The Diviner A Treantmonk Build Guide Levels 1-4

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  • Опубликовано: 1 сен 2019
  • Check out the other parts of this build:
    Levels 5-10: • The Diviner A Treantmo...
    Levels 11-20: • The Diviner A Treantmo...
    See the final Build here: ddb.ac/characters/15934887/RH...
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Комментарии • 223

  • @44tuck3r
    @44tuck3r 4 года назад +155

    Because Tasha’s Hideous Laughter incapacitates, it can be used to break concentration of other casters, even if they have CON save proficiency and warcaster.

  • @SharanjitPaddam
    @SharanjitPaddam 4 года назад +105

    Build Summary
    1: Variant Human, Int Con, War caster, Perception, 9/14/13/15/13/8. Cleric 1, Knowledge, Arcana, History, Religion, Insight. Sage, Acrobatics, Investigation. Guidance, Light, Mending, Bless, Healing Word. Mace (sell), Scale Mail (half plate), Light Crossbow, Shield, Emblem.
    2: Wizard 1, Component Pouch, Minor Illusion, Ray of Frost, Toll the Dead, Find Familiar, Shield*, Absorb Elements*, Tasha’s Hideous Laughter*, Detect Magic, Comprehend Languages. Shield, (crossbow).
    3: Wizard 2, Diviner, Feather Fall*, Magic Missile*
    4: Wizard 3, Web*, Suggestion*

  • @RavenWolfStarcraft2
    @RavenWolfStarcraft2 4 года назад +82

    In cases where you won't ever change it, Strength tends to be the best stat to get to an odd number as it does actually do something (in the beginning when you said CHA or STR). In the case of STR it does increase your jumping, carrying, and pushing ability (although jumping 9 feet vs. 8 feet on a 5 foot grid system, not sure how useful that is).

    • @aethon0563
      @aethon0563 4 года назад +1

      Good point. Particularly when you are wearing armor, an extra point of strength can really help you carry all your stuff.

    • @anthonynorman7545
      @anthonynorman7545 4 года назад

      +

    • @TheDalaiLigma
      @TheDalaiLigma 4 года назад +7

      Strength drain also exists, very rare but potentially fatal

  • @JasonMcMackins
    @JasonMcMackins 3 года назад +1

    I must express my love for this build. It brings me back to the open possibilities of precious editions. Bravo and thanks!

  • @CaitSith87
    @CaitSith87 4 года назад +52

    The good thing about artificer is that we finally have a SAD multiclass option for wizard. :)

    • @Kbaker0407
      @Kbaker0407 3 года назад +2

      I wonder if we would use 2 levels artificer, or just one level due to how much we gain? Being able to have a bag of holding at 2nd level with magic item infusion is nice, and being able to buff your shield for +1 ac. However you also get 90% of the benefits you would want on wizard with the one level dip of artificer (con proficiency saving throw, guidance, medium armor, shields, etc)

    • @CaitSith87
      @CaitSith87 3 года назад +1

      Vorthinos i think one level at one and the none after level 17th if ever.

    • @tyleremery7088
      @tyleremery7088 3 года назад +2

      @@Kbaker0407 Probably one level would be best. At first level we would gain all the stuff you mentioned, plus a full caster level (meaning our spell slot progression isn't slowed at all). At second level, we only gain infusions and a half caster level (thus slowing our spell slot progression slightly). Sure, infusions are nice, but I don't think it's worth the additional delay in wizard class progression.

    • @johnpaullogan1365
      @johnpaullogan1365 2 года назад +1

      we are starting strahd soon. dipping twilight on a chronurgist. i am going to at least 12 on wis anyways probably and the darkvision and adv on init should be good

    • @CaitSith87
      @CaitSith87 2 года назад

      @@johnpaullogan1365 even better let your dm choose theurgist wizard from ua and go twilight. :)
      Edit: you need 13 for mutliclass which is not a huge loss will probably just end in a negativ charisma, but as most other casters are cha based should not matter. Also one of the best things about starting ariticer is the proficiency in constitution which means you have a feat more cause you don’t need to take resilient or war-caster.

  • @brianwilliams9997
    @brianwilliams9997 2 года назад +2

    Hi Treantmonk. Your channel is just what the doctor ordered. I've been struggling to find resources for character creation that aren't just a rambling list of features class abilities and spells with little in the way of a study guide. Thanks for making your character sheets available.

  • @acm4bass
    @acm4bass 4 года назад +40

    Something I like to do is use Portent on skill checks out of combat. You could have a forgery kit and put a nat 20 on your effort making that the dc for its discovery..... castle deeds, death warrants... all manner of legal acquisitions become possible.

  • @lankykong22
    @lankykong22 4 года назад

    Ive been looking forward to this build since the build reveal video, so happy that its finally here!

