Ableton Live Tutorial - Monster percussion sample layering technique for sound design and glitch

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  • Опубликовано: 12 сен 2024
  • In this tutorial for Ableton Live users, we build a sample layering instrument rack that randomises sample selection, pitch, loop length, and panning. We use Sampler for this tutorial, but Simpler + Drum Rack could also work, albeit with slightly more labour.

Комментарии • 19

  • @begligow402
    @begligow402 2 года назад +1

    Very clear and chaotic! Thanks for the next level stuff!

  • @antoineguilbeault8025
    @antoineguilbeault8025 Год назад

    very nice

  • @genericname2284
    @genericname2284 2 года назад

    You just blew my mind.

  • @yiannisgedeon9038
    @yiannisgedeon9038 2 года назад

    nice man, will try it today, thanks for making this video.

  • @victorzanotti180
    @victorzanotti180 Год назад

    Nice

  • @Kamadel
    @Kamadel 3 года назад +4

    here from Ramzoid c:

  • @reverse804
    @reverse804 3 года назад

    I'm stuck behind my laptop, you are amazing bro!

  • @airfixx_8952
    @airfixx_8952 3 года назад

    Thx for the cool vid mate! Gone macro-crazy and having lots of fun with this.... \m/

  • @thegreglowe
    @thegreglowe 2 года назад

    Love it

  • @chrisb2497
    @chrisb2497 3 года назад

    Great stuff man 👍 subbed

  • @jamesmeustache7740
    @jamesmeustache7740 3 года назад

    amazing thank you

  • @Magic_carpet666
    @Magic_carpet666 2 года назад +1

    Awesome vid, one thing I'd like to know though-I don't quite understand why you added a chord device and then clamped it down with the Scale. Is it to add additional voices to the sound? But then they would all be C1? Or does it just act as a multiple trigger? Thanks!

    • @toneparticle
      @toneparticle  2 года назад

      The signal is split into 6 different paths by the first chord device. The means we can layer 6 different samples at a time. If you look at the samples in my Sampler instrument around 3:00, they are triggered by C# 1 - E2. The incoming MIDI note is clamped to C1 and then increased by a value determined by the random device, which is set to 16 choices, so if the random device adds 1 to C1, we get a C#1 so we hear "kick_cracker". If it adds 5 to C1 we get a F1 so we hear a "kick_gentle". Hope this makes a bit of sense. Thanks for watching!

    • @Magic_carpet666
      @Magic_carpet666 2 года назад

      @@toneparticle Ok yeah that's what I was thinking, it's like a multiple triggering device basically. Thanks for the vids I've been really enjoying them, it's nice to have some advanced content on YT for once-I think there's a market for that. Also like messing around with FreqOut a lot!

    • @toneparticle
      @toneparticle  2 года назад

      @@Magic_carpet666 Awesome. Thanks for that!

  • @yorec1.618
    @yorec1.618 2 года назад

    thank you

  • @franzengold
    @franzengold 3 года назад +2

    "and to make it sound realy cool I'm gonna add a ulility and mute it" haha
    awsome stuff

  • @emil5468
    @emil5468 3 года назад

    lol it's Luke Slater?