I always figured the lore reason slave miner slaves are immune to mind control is because there are just people naturally immune so Yuri has to use a 20mm machine gun to control them instead.
It's hard if you waste your time trying to go after the bases. Turtle up, mass submarine and go straight for the sub pen. You only have to fight a boomer sub if you get close to them because the AI can't see your subs
@@alphabarret7122If you don't get too close to the Sub Pen, you don't have to to use cannon fodder. The question I suppose, is the time it takes to baby the AI faster than building squids and just distracting the Boomers.
I too hated this mission in the past. But now I see the value of it. I used to rush for the closest and most open landing zone because I was afraid to fight off the boomers. Then after exploring all three options, my favorite landing zone is the farthest one to the south with the three oil derricks. Even if you run low on funds, the three oil derricks will compensate for the "camping" and allow you to build plenty of forces to sneak and deploy to the far left landing zone. I usually ignore the middle one despite the funds it has. I prefer being protected from all sides and prepare my assault that slowly rush the enemy. I'm a turtle what can I say xD On my last playthrough on Hard a couple weeks ago, tons of siege choppers did the trick, but your strategy is very cool. Can't wait for the rest! It's been a very fun ride so far! I'm a little sad it's over and we don't have any other classic RA2 levels to watch. I know there's that Mental Omega mod, but I love watching the classics.
Zhukovian tactics. You use them. Look them up some time. It's basically this - turtle up, muster a large force quietly, probe the enemy, then smash them at the weak point with your hidden legions.
Yuri has plenty of infantry to slaughter in this mission. It could be eaten by dogs, like in one of the speedruns published on RUclips. Or you could create a pandemic with viruses, like in this one. Kirovs, like in your case. Either way, satisfaction guaranteed!
@@commandopengi That shit game nerf everything good about yuri revenge and support skills need money Try other mods for yuri revenge Mental omega nerfs everything
I remember going through this mission for the first time, my uncle watching me play since he pretty much cleared both the RA2 and YR campaigns, and suggested me using the third, southern landing zone to build a base. Everytime I get to this mission when I do the Soviet campaign again, it's always that spot. I still have to try the other two.
Alright, I have to say, the amount of funny moments in this one is truly something else. Nothing like Miners, Workers, Slaves or whatever they were called beating up Yuri clones... oh and tg's Elite addiction is also something most of us can probably relate to. The mission itself is quite good too, both because it gives you the option to play it out and have a fun time or destroy Yuri's Dockyards and instantly end it. Yep, all you need is about 10 Typhoons to end this mission. I'm pretty sure you can also do it with your starting force too. Yuri will get incredibly shocked at the fact that you destroyed his thinly spread out Boomers and defenseless Dockyards, and you get to call it a Mission Accomplished! Though not playing through the entire mission is a loss really.
I'm fairly certain that the moment you destroy Yuri's naval structures the mission instantly ends, no need to finish him off. Or not, I just tried it out and they do indeed activate the "fire sale" mechanic, causing them to sell everything and rush you with whatever they have. But even then, since the map is one massive choke-fest, several Bunkers are more than enough to stop Yuri's horde.
Watching your videos made me realize I was just rushing to complete the missions asap without having any fun. Thank you for bringing back so many memories.
The Southeast landing zone is the best place to establish a base. It has 3 oil derricks and is equally easy to defend as the Northwest landing zone. This is a long endurance mission which makes oil derricks take precedence over other sources of cash. And if you look at the paths from each zone to. Yuri's base, it takes the longer time for Yuri's forces to reach that zone.
but i thought offence were best defence. NE land provides best robbery to yuri base. SE NW land can only defend. Romanov would provide u complimentary MCV twice if u steal yuri tech recycle(BTW psy tower can make ur grinder great again.When in yuri base do as yuri) initial 2 rhino+2 armor transport,then sold construction yards twice
@@h3892003 I don't think you can starve Yuri, the computer does not build fast enough to warrant high resource flow, and they probably have more slave miners than the ones TG destroyed. Even if all of Yuri's income is from the NE ore patches, its better for you to gain more income with the 3 oil derricks in the SE than to deprive the computer of income. Yuri has a formidable standing army that he will sent at you once you destroy the submarine pen. You need to defend against that unless your masochistic enough to wipe out all Yuri's forces before destroying the pen.
