Yeah, it's fun how different a tierlist like that would look for versus. No Mercy is another example that is much much harder in versus, mostly because of all the death charge spots in the last 2 maps.
@@Irydion versus suffers immensely in most campaigns for the infected have barely any spots to spawn at. maps that have alleys with a lot of verticality are the best
@@512TheWolf512 It's not the lack of spawns. There's plenty of good places to spawn. However the game is old enough at this point that most people know where those spots are so they know to look there. That's the issue. There are good spots they're just predictable.
versus special infected benefits a lot from high places which dead center have a lot, campaign ai special infected cant use the benefits as good as real player
Cold Stream is definitely the most consistently mind numbing campaign. That staircase room with the water is BURNED into my brain. I usually play on advanced instead of expert, and on that difficulty you don't get a lot of people using as many "cheese strategies" so it REALLY can grind the run to a halt. Great video, great list
Can you give us tips on how to deal with the mob in that part? Me and my friends usually just rush to the safe room and leave anyone who gets incapped since it can get very difficult to save them especially with the amount of zombies that can interrupt anyone who tries to revive another teammate.
@@ytstickman1532usually for me, i jump between railings and staircases instead of walking down them all. also jumping on zombies kills them while also giving you a jump boost letting you kinda goomba stomp your way to the safe house if you jump enough. overall keep bashing and jumping on their head. i haven’t had too much trouble since i figured it out.
Getting the gnome is mandatory the same way en passant is forced. Sure, technically anyone can play without it, but only cowards and noobs actually do so lol
i fvckin hate that guy who thinks the conclusion is the only reason why people watch this channel and continue to think he helped people save time while the reason we watch youtube is to waste time..
For me it was the Hard Rain one (or whatever it's called) not because i couldn't see anything, but because i was very scared of witches back when i was a kid and neglected to play it
Same for me, i did my very first playthrough of Hard Rain (or as i like to call it, Witches Central) with 3 of my friends and my god, is it frustating. That one factory where there's a shit ton of witches inside made my heart skip a beat and the hard rain (pun intended) after you got the gas was making me anxious as hell.
18:40 - It's also worth mentioning, that after the first tank, every tank wave spawns 2 tanks, which adds to the difficulty and often catches players off guard. 22:27 - Fun fact: Hard Rain is also the only campaign that doesn't spawn ANY ammo piles outside of saferooms, so if you're wasteful with your ammo, you will easily find yourself running out. 23:59 - I am flattered uwu 24:28 - Last Stand 1 is actually the 17th longest map in terms of raw distance traversed, at 0.63km long (If you include the most efficient event solo path it's 1.05km long). The longest maps for that metric are The Sacrifice's 2nd map and The Passing's 2nd map, which are both 0.84km long. Dead Center 2 gets an honorable mention for being the longest non-DLC map at 0.69km without the cola event, and 0.94km with it. 27:15 - One of the team members (Simplex) did actually upload the original release version of the campaign, as well as the original dev build version (where it was only 1 map) to the workshop. 28:11 - Dark Carnival 1 is also not guaranteed to spawn bile. There's a 24% chance that NONE spawn, which means you either have to restart, or deal with the event without a bile. Map 5 on the other hand is guaranteed to spawn 1 bile in the area before entering the stadium.
Honored to have you watching! I'm so happy to hear about the original on the workshop, God bless that. Thanks again for your hard work and all the fun niche facts you share on the subreddit Also yeah now that you mention it I've never seen an ammo spawn in hard rain. Also love to read about the actual running numbers. I'm actually shocked to read that Dead Center 2 is longer than Parish 3. But I guess it's hard to mentally map these numbers out when you consider things like running up stairs and snaking around corridors
its actually nuts that you mention that hard rain doesn't have ammo piles between safe rooms because I've genuinely never noticed, which could mean two things, 1) I'm so good at ammo management and 2) I'm not so attached to any one primary that it bars me from just choosing another one Edit: there's a 3rd thing, just remembered that primary spawns are basically their own ammo pile for that specific gun
@@Oswaldo_Godoy Yeah I was reacting the same way, then I realized I tend to stick to guns that happen to frequently be made available so I just refill lol. I do usually find myself needing to settle for something new at least once or twice per full Hard Rain campaign though -- yet somehow I NEVER noticed at ALL that there are no extra ammo piles! Wild how that's just escaped our notice until our illustrious overlord Jaiz pointed it out here lol
Fun fact: Hard Rain’s finale has a bug in the tanks pathing when you’re inside of the Burger Tank where it can’t get inside unless it goes through the windows. Also if the tank spawns in front of the Burger Tank there’s a chance it’ll smack one of the cars in front of the front door and won’t be able to get inside, resulting in an easy kill. And if the tank does get inside, he has lots of difficulty navigating around the tables and diner counter making it easy to get him stuck for an easy kill
This is adorable and charming lol, thank you for sharing it. If anyone enters this thread intending to pick on you for it, they're a coward and should go find a hug lol
no mercy was indeed the hardest level, first time i played the game was on xbox and i DIDN'T KNEW how to open the door, so I just shot a window on the rooftop and feel through it(did it 10 more times after that)
The (L4D2 specifically) Death Toll has always been particularly difficult for me. Mainly because of the Endless horde run to the saferoom activated by the forklift, and the finale is really difficult for finding a good place to make your stand, with the house having so many entrances and the dock being a good place for chargers. Then again… the last time I played Death Toll was over a year ago on the Iron Man mutation on advanced difficulty.
Defending the house together by sitting on top of various appliances with friends is just such a funny yet awesome thing. Even if it can easily go from "we got it under control" to "we're all dead", I just love it purely for how much it fits my childhood dream of an apocalypse. Also playing with the mutation that only allows one player to leave makes it even more hilarious seeing everyone working together and immediately change to absolute aggressive the moment evac arrives.
My greatest achievement in L4D2 is the actual achievement Connecting Flights. At the time I didn't have the best computer/internet connection so I would sometimes drop/be kicked due to inactivity in multiplayer games. Despite this I found myself planning the game nights for a group of friends on a forum I was on. And even with friends it was hard to get more than five people to agree to a game and stick with it all night. So the fact I managed to play a Versus game on Dead Air from start to finish with a full team on both sides with nobody leaving/dropping is one of my top 10 awesome things I've done as a gamer. This being all the way back in 2013.
When you said you rated green yellow and red i knew i will not be able to tell what im supposed to look at but thankfully you did include blue a bit later on so i was able to understand what i was looking at. Thanks mate.
during 4th grade, one of my friends suddenly told the group to not eat recess so we could play at the lan cafe after class, l4d2 is the first multiplayer game and the first survival horror ive played, i miss that feeling so much of going through the campaign, we kept going down the difficulty level because none of us had PC's at home and we were really bad at gaming
The bile jar in chapter 1 isn't even a guaranteed spawn either. It's entirely possible you'll play through the whole campaign and not see a single one.
Yo this is a fantastically thought out video. I was super engaged the whole time, despite being tired and ADHDaf. Love it, will definitely support any other content you make about L4D or any of my other interests
The Parish has always been one of my favorites and it never felt that difficult depending on tank spawns. That was until I got probably the worst Tank RNG in one play session: The first one was in the Alarmed Cars section that as soon as we went up the ladder to the cars, three of us were instantly downed and had to restart. The second one was right before it in the tight houses that also caused us to restart. We skipped past the Bridge tank but another tank spawned right after it and killed one of us and launched someone to the helicopter with only 1HP. Yeah, maybe Parish is a bit rough.
