Explaining REAL Life Infantry Tactics (Pt. 3)

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  • Опубликовано: 5 окт 2024
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Комментарии • 301

  • @TheAnalyticalFailure
    @TheAnalyticalFailure 8 месяцев назад +242

    One small detail I would add is to place as many ammunition crates near as many of your firing points as you possibly can. This is often overlooked and can really change the effectiveness of special kits like LAT/HAT/GL especially when it come to frag rounds. It's hard to describe how devastating and disruptive it is to be assaulting through a patch of trees while continuously hearing *thunk - BLAM - thunk - BLAM* in random areas smashing into trees and rocks all around them or having that HAT be able to re-arm instantly and hit the IFV/Tank with another tandem round right off the bat. I often find myself wondering why SL's don't spam ammo crates with how cheap they are, I think people are just in the habit of dropping one at their HAB and calling it a day.

    • @TheAnalyticalFailure
      @TheAnalyticalFailure 8 месяцев назад +34

      Also, obligatory compliment on the video which is high quality as usual and which is desperately needed to be shared in the Squad community.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +51

      Great point - ammo crates are free ammo bags with much deeper pockets! Also thanks :)

    • @Mr_Bobr
      @Mr_Bobr 8 месяцев назад +6

      BDSL: _"Why would I build 2 FOBs with ammo if I can build 6 FOB, and two magazines ought to be enough for anybody"_

    • @MRmagnatron
      @MRmagnatron 6 месяцев назад +2

      Can confirm. I usually try to play as AT but I just played a game with the GL and I was far more effective at keeping the enemy back with the GL. Ended up with 16 kills. Vehicles can't do much without their infantry support. That being said you'll still need to focus on suppressing everything so that the AT can do their job too.

    • @googiegress
      @googiegress 5 месяцев назад +1

      @@Mr_Bobr If they're just going to Hold W, they could stand to leave a mag for someone else before they head out.

  • @pvtbadtouch6540
    @pvtbadtouch6540 8 месяцев назад +559

    We all know the real problem isn't an uncooperative enemy its a uncooperative team

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +82

      Yeah it’s tough! That’s part of why I’m making these videos

    • @Deloxi
      @Deloxi 8 месяцев назад +3

      Very true

    • @Rain-Man
      @Rain-Man 8 месяцев назад +5

      Amen to that 😂

    • @stray2748
      @stray2748 8 месяцев назад +42

      🔉SL: "Alright guys, once we got the HAB and ammo crate dug up, I just need a rep. station for our armor and then a few emplaceme-" ... "Uhh, guys?"
      🔉rando squadmate: "GG f@#%'ing dictator SL worst SL ever"

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +17

      Accurate af

  • @NINTHSKULL
    @NINTHSKULL 8 месяцев назад +247

    Terrain analysis is the KEY. This is why it is absolutely infuriating that the maps in squad do not have topographical elevation lines.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +47

      That’s a really good point. Topographical elevation lines would be super useful.

    • @NINTHSKULL
      @NINTHSKULL 8 месяцев назад +31

      @@HaebyungDance it drives me crazy, the only way to know where strategically good terrain is is to memorize the maps. Even in the drawings you show in this video all of the battle plans are drawn according to geographical choke points/funnels due to elevation!

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +7

      @NINTHSKULL OWI PLZ!!

    • @johnnymatias3027
      @johnnymatias3027 7 месяцев назад +1

      I wonder if someone could create topographical maps

    • @HaebyungDance
      @HaebyungDance  7 месяцев назад +1

      @johnnymatias3027 that would my greatest wish come true

  • @rawrtedthanos
    @rawrtedthanos 8 месяцев назад +121

    This series should be put into the game itself as video tutorials for new players to have an immediate grasp, and would pair greatly with a scripted tutorial to act as a boot camp style introduction so new players can come in without being a hindrance, while also having fun without being discouraged by the large learning curve.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +15

      That’s really high praise!

  • @nicolazoppellaro3154
    @nicolazoppellaro3154 8 месяцев назад +90

    I think squad's community really needs more videos like this one

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +3

      Thanks! Personally, I’ll try to make more lol.

    • @OakInch
      @OakInch 7 месяцев назад

      Probably less video of obvious wall hacking. Dude knew where everyone was, all the time. I put this in the 90th percentile probability.

    • @HaebyungDance
      @HaebyungDance  7 месяцев назад +1

      @OakInch ?

  • @im.not.him._o
    @im.not.him._o 8 месяцев назад +63

    Knowing when to effectively counter-attack is a great thing to think about as well. If you have a solid defense that has fought off an enemy advance, there is a window of time where the enemy is now regrouping and attempting a new push. Using that time to advance a part of your squad, or another squad entirely can change the situation on a defensive point into an advantageous offensive situation. Putting a units in front of the defense position also puts the attackers on the off foot, at that point they won't know when or where they are going to encounter resistance. That hesitation opens all kinds of opportunities to change the course of action. Great videos! Really super informative and of course a thing to always remember is: The enemy always has a say, and no plan survives first contact with the enemy. Being able to remain fluid and adapt to changes in conditions will be more valuable than being able to create a 'technically perfect' defensive strategy.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +10

      Awesome points all around man - I totally agree.

    • @Fabzil
      @Fabzil 8 месяцев назад +1

      Counter-attack on enemy flank ?

    • @connorallgood0922
      @connorallgood0922 8 месяцев назад

      I haven't played squad, I just got recommended this I guess cause I watch a lot of combat footage, but if this games has like foxholes, or constructable firepositions that you can make using the environment then I think that'd be a great idea. Put a few little foxholes out there with men in them, or just little hidy holes almost above ground, but covered and concealed, make it much more difficult.

