It really helped if PA can put different colour of the beam, like its white if the beam only contained trashloot and red or different colour if its contained rare drops
unfortunately we don't know if rare loot table is handled the same (generated on kill), so, while a cute idea, isn't likely how this game handles the loot system.
Yeah ancedotally I kinda feel like it's that too, since when doing kagtums I DID stay and manually loot every executioner and I never got so much as a caphras, a kagtum ring, a regular kagutank or dust from a 'manually' looted one, the pets always always got the rare stuff before I could.
One thing to note that IF pets do prioritise rare loot first, it'll be more noticeable in places where you kill all the mobs at the same time, since the pets actually have a choice at that point, whereas if you're killing the mobs too far apart they'll have to loot the only mob they can, leaving potential later drops that are rare.
The pets DO NOT pick up Rare loot first, when I was grinding for mana piece, I was rush killing thinking that pets picked up rare first, when I left the pack, there was a few beams left and my character jumped to a narc, I started waiting after that lol
I used to ask this question to myself and on server chat a few years ago and never got a str8 answer so i just gave up on it and made sure i looted everything. Thanks for the test dude! you are doing great videos lately
I did the same test around 2 years ago or maybe even 3 -4 the way i did it tho is i pressed 'R' on the loot (without accepting it and pets off ofc) then asked my GF to press R and check what she got. (we both were able to see 2 different loot tables from the same mob) we got completely different items. but because of this video i needed to re-test this. i checked right now with a friend and this is CORRECT - *he killed the mobs - i tried pick up with LS (we checked results with exactly same result per the mob(around 20-30 mobs) - even with rare items like okiara tear with exact same number of trash loot, we both had it on the dead mob) - however my LS didnt apply after trying to pick up first(can tell by the amount of trash loot dropped) - which would mean loot is indeed generated by kill as of 24/09/2021 (as isaid before, 100% was diff loot tables for diff players, which is right now incorrect. and drop is the same for everyone)
Loot is generated upon kill, but the loot generated per person is different. Killing a world boss for example, getting the boss gear loot is only generated for a select few, or when group grinding (like Upper Gyfin) not all of you will get the Tungrad Belt when one of the members receives one.
i don't remember where but a long time ago there was a discussion about this and someone claiming to be from kakao at the time had said that loot is generated upon the mob's death but some chose to believe him and others did not. one other thing he said is that the very rare drops like map and compass (there were no pots at the time) are NOT generated on death but on the mob's spawn. when a lava tukar spawns, it has a 0.005% chance to spawn with the map piece on it and whoever happens to loot its corpse gets the piece.
For highest efficiency (if not consuming agris) I still think it’s ok to leave very few loots behind. If you walk back to pick it up 1 or 2 loots behind, you are wasting 3 or 4 loots that your other pets were supposed to pick up, in the case of one-shot killing areas like bloodwolf or cadry. If there’s 1% chance of rare drop and you leave 5% of your loots unpicked, the chance of missing a loot from unpicked loot is 0.05%.
The drop rate for pot pieces is insanely lower than 1% so in theory the chance of missing it is even lower but it would still suck if you did because the drop rate is so low
@@simonwarren8856 Since you wouldn't know anyways, it wouldn't hurt you. But I get your point. When I hunted Kagtums I actually looted the executioners manually when my pets were too slow.
I got a compass part when I was walking by someone else's rotation; he went after me when he saw the text poping on the screen and I pressed escape to quickly gtfo. Though i never finished grinding for the compass, that was the moment i knew to better pickup the loot manually than leaving them to someone else.
You don't even have to do it manually. If people just hung around for another second and a half their pets would finish picking everything up for them.
as someone who just came back to BDO and grinding for pot piece, i was actually wondering because im at 50 pity pieces and no drop yet, while i got 2 marni boxes, one at bloodwolves and 1 at sherekan and no pot piece. I knew something was off. Thanks for the nightmare fuel
Yeap, when I was grinding for my Elkars I left 1 loot beam and the end of the hour. I decided to go back just in case and got the Elkar drop, and good thing I did because I didn’t receive the second one till 8 hours later. If I hadn’t gone back I would’ve probably quit by the fourth hour.
Yeah same thing happened when i was grinding SE. I went back missed loot and ended up getting a disto, that shit scared me that i could have missed a disto lol
Choice I don't know how to reach you so I'll post here and maybe DM you if I don't hear anything but from my coding experience I believe that the only thing that's done is when the loot is dropped, a flag is set if your lootscroll and agris or other buffs were on and then still does the roll at pick up time. Else they would have to "check" the player every time they pick up loot which adds extra latency as they have to wait for a response if their ls/agris is running. Although this does leave the potential that maybe the game adds a flag of is it a rare drop maybe or to roll for one. It's still inconclusive but that could still explain it.
Humm when the mob is killed they also have to check if the player got Agris and lootscroll no? Doesn't it mean it's "extra latency" as well but this time at the killing moment instead of the looting moment? Isn't it a transfer of comunication from moment A to moment B? Why it would be fondamentally faster for a server to flag at killing moment?
@@valentueur64 it's the way object oriented code works. When you drop loot, you're already creating a loot object on the ground. You know from that, that a player object killed a monster object. You already can get the agris and ls info from that before you drop the loot. If you did it after, someone could leave a huge pile of loot on the ground and it would lag the server on pickup as every item at once would force that request to check your LS and agris per item. You're correct that it's already doing that check but it's more important when it's done.
No matter what you would be leaving loot behind. Either in the form of a "loot opportunity" or actual server side generated loot. Useful information though, good stuff. The pets have always been a throttle to ensure that people cannot grind faster than the maximum threshold that PA wants them too. At least, not in a way that would generate them income and affect the economy.
You can literally just stand in the same spot for two seconds and get all the drops. People just have it programmed into their brain that they must grind as fast and "efficiently" as possible, so they leave tons of loot behind instead of just hanging around for a couple more seconds and letting their pets finish picking everything up.
i heard that from others too when i started farm pieces, they say better slower but be sure ur pets got all loot, and i tested my self and when i back few times to loot which i didnt pick up becouse too fast and pet too low - there were rare drops capras and scrolls etc, from that day i never go full rampage like ppl do in these days runing from pack to pack with lighting speed and half of drops stay behind, just slower but be sure u pick up shit, specialy when farming pieces
So many people were saying the exact opposite because they said it was less demanding to the server to just roll items when it is picked instead to roll for everythings. Because it was technically true, I trusted them even without any proof.. now I see I should always try things by myself or ask for any proof like this XD Thx!
it still may be true btw, quoting from someone else "Choice I don't know how to reach you so I'll post here and maybe DM you if I don't hear anything but from my coding experience I believe that the only thing that's done is when the loot is dropped, a flag is set if your lootscroll and agris or other buffs were on and then still does the roll at pick up time. Else they would have to "check" the player every time they pick up loot which adds extra latency as they have to wait for a response if their ls/agris is running. Although this does leave the potential that maybe the game adds a flag of is it a rare drop maybe or to roll for one. It's still inconclusive but that could still explain it."
