please please please keep these (almost?) daily tutorials hosted by community members going. These are fantastic and a GREAT way to keep the game in the spotlight. Looking forward to many more! (consider ConflictNerd maybe?)
Haha, I think my team would kill me if I tried doing daily, but right now we're getting an average of 3.4 videos out a week. Not bad right? @conflictnerd did you hear that?
One of the thing that I hate is the lack of trees in majority of neighborhoods, even in less crowded cities like Osaka and Nagoya doesn't have much trees.
It probably wood. The CS team is only looking at their community very late and East Asian themed items quickly flooded the mod section at one point in time. It's been pretty consistent since and the stuff those players have built has been insane. Still hoping for CS to either fix or implement some basic things, with no mods/DLC needed either in CS or the next CS game.
Came for the "how-to" but ended up with a lesson about maths and Japanese Laws and Rules instead. Didn't expect Kaminogi had put those real-life stuffs into consideration when playing the game. Thank you so much Cities Skylines and Kaminogi, very enlightening and give us new knowledge!
Couple years too late but I sat down with some maps and took notes on general trends in zoning and services in Japan. Highways use (reversed for left hand driving) trumpet intersections the vast majority of the time, and are rarely larger than 6 lanes, are all tollways, and go as low as 2 elevated lanes with non-tolled 4-lane w/ median feeders underneath even in urban areas. Outside of the top 5 densest populated cities, urban arterials tend to be 4 or 6 lane roads with medians along which commercial and offices are zoned. These arterials are often more significant in traffic capacity than highways. Urban collectors tend to be 4 lane roads, while local roads are 2 lane, often unsigned in neighborhoods. These lane widths help define zoning density. Roundabouts are nearly nonexistent or exist in more rural/newer development areas. Low density, single family residential often have small blocks - somewhere between 5 to 8 homes on the long side. Street parking is rare. Small towns of less than a hundred homes still receive bus services. Even the newest or the wealthiest neighborhoods are not geographically isolated from the rest of the area by a small number of access roads like American neighborhoods are. Roads never wind needlessly/for aesthetic reasons and instead conform to terrain features as much as possible. Industrial areas will always be located in land reclamation areas along the coasts since they can't be cleaned well enough to be zoned residential; in inland areas industry is often confined to being near a major railyard and usually extends along a river. I'm not sure why but I suspect it's due to flood risks. Airports are rarely a defining feature of Japanese cities and almost always located well outside city limits. Green belts are fairly common, especially along CBD arterials, but parks are rarer. Parks tend to be for community recreation and usually have playgrounds; otherwise Shinto shrines tend to manage their own parks if land availability permits. Were I a modder, I'd make Shinto shrines a park for recreation satisfaction purposes (hell, the verb used to describe visiting a shrine is about leisurely exercise not religion). Yards are next to non-existent, trees are rare outside of parks or near schools, Japanese cities truly feel like concrete jungles even in low density residential - you would mostly see flower gardens and manicured bushes here. Nearly all modern homes are prefabs, so asset reduplication is fine. Boundary zones between urban and mountainous natural areas are stark contrasts with no transition zones. Water treatment facilities tend to be located in residential areas at the boundary zone with mountainous natural areas. Transition zone from urban to rural agriculture is usually where trashy industry is located, car mechanics, used car dealerships, car parts, other stuff with a lot of detritus on aerials. New cemeteries are rare in modern Japan due to ban on burials and requirement for cremation, but where they do exist they're almost always associated with Buddhism (the colloquial term "ososhiki bukkyo" or "funeral Buddhism" exists to describe the association of Buddhism with funerals; secular Japanese celebrate Shintoism for major life milestone events and Buddhism for death). Many/most Buddhist temples will have lockbox style areas where ashes can be stored for the family, usually with photo albums or memory items. There exists a concept of idyllic agriculture called "satoyama" which, if you want to create picturesque farmland, is something to look into. Other idyllic farmland to look at that isn't satoyama would be something like Furano/Biei or Uji. Rivers are almost always protected by setback roads/levees, with parks along the riverfront. This is not true in areas where rivers flow between land reclamation areas. Hospitals are usually located on major roads, high schools central to neighborhoods and have no transit proximity pattern, and tend to be secure evacuation locations during disasters, and police headquarters are always near a train station in towns with local rail, rather than on a major road. Agricultural colleges in urban areas (grains in Sapporo U, riverside rice/tea in Kyoto U) will include farmland despite being surrounded by urban area. Shelterbelts between farm fields do not exist or are not significant except in Hokkaido. Interestingly/uniquely, medium security prisons are definitively urban, often located near or in low-density residential neighborhoods in the prefectural capital, almost always adjacent to a river. Newer medium-security prisons built to house excess prisoner populations have been built outside major urban areas in prison towns similar to the US (Tsukigata comes to mind, though I haven't found similar prison towns in the handful of other prefectures I searched)
Given that there is a high demand / interest for Japanese themed assets in game, perhaps Paradox would be interested in developing a Japanese themed DLC of their own, so players can use it to supplement the mods that are already available in game.
