Surely the Penitent Engine is the sisters’ equivalent of a dreadnought? Maybe not in gameplay terms, but it’s a almost-dead guy strapped to a walker, it’s got melee and ranged weapons, and it used to be an awful lump of metal you could throw at your opponent in a fit of rage. It’s also existed forever, since the days when every faction got one “big” model like that. Certainly it was intended to be a dreadnought-equivalent.
That is the stupidest thing, and you can't change my mind. Blood Angels should be one of the LAST chapters to have psychic flying dreadnoughts. Grey Knights or Ultramarines would be a much better fit
Memes aside, a Dreadnought-equivalent to me is "Chunky walker". If it's not a walker of some kind, it automatically loses so much presence and coolness and auto-fails. Looking at you, Custodes Jetbike in particular.
Same. Also, I dunno about you, but Blood Angels should be the last chapter to have a psychic flying dreadnought. That should belong to something like the Grey Knights
I feel like the Eldar should have gotten their explosion compensated by the fact that they're also a dead guy in a big suit (even if it's the ghost not the corpse)
Don't know it this will count on the Tau grade, but since the Enforcer has the Battlesuit keyword, it can use the Failsafe Detonator Strat for 1CP to auto-explode. Not a base ability, but you were talking strats on other units, so I think it's worth a mention.
I know you guys specifically didn't pick multi-model units, but I feel like the ad mech would have fared much better if you'd have talked about the Castelan Robots- they have an 8 inch move, a fair few weapon options, high strength and toughness, and they go boom when they die, oh yeah, and they have right around the right amount of wounds to boot.
Shame that GW didn't add options for integrating 30k Mechanicum units into the Ad-mech roster as relics. Then there would be more single unit robots to fill the Dreadnot slot.
The armored sentinel actually does have damage reduction, it has an ability called "armored cockpit" which gives it a 2+ save against all damage 1 weapons. It makes it quite hard to kill with small arms, but it's a pretty big waste to allocate anti tank firepower to a sentinel.
How it sounds they just don't like guard at all and feels very bias against them, and be honest the sentinels have more benefits like orders that other dreadnaught based models do not have.
Because they have the armored key word, you can be given -1 damage reduction for 2 CP and this applies to an ENTIRE UNIT. If anything else, armored sentinels make superb walls to protect your tanks and infantry from melee threats and take way more punishment than one might first assume.
Yeah they definitely don’t like guard, they don’t list the buffs that can be applied or even mentioned about the increase protection that it does have, and the problem is that you won’t see a armored sentinel alone, with the points I can almost get 4 sentinels compared to one dreadnought. But since it’s one to one I guess that what their bias comes from.
I'd like to argue that for chaos daemons a daemon prince without wings is pretty close to a dread. A tzeentch prince can get sort of DR through the impossible robe. The movement and defensive profile are pretty close to the Dread, can even get T7 with nurgle and Psychic powers can serve as a poor alternative to the nonexistant shooting. Certainly not an A but I think it's a lot better than a F.
Before they took away defence cohort Admech could have -1 damage Robots which were vehicles, did explode, used dreadnought size bases, and had weapon options.
Would the Kastelan Robots be the equivilant of Dreadnoughts for AdMech? They don't have CORE by default but can get it if they are within 3 inches of a Datasmith.
Isn't the Goliath Rockgrinder like a Vehicle with DR, T7, single model, with melee and ranged attacks, that also explodes? Yeah, not core, and moves 12" but I think it is at least a D+ lol
The box dreadnaught is the only one I like, the other dreadnaughts look like someone was given the job of making the boxnought into an ancient robot movie before CGI, and it lacks any of the charm either of those have
It's easily my favorite of the Dreadnoughts. I honestly don't see what people mean when they disparage the boxnought compared to other models. It's also just thematically more resonant. The Dreadnought body that fails to resemble the human form better matches the dehumanization its occupant feels as a crippled life-support patient imprisoned in a metal box. That the vast majority of Dreadnoughts by the 41st millennium are boxnoughts shows the degree to which the Imperium has decayed, technologically and humanistically. That even its most wounded heroes are not permitted to rest nor die, and have honors piled on a shell that masks the living hell of their existence. It is not a simulacrum of a human that grants its occupant renewed life and dignity. It's a coffin on legs. It's anchorite occupant is dead, but must keep fighting anyway because the Imperium is both zealously belligerent and comically bad at its job. That's what makes it good: it furthers the satire.
Yeah, only missing the Damage Reduction, they are bascally dread with less wounds and they explode too and has options. I think they fullfill more points than Belasarius.
@@alphaorion4037 Unlike Cawl, they have options and explode. But unlike Cawl they have no damage reduction, and no CORE/CHARACTER keyword without a datasmith. But, more importantly, they cannot be a single model unit.
Full honesty I was expecting C’tan shard of the Void Dragon as the Necron Dreadnaught, only points off are weapon customization. Toughness, movement, wounds, scary damage profile, monster/character… a bit of a stretch for DR but max 3 wounds per phase all combine to make a pretty good Dreadnaught. Also it explodes
@@stuandthestump The Triach Stalker is too fast, brackets, doesn't really slap in melee, and doesn't really have damage reduction. I think it's C- at best.
@@DarksteelPenguin the Stalker has Quantum Shielding, just like the CCB. The melee isn't that horrible, but it's better than a power sword that cost you a relic.
with Kastelans you have to have at least 2 per unit, I'd almost consider the onager instead if it had any melee capabilities or even a flamer but alas, that doesn't really fit either.