The ultimate question.. Does a mob in stars end spawn with a super high chance of dropping a disto, let's say 70%. Going to 100% with various server buffs and player/family buffs etc. Maybe PA keeps drops down like that (or up if nobody has gotten the disto/pot piece/whatever recently on that server). It's statistically possible to get 100s of distos in one hour but there's no proof of even 10 or 15 out of the hundreds of thousands of grind hours worldwide that happen monthly. Sort of like opening Pokemon or Yu-Gi-Oh cards. You have a 0.2% chance of pulling a starlight in yugioh. There is 1 for every two cases. If a store orders two cases and you watch the starlight get pulled. It's gone and now your chance is 0% for the packs you open even if you bought the rest of the case. I guess the only way to know would be an instance where two people get a pot piece in the same couple minutes.
Just loot your mobs, peeps. If you look for rare or super rare stuff, try to loot everything. Back in 2017, some folks figured out and told us that's the best thing to do but they didn't find that out by playing the game if you know what I mean. I don't think the game has changed much ever since, so I'm inclined to believe them.
My Witch (in her Lifeskilling clothes with her Lifeskilling pets) picked up whatever pot piece (the green one) drops from Forest Ronaros on the way through the area when heading back to Tooth Fairy to fish. I don't have it in me to grind for the other two, and I never found out who left it behind. The left-behind loot becomes less of a problem as you head to higher level zones where you aren't one-shotting everything and zipping to the next pack.
Yeah bro new player and always have to check up for 2 seconds to let my pets loot. It's annoying. I just bought a new adventurer pet pack 200 pearls abd slammed a bunch of my pets together for a tier 3 average. Worked well enough
Any difference this makes is purely in your head. If it is more efficient (more loot pickups/timeframe) to skip loot and move to the next pack then it does not matter if its generated on kill or not. The odds that it did generate on that kill or would have generated if you stayed and picked it up are the same. If it did generate and you didn't pick it up it is no different to you not rolling the pickup (if it worked that way) or not killing the mob, it does not matter. It does not influence your future odds in any way either. So if you can loot two mobs by skipping one drop wether it generates on kill or not, do it. Because the odds of getting the item from those two drops is higher than the odds that it did drop (or would have dropped) from the one you left behind.
Thank you for your test. I think the result is convincible. I have always told new players to loot everything, when farming rare items. Everytime I saw ppl flying from pack to pack and not really looting. Unless you are just here for exp/sp, why are you even grinding if ou dont loot? Okay guys, I think he just make things very clear that if you are farming pot pieces or other rare items, loot everything (or at least the mob that actually drop them).
I always pick up everything. So far completed the Map and both potions - sometimes when I was grinding half-assed and I'd return to 1-2 beams, I'd suddenly jump up and loot a rare item. So, just take that 1sec and wait or manually press R.
Yeah loot gets left behind. I've come running through spots trying to an empty rotation and Ive gotten SOOO many caphras, Marni research boxes, trash loot, couple boss accessories ect..
Long time ago when I grind in Basilisk alone i left a loot beam far behind and decided to go back and manual loot, and that was the raw basilisk belt lol
@@kaiserchase1755 Not true, this is really easily tested and its wrong. If you start hitting mob with LS and LS runs out before mob dies you dont get boosted loot. And also if mob is about to die and you pop lootscroll you get increased loot even if you didnt have LS when you started hitting it.
Man when I was grinding ronaros for the pot piece when it released I had 2 pvp scenarios where mid fight they loot a pot piece in my rotation..feels bad
3:23 friendly adventurer (with PvP mode activated)😂 Ok just kidding, what a nice guy to help to finish this greatest test ever I always think the item was generated once we pick it up Nice video👍
Also if you grind fast especially at blood wolf since there are also alot of mobs that don't drop it.. Your pets might loot all smaller mobs and miss executioners so even if it would be generated on loot you still be better atleast looting the executioners.. Cause so many times pets only loot the smaller wolf's ;c also 10 pets when
I like to adds then when running with pets they can be a bit slow, you have to wait for them to pick everything up.. But when I find something rare, like Ring of Ruins or Kagtunak eye for example - they always immediately get looted first and then shows I got it top screen (while my pets are still looting the rest of the lets say trash loot of that pack) So I assume that you always get the rare drops when you killed the mob that was carrying that rare, even if someone else and his pets are around - and that is how it suppose to work regarding rare drops..
There have been instances about three years ago where I was farming sycraia and I went back for some loot that was out of range of my pet and it was a tungrad ring. So I don't think pets prioritize necessairly
@@simonwarren8856 how so? If I didn’t stop I would have left the disto behind. There’s literally multiple comments that says they had the same experience so care to explain how I missed the point?
@@JoeBobTheTROLL The question was wheter loot was generated uppon pickup or on mob kill. You wouldn't know if the disto was there because you pick it up or because it was already on the ground waiting. I dont know if that makes more sense.
@@xValkya You easily could have missed a piece if you never looted manually, simply because executioners aren't the only mob you kill, you may have missed a lot more drops from them than you think, regardless whether it generates on kill or not here.
Okay small problem with your logic, Your video only proves that loot table is rolled on kill, it assumes there is only 1 roll and not 2. It is possible that loot table is rolled on kill, and loot is rolled on opening. 2 loot rolls, loot table and actual loot, account for the videos that happen where someone is manually looting along with their pets and sees a rare drop, but the pet gets it before they actually pick it up, resulting in the rare drop not actually being looted. From a programming and resource aspect it would be easier to say this mob has X loot table, when mob killed create chest with these multipliers, when opened generate items based on parameters set. If you Generate loot right away it creates more temporary items to keep track of, since loot gets left behind unclaimed the server creates and deletes 1 item on expiration rather than creating 1-10 items and then deleting that same amount.