Surprisingly informative even for non-skylines players. As an American, Japanese zoning and building is incredibly interesting due to the way their cities form when compared to ours, and this video shed some light onto that area.
Now this is what I'm talking about, more international cities for this channel. From American to Asian cities, this series isn't going to end here, there's a lot more to explore. Looking forward to see more of this featuring other cities from around the world.
It's pretty neat to think about how a culture's values can inform things like zoning regulations and thus the look of their cities... makes me think about how things like covered bridges here in the northeast us could reflect the values of the people who built them. Great video, can't wait for more!
JP city: 1. Left hand traffic 2. Japan rolling stock, railway station 3. map 4. less roundabout & massive tolled interchange 5. free-form straight road "village" development Japan's 1st "Planned modern design Capital" I believe is Sapporo, during the Meiji era.
>less roundabout Some localities are experimenting with a few single-lane roundabouts. Narrow roads and Toll roads make roundabouts and roundabout interchange unviable anyway. Japanese marking, and auxiliary turning lanes (from narrow road cross-section and rational use of this scare land resoruce) are more important. >massive tolled interchange Some national motorway interchanges are surprisingly small. There are both smaller urban expressways, and untolled national expressways/motorway sections. Alongside, ETC-only SIc is becoming more common in rest areas. On C:S map scale, fewer motorway and interchanges, connecting to regional motor vehicle only limited access "expressway" national/prefecture route roads would be appropriate. More bypasses and ring roads, less motorways. >free-form straight road "village" development Deosn't really capture the Japanese style of rural sprawl. As the video put it, terrain is more underpinning here. The other side is the human-scaled origin of narrow roads, similar to Europe. The less recent "motorization", roadside shops, and car-centric suburban developments overall are harder to characterize concisely. >Japan's 1st "Planned modern design Capital" I believe is Sapporo, during the Meiji era. The video refers to urban planning in general more than an entire, entirely new centrally planned city (or new towns, for that matter). Again for C:S scale, incoporating new towns on the map would be easier. Following the video's suggestion of mixing organic and planned areas, having block redevelopments, new city centers and subcenters could be more approachable.
Nope, the base game looks nothing like the good looking american style cities out there, also there is a huge difference between different areas (e.g. east and west coast)
Music? Amazing vid. With amazing details and info all un one spot, none of that youtuber generic talk, just a guy doing an awesome job. GG RUclips needs more like you.
You can refer to the Urban Kchoze blog and MLIT documents (very readable): urbankchoze.blogspot.com/2014/04/japanese-zoning.html, www.mlit.go.jp/common/001050453.pdf. JICA has more detailed English resources for example: jica-net-library.jica.go.jp/library/jn325/UrbanLandUsePlanningSystem_all.pdf, jica-net-library.jica.go.jp/library/jn334/UrbanPlanningSystem_all.pdf.
Beautiful,what a great source for me.Corrently working on a model diorama for my Kato train set and your video is the perfect source I needed to complete my diorama
1)I do not understand very well japanese so i turned on the subs. "Chinese (Taiwan)" 😂 2)Now i realized that Japan also uses "city blocks" development tactic. 3)I could watch all day life from the pov of the people in a japanese style city. 4) very good video. Thank you!
Great video, I really like his style! It inspired me try and make a Japanese style town of my own, and I've gone and downloaded an additional 2000 assets from the workshop... We'll see how it goes!