Armoured Sentinels are amazing for their points! You can easily give them reroll 1s to hit, reroll 1s to wound, +1 to hit, +1ap, ignore hit modifiers, ignore wounds cap, ignores FNP, making Plamsa and HKMs incredibly powerful. As for toughness, 7 wounds is excellent since it messes up D2 and D3 weapons. They have a 3+, can be given a 2+ with an order, can then go to 1+ if being shot with D1 weapons (or D2 weapons if you use the strat), have access to smoke for -1 to hit, have a bigger base now for more successful move blocking and helps being wrapped, have access to fall back and shoot. They aren't spectacular in assault but have 3 S6 ap2 D2 attacks that can be buffed with +1 to hit and and extra ap. Can be given OS, or 12" DS denial, 5+++ against MWs or adavnce and shoot. All for 55pts per model when maxed. 21 wounds for 165pts (or 135pts with no upgrades). I speak from personal experience when I say these absolutely wreck other dreads with their shooting if they are near the Finial.
The ultramarines nids are defo gonna be my next army. My fluff reason for it is gonna be that they've evolved mimicry camoflage, like how butterflys wings look like eyes.
I know I'm an Ork player at heart when Eric said "Deff Dread" and I pumped both fists in the air and grunted "Orks! Orks! Orks!" at 4 am. God, my poor neighbors.
A few corrections on the armored sentinel as they got a few things wrong, the armored sentinels are competitively an A tier unit for guard, only outshined by the scout which is S tier. They do have free damage reduction in "armored cockpit" were they get a +1 save to damage 1 weapons, effectively giving them a 2+ save and they are 45 points not 50. They are also core/platoon/regimental meaning they can receive every order in the book like take cover with gives them light or dense cover. Guard has few things things that are durable, and for just 135 points you can have 3 models with T6 W7 and a 2+ vs D1 with good shooting. It's really good
Poorhammer, I think you forgot that Armored Sentinels have an ability that lets them add +1 to their saves against Damage 1 fire. Also, the thumbnail is misleading, as Sentinels are known for their maneuverability.
I would actually like to see a video explaining what units thousand sons need or should have as an army. As a thousand son player myself I feel like our model line isn’t as impressive as our fellow death guard players and we could totally have a bunch more interesting units that aren’t tzaangors based
From what I remember when I looked at the army it like custodes is kind of missing ranged anti-tank options there's no easy access to Las cannons or meltas. Also they might have touched on this in the what does every army want for Christmas episode?
We've lost enough battle, got screwed over by almost every update, and we have to endure endless toaster jokes every time we mention our faction. Please, we suffer enough, you don't have to bully us further.
@@robbiev9296 Huh. I play Chaos in all forms, with my main one being CSM. When I fought against the Mechanicus, it ended up being an extremely close game
@@gavinziozios1431 we've been doing better recently, but we have a history of getting really good, then GW nerfs us into one of the worst factions in the game, and we have to slowly crawl back up. Probably the most annoying part is GW constantly making us the punching bag in the lore
Really, if we took actual Dreadnoughts into account, we'd only have Sisters with their Penitent Engine, Custodes, GK, SM, and CSM Dreadnoughts, Ork Kans and Dreads, and Eldar Wraith constructs. But this video is great regardless, it's good that these guys rated the Dreadnought equivalents rather than only Dreadnoughts like I thought this video would be.
I’m sorry the Custodes got too high of a grade, the fact their submission “dreadnot” isn’t even on legs should’ve disqualified it from the first place if not an F-
No penitent engine/mortifiers for Sororitas? 8" move, scary melee and ranged weapons, has lots of options, T5, DR type rules, are vehicles (I think they explode?). Big hit is, like the armored sentinel, they're cheap and come in squads. I'd say C+ or B- for dreadyness.
eh, I still only count dreadnoughts by lore terms, as in "a big mech-machine which holds a mortally wounded being" deff dread, dreadnought, wraith constructs, those count, but not scout sentinels or t'au mechs
@@Forklift_Certified_ Exactly and a 3 Armored Sentinel with Lascannons and Hunter Killer Missiles can destroy any Dreadnought on the list can take out a Almost Any Dreadnought with ease for less points. Heck they even left Killa Kans off the list, which are the actual Baby Dreds of the Orks, and dangerous in their own right
So crazy that 1K Sons don't have a psyker Dreadnought. In an ideal world I'd make them the Dreadnought Legion and give them three Helbrute variants; a psyker one, a really tanky Rubric one, and a gribbly mutated warptech one.
1: Kustom Megablastaz only get mortal wounds on an *unmodified* 1, so the dense cover thing wouldn’t matter for that. 2: it feels like you gave the Ork Deff Dread a lower grade because of the armies almost universal 5+ shooting.
I think tossing a D on the sentinel is kinda dumb also very bias it feels, the armored sentinel is cheap and can get both armored and regimental orders as well as commissar orders. the main focus of the guard is their cheapness that is effective. fix baynots make the the chainsaw even better, take aim makes their plasma a -4 ap instead of -3 and +1 to hit, and get back into the fight from commissars which is funny to see my opponent charge them they live they back out they fire into you with overcharged plasma, I tore knights and other dreadnaughts especially the B+ armigers and such with them apart with a unit of 3 armored sentinels. Small arms fire against them is a waste at most times, and throwing larger fire power at them is a waste. They can also be used in many other ways, Unlike most other dread naught based models who can function on their own, sentinels tanks and such could but get a much needed boost with orders also natural born soldier ups them even more with those auto wounds. In all honesty and fairness, an armored sentinel by itself I would say c in a groupt of 3 c+ add in orders and their doctrins, around a B- to a B+.
