Red Alert 2: [YR] Testing Tesla Coils

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  • Опубликовано: 29 дек 2024

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  • @CnCDune
    @CnCDune 9 дней назад +47

    Any structure may be overpowered with any weapon that has an ElectricAssault Warhead - when that happens the building switches from the Primary weapon to the Secondary. This is why more SHKs will not have an effect on the structure in terms of offensive-power.
    Just like we learned from regular & Elite weapons, that Secondary may be a completely or partially different weapon with its own Projectile, Warhead, different Range & cool-down, etc.
    That said, if the ROF (cool-down) isn't identical between those Primary and Secondary weapons, you may encounter a "bug" where the Secondary is used every now and then over the Primary even if the structure should powered up first - but judging from the footage at 3:54 that bug is only valid for low/very low ROFs.
    Speaking of which: the difference between those two is a mere 20frame cool-down. In YR the cool-down was reduced from 100/120 frames to 80 frames.
    4:20 both regular and OP-weapon use the same Warhead. It's the +100 damage that really make the difference (and I guess the faster fire-rate in RA2...).
    6:36 well since Armor-crates halve any and all damage inflicted upon a unit, it should :P
    7:04 horrifying xD

    • @ms9001
      @ms9001 9 дней назад +4

      "Any structure may be overpowered with any weapon that has an ElectricAssault Warhead" really? so i can give a prism tower a secondary weapon and power it with shock trooper to switch to the secondary?

    • @DeusEversor
      @DeusEversor 9 дней назад +3

      omg, The Legend himself!

    • @CnCDune
      @CnCDune 9 дней назад +9

      @@ms9001 One small issue with that: the Prism Tower already has its Secondary-slot used by the PrismSupport (part of the Prism Tower linkup - no more than 9 towers will be added to the chain xD)

    • @ms9001
      @ms9001 8 дней назад +3

      @@CnCDune thanks for the reply. i just tried it. i gave soviet construction yard primary of PrismShot and secondary of CoilBolt. The construction yard fires the PrismShot successfully. But when I put tesla trooper near the construction yard, it doesn't overpower it. if i force attack, it damages the construction yard. however, if i force attack the tesla coil, it overpowers it. am i doing something wrong?

    • @CnCDune
      @CnCDune 8 дней назад +8

      @@ms9001 Did you set Overpowerable on the ConYard? That key allows a building to be "attacked" by an ElectricAssault-warhead and not be actually damaged and make the switch.
      I should have emphasised it in the first comment but forgot.

  • @AntLion1995
    @AntLion1995 9 дней назад +46

    When I was a kid, I thought the Tesla Coils in Red Alert 1 were Christmas Trees 😂🎄

    • @preseverence
      @preseverence 9 дней назад +7

      We called it that way

    • @SUP3RTOM20000
      @SUP3RTOM20000 7 дней назад +1

      Yeah me too! We only had the allies disc for the first while so we had no idea what the Christmas trees that shot lightening were haha! Red Alert reminds me of when I was a dumb kid would who build massive walls of turrets and pill boxes to make sure I had no chance of losing

    • @preseverence
      @preseverence 7 дней назад +1

      @@SUP3RTOM20000 Oh that memories. The brighter for me was perhaps when we connected Atlon 1600 and 486 DX50 via null-modem cable just to play pvp.

    • @womsky4537
      @womsky4537 7 дней назад

      I thought more about it as a butterfly, in my head and drawings.

  • @youssefashraf2804
    @youssefashraf2804 8 дней назад +21

    You can link up to 9 Prism Towers.
    Any extra tower will not be added to the chain.

    • @CnCDune
      @CnCDune 8 дней назад +5

      Indeed, a very important fact, that is x)

    • @tg.Sacred
      @tg.Sacred  8 дней назад +9

      Was it really 9? I remember about 7. 🤣

    • @HenchGuyBlast
      @HenchGuyBlast 7 дней назад +3

      Thank you, professor. That was my next question.

  • @Fire-pv6cv
    @Fire-pv6cv 9 дней назад +26

    Commander, we must be near the tesla to charge it up! (Love your vids btw)

  • @BoffinBrain
    @BoffinBrain 8 дней назад +15

    Tanya: "I'm so goo-AAH!"⚡

  • @intelkiller1074
    @intelkiller1074 9 дней назад +10

    7:09 Jeez, I never know I could do that!

