just found that transmutation subclass of wizard gets a pretty good ability around 6 or 7... you can transmute a rock to do special effects, like give movement speed/constitution advantage/18m dark vision or resistances for the entire day.
In the intro you say that you have the ability to cast 3 spells in a single turn, but I missed where you explain how to do that in the rest of the video. - is it the haste spell or speed potion?
Hiring a spellcaster to buff your party members and then just chill at camp is genius 😄 Plus it actually feels like something any serious group of adventurers would do
Also Mage Armor if you're using a caster without armor. Also spec halfling hireling into Wizard and thief for double crafting potions and elixirs with +10 medicine, so almost never failing.
@@ElidanVideos I'm currently going for this build (copied from my reddit post): The halfling respecced into Transmutation Wizard till lvl 6 (transmuters stone), for the feat i selected magic initiate druid (for the goodberry). Don't forget to select medicine proficiency at the start. All points into Intel+Wis, both +3. Then, 3 lvls into Life Cleric for the healing buffs and healing spells. If i dont want a short rest yet, but do want some extra healing. (Sadly Goodberry+Life Cleric doesnt work.) From your 3th lvl cleric you get: Aid+extra healing spells+Protect from poison 1 point into rogue for expertise on medicine (for alchemy rolls) Then rest off the levels on Wizard again for more spells slots. (2nd feat Lucky) Thinking about getting Bard Recommended spell list: - Light (it stays on the weapon of your party, even if caster is in camp), very helpfull in act2 - Darkvision (if needed) - Longstrider - Goodberry (mentioned earlier) - All heals spells you can get from cleric lvls - Aid (from 3th Cleric -> temp hp) - Mage armour, incase you have characters who can use it (incl pets) - Protection from Poison If spells left to prepare, for specific events/obstacles etc in the world outside of combat: - Enhance Leap - Gaseous Form - Knock - Feather Fall - Remove Curse - Lesser Restoration (Cleric) -Warding Bond (testing still required to see how that works)
I'm glad you said something, cuz I was so confused. I literally said, "Nature Druid?? As apposed too, what?" Then I thought maybe he meant Nature Cleric, cuz that is a thing. Then I thought maybe there is a tech druid in this game???
Also Mage Armor if you're using a caster without armor. Also spec halfling hireling into Wizard and thief for double crafting potions and elixirs with +10 medicine, so almost never failing.
to fix some flaws in your suggestions. use the shift split trick to split the amount of gold when you are stealing from a vendor. also make a one character engage the vendor in conversation, and them put them to sleep. now the vendor will be perm asleep until you end the convo. you're welcome.
Something else you can do, you can actually just make a cleric and then at level 3 > 4 Feat, go down to Magic Initiate: Druid, select Spells, and you can have a cleric that can also cast "Goodberry"
Regarding pickpocketing money. The dc is based on value and/or weight. You can split the gold in merchant's trade window and in doing so you can lower the value/weight to lower the dc. Split that 1k stack into 20 50g stacks and go to town.
for those wondering why you DON'T cast warding bond on all party members even if you dismiss the hireling they still take damage from the warding bond and when they eventually die the warding bond goes away. so just recruit all 3 hirelings if you want more warding bonds and respect them to have max constitution to have higher HP and leave them in your camp. just figured out they still take damage when I got ambushed by the level 9 shadow plants in the cursed lands
Warning: Warding bond will still damage hirelings who cast them even if they're chilling at the camp. I've come home from particularly hectic battles to a dead cleric. Best to equip the hireling who cast warding bond with heavy armor that reduces damage+ cast stoneskin and protection from energy.
Just so you know, you can split stacks in the vendor menu so it makes it easier to pickpocket. Plus you want to have Cat's Grace cast on you along with Guidance before you start the picking of the pockets.
It's an option for the Enhance Ability spell (looks like a yellow fist)@@nemofish3504 If you have the Gloves of Thievery noted in the description though, you don't need to cast the spell (which is 2nd level and requires concentration, but lasts until a long rest).
Pickpocketing trick... trade the merchant and shift drag their gold pile in their inventory to split it up into small stacks, pickpocket all the small stacks with super easy rolls.
Haste is critical imo. Oh my gosh, I am always tossing it on characters along with protection from energy right before boss fights, or at worst, in the first round, typically by whipping a bottle at the ground between us as that + potions of greater healing along with Drow Poison and potion of the Colossus are all I make. Well, and the Universal Elixir but there are only so many of them you can make so I'm trying to get at least one for each character before I start using them (I did have to use two in the fight against Lor....err, the Wizard at Sorceries Sundry's. I thought the constructs would die when he did, but nope. What a mess. I was whipping potions of healing all over the place that battle bc I was downed so many fricken times. Drove me nuts. I never even thought to have a hireling cast the spells on me beforehand. That is ingenious! As for gold, I have about 70K atm, and probably another 70K worth of items to sell. It's gotten to the point where it is ridiculous. I was saving books the entire game bc in Early Access Volo wanted to buy books at one point and paid more than the vendors for them. So he disappeared from camp after the _lobotomy_ incident and I didn't see him for another 120 hours! Heh, and no he doesn't want my books! So I need to sell them all. Over 1100 pounds of books. I've read every one too, as well as the letters hence why my first playthrough is taking so long (170 hours and I've completed maybe 3 quests in Act 3, all relatively small ones as well; like _Stop the Presses_ and the Sorcerer's Sundries one. Man, that fight...talk about unprepared. The damage I was taking was just absurd, and I killed the Wizard in RD 1 too boot. Stupid automatons and their damage reflection bull poop. I also didn't realize the fast travel heal thing. That's cool as I can just go from the lower city to the upper city as I still have a boatload of small quests to do in both places before moving forward with Orin and the aspiring Duke. Still trying to decide who I want to side with. I am leaning towards offing Orin for what she did to *Big Spoiler Below* She kidnapped Lazelle on my so I lost my damn tank! Karzak is great but can't take the same hits Lazelle can, even kitted up with the best clothing/barbarian gear since most of it is made for monks to and only help with unarmed damage. Really annoying. They included throwing and other Barbarian buffs, but they get shit for protection. It's really counterproductive for a tank and I don't have enough stoneskin scrolls to keep her upright indefinitely making my Ranger 6/Sorcerer 4 my fricken main tank along with Shadowheart and Asterion/Jaheira/Halsin with the only person standing back being Gale or Wyll. I hate taking a hireling in the field because of the lack of meaningful interactions. The one-shotting bosses works great early, but in Act 3 not-so-much unless you want to constantly respec your casters which does take quite a while considering how difficult many are and the protection+throw the damage back at you nonsense that occurs far too often for my liking. No group of bad guys is going to be that well prepared all the darn time.
May I recommend a further hireling that I have been happy to have? The alchemy gimp aka transmutation wizard rogue halfling. Stores all your alchemy resources, makes your potions and usually doubles them (rogue for medicine expertise) and can make a nice little rock that a party member can keep in their pocket that makes them resistant to a damage type or gives them more movement.
There are boots, gloves and headpieces, rings and amulets for clerics, all available in act 1, that will heal them for bonus HP when they heal others, and apply bless and blade ward. Guess what also counts as healing? Throwing a potion at your party members. Not only that, but potions break into a small area effect on landing, so that you can effectively heal several party members with one potion, and the cleric heals themself just by healing the others. Oh, and the smuggler's ring is good, but it becomes amazing when paired with the gloves of thievery, which can be bought in the Zhentarim hideout. Gives advantage on sleight of hand checks, and also makes opening locks and disarming traps a breeze.
Dude the ring and thief gloves were covered in the video. You aren't telling people anything new there. I would however add that there's a spell called Cat's Grace that gives advantage on Dex rolls that you can use in tandem with all of that to make it virtually impossible to lose (barring a nat 1 roll of course) on lower checks, and to offset really hard checks like DC 30 Your first paragraph was all good tips however, although something else that's interesting about the items that heal the wearer when they heal others. That healing effect stacks with the bonus healing that mid level clerics receive when they gain this ability innately at level 6 and above. (Disciple of Life clerics only apparently..whoops lol. This is one of those TIL moments)
Get 1 Level of Life Domain Cleric on your Druid that casts Goodberies, all of a sudden it is 1d4 + 2 heal per berry. You can further increase it with Ring of Salving I believe though I haven't tested this specifically. Than every goodberry will heal for 1d4+4 health = 5-8 = 6,5 on average. Also anyone who eats a Goodberry as a bonus action in combat if you use; - The Whispering Promise ring; you can get Bless for 2 turns. (Can be bought from Volo in Druid Grove) - Broodmother's Revenge amulet; your weapons deal additional 1d4 poison damage for 3 turns. (Carried by Kagha in Druid Grove) Not amazing bonuses for late game. But definitely will help early. I also used a Bard - Collage of Valour Hireling to give Combat Inspiration to my Main. An extra 1d10 to Attack Roll / Damage / Armor Class / Save can be a lifesaver at times. Though I believe the damage buff didn't work, not sure if it is fixed after Patch 1 and 2. After early game didn't really use the Bard anymore, too much effort.