This occurred to me as well, so I tested a bit. My initial theory was that they'd keep loot containers as small as possible, why spend the cpu cycles to roll loot that might never be picked up, right? So I figured each one would me minimal: loot table ID, player ID, time of kill, and then a loot scroll status. That last field would totally explain every behavior Choice showed. However, if only the loot table is generated on kill, and the results rolled on looting, then random quantity drops like silver would differ between what you see in the manual loot window and what your pet picks up. But they don't. To test I would check in pets, kill 1 fogan, R to open the manual loot window, then turn pets on. Basically trying to reproduce the disappearing pot piece video. But I got the exact same loot every time, same amount of silver, even the less common stuff like Black Energy Residue. Rather than run an RNG amount of silver, it could simply be tied to time of kill to save cpu cycles...but that doesn't account for the residue being the same. In short, I'm still not convinced either way, but leaning more towards roll-on-kill.
@@jps80085 There was an instance recently where a player manually opened the loot window on a kagtum, which contained the piece pot, and the pet then picks up the loot and rolls normal stuff (no pot piece). ruclips.net/video/jeGi9xUl1Fw/видео.html&ab_channel=Louis-F%C3%A9lipGauthier
@Im Choice You should be the bigger man and adress this. Especially since the kagtum loot reroll disproves your theory in favor of the generated on pick up one.
@@superevv Yeah, I actually referred to that in my original post, but it didn't tell me I had exceeded the character limit...here's the rest of my post (which it saved, it just doesn't display): Basically trying to reproduce the disappearing pot piece video. But I got the exact same loot every time, same amount of silver, even the less common stuff like Black Energy Residue. Rather than run an RNG amount of silver, it could simply be tied to time of kill to save cpu cycles...but that doesn't account for the residue being the same. In short, I'm still not convinced either way, but leaning more towards roll-on-kill.
I have four t3 pets that I got for free by smashing the free event/quest pets, and I have the t4 Pomi that they gave away for transferring. When they are set to agile their pickup speed is around 2 seconds, and the Pomi even less. I NEVER miss any drops because after I kill a pack of mobs I usually hang for an extra second or two and let my pets finish picking everything up. I get about the same amount of trash loot per hour by doing this than when I grind as fast as possible and leave loot behind.
Me and a couple guildies wondered that when in a party with party leader acqusition on, does it base the loot on the buffs on the guy killing the mob or on the party leader. This suggests guy killing the mob but they might have "fixed" that.
I genuinly appreciate that you're testing this, but it doesn't necessarily mean that item drops are generated on mob kill. The trash amount could be due to that mob being tagged by a players active modifier on death. Leaving 2 trash items for anyone regardless, if left unclaimed.
The loot and pet system in BDO is the most weird and bad of every game... Yes pets are limiting your grind speed I always pick my loot when I search for a treasure item and also when normal grind at some spot. The looting system is weirdest when you play in a party in single-player region and set loot "by turn".
I have five t3 pets that I got for free by smashing the free event/quest pets. When they are set to agile their pickup speed is around 2 seconds. I NEVER miss any drops because after I one shot a pack of mobs I usually hang for about two seconds and let my pets finish picking everything up. I get about the same amount of trash loot per hour by doing this than when I grind as fast as possible and leave loot behind.
Thank you for the info. I was wondering if I can just leave stuff behind if I'm going for something rare, like if the rare stuff would be picked up first. Gonna be much easier since I know that I gotta stay and loot
i havent got Rare pot piece but yea ive collected Caphras, BSA, BSW, Sharps and Event items all the time just running through a grind area so see if its taken funny thing is i never even see the trash beam i just hear the collection sound or my character would yell while im not event grinding
Out of curiosity. How long does the loot stays on the floor? If i have 5 t1 pets and pickup loot slower, does that mean it's a high chance for them to no be able to pickup all the loot in time? Before the loot disappear?
Yes you are likely leaving loot behind, mostly due to your pets loot range. Chances are you are already at the neck pack before all loot is picked up. Just look for loot beams behind you
@@ImChoice but if i leave it behind does it stays there on the floor indefinitely or it disappears after a specific time. If i farm in a circle and takes me like 4min to complete the loop and get back at the starting point, the loot i left behind will still be there or disappear because too much time passed. Thank you for the answer
@@hagu1005 it becomes lootable by other players after a short time, maybe 15 seconds, and it will disappear after only around 30 seconds. I've never timed it, but no it won't stay there long enough for a loop
@@ImChoice thank you again. That was my concern, so pretty much as a new player with 5 t1 pets you are screwed, wasted scrolls and all the other good stuff. We cannot farm like the rest of the veterans because we cannot pickup everything like they do. We just lose alot of the drops to the timer. Honestly you should probably make a video about this teaching new players this dumb mechanic because i had a feeling i just lose most of my loot to "poof" is gone before my low level pets can do anything about it, but i was not sure and you just confirmed i was right. All the high level loot scrolls i used are wasted now, maybe i got back 40% of what they are worth because i didn't know this was actually bad for a new player.
I loot everything. It Bothers me if I don’t. in Cadrys I almost left a kagtunak just because I had no inventory slots left and was grinding fast on nova. I leave nothing behind and I got a pot piece 33 mins just because of it(was only there to test money per hr and wasn’t even aware that the pot piece event was on). Got all my pieces in under 20 hrs.
@@ImChoice let's say I have 10 drops on the ground with 1 disto into and I active my 5pets only after all are on the ground. Do I get the disto in the first round? Or is it rng
@@crystaldreamer7874 I don't know the answer to your question for sure but I would guess that they would go and loot the closest loot to them. The reason why I guess this is because there are pets like the JoJo bird that will prioritize the farthest away loot. I assume they made that distinction for that pet because the other ones will prioritize the closest stuff.
I've been thinkin this for months I slow it down so I get all beams purely from not understanding the game yet being new but also not knowing if Ur pets are designed to pick up the best loot first etc if that was the case you could feel assured by fast grinding and leaving some but if it's purely random which loot beam pets go to then this is a big concern as you say that one or two beam you leave could actually be pot piece etc ...I personally don't think the pets are designed to go to best loot first they just randomly pick loot up which is a poor job on there behalf
This is more of a psicological thing in the sense that the probabilities for x item to drop are the same either way. So, mathematicaly speaking it doesn't really matter. Im no mathematician so if anyone know in detail how this probabilities work please let us know.