  • @gregs6403
    @gregs6403 8 месяцев назад +15

    Great video. Well structured and not bloated.
    My tip:
    Defense thrives in order, attack in chaos, so label certain buildings, fields, tree lines, that you think are likely to come into play. Give them easy to remember nicknames that your squad mates can call out quickly. This enhances your awareness as a squad leader because you aren’t constantly passing around FTL or checking the map, and it makes it easier to direct squad mates to positions you think would be useful in a given situation.
    Having common names for landmarks and “zones” makes everyone more situationally aware and will add cohesion to the defense.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +7

      Definitely a great tip - it allows for very fast, smooth comms between squad members.

    • @gregs6403
      @gregs6403 8 месяцев назад +5

      Senpai noticed me UwU @@HaebyungDance

  • @icarusgaming6269
    @icarusgaming6269 8 месяцев назад +69

    Defense in Depth requires defensible depth, in other words there have to be enough subsequent positions in the terrain layout to fall back to. In the town used for this example, the structures stretch a lot farther North to South then they do East to West. With the expected avenue of approach from the East, this means you need to compensate with an abundance of fortifications because you can only run across the street and maybe from a further East structure to one next to the road before reaching your Alamo. If the expected avenue of approach was from the North however, there are many organic positions offered by the depth of structures you could use to delay the enemy for a very long time and bleed tickets before running out of ground to fall back to, allowing you to prioritize a wider variety of small fortifications all the way across the town
    Having an equal amount of obstacles along the EA makes enemy behavior unpredictable because you don't know which obstacle they'll successfully breach first. What can be even more powerful than obstacles for restricting and controlling enemy movement is a lack of obstacles because it will funnel them into the path of least resistance... straight into your field of fire. Place obstacles where you *don't* want them to go and fields of fire where you do. One of my favorite patterns is an S-shape of C-wire, which you can simplify construction of by just making two adjacent boxes, one closer to the frontline and one closer to the expected avenue of approach, but with a piece of wire missing from each opposite corner. This will force any infantry who don't want to try to breach the wire and leave themselves exposed to run back and forth three times in awkward slalom, staying in the killbox for as long as possible. The apparent weaknesses they think they've found in your defenses are actually strengths designed to manipulate them into moving in a predictable way
    Final Protective Fire, or FPF is a fire mission type for artillery used to protect retreating elements with indirect centered on the position they just left as enemies start to occupy it. Prior to beginning your engagement, you can outline a few points for your mortars to quickly identify pre-planned fire missions using map markers. So FPF1 could be along the edge of the treeline, FPF2 could be the dead space along the edge of numpads 5 and 8 where there are no structures, and FPF3 could be the ditch on the West side of the road. That way when you need them to shift fire, you don't need to describe complex areas or hastily place map markers, you can just say "Fire FPF2" and they'll know where that is. Make sure *all* your units are clear of the FPF before calling for fires or you'll have a medical nightmare on your hands

  • @IoloIololoIoI
    @IoloIololoIoI 8 месяцев назад +41

    got squad a week ago and just found your "real life infantry tactics p1" like 10 mins ago, realized how much content you post, and now i'm about to binge watch everything you've posted since ICO. i'm not even half way through p1 but i can already tell this is going to be a big help and very entertaining.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +6

      Love to hear it man! I hope you enjoy all of them

    • @CorruptDemocratsJ6
      @CorruptDemocratsJ6 7 месяцев назад +1

      You bought and support squad at the worst time possible. ICO has ruined the game. Not that you'd have any reference of the negative changes.

    • @IoloIololoIoI
      @IoloIololoIoI 7 месяцев назад +1

      @@CorruptDemocratsJ6 i disagree i've had a great time over the past month. 200 hours in and all i think about is playing squad with the lads. best tactical fps experience of my life. sorry OWI doesn't agree with your idea of what their game should be, sucks for you i guess. can't say i really care about a crybaby liberals opinion. unlike you i don't think the world should bend to what i think.

    • @Ziruss767
      @Ziruss767 Месяц назад

      @@IoloIololoIoIbruh you are both insane

  • @matthewmonteiro9385
    @matthewmonteiro9385 8 месяцев назад +12

    This guy KNOWS
    I also like how you acknowledged that bounding back as a frontage isnt really a thing in Squad, but explained how defense in depth can still be used with respawns.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +6

      Gotta keep it relevant to the game right?

  • @wesleykim1758
    @wesleykim1758 8 месяцев назад +7

    Love the video and information! Another thing to note for Squad specifically, is constructing obvious easily accessible positions if you have time.
    I know you need to balance concealment with cover, but it's one thing to direct a squadmate to a specific position to defend from vs. a random teammate who likely has no idea what the battleplan is. But if you make obvious defensive positions that really only need to be manned to be effective you can drive randoms to those spots and not need to devote valuable resources (your squadmates) to having them manned.
    For example, you might have your squadmates defending the edges of the perimeter, guarding flanks, and manning more important emplacements like the ATGM, but you build Machinegun bunkers and observation towers near and around the spawn at key highly visible locations so Random A with no mic can intuitively know that is probably a good place to shoot baddies from. They can do the bulk of the defending with little to no instruction freeing your squad up to launch counter-attacks, backline actions, or prep new FOBs.
    For me, the bulk of my mental balancing is cool-factor to functionality, since I know a majority of players will choose the awesome looking defensive position with hesco walls and wire over the random sandbag in a bush despite the latter being an objectively better fighting position but not as conspicuous or enticing to sit at.