Also Mage Armor if you're using a caster without armor. Also spec halfling hireling into Wizard and thief for double crafting potions and elixirs with +10 medicine, so almost never failing.
If you just pick up everything in boxes and sell what you don't want. You'll have 20k and 1k food supplies gold before the end of act 1. Then you don't have to waste time not playing the game
Very good video. One tip for stealin gold from vendors is that you can split their total gold into smaller amounts so that the DC won't be as high. At around 4-5 DC mark it is almost certain that you can steal them with the setup you are using.
@@kneticnrg while. So step 1. Have person to vendor( have the split gold if need be) step 2 switch character to a cast who can cast sleep at high enough level to out merchant to sleep. (A level 2 cast for merchant in emerald grove.) step 3.the have your rogue hide and pickpocket. When you are done robbing him, teleport back to camp. Then switch back to conversation character, end dialog and port back to camp. Rest and repeat as needed
with proper setup on a rogue you should have a guaranteed pickpocket with a dc of 9 without even using buffs in just act 1 without even using any buffing spells. Just a 1/400 chance of hitting two nat 1's.
I don't know what exactly causes it, but I was a dual wield hand crossbow build ranger (This worked both as a Hunter and Beast Tamer subclass) and when I used the explosive arrows you start finding in Act 3, they would always count as the first attack of a multi attack, even if they were the second. So I could just spam explosive arrows until I ran out. Edit: Still worked as of Hotfix 4
8:20 - 8:30 Actually, you don't need a properly built thief. Withers doesn't care even if you fail 900 pickpocket attempts, he's never going to do anything about it. So you can always just pickpocket him until you succeed.
I've been using hirelings for 3 things. 1. Buffs that last all day but not concentrated, example (dark vision) 2. Pickpocketing 3. Crafting elixirs for double. ( wizard transmutation )
@maanonthemoon yeah it's worth it. Elixirs can change the game. Give a person 23 str for example. Make a dex base monk with tavern brawler and still have respectable AC. Make a paladin with full CHA and still have max str.
@@tokamnich4709I only ever crafted healing pots (because the game tells you you're on a timer) and potions of speed, everything else seemed unnecessary.
@@Syaniiti elixirs are game changers, some just add another spell slot. some just give more AC, some give resistances. but some give attribute like 21 STR, or 27 STR by end of act 2. some give crit buffs or extra attacks some give movement potential. they are very worth it, on higher difficulty. without using any giant elixirs (21 STR) at the end of act 2 i had 30 in my inventory from buying and crafting. i can essentially make 1 character a str build without putting attributes in str. just get a lvl 2 wizard transmutation with a bard or rogue that gives expertise in medicine, give them advantage on wisdom and guidance... quicksave and craft away.
@@tokamnich4709 Sure, I had so many elixirs by the end because I didn't bother using them, it's not like one needs them until they introduce tactician+ or something.
If you have a controller you can use it to open the shop on a vendor with the Triangle or Y button and then click with the mouse to switch back to keyboard/mouse and then right click and send to camp to empty vendors without having to steal.
He's a god, so it makes sense. Or ex-god. Or whatever. He is Jergal, who was the God of Death before he demoted himself and let Kelemvor take over, so he is now just the "Scribe of the Dead". Still a divine being of sorts. So, anyway, it makes sense.
Min 7:37 There is an easy way to go for the money. Put the most expensive rings and amulets into a bag. Sell them to a vendor to reduce his gold stash, so it is easier to steal it. Easily steal the rings and amulets back. As a result, you can fill your bags with the gold from any vendor very quick.
"double the damage" is kinda misleading. warding bond splits the damage between 2 people while making both tankier with ac and resistances. its just very good in general to bond your a melee or squishy to your cleric and effectively tripple their hp
Dude, you just earned yourself a sub. Awesome video. But I must have missed the part where you showed how to refresh the hireling's spell slots without long resting?
Thank you! Good Stuff. The achievement rates are way off since Mod's disable them, I find it funny that a QOL auto-stacking mod disables my achievements, but I don't like hunting in 5 spots for all my lighting arrows, potions and such. *Also the Cleric can be killed in camp, it drops the ward and requires a res from withers. For some reason she doesn't use the restore health NPC ability like the other characters do.
The game is too easy on tactician even without these exploits. And I usually just buy whatever I want from the vendor, then go for the money, much quicker this way. Even if you fail, you can cast sleep on the vendor and try stealing again and again until you succeed. Also, some vendors even sell potions that recover spell slots, so there is no need in respecing.
Note: Even if Withers catches you stealing he won't do anything about it, so you can just keep trying and get all your money back. Easier if you don't let it get too high.
the druid fruit thing is very good for hard mode gameplay where camp rest is 80 instead of 40... it help cancel out the additional 40 cost... this is great!! thank you!!
After having over 900 camp supplies (last I checked) at act 3 without some goodberry nonsense I don't know why you would bother with wasting time on spamming a spell when you can just play normally and not suffer at all.
Chromatic Orb is good, but once you have Level 3 spell slots Witchbolt actually scales better. The initial cast can still crit with Luck of the Far Realms and any spare action can reactivate the bolt for free.
If a combat takes more than 2 turns something has gone wrong, and if you have spare actions in in those 2 turns you didn't need to Witchbolt to begin with. Then again I don't rest after every fight because the story tells you not to (mechanics tell you to rest after every single fight or some quests might break). 8 rests total in the 60 hour tactician playthrough and it still felt like one or two too many.
@TekilaEnvenenada A "bunkers" brainworm should cause more worry, not less. Sure people say it's "probably fine" but if you were bleeding from every orifice and the doctor told you "it's probably fine" would you trust or ask for a second opinion? The brainworm has an effect on you so clearly it's not dead and therefore still a threat. I honestly would've preferred if the game had a timelimit of 20 days or something (I mean the baddies literally just sit around waiting for you which is not good storytelling). Also second rest is at the end of act 1 which is 1 rest from act 3, 2 if you take it real slow. Then you reach act 3 and have to trust the untrustworthy dude for most of the act 'till you can finally give them what they deserve (death). Now if the brainpowers got disabled, even as an option, after let's say taking the grove then you actually would have no need to rush. I mean you'd lose the illithid persuasion which is pretty useless anyway. Or they could've just kept the ring from EA. Eating more brainworms is a dumb choice that really should've punished your char hard at the end of the game but Larian decided to just make an extra skill tree instead (at least it has more choices than 5e). You could for instance turn into an illithid and eat whoever your romancing just before the end or in the epilogue or something (if there were epilogues but they got cut baby!)
@TekilaEnvenenada The game shows you the parasite has an effect but tells you it has none and is "probably fine". Show don't tell. Sure the effect it shows might not be the full transformation but it still shows an effect. An average gamer can complete the game with 10 rests on tactician, it's 5e and therefore baby's first RPG it's not very challenging, if you manage to hit level 5 you win and levels 2-4 come so fast (and give you more spell slots and healing) that there's no need to rest there. Act 2 has a full restore point before you actually "need" any slots and then you're already in act 3. As soon as you hit act 3 the game tells you that you have to hurry and shows you with the weird pulses and earthquakes, so 1 rests tops in act 3. Just because something isn't showing symptoms doesn't mean its not there, just because your brainworm isn't actively transforming you doesn't mean it won't if you dillydally, and it should. Once the trigger is pulled people transform instantaneously instead of over days so clearly the worm is doing its job. Sure you may not transform when the trigger is pulled because of the plot armor but that doesn't mean you shouldn't do your best to save others and that means hurrying. Imagine if your house was on fire and a fireman didn't show up for weeks because his house wasn't on fire. The story clashing with the gameplay is not a problem limited to BG3 by any means, a lot of games have that problem. Both of the Pathfinder games actually fixed that problem by actually having things happen if you didn't do your job instead of just pretending something will happen. It's a shame really because the Early Access brainworm was so much more promising than what we got.