  • @glocksby5212
    @glocksby5212 4 года назад +1

    Will be following this guide for my upcoming capaign, thanks for making this

  • @RobKinneySouthpaw
    @RobKinneySouthpaw 2 года назад

    "I'm more festivious about policing my power level according to the rules for verbal somatic material components than my DM is". In case I ever do them for you, know this. I appreciate you bro

  • @markcronan
    @markcronan 4 года назад +22

    I played around with this build, and I really think the Arcana domain is more appropriate than Knowledge domain.
    You lose heavy armor proficiency - but you don't have the strength for that anyway. You lose one skill, two languages, and two expertises - but your expertise choices are very limited and the two you're likely to choose you are highly likely to make your checks on anyway given what they are. And those two skills are also the kind where if the DM wants the party to have that information, the DM will find a way to get it to you anyway.
    But you gain the Arcana skill (which you were already going to choose) and two additional Wizard cantrips (in addition to your Cleric cantrips). This puts your Cleric cantrips at (for example): Guidance, Light, Mending, Mage Hand, and Message (and then you learn your three more Wizard cantrips at 2nd level, and another at 4th for a whopping NINE cantrips at 5th level).
    And then your additional spell preparations are Magic Missile (which you were already preparing as a Wizard, so it frees up that spell book and preparation slot) and Detect Magic (which you already put in your spell book, so it frees up that spell book slot, and you can now cast it as a non-ritual if it comes up) instead of Identify (not a useful spell) and Command (not a useful spell).
    To me, two more wizard cantrips, two more useful spells in your spellbook, and one more useful spell prepared, is more optimized than an additional trained skill and expertise in Arcana and History (I am ignoring the Language as anyone can learn one using Downtime anyway).

  • @dgmisal1979
    @dgmisal1979 4 года назад +4

    Been looking forward to this one...

  • @Floormat-ux4rw
    @Floormat-ux4rw 2 года назад +2

    When given a “useless +1” like in this video I always put it in strength. It’s probably my most “impractical power gaming” moments but for the most part, but getting a +1 to strength will always increase your carry weight. I remember agonizing over this issue before I realized “oh, this actually might be useful”

  • @Yeldibus
    @Yeldibus 4 года назад +1

    I've been waiting for this! :D I recently started building a similar concept and I am curious to see where we have different approaches!

    • @woodsman105
      @woodsman105 3 года назад +1

      Same here. I usually would forego Comprehend Languages for the Alarm spell. CL is a ritual I'll probably use. Alarm is a ritual spell I use with OCD level regularity; and, benefit from often enough to make it worthwhile.

  • @ianroberts6437
    @ianroberts6437 3 года назад +4

    Man, I wish I found this channel sooner. I love these builds! Been watching for awhile and I love how in depth you get explaining all the nuances with each build. This video made me want to give a Wizard a try. Though I can't decide on specifics... I assume a Artificer1/wizard x be optimal for armor/shield/CON proficiencies, optional healing, and the all too important only being dependent in a single Ability, but I'm super torn between Diviner and Abjurer. I'd think Abjurer would help your team with Arcane Ward granting a replenishing temp hp pool for your tanks and able to even save them and your other squishy PC's in a pinch. Would an Abjurer would be an effective God Style Wizard, or is Portent that much of a game changer for forcing rolls so it makes Diviner the obvious choice? I mean, I know it's fantastic but Arcane Ward seems super fantastic too. Thoughts?
    Keep up the amazing content!

  • @KINFIN123
    @KINFIN123 4 года назад +35

    I have never in my life heard Eberron pronounced the way you did in this video. I’ve always pronounced it the same way DavvyChappy does in his videos on the plane

  • @Temujin.Thinketh.
    @Temujin.Thinketh. 4 года назад +3

    I once did a build of cleric1/wizard19 as a halfling diviner
    I used the UA halfling racial feats second chance and bountiful luck
    On top of this, I incorporated lucky and war caster
    What the dip in cleric gave the character was a nice AC, additional skills and saving throws
    If you choose to go with the light domain you gain a nifty ability called warding flare, which enables you to impose diasdvantage on melee attacks in 30ft with a reaction
    Not to mention you can choose the cantrips guidance and resistance, with access to the spells bless and bane
    Overall the build gets you:
    Reroll 1s
    Warding flares
    Guidance
    Resistance
    Bless
    Bane
    Portants
    Luck points
    Second chance (melee attack against you has disadvantage when shield isn't enough)
    Bountiful luck (whole party rerolls 1s but costs a reaction)
    War caster (advantage on concentration checks)
    Wizard spells such as synaptic static
    I considered a bit of lore bard but wanted it to be mainly a wizard
    Don't forget if you cast simulacrum all this is doubled!

  • @FiberOptikAssassin
    @FiberOptikAssassin 4 года назад +1

    Starting at 1minute 15 seconds....
    "This is kind of the God Wizard build"
    He keeps secrets from us! Such a wizard's mind set. You cut me deep sir 😉

  • @Fireswiper
    @Fireswiper 4 года назад +12

    Hey, now we have the Artificer, would this be a better first level (or even later level) dip then Cleric? Can you make a video on a multiclass Artificer?

  • @wassentme1891
    @wassentme1891 Год назад

    I liked this video, if only because you acknowledged how you stubbornly adhere to the component rules while still criticizing them at every opportunity. :)

  • @Elonquin
    @Elonquin Год назад +1

    So... I have been playing this build in a homebrew campaign within a Theros setting.
    We also are using the piety system and this whole build combined with the Oracle traits it all sync's up so well with each other.
    Between the already high roles for knowledge checks, the researcher background, portent, oracle gimmicks, knowing all languages and spell selections....
    Well I missed out on one session once and they did mention it was harder without the support.

  • @BreakingStarGames
    @BreakingStarGames 4 года назад

    My first Wizard build was with a Knowledge Cleric dip. Great to have that extra AC but I needed it because our only source of healing was our tank, the Paladin.

  • @philosopherhobbs
    @philosopherhobbs 3 года назад +1

    I'm coming back to this video because I may be playing as a Diviner in my next big campaign and I'm wondering if you would now substitute the Artificer for the Cleric.

