Removing Cameras and Rigs from 360/VR footage with Content Aware Fill in Adobe After Effects

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  • Опубликовано: 16 дек 2024

Комментарии • 5

  • @JonathanHoliff1
    @JonathanHoliff1 5 лет назад +1

    Great presentation!

  • @blackninja711
    @blackninja711 5 лет назад

    Hi friend , it turned out cool)) and you can show a trick with a mirror? I mean "removing the reflection of the operator in the mirror"?)) I asked many, but no one knows how to do it ...

  • @austinholmes123
    @austinholmes123 4 года назад

    So this worked out great on my VR project, but then when I move the camera anywhere else to see how well the filled spot blends with the environment, the reference frame ends up moving with my camera and not staying where After Effects should have embedded it? I'm not sure why Generate Fill Layer didn't fill in the reference frame to the footage, is there something I've done wrong?

    • @CreativeOneEleven
      @CreativeOneEleven  4 года назад

      Austin Holmes great question. It sounds like you've done everything correctly You don't want to move the camera in the edit/reference comp. You can think the edit comp as defining where you want to work. Once completed your cloning task you Dont want to change the reference of the frame youve chosen the reference. If you want to inspect your end results in a spherical view. Take the output comp and either send it to the be editor again or I believe there's also an as effect that does this.