Yeah forgot to mention that, but it can definitely be helpful since the rifle reload takes so long. I do wish there was an indicator to let you know when the holstered reload is finished like Apex though.
GM Sniper II: Can One-shot via headshots anytime. Can reach high ground fast. Useless Vulcan skill (needs buff, knockback if ever) No escape options in narrow places. G-Manuever: "No one can hide from my sight" Gundam Dynames: Can One-shot during G-Manuever only. (1 shot, 1 kill) Durable with restorable shield. Additional Dash on Weapon change makes it versatile. The Enemy pull skill is actually OP with good team comms
Dynames is a character I was anticipating since the game came out, but I never imagined they would make them a hybrid sniper/close-range attacker as they did. It's honestly amazing how fun Dynames is, and if there are any upcoming nerfs I can imagine for the character, I think the most they'd do is put an actual cooldown on the weapon swap, but honestly, I think Dynames is perfectly fine as-is and I don't think they needed to be nerfed in any particular way. ...Also, this is just because I'm a huge 00 nerd- Dynames in the anime itself is pronounced "Deu-na-mes," despite the name giving off the assumption that it's "Dyna-mes." I never got why, personally, but I can already tell that Dynames is definitely going to be that one unit that everyone will always have a different pronunciation for.
Yeah I've already had people tell me like 3 different pronunciations are the right one lol. I think someone is gonna be unhappy no matter how I say it.
he's got some quirks, but he's absolutely a more versatile and useful unit than Sniper, I've already had/seen some _dirty_ plays with the gravity well. That thing pulls through walls too-when attacking that catwalk on Harbor B, you'll more reliably pull enemies out of cover by hitting the floor underneath, so they don't get caught on the cover wall. Also I kinda wish they'd given him something other than the rezgun. It seems lazy to clone Sniper like that, plus having _two_ rezguns is actually ridiculously strong.
when i saw his reveal trailer where they mentioned Dynames' missiles has a gravity pull effect, i was like... god if i get napalm'ed by Asshimar after it would be a genuine angry gamer moment
On this map I have seen the missiles throw people into the sea. You can drag people into that hole in the middle of point B too. Honestly I would rather keep using GM sniper, the 1 shot kill on many units wins the fight outright.
Somehow wished Trans-AM would be usable with the GN Pistol mode for more damage and provide higher movability which would be helpful for escaping close-combat situations. If Kyrios would ever get implemented, would be fun if Dynames can ride on top sniping similar to the Desert mission in Gundam 00 S1. Dynames actually plays well alongside the GM Sniper as you can take advantage of the trampoline to get to higher places for a good sniping vantage point.
When I first brought it into practice I thought he was unremarkable l, like a lesser gm sniper. But then I started dominating and realized it isn't strong because it's OP, it's strong because of pacing the cooldowns times the fire rate the reload time, nerf it's damage all you want but it'll still be strong if your rite player
With this season's free currency i'm debating on getting Dynames or Hyperion. Dynames cuz he's new, but I think Hyperion is more unique and has more utilities. Hmmm.......... which to get....
The Barbados nerf was unreasonable. Barbados has one purpose, to do Melee damage. It has no abilities or attributes for anything other than Melee Damage. The ability to quickly take down unsuspecting enemy targets WAS ITS PURPOSE. It is now sub par. Every mobile suit is NOT supposed to be balanced with each other. See below. Every Mobile suit has its place, with abilities and attributes that make up for the gap in damage from itself and (the opinion in context) Barbados TTK. There is much more to it than what is mentioned here, but Devs should be reasonable. Barbados - Mace (Smash) > Long Sword > Mace (sweep)(no option for critical damage) - Pre nerf Damage potential - 1400 Damage. - Post nerf Damage potential - 1300 Damage. GM sniper - Sniper Rifle - Two shots - 880 Damage. - One shot (Critical Damage) 1100 Damage. Marasai - Rifle>Rifle>Sea Snake>Beam Blade>Rifle. - Non Critical Damage - 990 Damage - Critical Damage - 1380 Damage. Exia - Gn Beam Dagger>GN sword> GN short Blade> GN Beam Dagger. - Non critical Damage - 1130 Damage. - Critical Damage - 1480 Damage. Turn A - Charged Beam Rifle> Beam Rifle> Throw> Charged Beam Rifle - Non critical Damage - 990 Damage. - Critical Damage - 1360 Damage. Sazabi - Beam Shot Rifle> Beam Tomahawk > Beam Shot Rifle - Non Critical Damage - 1176 Damage. - Critical Damage - 1580 Damage.
my favorite gundam fits my playstyle perfect, 5kd on hiim so far, i do think he gets his g maneuver too quick right now though i get one in 5k damage or so and when youre really placiing your shots well you can legit get that 5 times in 1 round lol
How high is your ping on ASIA? Your ASIA content looks clean as often as I see it but I myself experience some wild stuff sometimes. I play from Europe and I feel my ping is higher than a US ping. For example: I notice a damage drop from around 10k over some games when I play NU so I switched to Units like Unicorn, Heavy and Hyperion to generate more hits. Playing Sniper against the pings seems not like a good choice to me (in my case).
