Visions of Mana's Slow Opening Makes Way For a Grand Adventure - The Final Preview
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- Опубликовано: 10 сен 2024
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When taking the first chapter and such into account, Visions of Mana may not immediately grab you due to its familiar story premise and aforementioned gameplay pacing. Still, what's presented sets the stage for intricate worldbuilding and a deeply involved combat system. We're eager to share our full thoughts ahead of Visions of Mana's full release on August 29, 2024.
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Looks like a cozy Mana game with upgrades in all gameplay elements, exploration and open world engagement . Excited for release.
I'm definetely getting it on release. I was really excited when it was announced and the demo confirmed my excitement even more!
Cant wait to play this and chill out in its vibrant cozy world
The hype for this game has been real, 2 more weekends and we can play it!
IKR. Not counting terrible gacha games, this is the first new mana game in over 17 years.
I NEED this!
I'm getting the game just for Palamena. The rest is a good bonus
Same, Palamena's outfits are all so good, particularly the Undine outfit.
its looking good cant wait for it
Played the demo . Day one
Not gonna lie I’m glad there’s a new entire in the mana series bought the collectors edition and I hope this game does well.
I bought the collector’s too , for the amount of money i spend . I hope its great lol
The best thing I can say about what I’ve seen from the game is that it has a kind of sweetness and optimism that’s lacking in a lot of modern games.
definitely playing this.
Loved ToM so i know i'm going to love this one as well. It gives me vibes of PS2 era and i mean that in a good way in terms of simplicity and an art direction that relies on beautiful color palettes and strong stylization rather than realism in order to impress. Day 1.
Welp sadly demo segment was quite mid, they picked not the best moment to convince players for their game. I loved Mana games but this demo made me to wait for reviews and probably for q sale. The more that Metaphore in 2 month.
Thank you for your coverage🎉 I'm super excited for this. I really need to know tho, are there any indoor areas to explore as well?
❤
As a southerner that one girl in english dub offends me 😂 why dont let hire someone not faking an accent if theyre gonna do one. I will be getting tho
At first, I found that characters' VO very off putting.
...Then I heard the rest of the cast.
She's right where she's supposed to be. 😮💨
The demo sold it to me. After playing Elden Ring, this will be a nice relaxing experience.
Colors are amazing
Yes uhm well how about telling us a bit about the performance? Does it still stutter or is it slow like the demo?
The mount is so stubby! I'll take seven!
Does exploration actually feel rewarding this time? My biggest gripe about Trials of Mana was the fact that there were plenty of treasure chests to find in the world, but most of them only contained a healing item or a small amount of money. Getting boring stuff like that in basically every chest made it feel kinda pointless to explore the different areas, and I imagine it would feel even more so in a game with a big open world. I mean, imagine the disappointment if you find a hidden passage somewhere and fight through a bunch of enemies to reach a chest at the end, only for it to contain an item that heals you for 100 HP or whatever.
Not realy for what I got out of the demo the 14 chests in that forest map all those chests had completely WORTHLESS items not a SINGLE weapon/armor/accessory were in ANY of those 14 chests and unlike the Trials of Mana demo this ones Demo barely had ANY MONSTER encounters.
I fought may be around 5 total monster encounters in the ENTIRE FOREST area of this games demo even the Trials of Mana Demo had way MORE total battles then that FOR ITS demo.
@@veghesther3204 Man, I hope the whole game isn't going to be like that. I love the esthetics, but gameplay is a hundred times more important, and an open world that feels empty and unrewarding can easily ruin an otherwise decent game.
I'm looking forward to seeing what all the reviews are saying.
I hope not BUT with the exception of the various SEED items that Trials of Mana had most of its chest items for the ENTIRE game were ALL PURE CRAP so odds are that won't change here.
But yes the FULL game really NEEDS well MORE then 5 encounters for any given world map/dungeon area else the entire game even if has a can't really get game OVERS Beginner mode would be TOO boring or take FOREVER to lv up to end game lvs of 60 or so.
Compared to Trials of Mana, I think it does. Trials of Mana has chests for the sake of having chests. Just consumables and money, occasionally a piece of gear that you can get from shops. Only bonus dungeons have a few exclusive accessories. The main exploration aspect of Trials is finding Lil" Cactus, but the map of each area is pretty small so not much to explore.
I'm only speaking from my experiences with the demo, but Visions of Mana offer a bigger fields to wander around. Chests are your usual consumables, money and occasionally piece of gear, but you know plenty things to collect and stumble on:
-Floating syrups that can be traded for some stat-boosters. They can be pretty well-hidden. I run from A to B, exploring everything I can, then go from B to A for some sidequests just to discover I miss like 20 of them.
-Gold Clovers for learning stuffs from Elemental Plot
-Challenge atlars that offer time-limit combat. The demo's area has like 3 of them, but you need to get required elemental spirits to activate them. The Luna one is available and is pretty challenging cuz enemies are pretty tough both HP-wise and hard to stagger, and time is not very generous.
-Mini-bosses here and there. They are mostly doable first-try with a few healing items used at best, but some can be nasty like the beegirl that constantly turns you into Moogle.