You were ok wit bike and Cawl as a dreadNOT... yet Sentinel which is basically DreadSmallNot wit not dead guy inside is a D... i have enough o this BS.
I think you gave the Tau suit too much credit for a non vehicle/monster that can only take melee via relics. I figure it's C at best. Also, The Armoured sentinel IMO could probably have been a C- instead of a D. Overall, this was a fun little thing to watch!
I wish admech had the arch magos from the codex cover. He’s an absolute tank of a character with some really cool design elements though admittedly would be pretty hard to not break with all the mechanical tentacles on his back.
I think Genestealer Cults can get a Dreadnot and still keep their factions feel. Two options off the top of me head: - some kind of mining rig/robot bolted on Mad Max armour and weapons. Maybe an improvised pile bunker as a melee weapon. - some kind of proto tyrannids/Genestealer abomination with armour fussed to it's body and cultist ridding on top of it working the mounted range weapons. Mind it should not be too big or we go into armoured vehicle area.
I don't understand why the ghostkeel wasn't selected for Tau. It's just the Tau spin on a dreadnaught. Which means lower melee stats in exchange for movement and firepower. Yeah it degrades but so does the GK Dreadnight. Toughness is right, it get some kind of damage mitigation with stealth and option for flare launchers, it HAS a melee profile, it explodes, it has options for ranged damage. I would count it as a single model, and it's even the right size for a dreadnaught. I don't know, feels much more like it than the Enforcer. Nice video nonetheless. I just feel like my boy was made dirty ^^
I'd love to see the genestealer cults get a cobstruction robot as their dread conterpart. Think the FW loader sentinel. Bonus points if they make it look like a carnifex
If Tyranids hadn't hit a home run with the Carnifex, then the Trygon would've at least gotten a passing grade. 7 Toughness, slightly too fast 10" movement, three solid melee weapon options but meh shooting, unfortunately brackets, but it does have DR and "explodes." Imo C+ maybe even B-
Funny enough helbrutes aren't T-sons Not having flesh makes it hard to create dreads so T-sons came up with an alternative Sorcerers bait other CSM into forming pacts with them by promising strength or material gains. They then trick the unexpecting legionary into the helbrute where the sorcerers then lock the marines in and bind them to their will as shock troops. So it kind of makes sense not casting with helbrutes but 40k Osiris dreads when
I have 3 wraithlords, absolutely love em. You can get one with 2 shuriken cannons, 2 flamers, and a fucking sword for less than 150 points, it's a super nice pip of toughness with strands of fate in an otherwise glass codex
Love that but at 30 seconds in when the ultra elite striking scorpions stand completely still while a 12ft hunk of metal sits there shooting and hitting them
8:30 I think bikes don't count as vehicles because the vehicle tag is meant to represent things that are tanks, walkers, flyers and transports that are mechanical, bikes don't fit into any of those categories so they get their own tag
Now imagine if the regular Guard regiments had 1000 Sentinels each, walking beside the grunts and adding their armor, chainswords and main gun to the power of the regiment. Each such normal unit, like millions of other regiments in the Guard, would be comparable to a Space Marine Chapter, but far cheaper. A Sentinel is basic tech, worth like 1/1000 of a Space Marine's power armor. Sadly, GW hamstrings the Imperium too much with its all infantry regiments.
I rarely use all my cabal points anyway. I’m bringing a helbrute or two in my Thousand Sons army. Pretty much always use the “no deny” or the “auto pass” and then the “extra d3 mortals” if I can. Always have an odd number left over.
Dreadnoughts in general are just so fun, so having a model you can point to in other armies and go 'that one, officer, that one delayed my attempt to capture the point the entire game' is great. Love the video!
Necron command barge! Not the triarch walker (its been years since I last played) that has gun options and does smashy with the legs and you choose the damned chariot!
May i submit for Chaos Daemons, the skull cannon, 8" move, T7, Ranged and Melee profiles, non bracketing wounds, it's a vehicle, doesn't explode, have any options (other than the option of having built a blood throne instead) or have DR but i think it's worth at least something.
Feel like the Triarch Stalker would have fit better than the annihilation barge. A walker, similar speed & toughness, no fly, punches in both melee and ranged. There is no damage reduction, but quantum shielding invul makes up for it somewhat.
The best part about Wraithlords IMO is that they are a good 50-90 points less expensive than Space Marine Dreads. My budget distraction Wraithlords atm are 125 points to give it two scatter lasers (so they can always be shooting) and then the scary melee weapon to make sure the enemy can't ignore them as they are running closer. Every SM player I've seen builds a Dread that costs 195 points. (admittedly their shooting is MUCH better than mine).
But what about Kastelan robots? They slap in melee, they have a couple of options (shoulder flamer or phosphor, fist or phosphor), and they explode. I guess they come in pairs though.
Everyone in our playgroup has at least one AoS army. We'll be dipping our toes into talking AoS on occasion at some point this year. The soonest you'll hear us talk about it at length is probably going to be a comparison of the rules between the two games and our opinions on where each shines. That episode is still probably a couple months away though.