  • @ttocsic1235
    @ttocsic1235 8 месяцев назад +7

    something that should be emphasised is to use mortars. mortars are the most under-utilised assets in squad for how powerful they can be. when the enemy attacks, you will notice patterns of where they group up, where machine gunners set up or even where their attack HAB is. effective mortar fire can force the enemy to move where they don't want to and prevents them from taking accurate shots at you. if you can keep your FOB well supplied, a few machine gunners keeping constant suppression going and a single mortar tube can hold up the entire attacking force

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +1

      Mortars are awesome tools for sure!

  • @tomas9820
    @tomas9820 7 месяцев назад +3

    Great addition for the Squad community and as an individual who has read various manuals for fun and has applied the tactics and attempted to lead in such a professional manner. Fantastic!
    I firmly believe this is a great start for anyone who wants to experience this sort of gaming simulation. Squad is certainly a team orientated game and I have experienced many who play as if it's the traditional person shooter. This is a game of teamwork, coordination and patience.
    If you are really wanting to dive deep into the game. Start by opting for a support role. I.e. Logi runs, medic, reserve push, shovel operator and posting as security. As the game evolves and after many more games. you will certainly have an idea of the flow of it.
    Also, let your Squad Leader know you are new and you're willing to learn the fundamentals. (you'll get the good and bad leaders but stay positive).
    I hope that all that read this and watches this video, keeps to the game!!! because as crazy as it does get, there is no revive in the real world

  • @ttocsic1235
    @ttocsic1235 8 месяцев назад +6

    using razor wire to deny the enemy cover is quite effective as well, put it behind trees, rocks, bushes where you expect them to take cover. if you put razor wire in bushes, only dig it halfway up so its at ground level and hard to spot. when defending a compound, putting barbed wire on your own side of the walls works as well, as if the enemy vaults over they're forced to expose themselves on top of the wall or fall into barbed wire.

  • @portalovodguides
    @portalovodguides 8 месяцев назад +17

    I haven't seen more understandable explanation in years. You deserve more subscribers, sir.

  • @stray2748
    @stray2748 8 месяцев назад +9

    Great video. Defense HABs "in-depth" are hit-or-miss w/ squad cooperation. In experience as SL, I'd argue you should factor this in defense:
    Offensive, 'ambush' HABs near the forward objective constitutes superior defense.
    Why?: It only takes a 2-3 man logi, and 60 seconds to drop/dig radio + HAB. The sudden overwhelming spawns give your team immediate offensive 'initiative' and 'momentum' - causing panic in the enemy team. This forces the enemy to withdraw forces from their attack - thus indirectly benefitting your defense immensely.

    • @Fabzil
      @Fabzil 8 месяцев назад +1

      double neutral ?

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +2

      It’s when both teams neutralized the opponents point.

  • @ttocsic1235
    @ttocsic1235 8 месяцев назад +7

    another thing squad leaders don't anticipate is placing ammo crates. ammo crates should be placed near as many fighting positions as possible. this encourages your teammates to use suppressive fire more often as they don't have to worry about exposing themselves running back to the HAB for more ammo if they run out. it also means you have a constant supply of grenades for if the enemy gets within 50m

  • @rancidmarshmallow4468
    @rancidmarshmallow4468 8 месяцев назад +4

    watching all of these vids, it's funny to me that the game I've played with the closest tactical positioning, assaults, defenses, decision making, and command structure to what you describe as real infantry is world of tanks, an arcade 3rd person shooter where each player control an entire tank. and, sure, the 'quickplay' random matchmaker battles have none of this, but there's an active hypercompetitve 'clan' scene with 7v7 and 15v15 modes with organized teams where almost every strategy you talk about is used, standard practice is to have a caller directing the movement of every individual/group of players, and instead of kits each type of tank has strengths and weaknesses that make it better at covering fire, defensively holding fields of fire, assaulting, etc. the only thing that's not used so much is indirect explosive fire and suppression due to these mechanics being very weak (though they are both in the game via an entire 'self propelled artillery' class of tank). everything else, though- using strong positions with cover and concealment, firing on the moth being inaccurate leading to needing covering fire or movement under cover, setting up fields of fire and positions that support eachother, battles being decided nearly entirely by positioning, etc is all present because of the similar mechanics right up until you get to close range, where the tanks have an hp pool and focus fire and the armor mechanics become the important factors

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +1

      I watched competitive WoT for a while so I def agree there - it’s just not infantry lol.

  • @had_fun_once
    @had_fun_once 8 месяцев назад +4

    I don't play Squad, but I like watching videos about these concepts in milsim(ish) videogames, so this series was great for me.

  • @rachitmeshram6153
    @rachitmeshram6153 8 месяцев назад +15

    Good Video man. i wish there were more experienced players on both sides. It would be so fun to actually play using tactics and not semi-brute forcing objectives.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +2

      Yeah it’s something that needs to be built up - and these videos are me doing my part. Glad you enjoyed the vid!

  • @doliterallynothing
    @doliterallynothing 8 месяцев назад +5

    This type of teaching military tactics thru a video game is quite unique. I know there's channels that do this irl, but doing it thru a game like Squad is pretty cool and interesting and can show situations that otherwise can't be done irl.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +2

      Yeah it’s fun - and because it’s for a game I don’t have to be super serious.

  • @peterkanelidis1772
    @peterkanelidis1772 8 месяцев назад +3

    This is absolutely gold I’m at ITB right now and this is basic studying for me

  • @devinmccane8343
    @devinmccane8343 8 месяцев назад +3

    Squad is probably the most true to life modern FPS where you can use infantry tactics successfully. I’d love to get into this game but would only do it if I found a group that played it super serious. Meaning they use actual operational maneuver and infantry tactics such as squads working together as a platoon to take an objective where one squad provides support by fire while the other one assaults using bounding maneuvers and actual squad level tactical formations

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +3

      Squad is still a game - the operational level is defined by spawn points than anything else so it’s difficult to find the type of gameplay you’re looking for. Arma 3 seems to be more what you’re looking for.