You forgot to add, anime citizen pack mod , and godzilla mod. There is also some pokemons, and Japan assets really good in workshop. Best map for japan theme is tokio bay 81 tiles map mod.
Very good there. I actually made a replica of downtown Tokyo on Simcity 3000 Unlimited. I called it "MetroTokyo." Made two version of it, latter better than the former. With Mt. Fuji in the middle and two highways adjacent to it. All zones neatly placed where they should with residential/commercial FAR AWAY from industrial and enough ordinances, parks, education, police, fire, etc., to get high tech industries, offices, and residential skyscrapers in it. All forms of transportation utilized.
First time I had to use CC. That was pretty cool and the guy is very smart. I may have to make my next Campus city a Japanese one using a Japanese map on the Workshop.
expectation : POUR THIS TREE FROM WORKSHOP IN YOUR CITY THIS TREE IS VERY COMMON IN JAPAN video : the standard curves for JR main lines is a radius of 600 metres. By Restriction of the Oblique line heights of buildings are restricted to....
Great pointers. I’m trying to build a Japanese Style city and a Korean Style City so this will be very helpful. I do need to have an urban rail corridor that looks very Yamanote-ish so this will be very helpful.
Yes an excellent video as I am i terested in Japan and in Cities Skylines...looking forward to your next one and will check out your workshop! Arigato Laurie New Zealand
Can anyone tell me the name of the road and railway mod he uses? I know it is SOMEWHERE in the Japan 1 collection but I cannot find them for the life of me!
I panic looking at this. Everything looks so beautiful. If I try this, what will happen is I will either create something that is functional but ugly and untidy, or something that looks (still) quite bad and functions terrible. I don't think I'll ever get the hang of good architecture, and I can't find what tool he is using here to force the buildings closer to eachother.
Hey if y'all are doing tutorials for cities skylines consistently then next April fool's can you have a Nerd Cubed tutorial on how to how to build a city with no plan whatsoever?
What do you mean you don't know Japanese? Fine, fine, we'll turn on subtitles 😂 Who's ready to build some Japanese cities?
It seems like a great use for CSUR & CSUE roads but I don’t know how to use them😭😢 somebody should really make tutorial for them
@@Leonard_MT I like Tokachi's expressway set because it's much easier to use and still looks great. Great for elevated urban highways!
Thank you for adding subtitles. I love the Japanese language but I don’t know a thing about it. This looks like a fun project.
También en español!
私!Me! I would like to build a Japanese city. 私わ日本大好き!
please please please keep these (almost?) daily tutorials hosted by community members going. These are fantastic and a GREAT way to keep the game in the spotlight. Looking forward to many more! (consider ConflictNerd maybe?)
Haha, I think my team would kill me if I tried doing daily, but right now we're getting an average of 3.4 videos out a week. Not bad right?
@conflictnerd did you hear that?
Steve Smith I love this
Excellent video...learned something new about Japanese architecture. Please keep the international videos coming!
One of the thing that I hate is the lack of trees in majority of neighborhoods, even in less crowded cities like Osaka and Nagoya doesn't have much trees.
ruclips.net/video/kHr8GIjWgrU/видео.html 日本の秘境
I bet an East Asia-themed DLC adding assets, monuments, aesthetics for roads and whatnot, etc. would sell well.
It probably wood. The CS team is only looking at their community very late and East Asian themed items quickly flooded the mod section at one point in time. It's been pretty consistent since and the stuff those players have built has been insane.
Still hoping for CS to either fix or implement some basic things, with no mods/DLC needed either in CS or the next CS game.
I want a Chinese city to make Mr.Ping proud
@@GregSmith007 _wood_
They have, but road is too wide. They tried to get narrower, but the system wont allow without freezing and bugging.
man im from the future and they still didn't do it
*turns on CC and uses my anime skills to understand it*
How far did you get? haha
@@CitiesSkylines pretty much! Also there's some mistakes in auto-gen Japanese cc (but who cares)
Excellent idea. Had no problem after turning on CC.
lel
when you've watched enough anime raw, you don't even need that anymore ;)
Came for the "how-to" but ended up with a lesson about maths and Japanese Laws and Rules instead. Didn't expect Kaminogi had put those real-life stuffs into consideration when playing the game.
