Which Blacksmith Upgrades Should I Get?
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- Опубликовано: 22 авг 2024
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For those wondering about this being similar to spirits last video. That was not my intention at all, i planned this video from days ago, its just a coincidence, and I dont think the videos are an exact copy. I just saw comments about this now, just clarifying this.
I don't think any decent member of the AoE community would think you copied SOTL at all Hera - all good!
Either way I'm not complaining I find both the videos helpful. I'm a noob at this, I really appreciate the visual approach to explaining these things.
dude its ok, people really are really dumb and comment without thinking. 2 years ago SotL and Zeroempires both uploaded a video about AOE2 wonders within minutes of difference. Sometimes this things happens. Also its good to have opinions from a mathematical perspective like SotL and from an pro experience viewpoint like yours. Keep up the good work.
Unlucky timing.
Anyone complaining about something like having two videos about a subject is kind of dumb lol. Great video, very helpful.
Hi guys, Spirit of the Hera here
Hera I just want to listen to you talk about AOE, please make that video. I enjoy these theoretical discussions of yours, and the "So you want to play" series. Keep making the great content.
Hera, let me explain from a noob's point of view how upgrades are picked.
Priority one - Which one has the best picture? Blast furnace beats all, so no doubt I want to have all the melee attack upgrades first.
Priority two - Which one can I afford, since I don't know what an economy is? I guess I can't pick none.
That's it!
Good video as always ;)
Very informative!
Just a tip: In the next video try to place the camera in the right side, so we can see the bonuses from the upgrades.
Oh man ur right i completely forgot about that, sorry and thanks for pointing it out
Hera has made this game so much less intimidating to me, love the content
I enjoyed sotl’s video. Your video seems to go into a more expansive view of units as a whole, from gameplay perspective, not just the number crunching. Thank you for still releasing this planned video Hera. Much respect
you always do attack first if same cost to def no matter the unit. let some warcraft wisdom bring light into this: you are always attacking, but not every unit is also defending / getting attacked.
I would love also a tutorial of what to upgrade in general, for example when to upgrade bloodline, or balistics, chemistry, etc in comparison to the blacksmith. Great video, and also make another one for unique units if you can, thanks!
Definitely do the unique unit one! I even posted that request on the SotL vid yesterday... Maybe a collab between you both? :)
For those that want the text on the note pad at the end...
ARCHERY RANGE:
Archer -> Attack + Range
Skirmisher -> Attack + Range / Archer Armor
Cavalry Archer -> Attack + Archer Range
Hand Canon -> Archer Armor
BARRACKS:
Swordsman -> Infantry Armor
Spearman -> Infantry Armor
Eagles -> Infantry Armor
STABLE:
Scout -> Cavalry Armor / Attack
Camel -> Cavalry Armor
Knight -> Cavalry Armor
Steppe Lancer -> Attack
Battle Ele -> Cavalry Armor
Hey Hera, liked the way you explained the stuff. I matched with you on the scale for every unit except Steppe Lancers because I don't see them much.
Another thing which can be added in a similar video is other upgrades. For Hand Cannoneers, there is just nothing else to add. Husbandry also doesn't improve combat stats, except for melee units to reach ranged units faster. Parthian Tactics works like Armor.
So the only upgrades I am talking are Arson, Bloodlines and Thumb Ring.
For those who are reading this, let me state the ratings:
Thumb Ring - Affects first 3 units at Archery Range and similar units. It does NOT make skirmishers fire faster. The Skirmisher already has an accuracy of 90%.
Thumb Ring for Archers - 4
Thumb Ring for Skirmishers - 1
Thumb Ring for Cavalry Archers* - 5
Thumb Ring for Unique Mounted Archers - 4
Arson - Gives Infantry units +2 damage against buildings always. So it means it is more important for units with lower attack (Spearmen) and less important for those with higher attack (Teutonic Knights). There are 2 types of buildings - defensive (TC, Towers, Castles, Kreposts, Donjons) and all others (houses, barracks, etc). For these others, armor = 0, since it doesn't help. Attack at blacksmith vs Arson is debatble. Arson gives +2 but is much cheaper than Blast Furnace. Also, A Spearmen with first 2 attack upgrades does 1 damage to most buildings because of the melee armor of the building, but Spearmen with Arson does double (2).