  • @RustyBear
    @RustyBear 8 месяцев назад +4

    Yesterday we had a really cool and good defense at military housing.
    Blocking all major roads with 1 nsv machinegun nest and a Hesco tower was super effective. Also we payed mines and had barbed wire to force the enemy into the LOS of our MGs.
    12 kills and 16 wounded alone in the defense for me. So Bois, defending also has action

  • @filiparnflykt6650
    @filiparnflykt6650 8 месяцев назад +4

    Amazing breakdown on a few really good concepts applicable in squad. "Hearding" your own squad is a battle in its on right but damn it feels good when people stop and think what a soldier might do instead of run and gun (in a videogame). Will definitely take these good tips and mindset into squad. Keep it up!

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +1

      Thanks for the kind words - good hunting in game!

  • @Merc-FPS
    @Merc-FPS 8 месяцев назад +4

    1,300 hours of squad and i must say, this is very needed for the community. i learned some and how to pass that knowledge along to others. thank you!

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +1

      I will always support anyone spreading knowledge to the playerbase!

  • @Diamond-vp9je
    @Diamond-vp9je 8 месяцев назад +2

    Holy Hell I needed this so badly. Thank you

  • @iskathefirst6351
    @iskathefirst6351 8 месяцев назад +3

    Another Masterpiece

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +2

      No you’re the masterpiece.

  • @smurfmianz4527
    @smurfmianz4527 8 месяцев назад +2

    Having a diverse, dedicated and high cooperative squad will be highly successful in battle. Also always thank the driver for the ride!!!

  • @RoflcopterPunch
    @RoflcopterPunch 5 месяцев назад +1

    Came here from Helldivers 2. Reginald recommended your wisdom to be a better team mate. Thank you for your attention to detail and posting! We are all better for it. 😊

    • @HaebyungDance
      @HaebyungDance  5 месяцев назад +1

      Much appreciated! All are welcome!

  • @hitta_
    @hitta_ 8 месяцев назад +7

    You deserve more subs

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +3

      I appreciate it man! Just happy to make vids for you guys

    • @solidfills5831
      @solidfills5831 8 месяцев назад +4

      i agree. such an underrated channel

  • @DarkmanFlow
    @DarkmanFlow 8 месяцев назад +2

    I dont even play Squad yet, but its been on my wishlist for ages and i just gobbled up everything you said. Great video, I'll make sure to watch the rest to be prepared for when i finally get the game

  • @The-Autistic-Strategist
    @The-Autistic-Strategist 8 месяцев назад +2

    And appear strong where you are weak, and appear weak where you are strong.
    When you are close, make it appear as if you are far.
    And when you are far,
    Make it seem like you are close.
    And while you and your team are defending your positions. You can send a small detachment to neutralize or otherwise set up a flanking position of fire at their spawn point or behind their avenue of attack. (Idk I don’t actually have the game yet. It’s at top of my wish list)

    • @The-Autistic-Strategist
      @The-Autistic-Strategist 8 месяцев назад +2

      And just as “No plan survives contact with the enemy.”
      The enemy’s plan will not survive contact with you!
      Preparing for everything to go wrong will help you minimize how bad, bad gets.

  • @tonydejesus3774
    @tonydejesus3774 8 месяцев назад +2

    Great video! keep up the good work. I've always applied these principals without realizing it.
    Always look at the map and ask "How would i attack this position. Using concealment and cover to hit the point" then work backwards from there

  • @TheSADHU88
    @TheSADHU88 8 месяцев назад +2

    Informative and useful, ive found that even the most basic infantry tactics work very well in this game. I look forward to watching your other videos

  • @mariusz5938
    @mariusz5938 8 месяцев назад +3

    Those videos are not only very likely to help video players.
    I wouldn't be surprised if some of the UA mates would tell that when there's a lack of instructors then they are learning light inf tactics from those videos...
    Really the author is making a freaking masterpiece of education for warfare - not only the digital one.
    All of this stuff he's talking about has been already written years ago in the infantry manuals but those videos add this great educational value of examples, videos, and so on.
    This makes all this stuff easily understandable for literally every guy on earth.
    Thank you, Dance!

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +5

      Thank you for the kind words. A lot of the video content is specific to Squad so I hope that UA learns from real instructors and not my vids LOL

  • @preto2919
    @preto2919 8 месяцев назад +3

    My friend, I bought the game 1 week ago and I was struggling real hard with gunplay so I started learning some strategic plays so I could be usefull to my squad.
    I also had some fps problems and I would really love to see a 2024 updated settings guide if you could, I see you as a reference at the moment.
    Maybe now with your videos I can go back to gunfighting and have sum fun :)

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +2

      In terms of gunplay - Pt. 2 of this series has some tips you might find useful.
      For graphics settings I’m afraid I’m not very helpful because I just do everything at max. I don’t know how to optimize for FPS lol

    • @julianpadro2385
      @julianpadro2385 8 месяцев назад +2

      try turning your shadows down or turning off contact shadows. also turn down your ocean quality and material quality. If youre able to, turn your anisotripic filter to 4 (for some reason my game is bugged and always resets to 16. owi isnt known for their optimization, ive noticed this kills frames.) If you need more frames, i would try tuning down your ambient occlusion and partical quality. DLSS seems to do nothing for me in this game so i keep it off. I tend to keep the textures, AA, and post processing high/maxed so the game looks crisp and smooth and then turn down other things as needed. i have a 2070 super, average around 80 fps on 1440p (depending on the map cause like i said, OWI doesnt know how to optimize their game) and run the game on high settings on DX11. I can run the game on epic but im not a fan of 50-60fps. As far as learning the game, it just takes time! dont take this game to seriously or you will learn to hate it because of how high the learning curve is (not to mention the toxic hardcore players you will run into depending on the server) Ive been playing this game since before scopes were a thing outside of the US Army, and there were only 2/3 factions. this game is constantly getting better :)