  • @shallendor
    @shallendor 4 года назад +2

    I played a Hlafling Diviner and one time i rolled a 1 as part of my portent, i used that one a boss creatures attack that would of hit an injured character and the DM rolled a 1 for it's second attack causing "the machine to be glitched". The monster ended up being turned around at attempting to attack our heavily armored fighter and missing.

  • @johnpaullogan1365
    @johnpaullogan1365 3 года назад +1

    would appreciate a video with your thoughts on what you'd change on this build after tasha's

  • @johnpaullogan1365
    @johnpaullogan1365 4 года назад

    so if your dm allows the new cleric domain from ua would it be a better dip than knowledge? it seems really good and gets amazing darkvision that helps mitigate vhuman's main flaw plus the advantage on initiatives seems like it would free up the wiz4 asi as alert will be less needed. might make lucky a better option

  • @alexfikar7757
    @alexfikar7757 4 года назад +1

    What are your thoughts on starting with artificer and going to divination after? Does it cause more delay to spell progression? I was just considering it because you wouldn't have to use the wisdom in your point buy and could allocate your points to good attributes. Plus you get constitution saves and the same armor. your thoughts, sir? Thanks!

  • @Adurnis
    @Adurnis 4 года назад +5

    Mm mm mm, love that 15 14 13 13 9 8 point buy spread. Delicious.
    Also, having played a v-human knowledge cleric/diviner wizard; having bless is very handy for when you get to 3rd level and want to upcast something. I’ve even used it in a 3rd level slot. Magic missile is okay, but bless is a standout, I feel.

  • @redram9
    @redram9 4 года назад +3

    Love the channel as always. Great advice. Just a heads-up, a spellbook is neither free, nor does it magically appear when you become a wizard. You'll need to spend 50 GP to buy a spellbook, if you aren't gifted one by an NPC. Maybe splurge for an enduring spellbook if your DM sells those for cheap and gave you a level 1 quest full of loot!
    Edit: typos

    • @Adurnis
      @Adurnis 4 года назад +1

      Jack Marder When I did this build, I worked it out with my DM that I’d taken a loan from an NPC to purchase a spellbook before the campaign began. Made for a fun side mission once we’d leveled up a bit.

  • @davidpowell9376
    @davidpowell9376 4 года назад +3

    When Eberron is released, are you planning to review the Artificer?

  • @sovelis7727
    @sovelis7727 4 года назад +23

    I know you said you were going to be picking a different race for every single build, but would it be worth talking about some of the best race options for each build? For example I think High Elf would be an excellent option for this build. It has the benefit of having a wizard attack cantrip at level 1, plus it fits the theme of scholarly diviner.

    • @QuiescentPilot
      @QuiescentPilot 4 года назад

      High Elf is pretty nice for this build; I've made a High Elf with a very similar build (only feat selection and spells differed), and it worked out nicely. The only thing about it is that since we're wearing Medium Armor, that +2 DEX isn't as handy as it would be if you didn't get the armor.
      As TM has said several times, for the most part "good" race selection is just about increasing your primary ability score. Anything with a bonus to INT will work out great, and any other racial features are just extras. IMO, if you want to play as something else, Hobgoblin is probably your best choice (+2 CON +1 INT is as good as you're gonna get for abilities, Darkvision is nice, and Saving Face is a very handy ability), maybe tied with Rock Gnome (+2 INT +1 CON is the best ability bonuses for this build) and/or Yuan-Ti Pureblood (+1 INT is good, Magic Resistance and Poison Immunity are great [2nd-most broken race in the game, after Aarakocra]). I've seen Tieflings work well too. Since your save DC is important for most of your spells, having low INT can hurt a lot.
      TL;DR: Anything with an INT bonus works great. A bonus to CON is probably the best stat for your other bonus.

    • @revums
      @revums 3 года назад

      @@QuiescentPilot Probably depends on ability score method, but in point buy High Elf gets you to 8 / 14 / 14 / 16 / 14 / 8. I think that means any race that is 1 or 2 int and any of dex/con/wis is fine. You just change your stat allocations a bit to get to the same spread. And a 2 int race just lets you bring str or cha up to 10. So really you can pick based on which racial abilities you prefer. Which I guess is what he was getting at.

    • @QuiescentPilot
      @QuiescentPilot 3 года назад

      revums I always use Point-buy; it gives the player the most flexibility

    • @Lastofthesigilites
      @Lastofthesigilites 2 года назад

      Mark of Healing Halfling makes sense for a diviner

  • @PowderKeg3838
    @PowderKeg3838 4 года назад +1

    False life is a great spell to take with this build as the scaling is fantastic throughout level 20. Do you see value in this spell instead of magic missile?

  • @matthewstudinski2389
    @matthewstudinski2389 Год назад

    Knowledge Cleric 1/Wizard X gives:
    - Medium armor and shields
    - 2 free INT skills w/ expertise
    - Access to good cleric spells that don’t need WIS (guidance, bless, etc)
    And it only delays your Wizard spells known by 1 level without delaying your spell slot progression.
    I guess you could argue that’s more of a wizard multi class, but I personally would start with the 1 level of cleric for the armor right at level 1. Plus, it gives you proficiency in CHA saves instead of INT saves, and I’d rather have decent saves to both INT and CHA than a really good INT save.

  • @AfroditeBell
    @AfroditeBell 2 года назад

    I’m about to run this build through Netherdeep with the Eldritch Adept feat: relying on Devils sight. Can’t wait!

