Yay, last mission! All timers assume a speed of 15FPS, not 30FPS. Enemy troops start chrono-ing in at ~200s Scenario Time, and then an additional delay of 60s. I think. 8:36 once built, 4 Harriers and 8 Rocketeers are sent in. Veterancy is Elite. They aren't spawned. But since you can't build Elite units, not even the AI, they'll be green recruits. 11:31 this happens if you enter one of three ore fields. If entered, a trigger is enabled so every 60s Chrono Reinforcements spawn. Only three ore patches are effected. That trigger is set to be disabled after 100s. The rest of the trigger work seems a tad... convoluted. I'll leave this for individuals who know trigger work better than I do, but the gist of it is Chrono Reinforcements should repeatedly spawn only on the ore patches you have entered, either with your own units or harvesters. Or at least, it looks like it. There's a check involved that uses Event 9 Destroyed, Units, All... for Other3 House; the same House the Chono-ed units belong to. 17:02 nah, you just didn't enter the BG1 ore field, so nothing happened here. You fired the trigger at 19:24 18:34 the trigger changing their House to yours has Event 4 Discovered By Player. This type of event is irreversibly bugged after a map reveal of any kind, be it crate or SpySat. So to map-makers, please use Event 1 Entered By... YR also adds Event 59 Entered Or Overflown By... for AircraftTypes and Jumpjet units. Also, when you build them yourself: 10 Rocketeers are sent in. They aren't spawned. 19:56 they should stop at some point, but I like I said, the trigger work is a tad convoluted, so I can't really say. 20:41 lol, where did these dudes come from!?! 26:47 this happens when you enter the BG2 ore field, much like a harvester would. 33:22 ...and now you've entered BG3 ore field. 34:06 that Chronosphere was beyond useless... 44:07 you hit the waypoint where the Chrono troops spawn at without knowing, congrats! 45:25 bug with the game. Might have to do with the fact there isn't much room for the missile to turn; there's just four cells before literal end-of-world, and they're all out of bounds. Map mods: nothing beyond the obvious, this is the final mission. No OP Prism Support either. -harvesters with half capacity, but ore and gems are worth twice as usual. -Chrono Sphere unbuildable and is not revealed. -ChronoSphereSpecial will not show a Timer. -Allied Engineers and Dogs are not buildable (has to do with how WW coded the Houses in nearly all RA2 single-player mission, else player would have two Engineers and two dogs in sidebar, and make issues TypeSelect with default hotkey T because they're not the same InfantryType. Ares adds GroupAs= so we don't have to deal with that...) -Chrono Legionnaire is unbuildable. -Spies are unbuildable. -Tanya is unbuildable. -Light Post Lighting changes.
20:41 ah yes. I remember spending a ton of time finishing this one. One thing that confuse me is that the color is grey. Assuming they are civilian colors?
11 and 12 should be the other way around, this one is almost impossible to lose, especially as theres an entire allied based you can capture in the first 15 minutes of the mission
@@Coproquimi think it suppose to be a good finish rather than a hard one. After all you just beat yuri and your only finishing the allies last outpost in Alaska. Makes sense
tg-sacred advice:Be tactical, don't overextent, be mindful of resources etc. My advice: Just go ahead and click the Apocalypse button on your vehicle panel as many times you can afford, that should do the trick.
Capture allied MCV and battle lab, build weather control device and satellite uplink, wait for weather control and nuke to be ready, use them both on chronosphere.
46:06: For beyond par time: "The Allies are beaten and the world is begging to be spared the carnage of your armed forces. Supreme power is yours alone."
fun fact: infantry can be ordered to enter the Cloning Vats in order to be killed and return you some money; Yuri's Revenge would later re-use that feature with Grinder and just like in Yuri's Revenge, sending mind-controlled infantry to get 'recycled' in the Cloning Vats is a good way for a soviet player to earn some funds and free up their Yuris.
Fun fact to add to that. There's a bug where if you close your main barracks with walls, any infantry that you train will be refunded since they can't come out, however a clone will still appear in the Cloning Vats. You can then feed those clones into the Cloning Vats resulting in infinite resource. This was however patched out in Yuri's Revenge. Another Cloning Vats fact is when you enter an infantry in the hospital, if you have a cloning Vats it will also clone said infantry, once again resulting in, though more tedious, infinite resource.
17:05 I always captured the Allied Con Yard and wasn't prepared to deal with the Prism Tower hitting it so always lost it. Interesting to see elite Dreadnought reaching the Chronosphere, I'm assuming you can destroy the AA's to progress towards the chronosphere. Also, it would have been iconic if you ended with a Nuke + Storm on the Chrono ;) Can't wait for the YR campaign. Keep it up !