My displayed ping on Asia is usually in the 40-50 range, but Gundam Evo definitely displays ping lower than what it actually is. It's pretty manageable for the most part though. I'll die around walls a bit more, and some abilities like hyper hammer are harder to land but I don't mind it too much. Just have to watch out for the really high ping barbs lol
All I see is now I get to play with potentially two feeding dead weight snipers on my team instead of one.. Thank God for a matchmaking system that Feeds pitty wins to players like that, or the game would shutdown in the west due to a lack of financial support
Don’t forget if you switch the other weapon for at least three seconds, auto reload your holstered weapon
Yeah forgot to mention that, but it can definitely be helpful since the rifle reload takes so long. I do wish there was an indicator to let you know when the holstered reload is finished like Apex though.
GM Sniper II:
Can One-shot via headshots anytime.
Can reach high ground fast.
Useless Vulcan skill (needs buff, knockback if ever)
No escape options in narrow places.
G-Manuever: "No one can hide from my sight"
Gundam Dynames:
Can One-shot during G-Manuever only. (1 shot, 1 kill)
Durable with restorable shield.
Additional Dash on Weapon change makes it versatile.
The Enemy pull skill is actually OP with good team comms
I wish we got dynames at launch with it's current kit instead of gm sniper
Dynames is a character I was anticipating since the game came out, but I never imagined they would make them a hybrid sniper/close-range attacker as they did. It's honestly amazing how fun Dynames is, and if there are any upcoming nerfs I can imagine for the character, I think the most they'd do is put an actual cooldown on the weapon swap, but honestly, I think Dynames is perfectly fine as-is and I don't think they needed to be nerfed in any particular way.
...Also, this is just because I'm a huge 00 nerd- Dynames in the anime itself is pronounced "Deu-na-mes," despite the name giving off the assumption that it's "Dyna-mes." I never got why, personally, but I can already tell that Dynames is definitely going to be that one unit that everyone will always have a different pronunciation for.
Yeah I've already had people tell me like 3 different pronunciations are the right one lol. I think someone is gonna be unhappy no matter how I say it.
it's only been like a week and the gravity well ability is already aggravating
other than that, very fun suit.
he's got some quirks, but he's absolutely a more versatile and useful unit than Sniper, I've already had/seen some _dirty_ plays with the gravity well. That thing pulls through walls too-when attacking that catwalk on Harbor B, you'll more reliably pull enemies out of cover by hitting the floor underneath, so they don't get caught on the cover wall.
Also I kinda wish they'd given him something other than the rezgun. It seems lazy to clone Sniper like that, plus having _two_ rezguns is actually ridiculously strong.
Yeah the rez gun was pretty lazy. Like if we get a third sniper down the line is it going to have a rez gun too?
when i saw his reveal trailer where they mentioned Dynames' missiles has a gravity pull effect, i was like...
god if i get napalm'ed by Asshimar after it would be a genuine angry gamer moment
Yeah it's a decent ability when used alone, but if it gets combined with any sort of AoE damage from another suit then it's really scary.
A Unicorn ult would also work with the Dynames GN missiles effect
kinda sad i unlocked this guy after the announcement, he was perfect for my playstyle
On this map I have seen the missiles throw people into the sea. You can drag people into that hole in the middle of point B too.