The pets have no loot prio from what I could tell personally. Haven't put it to the test, but I can almost guarantee the pets do not have any kind of loot prio programming.
i knew about this knowledge for quite a while now but i would like to say, i love these short vids ur making that are kinda little helpful tips that most people wouldn't know off the top of there heads luv ya choice
I laugh at people grinding infinite pot like they grind for sp and complaining it took them 500h when in reality they probably dropped enough pieces to make 3 potions lol, pot done in 32h btw
Follow up video idea: Idk if its possible to test but could u manually loot something see if u get a bmc or caphras or spirit dust dont actually loot it then let someone else pick it up and see if that loot transfers to the other person? then in theory you could get a elten piece manually looted then have ur bud pick it up instead. maybe just test it with pets off since i think pets change what you loot i believe, if you plan on doing that.
I was doing ash while a friend watched and when i asked him to come over he forgot to turn of pets and dude got the Merch ring piece XD, tbh that kinda tilted me so hard cuz he is a very casual player and only logs on a few times a year. piece gone to waste lol
damn bro.. what about the loot pickup priority? For example if I have a pick of like 8 mobs that I 1 shot, does it look the rare drops first? or will it use all my pets randomly picking up trash loot and possibly skip the mob that has the rare drop? I think that's like an extended part 2 of this video here lol
Somebody else posted this other clip, saying the pet "re-generated" the loot pile on it's own pickup before the player could press R, rerolling the drop into normal trash. What are your thoughts ? ruclips.net/video/jeGi9xUl1Fw/видео.html link where pet supposedly changed loot
This is Not ok for agris.. example: we go at miru and grind there with 2 ppl and one have agris active and one doesn't, the guy who don't have qgris active will get almost the same trashloot as the one with agris.
The net effect is still better if you just miss out on a couple of drops if you make up on that on killing more mobs and looting more in the end. If you wait for having everything picked up- you are wasting your time in which you could already be by the next pack with your pets- the time you are waiting is your opportunity cost during which you could earn another loot. Let's say there is 1 piece of loot on the ground and you wait 2.5sec for all your 5 pets to come off the cool down. Only one pet will pick up the loot and the other 4 are standing on the downtime. In the same time you could just leave it, kill another pack that drops 6 pieces of loot, have your pets pick up 5, leave another 1 in the back and run to the next pack. Considering the % chance of receiving an item is .01%, it is worth to kill 1000 mobs and loot 900 of then to have total chance of 9% than to kill 800 mobs and loot 800 of them to have cumulative chance of 8%.
No hermano.... la conclusion que haces esta mal, lo que estas probando es que al matar un mob con ls generas dos basuritas y cuando lo desactivas generas una. Es decir solo estas probando la funcionalidad del lootscroll mas no el de la obtencion de drops al matar demasiado rapido, es decir si una mascota no alcanza a recoger un drop este se pierde. Siempre habra perdidas de loot al dejar los beams de loot atras....
This may not be the case. For example the test here only proves that a mob is tagged as having been killed by a player with a certain condition, implying the loot generation could still take place upon pickup, it potentially just uses the tagged information to decide how much or what type of loot to generate. However, even if this was the case, your % chance of a certain item dropping is unique per mob killed, looted or unlooted. It doesn't increase with the amount of mobs you kill, the only thing that affects it is the amount of mobs you loot. Within x amount of mobs looted there is a higher chance of that item having been dropped at some point to be true. The count at which the item drops is irrelevant. note: in the case that only a certain mob in a group of mobs drops the item, it will affect the chance of dropping the item if you don't loot that mob as the total number of mobs looted in x amount of time would be lower.
It really helped if PA can put different colour of the beam, like its white if the beam only contained trashloot and red or different colour if its contained rare drops
this is a very good idea, this is being used by other online game as well. hope PA will do the same.
That's a great idea
Good idea my man
unfortunately we don't know if rare loot table is handled the same (generated on kill), so, while a cute idea, isn't likely how this game handles the loot system.
yep never happened
PA should code pets to pick up rarer loot first to avoid this from happening as often
Its not like that?
I could swear that i always get the rare drop first among a pile of drop beams
Yeah ancedotally I kinda feel like it's that too, since when doing kagtums I DID stay and manually loot every executioner and I never got so much as a caphras, a kagtum ring, a regular kagutank or dust from a 'manually' looted one, the pets always always got the rare stuff before I could.
@@boggart273 I guess not, for me when I leave a some loot and come back I sometimes got rare loot like caphras or scroll if that count as rare.
One thing to note that IF pets do prioritise rare loot first, it'll be more noticeable in places where you kill all the mobs at the same time, since the pets actually have a choice at that point, whereas if you're killing the mobs too far apart they'll have to loot the only mob they can, leaving potential later drops that are rare.
The pets DO NOT pick up Rare loot first, when I was grinding for mana piece, I was rush killing thinking that pets picked up rare first, when I left the pack, there was a few beams left and my character jumped to a narc, I started waiting after that lol
I used to ask this question to myself and on server chat a few years ago and never got a str8 answer so i just gave up on it and made sure i looted everything. Thanks for the test dude! you are doing great videos lately
I did the same test around 2 years ago or maybe even 3 -4
the way i did it tho is i pressed 'R' on the loot (without accepting it and pets off ofc) then asked my GF to press R and check what she got. (we both were able to see 2 different loot tables from the same mob)
we got completely different items. but because of this video i needed to re-test this.
i checked right now with a friend and this is CORRECT -
*he killed the mobs - i tried pick up with LS (we checked results with exactly same result per the mob(around 20-30 mobs) - even with rare items like okiara tear with exact same number of trash loot, we both had it on the dead mob) - however my LS didnt apply after trying to pick up first(can tell by the amount of trash loot dropped) - which would mean loot is indeed generated by kill as of 24/09/2021 (as isaid before, 100% was diff loot tables for diff players, which is right now incorrect. and drop is the same for everyone)
Loot is generated upon kill, but the loot generated per person is different. Killing a world boss for example, getting the boss gear loot is only generated for a select few, or when group grinding (like Upper Gyfin) not all of you will get the Tungrad Belt when one of the members receives one.
i don't remember where but a long time ago there was a discussion about this and someone claiming to be from kakao at the time had said that loot is generated upon the mob's death but some chose to believe him and others did not. one other thing he said is that the very rare drops like map and compass (there were no pots at the time) are NOT generated on death but on the mob's spawn. when a lava tukar spawns, it has a 0.005% chance to spawn with the map piece on it and whoever happens to loot its corpse gets the piece.
