefully they will be listening to the community for improvements like this. Otherwise there will be mod support but I'm not sure how much will be supported on the steam workshop.
They have improved the game so much even before early access so far. I'm sure there will be more quality of life updates coming along the way. But this would be a great option.
Glad to see that Easter egg returns again lmao. Noticed it a few years back while playing Cold Waters and had to take a second look zoomed in to make sure I was reading it right kek
@Wolfpack345 if you want a boat to identify you need to have one of your boats selected as it will be the boat to send the signal. You will know you did it correctly when a notification about radio contact shows up at the bottom or in the log.
Well that seems like a pretty accurate depiction of what happens when torpedo boats meet an actual warship (destroyers were originally called torpedo boat destroyers after all). Though I'd say the Gearing's AI needs some work. She should have immediately turned to engage the TB shooting at her with 30mm rather than continuing to shoot at an already immobile target, and she should have stayed with the merchants to protect them rather than chasing after a fleeing enemy. This game looks amazing, and I can't wait for it to come out.
The Torpedo Boats that Destroyers were designed to go after were steam-powered steel-hulled displacement-hull ships with displacements up to the multi-hundreds of tons, not internal combustion-engine planing hulled craft, with wood or aluminium hulls weighing in the high tens to circa 100 tons range.
@@sirknightowl2306 I don't think you understood my comment. The original torpedo boats, direct descendant of those of the 19th century, were larger steam-powered vessels. They continued to be built in the interwar period and Second World War, in part because they could be built in numbers unlimited by Treaty, provided they came below a certain displacement, although larger designs were built when the Treaty system collapsed in the late 1930s. These vessels include the French La Melpomène and Le Fier classes, the Italian Spica, Ariete, Orsa and Ciclone classes, the Japanese Tomozuru/Chidori and Ōtori classes, and the German Type 23, 24, 35, 37, 39 and 40 classes, all essentially ships in the mid-hundreds to low thousand tons range, steam-powered, with displacement hulls made from steel, with quick-firing guns of 4-inches and below, and trainable torpedo tubes in the centerline, essentially being destroyers in miniature. These were the kind of vessels destroyers were originally built to counter. Motor Torpedo Boats/PT Boats/E Boats etc are an entirely different kind of craft, essentially invented independently by Britain and Italy in the First World War, using internal combustion engines (petrol or diesels, usually petrol in this period, but later also gas turbines in the postwar period), with wooden (later aluminium in the post war era) planing hulls weighing in the tens of tons, and only exceeding 100 tons in very few cases. Their armament was mostly limited to autocannon, machine guns (although Britain did equip their boats with modified automatic 6-pounder anti-tank guns and were introducing the 4.5inch 8cwt into service at the end of the war), and fixed torpedo tubes firing over the sides. Existing ships, like Destroyers, Sloops, the earlier kind of Torpedo Boat, and ASW escorts like Destroyers Escorts, Frigates etc, could deal with this threat, most countries did not build directly symmetrical counters to this threat. Britain did, in the form of Motor Gun Boats, directly comparable to their quarry, but trading torpedo tubes for more gun firepower, and the Steam Gun Boats, which were originally called E-Boat Destroyers and could probably be thought of quite literally as "Motor Torpedo Boat Destroyers". These were 40 knot, steel-hulled vessels, with specially designed compact steam power plants, displacement slightly greater than 100 tons, designed to be stable gun platforms capable of high speed. These were expensive vessels, directly competing with larger ships like destroyers for production, which is why only 7 out of an original planned production run of 50 were built.
@@sirknightowl2306 They advanced in capability sure but that capability changed completely. Modern destroyers are not torpedo boat destroyers. Simply not their purpose. And they are in fact not as effective at it as a missile cruiser would be. So it's a bit nonsensical to use "they were tb destroyers originally" as an argument for them still being good at it.
@@sirknightowl2306 The original torpedo boats were larger, basically a small destroyer. Motor Torpedo Boats are small attack craft. So Torpedo Boats and Motor Torpedo Boats are two completely different classes of ships.
I always wanted to see how TBs would work in modern-ish combat] I guess the best strategy would probably be to use the USET-80s to sink the escorts then bring the straight running torp boats in close to guarantee hits.
