love the handpaintinted details, but does anybody else feel like a lot of that detail gets lost inside unreal? i cant really see it in the thumbnail either.
Thanks mate ! that's a really good point, that's cause I have a basic (slightly tweaked) shader. The next step is to create an advanced shader that will enhance the texture and handpaint shading while lit :)
In fact no. I use it here so it easier for a lot of people to see the workflow, but personally I only use photoshop and 3dcoat. All the computings with the maps for the base are directly made phtoshop.
its so good but AI is coming bro probaly there is no reason for this tuttorial right ? Im so sadly and scared about AI of future as a 3D artist or digital artist fuck my life
the clever use of the colored perlin noise to create color variations is so… clever ! thanks for the tutorial.
bro we need more How to Videos from you man, your work is awesome
Awesome! Looking forward to uv unwrapping + baking process video too!
This is more than great!
Great tutorial bro !
love the tutorial ! :D
love the handpaintinted details, but does anybody else feel like a lot of that detail gets lost inside unreal? i cant really see it in the thumbnail either.
Thanks mate ! that's a really good point, that's cause I have a basic (slightly tweaked) shader. The next step is to create an advanced shader that will enhance the texture and handpaint shading while lit :)
Thank you for the tuitorial
Great tutorial, where'd you get that triangle brush?
ofc he use substance painter
In fact no. I use it here so it easier for a lot of people to see the workflow, but personally I only use photoshop and 3dcoat. All the computings with the maps for the base are directly made phtoshop.
its so good but AI is coming bro probaly there is no reason for this tuttorial right ? Im so sadly and scared about AI of future as a 3D artist or digital artist fuck my life