Thanks for these tutorials, they've been very helpful! Such a cool program and exactly what I've needed. I'm already using this at home for 3DP STL meshes and Unity, and I very likely will also buy a copy for work soon for 3D scanning meshes.
Are there any plans to allow for changing the Scale on all 3 axis' individually? Also, adding the Keypad option when Adding an Object rather than just having the slider would be amazing. It's incredibly difficult to get precisely the right number when you're using a slider, and the +/- buttons only incrementing by 10 makes it difficult. Absolutely loving the program so far, so thanks for all the work y'all have put into it :)!!!
I sent you a mensage about a feature that could be very usefull. I thinkc tha should be great if you put a kind of "scream" so we can see the browser of the computer at the same time we are modelling. It would be great cause we could get references more easely and would be more practical
Thanks for these tutorials, they've been very helpful! Such a cool program and exactly what I've needed. I'm already using this at home for 3DP STL meshes and Unity, and I very likely will also buy a copy for work soon for 3D scanning meshes.
Are there any plans to allow for changing the Scale on all 3 axis' individually? Also, adding the Keypad option when Adding an Object rather than just having the slider would be amazing. It's incredibly difficult to get precisely the right number when you're using a slider, and the +/- buttons only incrementing by 10 makes it difficult. Absolutely loving the program so far, so thanks for all the work y'all have put into it :)!!!
How can I non-uniformly scale an object to independently control x y z?
You cant. Maybe in the future updates...
how to scale only in one axis?
I sent you a mensage about a feature that could be very usefull.
I thinkc tha should be great if you put a kind of "scream" so we can see the browser of the computer at the same time we are modelling.
It would be great cause we could get references more easely and would be more practical
thank you
I just seen stuff about this program makes me wish I didn't give my headset away