  • @Gtank74
    @Gtank74 11 месяцев назад

    I just got Baldur's gate 3. The first thing I'm going to do is make this type of Wizard. So hype!

  • @leifedmondson2813
    @leifedmondson2813 Год назад

    Curous to know if you have taken level 2 priest at level 2 and then jumped completely to the wizard class. Being able to turn undead and knowledge of the ages, both seem pretty cool. I've not played either a cleric or Div Wiz yet in 5e these class bulds are super helpfull. Thanks Chris.

  • @Featherwick
    @Featherwick 4 года назад

    If you had done artificer 1 instead of cleric 1 do you still recommend taking war caster as the variant human feat? Or could something like the Alert feat or Tough be good choices?

  • @matthewleader3838
    @matthewleader3838 4 года назад

    how do you pivot this diviner build to better fight off monsters with magic resistance, like devils?

  • @nicolasaloni4282
    @nicolasaloni4282 2 года назад

    I think portent goes around advange, it exchanges the portent roll with the roll of the check you use it with, so instead of rolling with advantage you just get the portent roll as result.

  • @on_certainty
    @on_certainty 3 года назад

    man i love knowledge 1/ wizard x so much

  • @FiberOptikAssassin
    @FiberOptikAssassin 4 года назад

    One addition. I personally always keep guiding bolt ready. It is the ultimate oh crap blast I keep as a back up just in case I need to you know blast a Sibriex back to the abyss.

  • @Adurnis
    @Adurnis 4 года назад

    Is it worthwhile to prepare Inflict Wounds with your Cleric level on days when you have a 20 Portent roll? It doesn’t scale especially well, but with a guaranteed crit it starts at 33 average damage at level 1, plus 11 for every slot level higher. At level 17, an upcast 1st level spell with the help of a portent does a guaranteed average of 121 damage, handily beating out Power Word Kill (admittedly not a great spell to begin with). No saving throws, no legendary resistance. Not a bad option when you’re still waiting on proper 9th level spells, and will shock your party, unused to you going in and annihilating something in melee. Only downside is an oft-resisted damage type and the melee range. You can even use your familiar to deliver the spell if you want to stay back a bit (probably at the cost of said familiar’s life, but that’s to be expected at high levels).

  • @christophersauer9919
    @christophersauer9919 2 года назад

    Thank you.

  • @damienkai651
    @damienkai651 4 года назад

    Hey what do you think about Mind Spike as an spell option?

  • @MadNitr0
    @MadNitr0 4 года назад

    Ok Chris... bin dealing with a hurricane down here in Florida so just now playing catch up so far im loving this build but its got me to thinking... what cantrips would you use for your pacifist build?

  • @DiamonDust
    @DiamonDust 4 года назад

    If I am doing standard array and the campaign only goes to level 10 would you still recommend this multiclass build? Or should I just go all wizard? To get 13 wisdom I would have to take a 13 in either dex or con or a 15 in intelligence. I don’t want to change from human.

  • @johnpiernicky8674
    @johnpiernicky8674 Год назад

    I for one want to see how you would build this with a Deep Gnome. Without the feat from Variant Human, I put the ASI instead at 4th level Wizard so I get an Int of 19. Would like to hear your take on how a gnome would differ and compare please

  • @Clemm55
    @Clemm55 2 года назад +2

    Are there any important updates to this build given the new content released in the last 2 years?

  • @FiberOptikAssassin
    @FiberOptikAssassin 4 года назад

    One question can you make this work with standard array with a variant human? Sorry for the stupid question.

  • @ponytail336
    @ponytail336 4 года назад

    How convenient that I started a diviner yesterdays

  • @sesimie
    @sesimie 4 года назад +1

    Nice the Sub class i settled with.

  • @undrhil
    @undrhil 4 года назад +4

    Portent dice are used in place of the entire roll, so advantage / disadvantage doesn't come into play

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад

      It only replaces a single die of the roll. This is in the 2018 errata.

    • @undrhil
      @undrhil 4 года назад +3

      @@TreantmonksTemple I don't see it in the November 2018 errata document.

  • @badplus0176
    @badplus0176 4 года назад

    I’m torn between mending and prestidigitation. I like prestidigitation for RP purposes but not sure how much mending will come up. What are your thoughts?

  • @icebarrierangel6610
    @icebarrierangel6610 9 месяцев назад

    What do you think, is a high elf a good idea for race?

  • @FiberOptikAssassin
    @FiberOptikAssassin 4 года назад

    If the party lacks a trap/lock/skill monkey would I lose any potency adding the second level of cleric in the tier 1 area? I'm paired with a druid who can shore up some control.

  • @wyfuslayer8230
    @wyfuslayer8230 2 года назад

    I like doing Order Cleric instead because you can support your party even more when you cast a spell on them.

  • @johnferrell9892
    @johnferrell9892 4 года назад

    How would this build be as a Yuan TI Pure Blood if Stats were Rolled and I rolled really well and got a 18 Int right off?

  • @190ghotic
    @190ghotic 4 года назад

    What if we use only standard array. Should i dump(only 13) dex or con?

  • @PowderKeg3838
    @PowderKeg3838 3 года назад

    I use magic missiles as a way to try and break the concentration of other spell casters. Most nonwizard spell casters do not have shield as most innate spell casters do not have shield. Even at first level that is three concentration checks and more if you upcast it.