My top 3 hardest based on Expert Difficulty: Honorable mentions: The Passing - long chapters and generally brutal finale. Though I did play this on expert with only one buddy of mine and both of us have rudimentary L4D2 experience so, case to case basis applies a lot. Cold Stream - some tight corners and very easy to get overwhelmed in the stream trench taking account the incredibly stressful finale too. Easiest to hardest: Hard Rain - honestly what makes this difficult is the incredibly high spawn rate of hordes, from the get go. You're gonna get worn out before you even get to the sugarmill and the sugar mill itself being incredibly long complete with one crescendo event with a chance of a tank in the sugarfield combined with witches is like playing Minesweeper and Space Invaders at the same time. Keep in mind that on expert you're down one tank punch and past tense with one Witch swipe so good luck making it through that if your team is on autopilot. Swamp Fever - you have swamp that slows you down, foliage, and at least one run event in the third chapter where a lot of things can go wrong especially if a special infected ambushes your team. The hoard is relentless and unless you have pipe bombs or bile jars it can get pretty rough. But the most brutal is the finale as dealing with two tanks obliterates the stairs strategy and leaves you exposed to special infected. Hunters and smokers have put me and my team in chalk outlines just as the dual tanks spawn. Dark Carnival - for all the reasons stated in this video and adding a more deceptive rescue placement in the finale itself. You have low amount of bile jars and you're gonna be thrown into one crescendo event after crescendo event. My most viable strategy for the Chapter 4 run is to equip a melee weapon while running to the saferoom and pray your teammates packed a bile bomb and a pipe bomb because Valve decided to use this map to remind players of their blueballing from Half Life's surface tension. I haven't played Last Stand yet, but I might in a later session. Hopefully some players are brave enough for it.
Update on this; I have played Last Stand on Expert and while it's not beating anything on the main top three. It is gonna be the hardest of the honorable mentions. Two very long levels with few kits in between and slow but constantly spawning horde in the scavenge portion with the finale. Keep in mind that each run is filled with RNG so results may vary. I got one run one time when a gas can fell into the world itself and then a tank spawn during the generators in Chapter 1. People have criticized this map but honestly it shows its peak during stressful difficulties.
It cant be. Last stand need often more than 10 restarts with average stranger team. Hard rain is not that hard. Cold stream need maybe 2 restarts similar to dark carnival. Last stand was and is difficultly from beyond this game. I know many people who refuse to play it I remember using wall hack in the scavenge part to spot specials and aimbot to beat them. Things I don't need for this game normally
Personally I tend to frequent expert realism games as much as I can because I realized that is the best way to improve. Although I am still not good enough to do it on singleplayer with bots haha. Good video.
Contrary to popular belief, I believe Dark Carnival is not as hard as it is often considered to be, assuming someone has the boomer bile from the first chapter then yeah, the chapter 4 crescendo event is really not that big of a deal. Even a few pipe bombs usually do the work as well. Also, to me the hardest campaign is Blood Harvest as it is the only one that usually requires my lobby at least a few restarts on expert realism. The woods are usually not too bad, but the beginning of the finale chapter is where you start having problems with the witches and tanks, and you usually do not get to have a molly by that point with you which makes you more dependent on if you can find a gas can lying around.
@@HonkaiBane Events like the airport metal detector alarm on dead air and dark carnival both roller coaster and stadium alarm on chapter 4 are in my opinion the hardest events on the canon campaigns if you play with bots because you can't just abuse pipe bombs or boomer vomit (you most likely want to have a Molotov in case there is a tank) and the bots usually get stuck behind because they can't use melee weapons. There is also the final event on cold stream but I rarely play that campaign
@@Cactus02-j7p maybe it's only my feeling, but random team on expert keeps getting worse. People rarely use pipes and biles when needed. Bots are terrible, but they stick around. My suspection is that good players have already beat last stand and don't go back this map anymore since bad players are still trying and trying in hope someone better would carry the game.
The last stand campaign before they fixed the special infected spawn rate was the most difficult expert realism campaign and borderline impossible to compete. There are literally special infected around every corner spawning every 2 seconds
ill add my input, during covid once it first hit, me and a group of friends did a 4 man run of all the l4d2 and then l4d campaigns that were out at the time, on extreme realism. from just that experience, which was limited, the finale for dead center, the dark carnival finale and 4th(?) level, the sacrafice, and by far, hard rains second mission and its finale. were the missions we got stuck on. i would say, maybe of like a fully combined 80hours of playtime, maybe HALF was spent on hard rain. that mission broke us. it was fun but god damn I am convinced that it is not possible to make it to the crescendo event without losing two people at minimum. so yeah heavy rain is easily the hardest imho.
Just here to say that I really, really appreciated the green -> blue fade on the overview difficulty image, so many people use Green/Yellow for these things and it makes it super hard to parse sometimes
i loved the video! ❤️ i also agree with your number 1 honestly i spent 2 and a half hours on cold stream by myself (with bots) in advance and i restarted 13 times, when i eventually got to that helicopter the feeling of finally winning and getting the achievement is so good, after dying nearly so many times when the helicopter was in my grasp.
Great video! Kind of funny actually, I decided to pull up reddit while watching to see what other people thought of some of these chapters and managed to find a comment you made going over which chapters you thought were hardest. I was reading it and thought that this person had very similar opinions before realizing it was your account lol
I always as a kid saw Ch 3-4 of Hard Rain as the hardest, I think just simply because the storms scared me to death and made me panic. Considering to reach that point I would have to go through Witch hell I would be on-edge. Mind you that was when I was a kid and I played on just advanced.
Dark Carnival isn't one that i regularly struggle with, even on expert. Idk if it's just because i played it to death with my brother because it was his favorite, but outside of versus mode, i can do DC borderline blindfolded. Now, make no mistake. The rush event before the stadium is HARD. It requires either using the bile jar strat you mentioned, good pipe bomb placement, or a good amount of luck to navigate easily. However, I've found that good timing with a melee weapon and having one teammate designated to sniping special infected, an even middling team can get through it consistently. Personally, id give it as a toss up between Hard Rain and Cold Stream. Hard Rain has resource management on a higher level than any other campaign, is full to the brim with witches, and the visual disruption that starts half way through makes the return trip TRICKY. Even with good rng. And then Cold Stream has so many areas where the whole team can just get shut down and trapped all at once. And thats to say NOTHING of the stairway of nightmares.
And you need to know that The Last Stand was going to be one chapter only until I say "hey, we should add AT LEAST one saferoom" xD Imagine running from the beggining to the lighthouse just to die there and start all over again
Id say the passing has the easiest finale since you have the L4D1 survivors giving extra firepower and supplies. As long as you stick together & take the most remote gas cans first before things heat up you're very unlikely to fail.
Every lobby I've been in, especially pubs, never accounts for the fact the difficulty ramps up when you complete the objective. Very few occasions did I see anybody else trying to grab the further ones first alongside me to prevent the slog that is pushing for them after your allies rushed the closer cans first.
Without watching, my first instinct for hard campaigns is probably Cold Stream or Dark Carnival due to the running crescendo events. Edit: I watched it and yup! Great video!
@@LMG3000-s8fevent on 2nd chapter where you run inside of a drain where stream can just flush you to the other side is pretty creative, especially on versus if someone gets grabbed by jockey or hunter
Last Stand is well designed sounds like the biggest joke ever. Generator event in 1 chapter is ass because of getting swarms of zombies while activating gens in dead ends, it should've been just like normal "hold your ground" event. Getting gas cans in the final through trees and from the shore is not well designed as well, and the addition of two tanks after second tank is out of place. Overall Last Stand is designed even worse than Cold Stream
@@tourbean790 Exactly, the Last Stand "campaign" immediately stood out as 4ss from the moment it was released. It's not hard because it's well designed, but rather because it's a cheesy unlit corridor full of noclip trees to give zombies a cheap advantage, along with events that are blatantly harder than vanilla crescendos and finales. They've got the excuse for those since it only has 2 maps, but that's all the campaign offers, a pair of challenging fights. There's no flair to it, it has the "poorly lit crawl through a random mish-mash of assets" feel that all the worst custom campaigns on the workshop have. Uninspired. The most memorable thing about it is the lighthouse, which is just a repurposed survival map. There's a dozen other custom campaigns which would've better served the game if made official. Last Stand's only advantage is the loose lore connection.