@TekilaEnvenenada I get 10 rests as an example of something that's doable by an average game, as I used it as an example. I'm all for getting debuffs as time goes by, at least there might be a challenging fight after level 5 in the game that way. Fighting takes 6-12 seconds, a lot less than 8 hours. Talking takes minutes, still a lot less than 8 hours. The travel from where act 1 is set to Baldur's Gate might take more than 10 days in DND but the game has made the travel take 3 days total (2 nights of sleepytime). Your character was captured in the opening cutscene, so minutes before the start of the game. You fall down during the day and are awake for the way down and no one has showed up by the time you wake up (people are supposedly on their way) but with how small the area is that's hours max, more likely minutes again. My party for most of the game had 3 casters and I had no issues with spells, maybe don't waste a spell slot on that goblin that dies with a cantrip. As for your party dying because you don't reach help in time, completely reasonable. BG3 was supposed to have consequences but I guess those are too scary for "modern audiences". Baldur's Gate 1 had time sensitive things, Baldur's Gate 2 had time sensitive things. There was no short rest. And because we seem to have trouble communicating, the game says "it's fine" but you still have effects of the brainworm meaning it's not fine. Again, if you were bleeding from everywhere and the doctor said "it's fine" would you stop seeking help for said bleeding? Also what's with the all caps? As you have said, chill out.
Halfling Rogue with a friend casting Enhance ability: Cat’s Grace, you using the Giidance necklace so you can wear +1 Sleight of Hand gloves (Act 1 Absolute bane gloves), and only swipe items with a Roll Target of 5 or lower. You are just about guaranteed to never be caught since you can’t feasibly nat 1 three times straight. Just take @war1980 ‘s advice and split vendor gold stack into manageable chunks in the Trade menu!
And for those hard to reach vendor targets, multiclass Ranger so you can grab Fog Cloud (and also Heavy Armor!). You may lose your Guidance unless you’ve got yet another caster, but we’ll worth it to avoid agonizing over positioning. Don’t forget to enter Turn Based Mode!
@@thant0s You can do better still. Give your hireling 1500-2000 gold to give to the Vendor to boost their approval to 100. Then they're treated as an ally, and you can cast Feign Death on them. This'll knock them out and you can repeatedly steal from them, if you fail a check, nothing happens, you just have to stealth again and pickpocket. This stops you having to reload your game at all. Doesn't cause them to go hostile afterwards. Bardic Inspiration helps too for a single big steal.
Another way to full heal currently without rest. Change difficulty mode down to explorer mode, then back to your harder difficulties. (Beware, don't do this in combat. Enemies will heal from this as well.)
@tkenben multiclass is only locked if you keep it in explorer mode. If you have already switched to a harder class, the game thinks you understand the game and let's you keep multiclass in explorer mode from my experience.
I’m in trouble. 80 hours played and I’m not out of act 1. I’ve started again soooo many times 😅 now I’m thinking a hirelings play through!! Pray for me
If you could only make custom hirelings. Why can't I make a half-orc raiding party? Why can't I make a an all halfling barbarian party? The multiple PCs using multiplayer doesn't really work because then you get all dreams and everything 4 times.
Yes you can get any money amounts lol.. here is what I discovered in the game out of boredom lol.. just go on the trader’s barter menu, grab the total gold/coin amount and divide it in his/her menu to amounts of 250 lol.. the DC will become minuscule when pickpocketing afterwards 😂 also use guidance and cat’s grace along with equipment that buffs your dexterity and sleight of hand!
The invincibility strat is straight up broken lmao The enemies don't even attempt to attack my Lae'zel now, I think the game knows that they gonna do 0 dmg so they just straight up ignore her to attack the others in the party and if they cant (if you sanctuary for example on the others or go with her solo) they will just pass the turn lol The only ones that attack her is the mages with spells now.
archers are great arrows of slaying are super strong, even without pickpocketing at some point you just end up with way too much gold to even spend. 4 levels of gloomstalker for guaranteed initiative win and an extra attack add on your favourite martial melees might want reckless attack from 2 levels in barb, berserker gives you a bonus action attack even without GWM feat thief rogue for dual wielders or monks Swords bard and Battle Master fighter for more dice just rogue for sneak attack is also quite good poisons and elixir of bloodlust or vigilance, consumables are key don't forget to buff before you fight, makes a massive difference even on tactican a party will delete anything in 1 or 2 rounds without using "exploits" (falling damage or thrown weapon scaling) talking martials here because this takes less effort than casters with their spell slot resource management usually in dnd by the time the spellcasters are out of slots the martials are dead, but bg3 throws healing potions at you everywhere you can get extra value by splashing them with a throw, instead of drinking them on a single character, to share the healing
If you really wanna exploit vendors on PC, get a controller and trade using the triangle (or Y) button. Then when the trading screen comes up, left-click your mouse to cycle controls back to pc controls. Wait for the UI to cycle back to the mouse and keyboard layout and then right-click anything you want and send it to your camp. DO NOT send vendor items to your companions while you're doing this. You will start a fight.
playing this kind of bug, technically just broke the fun of the game, all fight become so easy, so y dont just download a trainer and set your spell slot to infinity? i didnt see any different, btw have fun guys
All of these are such pain in the ass, it's literally faster and simpler to just play the game normally. Maybe that's why it even is in the game, if you are willing to invest so much time, the devs just let you have it.
With the hiring I do with college of lore bard lv 5, so it has 4 combat inspiration (better than bardic inspiration), long strider also, so I put 1 in druid for the fruit, and 1 in wizard so it can do alchemy, and maybe recieve the double (I'm notsure if is lv 1 or 2 actually)
Very interesting stuffand fun that you can do that, but... to be honest.. Most is pretty unnecessary. You get plenty and plenty of camp supplies anyway, have plenty of gold anyway and you can simply stock up a bit of supplies with money that you have too much of anyways. It doesn't matter if you complete the Game with 20k Gold or 2k - You won't be able to spend it afterwards, so please spend your gold on stuff thats useful. For the Buffs - i mean some spells don't require spell slots anyway, by being ritual spells out of combat (like Longstrider), you can just cast it as much as you want. Many Classes can get this Spell and it's way more efficient to just have one in your party whos able to do that after a long rest instead of regrouping again and again and again to get all these benefits you actually don't really need ^^
you missed out, with warding bond have gale cast it.. on all 4 members, because while he will take all the damage back at camp, he (unlike the others) cant die.
ive done 3 runs on tactician and have yet to get to a point where i couldnt rest, buff up, buy or steal whatever i wanted without running out of resources. This method is cool but seems to be way more time consuming then just getting a good roll or quick saving. i was in act 3 on one of my runs with 28k gold and a + 20 to my slight of hand checks and act 3 is the only act i can see me buying a heap of stuff in to complete my builds. love the concept but dont find it that useful. maybe when ironman mode comes out but i think they might remove the ability for withers to respec or give you boddies to throw at problems in ironman. well have to find out i guess.
How about some bards for extra short rests? Seems like that'd be especially nice for Wyll. Almost makes RP sense to keep a house band for morale reasons.
do you use mods to make the game way harder or something what do you need more gold or supplies or buffs for seems like all that shit is pretty plentiful just playing the game normally no?
Took me lots of hours splitting up gold at different vendor's in act 3 but im pretty much set on gold! Things you'll do to get gold in this game man. Countless save scumming but it was worth it...i think 😅
As great as the buff fodder tactic is...i don't do it for the same reason I don't get the flaming sword from the devil commander in a nautaloid...it seems like too much busywork. If BG3 included the party management system of Pathfinder WOTR i would definitely be doing it. As of now...nah.
Killing the devil at the beginning isn't actually that hard... You actually don't even need to kill him if you just want the sword just make shadowheart command him to drop it and pick it up. I'm inclined to agree that this buff system seems too convoluted for my taste and I've done fine without it so far, but then again if you're just traveling to skip needing long rests you'd only need to do it once. I just think I have more fun not doing that.
I mean, with 8 total rests in the entire game (the game does tell you that you have maybe a week before Japan happens) it's not too much of a hassle even then but it's also completely unnecessary since 5e isn't very difficult. If you want a good sword you can get a better one at level 2 (silver sword wannabe a +3 greatsword), sure you may need to pop an invis potion or savescum a command spell but it does make 2handers usable before level 5.