26:40 I remember one time I nuke the airport before it was undiscovered condition. After that, even if you discover the airport, the Kirov won't become yours, even they will attack you.😂
18:34 what actually happen is you have to somehow kill one of those Kirovs and the rest changes the house as usual. I’d say this mission would’ve been so much easier if the map was properly revealed. So, I tend to place map reveal as a trigger or just throw a neutral spysat somewhere so I can get full map visibility. Dreadnaught would be able to deal with lots of units allied has sent to me. Another trick is allied here will not repair most of the buildings, importantly power plants, so with long enough time the power could be completely shut down by nuke, making moving around much easier. And, IFV/Prism teleport will never happen if player units never attempted to land on their land and moved too much inland. Overall, this mission is not as hard as sov11 where the pressure can really drive your nerves.
the trigger changing their House to yours has Event 4 Discovered By Player. This type of event is irreversibly bugged after a map reveal of any kind, be it crate or SpySat. So to map-makers, please use Event 1 Entered By... YR also adds Event 59 Entered Or Overflown By... for AircraftTypes and Jumpjet units.
@@CnCDune Thanks. What I said was just my observation in-game when I built spy sat before I found Kirov using Kirov and I had to kill one of them in order for the other two to get converted. If I approached them with ground units, I could only kill them all. Definitely bugged hard.
Помнится в этой миссии можно уничтожить хроносферу дредноутом и кировым почти в начале, сделать дредноута ветераном, подвести ненужные корабли к краю карты рядом с хроносферой и приказать дредноуту последовательно добить оборону, и сверху киров. Спасибо за ролик, всегда думал что с кировыми баг и приходилась забирать их Юрами
- If you put the dreadnoughts in a specific position (including the direction they are facing) and force fire them in a specific spot near the cliffs, then the missiles won't be able to make the correct arch and instead will just continue to fly straight across the entire map until it is shot down by anti-air. Because the chronosphere is guarded by so much AA, it can take splash damage from destroyed missiles. Thus it is possible to beat the level without even having vision on the chronosphere. - This same trick can also be applied to V3 launchers. place them close to a cliff below and force fire on top of the cliff and with the right positions the rockets won't be able to make a proper curve down and instead just spaz out or fly up to heaven. - Also also! If you attack a chrono miner with V3 launchers _exactly_ as it teleports away, the missiles will then fly all the way to the ore refinery. -lastly some questions: how do V3 missiles interact with chronosphere or iron curtain? they become targetable if they get launched, so can they be made invulnerable or teleported away? maybe something to test :)
7:40: "Ah, an Iron Curtain of my own." 14:30: "Not its intended use, but it works regardless." 18:20: "A Weather Control Device? Thank you, Miller." 21:14: "Playing God... Marx would have grudgingly approved ." "Romanov's Turtles, prepare to be Iron Curtained in intervals. Use your Apocalypses to their best!"
It was really easy to get money on this mission, so I filled 5 transports with tanks and an MCV, and another 4 with flak tracks which were filled with Yuris, Tesla troopers, and flak troopers. In a couple minutes I got to the airfield at the north and created my second base. A couple minutes later, I destroyed almost everything on the map. Didn’t even need the nuke.
Actually you can finished in fastest way by doing this step: 1. Construct superweapon Nuclear Missile 2. Capture Allies Con Yard 3. ASAP construct Allies Battle Lab, then construct Spy Satellite to reveal the chronosphere position, then construct Superweapon Weather Control Device 4. Destroy the Allies Chronosphere with launch the Weather attack, then Nuclear the last one 5. Congratulations Comrade, Mission Accomplished
if iam not wrong the events where some of the allied vehicles like IFVs, Grizzly tanks and prism tanks will start to teleport in the map after u step inside the ore fields. one near the first allied mcv(IFVs) second beside that airfield(Grizzly tanks) and the third one being on upper left side of this map(prism tanks)
It has been a good journey thus far, and yet there is still an entire expansion to go through. We will finally get some better resolution (the problem I always have with replaying base game RA2 is that the resolution is just horrendous) and more unit voice lines. Looking forward to it. Also, has anyone ever wondered about that clip at the end? Is Yuri still alive? is he mind controlling us (the player)? Is he the brain in that jar? Or have we had a little too much vodka? Too bad the Soviet campaign isn't cannon... This is probably the only "epilogue" mission in all of CnC, since it is nothing compared to the previous one and it serves no purpose other than to show us what happened to the Allies. The mission itself is okay though - the pressure isn't high, there is plenty to do and it gives off a pretty "chill" experience. I guess it also works as a "cool off" mission - considering what the last one was, we shouldn't really be surprised. Build up a fleet, make a landing, capture the Allied structures, have a little too much fun with the... "Yuris"... and then go on a rampage across the map. I actually never understood why those neutral Kirovs sometimes joined our side and sometimes didn't. Since they were orange, I though that they were Vladimir loyalists... and always shot them down.
2:00 I learned the hard way the first time I played this mission that a single Soviet Harvester can defeat all those initial IFVs, but with also 1 or 2 health squares left, so it's a very close call. Tried it again several times later -- it's a pretty consistent result. 4:45 Wouldn't entrapping the Amphibious Transport with Walls and having Yuris waiting outside be a more preferable method?
What a superb fitting end, yet the beginning of Yuri's Revenge... I anticipate your wars as Allied and Soviet Commander finishing of Yuri's Forces- please do manage to acquire Yuri's Construction Yards and deploy his Psychic Dominator- against him... Good luck- and good hunting.
