30 Minutes of Halo Development Facts You Didn't Know
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- Опубликовано: 18 мар 2023
- Over the years there have been many stories about Halo's development but there is still a ton of interesting facts that aren't that well known by many Halo fans.
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as far as engines go, Halo CE holds a few systems over from Marathon, like how melee damage increases the faster you go, and how both games feel like they're in perpetual low-gravity
Marathon's tags are very similarly structured to Blam!, but the big middle connections are Myth 1, 2 and Oni which are all Blam! in its first 3d iterations. A lot of physics elements from Myth made it into Halo (chain explosions especially) and for a brief time apparently Halo had a version of Myth's "Explosions deform terrain" system.
I’d argue that the gravity in Halo CE feels extra strong with low vertical jump height compared to H2 or H3
@@DanielGonzzz yea, but you got to remember that game engines, especially old ones don't have a 'gravity' setting, just raw code specifying what happens when a character jumps or isn't on solid geometry. It is about velocity and momentum which is why Halo CE both has low jump heights and a "floaty" feel to it. It's just inaccurate gravity and momentum simulation.
@@isaiahleach1604 don’t know about game engines but do know they still were figuring shit out even during H2 because I exploited the hellll out of the super bouncing glitch hahahaha
21:40 how is a channel dedicated to Halo this abysmal at Halo
28:25 So Halo Wars has a direct connection to Age of Empires which makes Halo Wars slightly related to Star Wars Galactic Battlegrounds which was built off AoE2... That is if the Bang Engine was developed off the Genie Engine and not made from scratch. Tracing the lineage of a game based off its engine is kind of fun.
You could probably trace most shooters all the way back to the Quake engine, id software never dies!
@@frederikvandoren GoldSrc and the Source Engine both have leftovers from Quake in the code, like the DNA of an ancestor. I think even Source 2 has some as well...
It’s crazy how accurate Max was when it came to matchmaking.
He’s totally right. The most balanced games are the most stressful, not the most fun. An imbalanced game is more interesting because you feel like a real team of SPARTANs where your top player is essentially your Master Chief and you funnel them weapons and keep them safe.
This is only true for games that aren’t trying to be competitive, but it definitely makes casual matchmaking games way more fun.
I know their goal with multiplayer was always to have this real casual and fun experience. That was how I enjoyed Halo the most as well. :( I did get into the ranked grind in Infinite but I would get too stressed out and it wasn’t good for my health basically. Not like raging or anything but a crushing defeat after a hard fought battle was sometimes soul shattering enough to ruin the rest of my day. Lol
The way I see it is that when you have a match that's not balanced you have one team having a great time and the other stressed to the point of anger, where if you have a more closely balanced game you may have both teams a little stressed. But to me it's a fun stress that makes you think about your next moves because at this point every kill counts.
But if you're getting demolished it can get to the point of saying to yourself, why bother?
But that's of course just my opinion
The new SBMM is not about protect noobs that’s the excuse for it. It’s actually done to increase play time, something casinos do. However with games like MW Duce losing 80% of its players due to how sweaty it is.
That's Halo 5 and Infinite MP. Stressful as hell.
@@andyc4018
Well, I think it depends.
Are you playing ranked or are you playing casual?
My thing is that ranked is always stressful, and I KNOW it’s always stressful. If I want to play a close battle that is stressful, I’ll play ranked.
I shouldn’t ALSO experience that same thing in casual play. I should be able to turn my brain off and play the game. There are strategies you can form around a grossly imbalanced team. And I also don’t mean like… one team is god tier and the other is trash but say…
Maybe each team has one player that is Diamond rank, each team has some golds, and some silvers, and some bronze. It’s imbalanced, but it’s not imbalanced skill wise overall. Each player isn’t expected to pull their own weight, and the two Diamond players will probably mow down all the lowbies.
But that also creates this cool moment where, if you are the lower ranked player, you get to see some skilled dude on your team mowing people down and rally behind them.
I dunno just SBMM should not exist for casual play experiences. Not every game needs to be Diamonds v Diamonds only.
@@m0002856 this is how it felt in halo 3 and reach to me, and to some extent halo 2 and 4, but yeah it really did feel like there was that one or two players each game trying their best and the rest of them were just enjoying the game, trash talk was a thing, but most of the time it ended up as friendships. I miss those days, and it’s too bad, halo infinite has an amazing gameplay loop, it’s just so sweaty I only jump on for events.