  • @smile-tl9in
    @smile-tl9in 3 года назад

    actually advantage to not prevent portent from working since you use it before a roll. Any good roll of portent once ennemies start getting legendary resistances ?

  • @pablovega5060
    @pablovega5060 4 года назад

    Is it worth to lose one lvl of wizard and be 1 lvl behind for the key power spikes level for armor and a few can trips and languages? Also I would pick up grease instead of feather fall. Is no concentration and grease + web is very potent

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +1

      It's debatable if it's worth it or not. I break down the pros and cons in my multiclass vid.

  • @Ciberbuster
    @Ciberbuster 4 года назад +2

    I'd started with the first lvl of wizard, otherwise great. Even though knowledge domain it's better concept-wise, other domains like Light or Arcana are interesting too, any insight?

    • @aethon0563
      @aethon0563 4 года назад +2

      Out of curiosity, why would you start with wizard? Starting cleric gives you free armor, more out of combat utility through skills and languages, and bless when it has the biggest impact.

    • @Ciberbuster
      @Ciberbuster 4 года назад +2

      @@aethon0563 the free spellbook it's almost as good at first lvl, also sleep a first lvl it's better than bless.

  • @LordCyler
    @LordCyler 4 года назад +8

    At least the 9 in Str increases carry capacity by 15lbs. Cha really wouldn't do anything.

  • @reignhunger1308
    @reignhunger1308 4 года назад +2

    I believe you can get the medium armor and shield profeciency even if you multiclass into cleric- would perhaps getting the first level of cleric at level 2 alleviate early game issues? You start with less armor, but you get to select sleep at first level and use attack cantrips right away (including ray of frost to keep opponents at bay).
    Are you starting in Cleric* it due to the starting equipment Clerics get? Or were you more interested in their other proficiencies (Cha saving throws vs Intelligence)?
    *Edited to make my question a bit clearer :P

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +1

      The decision is mainly based on the armor, given that ability scores and wizard spell selection was different based on the assumption of armor

    • @simonburling3762
      @simonburling3762 4 года назад

      Also starting as a cleric gives you all simple weapons instead of the wizard's list of 5 simple weapons.

    • @simonburling3762
      @simonburling3762 4 года назад

      On equipment, scale mail and mace has the same value as the spellbook. The light crossbow and 20 bolts and case is worth more than the component pouch.
      This does not include the shield and holy symbol.

  • @flow6694
    @flow6694 2 года назад

    I'm going to be playing this build, but i'll use artificer 1/ wizard 19 i think. That way i can get rid of all negative ability modifiers but still be tanky.

  • @daxdleader719
    @daxdleader719 4 года назад

    If you drop a creature out of the sky with hideous laughter and it takes fall damage it gets to reroll the save, right?

  • @smbakeresq
    @smbakeresq 4 года назад +2

    I almost always MC wizard at first level, and thought it seems weak at first tier it isn’t, although your group composition matters.
    In this instance you being able cast Bless takes the pressure of your Cleric to do so, At 3rd level you can open with Bless and that lets them start with. Spiritual weapon. Then you can start chipping in with cantrip damage. Improving everyone’s attacks by +2.5 and getting some damage in yourself makes you an odd but effective “damage dealer.” You improve the whole group chances that way.
    I have played his exact build and it’s perfectly fine all the way up. The only difference is I used Thunderwave for levels 1-4 instead of MM.

  • @markzohn5986
    @markzohn5986 4 года назад

    Wouldn't whether War Caster helps with the somatic and material component problem depend on what you are holding in your hands? The feat only works if you have Weapons or Shields in your hands. Are Wands, or Rods, Weapons? I can see the argument for Staffs, but what else that a high level wizard might hold counts as a Weapon for the feat?

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад

      Well at least with magic items, the item description will say if it can be used as a weapon. Though I would imagine a lot of DM's would not have a problem with you using the feat even without a weapon, just from a "common sense" point of view.

  • @axeld93
    @axeld93 3 года назад

    How do you adapt this build if you go straight wizard?

  • @micahswerens2472
    @micahswerens2472 2 года назад

    I think this can be improved even more now with Silvery Barbs to force more enemy re-rolls.

  • @THAIMRD
    @THAIMRD 3 года назад

    Just now going through this. Why does DND Beyond only show that the only feat I can take is Grappler?

  • @dhaas4698
    @dhaas4698 4 года назад

    I dunno. It says "anytime you would replace a die roll" right? It makes sense to me that advantage/disadvantage would have an impact, but less. So, you still get to choose which die to replace. I dunno.

  • @CRIMS0N_KING
    @CRIMS0N_KING 4 года назад

    If rolled stats were good enough could you go Str>Dex and choose a Cleric Domain that gave Heavy Armor? Is a Heavy Armor Wizard any good??

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад

      Sure. I normally don't put a high str on a wizard, but if you have a good str it makes perfect sense.

    • @CRIMS0N_KING
      @CRIMS0N_KING 4 года назад

      @@TreantmonksTemple Would you have any suggestions on a domain? Maybe Forge or Tempest maybe?

  • @bluejayb162
    @bluejayb162 4 года назад +2

    Why take Detect Magic at Level One Diviner when the Cleric can prep it as needed with their Knowledge / Arcana Domain 1 Level we started with? Rather than a suboptimal Healing Word why not one of the 1st Level rituals Cleric gets: Detect Magic; Detect Poison/Disease; Purify Food/Drink; or even Ceremony for cool RP moments.
    If we go Knowledge we also get Identify as a useful ritual so check that box too; If we go Arcana Domain we get Detect Magic anyway + as was pointed out Magic Missile AND 2 extra wizard cantrips rather than Command which we’ll never cast with our low Wis.
    Either way those Cleric flexible rituals free up other wizard spells when we take our first level there. Not Adventure League Legal if we want Xanathar spells but a nice trade off.