TG on any map: I need you conscripts! Fill every building! TG on last map: I don't want to play with you anymore (sends anyn conscripts for certain meaningless death together with mind controlled units)
I've seen some other player sending a lot of conscripts into a radiation zone created by his own Desolator in the last soviet mission of YR. That was much more painful to watch!
Luckily for YR's, TG will be able to put his own GI's / conscripts into battle fortresses / battle bunkers if there are no buildings to garrison... ...except for the moon mission!
Trees only have two frames: a normal frame, and a shadow frame. The game will sometimes use the shadow frame as "damaged" frame, exactly like buildings; but since buildings have four frames (one normal, one damaged, one normal shadow, one damaged shadow), they won't ever use their shadow frame for damaged state.
Strange that after the betrayal of Yuri you can still use his technology. It would have make more sense to make Yuri clones, cloning vat and psychic sensor absent in this mission.
@@JeskaiEye Exactly. The Soviets *do* have cloning vats after all, so they're just making weaker, loyal copies of him to do their bidding. As for the rest, well, he's dead in this timeline, so he can't yoink all the stuff from the Reds like he does in Yuri's Revenge.
for some reason the power usage are different at the lower and the upper side, so even when the upper power plant are all destroyed, the power at the lower side is still running and vice versa.
Different base owners. Just because two things have the same color doesn't mean they belong to the same House or "player". The small shore base belongs to BadGuy1 House, the main Chronosphere base belongs to BadGuy3 House; they both just happen to have Color=DarkBlue.
@@tg.Sacred Now, to end the Westwood Red Alert saga... So, are there any plans for either TD Remastered, RA1 Remastered, TS+Firestorm, and Generals+Zero Hour after that?
46:15: "Zofia, Miller, all my loyal subordinates... prepare a clone of myself, rebuild that Chromosphere, and send it back to an alternate world to stop Yuri and the demise of our own leadership. My mind... is racing badly. GAAAAAAAHHHHHHH!!!"
@@Groza_Dallocort Of course it is a good game and better than RA3 and... that other Tiberium game. It's just that some fans don't acknowledge it due to many unnecessary retcons and changes, all while not having the charm of the TD-Generals games.
@@michaelandreipalon359 yeah that other game dont deserve the name tiberium I mean Command & Conquer games is base building, resourse management and tactics with your units
24:46: "What the... BEAR?! "Wait, what do you mean we should have trained... no, not a fan of that Cherdenko nutcase and his 'ideologues'. Good thing he got captured by that Tanya woman."
I have learned of a "selling units" glitch today from a video on RUclips. You may want to look it up. You can sell some mind-controlled units for some money.
Not gonna lie, the feeling of this mission after the last one is kind of anti-climax to me. Initial assults could be difficult but it is not that hard to get those figured out by several save-loads, but after that you can completely control the pace. Conquoring the whole land is challenging due to limited resorces, but if all you want is to win, you can just prioritize to get the weather control device and the spy satellite, and thunder + nuke will destroy the chronosphere for good.
Surprisingly, I managed to defeat this using naval units (Fully Level Dreadnought and Aircraft Carrier). The Aircraft Carrier was controlled by Yuri, not built.
I remember when i was a child and trying to beat this level, my solution to those chrono spawn is by placing a few kieov and making them force attacking the ground. By the end of the match i have a few of elite kirov lol
Hi, I just want to know how you were able to fix the Alt-Tab issues that cause the game to just blackscreen? I really want to play the game again but the incompatibility of Windows 10 just ruins it for me.
45:30: "Hello, Einstein. Please leave the premises of the Chromosphere and sit in this stationary chair at our "executioner's room"... it'll be a shock, I assure you."
They function more similarly to the Yuri clones in Yuri’s Revenge, you can train multiple at the same time, and you get access to cloning bats in this mission, so I think it’s likely that you’re just training clones.
@@allenfeng9839 In a few missions you can capture superweapons. Off the top of my head in Dark Night you can capture one of the nukes and attack the other.
I'm actually currently on this mission. I always play the Allies campaign and got tired of it, so I decided to play the Soviet one in this game and in Yuri's Revenge. How common ARE Giant Squids? I can't imagine it would be easy to find AND catch one.
I gotta start playing these missions again. When this game came out I bought it because i used to play red alert 1, but throughout all these missions I ALWAYS got the message "insufficient funds" because my econ game sucked.. but you always have 5 digits sitting in your bank. You are a god of money. Also i keep hearing "nuclear missile lunch" and now im hungry.
cant you just build walls on the middle ridge so that the prism tanks can't pass through? (or at least narrow down the path so the apocalypse tank can solo it)
I'm very surprised that you don't put an engineer in a ifv and repair ur tanks, you constantly mention how money is important, yet don't take advantage of the Ally that you took over
Nice long-play. May I know how did you set the speed of Campaign in Single Player? It seems like the original RA2 only allows Skirmish to set Game Speed.
