2:07 : cast forests, majestic mountains, mysterious caves… Any place that can harbor a story and nourish a memory. 2:18 : “why you talking ‘we’? “ : Hasn’t Gautham’s blue avatar character (“the Designer”) always used the “royal we”? 2:58 : “ah, I see!” : yep! 3:40 : these “shoot the pillar repeatedly quickly” pillar things… they pretty much only showed up in the tutorial part at the start, and here, didn’t they? 4:55 : yeah, you need to use an element so that it will travel up the torch, but the element specifically can’t be either of Heat nor Cold, So it has to be either Shock or Wave, despite not having anything specific to either of those. A little unusual? I always thought it was a little strange that the neutral shot can’t go up or down the torches like that. 7:27 : I think almost everyone spends a while trying to do this puzzle in this way. It really seems like if one gets it at just the right angle, one could do it, but I don’t think it can work. 9:37 : “I can’t shoot through this” : hehe 12:11 : aw, I hope that puzzle didn’t get too frustrating.. I also found it pretty confusing, but the “oh, wave ball interacts with ice puck in this way” was I thought a nice revelation. I suppose it would be easier if that was revealed earlier when it was the only thing that could be done? 13:40 : :? I guess you didn’t see the “!” at 12:38 when you shot it with fire? 15:35 : this ice puzzle is a bit tricky. It messes with an assumption that is fundamental to most “blocks sliding on ice” puzzles: that the blocks positions are on a grid with the same size as the block. 20:21 : as you may have noticed, each of these puzzles are based on a different combination of 2 of the 4 elements (and not the heat/cold nor wave/shock pairs) 22:59 : got that one pretty quick 23:30 : “I wasn’t getting break on the other one” : you only very briefly used fire against it, I guess you maybe were dodging the shots so didn’t see it working? 24:28 : fast fight Also, it dropped 1337 money. 26:37 : “why is this one so much harder, man?” : part of it might be that the Heat element has the lowest defense stat, and you are staying in the Heat mode in the part where you are trying to dodge its ice attacks, which Heat is weak to? But also just, its attacks fill more of the room. 27:56 : “We seek the ultimate experience. Yet our means have been restricted.” “True creative freedom is what we required.” 29:18 : “I don’t know if I’ve fought this thing yet.” : Well, Lukas’s evotar did? (The “incomplete rhino”) 30:58 : “would have been good if they did this one *first*” : … probably would have, yeah.. 33:38 : got this one pretty fast. Speaking of skips, you can actually skip all of these puzzles by using the tier 2 neutral melee art you’ve been using with the buzz-saw to hit the things in the central room that you hit after beating the turret boss. 33:46 : oh, this one confused me for a while.. 37:34 : a fair number of people would just slowly push the box around each time, instead of teleporting it, for some reason 40:22 : pretty fast 42:50 : almost immediate! Well done 44:50 : that was fast! Guess the earlier ones got you warmed up? 45:08 : this fight I had a fair bit of trouble with 47:12 : ..and that’s why I had trouble with it. The shots move so fast! 48:54 : “Obtained the creative freedom we deemed necessary. Finally we could give shape to everything our mind had to offer.” 49:35 : An “Arengee”, that other thing the evotar of Lukas fought with you 50:36 : surprise fight 52:16 : I had *lots* of trouble with this fight. As you found, you can choose which one to fight first. There’s also a little bit of a skip where if you… I don’t actually remember how it is done? But if you can somehow beat the first one of them the first time around, you can beat them all while only going around once, because each gives you as many of the shield things as you need once you defeat it. 57:48 : Seeing as it is the “after its first half of health is down” part that is the harder part, I think it might make sense for you to do the Shock one *second*, so that it is the first one that you actually damage, so that you deal with that part as soon as possible.
I guess I didn't realize he was always using the royal we. If the fight had a different ability then the bouncing shot or opened up the space I think it would be pretty easy but the close quarters of the area makes it hard for me to react to the shots.
