I feel like from what I've seen and tested, evolved mortar is okay in regular mortar cycle decks, but really excels in mortar bait decks because of the goblins it spawns
@@SenquilityI use mortar,goblins, goblin barrel, ice spirit, monk (mighty miner is another option I would recommend instead), rocket, log, and princess. Pretty much ripped it from RyleyCR’s video
@@Senquility I find that EVO mortar, ice spirit, firecracker (or archer queen), miner, valk, goblins, poison, log is really good (pushed up to grand champ)
The evolutions are pretty good and some times get a lot of value but other times it’s just a waste like the skeletons and how easily they are countered
@@Ultrrraaa I was considering using my shards on skeletons but I chose Firecracker. I mainly play Log-bait and I can't really find a place for the skeletons and I ain't removing the Ice Spirit I switched the Princess for an evolved Firecracker and while it does sometimes activate the enemy king tower and it's not able to get a guaranteed hit and put as much pressure to respond as the princess it's so much better for defence and making big pushes
@@igl0bruh693 fire cracker is only 3. Royal gaint even tho it's 6 ,can be put in fast cycle decks. I don't want them to demolish everything, but you literally don't even see them until double elixir, for any deck. it doesn't matter the cost, it still takes time to cycle I just want one cycle less, and they would actually feel nice instead of seeing them once all game!
Honestly, I say that they add 2 guards in to the skeleton evolution and take away 2 of the regular skeletons, this makes sure that a zap doesn't just take them out after a whole 3 cycles. The guards don't regenerate,but they just ensure the skeletons can take 2 hits, so that they actually get value. Sure, they are 1 elixir, but they take 3 whole cycles, what do you expect? The shield should only have 1 hp though.
@@maddieh7510 same bro, my deck is evo skeletons, valk, ice wiz, tesla, poison, tornado, log, rocket and now it's really bad because evo RG and firecracker are op
@@runshootkillstuff3391sure it's a cycle card but the point of the evolutions is to make the skeletons be more than a cycle card sure it dies to small spells like zap or the log but unless under very specific circumstances the skeletons aren't great and the fact that you have to cycle to the skeletons through the whole game just to have them die to zap WITHOUT them getting value at all is a problem. Sure it is 1 elixir but it is probably the worst evolution and arguably a waste of evolution shards and it needs to be changed somehow
I think the best idea for morvo (mortar evo) is to, well yes, spawn a goblin when it dies but to also nerf the goblin’s initial attack when it lands enough to limit the goblin to one hit if unanswered. We’ve seen this nerf in things like the barb barrel before so why not
I like this a lot! It reminds me of the goblin drill when it first was released. Impossible to defend. Having a first attack delay on the goblin that spawn would be nice to mitigate the oppressiveness of the morvo
When oj was talking about the evolved skeletons, he said "if you log them and not all die you're screwed" but usually all die and since it's a card that needs to be dead and most spells have enough radius to kill them all, they jsut die. When oj showcased evolved barbarian, he said that it's too slow and easily dies and didn't really show how good it could really be
One thing that's very strong about the Firecracker evolution is that if they put something heavy to defend your push (like a Megaknight) and that unit is distracted the Firecracker can get a ton of damage on the tower from the bridge because every single one of the fires she leaves does the same damage, so weather she's shooting straight at the tower or only a small particle hits it will still deal the full burn damage (around 300 for every shot) Look at 11:09 for example
I think the skeletons Evo need to be used as a defence and then form a counter push. You just need to wait for and then it can make a great elixer trade. It's hard to change the cycle because skeletons can be used in cycle decks and more heavy decks, and that will depend on how many evolutions you get in the game.