What about C'tans for necrons? M8, T7, necrodermis instead of DR. they explode, they are singles, they slap in melee and we can count powers as shooting. They are even elite and have the character keyword without being characters. The only thing that is not inline with Dread is the Core keyworld.
So something a bit funny in the 10 edition codex, redemptor is the only one of the dreads that has Duty Eternal. To make it even funnier, it does not say "To aminimum of 1" in brackets. So technically it really does just nullify 1 damage attacks if you take what it is saying literally and not think how dumb it is that enemies with one damage attacks are literally useless. But to make up for this I believe all the primaris dreads have 10 toughness and 12 wounds. And the venerable dread is now just a dread. And still has the nine toughness and like 10 or 11 wounds. I believe primaris dreads go 8 inches.
...how did the enforcer get picked as a dreadnought pick when there's ghostkeels and riptides that have similar wounds to a dreadnought, bracket like a dreadnought, have multiple weapon options like a dreadnought, similar toughness to a dreadnought, explode all on their own -or- auto explode, are actually vehicles like dreadnoughts and come with melee fists like dreadnoughts? I am disappoint
The GSC Goliath Rockgrinder is practically a dreadnot, it's pretty tough but not too much, it has DR, it's got decent melee and range, and it's a vehicle that explodes. Points are docked for being faster and being a transport.
Was the Onager ignored just because it has no close combat options? Fair, but it seems such an obvious choice for "AdMech Dread" to me that it's odd it wasn't even mentioned.
I'd argue they have a form of DR since they get a datasmith in their box that has the ability to repair them. Not quite dr fits the bill of making them more tanky
Surely the Penitent Engine is the sisters’ equivalent of a dreadnought? Maybe not in gameplay terms, but it’s a almost-dead guy strapped to a walker, it’s got melee and ranged weapons, and it used to be an awful lump of metal you could throw at your opponent in a fit of rage. It’s also existed forever, since the days when every faction got one “big” model like that. Certainly it was intended to be a dreadnought-equivalent.
Anchorites are even closer.
I think the only thing that disqualifies it is that they come in pairs, right?
@@Pink.andahalf CAN come in pairs
@@Pink.andahalfthey’d lose points like the blighthauler or the Guard walkers
They’re a literal dread-not in that they are there to die while the stompy boy are literally on life support
the dreadnaught science edit at the start is great, just props to the editing in general, this is a cool channel
"Too fast to be a dreadnaught!"
>Looks at my Librarian Dreadnaught casting 'Wings of Sanguinius' to do it's movement, then another 10" with Fly.
That is the stupidest thing, and you can't change my mind. Blood Angels should be one of the LAST chapters to have psychic flying dreadnoughts. Grey Knights or Ultramarines would be a much better fit
@@gavinziozios1431 matt ward, that you?
@@gumbo821 Nah, just make sense since they have Tigerius
@@gavinziozios1431 the blood angels literally have one of the strongest librarians ever don't see why they shouldn't have psychic dreadnoughts
@@XD-sc4ix So do the Ultramarines, and the Grey Knights are a faction literally made up of psykers. But yet where are theirs?
Memes aside, a Dreadnought-equivalent to me is "Chunky walker". If it's not a walker of some kind, it automatically loses so much presence and coolness and auto-fails. Looking at you, Custodes Jetbike in particular.
Same. Also, I dunno about you, but Blood Angels should be the last chapter to have a psychic flying dreadnought. That should belong to something like the Grey Knights
@@gavinziozios1431Yes, please give my silver paladins flying psychic dreadnaught.
I feel like the Eldar should have gotten their explosion compensated by the fact that they're also a dead guy in a big suit (even if it's the ghost not the corpse)
Even deader!
Typical Eldar player trying to get every little advantage they can
Don't know it this will count on the Tau grade, but since the Enforcer has the Battlesuit keyword, it can use the Failsafe Detonator Strat for 1CP to auto-explode. Not a base ability, but you were talking strats on other units, so I think it's worth a mention.
Instant upgrade to a B+ right there. Exploding is important for reasons that cannot be identified by science.
@@thepoorhammerpodcast it can be, things want to melee tau guys, boom make happy, boom on enemy make very happy
@@thepoorhammerpodcast E = MC²
Explosion = Massive Coolness Squared
@@thepoorhammerpodcast Ad mech agrees
Not auto explode. You still have to roll to explode, but you only have to roll a 3+ for it to explode.
The Wraithlord was literally called "Eldar Dreadnought" back in the day, so of course lol
I know you guys specifically didn't pick multi-model units, but I feel like the ad mech would have fared much better if you'd have talked about the Castelan Robots- they have an 8 inch move, a fair few weapon options, high strength and toughness, and they go boom when they die, oh yeah, and they have right around the right amount of wounds to boot.
Shame that GW didn't add options for integrating 30k Mechanicum units into the Ad-mech roster as relics. Then there would be more single unit robots to fill the Dreadnot slot.
@@colbunkmust yeah, I've been hoping for the 30k mechanicum automata to be released in plastic and that they'll finally be given 40k rules
@@tristanemery8748 Yeah, maybe they'll even think about making actual models for arlatax...
The armored sentinel actually does have damage reduction, it has an ability called "armored cockpit" which gives it a 2+ save against all damage 1 weapons. It makes it quite hard to kill with small arms, but it's a pretty big waste to allocate anti tank firepower to a sentinel.