Spearmen - 6 (armor < attack for defensive structures)
Eagles - 5 (armor = attack for defensive structures)
Champions - 4 (Champions are already great against buildings because of natural +4 against buildings).
Bloodlines - This one is actually pretty easy to judge among similar units. It adds a flat 20 HP which means that is has a comparitively small effect on Elite War Elephant and a huge effect on Scout Cavalry.
So, Scout line, Lancer line, Magyar Huszars, Cavalry Archers (except War Wagons and Elephant Archers) - 4 (Feudal Age Scout Cavalry take +33% hits from Spearmen)
Knight and Camel line - 3
Paladins - 2.5 (Byz Paladins are decent)
Battle Elephants, War Wagons, Ballista Elephants, Elephant Archers - 2
War Elephants - 1
What woulda been nice is to add barracks, range, and stable techs into the video as well...feels like only 1/2 the story. Otherwise pole don’t know how important ‘supplies’ is from the barracks.
I know it's probably too broad a subject for a vid and just comes with experience but I struggle with resource management. Especially if I have to improvise, which techs to spend resources on and when becomes just a seat of my pants ordeal. I notice in your games you can think a few steps ahead and know how to balance your eco after changing strats. Might be a good idea for a vid to look at how you instinctively rebalance your eco based on how many vills you have have on what resources.
Hera road to 2k episode something or another. It's back in the voobly days though
Additionally, because the spear units do so low base damage, any attack upgrades can be basically nullified, because high armor of other units can just set the base damage of the spear to 1.
It's interesting because you approach this content from your experience more than the theory, and that's the difference between Spirits content, he is full theory.
I would have liked to also include in the analysis Thumb Ring and Bloodlines
Great stuff!!
Apart from UU upgrades, I would also like to see general counters to every UU.
Great video. In regards to the similarity of SoL video about that topic I see it just as an additional video.
What I missed in both of these videos though is the answer if it's better to delay the first knight to get the extra armor or if you want to delay the armor a bit an get an extra knight out on the field to deal with an immediate thread.
Delaying the knight to get a better knight out later feels like a bad sacrifice if you are under direct pressure to me.
Definitely getting knights out first is the best thing to do if ur under ressource strain. However if u have food and gold banked, picking up the armor in feudal age can let u get stronger knights right off the bat
It's called Berbers it's definitive upgrade for knights spamming
Armour first before getting the attack upgrades unless you are range units. The range damage and the range of archers and galleon units is a must before the armour unless you are heavy on skirmusher
ב"ה
Attack upgrade for scouts also help them more when you engage a spearman with 4-5 scouts. It help you trade more efficiently when doing so.
What I usually do, is, unless I'm really stripped for resources, I always research all the feudal age blacksmith upgrades, because they are so extremely cheap, so than if I have to quickly create some counter units against an attack, I they will have an edge. Then I prioritize higher tier upgrades according to what main army I'm actually using. I wonder if it has too many serious drawbacks.
Talking about meso civs and Incas while you have a Spanish eagle warrior
@hera you can ask grath for the zoom overlay mod so that you show specific things on the screen. That way it's easy to see what you are talking about.
Hera out here raising the level of gameplay of thousands of people. Keep it up my guy!
Thank you for a great video!! I would really like if you did a video about how to stack units on top of each other... Best regards from Sweden!!
Great Content Hera! Loving all the new content
Very helpful. I'd love to see another video like this on the university tecs.
For a fast castle into 8 knights around 1100 ELO 1v1, in which order do you prioritize the upgrades? Husbandry, armor, attack, then bloodline last?