@@KashmanTVthey are more of defencive card like if giant Goes to your Tower you can use 1 elixer card to conter them then you can place your own giant like cart to proteck them
@@alexszulczynski5546skele evo is more of a desperation defense. A good scenario is you over extend and the other opponent defends well, but uses a small spell. The card can save your tower at a cost of a few hits
Evo skeletons and Evo mortar both feel like reworks of the original card rather than upgrades. The skeletons now apply pressure and have the ability to 3 crown. But all it takes is 1 mother witch and it's a permanent hog graveyard until the mother witch is taken out. The mortar when ignored is flat out better but if you have 1 melee unit that attacks other units, when placed in the middle-back range of the mortar, (as long as it's not fast) should distract the mortar for the full duration of it's lifetime. Meanwhile an Evo firecracker or a marcher can take full advantage of the evo mortars extra health to deal bonus damage to the tower
Evo Barbarians buff: 1 sec longer rage effect after hitting a target (2-3 sec boost); Evo Skeletons: well rated imo Evo Firecracker: 3 less ticks of the firecrackers (nerf) Evo RG: HP nerf (again) Evo Mortar: First hit slower (it doesn’t shoot immediately)
I think if the evolved skeletons got shields like the guards it would be a good buff, but only the original 4 will have shields while the other copies only become basic skeletons
too op honestly. maybe if they made ONLY the evo cost 2 elixir then that could be somewhat ok but being able to tank 1 of anything on all 4 skelly's whilst they're just multiplying with each hit on you is a bit op. would definitely make them super super good for defense and require something like a fire crackers to stop. even EQ probably wouldnt even kill them. you'd need arrows to kill witha spell but arrows suck.
My thoughts on each evolution: Barbarians: Small buff (More rage time or more hp) Firecracker: Nerf (less hp or less poison damage) Royal Giant: Nerf (less hp or impact has a smaller radius and knockback) Skeletons: Buff (2 cycles instead of 3) Mortar: Ok
Hey Kash! I have a deck I normally use so maybe next time you want to try it! Prince, skeleton barrel, firecracker, mega knight, goblin gang, mirror, rage, and skeleton army
The thing that people are forgetting is that evolved skellies aren’t meant to be a win condition - they are INSANE. For a 1 elixer cycle card they pop off like crazy; even if you get only 1 down ever it forces out at LEAST 2 elixer for a spell.
Yeah that is fair. At the end of the day they are just skeletons, not a win con. Maybe because the other evos feel so OP , the evo skeletons feel underwhelming in comparison. Once the other evos are balanced, maybe the evo skellys are fine how they are
@@KashmanTV Yeah, that’s about how I see it. The other ones are op as hell, but I definitely use skellies in a lot more decks than I do the other cards, so it’s nice that it can be pretty powerful. Although I do agree with what you said about them feeling underwhelming compared to the other cards - they are busted.
@@zgaming8721they deserve a 2 cycle due to the fact that splash units and spells exist , it's pretty underwhelming to see them immediately out of the equation that quickly.
@@ΓιώργοςΠαρασκευόπουλος-ω4τ I agree that it does need a 2 card cycle, but as is they are fine. As a cycle card, you usually play it a lot more often than other cards. Also, it’s 1 elixer so when you DO get evolved skeletons, it’s REALLY good.
Rework for evo barbs, nerf evo royal giant, big nerf for firecracker, buff evo skeletons (the evo rarely changes interactions substantially especially with 3 cycle) To adjust the meta I personally think goblins should have a very slight spawn delay nerf and fisherman have an initial hook delay nerf
Evo skeletons need a buff for sure imo, they can be easily taken down with basically every spell, splash troops and flying troops, and they also take so long to get. I would change the cycle needed from 3 to 2.
I don’t understand why people are so upset over the skeletons… their a friggin 1 elixir cycle card that can delete an e-giant, a golem, and they can counter a giant graveyard push JUST ON THEIR OWN!! For 1 elixir!! People are comparing them to the RG which is an incredible win condition compared to a GD 1 elixir cycle card.. you can’t compare them.. look at them for what they are. Their very, very good. That being said.. they need to be reworked: 2 cycles instead of 3 would, and back down to 6* max spawned is the change they need.
Honestly, i think part of the problem is how much value are placed on evolutions. Sure, theyre stronger, but at the end of the day they usually fill similar roles to the original, with the same price. So yeah, sometimes you really do just need evolved skeletons to distract, or evolved barbarians to take out a giant skeleton before almost dying to the bomb.