The propably worked best ambushing attacking landing ships in the archipelago. Question is how well that will work in an age where you can track all surface sea movements from space.
@@57thornsyou cannot track all surface sea movements from space. Major powers struggle to track entire carrier task forces at sea (beyond general location). A torpedo boat would not register at all. Modern radars, on the other hand, will absolutely spot these sorts of crafts very quickly. This sort of tactic only works in confined waters where the ships don’t have enough time to identify the contact until the torpedos are away.
During the Missile Age era Soviet torpedo boats were mostly used as submarine chasers. Instead of 53-65 straight-runners they could've been armed with SET-65 anti-submarine torpedos and were equipped with hull sonars and towed MAD.
Usually a lurker, but I really enjoy your videos. I used to play Jane's Fleet Command way back, and Sea Power really seems like something I've been wishing for.
Really nice. Would love to see norwegian light craft vs soviet amphibious ships off the norwegian coast. The Norwegians had a great tradition of effective use of mtbs. Their coastal subs were also pretty quiet. Great to see something which isn’t the big boys slugging it out.
The Norwegians (and Swedes) both have the kind of shoreline that excels at hiding light boats, which is why their navies tend to emphasize hit-and-run small craft. Coastlines dotted with fjords makes for excellent ground clutter that small boats can get lost in.
I am really excited to see how the other Sea Power content creators will handle this mission. I am so glad that you are all making new missions and sharing them with each other, I think it will have a very positive impact on the culture of this game going forward!
Reckon I'd try to keep 3 boats dark, send one to the south side to draw the destroyer away, then dash in with the the other 3 from the north, launch torps at the freighters and speed off into the night. Though that destroyer is very capable.
I always wished the AA guns would fire on each other in War on the Sea. Some of those night time battles at close range when everybody opens up and the small calibre tracers ricocheting off he armour would look amazing. They could knock out each other and radars, search lights...
Very light defense of a high value target and the outcome clearly demonstrates why Danish, West German (and Swedish) Fast attack craft prioritised long range wire guided torps, SSMs and proper artillery. In the earlier years it was speed, torps and smaller caliber guns suitable for classic hit and run tactics, but with the advent of the SSM the game completely changed. Would love to see some BALTAP scenarios with the FACs assisted by Drakens and Tornados doing great bodily harm to a WAPA amphibious force trying to force its way into the North Sea.
As a Finn, who is designing a book of Finnish Osa II, I kind of approve of this video. (Make a video of the Finnish Osa 2 Baltic Area denial mission. ;) )
Advice as I myself love the smaller PTG and PT combatants in Sea Power: in case of those older straightrunners aim manually to spread the torpedoes a bit more in front of enemy vessel, do not rely on calculated interception points. As torpedo spread fire isn't a thing in SP: fire one on target and observe it's course then adjust to fire manually a bit further ahead the course. In case of something like Mark IX or 53-38 it will give you extra 3% chance of hitting non-maneuvering Ritina-sized vessel ;)
I love the small ship action. The nighttime tracers are great. They remind me of Task Force 1942, a fun game from the previous version of MicroProse from about 30 years ago
@@potatonamedtate6727The Soviets had a degree of more discipline than the current sorry state of the Russian'army'. If criminal mercenaries and forced conscripts who are undertrained and underequipped count as a legitimate successor to the Soviets and the Warsaw Pact
I'm gonna be honest with you Wolfpack, I don't get this hyped about videos of a specific game since new releases in War on the Sea.. Sea Power has SO MUCH potential in this channel
I was recently browsing an old Jane's fighting ships. Before the crooks took over, the Soviet Navy was a behemoth you didn't want to face. When red lines were more than a weekly joke.
@@VikingTeddyIt's really honestly kinda annoying that the whole tension of the Cold War that the world had about the assessment of Eastern Bloc forces have just been this dumb little punchline not taken seriously ever since Ukraine. When in reality the Soviets and the Warsaw Pact would've very much been able to give NATO a run for their money. Modern day Russia is nowhere near anywhere a successor to the Soviet Union both politically or militarily except by name and it's oppressive policies. The Russian armed forces are a shadow of what the Soviets built up throughout the entire Cold War just to be thrown away in Putin's stupid little ego wars
They collapsed, came back and are perfectly defeating a NATO puppet that is being helped by the member states. Doing very well for themselves. Not Soviet level, sure, but definitely still a great power. One wonders why the west does not just move in if modern Russia is so incompetent...