@@TheAlexRhodes Exactly my thoughts. Last Stand survival map in l4d1 never had in mind that there's gonna be a realism mod without character outline. That's another reason why this clustercluck of the campaign is bad. Also there's an metal tank theme that has absolutely zero purpose to exist in official campaign, it wouldn't even fit in l4d2 roaster of campaigns (Dark Carnaval would fit kinda ok but still it's awkward). I even made a mod that replace it with generic tank themes (just put "Metal tank theme is NO MORE" in workshop page). I would rather play Cold Stream and Crash Course
Me and my brother just bought this game last summer sale on steam and tried to do a rerun on all of the campaigns like we used to do way back 2009, and man the new cold stream campaign really kicked our ass.
in Expert Realism for me the hardest is the last stand because there is no reviving in rooms, only safe house, and because of the fact that it is 2 chapters only, if your teammate dies, they die for 50% of the run. Cold Stream is kinda alright in Expert Realism, the only spike in difficulty is the rush part into the safe house, but the gimmick is just bring the chainsaw from the truck for the stairs part and pipe bomb for the tunnel part, if there is vile jar, tunnel part is a walk in the park
Great video! I love the detail you go into explaining the campaigns to prove your points. (Also Death Toll is the best campaign; your opinions are based)
just got to give props to how the video is structured -not color blind or heavily opinionated, and i love how u defuse those two things before they could have been problematic to some. +1 like for that alone.
You should have mentioned that this is if the player is actually good at the game. The average campaign player will have trouble with maps and events that you may not. A good example is The sacrifice, specifically the very end of the finale where someone needs to jump off the bridge to restart the generator. This finale deviates from the norm and catches players off guard, basically nothing has prepared them for such a task and so most are left confused and they'll get killed by the tanks. It also has a unique mechanic where the finale restarts if 2 of them die. Another example is Blood harvest second last chapter, where the developers made a lot of mistakes with the map design itself, as a train cart is placed where the survivors are supposed to go, but instead they have to go under the house next to the train carts, which leads to many players jumping out of the windows inside the house. Basically they should have blocked the windows and put lights under the house.
nice video . can't say i agree on the placement of every single mission but i wanted to say a few things about the last stand campaign : the finale was actually nerfed twice (should be easy to find when / how by looking at the patch notes) i think both times the intensity of the permanent horde during the scavenge part was reduced or at least it was absolutely reduced the first time : i got the realism expert achievements for that mission a few days after the release and the finale remained like that for a couple months if not more and,yes,it was absolutely brutal compared to how it is now but you didn't mention a very important detail : there is a bile that always spawns in round 1 @ the generators event so one survivor simply has to save it for round 2 when there's a second guaranteed bile on the lighthouse . it's even possible to get a third one in round 2 but very rare in any case,with 1 or 2 biles,even at full original difficulty,4 survivors should really have no problem beating that finale and that's why i really disliked those nerfs besides,people can always play it on normal or advanced if expert is too much but more experienced players enjoyed the extra challenge so removing that option for them was a choice i truly didn't understand and lastly,cold stream became a lot harder not too long ago when they removed the option to skip that event at the end of round 2 another change i don't really understand : i would leave all shortcuts / skips in there or fix them all . fixing one but leaving others make no sense imo
The exact spawn chances for biles in The Last Stand are: 0.27% chance that only 1 bile spawns; 97.86% chance that 2 will spawn, and 1.87% chance that 3 biles spawn in map 1. 85.13% chance that only 1 bile spawns; 14.7% chance that 2 will spawn; and a 0.17% chance that 3 will spawn in map 2. So, other than the guaranteed biles, you're very likely to have an additional bile, which gives your a total of 60+ seconds where you don't have to deal with hordes, which should be more than enough time to collect all the gascans.
Dark Carnival is my favorite campaign, but in my experience, Crash Course has been hellish for me. I don't know what kind of luck I've had but I've only completed that campaign a few times on expert, while the rest I've finished many times when I'm with randoms. Randoms on crash course make me tear my hair out, they either get downed or get caught out of position. I think the length tilts people as you mentioned, but I love that campaign anyway.
Personally, my hardest maps (for co-op) are: 3. The Parish- Lots of death traps and a nightmarish bridge. Reaching the chopper first means a tank is chasing you. 2. Hard Rain- It takes one to doom us all! 1. That one waterfall in Cold Stream Chapter 2. Everyone's fallen to it at least once. Hug the right side!
Dark Carnival being one of the hardest maps because of the amount of crescendo events, the amount of infected thrown at you, and actually making you use your brain, is what gives it it's own unique charm, making it my favorite (yes, I love Dark Carnival with every atom of my being)
On chapter 2 of the sacrifice, you could jump on the side of the boat instead of going to the hill and latch on to the boat's edge to effectively let yourself and others skip the whole crescendo event and let your run to the saferoom more easier... but to be honest I'm not really sure it applies to every server since I only have done this on one specific server.
This was very interesting to watch, would love to see more of these left 4 dead 2 essay videos talking about the game, love this content. I like all the campaigns I think this is one of the best games ever made, legendary game it's just so fun to play. And I agree with the campaign you ranked as the hardest me and a friend had quite a bit of trouble finishing that on advanced, could never do it on expert.
the easiest way I found to do dark carnival was actually to pick up the sniper rifle for the ending, 30 shots before reload so double that of the hunting rifle and 1 bullet takes out multiple infected, I can clear out the first long corridor pretty fast the second you start turning the corner is hard but once you can manage to line yourself up in front of the safe room on the left side just keep shooting and pushing forward, the horde stops spawning when you get close to its spawn point so as long as the lead player makes it to the safe room its significantly easier. Everyone should have melee weapons as they’re and instant kill on all the commons that spawn.
Me and my friend cheesed barns on expert since not everyone is required to be around the trigger area after dropping from the roofs. I basically shot from the other side of the fence at the area shortly after the bumper cars, while my friend with the 2 bots ran to the safe room. Often, most of the commons will just ignore you, with a few getting in your way. Most will just go for your teammates. You just need to be aware of some SI trying to get you. You also need to get an SMG or a gun with really high ammo capacity and just use your secondary weapon before the point of no return when dropping from the roofs. That way you wont run out of ammo early. If all goes well youll be shredding the hordes that go for your team specially the ones coming from the front and help them when SI attack. Youll probably go down at some point and be a sacrifice. But if your team manages to get to the safe room, the infinite horde stops and you have a chance to live, or die in the safe room to preserve your weapon. Youd probably want your team to not help you on the way back and risk failing the level though.
If you use the bile jar in Chapter 1 of Dark Carnival you will get one in the stadium, it will be in one of the 4 bathrooms between the safe room and stage or the first food stand next to the first pair of bathrooms. You have to hunt for it. If you start the last chapter with a bile jar you carried from chapter 1 you won't get one in the stadium. Basically you will only have 1 bile jar for the finale, best use it at the very end and hopefully nail a Tank with it.
I suffer the most in hard rain because it's so hard to get players to move together through the rain. It's like everyone instinctual freezes on top of the solid ground above the water and we never do anything but burn resources.