I remember how I used to capture the Allied base as well but before I could even be able to build something, it quickly got destroyed by either the prism towers on top of the cliff or by those annoying chromosphere IFVs. lol but still, I always love playing C&C campaign missions by capturing enemy structures. I love mixing up the units and gameplay becomes much more enjoyable. I hope that RA2 Yuri's Revenge & TS Firestorm get a remastered version.aybe EA will do it by 2022. announce it in late 2021, November. release the remaster in 2022. I'm very hopeful. I have been a huge C&C fan since RA2. believe it or not,RA2 was my first ever game on my first ever PC, back in 2005. and I have played almost all C&C games ever since.
45:25 That elite Dreadnouth spoiled all fun - it looks like Comrade General wanted to unleash Storm and Nuclear Missle on that last stronghold of capitalism) ...But the Dreadnouth was faster (all crew of the ship was commandment for the rewards and moved to nearest GULAG for rewarding procedures)
That dreadnought was commandeered by General Vladimir who Lazarused himself back into existence solely to deny the Conrade General his moment of glory!
Yay, last mission! All timers assume a speed of 15FPS, not 30FPS.
Enemy troops start chrono-ing in at ~200s Scenario Time, and then an additional delay of 60s. I think.
8:36 once built, 4 Harriers and 8 Rocketeers are sent in. Veterancy is Elite. They aren't spawned. But since you can't build Elite units, not even the AI, they'll be green recruits.
11:31 this happens if you enter one of three ore fields. If entered, a trigger is enabled so every 60s Chrono Reinforcements spawn. Only three ore patches are effected.
That trigger is set to be disabled after 100s. The rest of the trigger work seems a tad... convoluted. I'll leave this for individuals who know trigger work better than I do, but the gist of it is Chrono Reinforcements should repeatedly spawn only on the ore patches you have entered, either with your own units or harvesters. Or at least, it looks like it.
There's a check involved that uses Event 9 Destroyed, Units, All... for Other3 House; the same House the Chono-ed units belong to.
17:02 nah, you just didn't enter the BG1 ore field, so nothing happened here. You fired the trigger at 19:24
18:34 the trigger changing their House to yours has Event 4 Discovered By Player.
This type of event is irreversibly bugged after a map reveal of any kind, be it crate or SpySat. So to map-makers, please use Event 1 Entered By... YR also adds Event 59 Entered Or Overflown By... for AircraftTypes and Jumpjet units.
Also, when you build them yourself: 10 Rocketeers are sent in. They aren't spawned.
19:56 they should stop at some point, but I like I said, the trigger work is a tad convoluted, so I can't really say.
20:41 lol, where did these dudes come from!?!
26:47 this happens when you enter the BG2 ore field, much like a harvester would.
33:22 ...and now you've entered BG3 ore field.
34:06 that Chronosphere was beyond useless...
44:07 you hit the waypoint where the Chrono troops spawn at without knowing, congrats!
45:25 bug with the game. Might have to do with the fact there isn't much room for the missile to turn; there's just four cells before literal end-of-world, and they're all out of bounds.
Map mods: nothing beyond the obvious, this is the final mission. No OP Prism Support either.
-harvesters with half capacity, but ore and gems are worth twice as usual.
-Chrono Sphere unbuildable and is not revealed.
-ChronoSphereSpecial will not show a Timer.
-Allied Engineers and Dogs are not buildable (has to do with how WW coded the Houses in nearly all RA2 single-player mission, else player would have two Engineers and two dogs in sidebar, and make issues TypeSelect with default hotkey T because they're not the same InfantryType. Ares adds GroupAs= so we don't have to deal with that...)
-Chrono Legionnaire is unbuildable.
-Spies are unbuildable.
-Tanya is unbuildable.
-Light Post Lighting changes.
Now looking forward to reading your comments for these videos! thanks for the info
Is the Chronosphere weaker than normal too? It seemed very easy to destroy, especially if nuking it is apparently canon.
Man u got any youtube channel ??
@@WaterCrane no. If anything they are buffed. Nuke cinematic is just a dramatic representation.
20:41 ah yes. I remember spending a ton of time finishing this one.
One thing that confuse me is that the color is grey. Assuming they are civilian colors?
"They will not be expecting us, General"
Literally five minutes later: *Allies teleporting into your base*
Because Zofia didn't aware of Spy satellite...
Those yuri placement tips are awesome
I love how you can train yuris even after the previous mission haha
That's because Yuri technology was acquired :)
If I remember, this is the first and only mission, where You can train Yuri in barrack
11 and 12 should be the other way around, this one is almost impossible to lose, especially as theres an entire allied based you can capture in the first 15 minutes of the mission
@@Coproquimi think it suppose to be a good finish rather than a hard one. After all you just beat yuri and your only finishing the allies last outpost in Alaska. Makes sense
They only killed the traitor, Yuri; But they didn't disband the Psi Corps but instead put it under strict control and observation.
tg-sacred advice:Be tactical, don't overextent, be mindful of resources etc.
My advice: Just go ahead and click the Apocalypse button on your vehicle panel as many times you can afford, that should do the trick.
trully the Soviet way: overwhelmed them with numbers
**Soviet anthem intensifies*
Capture allied MCV and battle lab, build weather control device and satellite uplink, wait for weather control and nuke to be ready, use them both on chronosphere.