12:50 A very reliable way to tell if something is on an intercept course is if the relative bearing remains constant it's and almost guaranteed intercept. So since the ship was appearing to move from right to left it was guaranteed to go aft. If it's moving left to right it's guaranteed to go fore. It's called proportional tracking and it's how sidewinders track their targets.
Wolf you should create a scenario where 2 of Iowa Class battleships Along with Two Aircraft carriers and their escorts are transiting to the Persian Gulf to do a strike against Iran and Iran is trying to stop them.
During the cold war finland had restrictions on its navy from the peace treaty with the USSR. No torpedoes or missiles. 5 years ago Sweden lent them a bunch of ASW torpedoes this was the first torpedo since ww2 Ut was only
Such a shame this game seems to have a hard limit of 1985 or so, because GOD DAMN would this scenario be awesome to play out with a couple of Luns (and some more modern escorts for the other side too). But a small scale torpedo boat raid is still pretty cool to see too.
10:00 soon as it went into a gunfight I knew the torpedo boats were in trouble. For a very brief period at the beginning of their existence, destroyers were known as "torpedo boat destroyers". They were essentially bulked up torpedo boats designed to take out the torpedo boats of the time before they could get in range of the battleships. Eventually torpedo boats fell out of favor and they started expanding their roles and size. By the time of the Gearings they weren't designed with that in mind, but their 5-inch guns are still plenty dangerous for smaller ships. In the end you still destroyed the convoy, but I wonder how different that would be in a PvP scenario where the Gearing was controlled by a player. Once that one TB was done for, it probably should've changed target to another one. Then it might've protected the convoy.
Those torpedo boats were much larger steam-powered steel-hulled ships though (compared to the internal-combustion engine powered wooden planing hulled MTBs, PT Boats and E-Boats), and were still being built by many nations well into the Second World War.
Its kind of funny how a ship that seemed relatively puny in comparison to all the other warships we have seen so far absolutely wiped the floor with our little task force today
This is one you should try from the Gearing side. It would be reasonable in a near war situation for a P3 patrol to tag the Soviet formation for the convoy in time for the Gearing to react (one or two hours warning). It would also be a great two player scenario.
Now THAT'S a creative and interesting scenario, for me it's very unique! Love it. Deserts of Kharak LAV gameplay right there. Flank around the scary enemy forces and hit them where it hurts.
Yes eventually you were sent on a Heros event, hoping you would do exactly these results, even managed to embrace a US Main line Destroyer with close weapons.... Great show... Proves viability of these model of ships for its time. I am sure I will be buying this game and running the Navys Pegasus just to see if a Large escorted convoy can withstand a Large group of high speed Hydrofoils with harpoons Hehe....
Is maneuvering impossible? Like adjusting course to avoid being hit by rounds at range? The ships were pretty much sailing in a straight line when they were hit.
I regret that the game does not allow you to play in first person and therefore not have access to RADAR, SONAR, rangefinder and other instruments. If I have to make a naval war game, I prefer the simulator Command Modern Operations or the simulations Silent Hunter 3 and Dangerous Water to play in first person. On the other hand, the game is very pretty and there in the video I find that the night shots are very well done and rather scary when you see the shells behind.
so i guess that's why they're called torpedo boat destroyers also, devs should allow for spread control for straight running torpedoes somehow. it seems hard to implement a narrow/wide spread option with the current targeting mechanics, although weapon 'modes' would be a useful feature for many other systems like harpoons (narrow/wide fov) and phoenixes (dogfight mode)
Could you do a scenario with some more land based air defence systems and SEAD? Maybe in an area like Iran or southern Argentina a where the terrain is variable and steep
Torpedo boat destroyer actually comes from the 1890s to early 1900s. By WWII they were just called destroyers and had basically taken over the role of torpedo boats
Wouldn't mind if they added a red light night mode for the map window. Its quite irritating to look at the bright map when the 3D scene is so dark.