When I started watching this video I was a little surprised dead air at least an honorable mention. Then I saw part 4 at red. Yeah that’s good enough. That run through the terminal is something else.
Realism Expert enjoyer here. The lighthouse from Last Stand was really really hard when first introduced. I once played that on realism expert with 3 bots, and grabbing all that gascans (13 in total) all by myself really killed me inside, even with a dedicated friend I still couldn't do it, until they finally decided to change it so it only needs 9 for single player games. After that change though, I will say it's probably Cold Stream.
When i was 14 i didnt have internet at my house and would just play l4d2 all the time. One day i decided to try to beat a campaign on expert solo. I chose death toll because that was my favorite campaign. I remember i placed a gas tank on the end of the dock, but when i was going to the boat there was a hunter crawling directly on top of it and i accidentally shot it and had to run through the fire to get to the dock. It almost killed me and was one of the most intense gaming experiences ive had. It took me 8 hours to beat the campaign and once i did i called a friend i always played l4d with and told them about it.
Hard Rain on Expert. One key element was that someone in the team had to have a defibrilator in order for us to beat the map. In the end, only one survivor got on the boat.
Coming back here after malding in the first chapter of last stand expert realism and wow the forest of death at the start is usually a guaranteed incap or someone at the team being whittled down to red hp immediately when a horde starts. It's actually a lot harder than chapter 2 when you can just camp at the lighthouse because the first chapter is too open so any hordes that come along is incredibly dangerous with very little to no hold out spots, especially the forest at the start. It makes me wonder if they designed it with expert in mind or only designed it with advanced in below like most map makers do.
yeah in expert realism the last stand is the hardest because of the fact that if your teammates die, they die half of the run ESPECIALLY if you play single player
I know it's a modded map, but I think more people need to hear about it. Play Blue Haven (the long version), it's like 2-3 hours (on average) but it's an amazingly fun map. Me and my friends always have a blast when we play it. It's challenging but fair.
Idk what's the hardest campaign but after playing l4d2 since release mostly on PC and recently on Xbox with my friends, hard rains unique gimmick of a storm so loud you can't hear your friends mics is pretty cool and challenging. I never liked hard rain in the past but this recent playthrough with my friends made me a huge fan, I had so much fun and the loud weather sounds are such a cool effect. Underrated campaign for sure 👌
The Last Stand no doubt was the worst until the patch to make it easier, common infected were more aggressive. I play American Alliance Server, it was only beatable if enough pros were online. Cold Stream is the hardest now Hard Rain Dark Carnival Swamp Fever These 5 maps tend to be the hardest when on expert, coop, 25 player servers. The Passing is only hard in single player expert mode. As a team, not so bad.
I usually only play on expert for campaigns and Crash Course should be up there in medium. The finale sucks especially when you gotta spawn all the way back at the safe room if you’re almost done. Thats half of the campaign so I think this should be at least medium
It should be noted that with the sacrifice that you can skip the crescendo event 4 players by jumping onto the side of the ship and just lifting player up from where they jumped.
I rerember when I was going for expert achivement and did it chromologically and was on the last one with Perish. I stayed on the finale for like 1 hour because we were failing on the tank part and randoms were just giving up, so I was waiting for new ones to come in the save room. But we finally managed and Im thankful for the ones which I completed the all campaigns on expert, it was really great feeling.
Dark carnival. There i just saved you 36 minutes of your life.
Redditor cope
Why dont you warp at the safehouse in each game? Clearly the only important point is the end
Read this in Peter Griffin's voice lol
Maybe not the most difficult, but it is the one that goes the hardest.
Thanks, this mf can't editorialize worth a damn
My greatest achievement in this game is beating Cold Stream on expert realism with a group of dedicated strangers with no voice chat. Took forever
Highest tier gamer
Based
Congrats.
Until this day i haven't complete Gold Stream campaign on expert
I barely survived randos on normal Advanced cold stream. Ellis'd let you drive the car
Interesting how Dead Center's finalie goes from being one of the eaiser ones to arguably the hardest in versus context.
Yeah, it's fun how different a tierlist like that would look for versus. No Mercy is another example that is much much harder in versus, mostly because of all the death charge spots in the last 2 maps.
@@Irydion versus suffers immensely in most campaigns for the infected have barely any spots to spawn at. maps that have alleys with a lot of verticality are the best
Fr watching this feels so strange. I rarely play campaign. I'm like hell naw jigsaw you tweaking the whole time
@@512TheWolf512 It's not the lack of spawns. There's plenty of good places to spawn. However the game is old enough at this point that most people know where those spots are so they know to look there. That's the issue. There are good spots they're just predictable.
versus special infected benefits a lot from high places which dead center have a lot, campaign ai special infected cant use the benefits as good as real player
Cold Stream is definitely the most consistently mind numbing campaign. That staircase room with the water is BURNED into my brain. I usually play on advanced instead of expert, and on that difficulty you don't get a lot of people using as many "cheese strategies" so it REALLY can grind the run to a halt. Great video, great list
Can you give us tips on how to deal with the mob in that part? Me and my friends usually just rush to the safe room and leave anyone who gets incapped since it can get very difficult to save them especially with the amount of zombies that can interrupt anyone who tries to revive another teammate.
@@ytstickman1532usually for me, i jump between railings and staircases instead of walking down them all. also jumping on zombies kills them while also giving you a jump boost letting you kinda goomba stomp your way to the safe house if you jump enough.
overall keep bashing and jumping on their head. i haven’t had too much trouble since i figured it out.
I agree
Since the skip was fixed, i wont play it on vanilla expert
fr the 4th lvl sewer before the staircase is devious cos u cant save someone bcos the moving water makes you trip too
I forgot about that. Yea that one is awful
Dark Carnival has to be up there because me and my friends always, ALWAYS, go after the gnome. It's an unspoken rule lol
absolute chaddery
Same, everytime.
Have to respect your team grind
All of you are complete Thads
Getting the gnome is mandatory the same way en passant is forced. Sure, technically anyone can play without it, but only cowards and noobs actually do so lol
The virgin "Saved you 36 minutes" VS. The Chad "tier list trivia facts" enjoyer
💯💯💯 Say it louder for the whiners in the back! Idk why people like that even click on videos if they care so little 😂
@@ItsAsparageeseRight? Get off RUclips in that case. lol
i fvckin hate that guy who thinks the conclusion is the only reason why people watch this channel and continue to think he helped people save time while the reason we watch youtube is to waste time..
I'm glad there's still videos being made for this game
This game will never die, this is a GEN Z holy grail.
This is like what quake is boomers.
Left 4 Dead is timeless.
For me it was the Hard Rain one (or whatever it's called) not because i couldn't see anything, but because i was very scared of witches back when i was a kid and neglected to play it
Same for me, i did my very first playthrough of Hard Rain (or as i like to call it, Witches Central) with 3 of my friends and my god, is it frustating. That one factory where there's a shit ton of witches inside made my heart skip a beat and the hard rain (pun intended) after you got the gas was making me anxious as hell.
Hard Rain was one of my favs when I was a kid cuz the witches were my favorite
I usually use sniper rifle as my main weapon. but for Hard Rain, I used Auto Shotgun for witches
Nah that's valid, those girls are terrifying.
18:40 - It's also worth mentioning, that after the first tank, every tank wave spawns 2 tanks, which adds to the difficulty and often catches players off guard.
22:27 - Fun fact: Hard Rain is also the only campaign that doesn't spawn ANY ammo piles outside of saferooms, so if you're wasteful with your ammo, you will easily find yourself running out.
