That Conda should’ve lasted some time after those shields went off I think. Correct me if I’m wrong, but the Conda has the most hull out the Vette and Cutter and should be built to withstand hull damage bc the Conda has the lowest shields out of the three
Was probably trying to test limits, the rebuy screen is normal if you want to test your build limits & and strengths, or maybe it was an agreed 1 v 1 to death, idk (?
@@marcovalentinoalvarado3290 someone pulled me out of supercruise i didnt wanna fight him... he takes my shields and then says good good you are free to go? huh? must of been a test lol.
Unfortunately it is mostly Jousting, with the winner being who can turn in to the other faster, unless you can turn fast enough you orbit them with vertical or horizontal thrusting and rotating but this is tough. its kind of like fencing, the ultimate 1v1 dueling. it will look both flashy and bland and the winner is in the nuanced details. the reality of space combat is kinda boring, its not atmospheric flying with potential energy and air speed and other complex physics of air resistance and thrust direction etc. this is why they put in the cqc and ship-launched fighters to get that faster paced dog fighting feel! it's just sad engineering is too good AND too grindy so most of us stopped playing, me included...until recently. im super excited to try to get back into it with other ppl with 4 new ships coming this year and powerplay redesign. i hope they make engineering less grindy and unbalance some things lol
There are a couple other things to look at in the fight besides jousting. Did you notice that there was a couple times the Corvette got underneath the Anaconda and pinned its nose against the bottom? It meant that the Anaconda could not maneuver into firing position, and the Corvette got a LOT of free shots. If the Corvette had. It been able to maneuver in that way, I expect it would have been much closer. The shield bank was very well-timed, meaning the Corvette had more time up on their shields, prolonging their defenses. Often the bigger number ship wins, but if you pay close attention you can see certain maneuvering that affects the outcome, even on the big ships.
the anaconda has more potential damage, then the type 10 above the anaconda. depending on the loadout (if you where to theoretically fill all hardpoints with the same weapon type), the cutter also has more damage output than the corvette. for example an all multi cutter will out damage an all multi corvette.
I'm dying. The way you both just keep casually crashing into each other
It's not a crash, it's a tactical U-turn
Kinda funny
That player must have been absolutely shitting himself the second his shields went down. Total regret.
I mean it's his fault, federal corvettes are normally specialized in pvp
@@stormtrooper9894 Yeah the people who use it in PvP usually have very specific builds for them, i guess its for a reason.
@@stormtrooper9894 grinding for the ranks hehe. now I'm Post commander just two more 🥲
@bijudonbosco did ya get it?
Corvette had the edge on turning so getting on target sooner seemed to help .
Other wise both ships are quite close
theres no reason for space ships to not have omnidirectional weapons
@@guguigugu except for how boring it is
@@guguigugu i could see integrated rail cannons being only fixed as the longer it is the more powerful but yeah the rest should be gimballed
That last bump onto the conda 🤣👌
large snake vs sport car
a corvette is actually a warship
@arthsvic6828 7months ago late reply but you did not get it
Its like watching 2 whales fight lmao
Very nicely done
Great fight
That Conda did not know what he signed up for. x'D This wasn't even a Fight it was a murder. xD
"slaughter" lmao
That Conda should’ve lasted some time after those shields went off I think. Correct me if I’m wrong, but the Conda has the most hull out the Vette and Cutter and should be built to withstand hull damage bc the Conda has the lowest shields out of the three
That was pretty cool!
smooth flying cmdr
what are those multicannons? iv never seen them shooting in 2s like that
just 4-size miniguns
@@DaniilLusyk "mini"
@@MyMentalMystery bigi
Those are HUGE multicannons, that means they are the highest tiers of multicannons, the Corvette has 2 huge-sized hardpoint slots to fit them
@@DaniilLusyk maxi guns.
I HAVE TO ASK... sorry, capslock unintended, Do you see in retrospect that your Large Hard Point was NEVER fired?
it was fired
No chaff on both? Wow.
theres no reason for space ships to not have omnidirectional weapons
There isn't, it's just that those all suck real bad in game in comparison :(
Folks just wanna point out, this is console and not PC. And it all depends on the pilot. o7 CMDR(s)
Then casually just go back to what you were doing lol
why didnt he tried to run?
Was probably trying to test limits, the rebuy screen is normal if you want to test your build limits & and strengths, or maybe it was an agreed 1 v 1 to death, idk (?
@@marcovalentinoalvarado3290 someone pulled me out of supercruise i didnt wanna fight him... he takes my shields and then says good good you are free to go? huh? must of been a test lol.
this anaconda's shields are really bad tbh
07cmdr
So this is just how combat is? Jousting and the person with the bigger numbers wins? I thought I was playing wrong.
Unfortunately it is mostly Jousting, with the winner being who can turn in to the other faster, unless you can turn fast enough you orbit them with vertical or horizontal thrusting and rotating but this is tough. its kind of like fencing, the ultimate 1v1 dueling. it will look both flashy and bland and the winner is in the nuanced details. the reality of space combat is kinda boring, its not atmospheric flying with potential energy and air speed and other complex physics of air resistance and thrust direction etc. this is why they put in the cqc and ship-launched fighters to get that faster paced dog fighting feel! it's just sad engineering is too good AND too grindy so most of us stopped playing, me included...until recently. im super excited to try to get back into it with other ppl with 4 new ships coming this year and powerplay redesign. i hope they make engineering less grindy and unbalance some things lol
There are a couple other things to look at in the fight besides jousting. Did you notice that there was a couple times the Corvette got underneath the Anaconda and pinned its nose against the bottom? It meant that the Anaconda could not maneuver into firing position, and the Corvette got a LOT of free shots. If the Corvette had. It been able to maneuver in that way, I expect it would have been much closer. The shield bank was very well-timed, meaning the Corvette had more time up on their shields, prolonging their defenses. Often the bigger number ship wins, but if you pay close attention you can see certain maneuvering that affects the outcome, even on the big ships.
Corvette has way more potential damage than the conda, not surprised at all.
the anaconda has more potential damage, then the type 10 above the anaconda.
depending on the loadout (if you where to theoretically fill all hardpoints with the same weapon type), the cutter also has more damage output than the corvette. for example an all multi cutter will out damage an all multi corvette.