Thanks for the playthrough. I’m not particularly good at these type of games either but I actually do enjoy them quite a lot. This one is on order so I really appreciated watching both the solo play and the two player example that you did. Thanks again, Mark Alberta
The theme on this one seems more pasted than Blitzkrieg, its cousin. Anyway, great to listen to a live analysis of an ongoing game, like a strategist monologue. Keep up the good work!
I wrote a couple of thoughts in my comment...The rule books can be confusing sometimes and can be open to interpretations. We learn better when we play more often 🙂🤓
Im sorry to hear that, I do want try to play correctly in my videos, however this isnt a tutorial in the pure sense, more a gameplay session so hopefully at least it can help someone get a glimpse of the game before buying.
@@BoardgameswithNiramas sir, I see you're doing your best, even though you say you don't like this kind of games very much. 🙂👏 If I may comment on one or two situations: At 06:00", you ask the question, 'if Crassus can win a region?" But he's losing in Asia. And he has to play the lower number on the token, if he's winning or closing a region. So, he has only one shield and its lower number is 2 and still you win control over Asia, not Crassus, only if it's the answer to questions "wining?/closing?". In the rule book the sequence of the questions is: 1) winning control? 2) Closing a region? 3 ) Losing a region? He's not winning in Asia, but he's losing it and can close it... At 12:30", Crassus has one shield and has to decide between two shield places. There's no tie here; Africa isn't a land-lock region, it should be placed on the border to Creta, which is a land-lock region and has priority, (and also has border to a region that controlled by Crassus if that counts). At 24:00", you're leading in Italia with 12 points, Crassus losing with 9 and he needs a ship or wild token with 3/3 or 4/4 numbers to win; but he doesn't, so you'd win Italia. However, he can win in Achaia so it's the priority, and he'll place his token with the lower number here, correct... It's a very good playthough, I must admit it. 🙂👍I'm going to adjust my comment above soon. Thank you for replying 🙂
I *think* this playthrough misrepresents token selection for the Crassus bot. When the bot is supposed to put its "highest value" influence token on a border, I take this to mean that it places on the border, from among the applicable tokens, the highest-value *side* of a token so that this side faces the target province. (So for example a 4-2 token over a 3-3 one: you'd place the 4 side towards the province in question.) Otherwise you'd be tie-breaking among the tokens constantly, as in this video, since *all* the non-laurel tokens have the same *combined* value (of six)!
@@BoardgameswithNiramasThe tiebreaking rules for Crassus' token selection do mention the "combined value" of the tokens, it's true. But in the main rules the "value" of a token placement is _defined_ relative to its placement: the value of a token as placed in a province is the number on that token facing the province in question. So if Crassus' priorities call for the highest-value placement he can make in a given province, and he has to choose between (say) a 3-3 token and a 4-2 token, he'll place the 4-2 token (with the 4 facing that province): there's no tie to be broken.
@@Ptolemy33 Ahh ! Thanks! That was helpful :) I honestly havent played it since this video recording but now I want to get into it again with proper rules :D
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Thanks! /Niramas
Thanks for the playthrough.
I’m not particularly good at these type of games either but I actually do enjoy them quite a lot.
This one is on order so I really appreciated watching both the solo play and the two player example that you did.
Thanks again,
Mark
Alberta
Thanks Mark! Hope you will have fun with it, I am sure if I put my mind to it I could become good at this one... :)
Thank you Niramas. I really like your board gaming style
Thank you! Makes me happy to read your comment :D
The theme on this one seems more pasted than Blitzkrieg, its cousin. Anyway, great to listen to a live analysis of an ongoing game, like a strategist monologue. Keep up the good work!
Thanks! Happy to hear my poor strategy thinking can be amusing :)
You do almost always do games I am interrested in or like :-)
Happy to hear that :)
I wrote a couple of thoughts in my comment...The rule books can be confusing sometimes and can be open to interpretations. We learn better when we play more often 🙂🤓
Im sorry to hear that, I do want try to play correctly in my videos, however this isnt a tutorial in the pure sense, more a gameplay session so hopefully at least it can help someone get a glimpse of the game before buying.
@@BoardgameswithNiramas sir, I see you're doing your best, even though you say you don't like this kind of games very much. 🙂👏 If I may comment on one or two situations: At 06:00", you ask the question, 'if Crassus can win a region?" But he's losing in Asia. And he has to play the lower number on the token, if he's winning or closing a region. So, he has only one shield and its lower number is 2 and still you win control over Asia, not Crassus, only if it's the answer to questions "wining?/closing?". In the rule book the sequence of the questions is: 1) winning control? 2) Closing a region? 3 ) Losing a region? He's not winning in Asia, but he's losing it and can close it... At 12:30", Crassus has one shield and has to decide between two shield places. There's no tie here; Africa isn't a land-lock region, it should be placed on the border to Creta, which is a land-lock region and has priority, (and also has border to a region that controlled by Crassus if that counts). At 24:00", you're leading in Italia with 12 points, Crassus losing with 9 and he needs a ship or wild token with 3/3 or 4/4 numbers to win; but he doesn't, so you'd win Italia. However, he can win in Achaia so it's the priority, and he'll place his token with the lower number here, correct... It's a very good playthough, I must admit it. 🙂👍I'm going to adjust my comment above soon. Thank you for replying 🙂
@@pallasathena79 Thanks for your input, I appriciate the feedback!!
I *think* this playthrough misrepresents token selection for the Crassus bot. When the bot is supposed to put its "highest value" influence token on a border, I take this to mean that it places on the border, from among the applicable tokens, the highest-value *side* of a token so that this side faces the target province. (So for example a 4-2 token over a 3-3 one: you'd place the 4 side towards the province in question.) Otherwise you'd be tie-breaking among the tokens constantly, as in this video, since *all* the non-laurel tokens have the same *combined* value (of six)!
Hmm.. maybe so, I see your point, but as I read the rules it was the combined value?
@@BoardgameswithNiramasThe tiebreaking rules for Crassus' token selection do mention the "combined value" of the tokens, it's true. But in the main rules the "value" of a token placement is _defined_ relative to its placement: the value of a token as placed in a province is the number on that token facing the province in question. So if Crassus' priorities call for the highest-value placement he can make in a given province, and he has to choose between (say) a 3-3 token and a 4-2 token, he'll place the 4-2 token (with the 4 facing that province): there's no tie to be broken.
@@Ptolemy33 Ahh ! Thanks! That was helpful :) I honestly havent played it since this video recording but now I want to get into it again with proper rules :D