-Elemental nodes that also require correct elements.
-Exploration points that are, once again, require correct elements. I see Shade spirits floating near a tower. This will encourage revisits once you get Vuscav or Flammie, unless their roles of transport work differently in this game.
-Lil' Cactus. There are two in the demo and very well-hidden.
Compared to Trials which basically just go from point A to B and areas are designed to be a straight hallway with a few forks, Visions do offer bigger area to explore and rewards for exploration that are more meaningful than just money and consumable.
Loot-wise, monsters do drop loot to make ability seeds, so they are not just for fun.
I couldnt' even find 1 of the Lil Cactus besides the FORCED one you are forced to find in the Ice based area the Time trials bosses in this Demo START at lv 14 but if your LV 10 party members HIT LV 14 then their LVS get boosted to lv 18 so sadly you can't OUT LV the TIME trial battles.
How does the exploration compare to something like the xenoblade games?
Love this thank you! (But so many spoilers here and there in this vid :( should have put a SPOILER mark)
Can I ask you if the game has Day and Night cycle? ☀️🌙
The extreme studder on pc from shader compilation and the laggy combat really killed my enthusiasm for this. Hope they fix this, but even still all around the demo seemed like they took steps down from Trials of Mana Remake rather than improve on anything. The world felt very lifeless and empty. I'll nab this game on a deep sale one day, but definitely no longer a pre-order or day one purchase. Looking forward instead to Metaphor: ReFantazio in October.
Stop reading my mind and then posting its contents on RUclips!
I will stream it in my channel
Come on, you can't preview/review a JRPG without mentioning the soundtrack!
Is this game on PS4 as well as Ps5? I want to do a speed through on both consoles
Yes
@@DeBean970 thank you, truly. Are you getting this game?
The demo killed it for me
when will the burial take place?
@@lucbauer It already has on the Steam forum.
Seen a lot of negativity about the game online( I know it's not everyone), I am still getting it because well If the game bombs (which it think it will in Japan because no switch version), The franchise is dead. I also can't judge the whole game after opening hours(Xenoblade 2 starts slow, used to drop monster hunter after 3 hours till worlds, learn to give games time)
I tried the demo and bounced off of it immediately. The way the character controls in and out of combat is just not for me.
I really want to like this game, but the combat in the demo felt so clunky. I'll wait for final reviews.
are the cutscenes still in pathetic 30fps?
I wanan buy it but my pc wont be upgraded tol November haha but i did enjoy what i could play though
i did not enjoy the combat in the demo and performance wasn't great for the pc version (6800xt/5600x). I played far more complex looking games and didn't experience the dips i had in the demo.
Hope its available on switch
Bro, they can't get this polished turd to run even on PC.
It not sadly
I'll just have to wait for full reviews to be out. The demo made me cancel my preorder.
why's that?
Same here,found it very lack luster in every aspect except graphics
It’s giving IGN 7
Giving ign 7 what?
Appreciate the preview! From the demo I was really disappointed with the poor writing, convoluted menus, copy-paste asset world design, and ugly characters (Exhibit A: 3:20 Is that a man or a woman with a fake mustache? Yuck.). Or why does Val [the main male character] dress like a belly dancer? I was really excited for this game when I saw the trailers...but it is just not living up. The previous Trials of Mana Remake feels better to play and is far better designed is almost every aspect.
Apparently you haven't played all the Mana series. Go look at the art design for the Legend of Mana and check out the male characters.
@@kgrayman Sure. But that's not really an argument for good design. Not to mention 2D sprite work is a different beast than 3D models.
@@antiquecardboardIt is good design. You just don’t like the art style, which is fine. Art styles that appeal to everybody are mediocre.
@@hashmalin I love the art style...not the design. Ni no Kuni, Dragon Quest 11, Trials of Mana, Grow...just to name a few...all in this same colorful style I love, but also with good character and world design that makes sense. Visions of Mana has the style but the design is lacking. Two paintings, for example, can be in the same style...but one is good and the other bad when it comes to layout and design. Same with games. Visions of Mana lacks a hand-crafted design...just a lot of color swapped assets (like blue trees) cut and pasted across algorithmic-ly randomized worlds. Like a cheap knock off compared to the real thing. Vals belly dancing costume design has no in-universe reason and is off putting (like the mustache woman). The trailers for this game really popped...don't know what happened in the final product. As with most modern games, it lacks soul. Believe me, I wish it was good but its not.
yeah I'm with you on this one, character design, especially for male characters is really off-putting to say the least,and when playing the demo it was soulless,so ended up cancelling my preorder
Thr characters look like porcelain dolls possessed. A highly artificial and eerie feeling. Like they are on line of shattering into pieces if they dare to express more emotion. Phantoms. Square has produced a haunting game. A stunning yet hollow Vista. Too difficult to manifest, content being a shallow masquarade.
They're so busy posting bullshit on the square Enix channel regarding this game instead of addressing people's concerns such as lack of enemy encounters,terrible loot from open world chests, weird camera.
Im offended they didnt make it for the switch as well