100% i kept trying to close it for him lol
Exactly Tim. 👍
Nice call,
It's gonna be early access so hopefully they will be listening to the community for improvements like this. Otherwise there will be mod support but I'm not sure how much will be supported on the steam workshop.
They have improved the game so much even before early access so far. I'm sure there will be more quality of life updates coming along the way. But this would be a great option.
"You guys go have your fun. I'm just here to sweep for mines."
i can't!
🤣
Torpedo boats?
*nervous Kamchatka noises*
Does Admiral Rozhestvensky have enough binoculars?
Yes about 8 coming from all directions!
FUCK YOU BEAT ME TO IT
These kamchatka comments are everywhere whenever torpedo boats are mentioned lol.
@@wahtx7717to be fair the Japanese were very cunning disguising all their torpedo boats as fishing vessels 😅
That Gearing-class destroyer is USS Sarsfield, which was later sold to Taiwan and renamed Te Yang. She's now a museum ship.
Yup, we get all the scrap metal from US military.
Cool trivia!
Wow, I used to get on the ship (Museum)
Kiki delivery service container on that neutral freighter is a nice touch. Someone likes Studio Ghibli films :)
I guess she expanded the business.
Good eye. One of my favorite movies from my childhood.
Thats was also in cold waters
Glad to see that Easter egg returns again lmao. Noticed it a few years back while playing Cold Waters and had to take a second look zoomed in to make sure I was reading it right kek
@Wolfpack345 if you want a boat to identify you need to have one of your boats selected as it will be the boat to send the signal. You will know you did it correctly when a notification about radio contact shows up at the bottom or in the log.
that gearing captain is both gonna get a medal for sinking 4 torpedo boats, and gonna get hell for losing an entire convoy under its watch
Well that seems like a pretty accurate depiction of what happens when torpedo boats meet an actual warship (destroyers were originally called torpedo boat destroyers after all). Though I'd say the Gearing's AI needs some work. She should have immediately turned to engage the TB shooting at her with 30mm rather than continuing to shoot at an already immobile target, and she should have stayed with the merchants to protect them rather than chasing after a fleeing enemy.
This game looks amazing, and I can't wait for it to come out.
The Torpedo Boats that Destroyers were designed to go after were steam-powered steel-hulled displacement-hull ships with displacements up to the multi-hundreds of tons, not internal combustion-engine planing hulled craft, with wood or aluminium hulls weighing in the high tens to circa 100 tons range.
@@sirknightowl2306 I don't think you understood my comment.
The original torpedo boats, direct descendant of those of the 19th century, were larger steam-powered vessels. They continued to be built in the interwar period and Second World War, in part because they could be built in numbers unlimited by Treaty, provided they came below a certain displacement, although larger designs were built when the Treaty system collapsed in the late 1930s. These vessels include the French La Melpomène and Le Fier classes, the Italian Spica, Ariete, Orsa and Ciclone classes, the Japanese Tomozuru/Chidori and Ōtori classes, and the German Type 23, 24, 35, 37, 39 and 40 classes, all essentially ships in the mid-hundreds to low thousand tons range, steam-powered, with displacement hulls made from steel, with quick-firing guns of 4-inches and below, and trainable torpedo tubes in the centerline, essentially being destroyers in miniature. These were the kind of vessels destroyers were originally built to counter.
Motor Torpedo Boats/PT Boats/E Boats etc are an entirely different kind of craft, essentially invented independently by Britain and Italy in the First World War, using internal combustion engines (petrol or diesels, usually petrol in this period, but later also gas turbines in the postwar period), with wooden (later aluminium in the post war era) planing hulls weighing in the tens of tons, and only exceeding 100 tons in very few cases. Their armament was mostly limited to autocannon, machine guns (although Britain did equip their boats with modified automatic 6-pounder anti-tank guns and were introducing the 4.5inch 8cwt into service at the end of the war), and fixed torpedo tubes firing over the sides. Existing ships, like Destroyers, Sloops, the earlier kind of Torpedo Boat, and ASW escorts like Destroyers Escorts, Frigates etc, could deal with this threat, most countries did not build directly symmetrical counters to this threat. Britain did, in the form of Motor Gun Boats, directly comparable to their quarry, but trading torpedo tubes for more gun firepower, and the Steam Gun Boats, which were originally called E-Boat Destroyers and could probably be thought of quite literally as "Motor Torpedo Boat Destroyers". These were 40 knot, steel-hulled vessels, with specially designed compact steam power plants, displacement slightly greater than 100 tons, designed to be stable gun platforms capable of high speed. These were expensive vessels, directly competing with larger ships like destroyers for production, which is why only 7 out of an original planned production run of 50 were built.