@@hrzmann yes, but boring
And for the allies, why yes I will take 30 prism tanks.
46:06: For beyond par time: "The Allies are beaten and the world is begging to be spared the carnage of your armed forces. Supreme power is yours alone."
Or to put it more bluntly:
PEACE THROUGH POWER!
fun fact: infantry can be ordered to enter the Cloning Vats in order to be killed and return you some money; Yuri's Revenge would later re-use that feature with Grinder
and just like in Yuri's Revenge, sending mind-controlled infantry to get 'recycled' in the Cloning Vats is a good way for a soviet player to earn some funds and free up their Yuris.
Really? I never knew that.
Really OP, I admit.
best is to capture spies, make your own and steal money & technology :-3
Fun fact to add to that. There's a bug where if you close your main barracks with walls, any infantry that you train will be refunded since they can't come out, however a clone will still appear in the Cloning Vats. You can then feed those clones into the Cloning Vats resulting in infinite resource. This was however patched out in Yuri's Revenge.
Another Cloning Vats fact is when you enter an infantry in the hospital, if you have a cloning Vats it will also clone said infantry, once again resulting in, though more tedious, infinite resource.
17:05 I always captured the Allied Con Yard and wasn't prepared to deal with the Prism Tower hitting it so always lost it.
Interesting to see elite Dreadnought reaching the Chronosphere, I'm assuming you can destroy the AA's to progress towards the chronosphere.
Also, it would have been iconic if you ended with a Nuke + Storm on the Chrono ;)
Can't wait for the YR campaign. Keep it up !
26:40 I remember one time I nuke the airport before it was undiscovered condition. After that, even if you discover the airport, the Kirov won't become yours, even they will attack you.😂
18:34 what actually happen is you have to somehow kill one of those Kirovs and the rest changes the house as usual.
I’d say this mission would’ve been so much easier if the map was properly revealed. So, I tend to place map reveal as a trigger or just throw a neutral spysat somewhere so I can get full map visibility. Dreadnaught would be able to deal with lots of units allied has sent to me.
Another trick is allied here will not repair most of the buildings, importantly power plants, so with long enough time the power could be completely shut down by nuke, making moving around much easier. And, IFV/Prism teleport will never happen if player units never attempted to land on their land and moved too much inland.
Overall, this mission is not as hard as sov11 where the pressure can really drive your nerves.
the trigger changing their House to yours has Event 4 Discovered By Player.
This type of event is irreversibly bugged after a map reveal of any kind, be it crate or SpySat. So to map-makers, please use Event 1 Entered By...
YR also adds Event 59 Entered Or Overflown By... for AircraftTypes and Jumpjet units.
@@CnCDune Thanks. What I said was just my observation in-game when I built spy sat before I found Kirov using Kirov and I had to kill one of them in order for the other two to get converted. If I approached them with ground units, I could only kill them all. Definitely bugged hard.
@@estellebright2579 Oh yeah, destroying/killing also counts as discovering. Forgot about that.
Помнится в этой миссии можно уничтожить хроносферу дредноутом и кировым почти в начале, сделать дредноута ветераном, подвести ненужные корабли к краю карты рядом с хроносферой и приказать дредноуту последовательно добить оборону, и сверху киров. Спасибо за ролик, всегда думал что с кировыми баг и приходилась забирать их Юрами
The lesson at the end of the video is don't be a blue tank in a red campaign.
end result: either you're rekt or you're red
Next yuri revenge soviet campaign first
Yes
Its great as YR soviet is way harder than allies, especially the last one
ah yes, a campaign where our Commander and Zofia finally bang (implied from cutscene dialogue)
Finally! The second hardest level in the Soviet campaign!
Second hard??
@@พันธ์พงศ์วงศ์วรรณา red revolution is super ez actually in version 1.006 for some reason, i recall it much more difficult in version 1.000
Bloody hell thise enemy prism tanks pack a insane punch in this level. xD Also RIP polar bear.
This Base is not just capable of attacking Soviet Target anywhere, but also call Troops from sometime in the past and in the future lol
- If you put the dreadnoughts in a specific position (including the direction they are facing) and force fire them in a specific spot near the cliffs, then the missiles won't be able to make the correct arch and instead will just continue to fly straight across the entire map until it is shot down by anti-air. Because the chronosphere is guarded by so much AA, it can take splash damage from destroyed missiles. Thus it is possible to beat the level without even having vision on the chronosphere.
- This same trick can also be applied to V3 launchers. place them close to a cliff below and force fire on top of the cliff and with the right positions the rockets won't be able to make a proper curve down and instead just spaz out or fly up to heaven.
- Also also! If you attack a chrono miner with V3 launchers _exactly_ as it teleports away, the missiles will then fly all the way to the ore refinery.
-lastly some questions: how do V3 missiles interact with chronosphere or iron curtain? they become targetable if they get launched, so can they be made invulnerable or teleported away? maybe something to test :)
Watched this simply to see if he'll take the SEALs or not haha
7:40: "Ah, an Iron Curtain of my own."