23:59 - I am flattered uwu
24:28 - Last Stand 1 is actually the 17th longest map in terms of raw distance traversed, at 0.63km long (If you include the most efficient event solo path it's 1.05km long). The longest maps for that metric are The Sacrifice's 2nd map and The Passing's 2nd map, which are both 0.84km long. Dead Center 2 gets an honorable mention for being the longest non-DLC map at 0.69km without the cola event, and 0.94km with it.
27:15 - One of the team members (Simplex) did actually upload the original release version of the campaign, as well as the original dev build version (where it was only 1 map) to the workshop.
28:11 - Dark Carnival 1 is also not guaranteed to spawn bile. There's a 24% chance that NONE spawn, which means you either have to restart, or deal with the event without a bile. Map 5 on the other hand is guaranteed to spawn 1 bile in the area before entering the stadium.
Holy moly
Honored to have you watching! I'm so happy to hear about the original on the workshop, God bless that. Thanks again for your hard work and all the fun niche facts you share on the subreddit
Also yeah now that you mention it I've never seen an ammo spawn in hard rain. Also love to read about the actual running numbers. I'm actually shocked to read that Dead Center 2 is longer than Parish 3. But I guess it's hard to mentally map these numbers out when you consider things like running up stairs and snaking around corridors
its actually nuts that you mention that hard rain doesn't have ammo piles between safe rooms because I've genuinely never noticed, which could mean two things, 1) I'm so good at ammo management and 2) I'm not so attached to any one primary that it bars me from just choosing another one
Edit: there's a 3rd thing, just remembered that primary spawns are basically their own ammo pile for that specific gun
This explains why I always run out of shotgun ammo in hard rain
@@Oswaldo_Godoy Yeah I was reacting the same way, then I realized I tend to stick to guns that happen to frequently be made available so I just refill lol. I do usually find myself needing to settle for something new at least once or twice per full Hard Rain campaign though -- yet somehow I NEVER noticed at ALL that there are no extra ammo piles! Wild how that's just escaped our notice until our illustrious overlord Jaiz pointed it out here lol
Thanks for the colorblind accommodation, I could not actually tell the yellow and green numbers apart :)
what's the hair color of ur anime pfp
lmao me 2
Fun fact: Hard Rain’s finale has a bug in the tanks pathing when you’re inside of the Burger Tank where it can’t get inside unless it goes through the windows. Also if the tank spawns in front of the Burger Tank there’s a chance it’ll smack one of the cars in front of the front door and won’t be able to get inside, resulting in an easy kill. And if the tank does get inside, he has lots of difficulty navigating around the tables and diner counter making it easy to get him stuck for an easy kill
No Mercy. I was new to computers when I started tge game. Most challenging 1st hour of trying to open the door from the rooftop.
This is adorable and charming lol, thank you for sharing it. If anyone enters this thread intending to pick on you for it, they're a coward and should go find a hug lol
skill issue (don't take this seriously)
I also did that one when I first started pc gaming and spent 4 hours with randoms trying to beat and ultimately lost on the rooftop finale
This is easy campaign and too easy in versus
no mercy was indeed the hardest level, first time i played the game was on xbox and i DIDN'T KNEW how to open the door, so I just shot a window on the rooftop and feel through it(did it 10 more times after that)
Some chinese experimental maps had a final map with swinging columns, even with 4 players we died 468 times even on easy to complete it.
Chinese l4d2 servers are just pure insanity
@@Gusenichka925why?
@@Gusenichka925chinese servers are meant to be played with 10x health and infinite ammo
@KenSG-jz2zn damn shocker that the chinese maps would be designed with cheating in mind
The (L4D2 specifically) Death Toll has always been particularly difficult for me. Mainly because of the Endless horde run to the saferoom activated by the forklift, and the finale is really difficult for finding a good place to make your stand, with the house having so many entrances and the dock being a good place for chargers.
Then again… the last time I played Death Toll was over a year ago on the Iron Man mutation on advanced difficulty.
God you gave yourself the worst time with that haha
That's my favorite map! I also think it's the most difficult in og L4D.
Same i don’t think it was mentioned or maybe I missed it but I love that campaign and think it’s difficult as well
That forklift chapter killed my advanced campaign achievement. It's the only one I'm missing
Defending the house together by sitting on top of various appliances with friends is just such a funny yet awesome thing.
Even if it can easily go from "we got it under control" to "we're all dead", I just love it purely for how much it fits my childhood dream of an apocalypse.
Also playing with the mutation that only allows one player to leave makes it even more hilarious seeing everyone working together and immediately change to absolute aggressive the moment evac arrives.
18:35 Rare Purple Francis sighting
Also cheeky The Shining Carpet at 7:10
The man behind the slaughter?
@@notsobadbones
I hate child murderers
- Franci, 2023
My brother got found!
“Phew, good thing I’m purple!”
I love Purple Francis he’s a stand up guy
My greatest achievement in L4D2 is the actual achievement Connecting Flights. At the time I didn't have the best computer/internet connection so I would sometimes drop/be kicked due to inactivity in multiplayer games. Despite this I found myself planning the game nights for a group of friends on a forum I was on. And even with friends it was hard to get more than five people to agree to a game and stick with it all night. So the fact I managed to play a Versus game on Dead Air from start to finish with a full team on both sides with nobody leaving/dropping is one of my top 10 awesome things I've done as a gamer. This being all the way back in 2013.
When you said you rated green yellow and red i knew i will not be able to tell what im supposed to look at but thankfully you did include blue a bit later on so i was able to understand what i was looking at. Thanks mate.
during 4th grade, one of my friends suddenly told the group to not eat recess so we could play at the lan cafe after class, l4d2 is the first multiplayer game and the first survival horror ive played, i miss that feeling so much of going through the campaign, we kept going down the difficulty level because none of us had PC's at home and we were really bad at gaming
The bile jar in chapter 1 isn't even a guaranteed spawn either. It's entirely possible you'll play through the whole campaign and not see a single one.
Yo this is a fantastically thought out video. I was super engaged the whole time, despite being tired and ADHDaf. Love it, will definitely support any other content you make about L4D or any of my other interests
The Parish has always been one of my favorites and it never felt that difficult depending on tank spawns. That was until I got probably the worst Tank RNG in one play session:
The first one was in the Alarmed Cars section that as soon as we went up the ladder to the cars, three of us were instantly downed and had to restart.
The second one was right before it in the tight houses that also caused us to restart.
We skipped past the Bridge tank but another tank spawned right after it and killed one of us and launched someone to the helicopter with only 1HP.
Yeah, maybe Parish is a bit rough.
My top 3 hardest based on Expert Difficulty:
Honorable mentions: The Passing - long chapters and generally brutal finale. Though I did play this on expert with only one buddy of mine and both of us have rudimentary L4D2 experience so, case to case basis applies a lot.
Cold Stream - some tight corners and very easy to get overwhelmed in the stream trench taking account the incredibly stressful finale too.
Easiest to hardest:
Hard Rain - honestly what makes this difficult is the incredibly high spawn rate of hordes, from the get go. You're gonna get worn out before you even get to the sugarmill and the sugar mill itself being incredibly long complete with one crescendo event with a chance of a tank in the sugarfield combined with witches is like playing Minesweeper and Space Invaders at the same time. Keep in mind that on expert you're down one tank punch and past tense with one Witch swipe so good luck making it through that if your team is on autopilot.
Swamp Fever - you have swamp that slows you down, foliage, and at least one run event in the third chapter where a lot of things can go wrong especially if a special infected ambushes your team. The hoard is relentless and unless you have pipe bombs or bile jars it can get pretty rough. But the most brutal is the finale as dealing with two tanks obliterates the stairs strategy and leaves you exposed to special infected. Hunters and smokers have put me and my team in chalk outlines just as the dual tanks spawn.