Honestly I would rather keep using GM sniper, the 1 shot kill on many units wins the fight outright.
gg, that kick by Krieg into the water was so troll LUL
Can't believe he did that to me =(
Good 00 Suit players in Gundam Evo scare me. Exias are terrifying and you don’t even see a Dynames until it’s too late
Somehow wished Trans-AM would be usable with the GN Pistol mode for more damage and provide higher movability which would be helpful for escaping close-combat situations. If Kyrios would ever get implemented, would be fun if Dynames can ride on top sniping similar to the Desert mission in Gundam 00 S1. Dynames actually plays well alongside the GM Sniper as you can take advantage of the trampoline to get to higher places for a good sniping vantage point.
chad move by sasabi right there 4:07
A true team player
@@firespykegames fr when i play my team see me a healer the flying one in cover and look at 1 free kill ez respawn for me
now we have a double snipers duel
When I first brought it into practice I thought he was unremarkable l, like a lesser gm sniper. But then I started dominating and realized it isn't strong because it's OP, it's strong because of pacing the cooldowns times the fire rate the reload time, nerf it's damage all you want but it'll still be strong if your rite player
I just use guntank, it's a hard counter to em with the dash,
@sumtenwitty exactly, plus idk why but the units most trouble headshotting is guntank and nu gundam
I main this guy now and bro I love the way you called him go watch gundam 00 dub it's pretty good
I personally think a team would be better served by having almost any other suit than GM Sniper or Dynames helping closer to the front row.
you don't need manually reload the sniper, it will automatically reload when you switch to pistol
With this season's free currency i'm debating on getting Dynames or Hyperion.
Dynames cuz he's new, but I think Hyperion is more unique and has more utilities.
Hmmm.......... which to get....
The Barbados nerf was unreasonable. Barbados has one purpose, to do Melee damage. It has no abilities or attributes for anything other than Melee Damage.
The ability to quickly take down unsuspecting enemy targets WAS ITS PURPOSE. It is now sub par. Every mobile suit is NOT supposed to be balanced with each other. See below.
Every Mobile suit has its place, with abilities and attributes that make up for the gap in damage from itself and (the opinion in context) Barbados TTK.
There is much more to it than what is mentioned here, but Devs should be reasonable.
Barbados - Mace (Smash) > Long Sword > Mace (sweep)(no option for critical damage)
- Pre nerf Damage potential - 1400 Damage.
- Post nerf Damage potential - 1300 Damage.
GM sniper - Sniper Rifle
- Two shots - 880 Damage.
- One shot (Critical Damage) 1100 Damage.
Marasai - Rifle>Rifle>Sea Snake>Beam Blade>Rifle.
- Non Critical Damage - 990 Damage
- Critical Damage - 1380 Damage.
Exia - Gn Beam Dagger>GN sword> GN short Blade> GN Beam Dagger.
- Non critical Damage - 1130 Damage.
- Critical Damage - 1480 Damage.
Turn A - Charged Beam Rifle> Beam Rifle> Throw> Charged Beam Rifle
- Non critical Damage - 990 Damage.
- Critical Damage - 1360 Damage.
Sazabi - Beam Shot Rifle> Beam Tomahawk > Beam Shot Rifle
- Non Critical Damage - 1176 Damage.
- Critical Damage - 1580 Damage.
the next gundam must be from blood orphan series since every series on this game already has multiple unit but only barbatos a single unit release
I would like that. Which one do you think it did be?
@@johnjone965 ryusei go/ Flauros would be kinda cool IMO
my favorite gundam fits my playstyle perfect, 5kd on hiim so far, i do think he gets his g maneuver too quick right now though i get one in 5k damage or so and when youre really placiing your shots well you can legit get that 5 times in 1 round lol
Homie slaming his face on the keyboard typing this lol
Can i unlock it? Cause after i saw it i was amazed and after i unlock it I'll go for unicorn
How high is your ping on ASIA? Your ASIA content looks clean as often as I see it but I myself experience some wild stuff sometimes. I play from Europe and I feel my ping is higher than a US ping. For example: I notice a damage drop from around 10k over some games when I play NU so I switched to Units like Unicorn, Heavy and Hyperion to generate more hits. Playing Sniper against the pings seems not like a good choice to me (in my case).
My displayed ping on Asia is usually in the 40-50 range, but Gundam Evo definitely displays ping lower than what it actually is.
It's pretty manageable for the most part though. I'll die around walls a bit more, and some abilities like hyper hammer are harder to land but I don't mind it too much. Just have to watch out for the really high ping barbs lol
All I see is now I get to play with potentially two feeding dead weight snipers on my team instead of one..
Thank God for a matchmaking system that Feeds pitty wins to players like that, or the game would shutdown in the west due to a lack of financial support
DIE-NA-MISS please.
theoritically fan unit, only to make more people away from the objective
I’m sorry for the correction but (die na miss)
never can tell if you're mispronouncing the names on purpose, it's pronounced DIE-na-mes
The way he pronounces dynames is very weird
This thing feels weak
OK, i'm losing my shit over this. Dynames is pronounced like dynamite.