How about a complex organic shape? For example, I'm revisiting an old, low-poly spaceship model I built in Rhino 3D over two decades ago. It's a rather curvy, organic shape-not much in the way of straight edges or flat surfaces (it's supposed to be a Vasudan ship, from the _FreeSpace 1/2_ games). So far, I've just been using the Arc tool to approximate the existing low-poly contours, and I'm hoping I'll be able to (manually) combine them once I'm done, into something resembling the original shape. I'm curious how y'all'd go about tackling something like that.
Great vid! I like that I learned how to do the door a lot easier than I've been doing. Plus I'm watching it back again to get some of the subtle workflow tips. How would you model a cord on a computer mouse to make it look realistic?
This is one of those things that are good to model the first time (like learning long division) but then find a dynamic component to use forever forward.
Thanks for the tutorial that was really great 9x out of 10 I'm making a building that has maybe 50/60 doors in it so I don't want that much geometry I was kind of good with it when you added the image to the square. However your process was very cool thanks for sharing
Single swing doors always have to be flush and hinged with one edge of the jamb depending on the handing (left or right). Casing is the trim around both sides of the door. This is in the uSA.. Do you have different terms where you are?
What do you want us to model next?
How about a complex organic shape? For example, I'm revisiting an old, low-poly spaceship model I built in Rhino 3D over two decades ago. It's a rather curvy, organic shape-not much in the way of straight edges or flat surfaces (it's supposed to be a Vasudan ship, from the _FreeSpace 1/2_ games). So far, I've just been using the Arc tool to approximate the existing low-poly contours, and I'm hoping I'll be able to (manually) combine them once I'm done, into something resembling the original shape. I'm curious how y'all'd go about tackling something like that.
Continue modeling your room.
Thanks Matt!
How about doing a Layout package on a reasonably complex mechanical part, show scen creation and dimensioning
How can we make a dynamic component installed so that we can only stretch it according to the gap in the wall and maintain its proportions.
Nice and thank you, What about a sash window, vertically, with rubber seals.
that was brilliant Matt. Really clear and concise instruction.
Thanks for simplifying the process of making a 2 panel door using SketchUp
Excellent! Very good tutorial. Thanks, Matt
Great vid! I like that I learned how to do the door a lot easier than I've been doing. Plus I'm watching it back again to get some of the subtle workflow tips. How would you model a cord on a computer mouse to make it look realistic?
This is one of those things that are good to model the first time (like learning long division) but then find a dynamic component to use forever forward.
SketchUp, keep grinding
Thanks for the tutorial that was really great 9x out of 10 I'm making a building that has maybe 50/60 doors in it so I don't want that much geometry I was kind of good with it when you added the image to the square. However your process was very cool thanks for sharing
Can the doorknob be "slendered?" Or would one undo and modify the F-M profile? Concise and informative. Thank you.🙂
add swing plan and swing elevation, preferably with different tags
How would you model a bathroom with a mirror that has reflections
cool
Great tutorial on drawing the door, but it's orientation is wrong. It should be placed in the middle of the door casing, not on one edge.
Single swing doors always have to be flush and hinged with one edge of the jamb depending on the handing (left or right). Casing is the trim around both sides of the door. This is in the uSA.. Do you have different terms where you are?
It's orientation is correct. At the edge.
SO WHAT IS THE ANSWER TO YOUR VIDEO CALLED "How’s your spatial awareness"?? How do you put the question and forget to post the answer?
to fast