@@spectre9065 wiping out all Yuri's forces weren't hard if u acquired Yuri tech . u can use seige chopper bait Yuri's forces to ur psy tower.recycle them in grinder. NE were further to Yuri' main base than SE.u can climb into Yuri main base with building adjacent.
I remember playing a PvP game against Yuri and sending slaves to kill his yuri clone, which they succeeded. Probably the Yuri commander was totally pissed off.
A good funny thing you could have done in the outro is something silly when Zofia asks about the rocket's destination. You could have put a line from the Honey Mooner's there, "Bang Zoom...You're going to the Moon!" or “To the moon, Alice, to the moon!”
u can deploy 9 elite sieged choppers to land then cast iron curtain directly smash sub pen or goes where bio reactor lies to blackout yuri base. prismtank couldn't do so with just iron curtain.
I have never known that using all base locations is much more beneficial. For a longplay, of course. If you want to finish faster, then the lower base location is the most ideal, as you also have little to defend. The middle one seems more exposed for the player.
I also chose that landing zone, turtled up at that derrick with 3 bunkers and 3-4 choppers then built like 15-20 subs to kill the pen and all Yuri land forces marched into that narrow pass to get massacred.
A good way to have a great defensive that dont destroy Yuri Statues. Try capture it to prevent the situation in 8:15 (When you build Iron Curtain it maybe trigger more tank (?)) Btw good video.
I first played this in 2001 with a very slow pc, and the only way I could beat this mission was to throw everything at the sub pen. It would cause Yuri to sell everything and attack with everything, slowing my computer down to absolute crawl for a very long time, since there were a LOT of forces coming at you.
I love replaying this mission, coz each time i build a base from the 4 corners of the map, i place tesla coils within the map by expanding my structures, place a tesla coil and sell the structures then place again. I love putting the Yuri's forces a hard time getting through the electric field watching them zapped 😆
Train lots of desolators once you can directly access the main base, get them next to the sub pen, and deploy them! If you generate enough radiation, the boomers missiles will all fry and those boomers will DIE!!! (as all the boomers in the middle area of the map will all come back to the pen)
Hey,bro.I was wondering that why did you destroy the yuri statue near the oil derrick.You should have captured it using an engineer so that it will take care of the units coming near it to destroy it.Right???!!!
16:42 i never in my life would think of seeing not one but two elite slave unit at once. I guess unlimited psionic power is no match for the power a simple shovel. XD
After all these years I just noticed in this cutscene that Premier Romanov keeps a jar of candy on his desk. My guess is that this would be an homage to Ronald Reagan and his jelly beans.
I almost always chose the southeast landing site since that offers way more space to build a base than the northwest and northeast sites. I'd also try to capture those Yuri Laser Towers (Iron Curtain + Flak Tracks w/ 5 Engineers) as an added defense against waves of units Yuri sends.
0:30: "I pick," *points finger at tg's choice* "this landing spot." "That's a lot of defense statues and Boomers. Not going to be easy, but I'll conquer them regardless." 3:34: "Landing spot base readied. Prepare for war." 4:16: "Language, Zofia! What the hell has Yuri wrought today?!" "Capturing them would have to wait. Vladivostok Fleet, bombard!" 5:54: "I would have preferred using a real air force instead of these Siege Choppers. Would my Foxtrot idea suffice? I had a dream where I succeeded in leading my forces into eliminating the Americans and their European and Pacific Front (good thing this alliance never came to be) allies, thus leading them to get trapped in their beloved United Kingdom and some other places... that was a good dream." 12:00: "Second base readied. Hold the line there!" 16:48: "Ah, the liberated Slaves are proving their worth to me... let them rot. Heard they're from Wall Street." 21:40: "So that's Gaddafi's Executioners... dumbbutts indeed. Will report that sadistic fool to the NKVD for... reeducation." 23:30: "Good thing that worked, although Volkov and Chitzkoi were in my dream version of this, plus I was fighting some Chinese rebels." *after building their own Boomers AND capturing a Yuri Tower* "This should make Zofia and Yuri happy and unhappy respectively." 33:07: "I really should keep my Apocalypses closer and safer... hmm, I wonder if I could promote this poor soul to Libya's military command after Gaddafi is taken care of?" 41:27: "What, are you going to hastily activate a Psychic Dominator in this area?" 49:50: "So, we're going to the final frontier... SPACE. Roger that, Zofia, will return back to Moscow for new orders." "Should have used those artillery emplacements for the Siege Chopper. Forgot about that."