2:07 : cast forests, majestic mountains, mysterious caves…
Any place that can harbor a story and nourish a memory.
2:18 : “why you talking ‘we’? “ : Hasn’t Gautham’s blue avatar character (“the Designer”) always used the “royal we”?
2:58 : “ah, I see!” : yep!
3:40 : these “shoot the pillar repeatedly quickly” pillar things… they pretty much only showed up in the tutorial part at the start, and here, didn’t they?
4:55 : yeah, you need to use an element so that it will travel up the torch, but the element specifically can’t be either of Heat nor Cold,
So it has to be either Shock or Wave, despite not having anything specific to either of those. A little unusual?
I always thought it was a little strange that the neutral shot can’t go up or down the torches like that.
7:27 : I think almost everyone spends a while trying to do this puzzle in this way. It really seems like if one gets it at just the right angle, one could do it, but I don’t think it can work.
9:37 : “I can’t shoot through this” : hehe
12:11 : aw, I hope that puzzle didn’t get too frustrating..
I also found it pretty confusing, but the “oh, wave ball interacts with ice puck in this way” was I thought a nice revelation. I suppose it would be easier if that was revealed earlier when it was the only thing that could be done?
13:40 : :?
I guess you didn’t see the “!” at 12:38 when you shot it with fire?
15:35 : this ice puzzle is a bit tricky. It messes with an assumption that is fundamental to most “blocks sliding on ice” puzzles: that the blocks positions are on a grid with the same size as the block.
20:21 : as you may have noticed, each of these puzzles are based on a different combination of 2 of the 4 elements (and not the heat/cold nor wave/shock pairs)
22:59 : got that one pretty quick
23:30 : “I wasn’t getting break on the other one” : you only very briefly used fire against it, I guess you maybe were dodging the shots so didn’t see it working?
24:28 : fast fight
Also, it dropped 1337 money.
26:37 : “why is this one so much harder, man?” : part of it might be that the Heat element has the lowest defense stat, and you are staying in the Heat mode in the part where you are trying to dodge its ice attacks, which Heat is weak to? But also just, its attacks fill more of the room.
27:56 : “We seek the ultimate experience.
Yet our means have been restricted.”
“True creative freedom is what we required.”
29:18 : “I don’t know if I’ve fought this thing yet.” : Well, Lukas’s evotar did? (The “incomplete rhino”)
30:58 : “would have been good if they did this one *first*” : … probably would have, yeah..
33:38 : got this one pretty fast.
Speaking of skips, you can actually skip all of these puzzles by using the tier 2 neutral melee art you’ve been using with the buzz-saw to hit the things in the central room that you hit after beating the turret boss.
33:46 : oh, this one confused me for a while..
37:34 : a fair number of people would just slowly push the box around each time, instead of teleporting it, for some reason
40:22 : pretty fast
42:50 : almost immediate! Well done
44:50 : that was fast!
Guess the earlier ones got you warmed up?
45:08 : this fight I had a fair bit of trouble with
47:12 : ..and that’s why I had trouble with it. The shots move so fast!
48:54 : “Obtained the creative freedom we deemed necessary.
Finally we could give shape to everything our mind had to offer.”
49:35 : An “Arengee”, that other thing the evotar of Lukas fought with you
50:36 : surprise fight
52:16 : I had *lots* of trouble with this fight. As you found, you can choose which one to fight first.
There’s also a little bit of a skip where if you…
I don’t actually remember how it is done?
But if you can somehow beat the first one of them the first time around, you can beat them all while only going around once, because each gives you as many of the shield things as you need once you defeat it.
57:48 : Seeing as it is the “after its first half of health is down” part that is the harder part, I think it might make sense for you to do the Shock one *second*, so that it is the first one that you actually damage, so that you deal with that part as soon as possible.
I guess I didn't realize he was always using the royal we. If the fight had a different ability then the bouncing shot or opened up the space I think it would be pretty easy but the close quarters of the area makes it hard for me to react to the shots.