For highest efficiency (if not consuming agris) I still think it’s ok to leave very few loots behind. If you walk back to pick it up 1 or 2 loots behind, you are wasting 3 or 4 loots that your other pets were supposed to pick up, in the case of one-shot killing areas like bloodwolf or cadry. If there’s 1% chance of rare drop and you leave 5% of your loots unpicked, the chance of missing a loot from unpicked loot is 0.05%.
The drop rate for pot pieces is insanely lower than 1% so in theory the chance of missing it is even lower but it would still suck if you did because the drop rate is so low
@@simonwarren8856 Since you wouldn't know anyways, it wouldn't hurt you. But I get your point. When I hunted Kagtums I actually looted the executioners manually when my pets were too slow.
I got a compass part when I was walking by someone else's rotation; he went after me when he saw the text poping on the screen and I pressed escape to quickly gtfo. Though i never finished grinding for the compass, that was the moment i knew to better pickup the loot manually than leaving them to someone else.
you monster. dont say it was an elten piece
@@mauriceelet6376 no shit?!! That was you?
@@杨简-v5z na, i didnt grind hystria that much. but if you got the elten, that would be one hell of a steal
You don't even have to do it manually. If people just hung around for another second and a half their pets would finish picking everything up for them.
as someone who just came back to BDO and grinding for pot piece, i was actually wondering because im at 50 pity pieces and no drop yet, while i got 2 marni boxes, one at bloodwolves and 1 at sherekan and no pot piece. I knew something was off. Thanks for the nightmare fuel
I always go back for loot because those few times you get a scroll and that one time it was an accessory.
Yeap, when I was grinding for my Elkars I left 1 loot beam and the end of the hour. I decided to go back just in case and got the Elkar drop, and good thing I did because I didn’t receive the second one till 8 hours later. If I hadn’t gone back I would’ve probably quit by the fourth hour.
Yeah same thing happened when i was grinding SE. I went back missed loot and ended up getting a disto, that shit scared me that i could have missed a disto lol
uhhh... corpses only stay for a little bit of time.
Choice I don't know how to reach you so I'll post here and maybe DM you if I don't hear anything but from my coding experience I believe that the only thing that's done is when the loot is dropped, a flag is set if your lootscroll and agris or other buffs were on and then still does the roll at pick up time. Else they would have to "check" the player every time they pick up loot which adds extra latency as they have to wait for a response if their ls/agris is running. Although this does leave the potential that maybe the game adds a flag of is it a rare drop maybe or to roll for one. It's still inconclusive but that could still explain it.
Humm when the mob is killed they also have to check if the player got Agris and lootscroll no? Doesn't it mean it's "extra latency" as well but this time at the killing moment instead of the looting moment? Isn't it a transfer of comunication from moment A to moment B? Why it would be fondamentally faster for a server to flag at killing moment?
@@valentueur64 it's the way object oriented code works. When you drop loot, you're already creating a loot object on the ground. You know from that, that a player object killed a monster object. You already can get the agris and ls info from that before you drop the loot. If you did it after, someone could leave a huge pile of loot on the ground and it would lag the server on pickup as every item at once would force that request to check your LS and agris per item. You're correct that it's already doing that check but it's more important when it's done.
No matter what you would be leaving loot behind. Either in the form of a "loot opportunity" or actual server side generated loot. Useful information though, good stuff. The pets have always been a throttle to ensure that people cannot grind faster than the maximum threshold that PA wants them too. At least, not in a way that would generate them income and affect the economy.
You can literally just stand in the same spot for two seconds and get all the drops. People just have it programmed into their brain that they must grind as fast and "efficiently" as possible, so they leave tons of loot behind instead of just hanging around for a couple more seconds and letting their pets finish picking everything up.
not true. I grab every single beam of light. There's no chance if something drops im not grabbing it.
i heard that from others too when i started farm pieces, they say better slower but be sure ur pets got all loot, and i tested my self and when i back few times to loot which i didnt pick up becouse too fast and pet too low - there were rare drops capras and scrolls etc, from that day i never go full rampage like ppl do in these days runing from pack to pack with lighting speed and half of drops stay behind, just slower but be sure u pick up shit, specialy when farming pieces
So many people were saying the exact opposite because they said it was less demanding to the server to just roll items when it is picked instead to roll for everythings.
Because it was technically true, I trusted them even without any proof.. now I see I should always try things by myself or ask for any proof like this XD Thx!
They would say “going back to loot means you’re missing out on loot” then wonder why it took 2000+ hrs for a pot piece
You are assuming that there's only one loot table. Think harder, dumbie. This is inconclusive.
Is there more than one loot table?
it still may be true btw, quoting from someone else "Choice I don't know how to reach you so I'll post here and maybe DM you if I don't hear anything but from my coding experience I believe that the only thing that's done is when the loot is dropped, a flag is set if your lootscroll and agris or other buffs were on and then still does the roll at pick up time. Else they would have to "check" the player every time they pick up loot which adds extra latency as they have to wait for a response if their ls/agris is running. Although this does leave the potential that maybe the game adds a flag of is it a rare drop maybe or to roll for one. It's still inconclusive but that could still explain it."
The ultimate question.. Does a mob in stars end spawn with a super high chance of dropping a disto, let's say 70%. Going to 100% with various server buffs and player/family buffs etc. Maybe PA keeps drops down like that (or up if nobody has gotten the disto/pot piece/whatever recently on that server). It's statistically possible to get 100s of distos in one hour but there's no proof of even 10 or 15 out of the hundreds of thousands of grind hours worldwide that happen monthly.
Sort of like opening Pokemon or Yu-Gi-Oh cards. You have a 0.2% chance of pulling a starlight in yugioh. There is 1 for every two cases. If a store orders two cases and you watch the starlight get pulled. It's gone and now your chance is 0% for the packs you open even if you bought the rest of the case. I guess the only way to know would be an instance where two people get a pot piece in the same couple minutes.
Just loot your mobs, peeps. If you look for rare or super rare stuff, try to loot everything. Back in 2017, some folks figured out and told us that's the best thing to do but they didn't find that out by playing the game if you know what I mean. I don't think the game has changed much ever since, so I'm inclined to believe them.
My Witch (in her Lifeskilling clothes with her Lifeskilling pets) picked up whatever pot piece (the green one) drops from Forest Ronaros on the way through the area when heading back to Tooth Fairy to fish. I don't have it in me to grind for the other two, and I never found out who left it behind.