4:45 Understood! Stalingrad, Minsk, and Kiev are engaging the target! All dreadnoughts commence bombardment on the statue! Fire at will! 11:00 Good shooting crew, I will have to reward all of you for excellent marksmenship. Loaders, bring up our "special" ordinance. I've been saving them just for this occasion. 11:10 Dreadnaught Stalingrad is engaging surface target, Minsk and Kiev, engage surface targets once you clear out those weapon jams! We cannot afford to let poor weaponry compromise our mission! 11:40 Excellent shot Minsk and Kiev! Keep it up! At this rate, you are all getting medals! 16:50 Really? Thought I saw Zory in there. Eh, he wasn't a great guy to begin with. Always was alittle insane. 24:09 All dreadnoughts watch your fire! You'll destroy the *Shipyard Explodes* ... shipyard 28:14 All vessels fire at these coordinates! Yuri's boomers must be near. 28:30 There they are! All vessels commence alpha strike! 28:34 Excellent shot! All vessels cease fire, Yuri's boomers have been eliminated. 49:50 looks like you're going to have to finish the job. It's a shame, I do wish I would be able to provide more of my assistance.
I guess it was done for balancing. If squids could wrap boomers, they'd be OP against Yuri who has no other naval units that could fight squids. The other factions have such units: allied dolphins and soviet squids who also cannot be wrapped by other squids.
I have a other question which Version of the game you use and how you get it that it runs so smooth. I got the origin Version and did everything to run at normal but bo Chance.
@@tsiripas graphical problems like Black flickering and i cant even finish the First allied Mission on yuris revange it chrashes All the time. I run it under Windows 10 and the origin Version i Tried all the fixes bit it just wont work right. Same if i alt tab instant crash
Yuri's going to the *one place* that hasn't been corrupted by capitalism! ... SPACE!
I would Like this comment, but you're at 69 likes
NICE
SBASS
wait, it's from RA3 right?hahahahah
@@Ly_San Yup!
"We've also had intermitent contacts with Yuri's boomer submarines in these locations" proceeds to ping basically the whole water part of the map :)
Me: The heck Zofia???
Yeah, in my first runs I pathetically tried to remember the locations of all those markers!
@Niel Aranez nah he is older then that he was born sometime after WWI I would say
Basically…everywhere.
The moments when fully promoted dreadnoughts destroy two miners or even five boomers with one shot are so satisfying!
This and the Hollywood mission kept me up at night.
wait what do you mean?
Looong playthroughs
I always figured the lore reason slave miner slaves are immune to mind control is because there are just people naturally immune so Yuri has to use a 20mm machine gun to control them instead.
You know the mission is hard when the soviet general reduces the speed to 4...
Well said.
It's hard if you waste your time trying to go after the bases. Turtle up, mass submarine and go straight for the sub pen. You only have to fight a boomer sub if you get close to them because the AI can't see your subs
I use squids and subs to win this mission quickly. Squids can be a fodder for the boomers while your subs hit them@@TheOmegaRiddler
@@alphabarret7122If you don't get too close to the Sub Pen, you don't have to to use cannon fodder. The question I suppose, is the time it takes to baby the AI faster than building squids and just distracting the Boomers.
I too hated this mission in the past. But now I see the value of it. I used to rush for the closest and most open landing zone because I was afraid to fight off the boomers. Then after exploring all three options, my favorite landing zone is the farthest one to the south with the three oil derricks. Even if you run low on funds, the three oil derricks will compensate for the "camping" and allow you to build plenty of forces to sneak and deploy to the far left landing zone. I usually ignore the middle one despite the funds it has. I prefer being protected from all sides and prepare my assault that slowly rush the enemy. I'm a turtle what can I say xD On my last playthrough on Hard a couple weeks ago, tons of siege choppers did the trick, but your strategy is very cool. Can't wait for the rest! It's been a very fun ride so far! I'm a little sad it's over and we don't have any other classic RA2 levels to watch. I know there's that Mental Omega mod, but I love watching the classics.