I lost Gale cause I couldnt feed him mgic items anymore, so i purchased a hireling wizard. Hes been so much better TBH. I didnt think about the clericc buff thing though, gonna try that....
there is an a bug with the mundane chest as well where if you just put tons of garbage items into it (scrolls, cups, forks, rope, anything that can stack pretty much) into it and then take everything out you can put them into a sell menu with an npc and they will stay there even when you go to other traders, allowing you to maximize relation, get all their money, and all their items you want (just have to click a decent amount so its a lil worse than stealing but it works a bit better for MP if no one wants to steal from npcs that stay around )
min max to death. I admire the cleverness, but - for me- it just takes all the fun out of it. If you're playing with no danger, there is no fun. Ymmv. Have fun 1-shotting all the bosses in the game... exuse me, TWO shots. :)
@@jhemp What tactics? Haste that paladin and smack. Unless you mean permahiding from enemies because they can't even look for you if you're hidden and then use a level 2 rogue to wipe any fight you can open?
@Syaniiti lol there's a lot of cool stuff in the game for sure, I'm mostly just using a ranger, Karlach, Gale, and Shadowheart to get stuff done. I'm pretty content my team is enough to clear the game fairly easily, but I won't know until I try... Spoilers: I killed Ansur pretty easy. Sarevok was considerably harder, but I still won without anyone going down. I did have people go down against the house of grief encounter, but I only needed a singular try and didn't need a single revivify yet. I'm not looking forward to the iron throne...
I honestly had hoped Larian would learn from their mistakes when it came to the economy in DoS2, instead they imported it as is and it is still a clusterfuck of garbage. Gold has no meaning, the most powerful magical items are cheap as dirt and the only concern is regularly splitting it and storing it back at camp since it weighs a ton.
Because you can make it crit with Luck of the Far Realms which cannot be used with Lightning Bolt, so it is better to use it on Chromatic Orb and the Destructive Wrath on Lightning Bolt.
@mauricioortiz1296 when you go to a shop switch from barter to sell and make an autoclicker go so fast that you sell an item faster than the game can register so you get the gold for the item many times instead of just once.
Some people enjoy playing on easy, some enjoy breaking things. I'm having a lot more fun on my 2nd playthrough where there is no concentration, the party size is 8 and all the companions are AI controlled. Though I feel like I need everyone (ai and me) to have 3 action points without haste and give everyone 500% more health while I'm at it. Maybe get a boss fight to last more than the 1-2 turns vanilla boss fights take. I'd also like for fire to set things on fire and for it to do meaningful damage and a lot more things. Basically the less 5e it is the more fun BG3 is.
So it's just applying buffs to yourself with a character you have no intent on bringing with you, every morning? Sounds cheesy and tedious but hey, anything to make Gortash eat shit faster I guess.
@@thisbarb Ah, okay; so it's only Gale who doesn't die while in camp? But then I guess 100g to resurrect hirelings is not a bad tradeoff for not having your main party member die in combat! ;)
Nature druid? All druids are nature druids, clerics have a specific nature domain but assume you mean circle of the land, the Caster based druids that get natural recovery like wizards?
I was watching someone streaming the game and they said they don't understand people who play on easy. And then they cheesed the game like this. I don't get it... why play on higher difficulty if you're just gonna break the game and abuse mechanics that are broken? Eh, I don't care how people play... I play on easy because I don't like DnD's combat system much and I just want to see the story.
Im curious to know because im only at level 5. Its about the tempest sorc combo. Does luck of far realms + chromatic orb and then destruct wrath + lightning bolt yield more damage than just putting both luck and wrath on lightning bolt?
@@jooyichen Depends on what you mean by infinitely. The -5 attack for +10 damage will work on every attack you make with a Heavy melee weapon, whether target is Held or not. And if you Crit you can make another attack as a Bonus Action - if you have more than 1 Bonus Action such as from a Thief multiclass or something, and you crit again with your extra attack or first bonus action attack, I imagine you could attack with the second bonus action - but I have not tested this myself since I usually play spellcasters.
@@Cyb3rM1nd Monks at least get a second flurry with thief subclass for a total of 8 attacks, and I think Great weapon master also has no limit on the number of times it can proc but 2 bonus actions is all you're gonna get. I do know polearm mastery doesn't work with a 2nd bonus action (I mean half the things worth doing in the game are bonus actions so the 2nd bonus is great for literally everyone).
@@Cyb3rM1nd No. Youre not understanding what im saying. This has nothing to do with class or whatnot. And i quote : "When you land a *Critical Hit or kill a target with a melee weapon attack,* you can make another melee weapon attack as a *bonus action* that turn." Grammatically and logically speaking, if my target is on hold person, i should, in theory, be able to *spend* a bonus action and *regain a bonus action endlessly.* It doesn't matter if i only deal 1 damage. I can attack until the target dies. That next turn will never come.
All i do, is collect every item in act 1. sell it to the vendor as you enter the druid grove area. before i head out to act 2 i knock him out. take it all back and resell. after a long rest traders reset money they have so reselling is easy. done 3 playthroughs already and by the time i get to act 2 i have over 50k gold and can buy anything and everything i need moving forward :P
Is this all really necessary i mean .. the game is already really easy even in tact with how broken you can make your main party, do you want to spend 10-15 min in camp every time u want to long rest nahh
Gear used:
Adamantium Splint Armor: baldursgate3.wiki.fextralife.com/The+Adamantine+Forge
Gloves of Thievery: www.reddit.com/r/BG3/comments/15mhusb/where_did_i_find_the_gloves_of_thievery/
Smuggler's Ring: baldursgate3.wiki.fextralife.com/Smuggler%27s+Ring
Periapt of Wound_Closure: www.ign.com/wikis/baldurs-gate-3/Periapt_of_Wound_Closure
just found that transmutation subclass of wizard gets a pretty good ability around 6 or 7... you can transmute a rock to do special effects, like give movement speed/constitution advantage/18m dark vision or resistances for the entire day.
In the intro you say that you have the ability to cast 3 spells in a single turn, but I missed where you explain how to
do that in the rest of the video. - is it the haste spell or speed potion?
Hiring a spellcaster to buff your party members and then just chill at camp is genius 😄
Plus it actually feels like something any serious group of adventurers would do
Also Mage Armor if you're using a caster without armor.
Also spec halfling hireling into Wizard and thief for double crafting potions and elixirs with +10 medicine, so almost never failing.
@@ElidanVideos
I'm currently going for this build (copied from my reddit post):
The halfling respecced into Transmutation Wizard till lvl 6 (transmuters stone), for the feat i selected magic initiate druid (for the goodberry).
Don't forget to select medicine proficiency at the start. All points into Intel+Wis, both +3.
Then, 3 lvls into Life Cleric for the healing buffs and healing spells. If i dont want a short rest yet, but do want some extra healing. (Sadly Goodberry+Life Cleric doesnt work.)
From your 3th lvl cleric you get: Aid+extra healing spells+Protect from poison
1 point into rogue for expertise on medicine (for alchemy rolls)
Then rest off the levels on Wizard again for more spells slots. (2nd feat Lucky)
Thinking about getting Bard
Recommended spell list:
- Light (it stays on the weapon of your party, even if caster is in camp), very helpfull in act2
- Darkvision (if needed)
- Longstrider
- Goodberry (mentioned earlier)
- All heals spells you can get from cleric lvls
- Aid (from 3th Cleric -> temp hp)
- Mage armour, incase you have characters who can use it (incl pets)
- Protection from Poison
If spells left to prepare, for specific events/obstacles etc in the world outside of combat:
- Enhance Leap
- Gaseous Form
- Knock
- Feather Fall
- Remove Curse
- Lesser Restoration (Cleric)
-Warding Bond (testing still required to see how that works)
If anyone is confused, a nature druid is a circle of the land druid
This should be higher.
I'm glad you said something, cuz I was so confused.
I literally said, "Nature Druid?? As apposed too, what?"
Then I thought maybe he meant Nature Cleric, cuz that is a thing.
Then I thought maybe there is a tech druid in this game???
@@skelyjack3899artificial druid
It is easy to pickpocket gold. Open a trade window with a vendor then manually split the vendor's gold stack into smaller quantities.
Genuinely genius. This deserves a spot in the video.
Absolutely genius! Thank you
also in PvP (pickpocket vs pickpocket), hiding golds in chests in chests is a good play
What button splits gold during stealing?
Lol pretty funny from a realistic point of view though :)
The Hiring tip is by far the most valuable one, just make them go around buffing everyone and you are set for a long time.
Also Mage Armor if you're using a caster without armor.
Also spec halfling hireling into Wizard and thief for double crafting potions and elixirs with +10 medicine, so almost never failing.
to fix some flaws in your suggestions. use the shift split trick to split the amount of gold when you are stealing from a vendor. also make a one character engage the vendor in conversation, and them put them to sleep. now the vendor will be perm asleep until you end the convo. you're welcome.