    • @preto2919
      @preto2919 8 месяцев назад +2

      @@julianpadro2385 Will do all that! I got a Radeon 5700XT that is equivalent to the 2070super and I get like a 100frames in some maps and 60 in others, it depends. But I always try to go for more optimizations cause I'm not used to these type of games like Squad and Arma III runing so poorly. As for learning the game it was frustrating but I managed to find some tips myself. I understood that when I get supressed I can see a bit of the muzzle flash of the enemy when hearing the direction of the gunshot, and it helps me get the actual position of them. Found out the gun sounds (I play with russia or with factions that have AK's so if I hear anything outside that, IT SHOULD BE ENEMY). And yea it's been fun, looking for on how to join the 7th army so I have some experienced players teach me new stuff :)

    • @preto2919
      @preto2919 8 месяцев назад +2

      @@HaebyungDance Thank you man, really apreciate that, just finished watching the 2nd part and now starting 3rd one .

    • @julianpadro2385
      @julianpadro2385 8 месяцев назад +3

      @@preto2919 yea that tends to happen depending on the map for me as well. My biggest tip would be to communicate with your squad and teammates around you. Call out everything you see and ask what other see/are shooting at. Situational awareness is key in this game. Don’t try to rush either, take your time with everything you do. Join 7th, having people with a solid background in the game to mentor you is a big help.

  • @brushrunner
    @brushrunner 8 месяцев назад +2

    Great videos! Binged it all WELCOME TO THE SUCC

  • @mjtheko
    @mjtheko 7 месяцев назад +1

    I got that war of rights reference! (I'm in WD, I recognized the thumbnail from General Cody's channel)
    By the way, because of how that game works, it is almost always better to physically block the enemy at certain points because well... we've all got spears that shoot once every 20 seconds. and even then the shooty part isn't the most consistent thing.

    • @HaebyungDance
      @HaebyungDance  7 месяцев назад +1

      Yeah I wasn’t trying to criticize War of Rights but more illustrate how that thinking is ingrained in our psyche. I love that game!

  • @JuanMercado91
    @JuanMercado91 8 месяцев назад +1

    This is awesome. I studied up on some platoon and squad tactics but it's hard to translate over to the game so thank you for making this video series.

  • @CatBrannigan
    @CatBrannigan 8 месяцев назад +5

    Its unfortunate that concertina wire does nothing to vehicles in game. In real world situations, c-wire, when driven over has a good chance to wrap around a vehicles axle or track causing mobility issues or even tracking tanks.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +2

      Yeah it’s a design choice that I can kinda see the reasons for. More advanced physics in the game would def help.

  • @Kevvzi
    @Kevvzi 8 месяцев назад +1

    Having a scout drone reporting live information in close combat is something i've seen work really well. Being able to assault during a reload or just retreating a few feet and getting that information live.. its like wallhacking irl

  • @IvanKolyada
    @IvanKolyada 2 месяца назад +1

    Watched the video a while ago, and thought how troublesome it would be to set up a defence in this way. Now sifting through your channel once again. Click on a vid again. Turns out, with a fine team on defence in Invasion, this all comes together more or less naturally. As an example, we player as Turks on Yehorivka (dont remember exact unit, prob some regular combined arms), against mech Canadians. Brainlesly (at least at first sight) smacked HAB at the flag (Bogcamp). But then we placed a backup in the treeline to the South, made an extensive as possible perimeter of fortifications + couple HMGs, cos this was second point, so a bit of time was available, and placed mines on a bridge. I did not get to mine out the crossroads, since it already was under fire control of enemy M113, but mines on a bridge helped either to destroy Leopard, or force it to retreat. As a result, we did have 2 layers of defence in a more or less condenced space, good fire control of surroundings and backup respawn. My SL then proceeded to place two additional mortar FOBs, which I’ve helped to build. Managed to help halt flanking maneuver with the first one, and demolish enemy HAB with second. And all due to well structured defence and communication. Not just dumb turtling in a pillow fort, but also mortar support and counter strikes at enemy FOBs. All of this highlighting importance of fields of fire, positioning and “engineering obstacles” + uprooting enemies whenever possible. The only bummer was a pair of Coyotes circling across our rear, inflicting many casualties.

    • @HaebyungDance
      @HaebyungDance  2 месяца назад +1

      A lot of good Squad players do instinctively use all of these principles or just learned them as part of the game- this video just outlines them through real world terminology!

  • @Flixus98
    @Flixus98 8 месяцев назад +1

    You explain things very clearly. This must have taken a lot of work. Great work!

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад

      Yeah it was a lot of work - worth it though!

  • @henker69
    @henker69 8 месяцев назад +1

    comprehensive, entertaining, good voice, solid!

  • @punishedkid
    @punishedkid 8 месяцев назад +4

    6:25 (background video) let my man cook :(

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +3

      He was coming at me with death in his eyes.

  • @yamyeeter1185
    @yamyeeter1185 6 месяцев назад +1

    Getting competent people to sit and defend an obj is usually the hardest part 😂

  • @georgysb
    @georgysb 5 месяцев назад +1

    The major defence tip is to shit as many ammo crates at every corner of the defence FOB as possible.