Zhukovian tactics. You use them. Look them up some time. It's basically this - turtle up, muster a large force quietly, probe the enemy, then smash them at the weak point with your hidden legions.
50:32: This is why artillery and air support is a must have in war.
Yeah, mind control is also a must.
@@bormisha Depends on the ethics involved.
Ah the mission where you put your Kirov on Yuri’s patrol. Most satisfying mission. Hearing all those infantry dying below the Kirovs. Bliss
Yuri has plenty of infantry to slaughter in this mission. It could be eaten by dogs, like in one of the speedruns published on RUclips. Or you could create a pandemic with viruses, like in this one. Kirovs, like in your case. Either way, satisfaction guaranteed!
I always capture these statues instead of destroying them. Not a cheap thing to do, but sometimes they can be useful against Yuri too.
I can feel tg's sadness about there is no official Yuri's Missions. Just see his love of garrisoned initiates.
and thats where Mental Omega comes into play
@@-Garaf- Garrisoned initiates are nerfed in MO iirc
@@commandopengi That shit game nerf everything good about yuri revenge and support skills need money Try other mods for yuri revenge Mental omega nerfs everything
@@DJNicShogun true psicorps units kinda wack epsilon is fine because of irkalla scorpion cell probs the only good one there
I remember going through this mission for the first time, my uncle watching me play since he pretty much cleared both the RA2 and YR campaigns, and suggested me using the third, southern landing zone to build a base. Everytime I get to this mission when I do the Soviet campaign again, it's always that spot. I still have to try the other two.
Alright, I have to say, the amount of funny moments in this one is truly something else. Nothing like Miners, Workers, Slaves or whatever they were called beating up Yuri clones... oh and tg's Elite addiction is also something most of us can probably relate to.
The mission itself is quite good too, both because it gives you the option to play it out and have a fun time or destroy Yuri's Dockyards and instantly end it. Yep, all you need is about 10 Typhoons to end this mission. I'm pretty sure you can also do it with your starting force too. Yuri will get incredibly shocked at the fact that you destroyed his thinly spread out Boomers and defenseless Dockyards, and you get to call it a Mission Accomplished! Though not playing through the entire mission is a loss really.
Yuri sells all his structure after destroying his Submarine Pen and sends all his troops to your base. You have to survive the final onslaught.
I'm fairly certain that the moment you destroy Yuri's naval structures the mission instantly ends, no need to finish him off.
Or not, I just tried it out and they do indeed activate the "fire sale" mechanic, causing them to sell everything and rush you with whatever they have.
But even then, since the map is one massive choke-fest, several Bunkers are more than enough to stop Yuri's horde.
@@somebody700 ruclips.net/video/xOfL4U807Ho/видео.html
21:59 i feel you bro! No one is perfect.
Alternative video title: Saving Elite Apocalypse
Getting Medal of Honor in a unique way.
Watching your videos made me realize I was just rushing to complete the missions asap without having any fun.
Thank you for bringing back so many memories.
My grandfather loves Yuri's Submarine, because he is a BOOMER
Well played lol
The Southeast landing zone is the best place to establish a base. It has 3 oil derricks and is equally easy to defend as the Northwest landing zone. This is a long endurance mission which makes oil derricks take precedence over other sources of cash. And if you look at the paths from each zone to. Yuri's base, it takes the longer time for Yuri's forces to reach that zone.
but i thought offence were best defence. NE land provides best robbery to yuri base. SE NW land can only defend. Romanov would provide u complimentary MCV twice if u steal yuri tech recycle(BTW psy tower can make ur grinder great again.When in yuri base do as yuri) initial 2 rhino+2 armor transport,then sold construction yards twice
@@h3892003 I don't think you can starve Yuri, the computer does not build fast enough to warrant high resource flow, and they probably have more slave miners than the ones TG destroyed.