Something else you can do, you can actually just make a cleric and then at level 3 > 4 Feat, go down to Magic Initiate: Druid, select Spells, and you can have a cleric that can also cast "Goodberry"
Also spec halfling hireling into Wizard and thief for double crafting potions and elixirs with +10 medicine, so almost never failing.
I level 4 but i did this i not geting 2x potions ??
Regarding pickpocketing money. The dc is based on value and/or weight. You can split the gold in merchant's trade window and in doing so you can lower the value/weight to lower the dc. Split that 1k stack into 20 50g stacks and go to town.
You just changed my life with this one, thanks!!
that is big brain move , I have like 40k gold now lol save scum reload
for those wondering why you DON'T cast warding bond on all party members even if you dismiss the hireling they still take damage from the warding bond and when they eventually die the warding bond goes away. so just recruit all 3 hirelings if you want more warding bonds and respect them to have max constitution to have higher HP and leave them in your camp.
just figured out they still take damage when I got ambushed by the level 9 shadow plants in the cursed lands
Warning: Warding bond will still damage hirelings who cast them even if they're chilling at the camp. I've come home from particularly hectic battles to a dead cleric.
Best to equip the hireling who cast warding bond with heavy armor that reduces damage+ cast stoneskin and protection from energy.
Just so you know, you can split stacks in the vendor menu so it makes it easier to pickpocket. Plus you want to have Cat's Grace cast on you along with Guidance before you start the picking of the pockets.
How do you get that spell?
It's an option for the Enhance Ability spell (looks like a yellow fist)@@nemofish3504 If you have the Gloves of Thievery noted in the description though, you don't need to cast the spell (which is 2nd level and requires concentration, but lasts until a long rest).
@@nemofish3504 level 2 cleric/druid/ranger spell, enhance attribute or somesuch
Im pretty sure the gloves of thievery already give you advantage so cats grace isnt needed in this situation. Guidance is always good tho 👍
Pickpocketing trick... trade the merchant and shift drag their gold pile in their inventory to split it up into small stacks, pickpocket all the small stacks with super easy rolls.
Haste is critical imo. Oh my gosh, I am always tossing it on characters along with protection from energy right before boss fights, or at worst, in the first round, typically by whipping a bottle at the ground between us as that + potions of greater healing along with Drow Poison and potion of the Colossus are all I make. Well, and the Universal Elixir but there are only so many of them you can make so I'm trying to get at least one for each character before I start using them (I did have to use two in the fight against Lor....err, the Wizard at Sorceries Sundry's. I thought the constructs would die when he did, but nope. What a mess. I was whipping potions of healing all over the place that battle bc I was downed so many fricken times. Drove me nuts. I never even thought to have a hireling cast the spells on me beforehand. That is ingenious!
As for gold, I have about 70K atm, and probably another 70K worth of items to sell. It's gotten to the point where it is ridiculous. I was saving books the entire game bc in Early Access Volo wanted to buy books at one point and paid more than the vendors for them. So he disappeared from camp after the _lobotomy_ incident and I didn't see him for another 120 hours! Heh, and no he doesn't want my books! So I need to sell them all. Over 1100 pounds of books. I've read every one too, as well as the letters hence why my first playthrough is taking so long (170 hours and I've completed maybe 3 quests in Act 3, all relatively small ones as well; like _Stop the Presses_ and the Sorcerer's Sundries one. Man, that fight...talk about unprepared. The damage I was taking was just absurd, and I killed the Wizard in RD 1 too boot. Stupid automatons and their damage reflection bull poop.
I also didn't realize the fast travel heal thing. That's cool as I can just go from the lower city to the upper city as I still have a boatload of small quests to do in both places before moving forward with Orin and the aspiring Duke. Still trying to decide who I want to side with. I am leaning towards offing Orin for what she did to *Big Spoiler Below*
She kidnapped Lazelle on my so I lost my damn tank! Karzak is great but can't take the same hits Lazelle can, even kitted up with the best clothing/barbarian gear since most of it is made for monks to and only help with unarmed damage. Really annoying. They included throwing and other Barbarian buffs, but they get shit for protection. It's really counterproductive for a tank and I don't have enough stoneskin scrolls to keep her upright indefinitely making my Ranger 6/Sorcerer 4 my fricken main tank along with Shadowheart and Asterion/Jaheira/Halsin with the only person standing back being Gale or Wyll. I hate taking a hireling in the field because of the lack of meaningful interactions. The one-shotting bosses works great early, but in Act 3 not-so-much unless you want to constantly respec your casters which does take quite a while considering how difficult many are and the protection+throw the damage back at you nonsense that occurs far too often for my liking. No group of bad guys is going to be that well prepared all the darn time.
May I recommend a further hireling that I have been happy to have? The alchemy gimp aka transmutation wizard rogue halfling. Stores all your alchemy resources, makes your potions and usually doubles them (rogue for medicine expertise) and can make a nice little rock that a party member can keep in their pocket that makes them resistant to a damage type or gives them more movement.
It's essential in my group ^^^^^
There are boots, gloves and headpieces, rings and amulets for clerics, all available in act 1, that will heal them for bonus HP when they heal others, and apply bless and blade ward. Guess what also counts as healing? Throwing a potion at your party members. Not only that, but potions break into a small area effect on landing, so that you can effectively heal several party members with one potion, and the cleric heals themself just by healing the others.
Oh, and the smuggler's ring is good, but it becomes amazing when paired with the gloves of thievery, which can be bought in the Zhentarim hideout. Gives advantage on sleight of hand checks, and also makes opening locks and disarming traps a breeze.
Dude the ring and thief gloves were covered in the video. You aren't telling people anything new there. I would however add that there's a spell called Cat's Grace that gives advantage on Dex rolls that you can use in tandem with all of that to make it virtually impossible to lose (barring a nat 1 roll of course) on lower checks, and to offset really hard checks like DC 30
Your first paragraph was all good tips however, although something else that's interesting about the items that heal the wearer when they heal others. That healing effect stacks with the bonus healing that mid level clerics receive when they gain this ability innately at level 6 and above. (Disciple of Life clerics only apparently..whoops lol. This is one of those TIL moments)
Get 1 Level of Life Domain Cleric on your Druid that casts Goodberies, all of a sudden it is 1d4 + 2 heal per berry. You can further increase it with Ring of Salving I believe though I haven't tested this specifically. Than every goodberry will heal for 1d4+4 health = 5-8 = 6,5 on average.
Also anyone who eats a Goodberry as a bonus action in combat if you use;
- The Whispering Promise ring; you can get Bless for 2 turns. (Can be bought from Volo in Druid Grove)
- Broodmother's Revenge amulet; your weapons deal additional 1d4 poison damage for 3 turns. (Carried by Kagha in Druid Grove)
Not amazing bonuses for late game. But definitely will help early.
I also used a Bard - Collage of Valour Hireling to give Combat Inspiration to my Main. An extra 1d10 to Attack Roll / Damage / Armor Class / Save can be a lifesaver at times. Though I believe the damage buff didn't work, not sure if it is fixed after Patch 1 and 2. After early game didn't really use the Bard anymore, too much effort.
Also Mage Armor if you're using a caster without armor.
Also spec halfling hireling into Wizard and thief for double crafting potions and elixirs with +10 medicine, so almost never failing.
If you just pick up everything in boxes and sell what you don't want. You'll have 20k and 1k food supplies gold before the end of act 1. Then you don't have to waste time not playing the game
Very good video.
One tip for stealin gold from vendors is that you can split their total gold into smaller amounts so that the DC won't be as high. At around 4-5 DC mark it is almost certain that you can steal them with the setup you are using.
also sleep becomes perm if you cast it after talking to them with another character
@@TheDtroupe just so I understand this correctly, after or while?
@@kneticnrg while. So step 1. Have person to vendor( have the split gold if need be) step 2 switch character to a cast who can cast sleep at high enough level to out merchant to sleep. (A level 2 cast for merchant in emerald grove.) step 3.the have your rogue hide and pickpocket. When you are done robbing him, teleport back to camp. Then switch back to conversation character, end dialog and port back to camp. Rest and repeat as needed
with proper setup on a rogue you should have a guaranteed pickpocket with a dc of 9 without even using buffs in just act 1 without even using any buffing spells. Just a 1/400 chance of hitting two nat 1's.
@@YuumiGamer1243 what is proper set up?
You can split stacks of gold INSIDE the pickpocket's target inventory, making it much easier to steal 5 times 200 gold than 1000 gold at once.