"No harness designed for a human would have been able to restrain him better than his iron grip anyway." Hah, I love it! You and I have the same headcanon, of Chief bouncing around and killing the marines. In hindsight it totally does make sense that Chief would have the strength to keep himself upright though!
The Master Chief ping-ponging around the cabin thing had always been my head Canon since I heard about it, and I'm guessing the only reason the marines in halo infinite didn't get crushed by spartans in their escape pods is because the infinity's escape pods were designed with special spartan crash harnesses
I honestly don't see why the Pillar of Autumn wouldn't have been fitted with similar pods due to the fact the Pillar of Autumn was a tailored vessel, specialized to transport Spartan operatives for Operation: RED FLAG.
@Boxing Appreciation Association That's actually a really good point I guess the only reason it wouldn't would be end of war budget costs?
P
Stubbs the Zombie was just a great game.
This video made me appreciate the MCC remasters and work done even more.
This is already amazing. It's nice to see just how much progress each Halo made during the development process.
Halo 3 Pimp Elites sounds like the ultimate GamerTag
6:18 Is it possible that the ‘ground level’ is just much lower, and the other buildings are also much taller than they look? I’ve always gotten a Coruscant vibe from the design there, and it would sort of make sense if the ‘ground level’ was hidden below the new ‘surface’
yeah, I would imagine it's built similar to deux ex: human revolutions pangu.
In regards to the budget calculations you did - it’s likely that they didn’t start with 750 employees, which would be definitely bring down the salary costs.
Bungie pulled the Halo CE falling death animation into Destiny 2. Honestly, such a cool homage.
*Pimp Elites* sounds like a Elites who stopped following the Prophets and the secret of the Halo Rings
And now follow Johnson and the secret of *what the ladies like*
Fun fact if you go into forge mode in reach and die you will respawn with the halo 3 forge hud instead of the halo reach forge hud although the menu is the reach menu still
Did the creator of the halo true skill system just say it was too hard!? For us that became level 50, we love how hard the grind was and the status it brought. When I was grinding from level 49-50, just seeing a group of 50s on the other team, knowing if they lose they can go back to level 49.... I knew I was going to get my ass handed to me
His criticism of true skill is what I've been saying about skill based matchmaking for years now. Seems he had the foresight to see it super early! Its very sad it has to he a part of games as it is proven to boost play time so companies will always use it
I was playing Halo Infinite multiplayer just last night and got the Halo Reach death animation. It was really funny to see and now have an explanation for.
23:40
Personally I've always seen Halo 3 as an upgrade of Halo 2, as if Halo 2 WAS the beta for Halo 3. It could be a fun idea to remake the campaign and its multiplayer maps in Halo 3s engine, maybe as a DLC.
HELL NO if there is one game that should never get a remade it's halo 2. It's perfect as it is
@@ashyoshicharizard3949 maybe you hadn't noticed, but "fun idea" means niche, as in, the majority doesn't give a single shit, but there are those that care, and they are always hungry for more. It's always good to have options, and said option would have no way of replacing the original; after all, Halo CE was remade in the Halo 3 engine already by a talented modder, are you going to be mad at that? And Halo 2 is great as it is, don't get me wrong, but calling it perfect is blindness, there's always room to improve.
@@frederikvandoren yeah same could be said about 3 and ce in that case
No just no. that game is prefect as it is.
You should do a small vid on some of the Halo assets that popped up in Destiny 2 Season of the Seraph. There was an interesting few gems in there from the Halo death animation Easter egg, halo fish, and some Halo textures placed out of bounds (I think there was another 1 or 2 things)
Wow this is fascinating. You guys do an amazing job
Still here hoping the add the rest of those maps from Halo Online to MCC along with any more real content they can cram into it. There’s enough goofy looking armor can we get some of the Dig site stuff yet?
I got one for you guys, can you find the tech demo of the halo 3 announcement trailer? It was shown a couple times in the making of h3 vidoc. I imagine that Halo in Unreal could actually pull it off.
Or H2 demo level which we never got to play!? Saddd
Gotta be my favorite Halotuber
It's the opposite with Halo 3 yeah graphics had a significant overhaul but to me it always felt very similar to Halo 2
That colosseum, I've seen it before
The guy who made that sandtrap Firefight mod for halo 3 used it for the banished arena in between rounds
I didn't know it was a recycled asset. that's really cool.
keep up the good content guys, appreciate it XD
XD totally agree 😊
3:26 sounds like the idea moved over to Destiny 2 Vow of the Desciple Raid where you fight your way to the Upender which you see from all or most encounters and changes throughout the raid
I love Halo!