@@sirknightowl2306 They advanced in capability sure but that capability changed completely. Modern destroyers are not torpedo boat destroyers. Simply not their purpose. And they are in fact not as effective at it as a missile cruiser would be. So it's a bit nonsensical to use "they were tb destroyers originally" as an argument for them still being good at it.
@@sirknightowl2306 The original torpedo boats were larger, basically a small destroyer. Motor Torpedo Boats are small attack craft. So Torpedo Boats and Motor Torpedo Boats are two completely different classes of ships.
@@sirknightowl2306way to miiss the point
I always wanted to see how TBs would work in modern-ish combat]
I guess the best strategy would probably be to use the USET-80s to sink the escorts then bring the straight running torp boats in close to guarantee hits.
Tb are just the MB of their day.
@@kekistanimememan170 Emphasis on "of their day." How they work in the missile boat's day is the interesting part.
The propably worked best ambushing attacking landing ships in the archipelago. Question is how well that will work in an age where you can track all surface sea movements from space.
@@57thornsyou cannot track all surface sea movements from space. Major powers struggle to track entire carrier task forces at sea (beyond general location). A torpedo boat would not register at all. Modern radars, on the other hand, will absolutely spot these sorts of crafts very quickly. This sort of tactic only works in confined waters where the ships don’t have enough time to identify the contact until the torpedos are away.
During the Missile Age era Soviet torpedo boats were mostly used as submarine chasers. Instead of 53-65 straight-runners they could've been armed with SET-65 anti-submarine torpedos and were equipped with hull sonars and towed MAD.
Keep these sea power vids coming! And will sea power have a campaign?
Eventually it will have a dynamic campaign.
@@Wolfpack345 When you say Dynamic do you mean similar to War on the Sea?
@@St0ne69 More like Cold Waters
Roadmap and Discord says we will get an EA/alpha version of the dynamic campaign on EA release in november.
Only if the gameplay is showing during the day, not night like Wolfpack Doofus is showing.
Identifying that minesweeper is like seeing your bro in public. Dap up the minesweeper and go your ways lmao
Usually a lurker, but I really enjoy your videos. I used to play Jane's Fleet Command way back, and Sea Power really seems like something I've been wishing for.
Really nice. Would love to see norwegian light craft vs soviet amphibious ships off the norwegian coast. The Norwegians had a great tradition of effective use of mtbs. Their coastal subs were also pretty quiet.
Great to see something which isn’t the big boys slugging it out.
The Norwegians (and Swedes) both have the kind of shoreline that excels at hiding light boats, which is why their navies tend to emphasize hit-and-run small craft. Coastlines dotted with fjords makes for excellent ground clutter that small boats can get lost in.
@@zanaduz2018 that's exactly what one "Trollfjorden" mission I made is about :)
I love the “hunt for the red October” reading of the mission at the beginning. The letters and sounds I mean
It's really fun seeing a Gearing, because I take dates to our local museum ship, which is a Gearing. I've literally been in the bowels of that ship
Have you also been in the bowels of your dates?
I took my nephew to a Gearing. He thought it was really cool. I think he thought it was cooler than the battleship.
@@jaapaap123 I am gay, and I do top occassionally. But it is more accurate to say that my dates have been in my bowels.
Awesome Wolfpack, I am eating these back to back uploads up.
I am really excited to see how the other Sea Power content creators will handle this mission. I am so glad that you are all making new missions and sharing them with each other, I think it will have a very positive impact on the culture of this game going forward!