  • @skullkrusher-dx4kg
    @skullkrusher-dx4kg 3 года назад

    Would you use custom lineage in tashas?

  • @jigzaw047
    @jigzaw047 2 года назад

    Finding this video 4 levels into a pure diviner wizard hurts 😅

  • @1217BC
    @1217BC 4 года назад +1

    Not sure if you're trolling us with the Eberron pronunciation. If so, well played, sir!

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +1

      I understand, it's Aye-berron. I'll fix it on the next vid. I'll get it eventually.

    • @1217BC
      @1217BC 4 года назад

      @@TreantmonksTemple Okay, Fonzie

  • @b0nehead
    @b0nehead 4 года назад

    Still not super sold on Magic Missile at 3. Rather have Grease, especially for the Grease/Web combo. Non-concentration control is so rare that it's worth grabbing when you can. It is admittedly quite situational and prone isn't super fantastic, but to me that loss of movement from standing is the best part of the spell. It's a great way to increase "stickiness" of things like Web. In my experience, Grease is a pretty good options for later rounds in combat to knock over a big bad (or even a small cluster) when you've got your concentration already occupied by something else.

  • @Blobby3822
    @Blobby3822 4 года назад +1

    I don't understand.
    When we are at the third level (Cleric1/Diviner2), where are your second level slots?
    I see 5 first level slots (2 for the cleric spells and 3 for the wizard spells).
    What do I miss?

    • @Blobby3822
      @Blobby3822 3 года назад

      @@skymanta1222 Yes you do, I was stupid here.

    • @Blobby3822
      @Blobby3822 3 года назад

      @@skymanta1222 Yep

  • @quonomonna8126
    @quonomonna8126 3 года назад

    using point buy, high elf can have 8/16/14/16/12/8 stats

  • @itspabbs
    @itspabbs 2 года назад +2

    Hi Chris! I'm about to start a diviner at level 1. What changes would you make now that new spells are available?

  • @quonomonna8126
    @quonomonna8126 3 года назад

    so how do you roleplay that character's development? starting as cleric then going to wizard, I mean, who does that? are there any examples of NPCs that follow similar paths? where is the precedent for this? I really want to hear this character's story. Most campaigns only run to 10th to 13th level, kinda reluctant to lose out on wizard development at ALL

    • @AllThingsFascinate
      @AllThingsFascinate 3 года назад

      Someone mentioned a school where specifically both knowledge domain clerics and diviners trained that made perfect sense for this multiclass, but I can't remember the name of it. Saw it on some redddit. . .hmm, I will try to report back if I see it again!

  • @royklein12
    @royklein12 4 года назад

    What other races would you say fit ths build best? I know you said any, but what would be your go-to with this build if you didn't decide to split them around? Thanks for the build, definitely gonna try it

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад

      Any +1 or higher Int bonus race is good. High Elf, hobgoblin, deep gnome I would consider standouts, though the V human is as good as any of them

  • @CaramelFae
    @CaramelFae 4 года назад +20

    Rip, they all got uploaded in the opposite order

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +6

      I scheduled them for release at the same time, I guess that was what messed it up. Next time I guess I'll put a minute between them.

    • @fpanch0
      @fpanch0 4 года назад

      Its fine its fine

    • @anthonynorman7545
      @anthonynorman7545 4 года назад

      @@TreantmonksTemple I think they uploaded from shortest to longest. I'm not sure of your setup/internet, but you might need more than a minute for them to be in order.

    • @CaramelFae
      @CaramelFae 4 года назад

      @@TreantmonksTemple Yea, it's fine. Still watchable. Just kinda funny haha

    • @44tuck3r
      @44tuck3r 4 года назад

      Anthony Norman
      Scheduled release requires them to already be uploaded to youtube. It just makes them become visible

  • @SelwynClydeAlojipan
    @SelwynClydeAlojipan 3 года назад

    I'm building an Artificer + Diviner Wizard using a Forest Gnome (+2 Int, +1 Dex; Gnome Cunning; Minor Illusion cantrip) with an Inheritor Feat (Survival plus choice of *Arcana*, History, or Nature; a third language = Dwarvish; automatic acquisition of all gear you are proficient with, such as a shield, thieves' tools, tinker's tools, and a third tool = leatherworker's tools).
    Artificer give Perception and Investigation, medium armor and shield proficiency (can get AC 18 at 1st-level), and proficiency in thieves' tools and tinker's tools, as well as full 8+Con HP at 1st level.
    Then I'll go 4 levels of Wizard before deciding to get Artificer 2 Artillerist or not. After getting Artillerist, go up to Wizard 6 (9th character level) before deciding whether to go to Artificer 5 Artillerist to get the Arcane Firearm feature, depending on how the campaign plays out at the 10th level onward.
    This character progression pattern matches the indecisiveness of the Gnome character I'm playing because he loves both artifice and regular arcane spell-casting.

