Creating a Mocap Fight Cinematic in Unreal Engine 5
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- Опубликовано: 11 июн 2024
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Discounts:
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-- Software --
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Chapters
0:00 - Unreal Engine 5
0:14 - Planning and Brainstorming
1:12 - Creating the Environment
1:59 - Omniverse Multi-App
2:47 - Previs Animation Blocking
4:00 - 3D Cameras + Customizing Mocap
4:59 - Completed Previs Pass
5:27 - Moving from LA to NYC
6:39 - Xsens Motion Capture
7:31 - Acting and Choreography
8:46 - Processing, Editing, Cleaning Up Animation Data
9:38 - Custom Animation Retiming
10:37 - Animation Retargeting
12:40 - Niagara FX and Props
13:01 - Cameras and Rendering
13:40 - Sound Design and Caveats
14:10 - Final Animation (For Now)
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#UE5 #UnrealEngine #UE5Animation - Кино
This is going to be the first of MANY UE5 videos on my channel :) You should see my upcoming videos list! What part of this process are you most curious about seeing more about? Also, 5% discount to Xsens in the description if you end up grabbing their mocap tech.
welcome go UE5
Metahumans! 😊
I’ve used the MVN suit plenty of times on multiple projects! Love utilizing those suits for previs, great video as always!
Did you know Movella increased the price for the Motion Cloud monthly subscription service to 500$ per month, without an announcement?
What do you think about the new Motion Cloud monthly subscription price? It went up to 500$ per month in April.
Hooray for robot animations! 😄 This is so great, love how in depth this is. Also that Brutalist 2055 kit is stunning.
Totally support the idea of a Part2 with facial animations. Excellent work!
Part 2 with MetaHuman Cinematic 👌👌
Wow . Just wow. This is why you're my mentor🔥🔥💯
I hope you make a tutorial on the whole animation workflow and techniques you used in this video. Since I'm learning UE for animation it would be really helpful for me.
Freaking awesome! Turned out great man!
Very cool! I want to start learning more about Omniverse, please do more stuff about it.
EXCEPTIONAL 🏆🏆🏆!! Right on, way to go, luv it 🏆😁🥳❤👍!
Super cool! I love your animation video projects like this one and the VFX Robot animation in Blender and Maya. I would love it if you would drop links to any tutorials you used to learn or figure out any of the steps for the whole process. I love the learning about other peoples workflows.
Awesome!! Yes make videos on everything! Sleep is over rated.
Holy product placement Batman!
Other than that this was a very informative video! I appreciate you explaining every step so noobs like me can learn how to do what you've done
Interesting, looking forward to a part 2 with metahumans!
I'd love a part 2!
You can edit the shots together in unreal using a master sequence, so you don't have to spend all that time rendering coverage. Just render out the finished edit when you're done.
Very true! We were originally going to do some other stuff outside of UE (that we didn’t do) so a master sequence would have been way smarter in the end lol
What about the cost of exporting fbx files and reprocessing the data? That comes at 500$ per month!
Prettty dope animation! do you ever cover the lightsaber niagra fx's in another video?
Great!!!
Hey Sir, it's been really great to watch ya grow recently learning both blender and UE5. It's also great to see ya uploading videos again. This summer my goal is to get back into evniroment creation again so i can give into tackling short films as a fun hobby. I'm planning on upgrading my old 2020 laptop to a more modernized one that can handle ue5 so i can learn it more myself. since it looks like a fun tool. Any plans on making enivormental creation tutorials for ue5 beginners on the horizon?
This is awesome! Yesterday I was rewatching your unreal fellowship talk so this is very odd timing 😂 Hey does pose library support animation yet??
we want more!
ue 5.4 now has modular control rigs, which in theory should have saved you the pain of fk animating
SO true! I was on 5.3 at the time :P
Sorry for adding another comment; but if you have Epic’s ear, I was wondering whether they would add a button that just changes all settings to be the proper animation ones?? Seems like an obvious one, for Maya etc people jumping across. By default, so much is “wrong” - from editor preferences to Sequencer preferences (eg. people get frustrated with going into negative frame numbers on the timeline and give up, never realising theres an option to stop it - which should be on by default!)
Btw my most asked question is literally just about the metahuman body rig - ie. People touch controls and the head flies off lol. They want to know how to stop breaking the body rig - ie. They want to know what each ring and shape means. And also they get confused cause in Maya it won’t let you move the head (for example) suddenly 5 feet to the right and “break” it.
Disculpa dónde puedo comprar el traje y cuánto cuesta?
was it really worth make all this stuff of mocap, cleaning, configurations, etc only for making it in Unreal? I mean density of work vs results
I think the sound effects at the end (of the lightsaber) could use work
I agree! I’d love to use something other than lightsaber sounds but I didn’t have a ton of time
@@SirWade it still looked so good!
Hi Sir Wade! Cool video! Since you promote the Xsens suit, what is your opinion on their latest price hike on their motion cloud from $250 to $500? (without any notice and without any public announcement) Isn't that an information that your followers ,who you are promoting this very expensive suit, should be aware of it?
I didn’t hear about any of this until after I’d posted the video but yeah, price transparency is extremely important! Not a fan of what I’ve been hearing about all this business
@@SirWade Really appreciate your reply! It's not often to hear back from influencers and take a stance regarding these matters.
Xsens is an amazing product that I use my self as well. But their business model is based on bullying and sucking their customers dry and we need to stand up against these tactics.
Hi does the prop tracker works without placing on hand? If you throw the weapon, will it be tracked?
Sort of, it’s separate from the hand tracker so technically yes- but the cable isn’t very long because it’s still connected to the body, so you can’t really throw it. But I did let go / pick up the prop a few times and that works
@@SirWade alright will try it out as well. Thanks for the info
Hey @SirWade can you teach us how to make hand cut or head slash animation in Maya... Please
Meta human part 2 please
Would it be possible to retime the animation inside of unreal engine?. I would love a part 2 of this workflow with metahumans :)
Yes! I totally could have done all of the animation stuff in UE :)
$9000 laptop wow
lol his Laptop costs around €9000 after I configured it. :D
Be aware, they are now charging $500 US per month just to be able to export your animation files...
Yea if you want Xsens quality for less than rokoko cost, vive trackers in mocap Fusion works without subscription !!
Computers and 3D modeling programs are becoming so powerful that there will soon be no jobs left in Hollywood 🙂