Dark Carnival - for all the reasons stated in this video and adding a more deceptive rescue placement in the finale itself. You have low amount of bile jars and you're gonna be thrown into one crescendo event after crescendo event. My most viable strategy for the Chapter 4 run is to equip a melee weapon while running to the saferoom and pray your teammates packed a bile bomb and a pipe bomb because Valve decided to use this map to remind players of their blueballing from Half Life's surface tension.
I haven't played Last Stand yet, but I might in a later session. Hopefully some players are brave enough for it.
Update on this;
I have played Last Stand on Expert and while it's not beating anything on the main top three. It is gonna be the hardest of the honorable mentions. Two very long levels with few kits in between and slow but constantly spawning horde in the scavenge portion with the finale.
Keep in mind that each run is filled with RNG so results may vary. I got one run one time when a gas can fell into the world itself and then a tank spawn during the generators in Chapter 1. People have criticized this map but honestly it shows its peak during stressful difficulties.
It cant be. Last stand need often more than 10 restarts with average stranger team. Hard rain is not that hard. Cold stream need maybe 2 restarts similar to dark carnival.
Last stand was and is difficultly from beyond this game. I know many people who refuse to play it
I remember using wall hack in the scavenge part to spot specials and aimbot to beat them. Things I don't need for this game normally
2:25 Okay, I haven't even seen the rest of the video yet. But thank you so much for having RG-Colorblindness in mind. That's awesome.
Actually tho I had no clue what anything was😂
Now we need "Hardest Campaign to Solo" video or smth. I'd like to see which campaign gives people the most trouble to beat it in Solo.
hardest to solo would be last stand. (or sacrifice if you consider that it is technically impossible to solo due to the ending crescendo)
@@LinkoofHyrule You can finish The Sacrifice in solo, actually. Even without additional scripts.
@@sasha_4orniy Don't you die at the end though?
@@LinkoofHyrule Well, yes, you die, but campaign are about to finish anyway. Without chapter restart.
@@sasha_4orniy i think if u die u have lost lol
always that arguement on who is going to commit harakiri at the end of that campaign
Personally I tend to frequent expert realism games as much as I can because I realized that is the best way to improve. Although I am still not good enough to do it on singleplayer with bots haha.
Good video.
Contrary to popular belief, I believe Dark Carnival is not as hard as it is often considered to be, assuming someone has the boomer bile from the first chapter then yeah, the chapter 4 crescendo event is really not that big of a deal. Even a few pipe bombs usually do the work as well.
Also, to me the hardest campaign is Blood Harvest as it is the only one that usually requires my lobby at least a few restarts on expert realism. The woods are usually not too bad, but the beginning of the finale chapter is where you start having problems with the witches and tanks, and you usually do not get to have a molly by that point with you which makes you more dependent on if you can find a gas can lying around.
never thought i'd see the day i actually agree with youtube l4d2 tierlists, congratulations bro you aren't just yapping around
Realism expert Crash Course for me and the boys. The waiting time for that Armoured vehicle to go down and then having to restart the generator. Damn.
this is the type of l4d2 content ive been wanting to see, great job!
I appreciated the colorblind switch for the chapter rating!
As someone that plays mostly solo with bots, i would put dead air higher.
The second event on the airport is a nightmare with only bots.
Agree.
Playing with bots require other ranking and bots are generally better than human specially in last stand
@@HonkaiBane Events like the airport metal detector alarm on dead air and dark carnival both roller coaster and stadium alarm on chapter 4 are in my opinion the hardest events on the canon campaigns if you play with bots because you can't just abuse pipe bombs or boomer vomit (you most likely want to have a Molotov in case there is a tank) and the bots usually get stuck behind because they can't use melee weapons.
There is also the final event on cold stream but I rarely play that campaign
@@Cactus02-j7p maybe it's only my feeling, but random team on expert keeps getting worse. People rarely use pipes and biles when needed. Bots are terrible, but they stick around.
My suspection is that good players have already beat last stand and don't go back this map anymore since bad players are still trying and trying in hope someone better would carry the game.
The last stand campaign before they fixed the special infected spawn rate was the most difficult expert realism campaign and borderline impossible to compete. There are literally special infected around every corner spawning every 2 seconds
This is an incredible video from someone with only 2k subs!
Keep making them!
Hard rain is the most difficult one especially going back to the dock with that god damn storm over head
the pure pandemonium that tank spawn brings out too when people are knocking right on the boat's door but can't get on
thank you so much for changing to green to blue on the ratings, i was having some trouble but you goated for that
ill add my input, during covid once it first hit, me and a group of friends did a 4 man run of all the l4d2 and then l4d campaigns that were out at the time, on extreme realism.
from just that experience, which was limited, the finale for dead center, the dark carnival finale and 4th(?) level, the sacrafice, and by far, hard rains second mission and its finale. were the missions we got stuck on. i would say, maybe of like a fully combined 80hours of playtime, maybe HALF was spent on hard rain. that mission broke us. it was fun but god damn I am convinced that it is not possible to make it to the crescendo event without losing two people at minimum.
so yeah heavy rain is easily the hardest imho.
Just here to say that I really, really appreciated the green -> blue fade on the overview difficulty image, so many people use Green/Yellow for these things and it makes it super hard to parse sometimes
i loved the video! ❤️
i also agree with your number 1 honestly
i spent 2 and a half hours on cold stream by myself (with bots) in advance and i restarted 13 times, when i eventually got to that helicopter the feeling of finally winning and getting the achievement is so good, after dying nearly so many times when the helicopter was in my grasp.
Great video! Kind of funny actually, I decided to pull up reddit while watching to see what other people thought of some of these chapters and managed to find a comment you made going over which chapters you thought were hardest. I was reading it and thought that this person had very similar opinions before realizing it was your account lol
Thank you so much for changing the level difficulties from green to blue ❤
I always as a kid saw Ch 3-4 of Hard Rain as the hardest, I think just simply because the storms scared me to death and made me panic. Considering to reach that point I would have to go through Witch hell I would be on-edge. Mind you that was when I was a kid and I played on just advanced.
I didn't expect my color blindness to actually kick in during the video, but that blue color helped a lot, thanks!
That dead air rush to the gate before the finale was almost always hell on multiplayer
Huge respect for the blue replacing the green, I'm colourblind and didn't even realise I was looking at 2 different colours!
Dark Carnival isn't one that i regularly struggle with, even on expert. Idk if it's just because i played it to death with my brother because it was his favorite, but outside of versus mode, i can do DC borderline blindfolded. Now, make no mistake. The rush event before the stadium is HARD. It requires either using the bile jar strat you mentioned, good pipe bomb placement, or a good amount of luck to navigate easily. However, I've found that good timing with a melee weapon and having one teammate designated to sniping special infected, an even middling team can get through it consistently. Personally, id give it as a toss up between Hard Rain and Cold Stream. Hard Rain has resource management on a higher level than any other campaign, is full to the brim with witches, and the visual disruption that starts half way through makes the return trip TRICKY. Even with good rng. And then Cold Stream has so many areas where the whole team can just get shut down and trapped all at once. And thats to say NOTHING of the stairway of nightmares.
And you need to know that The Last Stand was going to be one chapter only until I say "hey, we should add AT LEAST one saferoom" xD Imagine running from the beggining to the lighthouse just to die there and start all over again
Cold Stream Realism Expert. Had to grind at it for hours. Whether it's with friends or strangers, it's not worth the stress at ALL.
Cold Stream has the super difficult run to the waterlogged safe room and the long difficult final run.
Id say the passing has the easiest finale since you have the L4D1 survivors giving extra firepower and supplies.