Holy hell....i never considered hiring buff bots....my god
I don't know what exactly causes it, but I was a dual wield hand crossbow build ranger (This worked both as a Hunter and Beast Tamer subclass) and when I used the explosive arrows you start finding in Act 3, they would always count as the first attack of a multi attack, even if they were the second. So I could just spam explosive arrows until I ran out.
Edit: Still worked as of Hotfix 4
For ranged feats I only had the +10 damage -5 to attack roll one
8:20 - 8:30 Actually, you don't need a properly built thief. Withers doesn't care even if you fail 900 pickpocket attempts, he's never going to do anything about it. So you can always just pickpocket him until you succeed.
Does this also work for the Oath breaker paladin the stays in your camp. Its a hefty price to break and reclaim oaths lol.
@@snooze_4096 Sorry, I've no idea since I haven't messed around with oathbreaking yet lol. Hopefully someone knows and can answer that.
I've been using hirelings for 3 things.
1. Buffs that last all day but not concentrated, example (dark vision)
2. Pickpocketing
3. Crafting elixirs for double. ( wizard transmutation )
I gotta look into the wizard transmutation now
@maanonthemoon yeah it's worth it. Elixirs can change the game. Give a person 23 str for example. Make a dex base monk with tavern brawler and still have respectable AC. Make a paladin with full CHA and still have max str.
@@tokamnich4709I only ever crafted healing pots (because the game tells you you're on a timer) and potions of speed, everything else seemed unnecessary.
@@Syaniiti elixirs are game changers, some just add another spell slot. some just give more AC, some give resistances. but some give attribute like 21 STR, or 27 STR by end of act 2.
some give crit buffs or extra attacks
some give movement potential.
they are very worth it, on higher difficulty.
without using any giant elixirs (21 STR) at the end of act 2 i had 30 in my inventory from buying and crafting. i can essentially make 1 character a str build without putting attributes in str.
just get a lvl 2 wizard transmutation with a bard or rogue that gives expertise in medicine, give them advantage on wisdom and guidance... quicksave and craft away.
@@tokamnich4709 Sure, I had so many elixirs by the end because I didn't bother using them, it's not like one needs them until they introduce tactician+ or something.
If you have a controller you can use it to open the shop on a vendor with the Triangle or Y button and then click with the mouse to switch back to keyboard/mouse and then right click and send to camp to empty vendors without having to steal.
They've recently put out a massive update to the game that most likely patches that exploit now.
The more i learn about hirelings. The more i realize that withers has the ability to break the entire game for just a few coins.
He's a god, so it makes sense. Or ex-god. Or whatever. He is Jergal, who was the God of Death before he demoted himself and let Kelemvor take over, so he is now just the "Scribe of the Dead". Still a divine being of sorts. So, anyway, it makes sense.
Min 7:37 There is an easy way to go for the money. Put the most expensive rings and amulets into a bag. Sell them to a vendor to reduce his gold stash, so it is easier to steal it. Easily steal the rings and amulets back. As a result, you can fill your bags with the gold from any vendor very quick.
Using shift to split their gold into smaller stacks is far easier, though.
@@Cyb3rM1nd Was not working for me. Thought they fixed that since release
@@peerm2130 Still works, latest patch, confirmed today.
"double the damage" is kinda misleading. warding bond splits the damage between 2 people while making both tankier with ac and resistances. its just very good in general to bond your a melee or squishy to your cleric and effectively tripple their hp
Dude, you just earned yourself a sub. Awesome video. But I must have missed the part where you showed how to refresh the hireling's spell slots without long resting?
Thank you! Good Stuff. The achievement rates are way off since Mod's disable them, I find it funny that a QOL auto-stacking mod disables my achievements, but I don't like hunting in 5 spots for all my lighting arrows, potions and such.
*Also the Cleric can be killed in camp, it drops the ward and requires a res from withers. For some reason she doesn't use the restore health NPC ability like the other characters do.
Chromatic orb lighting already creates a puddle of water by itself
Heroes Feast is also an amazing buff for your whole adventuring party, so don't miss that once you get to level 11!
My eyes read "Heroes Feast" as "Herpes Feast. But I think herpes would be more of a debuff.
Camp supplies and healing potions are so easy to come by that there's really no good reason to cheese it with Goodberry.
The game is too easy on tactician even without these exploits. And I usually just buy whatever I want from the vendor, then go for the money, much quicker this way. Even if you fail, you can cast sleep on the vendor and try stealing again and again until you succeed. Also, some vendors even sell potions that recover spell slots, so there is no need in respecing.
Note: Even if Withers catches you stealing he won't do anything about it, so you can just keep trying and get all your money back. Easier if you don't let it get too high.
even if it gets too high, 20 is a success regardless so eventually you can get there
the druid fruit thing is very good for hard mode gameplay where camp rest is 80 instead of 40... it help cancel out the additional 40 cost... this is great!! thank you!!
whats the point in playing on hard then if you scale it back to normal?
After having over 900 camp supplies (last I checked) at act 3 without some goodberry nonsense I don't know why you would bother with wasting time on spamming a spell when you can just play normally and not suffer at all.
"Almwas more efficient" yes i do agree with this statment at 2:14 lol
Chromatic Orb is good, but once you have Level 3 spell slots Witchbolt actually scales better. The initial cast can still crit with Luck of the Far Realms and any spare action can reactivate the bolt for free.
If a combat takes more than 2 turns something has gone wrong, and if you have spare actions in in those 2 turns you didn't need to Witchbolt to begin with.
Then again I don't rest after every fight because the story tells you not to (mechanics tell you to rest after every single fight or some quests might break). 8 rests total in the 60 hour tactician playthrough and it still felt like one or two too many.
@TekilaEnvenenada A "bunkers" brainworm should cause more worry, not less. Sure people say it's "probably fine" but if you were bleeding from every orifice and the doctor told you "it's probably fine" would you trust or ask for a second opinion? The brainworm has an effect on you so clearly it's not dead and therefore still a threat. I honestly would've preferred if the game had a timelimit of 20 days or something (I mean the baddies literally just sit around waiting for you which is not good storytelling).
Also second rest is at the end of act 1 which is 1 rest from act 3, 2 if you take it real slow. Then you reach act 3 and have to trust the untrustworthy dude for most of the act 'till you can finally give them what they deserve (death).
Now if the brainpowers got disabled, even as an option, after let's say taking the grove then you actually would have no need to rush. I mean you'd lose the illithid persuasion which is pretty useless anyway. Or they could've just kept the ring from EA.
Eating more brainworms is a dumb choice that really should've punished your char hard at the end of the game but Larian decided to just make an extra skill tree instead (at least it has more choices than 5e). You could for instance turn into an illithid and eat whoever your romancing just before the end or in the epilogue or something (if there were epilogues but they got cut baby!)
@TekilaEnvenenada The game shows you the parasite has an effect but tells you it has none and is "probably fine". Show don't tell. Sure the effect it shows might not be the full transformation but it still shows an effect.
An average gamer can complete the game with 10 rests on tactician, it's 5e and therefore baby's first RPG it's not very challenging, if you manage to hit level 5 you win and levels 2-4 come so fast (and give you more spell slots and healing) that there's no need to rest there. Act 2 has a full restore point before you actually "need" any slots and then you're already in act 3. As soon as you hit act 3 the game tells you that you have to hurry and shows you with the weird pulses and earthquakes, so 1 rests tops in act 3.
Just because something isn't showing symptoms doesn't mean its not there, just because your brainworm isn't actively transforming you doesn't mean it won't if you dillydally, and it should. Once the trigger is pulled people transform instantaneously instead of over days so clearly the worm is doing its job. Sure you may not transform when the trigger is pulled because of the plot armor but that doesn't mean you shouldn't do your best to save others and that means hurrying. Imagine if your house was on fire and a fireman didn't show up for weeks because his house wasn't on fire.
The story clashing with the gameplay is not a problem limited to BG3 by any means, a lot of games have that problem. Both of the Pathfinder games actually fixed that problem by actually having things happen if you didn't do your job instead of just pretending something will happen.
It's a shame really because the Early Access brainworm was so much more promising than what we got.
@TekilaEnvenenada I get 10 rests as an example of something that's doable by an average game, as I used it as an example. I'm all for getting debuffs as time goes by, at least there might be a challenging fight after level 5 in the game that way.
Fighting takes 6-12 seconds, a lot less than 8 hours. Talking takes minutes, still a lot less than 8 hours. The travel from where act 1 is set to Baldur's Gate might take more than 10 days in DND but the game has made the travel take 3 days total (2 nights of sleepytime). Your character was captured in the opening cutscene, so minutes before the start of the game. You fall down during the day and are awake for the way down and no one has showed up by the time you wake up (people are supposedly on their way) but with how small the area is that's hours max, more likely minutes again.