14:30: "Not its intended use, but it works regardless."
18:20: "A Weather Control Device? Thank you, Miller."
21:14: "Playing God... Marx would have grudgingly approved ."
"Romanov's Turtles, prepare to be Iron Curtained in intervals. Use your Apocalypses to their best!"
It was really easy to get money on this mission, so I filled 5 transports with tanks and an MCV, and another 4 with flak tracks which were filled with Yuris, Tesla troopers, and flak troopers. In a couple minutes I got to the airfield at the north and created my second base. A couple minutes later, I destroyed almost everything on the map. Didn’t even need the nuke.
funny how you still can train Yuri after you faught him
Well, since they're clones...
Well, you can train Giant Squids in YR, but not him. And they're suppose to be his units since they're mind-controlled.
@@dzalva1434 hm good point
Actually you can finished in fastest way by doing this step:
1. Construct superweapon Nuclear Missile
2. Capture Allies Con Yard
3. ASAP construct Allies Battle Lab, then construct Spy Satellite to reveal the chronosphere position, then construct Superweapon Weather Control Device
4. Destroy the Allies Chronosphere with launch the Weather attack, then Nuclear the last one
5. Congratulations Comrade, Mission Accomplished
Notice how the 3 rocks formation around your starting base indicate where the Chronosphere incursion will spawn.
Part of me died inside along with your Apocalypse at 15:45
😭😭
if iam not wrong the events where some of the allied vehicles like IFVs, Grizzly tanks and prism tanks will start to teleport in the map after u step inside the ore fields. one near the first allied mcv(IFVs) second beside that airfield(Grizzly tanks) and the third one being on upper left side of this map(prism tanks)
That's how it's scripted, yes.
Also, triggering event 1 seems to trigger the prism tanks of event 3 (event 3 can be triggered on it's own)
It has been a good journey thus far, and yet there is still an entire expansion to go through. We will finally get some better resolution (the problem I always have with replaying base game RA2 is that the resolution is just horrendous) and more unit voice lines. Looking forward to it.
Also, has anyone ever wondered about that clip at the end? Is Yuri still alive? is he mind controlling us (the player)? Is he the brain in that jar? Or have we had a little too much vodka? Too bad the Soviet campaign isn't cannon...
This is probably the only "epilogue" mission in all of CnC, since it is nothing compared to the previous one and it serves no purpose other than to show us what happened to the Allies. The mission itself is okay though - the pressure isn't high, there is plenty to do and it gives off a pretty "chill" experience. I guess it also works as a "cool off" mission - considering what the last one was, we shouldn't really be surprised. Build up a fleet, make a landing, capture the Allied structures, have a little too much fun with the... "Yuris"... and then go on a rampage across the map. I actually never understood why those neutral Kirovs sometimes joined our side and sometimes didn't. Since they were orange, I though that they were Vladimir loyalists... and always shot them down.
Vladimir be purple tho
2:00: "No need to worry, Zofia. Our friend Miller gave the Allies our own location so to lure them into our loyal Yuri clones' hands."
In RA3,Natasha could snipe the pilot, which resembles the ability of Yuri.
Jarmen Kell can also snipe pilots but then you needed to bring another soldier to capture the vehicle
There's also Morales from Mental Omega.
Allied Spies can do Bribe, use 1000 bucks and boom, everything around that spy is yours
Admit, you have wanted to capture that Allied Chronospere insted of destroying it with a Dreagnouth
2:00 I learned the hard way the first time I played this mission that a single Soviet Harvester can defeat all those initial IFVs, but with also 1 or 2 health squares left, so it's a very close call. Tried it again several times later -- it's a pretty consistent result.
4:45 Wouldn't entrapping the Amphibious Transport with Walls and having Yuris waiting outside be a more preferable method?
This mission is a breathe of fresh air after the previous mission XD
What a great way to end a series, with HM2 played in background!
What a superb fitting end, yet the beginning of Yuri's Revenge...
I anticipate your wars as Allied and Soviet Commander finishing of Yuri's Forces- please do manage to acquire Yuri's Construction Yards and deploy his Psychic Dominator- against him...
Good luck- and good hunting.
TG on any map: I need you conscripts! Fill every building!
TG on last map: I don't want to play with you anymore (sends anyn conscripts for certain meaningless death together with mind controlled units)
I've seen some other player sending a lot of conscripts into a radiation zone created by his own Desolator in the last soviet mission of YR. That was much more painful to watch!
Luckily for YR's, TG will be able to put his own GI's / conscripts into battle fortresses / battle bunkers if there are no buildings to garrison...
...except for the moon mission!
Great series! Keep up the good work with YR!
39:24 what is this? the cyan glitch thing. I always keep getting it. you can shoot it
Trees only have two frames: a normal frame, and a shadow frame.
The game will sometimes use the shadow frame as "damaged" frame, exactly like buildings; but since buildings have four frames (one normal, one damaged, one normal shadow, one damaged shadow), they won't ever use their shadow frame for damaged state.