  • @elduchesne1503
    @elduchesne1503 3 года назад

    About the Sage background. You took 2 differents skills Acrobatic and Investigation,
    Can you choose Acrobatic? Don't really fit as a sage.
    As the rule in the player handbook is
    Proficiencies
    Each background gives a character proficiency in two
    skills. Skills are described in chapter 7.
    In addition, most backgrounds give a character
    proficiency with one or more tools. Tools and tool
    proficiencies are detailed in chapter 5.
    If a character would gain the same proficiency from
    two different sources, he or she can choose a different
    proficiency of the same kind (skill or tool) instead.
    ???

  • @Laurender
    @Laurender 4 года назад

    You mentioned you need to get an arcane focus or a component pouch at second level, but do you realize you also need to get a spellbook somehow? You only get the starting items as cleric, so you either need to find a spellbook, or 50 gold to buy one. I guess you could downgrade your armor to get a bit more money, but just as easily you could start with wizard and only multiclass when you can afford the armor and holy symbol. I'll ask my dm about this, but that will most likely be my plan for a game we'll start this spring. Or just take the dip on second level and go without armor until I can afford it.

  • @CaitSith87
    @CaitSith87 4 года назад

    Yes i think Crossbow would be 0.6 on average better damage wise.

  • @icebarrierangel6610
    @icebarrierangel6610 9 месяцев назад

    As a high elf i got to 14 wis, took sacred flames, guidance, and light, for cantrip, for my racial cantrip i took mage hand but i could swap it for RoF or minor ilusión

  • @pedrocavalcante4939
    @pedrocavalcante4939 4 года назад

    Wouldn't this build be a level behind other characters? Would that be a noticeable difference?

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +1

      Yes, you will feel it every odd level.

    • @jarbuthn
      @jarbuthn 4 года назад

      @@TreantmonksTemple don't we use the multiclassing rules for spell slots? if so, as a full caster you wont ever be behind.

  • @mathieu7921
    @mathieu7921 4 года назад

    would you take Mind Spike with a diviner?

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад

      Of course, it's more powerful than any of the official attack cantrips. I probably wouldn't allow it as a DM though.

  • @dhaas4698
    @dhaas4698 4 года назад +3

    @Treantmonk pretty sure that Portent replaces the final roll so an enemy with advantage on saves still has to accept the portent as the final roll

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +1

      The 2018 errata indicates specifically that any ability that replaces a roll only replaces one die if there is advantage/disadvantage

    • @dhaas4698
      @dhaas4698 4 года назад

      Treantmonk's Temple wow, okay, didn’t catch that one. BTW, great job on these videos. Really well done

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад

      @@dhaas4698 Thank you!

    • @Adurnis
      @Adurnis 4 года назад +1

      Treantmonk's Temple I don’t see anything in the errata to indicate this is true; in fact, sage advice indicates that Daniel is right.

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад

      You will find it under "using ability scores"
      dnd.wizards.com/articles/sage-advice/errata-november-2018

  • @GSC8
    @GSC8 4 года назад

    Rules as written, you only need one free hand to perform somatic components. Additionally, in the material components description in the spell casting chapter it says “A spell caster must have a hand free to access a spell’s material components - or to hold a spellcasting focus - but it can be the same hand that he or she uses to perform somatic components.” So there is no reason that you can’t cast spells with only somatic somatic components while you have your wand/staff in your hand

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад

      Here's how it works: ruclips.net/video/nk1Up4hXUko/видео.html

    • @GSC8
      @GSC8 4 года назад

      I think that given the actual wording of the material components description “a spell caster must have a hand free to access a spell’s material components - or to hold a spellcasting focus- but it can be the same hand the he or she uses to perform somatic components” implies that you can perform the somatic components of a spell using a hand that is currently holding a focus. Therefore, you can cast spells that has somatic components but no material components, even if your hands are full, as long as one of your hands is holding a spellcasting focus. But,
      I like how your reply to me citing specific rule wording as an argument against your rule interpretation was to link your own video reiterating your opinion on the rules without citing any rule wording to support it.

  • @ponytail336
    @ponytail336 4 года назад

    So why the single level cleric dip? To me, it seems to give mild benefits at best at the cost of pushing you a level behind in spellcasting

    • @hintofinsanity
      @hintofinsanity 4 года назад +1

      my guess is the main armor and shield proficiency which buffs AC freeing up a spell prep slot and possibly an attunement slot and can push AC even higher as magic items are found. Side benefits include access to guidance, healing word, bless, expertise in two knowledge skills, and 2 more cantrips all for a single level dip.

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад

      I think the benefits are fairly substantial.

    • @M0ebius
      @M0ebius 4 года назад

      The benefits are far from mild, as armor+shield on a caster fundamentally changes the way the character plays as well as having deep effects on your spell selection and slot management.
      Whether that’s worth the delay is up to each player to decide, as it may depend on your campaign and how brutal your DM is at targetting casters. At my table for instance a Lore Bard without a Hexblade dip is virtually unplayable as you would be immediately murdered by the first intelligent enemies you meet.

    • @ponytail336
      @ponytail336 4 года назад

      Maybe it's because I'm used to playing in larger groups which means more overlapping roles, but typically a level dip on any caster really focused on casting is a big hit to take. Sure, 1 level isn't a lot but in those cases I always find myself yearning for those stat boosts, spell levels, archetype features, etc. Armor is nice, but there are plenty of ways, especially as a wizard, to keep yourself alive.

    • @M0ebius
      @M0ebius 4 года назад

      Ponytail Sure, like I said it depends on your table. The more intense and frequent the combat, the more valuable the AC. Wizards have a lot of survival tricks, but having armor and shield means instead burning slots on defense you can use them on offense. Not a big deal if you run with a big group with 1-2 fights per session, but with a 4 man group running 8 encounters per adventuring day it means you won’t have to hide in the bushes.