The left-behind loot becomes less of a problem as you head to higher level zones where you aren't one-shotting everything and zipping to the next pack.
Yeah bro new player and always have to check up for 2 seconds to let my pets loot. It's annoying. I just bought a new adventurer pet pack 200 pearls abd slammed a bunch of my pets together for a tier 3 average. Worked well enough
Any difference this makes is purely in your head. If it is more efficient (more loot pickups/timeframe) to skip loot and move to the next pack then it does not matter if its generated on kill or not.
The odds that it did generate on that kill or would have generated if you stayed and picked it up are the same. If it did generate and you didn't pick it up it is no different to you not rolling the pickup (if it worked that way) or not killing the mob, it does not matter. It does not influence your future odds in any way either.
So if you can loot two mobs by skipping one drop wether it generates on kill or not, do it. Because the odds of getting the item from those two drops is higher than the odds that it did drop (or would have dropped) from the one you left behind.
Thank you for your test. I think the result is convincible.
I have always told new players to loot everything, when farming rare items. Everytime I saw ppl flying from pack to pack and not really looting. Unless you are just here for exp/sp, why are you even grinding if ou dont loot?
Okay guys, I think he just make things very clear that if you are farming pot pieces or other rare items, loot everything (or at least the mob that actually drop them).
I always pick up everything.
So far completed the Map and both potions - sometimes when I was grinding half-assed and I'd return to 1-2 beams, I'd suddenly jump up and loot a rare item.
So, just take that 1sec and wait or manually press R.
Yeah loot gets left behind. I've come running through spots trying to an empty rotation and Ive gotten SOOO many caphras, Marni research boxes, trash loot, couple boss accessories ect..
I see, so the Rituals that some players are doing during Garmoth raids are basically bluff LOL!. Great job on doing this experiment.
That's true it count when you killed the mobs same as argris, when you kill the mob it automatic uses argris points.
luckily for me, my ocd doesn't allow me to leave anything behind
i talked about this with some friends today and you awnsered our question :D ty
Long time ago when I grind in Basilisk alone i left a loot beam far behind and decided to go back and manual loot, and that was the raw basilisk belt lol
This only tested if loot scroll buff is applied on kill or pick up, it does not test if loot is rolled on kill or pick up.
@@kaiserchase1755 Not true, this is really easily tested and its wrong. If you start hitting mob with LS and LS runs out before mob dies you dont get boosted loot. And also if mob is about to die and you pop lootscroll you get increased loot even if you didnt have LS when you started hitting it.
Man when I was grinding ronaros for the pot piece when it released I had 2 pvp scenarios where mid fight they loot a pot piece in my rotation..feels bad
really needed this vid thanks my dude hope u have a great evening
dayum, I was just thinking about this yesterday, thanks Choice!
3:23 friendly adventurer (with PvP mode activated)😂
Ok just kidding, what a nice guy to help to finish this greatest test ever
I always think the item was generated once we pick it up
Nice video👍
Also if you grind fast especially at blood wolf since there are also alot of mobs that don't drop it.. Your pets might loot all smaller mobs and miss executioners so even if it would be generated on loot you still be better atleast looting the executioners.. Cause so many times pets only loot the smaller wolf's ;c also 10 pets when
yea my T4 all 5x pets at SE some times left not looted drop, so i back all time to check and pick up if need
I like to adds then when running with pets they can be a bit slow, you have to wait for them to pick everything up.. But when I find something rare, like Ring of Ruins or Kagtunak eye for example - they always immediately get looted first and then shows I got it top screen (while my pets are still looting the rest of the lets say trash loot of that pack) So I assume that you always get the rare drops when you killed the mob that was carrying that rare, even if someone else and his pets are around - and that is how it suppose to work regarding rare drops..
There have been instances about three years ago where I was farming sycraia and I went back for some loot that was out of range of my pet and it was a tungrad ring. So I don't think pets prioritize necessairly
Learned this at SE when I took a pause to answer a call. Had I kept moving along like I normally do I would have missed an disto drop
This doesn't prove anything. I don't think you understood the point
@@simonwarren8856 how so? If I didn’t stop I would have left the disto behind. There’s literally multiple comments that says they had the same experience so care to explain how I missed the point?
@@JoeBobTheTROLL The question was wheter loot was generated uppon pickup or on mob kill. You wouldn't know if the disto was there because you pick it up or because it was already on the ground waiting. I dont know if that makes more sense.
@@simonwarren8856 3:50-4:05 is literally what my comment said lol
I’ve been looking for a video about this my whole time playing the game F***ing thank you!
...watching this video just made me think of all those pot pieces ive left behind unlooted..oh god
same, now im starting to think these 300h at bw actually had a few pot piece that i just zoomed pass...
@@xValkya You easily could have missed a piece if you never looted manually, simply because executioners aren't the only mob you kill, you may have missed a lot more drops from them than you think, regardless whether it generates on kill or not here.
This is the kinda content I enjoy, thanks!
Okay small problem with your logic, Your video only proves that loot table is rolled on kill, it assumes there is only 1 roll and not 2. It is possible that loot table is rolled on kill, and loot is rolled on opening.
2 loot rolls, loot table and actual loot, account for the videos that happen where someone is manually looting along with their pets and sees a rare drop, but the pet gets it before they actually pick it up, resulting in the rare drop not actually being looted. From a programming and resource aspect it would be easier to say this mob has X loot table, when mob killed create chest with these multipliers, when opened generate items based on parameters set. If you Generate loot right away it creates more temporary items to keep track of, since loot gets left behind unclaimed the server creates and deletes 1 item on expiration rather than creating 1-10 items and then deleting that same amount.
Especially concerning the new Valencian trash loot amounts.
This occurred to me as well, so I tested a bit. My initial theory was that they'd keep loot containers as small as possible, why spend the cpu cycles to roll loot that might never be picked up, right? So I figured each one would me minimal: loot table ID, player ID, time of kill, and then a loot scroll status. That last field would totally explain every behavior Choice showed. However, if only the loot table is generated on kill, and the results rolled on looting, then random quantity drops like silver would differ between what you see in the manual loot window and what your pet picks up. But they don't. To test I would check in pets, kill 1 fogan, R to open the manual loot window, then turn pets on. Basically trying to reproduce the disappearing pot piece video. But I got the exact same loot every time, same amount of silver, even the less common stuff like Black Energy Residue. Rather than run an RNG amount of silver, it could simply be tied to time of kill to save cpu cycles...but that doesn't account for the residue being the same. In short, I'm still not convinced either way, but leaning more towards roll-on-kill.