Reckon I'd try to keep 3 boats dark, send one to the south side to draw the destroyer away, then dash in with the the other 3 from the north, launch torps at the freighters and speed off into the night. Though that destroyer is very capable.
Very cool! Hydrofoils!
Also, oh what words can be said about that AK-725 on the back. Is that why she looks like she is sinking, LOL.
"Civilian casualties are unacceptable."
Only if they can't be covered up.
I've never seen an engagement with the 30mm, that's quite amazing 😁
I always wished the AA guns would fire on each other in War on the Sea. Some of those night time battles at close range when everybody opens up and the small calibre tracers ricocheting off he armour would look amazing. They could knock out each other and radars, search lights...
Very light defense of a high value target and the outcome clearly demonstrates why Danish, West German (and Swedish) Fast attack craft prioritised long range wire guided torps, SSMs and proper artillery. In the earlier years it was speed, torps and smaller caliber guns suitable for classic hit and run tactics, but with the advent of the SSM the game completely changed. Would love to see some BALTAP scenarios with the FACs assisted by Drakens and Tornados doing great bodily harm to a WAPA amphibious force trying to force its way into the North Sea.
I CANNOT WAIT FOR THIS GAME!!!! Been on my wishlist since 11/26/2022.
Probably the shortest, bloodiest, and most cinematic battle you’ve fought yet
Thanks for demonstrating the smaller aspects of the game too. I am very excited for Sea Power
As a Finn, who is designing a book of Finnish Osa II, I kind of approve of this video. (Make a video of the Finnish Osa 2 Baltic Area denial mission. ;) )
What's there for the Finns?
- Osa II
- P-15 Termit (Silkworm)
- Mig-21bis
- 100mm TK Battery
Something else?
Advice as I myself love the smaller PTG and PT combatants in Sea Power: in case of those older straightrunners aim manually to spread the torpedoes a bit more in front of enemy vessel, do not rely on calculated interception points. As torpedo spread fire isn't a thing in SP: fire one on target and observe it's course then adjust to fire manually a bit further ahead the course. In case of something like Mark IX or 53-38 it will give you extra 3% chance of hitting non-maneuvering Ritina-sized vessel ;)
I love the small ship action. The nighttime tracers are great. They remind me of Task Force 1942, a fun game from the previous version of MicroProse from about 30 years ago
Great little scenario! Very cool to see some of the less glamorous units in action
"Nato has crossed a red line and our forces are retaliating" Now that's some Tom Clancy level fantasy xDDD
“Civilian casualties are unacceptable” from a Russian commander. Even higher level of fantasy lol
@@potatonamedtate6727The Soviets had a degree of more discipline than the current sorry state of the Russian'army'. If criminal mercenaries and forced conscripts who are undertrained and underequipped count as a legitimate successor to the Soviets and the Warsaw Pact
@@vito7428didn't the Soviets deliberately mine Afghan civilian centers?
@@DoctorDeath147Still way more disciplined and organized than the Russian army post 1991. Kinda hard to find an army that never violated any rules
@@vito7428 Weren't the Soviets widely known for frequent and casual war crimes against civilian populations?
This scenario definitely has Boat Crew vibes. There's even more dread watching these 5" shells flying at you.
I'm gonna be honest with you Wolfpack, I don't get this hyped about videos of a specific game since new releases in War on the Sea.. Sea Power has SO MUCH potential in this channel
Gotta love when Wolfpack plays for Soviet Navy! Thanks for the video, as always - great!
I was recently browsing an old Jane's fighting ships. Before the crooks took over, the Soviet Navy was a behemoth you didn't want to face.
When red lines were more than a weekly joke.
@@VikingTeddy clearly you haven't been keeping up on the number of "mercs" and "advisors" getting hit by missiles
@@VikingTeddyIt's really honestly kinda annoying that the whole tension of the Cold War that the world had about the assessment of Eastern Bloc forces have just been this dumb little punchline not taken seriously ever since Ukraine. When in reality the Soviets and the Warsaw Pact would've very much been able to give NATO a run for their money. Modern day Russia is nowhere near anywhere a successor to the Soviet Union both politically or militarily except by name and it's oppressive policies. The Russian armed forces are a shadow of what the Soviets built up throughout the entire Cold War just to be thrown away in Putin's stupid little ego wars
Oppresive policies? Ego wars? @@vito7428
They collapsed, came back and are perfectly defeating a NATO puppet that is being helped by the member states. Doing very well for themselves. Not Soviet level, sure, but definitely still a great power. One wonders why the west does not just move in if modern Russia is so incompetent...