Strange that after the betrayal of Yuri you can still use his technology. It would have make more sense to make Yuri clones, cloning vat and psychic sensor absent in this mission.
I always just thought of it as you basically stole his shit. Thats why it takes until the last mission to get anything
@@JeskaiEye Exactly. The Soviets *do* have cloning vats after all, so they're just making weaker, loyal copies of him to do their bidding. As for the rest, well, he's dead in this timeline, so he can't yoink all the stuff from the Reds like he does in Yuri's Revenge.
"We did it! We killed the traitor Yuri!"
*Commander train more Yuri on the next mission
"I beg your pardon but wtf, comrade?"
Loyal clones, my friend.
look how huge the powerplants look compared to the chronosphere in the final cinematic
for some reason the power usage are different at the lower and the upper side, so even when the upper power plant are all destroyed, the power at the lower side is still running and vice versa.
Different base owners.
Just because two things have the same color doesn't mean they belong to the same House or "player".
The small shore base belongs to BadGuy1 House, the main Chronosphere base belongs to BadGuy3 House; they both just happen to have Color=DarkBlue.
39:32: "Found the enemy Chromosphere. Only this time, I won't be capturing it anymore."
BIG LIKE BRO IS AWSOME. NEXT YURIS REVENGE MISSIONS NO?
YES
@@tg.Sacred OK BRO :* MANE DOWNLOAD YURIS REVENGE EXPANSION PACHT V1.4 ;)
@@tg.Sacred Now, to end the Westwood Red Alert saga...
So, are there any plans for either TD Remastered, RA1 Remastered, TS+Firestorm, and Generals+Zero Hour after that?
Can I see you try base building soon for more future content :^)
46:15: "Zofia, Miller, all my loyal subordinates... prepare a clone of myself, rebuild that Chromosphere, and send it back to an alternate world to stop Yuri and the demise of our own leadership. My mind... is racing badly. GAAAAAAAHHHHHHH!!!"
46:46: Of course, the lot of us render that game non-canon, just like Tiberium Twilight and, in some senses, Tiberium Wars.
What in tarnation was wrong with Tiberium Wars a better game then RA3 thats for sure
@@Groza_Dallocort Of course it is a good game and better than RA3 and... that other Tiberium game.
It's just that some fans don't acknowledge it due to many unnecessary retcons and changes, all while not having the charm of the TD-Generals games.
@@michaelandreipalon359 yeah that other game dont deserve the name tiberium I mean Command & Conquer games is base building, resourse management and tactics with your units
@@Groza_Dallocort Thanks for not naming it as well.
24:46: "What the... BEAR?!
"Wait, what do you mean we should have trained... no, not a fan of that Cherdenko nutcase and his 'ideologues'. Good thing he got captured by that Tanya woman."
I don't know that but as a child that mission was very difficult for me
😂😂⭐
Tg: fires Dreadnaught missile to Chronosphere
Chronosphere: Gets NUKED
Common Soviet Conscript: Oh No, the Nuke, it is YURI!!!
Dont remember this part 13:10, planes veterans? Is that possible?19:40 holy shit..
nice vid as usual, hopefully some yuris revenge campaigns next :D
I have learned of a "selling units" glitch today from a video on RUclips. You may want to look it up. You can sell some mind-controlled units for some money.
from Kikematamito i assume?
@@BillyTheDrunkWizard yes
Not gonna lie, the feeling of this mission after the last one is kind of anti-climax to me. Initial assults could be difficult but it is not that hard to get those figured out by several save-loads, but after that you can completely control the pace. Conquoring the whole land is challenging due to limited resorces, but if all you want is to win, you can just prioritize to get the weather control device and the spy satellite, and thunder + nuke will destroy the chronosphere for good.
A tip: to deal with air units better use waypoints and patrol the coast and shore with anti-air units.
Surprisingly, I managed to defeat this using naval units (Fully Level Dreadnought and Aircraft Carrier). The Aircraft Carrier was controlled by Yuri, not built.
I remember when i was a child and trying to beat this level, my solution to those chrono spawn is by placing a few kieov and making them force attacking the ground. By the end of the match i have a few of elite kirov lol
you won't have kiovs before they stop porting to your base so this comment is bullshit
@@Sumppayou can start building Kirovs well before you even leave the first island
The aggressive prism tanks hehe
Where can I buy this game. It is not on Steam.
Search on origin.
@@tg.Sacred It's not there. They've got C&C Remastered, Red Alert 3, and Red Alert 3: Uprising.
@@ianraffaele3993 It's within the complete collection:
www.origin.com/irl/en-us/store/command-and-conquer/command-and-conquer-the-ultimate-collection
Here's to hoping it, alongside Tiberian Sun, Renegade, and Generals, get such a release. Bonus if they also go to GOG.
@@tg.Sacred there is no ra2 in it
44:48: Sorry, Hell March 2, but the action is over.
niceee! does that mean RA:YR is next?
Yes. Short break with a couple of vids and then Yr.
awesome! sounds like a good plan
If resource is a problem, try capturing allied barracks and battle lab. Get yourself unlimited resources from the enemy mining facility.
soo next Ra2 YR ?