As long as you stick together & take the most remote gas cans first before things heat up you're very unlikely to fail.
I almost lost my mind doing that on expert realism solo with bots 😭😭
I guess the sewer section just before that can be a problem without boomer bile or a chainsaw.
Tell that to my friends
Every lobby I've been in, especially pubs, never accounts for the fact the difficulty ramps up when you complete the objective. Very few occasions did I see anybody else trying to grab the further ones first alongside me to prevent the slog that is pushing for them after your allies rushed the closer cans first.
the problem is that section at the back, away from the L4D1 survivors argh!
i love the inclusion of rg-colourblind friendly graph, i have deuteranopia so it's nice to see people putting stuff like that into videos
i know this 3 months old but i appreciate you taking the time to edit the green and change it to blue for colorblind people
Without watching, my first instinct for hard campaigns is probably Cold Stream or Dark Carnival due to the running crescendo events.
Edit: I watched it and yup! Great video!
Don't think even for a second that I haven't noticed purple Francis
Last Stand is difficult because of how well designed it is.
Cold Stream is difficult because of how poorly designed it is.
Cold Stream isn't that bad though. Is it the worst of the L4D2 campaigns? Absolutely. But is it terrible? Definitely not.
@@LMG3000-s8fevent on 2nd chapter where you run inside of a drain where stream can just flush you to the other side is pretty creative, especially on versus if someone gets grabbed by jockey or hunter
Last Stand is well designed sounds like the biggest joke ever. Generator event in 1 chapter is ass because of getting swarms of zombies while activating gens in dead ends, it should've been just like normal "hold your ground" event. Getting gas cans in the final through trees and from the shore is not well designed as well, and the addition of two tanks after second tank is out of place. Overall Last Stand is designed even worse than Cold Stream
@@tourbean790 Exactly, the Last Stand "campaign" immediately stood out as 4ss from the moment it was released.
It's not hard because it's well designed, but rather because it's a cheesy unlit corridor full of noclip trees to give zombies a cheap advantage, along with events that are blatantly harder than vanilla crescendos and finales. They've got the excuse for those since it only has 2 maps, but that's all the campaign offers, a pair of challenging fights.
There's no flair to it, it has the "poorly lit crawl through a random mish-mash of assets" feel that all the worst custom campaigns on the workshop have. Uninspired.
The most memorable thing about it is the lighthouse, which is just a repurposed survival map.
There's a dozen other custom campaigns which would've better served the game if made official. Last Stand's only advantage is the loose lore connection.
@@TheAlexRhodes Exactly my thoughts. Last Stand survival map in l4d1 never had in mind that there's gonna be a realism mod without character outline. That's another reason why this clustercluck of the campaign is bad. Also there's an metal tank theme that has absolutely zero purpose to exist in official campaign, it wouldn't even fit in l4d2 roaster of campaigns (Dark Carnaval would fit kinda ok but still it's awkward). I even made a mod that replace it with generic tank themes (just put "Metal tank theme is NO MORE" in workshop page). I would rather play Cold Stream and Crash Course
Crash Course on expert realism.
💀
Me and my brother just bought this game last summer sale on steam and tried to do a rerun on all of the campaigns like we used to do way back 2009, and man the new cold stream campaign really kicked our ass.
Thanks for the colorblindness support, I was under the impression there was only green or red on the board. Then it changed…
in Expert Realism for me the hardest is the last stand because there is no reviving in rooms, only safe house, and because of the fact that it is 2 chapters only, if your teammate dies, they die for 50% of the run. Cold Stream is kinda alright in Expert Realism, the only spike in difficulty is the rush part into the safe house, but the gimmick is just bring the chainsaw from the truck for the stairs part and pipe bomb for the tunnel part, if there is vile jar, tunnel part is a walk in the park
Great video! I love the detail you go into explaining the campaigns to prove your points.
(Also Death Toll is the best campaign; your opinions are based)
Thank you for for the colorblind thing cuz I could not tell a diff between green and yellow
just got to give props to how the video is structured
-not color blind or heavily opinionated, and i love how u defuse those two things before they could have been problematic to some. +1 like for that alone.
You should have mentioned that this is if the player is actually good at the game. The average campaign player will have trouble with maps and events that you may not.
A good example is The sacrifice, specifically the very end of the finale where someone needs to jump off the bridge to restart the generator. This finale deviates from the norm and catches players off guard, basically nothing has prepared them for such a task and so most are left confused and they'll get killed by the tanks. It also has a unique mechanic where the finale restarts if 2 of them die.
Another example is Blood harvest second last chapter, where the developers made a lot of mistakes with the map design itself, as a train cart is placed where the survivors are supposed to go, but instead they have to go under the house next to the train carts, which leads to many players jumping out of the windows inside the house. Basically they should have blocked the windows and put lights under the house.
nice to see this video have so many views for your channel.
You're really entertaining, i really hope your channel continues to grow, man.
I will never ever ever forget trying to finish the barns on expert with just one other friend. That experience is burned into my brain.
Thank you for the colorblind change lol. I thought not one level had been given a yellow rating lol
18:36 *phew* "Good thing I'm purple."
nice video . can't say i agree on the placement of every single mission but i wanted to say a few things about the last stand campaign : the finale was actually nerfed twice (should be easy to find when / how by looking at the patch notes)
i think both times the intensity of the permanent horde during the scavenge part was reduced or at least it was absolutely reduced the first time : i got the realism expert achievements for that mission a few days after the release and the finale remained like that for a couple months if not more and,yes,it was absolutely brutal compared to how it is now
but you didn't mention a very important detail : there is a bile that always spawns in round 1 @ the generators event so one survivor simply has to save it for round 2 when there's a second guaranteed bile on the lighthouse . it's even possible to get a third one in round 2 but very rare
in any case,with 1 or 2 biles,even at full original difficulty,4 survivors should really have no problem beating that finale and that's why i really disliked those nerfs
besides,people can always play it on normal or advanced if expert is too much but more experienced players enjoyed the extra challenge so removing that option for them was a choice i truly didn't understand
and lastly,cold stream became a lot harder not too long ago when they removed the option to skip that event at the end of round 2
another change i don't really understand : i would leave all shortcuts / skips in there or fix them all . fixing one but leaving others make no sense imo
The exact spawn chances for biles in The Last Stand are:
0.27% chance that only 1 bile spawns; 97.86% chance that 2 will spawn, and 1.87% chance that 3 biles spawn in map 1.
85.13% chance that only 1 bile spawns; 14.7% chance that 2 will spawn; and a 0.17% chance that 3 will spawn in map 2.
So, other than the guaranteed biles, you're very likely to have an additional bile, which gives your a total of 60+ seconds where you don't have to deal with hordes, which should be more than enough time to collect all the gascans.
@@JAiZRUclips
the exploration of areas i never bother to check begins
Dark Carnival is my favorite campaign, but in my experience, Crash Course has been hellish for me. I don't know what kind of luck I've had but I've only completed that campaign a few times on expert, while the rest I've finished many times when I'm with randoms. Randoms on crash course make me tear my hair out, they either get downed or get caught out of position. I think the length tilts people as you mentioned, but I love that campaign anyway.
Personally, my hardest maps (for co-op) are:
3. The Parish- Lots of death traps and a nightmarish bridge. Reaching the chopper first means a tank is chasing you.
2. Hard Rain- It takes one to doom us all!
1. That one waterfall in Cold Stream Chapter 2. Everyone's fallen to it at least once. Hug the right side!
Dark Carnival being one of the hardest maps because of the amount of crescendo events, the amount of infected thrown at you, and actually making you use your brain, is what gives it it's own unique charm, making it my favorite (yes, I love Dark Carnival with every atom of my being)
On chapter 2 of the sacrifice, you could jump on the side of the boat instead of going to the hill and latch on to the boat's edge to effectively let yourself and others skip the whole crescendo event and let your run to the saferoom more easier... but to be honest I'm not really sure it applies to every server since I only have done this on one specific server.
