COH3 2v2 MathiasCZR01 (US) & Hydra7-1 (US) vs ohmygod321 (WM) & lattouf (AK)
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- Опубликовано: 17 окт 2024
- Company of Heroes 3 MathiasCZR01 (US Forces, Armor) & Hydra7-1 (US Forces, Armour) vs ohmygod321 (Wehrmacht, Italian Coastal) & lattouf (Afrika Korps, Italian Infantry) on Pachino Farmlands
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good game, thanks for the cast tightrope!
Don't think I've ever seen a better recovery vehicle game.
:)
nice cast, was a pleasant watch.
PRAISE Mathias
Great match. Mathias may have sold me on zook squads for USF. They were absolutely lethal in the late game there.
Lattouf is such a boss. his mines were op
❤❤
It was fun well fought game. GG!
Double scotts ought to give any axis player some coh2 PTSD
Gg nice game! If axis went with recovery, panzer 4 with side skirts different game and panzergrenz but nice recovery from the allies!! Wp
Chekhov super bazookas
Once that tiger went down it was gg
The Axis threw that so hard, especially when left side suicided vehicles for some marders.. but yea insane control from him but 1 tiny itty bitty mistake as usf = potential loss lol
can someone please explain to me why the wehr player sat on 300 fuel and 500 ammo endgame with 40 pop cap? all his units are from a tier 2 building - did someone nuke his base or just threw the towel once his obice was destroyed?
The only thing he would need from T4 was stoss maybe brummbar, for anti tank option marders are better. Panzer 4 wouldn't be able to survive long, Ez8 is better in probably every way so it would be waste of time, mp and fuel. On the other hand we have brummbar which could has only 1 role to tank and stay as shield for marders.
The superzooks saved the allies
Those zooks did major work here. Dont know why USF players insist they dont have any good AT. For 240 mp they are quite cost efficient.
Recently, someone had a great post in the Coh subreddit explaining why USF AT can feel underpowered. Their point was that nearly every single form of AT that USF has is subject to RNG. Compare that to Boys AT rifles, Pjagers, and the autocannons that many axis Lvs have that are guarenteed to hit as long as the target is in range, and USF AT -- in the early game in particular -- feels really inconsistent.
GG!
Great game. Infuriating watching another high level player fail to use the 88s snare. Should have been spamming it for the the whole last 10 minutes
I feel this is a good highlight on how whermacht struggles in late game with enemy mass tank, the P4 is useless against most late game allied tanks, the pak is too susceptible to arty (as it should be), the jaegers shrek is powerful but you only get one so they get steamrolled which leaves you with marders who die to a stiff breeze and are obviously easy to flank
Imo whermacht need a strong anti tank baseline unit otherwise your always going to see them lose in late game
repair truck won the game :)