@@jps80085 There was an instance recently where a player manually opened the loot window on a kagtum, which contained the piece pot, and the pet then picks up the loot and rolls normal stuff (no pot piece). ruclips.net/video/jeGi9xUl1Fw/видео.html&ab_channel=Louis-F%C3%A9lipGauthier
@Im Choice You should be the bigger man and adress this. Especially since the kagtum loot reroll disproves your theory in favor of the generated on pick up one.
@@superevv Yeah, I actually referred to that in my original post, but it didn't tell me I had exceeded the character limit...here's the rest of my post (which it saved, it just doesn't display): Basically trying to reproduce the disappearing pot piece video. But I got the exact same loot every time, same amount of silver, even the less common stuff like Black Energy Residue. Rather than run an RNG amount of silver, it could simply be tied to time of kill to save cpu cycles...but that doesn't account for the residue being the same. In short, I'm still not convinced either way, but leaning more towards roll-on-kill.
I have four t3 pets that I got for free by smashing the free event/quest pets, and I have the t4 Pomi that they gave away for transferring. When they are set to agile their pickup speed is around 2 seconds, and the Pomi even less. I NEVER miss any drops because after I kill a pack of mobs I usually hang for an extra second or two and let my pets finish picking everything up. I get about the same amount of trash loot per hour by doing this than when I grind as fast as possible and leave loot behind.
I got my bloodwolf piece from the ground since pets cant keep up there so yea definitely recommend doing that
Me and a couple guildies wondered that when in a party with party leader acqusition on, does it base the loot on the buffs on the guy killing the mob or on the party leader. This suggests guy killing the mob but they might have "fixed" that.
i have another question, do pets prefer to loot "rare" items first and regular trash beams later or its random?
I genuinly appreciate that you're testing this, but it doesn't necessarily mean that item drops are generated on mob kill. The trash amount could be due to that mob being tagged by a players active modifier on death. Leaving 2 trash items for anyone regardless, if left unclaimed.
Love this video, thanks for clearing this up!
THIS QUESTION IS EXACTLY WHAT IM LOOKING FOR!!!!
wow this clear all the confusion, thanks bro
I thought that I was the only one who think about this haha well now ik I'm not the only one ty so much for this video ❤️
The loot and pet system in BDO is the most weird and bad of every game... Yes pets are limiting your grind speed I always pick my loot when I search for a treasure item and also when normal grind at some spot. The looting system is weirdest when you play in a party in single-player region and set loot "by turn".
I have five t3 pets that I got for free by smashing the free event/quest pets. When they are set to agile their pickup speed is around 2 seconds. I NEVER miss any drops because after I one shot a pack of mobs I usually hang for about two seconds and let my pets finish picking everything up. I get about the same amount of trash loot per hour by doing this than when I grind as fast as possible and leave loot behind.
@@ZazzilasArden because pets are limiting your loot/grind speed
Hell of an interesting video, ty so much mate !
Thank you for the info. I was wondering if I can just leave stuff behind if I'm going for something rare, like if the rare stuff would be picked up first. Gonna be much easier since I know that I gotta stay and loot
i havent got Rare pot piece but yea ive collected Caphras, BSA, BSW, Sharps and Event items all the time just running through a grind area so see if its taken funny thing is i never even see the trash beam i just hear the collection sound or my character would yell while im not event grinding
Figured it out on my own, I left a drop at stars came back around n it was a disto xD.. Mobs leave behind loot since a mob or specific one drops it..
Out of curiosity. How long does the loot stays on the floor? If i have 5 t1 pets and pickup loot slower, does that mean it's a high chance for them to no be able to pickup all the loot in time? Before the loot disappear?
Yes you are likely leaving loot behind, mostly due to your pets loot range. Chances are you are already at the neck pack before all loot is picked up. Just look for loot beams behind you
@@ImChoice but if i leave it behind does it stays there on the floor indefinitely or it disappears after a specific time. If i farm in a circle and takes me like 4min to complete the loop and get back at the starting point, the loot i left behind will still be there or disappear because too much time passed. Thank you for the answer
@@hagu1005 it becomes lootable by other players after a short time, maybe 15 seconds, and it will disappear after only around 30 seconds. I've never timed it, but no it won't stay there long enough for a loop
@@ImChoice thank you again. That was my concern, so pretty much as a new player with 5 t1 pets you are screwed, wasted scrolls and all the other good stuff. We cannot farm like the rest of the veterans because we cannot pickup everything like they do. We just lose alot of the drops to the timer. Honestly you should probably make a video about this teaching new players this dumb mechanic because i had a feeling i just lose most of my loot to "poof" is gone before my low level pets can do anything about it, but i was not sure and you just confirmed i was right. All the high level loot scrolls i used are wasted now, maybe i got back 40% of what they are worth because i didn't know this was actually bad for a new player.
I loot everything. It Bothers me if I don’t. in Cadrys I almost left a kagtunak just because I had no inventory slots left and was grinding fast on nova. I leave nothing behind and I got a pot piece 33 mins just because of it(was only there to test money per hr and wasn’t even aware that the pot piece event was on). Got all my pieces in under 20 hrs.
Consider yourself lucky, there are guys that loot everything and still spend over 200 hours at a single spot.
nice vid and please
You could give an opinion for gain from exp 62 to 63; 63 to 64; 64 to 65?
I think loot is even generated when you start a fight. Activating agris during a fight doesn't increase the trash after killing a miniboss.
For Orcs I always pick up the loot from violents, don't care about the others as much.
REALLY smart i never wouldve thought of that
but how we can loot by our self , since pets already loot it? or just manualy when pets didnt loot it?
One question, are pets gathering first rare drops into a mix of loot on the ground?
Pets gather the first piece of loot to hit the ground, so they will leave rare loot
@@ImChoice let's say I have 10 drops on the ground with 1 disto into and I active my 5pets only after all are on the ground. Do I get the disto in the first round? Or is it rng
@@crystaldreamer7874 I don't know the answer to your question for sure but I would guess that they would go and loot the closest loot to them. The reason why I guess this is because there are pets like the JoJo bird that will prioritize the farthest away loot. I assume they made that distinction for that pet because the other ones will prioritize the closest stuff.