Even if all of Yuri's income is from the NE ore patches, its better for you to gain more income with the 3 oil derricks in the SE than to deprive the computer of income. Yuri has a formidable standing army that he will sent at you once you destroy the submarine pen. You need to defend against that unless your masochistic enough to wipe out all Yuri's forces before destroying the pen.
@@spectre9065 wiping out all Yuri's forces weren't hard if u acquired Yuri tech . u can use seige chopper bait Yuri's forces to ur psy tower.recycle them in grinder. NE were further to Yuri' main base than SE.u can climb into Yuri main base with building adjacent.
Quotes of the day:
"One Tank Army"
21:36 is where it starts
Ah! It's awesome to see a *_TRUE LONGPLAY_* of the most arduous but fun campaign mission in Yuri's Revenge! Always a godsend, tg!
16:45 daaaaymn them slaves are freakin op lmao 😂😂😂 hands down, the absolute best way to kill yuri i've ever seen
I remember playing a PvP game against Yuri and sending slaves to kill his yuri clone, which they succeeded. Probably the Yuri commander was totally pissed off.
Mind Slave and Soviet's war miner are the best FUCK YOU units against Yuri player.
This map is beautiful... The RA best map i think
Elite Slaves attacking them are Yuri's biggest fear.
A good funny thing you could have done in the outro is something silly when Zofia asks about the rocket's destination. You could have put a line from the Honey Mooner's there, "Bang Zoom...You're going to the Moon!" or “To the moon, Alice, to the moon!”
Alternatively, "The one place that hasn't been corrupted by capitalism...
SPACE!"
4:20 SWEET STALIN!
My favorite units to use in this mission are the sieged choppers. Gotta love those blasting everything to smithereens :)
u can deploy 9 elite sieged choppers to land then cast iron curtain directly smash sub pen or goes where bio reactor lies to blackout yuri base. prismtank couldn't do so with just iron curtain.
I have never known that using all base locations is much more beneficial. For a longplay, of course. If you want to finish faster, then the lower base location is the most ideal, as you also have little to defend. The middle one seems more exposed for the player.
I also chose that landing zone, turtled up at that derrick with 3 bunkers and 3-4 choppers then built like 15-20 subs to kill the pen and all Yuri land forces marched into that narrow pass to get massacred.
I always liked the badass low-bass acknowledgement sound of the remote-commanded squids
BIG LIKE BRO. LOVE TIS MISSION AND MAP =) IS FUNNY
I love briefing of this mission
For a short-play, just spam siege choppers and do a siege mode crawl toward Yuri's base.
A good way to have a great defensive that dont destroy Yuri Statues. Try capture it to prevent the situation in 8:15 (When you build Iron Curtain it maybe trigger more tank (?))
Btw good video.
36:24 Never seen a Rhino Tank wheelie till now
took a lot to clear the water from boomer subs and also trying to capture a yuri c.c. :)
but it was a 11 hour fun mission :D
I first played this in 2001 with a very slow pc, and the only way I could beat this mission was to throw everything at the sub pen. It would cause Yuri to sell everything and attack with everything, slowing my computer down to absolute crawl for a very long time, since there were a LOT of forces coming at you.
21:48
Honestly, what were you thinking?
Reason to get flak track fodder.
They build quickly so you can mass them as Yuri has to deal with a swarm.
The elite apoc was blocked, otherwise it would have destroyed it in one shot.
it might works in lunar mission(just buy/sell building could acquire more lunar unit than barrack) with less lasher tank,but not in mission 5
22:33 omg that poor sentry gun D:
I love replaying this mission, coz each time i build a base from the 4 corners of the map, i place tesla coils within the map by expanding my structures, place a tesla coil and sell the structures then place again. I love putting the Yuri's forces a hard time getting through the electric field watching them zapped 😆
16:45 best moment
Who would win?
Clones of the most powerful psychic in the world, capable of mind control
vs
One shovel boi
tg, why didn't you use the artillery mode for the Siege Choppers?
Time consuming for a single monotonous strategy, also Apocs are more time efficient for hijinks
@@defaulted9485 Hmm, fair point.