  • @Space__man1149
    @Space__man1149 9 дней назад +17

    We so back 🎉

  • @Terring7
    @Terring7 9 дней назад +8

    You know what could be even more awesome? Modding the Tesla Coils to not only allow them getting more and more firepower and range the more Tesla Troopers you give them, but even eventually achieving EMP and anti-air capabilities to disable vehicles and bring down even the toughest Kirov Airships.

    • @CnCDune
      @CnCDune 9 дней назад +4

      One'd have to hack the Gattling-mechanic to work with Overpowerable/ElectricAssault - wouldn't surprise me if the the Phobos folks have something in the works.

    • @youmukonpaku3168
      @youmukonpaku3168 9 дней назад +4

      Dune's correct on it not working without some kind of screwing with Gattling mech, EMP also requires that you have Ares since the fork of TS used to make RA2 was before EMP was implemented; that's also why the Tesla Tank description says it does that, but it doesn't. The game will parse the EMP tags, but not do anything with them. As for air targeting, iirc Yuri's Revenge really doesn't like buildings with only a conditional ability to aim at aircraft, though Ares and Phobos should fix it.

    • @CnCDune
      @CnCDune 8 дней назад +2

      @@youmukonpaku3168 on the topic of RA2 being an early fork of TibSun: that's also the reason why terrain deformation (unfortunately) doesn't exist in RA2 - and (unfortunately) the modding community hasn't expressed any interest in bringing it back.

  • @HenchGuyBlast
    @HenchGuyBlast 7 дней назад +9

    You’re telling me I’ve been powering my Tesla Coils with 15 troopers each for the last 24 years for NO REASON?!?!

    • @tg.Sacred
      @tg.Sacred  7 дней назад +2

      @@HenchGuyBlast yes!

  • @preseverence
    @preseverence 9 дней назад +7

    AFAIR in RA1 Tesla Coils had 3 charges that it could use all to highly damage a single armored unit or to scorch three infantry units.

    • @tg.Sacred
      @tg.Sacred  9 дней назад +3

      Need to check that!

    • @youmukonpaku3168
      @youmukonpaku3168 9 дней назад +5

      @@tg.Sacred he's correct, the tesla coil weapon does 75 damage in RA, with a very short ROF, while the coil has 3 ammo and its chargeup time is linked to its refill timer, like the graphics switch for the V2.

    • @CnCDune
      @CnCDune 8 дней назад +3

      This is interesting because I recall a mod for Generals (Rise of the Reds) that would fry three peeps at once/in close succession.

    • @preseverence
      @preseverence 8 дней назад +1

      @@CnCDune Actually don't remember how Tesla Coils work in RoR because I didn't like that mod in comparison with the original Zero Hour. And moreover hate to play as russia (sorry for bringing politics here). But if the Tesla Coils in RoR work the way you say - the mod's author definitely based it on original Tesla Coils from RA1, not its RA2 remake.

    • @CnCDune
      @CnCDune 8 дней назад +2

      @@preseverence I remember because of the RoR shellmap I used to watch over and over again back in the day - tho they may have changed it recently.

  • @Jomster777
    @Jomster777 9 дней назад +3

    tgSacred back at it again with great content!

  • @kurzel1313
    @kurzel1313 8 дней назад +2

    Outro shocked me too.

  • @Ahmadsmeerat2004
    @Ahmadsmeerat2004 9 дней назад +2

    Finally a good video!!

  • @UnBless
    @UnBless 9 дней назад +3

    Good job, well, maybe can try some Red Alert Remastered units testing in the future, like Tesla Coil and Allies Mine Layer (Allies Mine Layer is anti vehicle mine, Soviet Mine Layer is anti infantry mine.)

  • @michaelandreipalon359
    @michaelandreipalon359 9 дней назад +8

    In conclusion, needing two Tesla Troopers is a partial lie. One is enough under normal circumstances.

    • @tg.Sacred
      @tg.Sacred  9 дней назад +6

      Correct!

    • @13g0man
      @13g0man 9 дней назад +5

      Unusual circumstances where a second or third tesla trooper is useful include against the British (Snipers), the Allies (Spies) or Yuri (Floating Disks)

    • @ramadhanisme7
      @ramadhanisme7 8 дней назад

      ​@@13g0maneh what do you mean with against floating disc?

    • @13g0man
      @13g0man 8 дней назад

      @@ramadhanisme7 it can depower a base, tesla troopers can let your defences stay up

  • @VectorMonz
    @VectorMonz 8 дней назад +3

    The pinnacle of Soviet technology.