@@KashmanTVthen they would have to change every goblin card. But regular goblins are really good so that wouldn’t be a bad thing! It would kill drill though
By the time I got the full set of evolution, and I was able to use the evil skeletons. I was so happy when I only was to Spaans, and then you get the Evo
Idea: Evolution or not? You're gonna be picking cards, like overrated underrated and you're gonna say if they need an evolution or not. Then, you will describe the evolution if they need one!❤
Once i played evolved skeletons and one survived a Mega Knight falling, it targetted an ice golem and the skeleton vaporized the Mega knight. He placed a witch and only one survided again but that one attacked one skeleton spawned from the witch then those 2 attacked the 3 other skeletons and they murdered the witch. To top it all off they got on the king's tower and 3 crowned him ALONE.
One thing you have to think about though is that alot of cards do alot of damage to tower is ignored. Like that guy who fought you while you were running firecracker completely deserved that L.
Accounting for the 2 goblin hits a level 11 evolved mortar does 126.5 dps while a level 11 x-bow does 136.67 dps. Plus it does splash, tanks for other cards and can shoot over troops, all for 2 less elixir.
I think the evo skeletons can only be saved by getting a shield like guards, but the shield should have way less health than the shield of guards and only the first 4 skeletons would get a shield
Try out my royal giant deck. I’ve been using it since before evolutions and it was still great: Royal Giant Witch Bomb Tower Skeletons Ice golem Knight Log Ice Spirit
@Kashman, you can ask world finalists to choose an underrated or overrated card out of each category (spell, tank, swarm etc) and like this you’ll get a solid, balanced deck
My opinion about each Kash takes (just my opinion guys): -Barbs: Maybe 15-20% would be better (they die so fast a lot of times so I think that they kinda need to have the buff more instantly) or maybe we could buff the health of basic barbarians instead -Skellys: Agree -RG: 3 cycles and less health minimum, this thing shouldn’t even have gotten the evo in the first place, RG was already crazy good way before the evo -Pinky hair: My opinion is to just make her die to arrow again, this thing gained a transformers’ canon and amor to still survives it’s normal counter -Goblin Launcher: Agree
Firecracker would be too rock paper scissors. It'd still snipe your tower in decks without arrows and be useless with. Better to nerf the poison damage and/or range
the thing about evolved barbs normal barbs are trash but u cant say normal rg is bad like its a win con but evo rg just makes him even more op so i think evo barbs kinda need a buff just a small one
I use a meme-y deck. giant skeleton valkyrie dart goblin (seriously underrated) arrows zap clone witch minion horde sometimes you just win off of witch in the back, gs in front and clone it all. sometimes it's bait out their air counters and minion horde clone (I know it's dirty but it does a crap ton of damage).
I think a lot of people are still in the honeymoon phase about evolutions but we need to consider this objectively, for no additional elixir cost you get to place an objectively stronger version of a card already in you deck. Evolutions are very strong fundamentally speaking, the abilities are cool, and the variety is good, but the fact that these all get health buffs on top of everything is terrible. Royal Giant evolution has the second highest health in the entire game, firecracker evolution survives arrows, the mortar evolution has even higher health on top of higher damage and faster hits, these are all in a really unhealthy state. I left out the barbarians and skeletons for a reason though, skeleton evolution is underwhelming and barbarians are one of the worst cards out there and even with evolution they still get taken out really easily by a player that doesn't suck and is prepared. These updates we've been getting have been objectively bad for the game and for the players. Everyone needs to stop spending money on this game until Supercell sees a hit to their revenue because of their bad changes.
I think evolutions should not get a nerf, but a rework. There is no downside for just using a rg 2 times and you get a buffed rg the second time. I propose that you can play evolutions every cycle but you have to pay an extra elixir(or half an elixir)
Hear me out they should make the cycles 2 instead of 3 and they should make the original skeleton that spawn first not die to log/zap but the skeleton’s that spawn after that die to log/ zap
Kashman this deck is so OP if you know how to use it here is the deck: Giant Skeleton, wizard, goblin barrel, log, guards, cannon, fireball this is so GODDAM OP
If you do another video with trying the best clash royale decks ,can you try this one:Pheonix,evolved mortar, firecracker, guards, mighty miner ,log,fireball, miner. You can choose between evolved mortar and firecracker, i personaly like the firecracker a little more
Kashman is the only clash royale RUclipsr that i watch even if a deleted the game
Yea right 🙄
what about B-RAD?