Freed slave workers: We are free! We must show our gratitude to our liberator!!!
TG: I CAST A DEADLY SHADOW
That two yuri clones getting mauled up by liberated slaves 🙂
16:50 Shovel warhead is secretly from Rifle Infantry!
Train lots of desolators once you can directly access the main base, get them next to the sub pen, and deploy them!
If you generate enough radiation, the boomers missiles will all fry and those boomers will DIE!!! (as all the boomers in the middle area of the map will all come back to the pen)
I've always used magnetron to lift the elite apocalypse tank from 2nd base to 3rd base because of yuri clone.
Hey,bro.I was wondering that why did you destroy the yuri statue near the oil derrick.You should have captured it using an engineer so that it will take care of the units coming near it to destroy it.Right???!!!
Right, just the campaign was long enough and didn't have patience for more capturing.
@@tsiripas capture status really works I climb my base with nuclear reactor to tank dmg dealt by status then steal it.
I remembered this mission frustrated me a ton because of those statues
The persistance with which you keep sending Apocalypse against psi-towers and Yuris is admiring. Do you hope outranging them?
16:42 i never in my life would think of seeing not one but two elite slave unit at once. I guess unlimited psionic power is no match for the power a simple shovel. XD
"SWEET STALIN!" kills me every time
After all these years I just noticed in this cutscene that Premier Romanov keeps a jar of candy on his desk. My guess is that this would be an homage to Ronald Reagan and his jelly beans.
Raisins are better. Nature's candy all the way!
You also could've used magnetrons for those psychic towers and gattling cannons in the main base instead of battle bunkers.
Slaves: WE'RE FREE WE'RE FREE!!!!
Yeahhhh for about 2 seconds or less....
Freedom is sometimes hard to bear
Sweet Stalin!
I almost always chose the southeast landing site since that offers way more space to build a base than the northwest and northeast sites.
I'd also try to capture those Yuri Laser Towers (Iron Curtain + Flak Tracks w/ 5 Engineers) as an added defense against waves of units Yuri sends.
16:47 🤣🤣🤣🤣🤣🤣🤣
Bonk
Oh yes this is it thanks so much
Rip sea scorpions at the beginning of the game
That's the second time.
First? Remember the time machine and the Dreadnought in 1st mission?
They sacrificed themselves for the victory.
0:30: "I pick," *points finger at tg's choice* "this landing spot."
"That's a lot of defense statues and Boomers. Not going to be easy, but I'll conquer them regardless."
3:34: "Landing spot base readied. Prepare for war."
4:16: "Language, Zofia! What the hell has Yuri wrought today?!"
"Capturing them would have to wait. Vladivostok Fleet, bombard!"
5:54: "I would have preferred using a real air force instead of these Siege Choppers. Would my Foxtrot idea suffice? I had a dream where I succeeded in leading my forces into eliminating the Americans and their European and Pacific Front (good thing this alliance never came to be) allies, thus leading them to get trapped in their beloved United Kingdom and some other places... that was a good dream."
12:00: "Second base readied. Hold the line there!"
16:48: "Ah, the liberated Slaves are proving their worth to me... let them rot. Heard they're from Wall Street."
21:40: "So that's Gaddafi's Executioners... dumbbutts indeed. Will report that sadistic fool to the NKVD for... reeducation."
23:30: "Good thing that worked, although Volkov and Chitzkoi were in my dream version of this, plus I was fighting some Chinese rebels."
*after building their own Boomers AND capturing a Yuri Tower* "This should make Zofia and Yuri happy and unhappy respectively."
33:07: "I really should keep my Apocalypses closer and safer... hmm, I wonder if I could promote this poor soul to Libya's military command after Gaddafi is taken care of?"
41:27: "What, are you going to hastily activate a Psychic Dominator in this area?"
49:50: "So, we're going to the final frontier... SPACE. Roger that, Zofia, will return back to Moscow for new orders."
"Should have used those artillery emplacements for the Siege Chopper. Forgot about that."
4:45 Understood! Stalingrad, Minsk, and Kiev are engaging the target! All dreadnoughts commence bombardment on the statue! Fire at will!