  • @kalvaxus
    @kalvaxus 8 месяцев назад +1

    The single hasco blocks is also a genius idea!

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +1

      I realized in the making of this video that they're really underrated!

  • @wellread8649
    @wellread8649 8 месяцев назад +3

    EA Dev gets me fired up. I love to see a good defense come together. Its difficult to truly develop a EA in Squad because at the least youd need a turning, fixing and destroying element. Which would require two squads working very closely.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +2

      Yeah man it's the eternal Squad challenge! Glad you enjoyed!

  • @Shadesight
    @Shadesight 5 месяцев назад +1

    I'm a Helldiver sent from Reginald. These tactics and mentalities *do* translate - which should not surprise you in the least.

    • @HaebyungDance
      @HaebyungDance  5 месяцев назад +1

      Use this knowledge for liberty and victory, helldiver!

  • @Escrieg89
    @Escrieg89 8 месяцев назад +2

    Cool. Very cool

  • @joshuaforbus5853
    @joshuaforbus5853 8 месяцев назад +2

    Tactical minds without that itch for actual violence. Regardless well done. Comments well taken and sound. My son would rather have a nice pair of shoes than a ar platformed suppressed rifle. Fight the good fight gentlemen. Hopefully truly I pray you'll never have to play the really game. Thank you for the knowledgeable insights brotha. 1997-2006 US Marine infantryman Sgt.100P.T. Josh out

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад

      I served as an infantryman in the ROKMC. Though I never saw combat, it was something I was prepared for every day for a time in my life.
      Much love and respect - Semper Fi

  • @raphael5703
    @raphael5703 8 месяцев назад +1

    Amazing video man. Im aplying this on insugency sandstorm! Thank you

  • @Monifans
    @Monifans 8 месяцев назад +2

    fuck. i wish i could like twice. awesome stuff man.

  • @spartan1010101
    @spartan1010101 7 месяцев назад +1

    This is why I'm always down to have a 7th Ranger boy on my side of a game lol

  • @giahuynguyenkim6389
    @giahuynguyenkim6389 8 месяцев назад +1

    One thing you should mention is that a defense isn't supposed to completely stop an attack. Any defense can be broken through with enough resources used. A defense that is being slapped with artillery, HE frag tank rounds, HE autocannons, MG fire, grenades and marksman support will break eventually.
    Counterattacks cannot always happen when hostiles have better security for the assault and reinforcements do not tend to arrive either in meaningful capacity or in time.
    This is where your own team's assault elements come in. As long as your team keeps attacking enemy's POI, they cannot dedicated 100% of their resources to an assault.
    The same can be said for the attacking element, as when your defense line fails, you cannot fall back and preserve numbers from a failed assault.
    Resources should be allotted appropriately to strike a balance between offense and defense, though trying to play the game of attrition by turtling up is a proper strategy from time to time. Still, the assault elements still have a job of disrupting key hostile elements to weaken the firepower they prepared for an offensive and take tickets to better the chance of victory through attrition.
    But if the enemy continues to attack, they likely risk a double neutral from your own assault elements, which could prove useful to recuperate and redirect resources to commit towards pushing or holding.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +1

      Great points!

    • @giahuynguyenkim6389
      @giahuynguyenkim6389 8 месяцев назад +1

      @@HaebyungDance Thank you! Personally, I think that the best way to go at it is to use as little of resources as possible for defense to mobilize those assets needed for offensives. A counterattack should only be asked when the defense elements start to struggle at the overwhelming firepower.
      Truthfully the best way to defend while not wasting too much resources is to be as mobile as possible. Make sure you can never be pinned into a singular position of which they can yeet grenades in or clear with man advantage. Mobility is key in defense, even more so than offense.
      Your goal is defense is to inflate the resources necessary for a breakthrough, not making an impenetrable wall. When the enemy has to pull out the tanks, the IFVs, the APCs and all that support elements, that's when you should start abandoning post entirely and call for a counterattack. Do make sure to make their occupation as costly as possible though!
      - Respectfully, a Vietnamese who is a bumbling SL in Project Reality

  • @yaroslav4501
    @yaroslav4501 8 месяцев назад +1

    Definitely taking notes, didn't realise such importance of defense planning, and more importantly, how to build fortifications around it.
    Are you planning a video on strategic hub placement by any chance? I know there is a couple videos on youtube about that, but I would have loved to see you go into different scenarios that could occur an battlefield, where you would also incorporate your brilliant assault and defence analysis!

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +1

      HAB placement is something I may cover, but is less of the priority because the community already has great guides about it.

  • @lassitoytari5360
    @lassitoytari5360 8 месяцев назад +1

    I would like to add that you should also look for keypoints in the terrrain and take control of them.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +1

      Yeah that’s something I glossed over but is a vital part of a complete terrain analysis

  • @oceangahira1932
    @oceangahira1932 Месяц назад +1

    My humble opinion to add would be “don’t question ur SL if you decide against taking the leadership” so many players are comfortable with not playing SL yet they complain about how their SL is incompetent. I stopped squad leading because of these people, thinking they know all but never taken a leadership on their own. Not saying that I’m a competent leader but if you see ur SL trying to put the squad together just listen and do what you are told. Things won’t work out as you wish but you cannot accomplish your task without trying.

  • @neurofiedyamato8763
    @neurofiedyamato8763 8 месяцев назад +1

    11:35, ngl this part made me say "oh shit" at how good of a position this is in covering multiple routes that are in complete opposite direction with minimal movement.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +1

      Well I did plan it that way lol

    • @neurofiedyamato8763
      @neurofiedyamato8763 8 месяцев назад +1

      @@HaebyungDance Yea, i just mean that I often see defenses are done where a squad end up being dispersed to cover multiple directions. Where as in your example, some smart positioning can mean concentrating all your squad's firepower without leaving a flank exposed.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад

      Yeah absolutely!