How it sounds they just don't like guard at all and feels very bias against them, and be honest the sentinels have more benefits like orders that other dreadnaught based models do not have.
I kind of want to do a conversion on sentinels that has them use the chain blade and gun like proto-dread/exo-suit, what you think?
Because they have the armored key word, you can be given -1 damage reduction for 2 CP and this applies to an ENTIRE UNIT. If anything else, armored sentinels make superb walls to protect your tanks and infantry from melee threats and take way more punishment than one might first assume.
Yeah they definitely don’t like guard, they don’t list the buffs that can be applied or even mentioned about the increase protection that it does have, and the problem is that you won’t see a armored sentinel alone, with the points I can almost get 4 sentinels compared to one dreadnought. But since it’s one to one I guess that what their bias comes from.
I'd like to argue that for chaos daemons a daemon prince without wings is pretty close to a dread. A tzeentch prince can get sort of DR through the impossible robe. The movement and defensive profile are pretty close to the Dread, can even get T7 with nurgle and Psychic powers can serve as a poor alternative to the nonexistant shooting. Certainly not an A but I think it's a lot better than a F.
Before they took away defence cohort Admech could have -1 damage Robots which were vehicles, did explode, used dreadnought size bases, and had weapon options.
Would the Kastelan Robots be the equivilant of Dreadnoughts for AdMech? They don't have CORE by default but can get it if they are within 3 inches of a Datasmith.
Wouldn’t the mortifier be closer to a dreadnought comparison than a nundam?
…or a Kastellan instead of Cawl?
Technically yes, but based on stats and passive abilities cawl works SLIGHTKY very slightly better
Isn't the Goliath Rockgrinder like a Vehicle with DR, T7, single model, with melee and ranged attacks, that also explodes? Yeah, not core, and moves 12" but I think it is at least a D+ lol
I actually completely forgot it has DR. My new GSC codex is sitting on my recording desk at home and everything.
What the hell is a DR
@@Kossagubben Disgustingly Resilient, DR for short, id the army rule for Death Guard in 9th edition. In short it is a quick way to say -1 to damage.
@RegularW0 still have no clue, thx
The basic box dreadnought is probably my favourite model. I have 3. Plus a forge world box ironclad and chaplain dreds.
The box dreadnaught is the only one I like, the other dreadnaughts look like someone was given the job of making the boxnought into an ancient robot movie before CGI, and it lacks any of the charm either of those have
It's easily my favorite of the Dreadnoughts. I honestly don't see what people mean when they disparage the boxnought compared to other models.
It's also just thematically more resonant. The Dreadnought body that fails to resemble the human form better matches the dehumanization its occupant feels as a crippled life-support patient imprisoned in a metal box. That the vast majority of Dreadnoughts by the 41st millennium are boxnoughts shows the degree to which the Imperium has decayed, technologically and humanistically. That even its most wounded heroes are not permitted to rest nor die, and have honors piled on a shell that masks the living hell of their existence.
It is not a simulacrum of a human that grants its occupant renewed life and dignity. It's a coffin on legs. It's anchorite occupant is dead, but must keep fighting anyway because the Imperium is both zealously belligerent and comically bad at its job. That's what makes it good: it furthers the satire.
I love the big dumb box, just wish it's assault cannon didn't look like a toy. I can't stand the heads on the others.
Forgeworld Contemptor-Incaendius is by far my favorite dread. Giant lightning claw dread with a *rocket-engine jump pack*
Admech’s Kastellan Robots (if i remember right from reading somewhere) are basically dreadnoughts! it’s why they’re so expensive too lol
Yeah, only missing the Damage Reduction, they are bascally dread with less wounds and they explode too and has options. I think they fullfill more points than Belasarius.
@@alphaorion4037 Unlike Cawl, they have options and explode. But unlike Cawl they have no damage reduction, and no CORE/CHARACTER keyword without a datasmith. But, more importantly, they cannot be a single model unit.
The editing was really on point this video guys! The Pokemon dreadnought was awesome haha. Keep up the great work!
Full honesty I was expecting C’tan shard of the Void Dragon as the Necron Dreadnaught, only points off are weapon customization. Toughness, movement, wounds, scary damage profile, monster/character… a bit of a stretch for DR but max 3 wounds per phase all combine to make a pretty good Dreadnaught. Also it explodes
Why not the Triarch Stalker?
@@stuandthestump The Triach Stalker is too fast, brackets, doesn't really slap in melee, and doesn't really have damage reduction. I think it's C- at best.
@@DarksteelPenguin the Stalker has Quantum Shielding, just like the CCB. The melee isn't that horrible, but it's better than a power sword that cost you a relic.
Triarch was my nomination too!
for admech maybe a better dreadnot would be the castellan robot?
with Kastelans you have to have at least 2 per unit, I'd almost consider the onager instead if it had any melee capabilities or even a flamer but alas, that doesn't really fit either.
32:11 The one carnifex that the Hive Mind managed to salvage off Macragge. Favorite pastimes include doing taxes.
Armoured Sentinels are amazing for their points! You can easily give them reroll 1s to hit, reroll 1s to wound, +1 to hit, +1ap, ignore hit modifiers, ignore wounds cap, ignores FNP, making Plamsa and HKMs incredibly powerful.