Thank you so much Cities Skylines and Kaminogi, very enlightening and give us new knowledge!
I expecting something like 'kono bangumi wa, goran no suponsaa no teikyou de okurishimasu' in the beggining...
i'd love to see that too lol
Hahah
Me too lmao
What does that mean?
@@anonymousthanks4718 "this program is sponsored (suponsaa) by ...." this line is very common in TV broadcasting in Japan
この、都市部だけど妙に田舎っぽいのがまた日本らしいな
ホントによく出来てる。最初ゲーム部分を写真だと思ってたわ
そうかそうか分かったよね
路地に出た瞬間昭和の香りが漂う感じがほんと日本の地方都市
とうとう公式に…!!!!!!
すごい!!!!!!!!!
He is speaking language of anime gods
Hello Hunter
What mods? Does the game come with these?
Lol
"japanese is anime!!!!!!1111" please shut the up
I wish that we also got Japanese style in the game (not workshops)
Like we have for European and North American.
I love how Paradox is embracing modders and the cs community, keep it up!
I have a lot of Ryuichi's assets, and those they recommend, so this is excellent, thank you.
Couple years too late but I sat down with some maps and took notes on general trends in zoning and services in Japan.
Highways use (reversed for left hand driving) trumpet intersections the vast majority of the time, and are rarely larger than 6 lanes, are all tollways, and go as low as 2 elevated lanes with non-tolled 4-lane w/ median feeders underneath even in urban areas. Outside of the top 5 densest populated cities, urban arterials tend to be 4 or 6 lane roads with medians along which commercial and offices are zoned. These arterials are often more significant in traffic capacity than highways. Urban collectors tend to be 4 lane roads, while local roads are 2 lane, often unsigned in neighborhoods. These lane widths help define zoning density. Roundabouts are nearly nonexistent or exist in more rural/newer development areas.
Low density, single family residential often have small blocks - somewhere between 5 to 8 homes on the long side. Street parking is rare. Small towns of less than a hundred homes still receive bus services. Even the newest or the wealthiest neighborhoods are not geographically isolated from the rest of the area by a small number of access roads like American neighborhoods are. Roads never wind needlessly/for aesthetic reasons and instead conform to terrain features as much as possible.
Industrial areas will always be located in land reclamation areas along the coasts since they can't be cleaned well enough to be zoned residential; in inland areas industry is often confined to being near a major railyard and usually extends along a river. I'm not sure why but I suspect it's due to flood risks. Airports are rarely a defining feature of Japanese cities and almost always located well outside city limits.
Green belts are fairly common, especially along CBD arterials, but parks are rarer. Parks tend to be for community recreation and usually have playgrounds; otherwise Shinto shrines tend to manage their own parks if land availability permits. Were I a modder, I'd make Shinto shrines a park for recreation satisfaction purposes (hell, the verb used to describe visiting a shrine is about leisurely exercise not religion). Yards are next to non-existent, trees are rare outside of parks or near schools, Japanese cities truly feel like concrete jungles even in low density residential - you would mostly see flower gardens and manicured bushes here. Nearly all modern homes are prefabs, so asset reduplication is fine. Boundary zones between urban and mountainous natural areas are stark contrasts with no transition zones. Water treatment facilities tend to be located in residential areas at the boundary zone with mountainous natural areas. Transition zone from urban to rural agriculture is usually where trashy industry is located, car mechanics, used car dealerships, car parts, other stuff with a lot of detritus on aerials.
New cemeteries are rare in modern Japan due to ban on burials and requirement for cremation, but where they do exist they're almost always associated with Buddhism (the colloquial term "ososhiki bukkyo" or "funeral Buddhism" exists to describe the association of Buddhism with funerals; secular Japanese celebrate Shintoism for major life milestone events and Buddhism for death). Many/most Buddhist temples will have lockbox style areas where ashes can be stored for the family, usually with photo albums or memory items.
There exists a concept of idyllic agriculture called "satoyama" which, if you want to create picturesque farmland, is something to look into. Other idyllic farmland to look at that isn't satoyama would be something like Furano/Biei or Uji.
Rivers are almost always protected by setback roads/levees, with parks along the riverfront. This is not true in areas where rivers flow between land reclamation areas.
