Building Levels Fast with C++ in Unreal Engine 5 and Blender

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  • Опубликовано: 15 ноя 2024

Комментарии • 15

  • @playdarkion
    @playdarkion 2 года назад +6

    This channel is G-O-L-D-E-N for information hungry developers. Even though i know most of these subjects, I don't skip any video. They are an absolute joy to watch and edited in a high quality manner going straight from point to point. Great job!

  • @nicolasrodriguez5054
    @nicolasrodriguez5054 3 года назад +2

    It's crazy how well you explained it!
    Crystal clear, I don't think I'm going to make a game anytime soon, but damn these videos are so satisfying to watch! I like how as you build your game we watch the progress along the way.
    Waiting for the texture video!

    • @LivelyGeekGames
      @LivelyGeekGames  3 года назад

      Thanks for the feedback, I'm glad it was easy to follow!

  • @adiswa123
    @adiswa123 3 года назад +2

    This is exceptionally well explained! I'm just starting out on my game dev journey, so these types of videos are extremely helpful.
    It's also so nice to see c++ used, most tutorials just use blueprints.
    Keep up the great work :)

  • @TheThouZands
    @TheThouZands 3 года назад +6

    oh my, it's gorgeous, i didn't want to use unreal, and maintained with unity , but now that i see that it uses blueprints, that is easier to understand as using blender, and also prebuild the cpp scripts, i'm definitely dropping unity :D
    broken english bruh

  • @coldtech06
    @coldtech06 3 года назад +2

    Managed to get in my recommendations! the content is just too well explained, instant subscribe. It did make me lose the fear of trying out C++ on Unreal.
    Also, just a tip, maybe use dark theme on the Unreal docs page? so we full screen viewers don't get flashbanged some times lol

    • @LivelyGeekGames
      @LivelyGeekGames  3 года назад +2

      I'm glad you found it helpful! And thanks for the tip about the dark theme, I didn't even know it was an option there. So much better.

  • @LudvikKoutnyArt
    @LudvikKoutnyArt 3 года назад +7

    Don't change unit scale in Blender. Instead, make sure you set up FBX exporter on Blender's side and FBX importer on Unreal's side so that the unit conversion happens properly. If you set unit scale to 0.01 in Blender, you will get a LOT of issues with both modeling tools and meshes/gizmos display. It's not worth it.

    • @LivelyGeekGames
      @LivelyGeekGames  3 года назад +4

      Thanks for the tip! I did notice other tools/views needed adjusting as well. I'll try it your way instead.

    • @vinswarm
      @vinswarm Год назад +1

      How do you set up the fbx exporter and importer?

  • @Chasejwill
    @Chasejwill 3 года назад

    Hey @LivelyGeek I'd like to set up a call with you or just message back and forth, to hear what more you're working on, also to hear your thoughts on an idea or two for a game I'm thinking of making. I've been using Blender and UE5 since the beta came out for it. There are still some aspects of game development that I need to work on, still I have some ideas that I think you'd really enjoy hear a little about. Maybe it'll spark enough interest that you want to help out! Let me know!

  • @tacca4720
    @tacca4720 2 года назад

    Clear and concise, nice. Thank you

  • @ericalbers3923
    @ericalbers3923 5 месяцев назад

    you didn't put the fbx file in the github