4:02 I see you used the same footage for the beach storming segment of halo CE in this video as you did for your ranking all master chief armors video
On the master chief armor video it played at 2:48
Exactly what I needed!
Obviously Marty and the team had their grievances with the ODST stipulation. A shame too because i think ODST is a fantastic game. A small dlc sized idea spun into a full game by corporate - still better than 343s games.
The elites on Mombasa streets in odst are “lite” elites so the animation of them holding the invisible gun is the only animation they have, you can do the same with the dead marines and cops on this level too
Can you explain this more? I guess i missed it in the video
@@jordancollings2889 at 20:49 they made a bunch of explosions so the bodies did there falling death animation, sense they don’t have them they just stood there
@@jordancollings2889 they explain a part of it
@@jordancollings2889 and you can see the odst bodies flopping because they turned into rag dolls
21:10 Fun fact: The original Halo 1 death animation is STILL in at least Halo 3.
I never figured MC was bouncing around the life pod, rather his extraordinary weight caused the airbrake failure, killing everyone but him
how in the galaxy did you come to that conclusion? Since A) the escape pod blows itself out of the airlock dock. B) the air brakes are at the front with directional guidance wings out back with all them dispersing as intended and master chief's weight would only serve to bring them crashing earlier than expected. C) master chief is probably responsible for the doors being open in the first place. D) my personal theory is that the particular escape pod somehow escaped maintenance except for the boom undocking part which got everyone killed except chief on that one particular escape pod.
4:15 I know there was supposed to be a Regret fight, on Silent Cartographer. Like in Halo 2, were you would punch Regret to death
23:46 I still have that problem with the death animations in halo infinite, and quite often it just decided to do that for no reason.
8:57 gonna refer people to this when i say i don't think how long you grind in a gamemode should determine player rank
7:53. Funny thing is, I restored those marines in my mod and I had zero problems getting them to cross the water bridge without falling off. Out of the dozens of play tests I’ve done, not once did they fall off. *shrugs*
Hey that coliseum looks slightly like the Harbinger arena. I don't have an example right now to compare, but could that be a nod?
Great video!
10:20 SO THATS WHERE THAT CAME FROM IN ULTIMATE FIREFIGHT SANDTRAP!
Hear me out. A halo ODST game, but based off of ghost recon wild lands. Set on a halo ring, or a covenant world, tasked with taking out the covenant presence, or a prophet. You have to choose a spot on the map to drop down into, you don’t know anything about the map and your objective locations are hidden while choosing a spot. You drop down, be it the middle of no where, ir directly in the middle of a covenant city or fortification. And have to play and start unlocking the world from wherever you drop. Figure out where your targets are based off where you drop. You could drop close to main targets. Or far from them. Then you play like any open world game from there. Exploring. Finding gear and attachments and weapons and equipment. Getting vehicles. Gaining orbital support like missiles, Mac cannons, vehicle and weapon drops, reinforcements, get area scans by orbital satellites. Get air strikes from pelicans, or sabres. Ask for air to ground support from falcons and hornets and pelicans. Hunt down covenant leaders. Interrogate elites or brutes. You would have squad commands for your squad of ODSTs. And you have to figure out the locations, goals, movements, and bases the covenant have. Just think about how sick this would be.
Read & imagined in thought: confirmed, would be SICK AS FUCK
@@DanielGonzzz fuck yea
If you ever want to know how broken TruSkill was, to test it i made a fresh account that got to level 50 in Doubles in under 20 games back in the day.
These are the best videos
13:00 People often forget the development hell. And getting Joe Staten back? Bro totally had them by the balls, I'm sure he got a goddamn good deal.
Nice video! Your math is WAY off though. First off, you're using a high base salary, but you should be using a lower salary with an overhead multiplier. Secondly, gamedev teams grow as they approach the end. Since the first several years were just conceptual, there would have only been a skeleton crew working on it at the time. The team would grow over time, but we're talking the first two to three years with a team probably less than 10% of the size.
Weird to have a lengthy section about Madeline McCan...