  • @17Master
    @17Master 9 дней назад +6

    Apocalypse being so much beefier than the Battle Fortress was unexpected. Is that specifically against Tesla Coils?

    • @tg.Sacred
      @tg.Sacred  9 дней назад +16

      No, apocalypse is generally a lot more durable than a bf.

    • @handanyldzhan9232
      @handanyldzhan9232 9 дней назад +6

      Apocs have 800 HP, BFs have 600, but Apocs can auto-repair at any level.

    • @Xtoxinlolinecronomicon
      @Xtoxinlolinecronomicon 9 дней назад +1

      ​@handanyldzhan9232 Their armor value is different too.

    • @CnCDune
      @CnCDune 9 дней назад +5

      @@Xtoxinlolinecronomicon If you mean with armor-value what I think you meant: Armor is set to heavy on both the BFRT and APOC.

    • @Xtoxinlolinecronomicon
      @Xtoxinlolinecronomicon 8 дней назад

      @CnCDune Ah, okay. I thought the BF had different value.

  • @glassramen
    @glassramen 5 дней назад +2

    Damn, I really gotta go play some more RA2. It's been like 6 or 7 years since the last time.

    • @CnCDune
      @CnCDune День назад

      Trust me mate, RA2/YR are *timeless* classics, and the same is valid from TibDawn all the way to TibSun :)

  • @sgthrawn
    @sgthrawn 9 дней назад +3

    Just do it up!

  • @kommo1
    @kommo1 7 дней назад +2

    I always prefered Tesla Coils over Prism Towers. Prism may be able to do more DMG, but they are bad against multipe targets.

  • @denizkarabas2
    @denizkarabas2 4 дня назад

    Ty

  • @sterbensuarez7821
    @sterbensuarez7821 9 дней назад +2

    Me didnt really get the outro did the bf just disable the buff on tesla coil?

    • @tg.Sacred
      @tg.Sacred  9 дней назад +7

      The BF charged the Tesla Coil!

    • @sterbensuarez7821
      @sterbensuarez7821 9 дней назад

      @tg.Sacred I thought it disable the buff 😂

  • @ollieoniel
    @ollieoniel 6 дней назад +1

    Teslas were so nurfed in that game. It would have only been fair if they had the same range as a prism tank.

    • @estellebright2579
      @estellebright2579 5 дней назад +1

      Then prism tower would need to be the same, making V3 the only land siege unit that can outrange those base defences.
      On the other hand, that would be very cool.

  • @forsakenii6823
    @forsakenii6823 9 дней назад +1

    Statement - NEFFEX

  • @tanphamnhat969
    @tanphamnhat969 9 дней назад +1

    If in the fun end where tesla trooper in battle fortress can charge the coil, can the tesla tank do it too?

    • @CnCDune
      @CnCDune 9 дней назад +3

      No, unfortunately not; on the bright-side it's not a technical-limitation (as-in: an interaction unique to structures and infantry only) - you just need to set AssaultBolt as Secondary on the TTNK.

    • @youmukonpaku3168
      @youmukonpaku3168 9 дней назад +1

      @@CnCDune if I remember right from when I played around with INI modding, if you give the TTNK an AssaultBolt clone with burst 2 (it does, after all, have two coils) it even counts as two tesla troopers for the sake of powering the coil.

    • @CnCDune
      @CnCDune 8 дней назад

      @@youmukonpaku3168 wait what?!
      This makes sense since the ElectricAssault is a Warhead-property, not bound to the weapon - so it'd make sense if dbl the burst counts as two regular SHKs.

    • @CnCDune
      @CnCDune 8 дней назад +1

      @@youmukonpaku3168 I just tried it, and (un)foruntately it doesn't work that way :(
      Guess there's a chk to ensure it really is one trooper.

    • @youmukonpaku3168
      @youmukonpaku3168 8 дней назад +2

      @@CnCDune it's very possible I just remembered wrong. I haven't INI modded RA2 for a good half decade now.

  • @ramadhanisme7
    @ramadhanisme7 8 дней назад +1

    So the range will increase with 2 tesla troopers? Can it outrange prism tank?

    • @tg.Sacred
      @tg.Sacred  8 дней назад +2

      @@ramadhanisme7 range will increase with one Tesla trooper. No it can’t outrange a prism tank!