  • @85LuthoR
    @85LuthoR 4 года назад

    The Arcana domain (SCAG) is an interesting option if you are not playing an AL character.
    - You lose expertise in two skills.
    - You keep proficiency in Arcana.
    - You gain two usefull domain spells and two extra wizard cantrips.
    Losing expertise in Arcana sucks. The other skill, not so much. Religion is a good skill, though. Gaining two extra cantrips is a bit redundant, but I had some fun with shape water (wizard cantrip) and create water (1st level cleric spell). Prestidigitation and mage hand are always nice options to have. Futhermore, selecting mending as an extra wizard cantrip makes room for thaumaturgy. Glowing eyes and a booming voice are very fitting to a diviner. As for the domain spells, Magic Missile and Detect Magic (Ritual) are good spells that don't use your wisdom score.

    • @undrhil
      @undrhil 4 года назад

      You can play it in AL; you just can't get the spells or feats from Xanathar's Guide to Everything

    • @85LuthoR
      @85LuthoR 4 года назад

      ​@@undrhil you are right. What I meant is that I wouldn't take Arcana over Knowledge domain if I were playing under AL rules. Arcana is a great choice, and overall I like it more than the Knowlege domain, but not enough to justify giving up the Xanathar's spells.

  • @elduchesne1503
    @elduchesne1503 3 года назад

    Where is from the 2 skills expertise what give that ?

  • @Auctarius23
    @Auctarius23 4 года назад +6

    So...there are Augurs, which are soothsayers and omen-readers who predict the future, and then there are augers, which are carpentry tools made for boring holes in wood.
    This character isn’t nearly good enough at drilling holes in wood IMO.

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +3

      Oops

    • @Auctarius23
      @Auctarius23 4 года назад +1

      @@TreantmonksTemple Honestly you've ruined my fantasy of a carpentry-focused wizard. How dare you?

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +3

      @@Auctarius23 Why get your hopes up if I can't smash them into oblivion for my own amusement?

  • @quonomonna8126
    @quonomonna8126 3 года назад

    alot of DM's don't allow multiclassing

  • @jand.4737
    @jand.4737 4 года назад

    there technically is a way to make better use of Warcaster's opportunity attack, IF you can spare an ASI. The way Warcaster is worded, you substitute any opportunity attack for a spell. Including the opportunity attack from the Polearm master feat, which you only need a quarterstaff for to be able to trigger it. Now you can use an action spell, when an enemy gets into melee with you. For example: Hold Person can be a lifesaver in this situation. But you can also use an AoE spell, as long as the enemy approaching you is the only target in the area of the spell. Thunderwave, to push the enemy, if you don't trust Hold Person's wisdom save. Or any other spell you can imagine that has a good stopping power against single enemies.

    • @acm4bass
      @acm4bass 4 года назад +1

      This is not the RAW interpretation of the spell and feat interaction, and would require a dm's cooperation to pursue.

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +3

      @@acm4bass agreed, also I believe Sage Advice has already addressed using polearm master's opportunity attack for anything other than attack with polearm.

    • @M0ebius
      @M0ebius 4 года назад

      The interaction is absolutely RAW - read it again. The question is whether it is RAI, to which Jeremy Crawford has tweeted that the intent is the OA is made with the Polearm.
      But as of 2019 tweets are no longer considered official ruling per Jeremy Crawford: “As of the January edition of the Sage Advice Compendium PDF, my tweets aren't official rulings. I don't want people having to sift through my tweets for official rules calls.” Given that this particular interaction isn’t errataed nor is it in the official compendium, consult your table, but it absolutely works by RAW.

    • @acm4bass
      @acm4bass 4 года назад

      @@M0ebius No, sorry but it is not. For it to be RAW a fireballs target or thunder wave would be "a creature" not a point in space.

    • @acm4bass
      @acm4bass 4 года назад

      @@M0ebius also a second point, the individual abilities of a feat are independent of each other. So while some features of pole arm master require a pole arm, some do not.

  • @FatherOfThursday
    @FatherOfThursday 4 года назад

    I am confused about why multi-classing gives spell slots of higher level than spells you get when you level up. Can anyone explain this?

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад

      Yes, from PHB on multiclassing:
      If you have more than one spellcasting class, this table might give you spell slots of a level that is higher than the spells you know or can prepare. You can use those slots, but only to cast your lower-level spells.

    • @FatherOfThursday
      @FatherOfThursday 4 года назад

      @@TreantmonksTemple Thank you! I've been trying to understand this ever since watching your videos. The key is the last phrase of the description of the PHB (p114) on wizard "Learning Spells of 1st Level and Higher": "Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table." I was thinking "each of these spells must be of a level for which you have spell slots", and that would mean that you could always add spells of whatever spell slots you had. But the key is "...shown on the wizard table". I was looking at the multi-class table instead. So you only use the multi-class calculation/table for spell slots, not learning spells.

    • @TreantmonksTemple
      @TreantmonksTemple  4 года назад +1

      @@FatherOfThursday That is correct. For the spells learned, again from multiclassing in PHB: You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells.

    • @FatherOfThursday
      @FatherOfThursday 4 года назад

      @@TreantmonksTemple This is very helpful. To simplify: Wizard level -> know/prepare. Multi-class level -> spell slots.