My party for most of the game had 3 casters and I had no issues with spells, maybe don't waste a spell slot on that goblin that dies with a cantrip.
As for your party dying because you don't reach help in time, completely reasonable. BG3 was supposed to have consequences but I guess those are too scary for "modern audiences". Baldur's Gate 1 had time sensitive things, Baldur's Gate 2 had time sensitive things. There was no short rest.
And because we seem to have trouble communicating, the game says "it's fine" but you still have effects of the brainworm meaning it's not fine. Again, if you were bleeding from everywhere and the doctor said "it's fine" would you stop seeking help for said bleeding?
Also what's with the all caps? As you have said, chill out.
U can split the money stacks with shift drag when u are in the vendor menu to reduce the dice roll needed.
Halfling Rogue with a friend casting Enhance ability: Cat’s Grace, you using the Giidance necklace so you can wear +1 Sleight of Hand gloves (Act 1 Absolute bane gloves), and only swipe items with a Roll Target of 5 or lower.
You are just about guaranteed to never be caught since you can’t feasibly nat 1 three times straight. Just take @war1980 ‘s advice and split vendor gold stack into manageable chunks in the Trade menu!
And for those hard to reach vendor targets, multiclass Ranger so you can grab Fog Cloud (and also Heavy Armor!). You may lose your Guidance unless you’ve got yet another caster, but we’ll worth it to avoid agonizing over positioning.
Don’t forget to enter Turn Based Mode!
@@thant0s You can do better still. Give your hireling 1500-2000 gold to give to the Vendor to boost their approval to 100. Then they're treated as an ally, and you can cast Feign Death on them. This'll knock them out and you can repeatedly steal from them, if you fail a check, nothing happens, you just have to stealth again and pickpocket. This stops you having to reload your game at all. Doesn't cause them to go hostile afterwards. Bardic Inspiration helps too for a single big steal.
Another way to full heal currently without rest. Change difficulty mode down to explorer mode, then back to your harder difficulties. (Beware, don't do this in combat. Enemies will heal from this as well.)
That's weird. How can this be done if multi class is not allowed in explorer?
@tkenben multiclass is only locked if you keep it in explorer mode. If you have already switched to a harder class, the game thinks you understand the game and let's you keep multiclass in explorer mode from my experience.
@@Leonhardt991 Ah, removable kid gloves. Good to know.
I’m in trouble. 80 hours played and I’m not out of act 1. I’ve started again soooo many times 😅 now I’m thinking a hirelings play through!! Pray for me
If you could only make custom hirelings. Why can't I make a half-orc raiding party? Why can't I make a an all halfling barbarian party? The multiple PCs using multiplayer doesn't really work because then you get all dreams and everything 4 times.
Yes you can get any money amounts lol.. here is what I discovered in the game out of boredom lol.. just go on the trader’s barter menu, grab the total gold/coin amount and divide it in his/her menu to amounts of 250 lol.. the DC will become minuscule when pickpocketing afterwards 😂 also use guidance and cat’s grace along with equipment that buffs your dexterity and sleight of hand!
The invincibility strat is straight up broken lmao The enemies don't even attempt to attack my Lae'zel now, I think the game knows that they gonna do 0 dmg so they just straight up ignore her to attack the others in the party and if they cant (if you sanctuary for example on the others or go with her solo) they will just pass the turn lol The only ones that attack her is the mages with spells now.
archers are great
arrows of slaying are super strong, even without pickpocketing at some point you just end up with way too much gold to even spend.
4 levels of gloomstalker for guaranteed initiative win and an extra attack add on your favourite martial
melees might want reckless attack from 2 levels in barb, berserker gives you a bonus action attack even without GWM feat
thief rogue for dual wielders or monks
Swords bard and Battle Master fighter for more dice
just rogue for sneak attack is also quite good
poisons and elixir of bloodlust or vigilance, consumables are key
don't forget to buff before you fight, makes a massive difference
even on tactican a party will delete anything in 1 or 2 rounds without using "exploits" (falling damage or thrown weapon scaling)
talking martials here because this takes less effort than casters with their spell slot resource management
usually in dnd by the time the spellcasters are out of slots the martials are dead, but bg3 throws healing potions at you everywhere
you can get extra value by splashing them with a throw, instead of drinking them on a single character, to share the healing
If you really wanna exploit vendors on PC, get a controller and trade using the triangle (or Y) button. Then when the trading screen comes up, left-click your mouse to cycle controls back to pc controls. Wait for the UI to cycle back to the mouse and keyboard layout and then right-click anything you want and send it to your camp. DO NOT send vendor items to your companions while you're doing this. You will start a fight.
You get full healed on traveling from one act to another because it is considered by the game as a long rest action.
Yeah as of today Warding Bond is broken. It likely will be fixed in the next update. You can basically have it one person and have them chill in camp.
it's a Perry-Apt (Periapt) of Wound Closure, just FYI
If they ever add a 4th mode then camp buffing might become super useful.
Ain't no one got time to sit in camp doing this shit when simply playing the game as normal gives you all the items and gold you will ever need.
I made my dude exactly like yours, like a half off with that hairstyle. I thought I was watching my game for a second lol
playing this kind of bug, technically just broke the fun of the game, all fight become so easy, so y dont just download a trainer and set your spell slot to infinity? i didnt see any different, btw have fun guys
Because modding takes brains to do and I don't wanna go through the problem of reupdating mods after big official updates
You can respect your NPC characters into other classes I had to respect Wyll to Paladin because I lost Liz of all people.
For full heal, just swap difficulty and it resets ur hps. ( in cbt it also restores ennemies one)
how do you swap difficulties? doesnt it break the tactician achievement?
All of these are such pain in the ass, it's literally faster and simpler to just play the game normally. Maybe that's why it even is in the game, if you are willing to invest so much time, the devs just let you have it.
With the hiring I do with college of lore bard lv 5, so it has 4 combat inspiration (better than bardic inspiration), long strider also, so I put 1 in druid for the fruit, and 1 in wizard so it can do alchemy, and maybe recieve the double (I'm notsure if is lv 1 or 2 actually)
I’ve found that if you fast travel from one act to another whilst in camp, it forces you to long rest. I think they missed it in general though lol…
Very interesting stuffand fun that you can do that, but... to be honest.. Most is pretty unnecessary.
You get plenty and plenty of camp supplies anyway, have plenty of gold anyway and you can simply stock up a bit of supplies with money that you have too much of anyways. It doesn't matter if you complete the Game with 20k Gold or 2k -
You won't be able to spend it afterwards, so please spend your gold on stuff thats useful.
For the Buffs - i mean some spells don't require spell slots anyway, by being ritual spells out of combat (like Longstrider), you can just cast it as much as you want. Many Classes can get this Spell and it's way more efficient to just have one in your party whos able to do that after a long rest instead of regrouping again and again and again to get all these benefits you actually don't really need ^^
you missed out, with warding bond have gale cast it.. on all 4 members, because while he will take all the damage back at camp, he (unlike the others) cant die.
Just to put it out there warding bond doesn't double the damage it's exactly the same just each character takes half of it
ive done 3 runs on tactician and have yet to get to a point where i couldnt rest, buff up, buy or steal whatever i wanted without running out of resources. This method is cool but seems to be way more time consuming then just getting a good roll or quick saving. i was in act 3 on one of my runs with 28k gold and a + 20 to my slight of hand checks and act 3 is the only act i can see me buying a heap of stuff in to complete my builds.
love the concept but dont find it that useful. maybe when ironman mode comes out but i think they might remove the ability for withers to respec or give you boddies to throw at problems in ironman. well have to find out i guess.
You can get Warding Bond by a pair of rings called True Love
How about some bards for extra short rests? Seems like that'd be especially nice for Wyll. Almost makes RP sense to keep a house band for morale reasons.
do you use mods to make the game way harder or something what do you need more gold or supplies or buffs for seems like all that shit is pretty plentiful just playing the game normally no?
Took me lots of hours splitting up gold at different vendor's in act 3 but im pretty much set on gold! Things you'll do to get gold in this game man. Countless save scumming but it was worth it...i think 😅
As great as the buff fodder tactic is...i don't do it for the same reason I don't get the flaming sword from the devil commander in a nautaloid...it seems like too much busywork. If BG3 included the party management system of Pathfinder WOTR i would definitely be doing it. As of now...nah.