And austin
Fr
@@AlexLopez12453why did you use that smiley 🙄 it look like a beach smiley
I feel like from what I've seen and tested, evolved mortar is okay in regular mortar cycle decks, but really excels in mortar bait decks because of the goblins it spawns
I CANT FIND ANY GOOD DECKS FOR THE MORTAR EVO!!
Definitely! Mortar bait or mortar miner are the way to go!
@@SenquilityI use mortar,goblins, goblin barrel, ice spirit, monk (mighty miner is another option I would recommend instead), rocket, log, and princess. Pretty much ripped it from RyleyCR’s video
@@Senquility I find that EVO mortar, ice spirit, firecracker (or archer queen), miner, valk, goblins, poison, log is really good (pushed up to grand champ)
The evolutions are pretty good and some times get a lot of value but other times it’s just a waste like the skeletons and how easily they are countered
Just gotta have a spell bait deck if you use skeletons and know when their spell is out of rotation
@@Ultrrraaa I was considering using my shards on skeletons but I chose Firecracker. I mainly play Log-bait and I can't really find a place for the skeletons and I ain't removing the Ice Spirit
I switched the Princess for an evolved Firecracker and while it does sometimes activate the enemy king tower and it's not able to get a guaranteed hit and put as much pressure to respond as the princess it's so much better for defence and making big pushes
@@UltrrraaaI try I gave up on skeletons because I swear I literally only fight like some stupid triple small spell decks somehow whenever I use them
skeletons are literally 1 elixir, do you really expect them to demolish everything?
@@igl0bruh693 fire cracker is only 3. Royal gaint even tho it's 6 ,can be put in fast cycle decks. I don't want them to demolish everything, but you literally don't even see them until double elixir, for any deck. it doesn't matter the cost, it still takes time to cycle I just want one cycle less, and they would actually feel nice instead of seeing them once all game!
Honestly, I say that they add 2 guards in to the skeleton evolution and take away 2 of the regular skeletons, this makes sure that a zap doesn't just take them out after a whole 3 cycles. The guards don't regenerate,but they just ensure the skeletons can take 2 hits, so that they actually get value. Sure, they are 1 elixir, but they take 3 whole cycles, what do you expect? The shield should only have 1 hp though.
I hate the 3 cycle for the evo skeletons. Feels bad to finally get them after 2 mins for them to be taken out right away with any spell😤
@@KashmanTVme who used probably the only free source of wild evo shards on the skeletons:
@@maddieh7510 same bro, my deck is evo skeletons, valk, ice wiz, tesla, poison, tornado, log, rocket and now it's really bad because evo RG and firecracker are op
@KashmanTV why are you acting like it's so bad that it dies to spells? It's a cycling card it's not a win condition
@@runshootkillstuff3391sure it's a cycle card but the point of the evolutions is to make the skeletons be more than a cycle card sure it dies to small spells like zap or the log but unless under very specific circumstances the skeletons aren't great and the fact that you have to cycle to the skeletons through the whole game just to have them die to zap WITHOUT them getting value at all is a problem. Sure it is 1 elixir but it is probably the worst evolution and arguably a waste of evolution shards and it needs to be changed somehow
I think the best idea for morvo (mortar evo) is to, well yes, spawn a goblin when it dies but to also nerf the goblin’s initial attack when it lands enough to limit the goblin to one hit if unanswered. We’ve seen this nerf in things like the barb barrel before so why not
I like this a lot! It reminds me of the goblin drill when it first was released. Impossible to defend. Having a first attack delay on the goblin that spawn would be nice to mitigate the oppressiveness of the morvo
@7:47 he really just said a slur like 14 times 😂
Nobody cares
@@Vgh193so does your father protection
@@Vgh193no one asked for your opinion
Lol😂
@@Floridabaritoneboy oh my gosh your so gangster like slayyyy ♿️
7:47 WHAT IS BRO SAYIN 🗣️🗣️💯💯‼️‼️
😐
Me when losing an argument against any person of Asian descent 7:48 💀
Bruhh😂
Nah blud tripping
Asians hate this one word!