Two superweapon launch in the same time at chrorono sphere can be win this mission ?
One lightning storm, if you hit it on the middle lighting cloud, is enough to destroy the sphere.
whatever the mission, one thing is clear about tg:
tg loves them barracks
As always, first like, then watch :)
Hi, I just want to know how you were able to fix the Alt-Tab issues that cause the game to just blackscreen? I really want to play the game again but the incompatibility of Windows 10 just ruins it for me.
I never had that problem. Have you tried running the game with the cnc net launcher?
@@tg.Sacred I never tried that, I play the game through Origin. Thanks.
Thanks tg your the great and your awesome ill be watch your next video ra 2 yr allied mission 1
Waiting for Yuri's Revenge!
Make more work for me and tg, will you :P
@@CnCDune yeah please!
Hmm... Any idea what's the music name (whistling) in outro?
why ally in this mision dont have spy?
And next. The Tutorial Campaign.
45:30: "Hello, Einstein. Please leave the premises of the Chromosphere and sit in this stationary chair at our "executioner's room"... it'll be a shock, I assure you."
Why cant you build chronosphere and spies
Great job
Hyped for your YR Long play up next! We doing Allies first or Soviets?
Allies!
@@tg.Sacred You prefer Allies or Soviet in a skirmish?
I still don't understand why you get access to Yuri in this mission after what happened in the previous one
They function more similarly to the Yuri clones in Yuri’s Revenge, you can train multiple at the same time, and you get access to cloning bats in this mission, so I think it’s likely that you’re just training clones.
Time for a good old break before Yuri's revenge ;)
Is it possible to capture the Chronosphere? Would be interesting to attack the Allies with it^^
Can’t capture superweapons in RA2.
@@allenfeng9839 In a few missions you can capture superweapons.
Off the top of my head in Dark Night you can capture one of the nukes and attack the other.
You win this mission by destroying / capturing (if possible) the chronosphere, so no getting to use it!
I'm actually currently on this mission. I always play the Allies campaign and got tired of it, so I decided to play the Soviet one in this game and in Yuri's Revenge. How common ARE Giant Squids? I can't imagine it would be easy to find AND catch one.
There is a oil derrick in this mission
Just searched the sov12s.map file for CAOILD.
This mission has no Oil Derricks whatsoever.
We have to save some cash
also keep 1 ifv put an engineer on it so u can repair ur apocalypse tanks/miners
Who needs resources when allies send you units for free!
26:38: "Alright, seize the Vladimir loyalists and regain control of the Kirovs, comrades!"
Next will be Yuri's revenge same long play and tips, right?
Yes, just a short break.
Note that all chrono teleport zones are marked wich rocks.
you also dont build v3 rocket for the prism towers in the hills? whyyy???
Much pogger, very kool
Thank you for this misson
Great series, are you doing Yuris Revenge next?
I gotta start playing these missions again. When this game came out I bought it because i used to play red alert 1, but throughout all these missions I ALWAYS got the message "insufficient funds" because my econ game sucked.. but you always have 5 digits sitting in your bank. You are a god of money. Also i keep hearing "nuclear missile lunch" and now im hungry.
Aww man, now I can't unhear it.
since your done are you doing yuri's revenge next?
cant you just build walls on the middle ridge so that the prism tanks can't pass through? (or at least narrow down the path so the apocalypse tank can solo it)
I'm very surprised that you don't put an engineer in a ifv and repair ur tanks, you constantly mention how money is important, yet don't take advantage of the Ally that you took over
It's done! :D
Are you going to play yuri's revenge campaign now?
I accidentally built the satellite before finding the kirovs but they joined my side after I killed one
Why don't you use spy satellite instead to see the enemu where they are, just saying haha.
Nice long-play. May I know how did you set the speed of Campaign in Single Player? It seems like the original RA2 only allows Skirmish to set Game Speed.
I remember how I used to capture the Allied base as well but before I could even be able to build something, it quickly got destroyed by either the prism towers on top of the cliff or by those annoying chromosphere IFVs.
lol
but still, I always love playing C&C campaign missions by capturing enemy structures. I love mixing up the units and gameplay becomes much more enjoyable.
I hope that RA2 Yuri's Revenge & TS Firestorm get a remastered version.aybe EA will do it by 2022.
announce it in late 2021, November. release the remaster in 2022.
I'm very hopeful.
I have been a huge C&C fan since RA2.
believe it or not,RA2 was my first ever game on my first ever PC, back in 2005.
and I have played almost all C&C games ever since.
45:25 That elite Dreadnouth spoiled all fun - it looks like Comrade General wanted to unleash Storm and Nuclear Missle on that last stronghold of capitalism) ...But the Dreadnouth was faster
(all crew of the ship was commandment for the rewards and moved to nearest GULAG for rewarding procedures)
wait? how it work ? why Iron Curtian it will make building destroy directly?
That dreadnought was commandeered by General Vladimir who Lazarused himself back into existence solely to deny the Conrade General his moment of glory!
what's next after this, yuri's revenge?