It's pretty clear that the best case scenario is that her parents were criminally negligent as they left her and her infant brother alone in their villa in a foreign country.
"I've been drinking a lot of guacamole gamer fart and titty milk."
What?
What is that supposed to mean?
"Let me know in the comments if you can spot it"
I love it, lmao
That floating death animation is still in the game btw
23:48 i saw that animation in halo 5 many times
Thanks!
Wow guys, so crazy that there were placeholders used in a pre-alpha build!
The real level 512 is DM Morpheus from Unreal Tournament.
Well in Halo Infinite I have had the Reach
death glitch happen many many times. I would get exploded by a rocket, grenade, or head shot and my body will just do the Reach death animation.
19:15 I still think we can all agree that John and Tony Podesta did it
Yo what’s the song playing at the last part? It sounds like an Ezio’s Family cover but I can’t tell for sure
i dont know how u keep it up xD!!!
I'd like to also mention that when Bungie names their game assets. Occasionally they'll name it along the lines of poop, poops, mmmmpooops
Sick MIDI-music
I always thought the same thing when Chief landed on Halo for the first time! To Jaime’s point, how did so many marines in other pods make it 😅
One of the pods systems broke so the crash itself canonically killed them
Looked like the parachute type hardware broke
Yea it wasn't entirely clear
I wish there was a way to find out what the extra 1/3 of halo 2 was
16:28 Craig.
I'm not sure salary costs count towards a games budget to be fair - unless they are contractors. But it definitely was a game that cost a lot of money.
A lot of money, a pandemic and a presidency
My head cannon, is master chief weighs so much he caused the deceleration wings to break off and this killed the marines
23:50 still does that to me now in infinite 💀
I still want playable Elites back, and for them to not be restricted to one game mode
Sorry guys my adhd couldn’t handle this and I clicked of 10 minutes in
Hey if y’all are looking for more weird things in halo in halo 4 the mission with the mammoth if you use the acrophobia skull the you can fly into the pelicans and sit in them
The Library is one of the best missions Halo has to offer, across the series.
Halo 4 with Reach gameplay is really weird and I think I like it more
respect for putting the link to madeleine. just subbed
yo! reset games arcade got Fireteam Raven 😂
23:50 this is still in the game i think
Things you didn't know about halo didn't expect Maddie maccan in it..
Funny story, when i went to europe with my family, it was shortly after the maddie thing happened, my family were going on a tour and i wanted to stay home as i didnt want to go to the tour because i was tired, i then found some people from the same tour that didnt go that offered me to use the internet in their room, i left a note saying "found some people who let me use their internet" and sent my parents into a panic when they got back and had the french police force looking for me, then i just popped out randomly when i was done LOL idiot kid i was
At one of the engineering firms I used to work for the senior engineers made like $40k a month💀
8:10 Halo doesn't have breathable air? Am I misunderstanding? You see marines running around without oxygen masks later in the same level. Did the bumblebee take fire during reentry?
What happened to the streams I need the Tim tam stream
12:11 that Synth is in GarageBand
What's garage band? Follow up to rock band? They need to bring that series back
@@ThommyofThenn GarageBand is a app to make music by Apple
6:32 what’s with the QR code?
Best 30 minute of my life, besides that one time I spent summer with a priest
What
@@danielrichard6832 I have spoken
who made this should work on halo
She's still missing? Hope you are safe Maddie ❤
Now do 100
Guy you forgot to put a link to Maddie's website in the description
SHOUT OUT HALO ONLINE AND SHOUT OUT EL DEWRITO! BEST HALO DEVS SINCE HALO REACH
13:48 haha wages matching the costs of living? Ambitious
Why couldn’t they just place the marines on the other side of the waterfall canyon, and remove them for the legendary difficulty
I played Halo 4. What's this skyline thing? I never saw any of those images anywhere
Edit: if it's a multiplayer MAP, it's not a LEVEL, and it's not DURING the game. Sorry, I'm a stickler for details
That’s still happening
slocket roth
Halo 2 will always be the GOAT
Wow. Lots of companies and studios being created and closed to make games.
What about benefits?
7 x 75 is 525 lmao
How many marines are in each halo
yes
No one spends 500m on a game...*looks at star Citizen*
Hold up wait a minute. He just say he been drinking titty milk ? Lol what kind of flavors gamer sups have ?
what you drinking
343i management has been a known issue. Always releasing half made games.