Well, in answer to your question, the demo part is actually the most important feature in terms of what might get me to get this as I am a try before you buy person. That being said I have an arts background and enjoy hand-drawing my maps while my hands are still stable, but time and the infirmities of age might see me picking this up eventually. Other two liked features are the curved walls and raising and lowering of levels. One is mandatory in my books and the other is a pleasant feature.
You missed the performance changes to the steam marketplace. Current version bogs down if you downloaded or subscribed. For me the #1 is the curved walls and heights. Drove me nuts using only 90 degree angles. DA will be my go-to software now. I don’t have time for detailed maps in clip studio, DA now fills all my Lazy DM needs😂
I´ve been working with it for almost half a year and one thing is driving me nuts. The lack of foreground and ground level export!. It just break the immersion when players go on a tree and the token is over that tree. The postprocesing to solve it is making me use dungeondraft over alchemist just for that reason. I don´t know why no one is mentioning it.
I'm don't follow. What do you mean by an angled view or map? On whether you can print these maps out for players, yes. You can print out high quality maps in several different resolutions.
@@RPGElite Thank you. By angled view, what I mean is, there's a lot of detail in that map that doesn't show up on a top-down view, so I was curious how that detail was captured when you printed out the map.
Well, in answer to your question, the demo part is actually the most important feature in terms of what might get me to get this as I am a try before you buy person. That being said I have an arts background and enjoy hand-drawing my maps while my hands are still stable, but time and the infirmities of age might see me picking this up eventually. Other two liked features are the curved walls and raising and lowering of levels. One is mandatory in my books and the other is a pleasant feature.
DUDE!! That's amazing!! I didn't realize that had been released! DA has needed that for a long time!
Yeah. Long time coming but they did it. Kudos to them. 👍🏿
You missed the performance changes to the steam marketplace. Current version bogs down if you downloaded or subscribed.
For me the #1 is the curved walls and heights. Drove me nuts using only 90 degree angles. DA will be my go-to software now. I don’t have time for detailed maps in clip studio, DA now fills all my Lazy DM needs😂
Thank you for such an amazing and kind review.
I do admit the demo was long overdue😂
My pleasure. Thanks for letting me be a part of it. 👍🏿
I´ve been working with it for almost half a year and one thing is driving me nuts. The lack of foreground and ground level export!. It just break the immersion when players go on a tree and the token is over that tree. The postprocesing to solve it is making me use dungeondraft over alchemist just for that reason. I don´t know why no one is mentioning it.
Great video Shiloh
i buy, this amazing.
would it be possible to do a comparison of chronos builder and dungeon alchemist? or pros/cons
Good idea for a video. Thank ya kindly. 👍🏿
So you print these maps for your players?
Do you lose detail, or does it allow you to print an angled view? If so, how do you play on an angled map?
I'm don't follow. What do you mean by an angled view or map?
On whether you can print these maps out for players, yes. You can print out high quality maps in several different resolutions.
@@RPGElite Thank you. By angled view, what I mean is, there's a lot of detail in that map that doesn't show up on a top-down view, so I was curious how that detail was captured when you printed out the map.
FIRST!