As for toughness, 7 wounds is excellent since it messes up D2 and D3 weapons. They have a 3+, can be given a 2+ with an order, can then go to 1+ if being shot with D1 weapons (or D2 weapons if you use the strat), have access to smoke for -1 to hit, have a bigger base now for more successful move blocking and helps being wrapped, have access to fall back and shoot.
They aren't spectacular in assault but have 3 S6 ap2 D2 attacks that can be buffed with +1 to hit and and extra ap.
Can be given OS, or 12" DS denial, 5+++ against MWs or adavnce and shoot.
All for 55pts per model when maxed. 21 wounds for 165pts (or 135pts with no upgrades).
I speak from personal experience when I say these absolutely wreck other dreads with their shooting if they are near the Finial.
The real thing Tau wanted to submit was Commander Bravestorm of The Eight, but the dog ate their homework so they had to improvise
The ultramarines nids are defo gonna be my next army. My fluff reason for it is gonna be that they've evolved mimicry camoflage, like how butterflys wings look like eyes.
Fun Eldar fact - the Wraithlord was originally called the Eldar Dreadnought in Rogue Trader
2nd edition too, and epic scale space Marine
I know I'm an Ork player at heart when Eric said "Deff Dread" and I pumped both fists in the air and grunted "Orks! Orks! Orks!" at 4 am.
God, my poor neighbors.
😂
A few corrections on the armored sentinel as they got a few things wrong, the armored sentinels are competitively an A tier unit for guard, only outshined by the scout which is S tier.
They do have free damage reduction in "armored cockpit" were they get a +1 save to damage 1 weapons, effectively giving them a 2+ save and they are 45 points not 50. They are also core/platoon/regimental meaning they can receive every order in the book like take cover with gives them light or dense cover. Guard has few things things that are durable, and for just 135 points you can have 3 models with T6 W7 and a 2+ vs D1 with good shooting.
It's really good
Poorhammer, I think you forgot that Armored Sentinels have an ability that lets them add +1 to their saves against Damage 1 fire. Also, the thumbnail is misleading, as Sentinels are known for their maneuverability.
I would actually like to see a video explaining what units thousand sons need or should have as an army. As a thousand son player myself I feel like our model line isn’t as impressive as our fellow death guard players and we could totally have a bunch more interesting units that aren’t tzaangors based
From what I remember when I looked at the army it like custodes is kind of missing ranged anti-tank options there's no easy access to Las cannons or meltas. Also they might have touched on this in the what does every army want for Christmas episode?
We've lost enough battle, got screwed over by almost every update, and we have to endure endless toaster jokes every time we mention our faction. Please, we suffer enough, you don't have to bully us further.
Who are you playing? I currently have my sound off
@@gavinziozios1431 adeptus mechanicus
@@robbiev9296 Huh. I play Chaos in all forms, with my main one being CSM. When I fought against the Mechanicus, it ended up being an extremely close game
@@gavinziozios1431 we've been doing better recently, but we have a history of getting really good, then GW nerfs us into one of the worst factions in the game, and we have to slowly crawl back up. Probably the most annoying part is GW constantly making us the punching bag in the lore
My condolences to AdMech. For what it's worth, they'd be my go-to if Tau weren't around.
The Leviathan Dreadnought proposing made me laugh. Who would reject such a polite chunky boi?
Another week another banger upload keep it up guys :)
Really, if we took actual Dreadnoughts into account, we'd only have Sisters with their Penitent Engine, Custodes, GK, SM, and CSM Dreadnoughts, Ork Kans and Dreads, and Eldar Wraith constructs.
But this video is great regardless, it's good that these guys rated the Dreadnought equivalents rather than only Dreadnoughts like I thought this video would be.
Was that Carnifex deliberately painted to look like a Brachydios or is that just a weird coincidence?
The movement was the issue for you on Custodes, and not the fact that it's NOT A VEHICLE?
I'd have thought the Necron Destroyers would be their dread counterpart.
By far my favorite video based off editing ❤
I’m sorry the Custodes got too high of a grade, the fact their submission “dreadnot” isn’t even on legs should’ve disqualified it from the first place if not an F-
No penitent engine/mortifiers for Sororitas?
8" move, scary melee and ranged weapons, has lots of options, T5, DR type rules, are vehicles (I think they explode?). Big hit is, like the armored sentinel, they're cheap and come in squads. I'd say C+ or B- for dreadyness.
eh, I still only count dreadnoughts by lore terms, as in "a big mech-machine which holds a mortally wounded being"
deff dread, dreadnought, wraith constructs, those count, but not scout sentinels or t'au mechs
Hate to be that guy but Penitent engines should have been the dreadnaughts of the sisters
13:36 But a Sentinel is to a Dreadnought what a Guardsmen is to a Space Marine. IMO they get an A+ its one of the better options in that Army.
Also everything they knocked the sentinel for got the death guard a b+
@@Forklift_Certified_ Exactly and a 3 Armored Sentinel with Lascannons and Hunter Killer Missiles can destroy any Dreadnought on the list can take out a Almost Any Dreadnought with ease for less points. Heck they even left Killa Kans off the list, which are the actual Baby Dreds of the Orks, and dangerous in their own right
@@Forklift_Certified_ Yeah honestly these guys just make my head scratch more than actually enjoying the Podcast.
@@fenrirsrage4609same
Also, I'm steadily going through your podcasts, starting from origins and enjoying myself immensely. Good job guys.