I am thinking about switching from persians to teutons. Without husbandry but with +1 armor from teuton civ power, what would be your priorities? I would assume 1 attack (to take down villagers in 4 hits instead of 5), then another armor then bloodlines?
Armor then attack then bloodlines then husbandry then second armor then second attack is the best order imo
Hey there Hera. Did you ever made the video regarding each unique unit upgrades?
Thanks for posting. For future videos I’ll ask about decision making: which openings depending on the civ and map conditions. We have good knowledge and info about BO’s and stuff but it will be useful to get pros & cons related to going scouts pop 19 or drush or anything else. Keep it up and thanks again 👏
Spearman has +15 attack bonus vs Cavalry
Pikeman has +22
Halberdier has +32
That's why adding +1 or +2 attack from forging/iron casting/blast furnace (only +4 total once you get all of them) does not make much difference in that particular match-up.
What about chemistry? Seems kind of counter intuitive by adding value to archers, but needed before hand cannoneer. I think it should also add to melee attack, wouldn't a flaming sword do more damage, lol
9:14 ´´That´s just like, you know, gimmick of the game´´
When he is talking about hand cannons not being affected by fletching or bodkin arrow.
14:25 I saw another vid about a similar topic on your channel. Just to say, a spearman has +15 bonus against cavalry, instead of +10 or +12. However it attacks 33% slower than most other units. Like you should know that a spearman kills a Frankish scout in 3 hits.
You put a lot of thought into your content, keep it coming.
I wish your cam overlay didn’t cover the important tool tips being discussed.
10:30 when hera gets a F at history
There was a mosquito 🦟flying around your microphone, and it was making me CRAZY
I kept pausing the video and reaching for the bug spray, lol
I liked this video a lot and I think that the next with the unique units will be even better cause every UU does its own thing and it will more difficult for us to figure out what upgrades to get first.
"In case you dont believe me..."
We believe you Hera! Dont worry!
When I develop the blacksmith technologies, I also keep in mind that I can kill two birds with one stone developing Forging 🤔
In Archer vs archer/skirm units, the armor is important though
video should be max 5 minutes length but whatever still i watch it all.. enjoy your voice hera :D
So sad That this good piece of content doesnt really get views but asoon viper or hoang are in the title u get 20k xd must feel so unrewarding for u
Yep, unfortunate :/ these take me so long to do too
@@HeraAgeofEmpires2 Keep it up dude, even if its a slower burn these are a godsend to players like me and I'd bet they'll be appreciated for a long time. I look forward to each one that comes out. You're also attracting a whole new audience with stuff like this, and I can almost guarantee these videos will keep accruing views for years as people keep Googling different strategies
Please do more like these :)
Always get supplies. First thing and prioritized.
Awesome topic hera. Very thought out. Thank you for sharing this. Appreciate it/
Really interesting content, keep going! Luv from MTL
Hera could you make again tierlist on All civs which civs are strongest overall?? Since previous one is 8months old
He accrually did a new one ruclips.net/video/tIbpgNV5ssk/видео.html
Enemy so noob, Smoke Monkey still at dark age 1 hour in Kappa
Great video Hera. Please do the unique units!
oh my!!! can't wait for a similar video on UUs too! :D :D
Did you consider that Battle elephants can also get extra trample damage from Attack Upgrades?
i wanna see the importance of upgrades vs more numbers
Thanks very informative
great video hera thanks for so much good content
Does Cavalry Armor benefit Cavalry Archer too?
Great video, please make one with unique units
Please make a video about the special units. Always confusing about what upgrade to get for which unit.
Btw my name is Hamza too!
*laughs in tatar post-imp elite steppe lancers who are shredding even halbs in a 60v60 fight*
Shouldn't mongol SL be even better against halbs? +30%hp should actually have a much greater impact than 2 armor
Well, halbs are trash, no gold cost + they are cheaper. Ofc lancers would kill them
Grate video! wating for special units also. Big fan!
Nice video Hera!
love it. nice video!
Good stuff, Hera!