  • @noahboursier
    @noahboursier 7 месяцев назад +1

    Personally I like to have my boys play active defense, sending duos to every likely point that the enemy might place a radio so that they may ambush and prevent HABs from being built. Obviously this isn't realistic but it's really effective. I absolutely hate playing defense on the point itself but if I have to it's all about ammo crates and giving our infantry options to escape the HAB so they don't clump up in it.

    • @HaebyungDance
      @HaebyungDance  7 месяцев назад

      I think it’s very realistic and good strategy to have a forward active defense!

  • @greeksir1820
    @greeksir1820 8 месяцев назад +2

    Yeah, for me it is more like: wanting to do organized defence but nobody is working with, wether that is my squad or other SL

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад

      Such is the struggle. Once in a while the circumstances line up - and when the opportunity arises hopefully you’ll get a chance to put this into action.

  • @am-one
    @am-one 2 месяца назад +1

    Great video bro! I'm part of an ARMA 3 milsim community and this info is pure gold. What reference material are you using, specifically?

    • @HaebyungDance
      @HaebyungDance  2 месяца назад +1

      My primary source was from ATP 3-21.8 INFANTRY PLATOON AND SQUAD which is freely available online from the US Army. Some info was just from my knowledge base which came from formal training in the ROKMC.

  • @512TheWolf512
    @512TheWolf512 26 дней назад +2

    it's a shame that squad doesn't allow trenches, only overground pillow forts

    • @HaebyungDance
      @HaebyungDance  26 дней назад

      Milsim games in general. Huge huge shame.

  • @Nekrocow
    @Nekrocow 8 месяцев назад +1

    I play HLL but boy, such good advice!

  • @supakitpothathong965
    @supakitpothathong965 8 месяцев назад +1

    1.Raid enemy spawn point
    2.backup FoB
    3.keep a good logistic

  • @noname788
    @noname788 8 месяцев назад +1

    Can you make a video of you and a group using these tactics to showcased in a live match? Would love to see them fully in action and how to improvise with an unpredictable enemy team

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +1

      That’s the goal - I just need to get on a defensive invasion match with people who will work with me 😅

  • @grayscal3692
    @grayscal3692 7 месяцев назад +1

    My map knowledge is shit, but this is pretty natural for me - I might try getting on command during staging and asking for POIs on elevated or dominant terrain once we work out points next game

  • @chrischee4888
    @chrischee4888 8 месяцев назад +2

    Great vid as always in this series.
    Minor note, but I'm pretty sure "subsequent" is pronounced sub-sikwent, instead of sub-see-kwent.

  • @STL-AlexHong
    @STL-AlexHong 8 месяцев назад

    항상 좋은 영상 감사합니다 :)

  • @FelipeJaquez
    @FelipeJaquez 8 месяцев назад +2

    1:23
    I don't think this guy likes War of Rights guys, I don't know, just a hunch. Good video regardless.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +1

      I actually love it! It was just the best example I could think of lol. Different eras have different tactics.

  • @The-Autistic-Strategist
    @The-Autistic-Strategist 8 месяцев назад

    Sparta
    Where are our walls?
    Our soldiers are our walls
    How far is our border?
    As far as our arrows can reach!
    This Is Sparta!

  • @Chonstantin
    @Chonstantin 7 месяцев назад +1

    the problem with these tactics is that they require solid cooperation and communication with your team. And that is very very rare in Squad, for me at least.

    • @HaebyungDance
      @HaebyungDance  7 месяцев назад +1

      Yeah I know - that’s the reason I make these videos is to help teach players.
      For overall teamwork - it’s highly dependent on the server. In the 7th Ranger servers good games aren’t rare and happen quite frequently. On typical beginner friendly servers like Potato Fields it’s always a mess.

  • @BlitzJP12
    @BlitzJP12 7 месяцев назад +1

    Can't wait to get a new mic so I can play more... I am in love with this game!

  • @Boy-ep6mo
    @Boy-ep6mo 8 месяцев назад +1

    Great video

  • @BCase56
    @BCase56 8 месяцев назад +1

    Patrols are more effective than OP locations in squad as it gives the player an active task to keep them engaged.

  • @512TheWolf512
    @512TheWolf512 26 дней назад +1

    the problem with gamers as opposed to soldiers, is that gamers don't know the difference between COVER and CONCEALMENT

  • @really_dont_know1681
    @really_dont_know1681 7 месяцев назад +1

    As a former infantryman myself this is a great video tactics are solid and brings me back to getting warnos and fragos before an op. Too bad this video would only really apply to clan play because there’s no way you could organize this shit in normal servers.

  • @Strelokos666
    @Strelokos666 8 месяцев назад +1

    Some of the military tactics are just natural to understand or consider through playing milsim games long enough, what is interesting imho.
    Also outside of RL tactics I wish you talk about FOB placement and its fortifying because it is quite common for people to utilize FOB spam tactic which is not that bad but the amount of radios being dropped at the middle of nowhere in the fields or at the open is devastating. Concealed bush placement vs something that has a roof and actually fortified but obvious. I mean field FOBs are just shitdumps for mortars.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад

      Yeah I try and cover all that in my gameplay videos when it comes up, but it may be worth a dedicated discussion.

  • @TallBottle
    @TallBottle 8 месяцев назад +1

    I really appreciate a lot of the info here as I am very interested in these kind of theories. Do you know what any forum or repository that has manuals, books, or generally more info like the things you went over?