"Ultramarine Toilet Bowl." I laughed a long time at that... with the rest of my blue boys. Gotta respect a solid joke! o7
So crazy that 1K Sons don't have a psyker Dreadnought. In an ideal world I'd make them the Dreadnought Legion and give them three Helbrute variants; a psyker one, a really tanky Rubric one, and a gribbly mutated warptech one.
1: Kustom Megablastaz only get mortal wounds on an *unmodified* 1, so the dense cover thing wouldn’t matter for that.
2: it feels like you gave the Ork Deff Dread a lower grade because of the armies almost universal 5+ shooting.
The old school boxy boy will always be my favorite.
I thought the episode numbering was a goofy little intro bit, looks like I have a backlog of podcast content to go through hell yeah!.
Love these videos
I think tossing a D on the sentinel is kinda dumb also very bias it feels, the armored sentinel is cheap and can get both armored and regimental orders as well as commissar orders. the main focus of the guard is their cheapness that is effective. fix baynots make the the chainsaw even better, take aim makes their plasma a -4 ap instead of -3 and +1 to hit, and get back into the fight from commissars which is funny to see my opponent charge them they live they back out they fire into you with overcharged plasma, I tore knights and other dreadnaughts especially the B+ armigers and such with them apart with a unit of 3 armored sentinels. Small arms fire against them is a waste at most times, and throwing larger fire power at them is a waste. They can also be used in many other ways, Unlike most other dread naught based models who can function on their own, sentinels tanks and such could but get a much needed boost with orders also natural born soldier ups them even more with those auto wounds. In all honesty and fairness, an armored sentinel by itself I would say c in a groupt of 3 c+ add in orders and their doctrins, around a B- to a B+.
You were ok wit bike and Cawl as a dreadNOT... yet Sentinel which is basically DreadSmallNot wit not dead guy inside is a D... i have enough o this BS.
But why is belasarius above Morgan vahl? Isn’t it the exact same problems?
Cawl edited his grade in the system.
Also vahl explodes where belasarius doesn't .
You guys forgot that Flying Blood Angels Librarian Dread ? Thats pretty fast and flying so it fits that bike
I think you gave the Tau suit too much credit for a non vehicle/monster that can only take melee via relics. I figure it's C at best. Also, The Armoured sentinel IMO could probably have been a C- instead of a D. Overall, this was a fun little thing to watch!
Leagues of Votann was a transfer student who showed up halfway into the semester.
I wish admech had the arch magos from the codex cover. He’s an absolute tank of a character with some really cool design elements though admittedly would be pretty hard to not break with all the mechanical tentacles on his back.
you excluded custodes dreads to talk about an alt, but allowed the CSM dread and didnt talk about maulerfiend. SMH
For guard i would have tried to argue that they missed the memo and they were looking at nautical dreadnoughts and made the baneblade.
I think Genestealer Cults can get a Dreadnot and still keep their factions feel. Two options off the top of me head:
- some kind of mining rig/robot bolted on Mad Max armour and weapons. Maybe an improvised pile bunker as a melee weapon.
- some kind of proto tyrannids/Genestealer abomination with armour fussed to it's body and cultist ridding on top of it working the mounted range weapons. Mind it should not be too big or we go into armoured vehicle area.
I don't understand why the ghostkeel wasn't selected for Tau. It's just the Tau spin on a dreadnaught. Which means lower melee stats in exchange for movement and firepower. Yeah it degrades but so does the GK Dreadnight.
Toughness is right, it get some kind of damage mitigation with stealth and option for flare launchers, it HAS a melee profile, it explodes, it has options for ranged damage. I would count it as a single model, and it's even the right size for a dreadnaught.
I don't know, feels much more like it than the Enforcer. Nice video nonetheless. I just feel like my boy was made dirty ^^
Absolutely love what you guys do, nice to hear normal people playing!
I'd love to see the genestealer cults get a cobstruction robot as their dread conterpart. Think the FW loader sentinel.
Bonus points if they make it look like a carnifex
admech kastelans and gsc rockgrinders:
"are we a joke to you?"
Space wolves are the coolest looking dreadnoughts and nobody can change my mind
If Tyranids hadn't hit a home run with the Carnifex, then the Trygon would've at least gotten a passing grade. 7 Toughness, slightly too fast 10" movement, three solid melee weapon options but meh shooting, unfortunately brackets, but it does have DR and "explodes." Imo C+ maybe even B-
Funny enough helbrutes aren't T-sons
Not having flesh makes it hard to create dreads so T-sons came up with an alternative
Sorcerers bait other CSM into forming pacts with them by promising strength or material gains. They then trick the unexpecting legionary into the helbrute where the sorcerers then lock the marines in and bind them to their will as shock troops.
So it kind of makes sense not casting with helbrutes but 40k Osiris dreads when
I have 3 wraithlords, absolutely love em. You can get one with 2 shuriken cannons, 2 flamers, and a fucking sword for less than 150 points, it's a super nice pip of toughness with strands of fate in an otherwise glass codex
Love that but at 30 seconds in when the ultra elite striking scorpions stand completely still while a 12ft hunk of metal sits there shooting and hitting them
CCB over a Triarch Stalker for the Necron dreadnaught :O
C'tan Shards.