Crazy how I never felt that I was having a particularly hard time in Cold Stream, even when playing with the "Hard Mode" mod
This was very interesting to watch, would love to see more of these left 4 dead 2 essay videos talking about the game, love this content. I like all the campaigns I think this is one of the best games ever made, legendary game it's just so fun to play. And I agree with the campaign you ranked as the hardest me and a friend had quite a bit of trouble finishing that on advanced, could never do it on expert.
the easiest way I found to do dark carnival was actually to pick up the sniper rifle for the ending, 30 shots before reload so double that of the hunting rifle and 1 bullet takes out multiple infected, I can clear out the first long corridor pretty fast the second you start turning the corner is hard but once you can manage to line yourself up in front of the safe room on the left side just keep shooting and pushing forward, the horde stops spawning when you get close to its spawn point so as long as the lead player makes it to the safe room its significantly easier. Everyone should have melee weapons as they’re and instant kill on all the commons that spawn.
Me and my friend cheesed barns on expert since not everyone is required to be around the trigger area after dropping from the roofs. I basically shot from the other side of the fence at the area shortly after the bumper cars, while my friend with the 2 bots ran to the safe room. Often, most of the commons will just ignore you, with a few getting in your way. Most will just go for your teammates. You just need to be aware of some SI trying to get you. You also need to get an SMG or a gun with really high ammo capacity and just use your secondary weapon before the point of no return when dropping from the roofs. That way you wont run out of ammo early. If all goes well youll be shredding the hordes that go for your team specially the ones coming from the front and help them when SI attack. Youll probably go down at some point and be a sacrifice. But if your team manages to get to the safe room, the infinite horde stops and you have a chance to live, or die in the safe room to preserve your weapon. Youd probably want your team to not help you on the way back and risk failing the level though.
If you use the bile jar in Chapter 1 of Dark Carnival you will get one in the stadium, it will be in one of the 4 bathrooms between the safe room and stage or the first food stand next to the first pair of bathrooms. You have to hunt for it. If you start the last chapter with a bile jar you carried from chapter 1 you won't get one in the stadium. Basically you will only have 1 bile jar for the finale, best use it at the very end and hopefully nail a Tank with it.
I suffer the most in hard rain because it's so hard to get players to move together through the rain. It's like everyone instinctual freezes on top of the solid ground above the water and we never do anything but burn resources.
When I started watching this video I was a little surprised dead air at least an honorable mention. Then I saw part 4 at red. Yeah that’s good enough. That run through the terminal is something else.
Realism Expert enjoyer here. The lighthouse from Last Stand was really really hard when first introduced. I once played that on realism expert with 3 bots, and grabbing all that gascans (13 in total) all by myself really killed me inside, even with a dedicated friend I still couldn't do it, until they finally decided to change it so it only needs 9 for single player games.
After that change though, I will say it's probably Cold Stream.
When i was 14 i didnt have internet at my house and would just play l4d2 all the time. One day i decided to try to beat a campaign on expert solo. I chose death toll because that was my favorite campaign. I remember i placed a gas tank on the end of the dock, but when i was going to the boat there was a hunter crawling directly on top of it and i accidentally shot it and had to run through the fire to get to the dock. It almost killed me and was one of the most intense gaming experiences ive had. It took me 8 hours to beat the campaign and once i did i called a friend i always played l4d with and told them about it.
Thanks for creating an excellent video. This is accurate as it gets far as my opinion is.
Hard Rain on Expert. One key element was that someone in the team had to have a defibrilator in order for us to beat the map. In the end, only one survivor got on the boat.
Coming back here after malding in the first chapter of last stand expert realism and wow the forest of death at the start is usually a guaranteed incap or someone at the team being whittled down to red hp immediately when a horde starts. It's actually a lot harder than chapter 2 when you can just camp at the lighthouse because the first chapter is too open so any hordes that come along is incredibly dangerous with very little to no hold out spots, especially the forest at the start. It makes me wonder if they designed it with expert in mind or only designed it with advanced in below like most map makers do.
with due respect, i think this tier list is for people who doesn't play in expert mode or expert realism
yeah in expert realism the last stand is the hardest because of the fact that if your teammates die, they die half of the run ESPECIALLY if you play single player
Definitely not an expert realism tier list, agree
I could not finish the first chapter with bot players there are already 2 hordes in the beginning and they barely survive
@@jsep99 it is physically impossible for bots to finish last stand in expert realism. they just die after a few minutes into the map
I know it's a modded map, but I think more people need to hear about it. Play Blue Haven (the long version), it's like 2-3 hours (on average) but it's an amazingly fun map. Me and my friends always have a blast when we play it. It's challenging but fair.
1. Cold Stream, the stairs zone.
2. Last Stand, garage cans event.
3. Dark Carnival, running into stadium event.
Idk what's the hardest campaign but after playing l4d2 since release mostly on PC and recently on Xbox with my friends, hard rains unique gimmick of a storm so loud you can't hear your friends mics is pretty cool and challenging.
I never liked hard rain in the past but this recent playthrough with my friends made me a huge fan, I had so much fun and the loud weather sounds are such a cool effect. Underrated campaign for sure 👌
Nice add on the TLDR. Straight to the point, and given the option to skip. Subbed n liked
The Last Stand no doubt was the worst until the patch to make it easier, common infected were more aggressive. I play American Alliance Server, it was only beatable if enough pros were online.
Cold Stream is the hardest now
Hard Rain
Dark Carnival
Swamp Fever
These 5 maps tend to be the hardest when on expert, coop, 25 player servers.
The Passing is only hard in single player expert mode. As a team, not so bad.
It’s great to see that Alliance server still being alive and active!!
I play on 10v10 Gamer’s Coalition Versus on the weekends 🔥😎👍
Hard rain had me and my friend rip our hair out cuz we couldn’t see and kept walking in circles
Realism Expert on TLS is arguably hardest, Only a small percentage of people can complete the achievement on it (Legitimatly)
I usually only play on expert for campaigns and Crash Course should be up there in medium. The finale sucks especially when you gotta spawn all the way back at the safe room if you’re almost done. Thats half of the campaign so I think this should be at least medium
honestly i’d say it’s the parish with the car maze under the bridge considering the cars go off randomly pretty much
It should be noted that with the sacrifice that you can skip the crescendo event 4 players by jumping onto the side of the ship and just lifting player up from where they jumped.
Where's the fun in that?
Dark carnival, that hallway of death is insane
"They want you to suffer." I played with bots, I quitted the game multiple times after not finding any bile jar in Dark Carnival's first chapter.
Last stand realism expert is a beast even the devil refuses to deal with
Nice! Do this for the first game too. I’d like to hear your thoughts on it as well, with the basic infected & lesser items/weapons.
Funnily enough, from L4D2 the Dark Carnival was the only mission me and my friends managed to complete on Expert .
Was looking for a video to watch before eating some Popeyes, algorithm did its thing wow I needed this
2:28 Thank man! As a color blind person, I had no Idea yellow was even there untill you change green to blue.
I rerember when I was going for expert achivement and did it chromologically and was on the last one with Perish. I stayed on the finale for like 1 hour because we were failing on the tank part and randoms were just giving up, so I was waiting for new ones to come in the save room. But we finally managed and Im thankful for the ones which I completed the all campaigns on expert, it was really great feeling.