Yes! More strategy videos from pro players please!
i TOUGHT SIEGE UNITS WOULD GET UPGRADES FROM BLACKSMITH
I am interested in the Video for unique Units.
Very interesting content, indeed !
Yes a unique units video please 👍
Great video!
I haven't watched the video yet but I am sure its 100% original as usual ;)
I've been watching AoE2 strat vids and commentary since the remaster came out.. I have yet to play a game online.
A combination of me being so bad that there is literally nothing I can do plus the normal anxiety has kept my AoE2 experience relegated to RUclips and AI matches.
Maybe Ill play someday lol
There's a lot of people on that boat. Just relax and play . Eventually you'll get better.
Yeah I feel anxious too with the thought of playing AoE2 on the ladder. I had the same anxiety back in the SC2 days
Do ballistics affect non archer units like skirmisher or only archers?
Game considers skirm an archer, so yes. It affects fortification projectiles (Castle, tower, TC arrows) and pretty much any unit that is classified as an archer.
@@furkansaryerli does it say on the tech tree tho??? Im sorry, just askimg if i mosread it
@@takoese7 Ingame description: Archers, Town Centers, Castles, Galleys, Unique
Naval Units, and Mounted Archers fire more
accurately at moving targets.
So yeah, it does say it.
@@furkansaryerli ty !!
Your last notepad has a typo, it's "Cavalry", not "Cavarly". You might want to fix this in the version uploaded on Discord.
For the unique unit one, please don't forget the non-castle UUs (like the slinger).
And as another idea, maybe a separate video about upgrades for ships (including unique ones)?
The notepad builds aren't the final product, see the PDF for that. Also, the UU build order is specifically for castle units, a build order for non castle units would be totally different.
For anyone who says he's copying spirit he's not because great minds think alike
hera teaches aoe as good as he plays it!
Podcast when?
but a knigjt has 10 attack and a vill with loom 40 hp. so why 5 hits??
Vill has 2 or 1 armor even. So 9atk×4 hits= 36 dam. Lower than 36. 5th hit takes total dam to 45 doing 5 atk of overkill.
Thank you
Yes do for UU
thanks I'm a noob and I was very lost
Hey guys, Spirit of the Lawyers here ©
just say the american civs if you want to include the Incas!
Why are the Incas not a meso civ?
@@Jimmy911ism Because Incas are South American
Thanks mate. I always thought that the natives in both Americas were all Meso-Americans because they walked across the frozen Bering Strait in the Mesozoic era.
@@Jimmy911ism That's interesting. But it's not the origin. Mesoamerica is called the area in south Mexico, Guatemala and El Salvador where the ancient Central American civs settled.
give us the unique units
Woop woop
Hey Guys! Spirit of the Canadian law here!
Spirit is also Canadian btw 🙂
This is interesting, and there fore I'm leaving a comment.
Smoke Monkey
Sry, maybe Canadians think a like :) u don't know. Hera is just doing whats in his mind :)
Inca is not a meso civ
kappa
Why not?
Don’t really understand why he continues claiming incas are a meso civ
For the purposes of the game they are
Doesn't he specifically acknowledge that they aren't technically though? It's a breif name for indicating they are an eagle producing, stable lacking civilization. Calling it out seems pedantic.
Okay, I'm getting frustrated now. Feels like I've tuned into a movie halfway... why were the Incas not really a meso civ and what does that term mean? Aren't they still indians like the other two?
👍🏻🇨🇦
Make the Video I Need ist because I want to be ließ trash
Make the Video I Need it because I want to be less trash
U should take dat armor so u can hand more arrows from BRITONS
Nerf BRITONS pls
Expansion on sotl scout video
unintentially, just a coincidence. Hope its helpful tho
@@HeraAgeofEmpires2 yeah it was a great video & more practical. One point spirit raised was situations where scouts vs spears & how (scout)attack is much more beneficial due to spear bonus. Thoughts on if this raises attack importance for scouts?
@@taowroland8697 yeah thats partly why i mentioned attack being important for scouts haha