Killing the devil at the beginning isn't actually that hard... You actually don't even need to kill him if you just want the sword just make shadowheart command him to drop it and pick it up. I'm inclined to agree that this buff system seems too convoluted for my taste and I've done fine without it so far, but then again if you're just traveling to skip needing long rests you'd only need to do it once. I just think I have more fun not doing that.
I mean, with 8 total rests in the entire game (the game does tell you that you have maybe a week before Japan happens) it's not too much of a hassle even then but it's also completely unnecessary since 5e isn't very difficult. If you want a good sword you can get a better one at level 2 (silver sword wannabe a +3 greatsword), sure you may need to pop an invis potion or savescum a command spell but it does make 2handers usable before level 5.
I mean, there are so many camp supplies in this game it's not an issue at all.
I lost Gale cause I couldnt feed him mgic items anymore, so i purchased a hireling wizard. Hes been so much better TBH. I didnt think about the clericc buff thing though, gonna try that....
What feats do we go with on each or does it not matter,
damn, axe this was a good ass meta vid. sub earned
there is an a bug with the mundane chest as well where if you just put tons of garbage items into it (scrolls, cups, forks, rope, anything that can stack pretty much) into it and then take everything out you can put them into a sell menu with an npc and they will stay there even when you go to other traders, allowing you to maximize relation, get all their money, and all their items you want (just have to click a decent amount so its a lil worse than stealing but it works a bit better for MP if no one wants to steal from npcs that stay around )
If you use bugs and exploits to make a game easier you can as well just use cheats. 😂
@greenlitlleman testing a bug to its hypothetical end while staying vanilla is much more fun sorry
that's intresting but i dont understand could you make a video?
Makes sense that if anyone in the game could make you OP, it’s Withers, iykyk
We Mod.......
Also another way to heal for free is to swap difficulty down or up.
You are wrong protection from energy requires concentration.
Well worth watching thanks
try turning astarion into a railgun with assassin rogue + gloom stalker and a whole bunch of crates
min max to death. I admire the cleverness, but - for me- it just takes all the fun out of it. If you're playing with no danger, there is no fun. Ymmv. Have fun 1-shotting all the bosses in the game... exuse me, TWO shots. :)
I wanted an amulet of Bhaal and what I got was a challenge way harder than I was expecting. It's fun to try and play tactically
@@jhemp What tactics? Haste that paladin and smack. Unless you mean permahiding from enemies because they can't even look for you if you're hidden and then use a level 2 rogue to wipe any fight you can open?
@Syaniiti I have no paladin or rogue in my group, and have never actually used hide in combat.
@@jhemp haste the fighter then, it's not much worse.Or haste anything and smack those are all the tactics you need in bg3.
@Syaniiti lol there's a lot of cool stuff in the game for sure, I'm mostly just using a ranger, Karlach, Gale, and Shadowheart to get stuff done. I'm pretty content my team is enough to clear the game fairly easily, but I won't know until I try... Spoilers:
I killed Ansur pretty easy.
Sarevok was considerably harder, but I still won without anyone going down. I did have people go down against the house of grief encounter, but I only needed a singular try and didn't need a single revivify yet.
I'm not looking forward to the iron throne...
Unless the game adds ironman perma dead mode you are overkilling with this
Got my 1st partywipe on my 2nd playthrough, permadeath won't need any of this and neither will ironman tbh.
I honestly had hoped Larian would learn from their mistakes when it came to the economy in DoS2, instead they imported it as is and it is still a clusterfuck of garbage. Gold has no meaning, the most powerful magical items are cheap as dirt and the only concern is regularly splitting it and storing it back at camp since it weighs a ton.
So why did you use cromatic orb first ? to create the lightning surface ?
Because you can make it crit with Luck of the Far Realms which cannot be used with Lightning Bolt, so it is better to use it on Chromatic Orb and the Destructive Wrath on Lightning Bolt.
Fun tips! For others though, the game isn't that hard to need to do this. And if you're planning on doing this for the hardest mode...why bother?
Auto clickers give you infinite gold. I got so much gold that I had to send some of it to camp.
@mauricioortiz1296 when you go to a shop switch from barter to sell and make an autoclicker go so fast that you sell an item faster than the game can register so you get the gold for the item many times instead of just once.
???
@@Thomes-Maisling I used OP Autoclicker, when you sell something set the clicks to 99999. And the time to 10 milliseconds.
If the game is too hard for you just play on easy mode.
how about we let people enjoy the game?
Some people enjoy playing on easy, some enjoy breaking things. I'm having a lot more fun on my 2nd playthrough where there is no concentration, the party size is 8 and all the companions are AI controlled. Though I feel like I need everyone (ai and me) to have 3 action points without haste and give everyone 500% more health while I'm at it. Maybe get a boss fight to last more than the 1-2 turns vanilla boss fights take. I'd also like for fire to set things on fire and for it to do meaningful damage and a lot more things. Basically the less 5e it is the more fun BG3 is.
Why?
So it's just applying buffs to yourself with a character you have no intent on bringing with you, every morning? Sounds cheesy and tedious but hey, anything to make Gortash eat shit faster I guess.
Can't you get 4 hirelings to become Cleric and have them cast Warding Bond on all 4 of your actual party members? ;)
@@thisbarb Ah, okay; so it's only Gale who doesn't die while in camp? But then I guess 100g to resurrect hirelings is not a bad tradeoff for not having your main party member die in combat! ;)
You can also pickpocket that gold back from withers whenever you use him so anything you buy from him is literally free.
Nature druid? All druids are nature druids, clerics have a specific nature domain but assume you mean circle of the land, the Caster based druids that get natural recovery like wizards?
I was watching someone streaming the game and they said they don't understand people who play on easy. And then they cheesed the game like this.
I don't get it... why play on higher difficulty if you're just gonna break the game and abuse mechanics that are broken?
Eh, I don't care how people play... I play on easy because I don't like DnD's combat system much and I just want to see the story.
Im curious to know because im only at level 5. Its about the tempest sorc combo.
Does luck of far realms + chromatic orb and then destruct wrath + lightning bolt yield more damage than just putting both luck and wrath on lightning bolt?
you cant put luck of the far realms on lightning bolt. It's only for attack rolls and lightning bolt isn't an attack roll (it's a "save" type AoE).
@@Cyb3rM1nd Ok,does great weapon master work infinitely on hold person?
@@jooyichen Depends on what you mean by infinitely. The -5 attack for +10 damage will work on every attack you make with a Heavy melee weapon, whether target is Held or not. And if you Crit you can make another attack as a Bonus Action - if you have more than 1 Bonus Action such as from a Thief multiclass or something, and you crit again with your extra attack or first bonus action attack, I imagine you could attack with the second bonus action - but I have not tested this myself since I usually play spellcasters.
@@Cyb3rM1nd Monks at least get a second flurry with thief subclass for a total of 8 attacks, and I think Great weapon master also has no limit on the number of times it can proc but 2 bonus actions is all you're gonna get. I do know polearm mastery doesn't work with a 2nd bonus action (I mean half the things worth doing in the game are bonus actions so the 2nd bonus is great for literally everyone).
@@Cyb3rM1nd No. Youre not understanding what im saying. This has nothing to do with class or whatnot.
And i quote :
"When you land a *Critical Hit or kill a target with a melee weapon attack,* you can make another melee weapon attack as a *bonus action* that turn."
Grammatically and logically speaking, if my target is on hold person, i should, in theory, be able to *spend* a bonus action and *regain a bonus action endlessly.* It doesn't matter if i only deal 1 damage. I can attack until the target dies. That next turn will never come.
All i do, is collect every item in act 1. sell it to the vendor as you enter the druid grove area. before i head out to act 2 i knock him out. take it all back and resell. after a long rest traders reset money they have so reselling is easy. done 3 playthroughs already and by the time i get to act 2 i have over 50k gold and can buy anything and everything i need moving forward :P
Is there a way to switch party members without talking to them?
nope
"the gorgon forge"? You mean the grymforge...
Wtf did you smoke before this?
why does your long rest require 80 food? Mine requires 40...
Difficulty probably
Tactician Difficulty requires 80
Oh no, you'll only have 1200 camp supplies instead of 1400 by act 3, how will you manage with so few?
are you congested?
All of these are just exploits that will get patched in future updates. Besides the pickpocketing one which is just self explanatory
Is this all really necessary i mean .. the game is already really easy even in tact with how broken you can make your main party, do you want to spend 10-15 min in camp every time u want to long rest nahh
“Wiss”
Whats the point. It just makes the game boring. But each to his own i guess.
What is boring for you may be fun for other people.