Hospitals are usually located on major roads, high schools central to neighborhoods and have no transit proximity pattern, and tend to be secure evacuation locations during disasters, and police headquarters are always near a train station in towns with local rail, rather than on a major road. Agricultural colleges in urban areas (grains in Sapporo U, riverside rice/tea in Kyoto U) will include farmland despite being surrounded by urban area. Shelterbelts between farm fields do not exist or are not significant except in Hokkaido.
Interestingly/uniquely, medium security prisons are definitively urban, often located near or in low-density residential neighborhoods in the prefectural capital, almost always adjacent to a river. Newer medium-security prisons built to house excess prisoner populations have been built outside major urban areas in prison towns similar to the US (Tsukigata comes to mind, though I haven't found similar prison towns in the handful of other prefectures I searched)
Good tutorial. I wouldn't mind seeing extra tips.
This was fantastic, might be one of the best! Thanks for taking me back to Japan!
It will be nice to have a Japan DLC!
Lei Theo Leu
Lol, maybe a good idea after sunset harbor. Some regions of the world have their own DLCs
It has now and the DLC sucks, do not worth buying
Given that there is a high demand / interest for Japanese themed assets in game, perhaps Paradox would be interested in developing a Japanese themed DLC of their own, so players can use it to supplement the mods that are already available in game.
No DLC, just a free expansion pack
I had enough of the dlc spam of the existing CS
would like this along with suburban and country side assets too for the other prefectures like aichi, and ehime.
9 months later and we’re getting a dlc out of it.
these tutorials are gold! and Kaminogi is one of my favourite builder-creators
Nani..... I brought this up in the stream yesterday.🤣
かみのぎさーん!!!
シティスカに公式で登場するってやっぱり最高ですよ!!
Surprisingly informative even for non-skylines players. As an American, Japanese zoning and building is incredibly interesting due to the way their cities form when compared to ours, and this video shed some light onto that area.
Now this is what I'm talking about, more international cities for this channel. From American to Asian cities, this series isn't going to end here, there's a lot more to explore. Looking forward to see more of this featuring other cities from around the world.
Wow! I‘ve been to Japane last year and was waiting for some CSL stuff dedicated to this amazing country.
It's pretty neat to think about how a culture's values can inform things like zoning regulations and thus the look of their cities... makes me think about how things like covered bridges here in the northeast us could reflect the values of the people who built them. Great video, can't wait for more!
JP city:
1. Left hand traffic
2. Japan rolling stock, railway station
3. map
4. less roundabout & massive tolled interchange
5. free-form straight road "village" development
Japan's 1st "Planned modern design Capital" I believe is Sapporo, during the Meiji era.
>less roundabout
Some localities are experimenting with a few single-lane roundabouts. Narrow roads and Toll roads make roundabouts and roundabout interchange unviable anyway. Japanese marking, and auxiliary turning lanes (from narrow road cross-section and rational use of this scare land resoruce) are more important.
>massive tolled interchange
Some national motorway interchanges are surprisingly small. There are both smaller urban expressways, and untolled national expressways/motorway sections. Alongside, ETC-only SIc is becoming more common in rest areas. On C:S map scale, fewer motorway and interchanges, connecting to regional motor vehicle only limited access "expressway" national/prefecture route roads would be appropriate. More bypasses and ring roads, less motorways.
>free-form straight road "village" development
Deosn't really capture the Japanese style of rural sprawl. As the video put it, terrain is more underpinning here. The other side is the human-scaled origin of narrow roads, similar to Europe. The less recent "motorization", roadside shops, and car-centric suburban developments overall are harder to characterize concisely.
>Japan's 1st "Planned modern design Capital" I believe is Sapporo, during the Meiji era.
The video refers to urban planning in general more than an entire, entirely new centrally planned city (or new towns, for that matter). Again for C:S scale, incoporating new towns on the map would be easier. Following the video's suggestion of mixing organic and planned areas, having block redevelopments, new city centers and subcenters could be more approachable.
I love seeing real world standards being taught for making our cities. It's what brings the magic of realism in the game. Awesome video.
went to japan last December, beautiful views and cities, had my best memories there
Let's do a series of tutorial on "how to build a (insert country name) city"! (Except American. The base game is already pretty American.)