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад

      Both the U.S. Army’s ATPs and USMC MCRPs are available online on their official publication websites.

  • @ClassicCase
    @ClassicCase 8 месяцев назад +1

    You can explain this so often, time and time again in a public game ─ people will simply not understand. They'll keep building their walls that get splashed by enemy armour or rolled up by a single artillery barrage.

  • @wherestabletop
    @wherestabletop 8 месяцев назад +1

    infantry tactics: IMT for 5 miles to the objective

  • @flagrantyeti
    @flagrantyeti 5 месяцев назад

    ooh this was great stuff too! I was actually wondering as a new player if obstacles were a thing and like you read my mind, you went into the concertina. Now I'm wonderin why squads I've beenp part of on defense never deploy it! Unless it got removed recently?

  • @jetson_
    @jetson_ 8 месяцев назад +1

    I’ve always wondered why squad 44 and hell let loose play so fucking different than this game. Like it’s amazing to me how modern combat has changed but I didn’t get why I didn’t get squad. Now I get why I suck lol

  • @buddhagameplay4131
    @buddhagameplay4131 8 месяцев назад +1

    Squad is a game of improvisation. It's difficult to make a plan at the beginning of the game and stick to it. Moreover, people enter the squad to fight, and only few people want to sit on defens. In real life, everything is different. Therefore, tactics from real life are not always applicable to the game.

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад

      “No plan survives contact with the enemy” is a saying for a reason - and improvisation is as much a part of military tactics as planning. It’s totally wrong to assume things are going to fall in place according to plan.
      And players being impatient doesn’t negate the effectiveness of defensive preparations. Using real world concepts will always help. I agree that it’s not always the correct choice to start hunkering down with prepared defenses in game - but just like in real life that takes judgement. Being very light and mobile is totally valid as well - and my video has plenty of room allowing for that.

  • @OFFCODEV2
    @OFFCODEV2 8 месяцев назад

    @11:32 you should put that hesco wall further back an angled more

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад

      Which one? The block for the alternate BP?

  • @itsflavin4835
    @itsflavin4835 8 месяцев назад +1

    wish tarkov developers and squad developers teamed up

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад

      That would be quite something.

  • @RedVRCC
    @RedVRCC 7 месяцев назад +2

    Thanks, now I will dominate in arma 3. These skills should apply to any tactical realistic shooter right?

    • @HaebyungDance
      @HaebyungDance  7 месяцев назад +1

      Milsim/tactical shooters yes. The broad concepts can apply to most shooters as well.

  • @buzz0357
    @buzz0357 8 месяцев назад

    I’m new to your channel and found it very informative and interesting in your explanation. Have a question for you. Were you in the military?

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +1

      Yes South Korean Marine Corps

  • @FootageFactory
    @FootageFactory 8 месяцев назад +2

    What do you mean spawn? Sorry I’d like to understand the definition of spawn in reference to “real life”. And thank you ahead of time!

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +2

      When I say spawn I’m referring to in-game spawn points. This is still a gameplay guide!

    • @FootageFactory
      @FootageFactory 8 месяцев назад +2

      @@HaebyungDance ahh. Roger.

  • @sithcobra
    @sithcobra 7 месяцев назад +1

    if you play escape from tarkov, I would greatly appreciate it if you made a 4-5man squad tactics similar to this!

  • @alkaline3mc
    @alkaline3mc 5 месяцев назад

    "beat off" the enemies initial attacks

  • @user-jn8ul4on5j
    @user-jn8ul4on5j 7 месяцев назад +1

    Thanks a bunch for the video!
    I have one question: where should the route of retreat/supply be positioned and secured in this situation?

    • @HaebyungDance
      @HaebyungDance  7 месяцев назад +1

      Wherever the enemy isn’t. The game is too fluid to have a fixed route all the time.

    • @user-jn8ul4on5j
      @user-jn8ul4on5j 7 месяцев назад +1

      @@HaebyungDance Thanks!

  • @kaafflick
    @kaafflick 8 месяцев назад +1

    Squads is a game I like alot and it feels like people quickly give away squad lead I'm trying to get better I wanna destroy a enemy force and be able to be like that was me 😅

  • @deusvult7721
    @deusvult7721 8 месяцев назад +1

    99.9% of squad players - bunching in one tower and don't look 360, building an outpost so tight and small that it gets shredded by mortars without them changing aiming point, place 1 ammo crate near the Spawn FOB...
    War...war doesnt change...xD

  • @missingsig
    @missingsig 8 месяцев назад +3

    these are fine but a bit theory heavy for the average squad player... could be a 5 min video

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад

      Thanks for the feedback - their entire purpose is to be theory heavy. I also make more regular gameplay videos for those that would rather see those.

  • @justinnedrick2348
    @justinnedrick2348 7 месяцев назад +1

    Wait so don’t build a 20mx20m hesco wall around the hab on objective so you get proxied within 2 min?

  • @Pillow-Prince
    @Pillow-Prince 8 месяцев назад +1

    What are your thoughts on pillowforting? I have some videos on it if you don't know what it is. Would you consider it as a strongpoint and a valid type of play?

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад +1

      I think that it’s very situational. It has the danger of taking resources away from higher priorities. But if like on invasion you’re #1 goal is to defend a point then I think it’s great.

  • @alabamalanche
    @alabamalanche 8 месяцев назад +1

    You have a discord or somethinf that everyone who watches these videos can join and cooperate with? Would be cool to get a bunch of like-minded individuals together to implement this

    • @HaebyungDance
      @HaebyungDance  8 месяцев назад

      I have my channel discord in the video description - but I’m more involved in the 7th Rangers which is also linked.