11:00 Good shooting crew, I will have to reward all of you for excellent marksmenship. Loaders, bring up our "special" ordinance. I've been saving them just for this occasion.
11:10 Dreadnaught Stalingrad is engaging surface target, Minsk and Kiev, engage surface targets once you clear out those weapon jams! We cannot afford to let poor weaponry compromise our mission!
11:40 Excellent shot Minsk and Kiev! Keep it up! At this rate, you are all getting medals!
16:50 Really? Thought I saw Zory in there. Eh, he wasn't a great guy to begin with. Always was alittle insane.
24:09 All dreadnoughts watch your fire! You'll destroy the *Shipyard Explodes* ... shipyard
28:14 All vessels fire at these coordinates! Yuri's boomers must be near.
28:30 There they are! All vessels commence alpha strike!
28:34 Excellent shot! All vessels cease fire, Yuri's boomers have been eliminated.
49:50 looks like you're going to have to finish the job. It's a shame, I do wish I would be able to provide more of my assistance.
@@tntproductions1996 ("Thanks for this accompaniment.")
my favorite mission
33:28 nice
IDK how it's coded, but i like how ranked apoc can kill 2 units with 1 shot. 2 bullets for one and 2 for another. Nice.
Hmm, Giant Squid offen wraps up boat unit but with Boomer they just hit them
I guess it was done for balancing. If squids could wrap boomers, they'd be OP against Yuri who has no other naval units that could fight squids. The other factions have such units: allied dolphins and soviet squids who also cannot be wrapped by other squids.
They don't wrap on submarines.
Lol, I miss this game, had the pre 9/11 release of the game and bought it just as they were taking it off the shelf because of the box art.
for some reason I dont have force shield / iron curtain in this map (and I have every building built)
Any idea why?
It's a bug caused when you play skirmish games with Superweapons off.
The amount of ore saved by building 300 typhoons...
Nice play!
16:47 in your face, Yuri : )
Yuri yes
I am still surprised of a slave got fully promoted by beating a clone with a shovel
What if you destroy the rocket facility by force attacking it?
Best landing beach is the southern one with the oil derricks
i choose 1st landing zone and capturing enemy tech and building and later capture those yuri statues prism towers
The "uncharted island" is suspected to be Totoya, Fiji, by the way.
Vladimer: "okey boomer"
Yuri: "bruh, not funny"
Naw this is perfect time
Finally
15:50 Soviet hovercraft: Don't get too close to combat.
15:55 Soviet hovercraft trambling 3 Virus units....
anyone know how to run the C&C collection on win 10? thanks a lot
wait what? U can choose campaign speed? I know i could not in the original YR
I saw a gummy candy at 0:25
I have a other question which Version of the game you use and how you get it that it runs so smooth. I got the origin Version and did everything to run at normal but bo Chance.
What problem exactly are you facing?
@@tsiripas graphical problems like Black flickering and i cant even finish the First allied Mission on yuris revange it chrashes All the time.
I run it under Windows 10 and the origin Version i Tried all the fixes bit it just wont work right. Same if i alt tab instant crash
So a slave is much smarter than a yuri to the point of mind control immunity
My god how come the units talked?
How to increase the in-game speed for the campaign?
....The gem spot is the easiest one to defend until subterranean units are added.
Can you forceshield enemy buildings to disable them? Could use on tower mayhaps?
You can't do that.
Ah well, well on saving the elite, I had visions of immediate grinding!
What happened to the second Apoc at 16.00 minutes?
I don't see anything weird. To what exactly are you referring to?
@@tsiripas oh, before the hilarious clone killing by slaves there were 2 tanks. Then after just one.
@@squishymusic9723 Huh, you are right. I have no idea.
35:52 What did Sofia say?
If you doing Red alert 3 videos can we do it together?
I won't be doing RA3 videos, at least not yet.
How would you have done a yuri campaign in your opinion?
how your game play is fast?
i got all the statues to work for me it took me 4.5 hours
21:52 Don’t worry, Everyone can make a mistake
16:48 Slaves Defense System
oh gosh the edits made me cackle XD
21:21 Even slaves have rights.
TG, tsk tsk tsk, Only a poor commander blames his units.