Onemontopoea for chipping
When oj was talking about the evolved skeletons, he said "if you log them and not all die you're screwed" but usually all die and since it's a card that needs to be dead and most spells have enough radius to kill them all, they jsut die. When oj showcased evolved barbarian, he said that it's too slow and easily dies and didn't really show how good it could really be
Evo barbs counter a lot of things
They're also crazy on defense
7:47 kash out of context
Lol
One thing that's very strong about the Firecracker evolution is that if they put something heavy to defend your push (like a Megaknight) and that unit is distracted the Firecracker can get a ton of damage on the tower from the bridge because every single one of the fires she leaves does the same damage, so weather she's shooting straight at the tower or only a small particle hits it will still deal the full burn damage (around 300 for every shot)
Look at 11:09 for example
Ohhhh that is a good point! So maybe a nerf to her small particles would be sufficient 🤔
@@KashmanTVYeah, those poison particles are the tower killer,
they should nerf the pricetag
I think the skeletons Evo need to be used as a defence and then form a counter push. You just need to wait for and then it can make a great elixer trade. It's hard to change the cycle because skeletons can be used in cycle decks and more heavy decks, and that will depend on how many evolutions you get in the game.
it's also because Evo skeletons are literally BUILT for bait decks
Yeah that is fair. I guess every evolution does not have to be broken😅 Even the fact that you get 4 skeletons for 4 elixir is pretty stonks
@@KashmanTVthey are more of defencive card like if giant Goes to your Tower you can use 1 elixer card to conter them then you can place your own giant like cart to proteck them
@@alexszulczynski5546skele evo is more of a desperation defense. A good scenario is you over extend and the other opponent defends well, but uses a small spell. The card can save your tower at a cost of a few hits
Fisherman evolution concept: pulls air troops and slows them for many seconds
Evo skeletons and Evo mortar both feel like reworks of the original card rather than upgrades. The skeletons now apply pressure and have the ability to 3 crown. But all it takes is 1 mother witch and it's a permanent hog graveyard until the mother witch is taken out. The mortar when ignored is flat out better but if you have 1 melee unit that attacks other units, when placed in the middle-back range of the mortar, (as long as it's not fast) should distract the mortar for the full duration of it's lifetime. Meanwhile an Evo firecracker or a marcher can take full advantage of the evo mortars extra health to deal bonus damage to the tower
I feel as if spirits and all evolution cards work together no matter how you mix and match them.
Evolutions was a HUGE buff to any cycle decks.....which were already OP. That scared me from the start😅
*_Kashman casually says 5 racial slurs in a row_* 7:45 💀
I don't think he knew
EXACTLY
Evo Barbarians buff: 1 sec longer rage effect after hitting a target (2-3 sec boost);
Evo Skeletons: well rated imo
Evo Firecracker: 3 less ticks of the firecrackers (nerf)
Evo RG: HP nerf (again)
Evo Mortar: First hit slower (it doesn’t shoot immediately)
Tf nah
hell nah fate u trippin
bro is in miners mine
Barbs are the most balanced of them
Skeles are way too weak
@@JGG_QuitVSRG barbs are still pretty op
I think if the evolved skeletons got shields like the guards it would be a good buff, but only the original 4 will have shields while the other copies only become basic skeletons
That could be super interesting! Would definitely make them feel as strong as the other evos
too op honestly. maybe if they made ONLY the evo cost 2 elixir then that could be somewhat ok but being able to tank 1 of anything on all 4 skelly's whilst they're just multiplying with each hit on you is a bit op. would definitely make them super super good for defense and require something like a fire crackers to stop. even EQ probably wouldnt even kill them. you'd need arrows to kill witha spell but arrows suck.
I feel like mortar evo is the most balanced evolution.
I 1000% agree!