Great video. Honestly can't remember the last time I was THIS excited about ANY new game. This looks great!
As a fan of small boat navy, I would love more videos like this
These are incredible Wolfpack! The variety of perspectives in so damned entertaining
Finland mentioned! Today is a good day.
You should rerun this mission but from the Gearing's point of view. Maybe give the USSR some air support or a submarine too
Great content! Your channel is providing a nice break away from the current chaos I’m in. Thanks! Keep the sea power vids coming!
12:50 A very reliable way to tell if something is on an intercept course is if the relative bearing remains constant it's and almost guaranteed intercept. So since the ship was appearing to move from right to left it was guaranteed to go aft. If it's moving left to right it's guaranteed to go fore. It's called proportional tracking and it's how sidewinders track their targets.
I apreciate more and more how you build the story behind the gameplay loop.
I apreciate your videos, pls do keep them coming!
Been loving the sea power videos. Just realized I played with you yesterday on post scriptum.
The boats going through water sound very cool.
Wolf you should create a scenario where 2 of Iowa Class battleships Along with Two Aircraft carriers and their escorts are transiting to the Persian Gulf to do a strike against Iran and Iran is trying to stop them.
During the cold war finland had restrictions on its navy from the peace treaty with the USSR.
No torpedoes or missiles.
5 years ago Sweden lent them a bunch of ASW torpedoes this was the first torpedo since ww2
Ut was only
Such a shame this game seems to have a hard limit of 1985 or so, because GOD DAMN would this scenario be awesome to play out with a couple of Luns (and some more modern escorts for the other side too).
But a small scale torpedo boat raid is still pretty cool to see too.
10:00 soon as it went into a gunfight I knew the torpedo boats were in trouble. For a very brief period at the beginning of their existence, destroyers were known as "torpedo boat destroyers". They were essentially bulked up torpedo boats designed to take out the torpedo boats of the time before they could get in range of the battleships. Eventually torpedo boats fell out of favor and they started expanding their roles and size. By the time of the Gearings they weren't designed with that in mind, but their 5-inch guns are still plenty dangerous for smaller ships.
In the end you still destroyed the convoy, but I wonder how different that would be in a PvP scenario where the Gearing was controlled by a player. Once that one TB was done for, it probably should've changed target to another one. Then it might've protected the convoy.
Those torpedo boats were much larger steam-powered steel-hulled ships though (compared to the internal-combustion engine powered wooden planing hulled MTBs, PT Boats and E-Boats), and were still being built by many nations well into the Second World War.
@@forcea1454 All the more reason that these ones should fare poorly against a destroyer.
Very nice vid, I was sometimes in awe of the presentation. Looks like a good buy coming up.
0:48 Said no Soviet/Russian commander ever.
laughs in Iran Air Flight 655
Quick and simple. It was really interesting to see a gun engagement in the missile age!
That view @3:43. Man this game is visually beautiful
Damn those 5" guns. It's like Peyton Manning chucking shells downrange.
Its kind of funny how a ship that seemed relatively puny in comparison to all the other warships we have seen so far absolutely wiped the floor with our little task force today
This is one you should try from the Gearing side. It would be reasonable in a near war situation for a P3 patrol to tag the Soviet formation for the convoy in time for the Gearing to react (one or two hours warning). It would also be a great two player scenario.
Reminds me of a play by email game of Harpoon
Thanks, Wolfpack, this is awesome. I love soviet torpedo & missile boats!
Hey Wolfpack, you're one of the best mil sim content creators 👍👍
Nice scenario. really looking forward to this coming out
ive been waiting like a hungry dog for a new sea power video to come out lol, good video as always
Your Sea Power videos are the highlight of my day! Keep em coming, good sir :)
Saw PT boats and Liked! Love your vids Wolfpack!
Now THAT'S a creative and interesting scenario, for me it's very unique! Love it.
