PROBOOLEAN Vs BOOLEAN in 3dsmax |

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  • Опубликовано: 18 янв 2025

Комментарии • 14

  • @lead_zealot
    @lead_zealot 2 года назад +1

    Always wondered the difference between Boolean and ProBoolean, I was just taught to use ProBoolean "just cause it's better". Nice to see a comparison between the two. Also never knew you could decimate and quadify the mesh right there in the ProBoolean settings, thanks for teachin me somethin new!

    • @Quick3D
      @Quick3D  2 года назад

      Thank you so much for your kind words..

  • @trimidhilawal4775
    @trimidhilawal4775 3 года назад +3

    Pro boolean definitely! thank you

    • @Quick3D
      @Quick3D  3 года назад

      You are most welcome 😊

  • @trimidhilawal4775
    @trimidhilawal4775 3 года назад

    Have you ever tried Using Boolean operations with floor generator?

    • @Quick3D
      @Quick3D  3 года назад

      Honestly I haven't tried that, I would love to hear about your experience in that regard.

    • @trimidhilawal4775
      @trimidhilawal4775 3 года назад +1

      @@Quick3D I had always been trying to use the normal boolean with it and it wasn't working, which is why I came searching for pro boolean which worked perfectly. Thank you so much for the video!

    • @Quick3D
      @Quick3D  3 года назад

      Glad to hear the video helped you.. and thankyou for sharing your experience

  • @SafariCola6969
    @SafariCola6969 2 года назад

    What was the 3ds you use on the vídeo

  • @reghunathk1490
    @reghunathk1490 2 года назад

    How did you get the segments in the last box after applying editable poly. I am not an expert in 3D. Any shortcut you applied. I didnt see you applying segments?

    • @Quick3D
      @Quick3D  2 года назад

      Hi! after applying editable poly i applied a modifier (Turbosmooth) and increase the iteration value.

  • @bibianadahiiru7440
    @bibianadahiiru7440 3 года назад +4

    Pro boolean is faaaar way better sir

    • @Quick3D
      @Quick3D  3 года назад

      Yes it works pretty well with multiple operands..