Nah bro needs a nerf
My thoughts on each evolution:
Barbarians: Small buff (More rage time or more hp)
Firecracker: Nerf (less hp or less poison damage)
Royal Giant: Nerf (less hp or impact has a smaller radius and knockback)
Skeletons: Buff (2 cycles instead of 3)
Mortar: Ok
7:46 kash bro you might wanna rethink what sounds you make 😭
You know it's gonna be a good day when Kashman uploads. ✨
Fr man
Yes
Fr man
Letsssss goooooooo😎
Hey Kash! I have a deck I normally use so maybe next time you want to try it! Prince, skeleton barrel, firecracker, mega knight, goblin gang, mirror, rage, and skeleton army
7:47 when im losing to my asian friend in clash royale
The thing that people are forgetting is that evolved skellies aren’t meant to be a win condition - they are INSANE. For a 1 elixer cycle card they pop off like crazy; even if you get only 1 down ever it forces out at LEAST 2 elixer for a spell.
Yeah that is fair. At the end of the day they are just skeletons, not a win con. Maybe because the other evos feel so OP , the evo skeletons feel underwhelming in comparison. Once the other evos are balanced, maybe the evo skellys are fine how they are
@@KashmanTV Yeah, that’s about how I see it. The other ones are op as hell, but I definitely use skellies in a lot more decks than I do the other cards, so it’s nice that it can be pretty powerful.
Although I do agree with what you said about them feeling underwhelming compared to the other cards - they are busted.
@@zgaming8721they deserve a 2 cycle due to the fact that splash units and spells exist , it's pretty underwhelming to see them immediately out of the equation that quickly.
@@ΓιώργοςΠαρασκευόπουλος-ω4τ I agree that it does need a 2 card cycle, but as is they are fine. As a cycle card, you usually play it a lot more often than other cards. Also, it’s 1 elixer so when you DO get evolved skeletons, it’s REALLY good.
7:47
Bro you know “chink” is not a word liked by people💀
Lmao i was looking for this comment
This video needs a…
PART 2!!!
7:50 pov you said your Asian on CoD.
😑
Rework for evo barbs, nerf evo royal giant, big nerf for firecracker, buff evo skeletons (the evo rarely changes interactions substantially especially with 3 cycle)
To adjust the meta I personally think goblins should have a very slight spawn delay nerf and fisherman have an initial hook delay nerf
Is nobody talking about the fact that he said “chink”7:47
Remember:
5 Or More Elixir:1 Cycle.
3-4 Elixir:2 Cycles.
2 Or Less Elixir:3 Cycles
That blessing notification sound...
Evo skeletons need a buff for sure imo, they can be easily taken down with basically every spell, splash troops and flying troops, and they also take so long to get. I would change the cycle needed from 3 to 2.
Changing the cycle from 3 to 2 would be amazing! Right now they suck....
@@KashmanTV ikr!
I don’t understand why people are so upset over the skeletons… their a friggin 1 elixir cycle card that can delete an e-giant, a golem, and they can counter a giant graveyard push JUST ON THEIR OWN!! For 1 elixir!! People are comparing them to the RG which is an incredible win condition compared to a GD 1 elixir cycle card.. you can’t compare them.. look at them for what they are. Their very, very good.
That being said.. they need to be reworked: 2 cycles instead of 3 would, and back down to 6* max spawned is the change they need.
Honestly, i think part of the problem is how much value are placed on evolutions. Sure, theyre stronger, but at the end of the day they usually fill similar roles to the original, with the same price. So yeah, sometimes you really do just need evolved skeletons to distract, or evolved barbarians to take out a giant skeleton before almost dying to the bomb.
Love how he just starts saying racial slurs at 7:47 unintentionaly
If Royale giant becomes 2 cycles it’ll be the skeletons but 6 elixir and usually a heavier deck. Every other opinion is valid though ❤
Yeah, maybe that is too much of a nerf....maybe just another hp nerf would be sufficient🤔
I think that morfar idea was good but of you add that and make the goblins so they only get one hit on tower i think it will be pretty balanced
I like that even more! The goblin getting 2 hits on tower is pretty dumb
@@KashmanTVthen they would have to change every goblin card. But regular goblins are really good so that wouldn’t be a bad thing! It would kill drill though
7:40 kashman says some questionable words
When Kashman is about to lose to OJ 7:47
WHAT 😨
underrated comment 💀💀
Battle ram evo idea. It turns into a battering ram being able to attack after connecting and spawning 3 barbs after death
That sounds terrifying! But I am intrigued 😂
2-3 cycles
But it would most likely have more health but it would be slower and maybe spawn 1-2 barbs through it's full life cycle
Evo skeleton’s should have an hp buff so log doesn’t kill and they don’t get 1 tapped idk just like with firecracker arrows doesn’t kill
“Who needs an evolution when you have regular barbs”
Barbs > evo barbs
Kash: “Earthquake comes in”
Lightning: Am I a joke to you?