  • @1Doj7451
    @1Doj7451 9 дней назад +1

    I wonder if a tesla soldier's rank affects damage?

    • @CnCDune
      @CnCDune 8 дней назад +3

      No, since what happens is the Tesla Coil switching from one weapon to the other - the Tesla Trooper is only needed to allow the change to happen, but once it has happened, no additional effect(s) occurs in terms of Tesla Coil's damage.

    • @1Doj7451
      @1Doj7451 8 дней назад

      @@CnCDune Thanks for the clarification!

  • @CarvilleHernandez
    @CarvilleHernandez 4 дня назад

    WHERE THUMBNAIL PIC????

    • @CnCDune
      @CnCDune День назад

      After some YT-shenanigans, involving auto-deleted comments among other things, the video had to be "removed" for hours.
      Try refreshing/clearing browser-cache.

  • @warlord9259
    @warlord9259 6 дней назад

    А разве связка из нескольких башен Тесла с солдатами не должен уничтожить танк с 1 удара?

    • @tg.Sacred
      @tg.Sacred  5 дней назад

      Only one Tesla Trooper affects it though!

  • @DeusEversor
    @DeusEversor 9 дней назад +2

    please please make an edit for un of the .INI file! remove the limit! make all tesla units power tesla coils! :D

    • @tg.Sacred
      @tg.Sacred  9 дней назад +4

      We are testing official stuff only! 😁

    • @CnCDune
      @CnCDune 9 дней назад +2

      It's possible; just need to add AssaultBolt as Secondary on the Tesla Tank :)

    • @DeusEversor
      @DeusEversor 9 дней назад +1

      @@tg.Sacred i know that deep down you have that primordial urge to make the game better. Your thoughts betray you commander };->

    • @DeusEversor
      @DeusEversor 9 дней назад +1

      @@CnCDune thats the spirit!

  • @AM2.2-w7i
    @AM2.2-w7i 9 дней назад +1

    hey my friend rynderack project 3 its here can you play at?

    • @tg.Sacred
      @tg.Sacred  9 дней назад +3

      After the Christmas holidays !

  • @mammoh
    @mammoh 9 дней назад

    reupload?

    • @tg.Sacred
      @tg.Sacred  8 дней назад

      This is more advanced!

  • @Genther
    @Genther 9 дней назад +2

    why is comrade general killing their own troops?!
    its okey its for a youtube video

  • @Ahmadsmeerat2004
    @Ahmadsmeerat2004 9 дней назад +2

    We need more mental omega stuff please
    And stop making vedios about that poor project

    • @forsakenii6823
      @forsakenii6823 9 дней назад +4

      Hey Rydnerack is not that bad at all
      Ofc Mental Omega is more advenced but hey it's just Video Game

    • @CnCDune
      @CnCDune 9 дней назад +9

      You can *NOT* compare MO and Rynderack; one has an entire team behind it for *years* at this point, the other has that "made this game in year on my own from my mother's basement"-feel.
      The fact that it doesn't deviate much or at all from the original game's balance and tech-requirements (or adds so many support-powers that you wonder why the mod wasn't made for SAGE instead), etc. so you don't have to re-learn everything is a big and underrated bonus.
      But more than that: Rynderack is made without all the niceties that Ares and Phobos allow, which makes all the more impressive as it sticks to the old box we've had since 2000/2001, and not the extended playground offered by our new engine-extensions.

    • @ramadhanisme7
      @ramadhanisme7 8 дней назад

      Mental omega is weird AF, rynderack is still true to the source so get lost you blasphemy

    • @CnCDune
      @CnCDune 8 дней назад +1

      @@ramadhanisme7 Now, now - let's remain civil.

    • @forsakenii6823
      @forsakenii6823 8 дней назад +1

      yes in some stuff is
      But still remember MO is advanced and Rydnerack is made by One guy
      Soo we shouldn't compare these mods

  • @Dell96kill
    @Dell96kill 9 дней назад +2

    having Tesla Coils long range is good enough for counter tank but still people might use sniper

  • @cyberneticdex69
    @cyberneticdex69 9 дней назад +2

    6:29 tanya : i`m so good ... *dies ...
    6:30 wth is a baisc infantry? :)))

    • @BoffinBrain
      @BoffinBrain 8 дней назад +2

      I assume that means anything that's not a hero.

    • @tg.Sacred
      @tg.Sacred  8 дней назад +2

      Basic* !
      I meant without any promotions.