How about "How to build a Philippine city" video? Or "How to build a French city"?
@@Meesmoth You should check Gilbert Plays for Philippine cities.
@@achuuuooooosuu I know, plus I also build some by myself. So basically us both.
Nope, the base game looks nothing like the good looking american style cities out there, also there is a huge difference between different areas (e.g. east and west coast)
Music?
Amazing vid. With amazing details and info all un one spot, none of that youtuber generic talk, just a guy doing an awesome job. GG RUclips needs more like you.
This video is exactly what I was looking for - informative, interesting and to the point. Thank you!
Wait, there's still one thing missing
*[Downloading Godzilla Mod]*
>:)
Ok, years of anime watching has prepared me for this moment
Very detailed up to the building code!
So cool right? I've been to Japan twice and never knew that's why buildings had those "shaved" roofs
You can refer to the Urban Kchoze blog and MLIT documents (very readable): urbankchoze.blogspot.com/2014/04/japanese-zoning.html, www.mlit.go.jp/common/001050453.pdf. JICA has more detailed English resources for example: jica-net-library.jica.go.jp/library/jn325/UrbanLandUsePlanningSystem_all.pdf, jica-net-library.jica.go.jp/library/jn334/UrbanPlanningSystem_all.pdf.
Cities Skylines shows this and that but the vanilla game is just....
The community is awesome!!! Great Japanese city build.
Why is the title in English if the video is in Japanese?
Does it really matter! Subtitles available!
@@impy1980 they weren't when I clicked on it... Ok, gonna watch the video now.
Subtitles fixed!
Great video! I'm glad you guys posted this here on this channel.
This video was an absolute blast! I'd love to see more Japanese-themed content.
Beautiful,what a great source for me.Corrently working on a model diorama for my Kato train set and your video is the perfect source I needed to complete my diorama
1)I do not understand very well japanese so i turned on the subs. "Chinese (Taiwan)" 😂
2)Now i realized that Japan also uses "city blocks" development tactic.
3)I could watch all day life from the pov of the people in a japanese style city.
4) very good video. Thank you!
Great video, I really like his style! It inspired me try and make a Japanese style town of my own, and I've gone and downloaded an additional 2000 assets from the workshop... We'll see how it goes!
The Nani meme is not enough to learn Japanese, but this is!
Gentle curves? I'm sure my cims know how to *dorifto* the sharp turns.
MULTI-TRACK DORIFUTO?!
You need a 2000 series train for that
is there a mod to let me make an insane labyrinth of unconnected competing metro systems w. different ticketing to get the full tokyo experience
Have you ever been in Tokyo? It's not that bad when you have a PASMO/SUICA and Google Maps. :)
You know it's gonna be accurate when the presenter speaks only Japanese.
Great video! Thanks for the subtitles too!
With these tutorials, I might be a City planner before I knew it.
Sam Burr does a much better job at realistic city-building than here (except rail lines). He's an Australian town planner...
Maybe the next dlc will add more eastern style assets right?
Just like the European variation but in Japan/Southeast Asia! Right Cities:Skylines? :D
I would like to have that
You forgot to add, anime citizen pack mod , and godzilla mod. There is also some pokemons, and Japan assets really good in workshop. Best map for japan theme is tokio bay 81 tiles map mod.
Me, never having played cities skylines: "Interesting!"
No but honestly, this is so helpful rn!
ファッ!!?
公式アカウントやんけ!
1:00 the railing lod asset is rough there on the left
I'm happy he got recognized by the Devs!
Wow, this was so interesting. As a westerner I had no idea.
We should do international types of cities from all over the world!
Me at 10:36pm: I should go to sleep, but let me watch a few more videos.
Me at 01:28am:
このゲームやりませんが、動画を見てやってみたくなりました!
ご説明ありがとうございます
I love this!
and what if someone not speaking japanese wants to make a japanese city? do i have to learn japanese to find out how to do it?
Or do what many have done, turn on subtitles!
@@impy1980 i cant read tho
@@gort1319 it's not our problem anymore if you are illiterate.