This guy should do the balance changes
Try this deck i main because yes, Ram Rider, Firecracker, Bomber, Arrows, Zap, Royal Giant, Skarmy, Dart Goblin.
By the time I got the full set of evolution, and I was able to use the evil skeletons. I was so happy when I only was to Spaans, and then you get the Evo
Idea: Evolution or not? You're gonna be picking cards, like overrated underrated and you're gonna say if they need an evolution or not. Then, you will describe the evolution if they need one!❤
Ohhhhh I like this a lot!👀
I like the barb rework you proposed, and I've also shared that idea for a while as I thought Original that was how it worked.
I honestly thought that the barb rework he proposed would be the real evolution before they came out
@@hmmm....37 THATS WHAT IM SAYING 🔥🔥🔥🗣🗣🔈🔈🔈🔈🔈
9:52 me when losing an argument against someone of african descent:
Kashman : *when he plays evo mortar he wins every game*
Me : yes it's pretty strong it probably needs a ner...
Kashman : IT NEEDS A BUFF !!!
KashmanTV: barbarians and evolved barbs are very strong!
fireball:I'm about to end this man's whole career
7:40, nobody gonna talk how he says a racial slur a couple times, hesitates… and then talks about his royal giant 😂
what about yuor series called "how to beat each arena"? i would like see the best deck for arena 9 or higher :)
Clash royale developers need an urgent buff
Once i played evolved skeletons and one survived a Mega Knight falling, it targetted an ice golem and the skeleton vaporized the Mega knight. He placed a witch and only one survided again but that one attacked one skeleton spawned from the witch then those 2 attacked the 3 other skeletons and they murdered the witch. To top it all off they got on the king's tower and 3 crowned him ALONE.
One thing you have to think about though is that alot of cards do alot of damage to tower is ignored. Like that guy who fought you while you were running firecracker completely deserved that L.
the e-skeletons are a 1 elixir graveyard
What I hate about eco skeletons is that the second they touch your tower, you’re screwed.
Idea. Evo Skeletons in log bait deck. That would would work pretty well I think.
1:25 fireball
he sounds like he just learned the "cook" phrase and now has to use it in every single sentence
FINALLY NERF OR BUFF SERIES RELEASED IN MODIFIED VERSION 😂
Can you make best decks for arena 7-8? I’m struggling here 😭😭
I think the skeletons are just an addition to decks that use skelletons anyway, i would not see them as a win condition
Kash: I think we just won
Mega knight: u sure?
Accounting for the 2 goblin hits a level 11 evolved mortar does 126.5 dps while a level 11 x-bow does 136.67 dps. Plus it does splash, tanks for other cards and can shoot over troops, all for 2 less elixir.
X-Bow players fuming rn
7:47 mf made so many enemies with that one 💀
U the only comment ive seen talkin abt it 💀
I think the evo skeletons can only be saved by getting a shield like guards, but the shield should have way less health than the shield of guards and only the first 4 skeletons would get a shield
Try out my royal giant deck. I’ve been using it since before evolutions and it was still great:
Royal Giant
Witch
Bomb Tower
Skeletons
Ice golem
Knight
Log
Ice Spirit
Did any one realize at 7:45 he said ch*nk like bro whaaaaaaat
I have deleted the game but still love watching your videos
@Kashman, you can ask world finalists to choose an underrated or overrated card out of each category (spell, tank, swarm etc) and like this you’ll get a solid, balanced deck
Fun fact evolved mortar can kill cannon/tesla and still connect on the tower thats pretty valuable
Playing Evolutions when you've cycled to them should cost at least one more elixir than their normal counterparts.