8:30 I think bikes don't count as vehicles because the vehicle tag is meant to represent things that are tanks, walkers, flyers and transports that are mechanical, bikes don't fit into any of those categories so they get their own tag
Now imagine if the regular Guard regiments had 1000 Sentinels each, walking beside the grunts and adding their armor, chainswords and main gun to the power of the regiment. Each such normal unit, like millions of other regiments in the Guard, would be comparable to a Space Marine Chapter, but far cheaper. A Sentinel is basic tech, worth like 1/1000 of a Space Marine's power armor.
Sadly, GW hamstrings the Imperium too much with its all infantry regiments.
I’d argue that the Leman Russ tank is the closest thing to a Dreadnought the Guard has.
Is the Onager Dunecrawer not the Admech Dreadnought equivalent? I think that definitely fits the bill better than Cawl does.
I rarely use all my cabal points anyway. I’m bringing a helbrute or two in my Thousand Sons army. Pretty much always use the “no deny” or the “auto pass” and then the “extra d3 mortals” if I can. Always have an odd number left over.
Woah woah woah! you leave my little Sentinel buddies alone!!
the other day youtube recommend me this, i drop the game for grimdark future, but is nice podcast , then now look the backlog.
Dreadnoughts in general are just so fun, so having a model you can point to in other armies and go 'that one, officer, that one delayed my attempt to capture the point the entire game' is great. Love the video!
Hrmm. I dunno. Not docking points for being able to squadron for carnifex seems like bias. Not very scientific!
The void dragon could almost work, alright shooting, great melee, 9 wounds, no bracket, damage reduction, explodes, and slow. Just missing options.
Necron command barge! Not the triarch walker (its been years since I last played) that has gun options and does smashy with the legs and you choose the damned chariot!
May i submit for Chaos Daemons, the skull cannon, 8" move, T7, Ranged and Melee profiles, non bracketing wounds, it's a vehicle, doesn't explode, have any options (other than the option of having built a blood throne instead) or have DR but i think it's worth at least something.
Feel like the Triarch Stalker would have fit better than the annihilation barge.
A walker, similar speed & toughness, no fly, punches in both melee and ranged.
There is no damage reduction, but quantum shielding invul makes up for it somewhat.
As a middle school teacher can confirm most of these jokes.
The best part about Wraithlords IMO is that they are a good 50-90 points less expensive than Space Marine Dreads. My budget distraction Wraithlords atm are 125 points to give it two scatter lasers (so they can always be shooting) and then the scary melee weapon to make sure the enemy can't ignore them as they are running closer. Every SM player I've seen builds a Dread that costs 195 points. (admittedly their shooting is MUCH better than mine).
But what about Kastelan robots? They slap in melee, they have a couple of options (shoulder flamer or phosphor, fist or phosphor), and they explode. I guess they come in pairs though.
Armoured sentinel is T7. You can take a single one, so technically that counts as 1. You can give it fnp with orders.
Don't tell the Blood Angel Libby Dread that they are meant to move slow and not meant to fly.
Love these vids, any plans to expand into AoS? Or is fantasy not y'all's thing? Or just have enough armies to not wanna get into another game?
Everyone in our playgroup has at least one AoS army. We'll be dipping our toes into talking AoS on occasion at some point this year. The soonest you'll hear us talk about it at length is probably going to be a comparison of the rules between the two games and our opinions on where each shines. That episode is still probably a couple months away though.
What about C'tans for necrons? M8, T7, necrodermis instead of DR. they explode, they are singles, they slap in melee and we can count powers as shooting. They are even elite and have the character keyword without being characters. The only thing that is not inline with Dread is the Core keyworld.
brothas forgor about the kastellan robots... F's for the Mechanicus players.
So something a bit funny in the 10 edition codex, redemptor is the only one of the dreads that has Duty Eternal. To make it even funnier, it does not say "To aminimum of 1" in brackets. So technically it really does just nullify 1 damage attacks if you take what it is saying literally and not think how dumb it is that enemies with one damage attacks are literally useless.
But to make up for this I believe all the primaris dreads have 10 toughness and 12 wounds. And the venerable dread is now just a dread. And still has the nine toughness and like 10 or 11 wounds. I believe primaris dreads go 8 inches.
...how did the enforcer get picked as a dreadnought pick when there's ghostkeels and riptides that have similar wounds to a dreadnought, bracket like a dreadnought, have multiple weapon options like a dreadnought, similar toughness to a dreadnought, explode all on their own -or- auto explode, are actually vehicles like dreadnoughts and come with melee fists like dreadnoughts? I am disappoint
Lot of people in the comments not getting that this isnt how good a unit is, but how much like a dread it is.
The GSC Goliath Rockgrinder is practically a dreadnot, it's pretty tough but not too much, it has DR, it's got decent melee and range, and it's a vehicle that explodes.
Points are docked for being faster and being a transport.
Custodes literally have dreadnoughts ⚔️
i really dislike sisters walkers
So as an actual teacher………….. my district doesn’t do “D” … sigh
A dreadnought needs to have legs and not be a jet bike IMO. It’s THE defining characteristic!
Was the Onager ignored just because it has no close combat options? Fair, but it seems such an obvious choice for "AdMech Dread" to me that it's odd it wasn't even mentioned.
In Morvenn's defense the heavy bolters name is litearlly Phillip... would you swap out Phillip? no of course not hes just a little guy.
No Kastelan Robots for Admech? They are a squad of literally slightly smaller dreads. I think they only lack the damage reduction?
I'd argue they have a form of DR since they get a datasmith in their box that has the ability to repair them. Not quite dr fits the bill of making them more tanky