@@gort1319 yet you've managed to read and reply to my message! 🤣
@@impy1980 yeah you are right. i should have made a joke about that
Very good there. I actually made a replica of downtown Tokyo on Simcity 3000 Unlimited. I called it "MetroTokyo." Made two version of it, latter better than the former. With Mt. Fuji in the middle and two highways adjacent to it. All zones neatly placed where they should with residential/commercial FAR AWAY from industrial and enough ordinances, parks, education, police, fire, etc., to get high tech industries, offices, and residential skyscrapers in it. All forms of transportation utilized.
Nice !
Cheers from Brazil.
First time I had to use CC. That was pretty cool and the guy is very smart. I may have to make my next Campus city a Japanese one using a Japanese map on the Workshop.
OH MY GOD THIS GUIDE IS GREAT
expectation : POUR THIS TREE FROM WORKSHOP IN YOUR CITY THIS TREE IS VERY COMMON IN JAPAN
video : the standard curves for JR main lines is a radius of 600 metres. By Restriction of the Oblique line heights of buildings are restricted to....
Arigato Kaminogi-san! :)
Well that was educational and beautiful.
Great pointers. I’m trying to build a Japanese Style city and a Korean Style City so this will be very helpful. I do need to have an urban rail corridor that looks very Yamanote-ish so this will be very helpful.
imagine you complete japan city following this steps and you realize you did not enable right hand drive
Yes an excellent video as I am i terested in Japan and in Cities Skylines...looking forward to your next one and will check out your workshop! Arigato Laurie New Zealand
Great video !!
That's a cool video idea! :)
This is the first time in many years have i ever watched a video in japanese voice(yes i dont watch anime or anything like that)
This is great, I'd love to see more! Hell this got me to reinstall.
Previous episode: how to understand japanese to see the next video :)
このソフトを購入後1年以上経過して未だに一歩も進めないのですが、初期設定で地図を選択して道路を引くとそのままゲーム進行となり洋風の建物や交通機関がどんどん生えていってますが、これを完全に日本風の建築、鉄道のみで且つ資金や社会問題等が全く発生することのないよう純然たる日本風ジオラマを作成するには初期設定をどのようにやればよいですか?
beautiful and really interesting!
This is super helpful. Ive always liked to theme my cities in a bit of a Japanese style but never quite get it right.
Got Lead by title in english...
But you're voice so calming!
...
I don't understand a single thing tho
Thank you, Sensei!
tfw i'm almost a year doing a japanese city project, this sure will help.
didn't got a word he says but nice beautiful city dude
can't wait for a tutorial on korean themed
Next how to build Polish city with Avalkiz!
Haven't talked with him before! I'll reach out
I just got the game and can finally build
Can anyone tell me the name of the road and railway mod he uses? I know it is SOMEWHERE in the Japan 1 collection but I cannot find them for the life of me!
That word he told us to Google is shasenseigen (斜線制限).
Here's the Wikipedia entry: ja.wikipedia.org/wiki/%E6%96%9C%E7%B7%9A%E5%88%B6%E9%99%90
This looks so realistic when one makes looks at Google Maps and Google Earth...
Terrific channel!
Cool Excellent video
Fascinating insight.
There are no subtitles?
@Ashley White English subtitles.
Use brain! English subtitles are available!
@Ashley White no option.
@@impy1980 they are available only now
@@dxelson well how come I used auto generate English subtitles 4 minutes after the video was public! Those were available immediately!
This is awesome I'm definitely buying the game
I think you'll enjoy it. =)
Maybe, a how to make a Dutch city with Silvarret.
日本人でもよく知っていない様な情報も含まれているので、
更にワンランク上のリアル性を再現する為に参考にすると良い動画だと思いました。
Very impressive!
Looks like a City where Romance Anime can Take Place
I panic looking at this. Everything looks so beautiful.
If I try this, what will happen is I will either create something that is functional but ugly and untidy, or something that looks (still) quite bad and functions terrible. I don't think I'll ever get the hang of good architecture, and I can't find what tool he is using here to force the buildings closer to eachother.
Is there any list of songs that used in this video? Especially the last song that used as a background music
I didn’t expect a Japanese speaker to make this video. I speak Japanese so I didn’t have to look at subtitles.
Hey if y'all are doing tutorials for cities skylines consistently then next April fool's can you have a Nerd Cubed tutorial on how to how to build a city with no plan whatsoever?