@@ImChoice yep it has sense. Thanks
That's very interesting. Funny I was already doing that when grinding anywhere. I didn't like leaving the loot behind cuz it felt like a waste XD
I've been thinkin this for months I slow it down so I get all beams purely from not understanding the game yet being new but also not knowing if Ur pets are designed to pick up the best loot first etc if that was the case you could feel assured by fast grinding and leaving some but if it's purely random which loot beam pets go to then this is a big concern as you say that one or two beam you leave could actually be pot piece etc ...I personally don't think the pets are designed to go to best loot first they just randomly pick loot up which is a poor job on there behalf
crazy, i was wondering about this yesterday lol
This is more of a psicological thing in the sense that the probabilities for x item to drop are the same either way. So, mathematicaly speaking it doesn't really matter. Im no mathematician so if anyone know in detail how this probabilities work please let us know.
I'm having anxiety on leaving a pot piece behind. never got a single piece. Not even 1 for 250ish hrs or so
Should do what Diablo 3 did, Green blue, orange, yellow, red beams for loot rarity,
what if only the trash is generated on kill but the other stuff is generated when picking up?
Ok, so say ur going fast through a rotation, do the pets prioritize the better stuff? Or whatever they get to?
The pets have no loot prio from what I could tell personally. Haven't put it to the test, but I can almost guarantee the pets do not have any kind of loot prio programming.
@@Animo2006 thanks, also my man HOW is your last name on here my family name IN BDO LOL
@@ManiacJoey92 That's wild man haha. Crazy coincidence!
Its never been a question for me because you cant pick up new drops when full inv
i knew about this knowledge for quite a while now but i would like to say, i love these short vids ur making that are kinda little helpful tips that most people wouldn't know off the top of there heads luv ya choice
I laugh at people grinding infinite pot like they grind for sp and complaining it took them 500h when in reality they probably dropped enough pieces to make 3 potions lol, pot done in 32h btw
Follow up video idea: Idk if its possible to test but could u manually loot something see if u get a bmc or caphras or spirit dust dont actually loot it then let someone else pick it up and see if that loot transfers to the other person? then in theory you could get a elten piece manually looted then have ur bud pick it up instead. maybe just test it with pets off since i think pets change what you loot i believe, if you plan on doing that.
I was doing ash while a friend watched and when i asked him to come over he forgot to turn of pets and dude got the Merch ring piece XD, tbh that kinda tilted me so hard cuz he is a very casual player and only logs on a few times a year. piece gone to waste lol
2:13 from where u have this cool black pet dragon?
What you recommend here is something I did for 400+ hours at Kagtums before I finally got the Ash Halfmoon Kagtunak. Mind numbingly long grind.
great video.
Had a question.. so I have 2 of the ash half moon things & was wondering what to do with the 2nd one after I use the 1st
You can make a smaller infinite pot for an alt I guess. I'm wondering, why did you actually keep grinding blood wolves after the first drop?
@@simonwarren8856 oh ok , thank you & I got them at Cadry’s both within the same hour
@@yourlocalsensei :0
how do you get loot beams?
Man I literally ask myself this Everytime I'm at BW
damn bro.. what about the loot pickup priority? For example if I have a pick of like 8 mobs that I 1 shot, does it look the rare drops first? or will it use all my pets randomly picking up trash loot and possibly skip the mob that has the rare drop? I think that's like an extended part 2 of this video here lol
You could just hang around for an extra two seconds to let your pets finish picking stuff up.
Always thought drop was a roll on the loot table .
i have done this before where i killed a pack at start of grind but didn’t take out pets, someone drive by and looted the hp piece
Very interesting to know
Somebody else posted this other clip, saying the pet "re-generated" the loot pile on it's own pickup before the player could press R, rerolling the drop into normal trash. What are your thoughts ?
ruclips.net/video/jeGi9xUl1Fw/видео.html link where pet supposedly changed loot
Yo...mad respect for this. #subbed
is loot not looted by rarity/silver price first?
This is Not ok for agris.. example: we go at miru and grind there with 2 ppl and one have agris active and one doesn't, the guy who don't have qgris active will get almost the same trashloot as the one with agris.
The net effect is still better if you just miss out on a couple of drops if you make up on that on killing more mobs and looting more in the end.
If you wait for having everything picked up- you are wasting your time in which you could already be by the next pack with your pets- the time you are waiting is your opportunity cost during which you could earn another loot.
Let's say there is 1 piece of loot on the ground and you wait 2.5sec for all your 5 pets to come off the cool down. Only one pet will pick up the loot and the other 4 are standing on the downtime. In the same time you could just leave it, kill another pack that drops 6 pieces of loot, have your pets pick up 5, leave another 1 in the back and run to the next pack.
Considering the % chance of receiving an item is .01%, it is worth to kill 1000 mobs and loot 900 of then to have total chance of 9% than to kill 800 mobs and loot 800 of them to have cumulative chance of 8%.
Agris blessing works on kill not when loot.
I think its best proof
This is good video. Now am gonna pick all my loot. 👍👍👍
Very nice info. Goodvideo!
No hermano.... la conclusion que haces esta mal, lo que estas probando es que al matar un mob con ls generas dos basuritas y cuando lo desactivas generas una. Es decir solo estas probando la funcionalidad del lootscroll mas no el de la obtencion de drops al matar demasiado rapido, es decir si una mascota no alcanza a recoger un drop este se pierde. Siempre habra perdidas de loot al dejar los beams de loot atras....
ok do pets pick up rare drops first or they pick up loot randomly ?
they loot 1 mob beam at a time so i doubt it checks to prioritize stuff better then trash
This may not be the case.
For example the test here only proves that a mob is tagged as having been killed by a player with a certain condition, implying the loot generation could still take place upon pickup, it potentially just uses the tagged information to decide how much or what type of loot to generate.
However, even if this was the case, your % chance of a certain item dropping is unique per mob killed, looted or unlooted. It doesn't increase with the amount of mobs you kill, the only thing that affects it is the amount of mobs you loot. Within x amount of mobs looted there is a higher chance of that item having been dropped at some point to be true. The count at which the item drops is irrelevant.
note: in the case that only a certain mob in a group of mobs drops the item, it will affect the chance of dropping the item if you don't loot that mob as the total number of mobs looted in x amount of time would be lower.
Always thought it was this way and never understood people skipping like 5 beams of light to the next pack in treasure/rare renown areas.
they should add colored beams
Better go for small rotations
I knew this like 4 years ago that loot is generated on kill. Ppl are still misinformed until now.
This only proves that loot table is generated on kill not that loot is generated on kill.
Nice test bro, thxs.
great content man