My opinion about each Kash takes (just my opinion guys):
-Barbs: Maybe 15-20% would be better (they die so fast a lot of times so I think that they kinda need to have the buff more instantly) or maybe we could buff the health of basic barbarians instead
-Skellys: Agree
-RG: 3 cycles and less health minimum, this thing shouldn’t even have gotten the evo in the first place, RG was already crazy good way before the evo
-Pinky hair: My opinion is to just make her die to arrow again, this thing gained a transformers’ canon and amor to still survives it’s normal counter
-Goblin Launcher: Agree
Firecracker would be too rock paper scissors. It'd still snipe your tower in decks without arrows and be useless with. Better to nerf the poison damage and/or range
15:27 if you wanna see the tower spell dmg you can hold spell card and it’ll show you tower and troop dmg :D
12:57 YUUUUUUHHHH GET EM KASH!!! 😂😂🔥🔥🔥🔥🔥🔥
Its a very good day to watch kash
Tbh, I also thought evo barbs would be trash but they’re criminally underrated
I thought the exact same thing!😂
the thing about evolved barbs normal barbs are trash but u cant say normal rg is bad like its a win con but evo rg just makes him even more op so i think evo barbs kinda need a buff just a small one
I use a meme-y deck.
giant skeleton
valkyrie
dart goblin (seriously underrated)
arrows
zap
clone
witch
minion horde
sometimes you just win off of witch in the back, gs in front and clone it all. sometimes it's bait out their air counters and minion horde clone (I know it's dirty but it does a crap ton of damage).
7:48 idk if you can say that😭
I think a lot of people are still in the honeymoon phase about evolutions but we need to consider this objectively, for no additional elixir cost you get to place an objectively stronger version of a card already in you deck. Evolutions are very strong fundamentally speaking, the abilities are cool, and the variety is good, but the fact that these all get health buffs on top of everything is terrible. Royal Giant evolution has the second highest health in the entire game, firecracker evolution survives arrows, the mortar evolution has even higher health on top of higher damage and faster hits, these are all in a really unhealthy state. I left out the barbarians and skeletons for a reason though, skeleton evolution is underwhelming and barbarians are one of the worst cards out there and even with evolution they still get taken out really easily by a player that doesn't suck and is prepared. These updates we've been getting have been objectively bad for the game and for the players. Everyone needs to stop spending money on this game until Supercell sees a hit to their revenue because of their bad changes.
I think they should keep Evo barbs and skeletons the same, they seem balanced, but the RG and firecracker need health nerfs
I think evolutions should not get a nerf, but a rework. There is no downside for just using a rg 2 times and you get a buffed rg the second time. I propose that you can play evolutions every cycle but you have to pay an extra elixir(or half an elixir)
Barbs and skeletons are balanced but all the others need nerfs
My opinion:
Barbarians: balanced
Skeletons: B U F F
RG: nerf
Mortar: balanced but may be on the watchlist
Firecrackers: delete
Hear me out they should make the cycles 2 instead of 3 and they should make the original skeleton that spawn first not die to log/zap but the skeleton’s that spawn after that die to log/ zap
Great vid kash, you gotta upload more!❤
I will do my best🙌
@@KashmanTV ty!
@@KashmanTV Yikes.....
if all of the evolutions release they will be balanced so none of them need any nerfs
I thought Kashman was joking when he said that mortar needs a buff
the skeletons are meant to be played to get a massive positive elixir like how you can counter the prince with evolved skeletons
Please Kash bring back the "best deck for arena...", that was super helpful
I like how he did something for every card, implying that the CR team is bad at balancing too lol
I love how much this has flipped now with Evo barbs being one of the meta cards
7:47 when I take a trip to china
Kashman this deck is so OP if you know how to use it here is the deck: Giant Skeleton, wizard, goblin barrel, log, guards, cannon, fireball this is so GODDAM OP
The fact that you use the phrase “garbonzo beans” makes you a legend bro😎 besides myself I never heard anyone say that 😭😂
If you do another video with trying the best clash royale decks ,can you try this one:Pheonix,evolved mortar, firecracker, guards, mighty miner ,log,fireball, miner. You can choose between evolved mortar and firecracker, i personaly like the firecracker a little more