Deserts of Kharak LAV gameplay right there. Flank around the scary enemy forces and hit them where it hurts.
SO COOL THEY HAVE TORPEDO BOATS AND SUCH!
The ships are modeled very good, i was on 2 Gearing class ships in the 1970's. I was surprised they sank all 4 ships.
Why were you surprised? Were the Gearing's not very good destroyers?
Been waiting for another Sea Power vid!
A nice little a "what if" but that convoy would have had some sort of air support, still it was fun to watch. :)
Odd request, but could we see a scenario with an Iowa class BB vs some missile boats?
I love your videos man. I still cannot play these games because they're too complicated but damn are they cool.
What a great and entertaining battle!
Pls more small boat action. The old missile boats are cool
Love the low-tech battle!
Yes eventually you were sent on a Heros event, hoping you would do exactly these results, even managed to embrace a US Main line Destroyer with close weapons....
Great show...
Proves viability of these model of ships for its time.
I am sure I will be buying this game and running the Navys Pegasus just to see if a Large escorted convoy can withstand a Large group of high speed Hydrofoils with harpoons Hehe....
We need more vids wolfpack, keep them coming.
this game looks so fun im hyped as hell
USS Sarsfield was like, "Oh you thought you could get away!"
Is maneuvering impossible? Like adjusting course to avoid being hit by rounds at range? The ships were pretty much sailing in a straight line when they were hit.
I hope there's some kind of evasive manoeuvres button to lessen the micro management burden
Babe wake up, new Wolfpack Sea Power video dropped
I regret that the game does not allow you to play in first person and therefore not have access to RADAR, SONAR, rangefinder and other instruments.
If I have to make a naval war game, I prefer the simulator Command Modern Operations or the simulations Silent Hunter 3 and Dangerous Water to play in first person.
On the other hand, the game is very pretty and there in the video I find that the night shots are very well done and rather scary when you see the shells behind.
so i guess that's why they're called torpedo boat destroyers
also, devs should allow for spread control for straight running torpedoes somehow. it seems hard to implement a narrow/wide spread option with the current targeting mechanics, although weapon 'modes' would be a useful feature for many other systems like harpoons (narrow/wide fov) and phoenixes (dogfight mode)
Very fun and exciting to watch!
This game looks incredibly fun
We need more of this wolf
Man Sea Power looks good. Hoping given it’s the perfect period for it, there’s a falklands campaign.
Likely to come later royal navy is planned post release
November is the month guys
Oooo, time to see if digital Russian red lines have more weight to them than the real ones.
Could you do a scenario with some more land based air defence systems and SEAD? Maybe in an area like Iran or southern Argentina a where the terrain is variable and steep
What a job you have....👍
You've kind of done something similar, but it would be fun to see a reenactment of Operation Praying Mantis. Love your videos!
This game looks awesome!
Another good video by wolfpack.
Next time wolfpack, can you make a scenario where a small navy ( fast missile boat squadrons) is trying to repel an amphibious operation.
night battles. Can't see what's going on, but it sounds great
Just a tip to make someone identify themselves you need to click on one of your ships then the enemy ship. Maybe someone already told you. 3:49
More gunboat combat in the missile age please !
every video i see from this game makes me want it more
I wish I could play this now It looks really nice
Cool to see the opposite of Carrier Battle too
I didn't know some small boats could take on a Destroyer. Why are they not firing at greater ranges, they have radar no?
Well they did take on the Gearing but it didn't work out so well for them 😂
The only thing missing in this video is a certain repair ship
I truly can't wait for this game I hope it comes out november 1st
would be great to see a bornholm invasion scenario
Wow man, Gearing wrecked it. If it hadn't moved outta position, it might've defended those merchants.
Yeah it should've stayed closer to the convoy instead of chasing the PT boat. It probably would've saved the others and still destroyed all the PT's
44 knots is fast, but not fast enough to avoid those shells!
To be fair WWII destroyers full title was Torpedo Boat Destroyers... so really no surprise. 😀
Torpedo boat destroyer actually comes from the 1890s to early 1900s. By WWII they were just called destroyers and had basically taken over the role of torpedo boats